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Mr. Mime

Mr. Mime (Japanese: バリヤード, HepburnBariyaado) (MIS-ter MIME[1]) is a Psychic/Fairy-type Pokémon introduced in Generation I and an ice/psychic-type introduced in Generation VIII. Before Generation VI, Mr. Mime was pure Psychic-type.

Biology

Physiology

Mr. Mime is a bipedal, humanoid, somewhat doll-like Pokémon. Blue growths resembling clown hair extend from the sides of its pale pink head, and there is a magenta circle on each cheek. Its jaw is curved inward, resembling the mouth of a wooden dummy. It has a round, white body with a magenta spot in the middle, light pink arms and legs that connect to its body via magenta spheres, and small white coverings over its knees. Its white hands resemble gloves with magenta pads on the tips of its white fingers and its dark blue feet curl upward at the tips.

Galarian Mr. Mime are mostly blue and white. Much like other Mr. Mime they also have blue growths resembling clown hair, however, these also extend and cover its cheeks. They have wider-shaped eyes and a blue nose. They have suit-like bodies comprising a white top, blue shoulder spheres, blue bottom trousers, and a diamond-shaped crystal that resembles a tie. They have mitten-like hands and feet that are more defined, resembling blue shoes with light blue soles, presumably made out of ice.

Behavior

Kantonian

Mr. Mime are very prideful of their pantomime acts, and will heavily slap anyone that interrupts them while miming. They can often be seen performing in the streets of cities and towns, where they mime in exchange for food.

Galarian

Galarian Mr. Mime are widely known in the region for their talent in tap dancing and are likely the result of Mr. Rime's influence over Mime Jr. imitating their dance steps. Pokémon are commonly seen performing for food in large cities, especially in the cold north of the region. In fact, some people believed that they evolved to tap-dance specifically to cater to the tastes of Galarian city dwellers, who were more likely to reward dancing Mr. Mime with food. In the winter months, they will visit towns further south as traveling troupes, much to the delight of children across the region.

Natural abilities

Mr. Mime are gifted with the art of miming at a young age, but as they mature, they gain the ability to make invisible objects by emitting energy from their fingers and minutely vibrating their fingertips to harden the air around them and form a wall. Barriers generated this way can repel harsh attacks, and its gestures and motions can convince watchers that something unseeable actually exists; once this is achieved, the perceived item will materialize.

Through their feet, Galarian Mr. Mime are able to control the temperature and create a floor of ice, which they can kick up to act as a barrier.

Evolution

Mr. Mime is the evolved form of Mime Jr.. It evolves from Mime Jr. when it levels up while knowing the move Mimic.

Galarian Mr. Mime evolves into Mr. Rime when it reaches level 42.

Game info

Game locations

Locations
Version(s) Area(s) Rarity
Red and Blue Trade an Abra on Route 2 One
Yellow Trade a Clefairy on Route 2 One
Gold and Silver Route 21, Celadon Game Corner Common
Crystal Route 21 Common
Ruby and Sapphire Trade None
FireRed and LeafGreen Trade Abra on Route 2 One
Emerald Trade None
Diamond and Pearl Route 218, 222 (Diamond), Evolve Mime Jr. (Pearl) Uncommon (Diamond), None (Pearl)
Platinum Route 218 Uncommon
HeartGold and SoulSilver Route 21, Safari Zone, Celadon Game Corner Common
Black and White Poké Transfer or Dream World None
X and Y Reflection Cave Common
Omega Ruby and Alpha Sapphire Trade None
Sun and Moon Trade None
Ultra Sun and Ultra Moon Mime Jr.'s ally Rare


Pokédex entries

  • Red and Blue

    If interrupted while it is miming, it will slap around the offender with its broad hands.

  • Yellow

    Always practices its pantomime act. It makes enemies believe something exists that really doesn't.

  • Gold

    A skilled mime from birth, it gains the ability to create invisible objects as it matures.

  • Silver

    Its fingertips emit a peculiar force field that hardens air to create an actual wall.

  • Crystal

    It uses the mysterious power it has in its fingers to solidify air into an invisible wall.

  • Ruby

    Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.

  • Sapphire

    Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.

  • FireRed

    It is adept at conning people. It is said to be able to create walls out of thin air by miming.

  • LeafGreen

    If interrupted while it is miming, it will suddenly DoubleSlap the offender with its broad hands.

  • Emerald

    A Mr. Mime is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.

  • Diamond

    It is a pantomime expert that can create invisible but solid walls using miming gestures.

  • Pearl

    Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.

  • Platinum

    It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.

  • HeartGold

    A skilled mime from birth, it gains the ability to create invisible objects as it matures.

  • SoulSilver

    Its fingertips emit a peculiar force field that hardens air to create an actual wall.

  • Black

    It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.

  • White

    It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.

  • Black 2

    It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.

  • White 2

    It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.

  • X

    Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.

  • Y

    It is adept at conning people. It is said to be able to create walls out of thin air by miming.

  • Omega Ruby

    Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.

  • Alpha Sapphire

    Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.

  • Ultra Sun

    Its pantomime skills are wonderful. You may become enraptured while watching it, but next thing you know, Mr. Mime has made a real wall.

  • Ultra Moon

    It creates invisible walls with its pantomiming. If you don’t act impressed, it will attack you with a double slap!

  • Let's Go, Pikachu!

    Always practices its pantomime act. It makes enemies believe something exists that really doesn't.

  • Let's Go, Eevee!

    Always practices its pantomime act. It makes enemies believe something exists that really doesn't.

  • Sword

    Kantonian Form: The broadness of its hands may be no coincidence—many scientists believe its palms became enlarged specifically for pantomiming.
    Galarian Form: Its talent is tap-dancing. It can also manipulate temperatures to create a floor of ice, which this Pokémon can kick up to use as a barrier.

  • Shield

    Kantonian Form: It's known for its top-notch pantomime skills. It protects itself from all sorts of attacks by emitting auras from its fingers to create walls.
    Galarian Form: It can radiate chilliness from the bottoms of its feet. It'll spend the whole day tap-dancing on a frozen floor.


Stats

Kantonian form

Stats
HP
40
Attack
45
Defense
65
Sp. Atk
100
Sp. Def
120
Speed
90
Total
460

Galarian form

Stats
HP
50
Attack
65
Defense
65
Sp. Atk
90
Sp. Def
90
Speed
100
Total
460

Learnset

Leveling

LevelingGeneration VII
Level Move Power Accuracy PP Type Cat.
1SM
1USUM
Misty Terrain —% 10 Fairy Status
1SM
1USUM
Magical Leaf 60 —% 20 Grass Special
1SM
1USUM
Quick Guard —% 15 Fighting Status
1SM
1USUM
Wide Guard —% 10 Rock Status
1SM
1USUM
Power Swap —% 10 Psychic Status
1SM
1USUM
Guard Swap —% 10 Psychic Status
1SM
1USUM
Barrier —% 20 Psychic Status
N/ASM
1USUM
Pound 40 100% 35 Normal Physical
1SM
1USUM
Confusion 50 100% 25 Psychic Special
4SM
4USUM
Copycat —% 20 Normal Status
8SM
8USUM
Meditate —% 40 Psychic Status
11SM
11USUM
Double Slap 15 85% 10 Normal Physical
15SM
15USUM
Mimic —% 10 Normal Status
15SM
15USUM
Psywave 100% 15 Psychic Special
18SM
18USUM
Encore 100% 5 Normal Status
22SM
22USUM
Light Screen —% 30 Psychic Status
22SM
22USUM
Reflect —% 20 Psychic Status
25SM
25USUM
Psybeam 65 100% 20 Psychic Special
29SM
29USUM
Substitute —% 10 Normal Status
32SM
32USUM
Recycle —% 10 Normal Status
36SM
36USUM
Trick 100% 10 Psychic Status
39SM
39USUM
Psychic 90 100% 10 Psychic Special
43SM
43USUM
Role Play —% 10 Psychic Status
46SM
46USUM
Baton Pass —% 40 Normal Status
50SM
50USUM
Safeguard —% 25 Normal Status
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration VI
Level Move Power Accuracy PP Type Cat. Contest Cat. Appeal Jam
1 Misty Terrain —% 10 Fairy Status Beautiful 3 0 ♥
1 Magical Leaf 60 —% 20 Grass Special Beautiful 2 0 ♥
1 Quick Guard —% 15 Fighting Status Cool 2 0 ♥
1 Wide Guard —% 10 Rock Status Tough 1 0 ♥
1 Power Swap —% 10 Psychic Status Clever 1 0 ♥
1 Guard Swap —% 10 Psychic Status Clever 1 0 ♥
1 Barrier —% 20 Psychic Status Cool 1 0 ♥
1 Confusion 50 100% 25 Psychic Special Clever 4 0 ♥
4 Copycat —% 20 Normal Status Cute 1 0 ♥
8 Meditate —% 40 Psychic Status Beautiful 1 0 ♥
11 Double Slap 15 85% 10 Normal Physical Cute 1 0 ♥
15 Mimic —% 10 Normal Status Cute 1 0 ♥
15 Psywave 100% 15 Psychic Special Clever 1 0 ♥
18 Encore 100% 5 Normal Status Cute 2 0 ♥
22 Light Screen —% 30 Psychic Status Beautiful 2 0 ♥
22 Reflect —% 20 Psychic Status Clever 2 0 ♥
25 Psybeam 65 100% 20 Psychic Special Beautiful 3 0 ♥
29 Substitute —% 10 Normal Status Cute 2 0 ♥
32 Recycle —% 10 Normal Status Clever 1 0 ♥
36 Trick 100% 10 Psychic Status Clever 2 1 ♥
39 Psychic 90 100% 10 Psychic Special Clever 4 0 ♥
43 Role Play —% 10 Psychic Status Cute 1 0 ♥
46 Baton Pass —% 40 Normal Status Cute 1 0 ♥
50 Safeguard —% 25 Normal Status Beautiful 2 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration V
Level Move Power Accuracy PP Type Cat.
1BW
1
Magical Leaf 60 —% 20 Grass Special
1BW
1
Quick Guard —% 15 Fighting Status
1BW
1
Wide Guard —% 10 Rock Status
1BW
1
Power Swap —% 10 Psychic Status
1BW
1
Guard Swap —% 10 Psychic Status
1BW
1
Barrier —% 30 Psychic Status
1BW
1
Confusion 50 100% 25 Psychic Special
4BW
4
Copycat —% 20 Normal Status
8BW
8
Meditate —% 40 Psychic Status
15BW
11
DoubleSlap 15 85% 10 Normal Physical
18BW
15
Mimic —% 10 Normal Status
N/ABW
15
Psywave 80% 15 Psychic Special
11BW
18
Encore 100% 5 Normal Status
22BW
22
Light Screen —% 30 Psychic Status
22BW
22
Reflect —% 20 Psychic Status
25BW
25
Psybeam 65 100% 20 Psychic Special
29BW
29
Substitute —% 10 Normal Status
32BW
32
Recycle —% 10 Normal Status
36BW
36
Trick 100% 10 Psychic Status
39BW
39
Psychic 90 100% 10 Psychic Special
43BW
43
Role Play —% 10 Psychic Status
46BW
46
Baton Pass —% 40 Normal Status
50BW
50
Safeguard —% 25 Normal Status
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration IV
Level Move Power Accuracy PP Type Cat. Contest Cat. Appeal
1 Magical Leaf 60 —% 20 Grass Special Beauty 2
1 Power Swap —% 10 Psychic Status Beauty 0
1 Guard Swap —% 10 Psychic Status Cute 0
1 Barrier —% 30 Psychic Status Cool 2
1 Confusion 50 100% 25 Psychic Special Smart 3
4 Copycat —% 20 Normal Status Cool 0
8 Meditate —% 40 Psychic Status Beauty 0
11 Encore 100% 5 Normal Status Cute 1
15 DoubleSlap 15 85% 10 Normal Physical Tough 2
18 Mimic —% 10 Normal Status Cute 0
22 Light Screen —% 30 Psychic Status Beauty 2
22 Reflect —% 20 Psychic Status Smart 2
25 Psybeam 65 100% 20 Psychic Special Beauty 2
29 Substitute —% 10 Normal Status Smart 1
32 Recycle —% 10 Normal Status Smart 0
36 Trick 100% 10 Psychic Status Smart 0
39 Psychic 90 100% 10 Psychic Special Smart 2
43 Role Play —% 10 Psychic Status Cute 1
46 Baton Pass —% 40 Normal Status Cute 0
50 Safeguard —% 25 Normal Status Beauty 2
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration III
Level Move Power Accuracy PP Type Contest Cat. Appeal Jam
1 Barrier —% 30 Psychic Cool 1 0 ♥
5 Confusion 50 100% 25 Psychic Smart 2 3 ♥
8FRLG Substitute —% 10 Normal Smart 2 0 ♥
9RSE Substitute —% 10 Normal Smart 2 0 ♥
12FRLG Meditate —% 40 Psychic Beauty 1 0 ♥
13RSE Meditate —% 40 Psychic Beauty 1 0 ♥
15FRLG DoubleSlap 15 85% 10 Normal Tough 2 1 ♥
17RSE DoubleSlap 15 85% 10 Normal Tough 2 1 ♥
19FRLG Light Screen —% 30 Psychic Beauty 1 0 ♥
19FRLG Reflect —% 20 Psychic Smart 1 0 ♥
21RSE Light Screen —% 30 Psychic Beauty 1 0 ♥
21RSE Reflect —% 20 Psychic Smart 1 0 ♥
22FRLG Magical Leaf 60 —% 20 Grass Beauty 2 0 ♥
25RSE Encore 100% 5 Normal Cute 2 0 ♥
26FRLG Encore 100% 5 Normal Cute 2 0 ♥
29 Psybeam 65 100% 20 Psychic Beauty 3 0 ♥
33 Recycle —% 10 Normal Smart 3 0 ♥
36FRLG Trick 100% 10 Psychic Smart 2 0 ♥
37RSE Trick 100% 10 Psychic Smart 2 0 ♥
40FRLG Role Play —% 10 Psychic Cute 1 0 ♥
41RSE Role Play —% 10 Psychic Cute 1 0 ♥
43FRLG Psychic 90 100% 10 Psychic Smart 1 3 ♥
45RSE Psychic 90 100% 10 Psychic Smart 1 3 ♥
47FRLG Baton Pass —% 40 Normal Cute 2 0 ♥
49RSE Baton Pass —% 40 Normal Cute 2 0 ♥
50FRLG Safeguard —% 25 Normal Beauty 1 0 ♥
53RSE Safeguard —% 25 Normal Beauty 1 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration II
Level Move Power Accuracy PP Type
1 Barrier —% 30 Psychic
6 Confusion 50 100% 25 Psychic
11 Substitute —% 10 Normal
16 Meditate —% 40 Psychic
21 DoubleSlap 15 85% 10 Normal
26 Light Screen —% 30 Psychic
26 Reflect —% 20 Psychic
31 Encore 100% 5 Normal
36 Psybeam 65 100% 20 Psychic
41 Baton Pass —% 40 Normal
46 Safeguard —% 25 Normal
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration I
Level Move Power Accuracy PP Type
1 Confusion 50 100% 25 Psychic
1 Barrier —% 30 Psychic
15 Confusion 50 100% 25 Psychic
23 Light Screen —% 30 Psychic
31 DoubleSlap 15 85% 10 Normal
39 Meditate —% 40 Psychic
47 Substitute —% 10 Normal
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TM/HM

TMs, TRs, and HMs Generation VII
TM/HM/TR Move Power Accuracy PP Type Cat.
TM03 Psyshock 80 100% 10 Psychic Special
TM04 Calm Mind —% 20 Psychic Status
TM06 Toxic 90% 10 Poison Status
TM10 Hidden Power 60 100% 15 Normal Special
TM11 Sunny Day —% 5 Fire Status
TM12 Taunt 100% 20 Dark Status
TM15 Hyper Beam 150 90% 5 Normal Special
TM16 Light Screen —% 30 Psychic Status
TM17 Protect —% 10 Normal Status
TM18 Rain Dance —% 5 Water Status
TM20 Safeguard —% 25 Normal Status
TM21 Frustration 100% 20 Normal Physical
TM22 Solar Beam 120 100% 10 Grass Special
TM24 Thunderbolt 90 100% 15 Electric Special
TM25 Thunder 110 70% 10 Electric Special
TM27 Return 100% 20 Normal Physical
TM29 Psychic 90 100% 10 Psychic Special
TM30 Shadow Ball 80 100% 15 Ghost Special
TM31 Brick Break 75 100% 15 Fighting Physical
TM32 Double Team —% 15 Normal Status
TM33 Reflect —% 20 Psychic Status
TM40 Aerial Ace 60 —% 20 Flying Physical
TM41 Torment 100% 15 Dark Status
TM42 Facade 70 100% 20 Normal Physical
TM44 Rest —% 10 Psychic Status
TM45 Attract 100% 15 Normal Status
TM46 Thief 60 100% 25 Dark Physical
TM48 Round 60 100% 15 Normal Special
TM52 Focus Blast 120 70% 5 Fighting Special
TM53 Energy Ball 90 100% 10 Grass Special
TM56 Fling 100% 10 Dark Physical
TM57 Charge Beam 50 90% 10 Electric Special
TM66 Payback 50 100% 10 Dark Physical
TM68 Giga Impact 150 90% 5 Normal Physical
TM73 Thunder Wave 90% 20 Electric Status
TM77 Psych Up —% 10 Normal Status
TM83 Infestation 20 100% 20 Bug Special
TM85 Dream Eater 100 100% 15 Psychic Special
TM86 Grass Knot 100% 20 Grass Special
TM87 Swagger 85% 15 Normal Status
TM88 Sleep Talk —% 10 Normal Status
TM90 Substitute —% 10 Normal Status
TM92 Trick Room —% 5 Psychic Status
TM99 Dazzling Gleam 80 100% 10 Fairy Special
TM100 Confide —% 20 Normal Status
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs, TRs, and HMs Generation VI
TM/HM/TR Move Power Accuracy PP Type Cat. Contest Cat. Appeal Jam
TM03 Psyshock 80 100% 10 Psychic Special Beautiful 1 4 ♥
TM04 Calm Mind —% 20 Psychic Status Clever 1 0 ♥
TM06 Toxic 90% 10 Poison Status Clever 3 0 ♥
TM10 Hidden Power 60 100% 15 Normal Special Clever 3 0 ♥
TM11 Sunny Day —% 5 Fire Status Beautiful 1 0 ♥
TM12 Taunt 100% 20 Dark Status Clever 2 1 ♥
TM15 Hyper Beam 150 90% 5 Normal Special Cool 4 4 ♥
TM16 Light Screen —% 30 Psychic Status Beautiful 2 0 ♥
TM17 Protect —% 10 Normal Status Cute 2 0 ♥
TM18 Rain Dance —% 5 Water Status Beautiful 1 0 ♥
TM20 Safeguard —% 25 Normal Status Beautiful 2 0 ♥
TM21 Frustration 100% 20 Normal Physical Cute 2 3 ♥
TM22 Solar Beam 120 100% 10 Grass Special Cool 3 0 ♥
TM24 Thunderbolt 90 100% 15 Electric Special Cool 4 0 ♥
TM25 Thunder 110 70% 10 Electric Special Cool 1 0 ♥
TM27 Return 100% 20 Normal Physical Cute 4 0 ♥
TM29 Psychic 90 100% 10 Psychic Special Clever 4 0 ♥
TM30 Shadow Ball 80 100% 15 Ghost Special Clever 4 0 ♥
TM31 Brick Break 75 100% 15 Fighting Physical Cool 4 0 ♥
TM32 Double Team —% 15 Normal Status Cool 1 0 ♥
TM33 Reflect —% 20 Psychic Status Clever 2 0 ♥
TM40 Aerial Ace 60 —% 20 Flying Physical Cool 2 0 ♥
TM41 Torment 100% 15 Dark Status Tough 2 0 ♥
TM42 Facade 70 100% 20 Normal Physical Cute 2 0 ♥
TM44 Rest —% 10 Psychic Status Cute 1 0 ♥
TM45 Attract 100% 15 Normal Status Cute 2 0 ♥
TM46 Thief 60 100% 25 Dark Physical Tough 1 0 ♥
TM48 Round 60 100% 15 Normal Special Beautiful 2 0 ♥
TM52 Focus Blast 120 70% 5 Fighting Special Cool 4 0 ♥
TM53 Energy Ball 90 100% 10 Grass Special Beautiful 4 0 ♥
TM56 Fling 100% 10 Dark Physical Cute 3 0 ♥
TM57 Charge Beam 50 90% 10 Electric Special Beautiful 1 0 ♥
TM66 Payback 50 100% 10 Dark Physical Tough 2 0 ♥
TM68 Giga Impact 150 90% 5 Normal Physical Tough 4 4 ♥
TM70 Flash 100% 20 Normal Status Beautiful 3 0 ♥
TM73 Thunder Wave 100% 20 Electric Status Cool 1 3 ♥
TM77 Psych Up —% 10 Normal Status Clever 2 0 ♥
TM83 Infestation 20 100% 20 Bug Special Cute 3 0 ♥
TM85 Dream Eater 100 100% 15 Psychic Special Clever 2 0 ♥
TM86 Grass Knot 100% 20 Grass Special Cute 1 0 ♥
TM87 Swagger 90% 15 Normal Status Cute 3 0 ♥
TM88 Sleep Talk —% 10 Normal Status Cute 1 0 ♥
TM90 Substitute —% 10 Normal Status Cute 2 0 ♥
TM92 Trick Room —% 5 Psychic Status Clever 3 0 ♥
TM94 Secret PowerORAS 70 100% 20 Normal Physical Clever 1 0 ♥
TM98 Power-Up Punch 40 100% 20 Fighting Physical Tough 1 0 ♥
TM99 Dazzling Gleam 80 100% 10 Fairy Special Beautiful 4 0 ♥
TM100 Confide —% 20 Normal Status Cute 3 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs, TRs, and HMs Generation V
TM/HM/TR Move Power Accuracy PP Type Cat.
TM03 Psyshock 80 100% 10 Psychic Special
TM04 Calm Mind —% 20 Psychic Status
TM06 Toxic 90% 10 Poison Status
TM10 Hidden Power 100% 15 Normal Special
TM11 Sunny Day —% 5 Fire Status
TM12 Taunt 100% 20 Dark Status
TM15 Hyper Beam 150 90% 5 Normal Special
TM16 Light Screen —% 30 Psychic Status
TM17 Protect —% 10 Normal Status
TM18 Rain Dance —% 5 Water Status
TM19 Telekinesis —% 15 Psychic Status
TM20 Safeguard —% 25 Normal Status
TM21 Frustration 100% 20 Normal Physical
TM22 Solar Beam 120 100% 10 Grass Special
TM24 Thunderbolt 95 100% 15 Electric Special
TM25 Thunder 120 70% 10 Electric Special
TM27 Return 100% 20 Normal Physical
TM29 Psychic 90 100% 10 Psychic Special
TM30 Shadow Ball 80 100% 15 Ghost Special
TM31 Brick Break 75 100% 15 Fighting Physical
TM32 Double Team —% 15 Normal Status
TM33 Reflect —% 20 Psychic Status
TM40 Aerial Ace 60 —% 20 Flying Physical
TM41 Torment 100% 15 Dark Status
TM42 Facade 70 100% 20 Normal Physical
TM44 Rest —% 10 Psychic Status
TM45 Attract 100% 15 Normal Status
TM46 Thief 40 100% 10 Dark Physical
TM48 Round 60 100% 15 Normal Special
TM52 Focus Blast 120 70% 5 Fighting Special
TM53 Energy Ball 80 100% 10 Grass Special
TM56 Fling 100% 10 Dark Physical
TM57 Charge Beam 50 90% 10 Electric Special
TM66 Payback 50 100% 10 Dark Physical
TM68 Giga Impact 150 90% 5 Normal Physical
TM70 Flash 100% 20 Normal Status
TM73 Thunder Wave 100% 20 Electric Status
TM77 Psych Up —% 10 Normal Status
TM85 Dream Eater 100 100% 15 Psychic Special
TM86 Grass Knot 100% 20 Grass Special
TM87 Swagger 90% 15 Normal Status
TM90 Substitute —% 10 Normal Status
TM92 Trick Room —% 5 Psychic Status
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs, TRs, and HMs Generation IV
TM/HM/TR Move Power Accuracy PP Type Cat. Contest Cat. Appeal
TM01 Focus Punch 150 100% 20 Fighting Physical Tough 1
TM04 Calm Mind —% 20 Psychic Status Smart 0
TM06 Toxic 85% 10 Poison Status Smart 2
TM10 Hidden Power 100% 15 Normal Special Smart 1
TM11 Sunny Day —% 5 Fire Status Beauty 2
TM12 Taunt 100% 20 Dark Status Smart 0
TM15 Hyper Beam 150 90% 5 Normal Special Cool 2
TM16 Light Screen —% 30 Psychic Status Beauty 2
TM17 Protect —% 10 Normal Status Cute 0
TM18 Rain Dance —% 5 Water Status Tough 2
TM20 Safeguard —% 25 Normal Status Beauty 2
TM21 Frustration 100% 20 Normal Physical Cute 2
TM22 Solar Beam 120 100% 10 Grass Special Cool 1
TM24 Thunderbolt 95 100% 15 Electric Special Cool 2
TM25 Thunder 120 70% 10 Electric Special Cool 2
TM27 Return 100% 20 Normal Physical Cute 2
TM29 Psychic 90 100% 10 Psychic Special Smart 2
TM30 Shadow Ball 80 100% 15 Ghost Special Smart 2
TM31 Brick Break 75 100% 15 Fighting Physical Cool 3
TM32 Double Team —% 15 Normal Status Cool 2
TM33 Reflect —% 20 Psychic Status Smart 2
TM34 Shock Wave 60 —% 20 Electric Special Cool 2
TM41 Torment 100% 15 Dark Status Tough 0
TM42 Facade 70 100% 20 Normal Physical Cute 2
TM43 Secret Power 70 100% 20 Normal Physical Smart 2
TM44 Rest —% 10 Psychic Status Cute 0
TM45 Attract 100% 15 Normal Status Cute 2
TM46 Thief 40 100% 10 Dark Physical Tough 0
TM48 Skill Swap —% 10 Psychic Status Smart 0
TM49 Snatch —% 10 Dark Status Smart 0
TM52 Focus Blast 120 70% 5 Fighting Special Cool 2
TM53 Energy Ball 80 100% 10 Grass Special Beauty 2
TM56 Fling 100% 10 Dark Physical Tough 1
TM57 Charge Beam 50 90% 10 Electric Special Beauty 2
TM58 Endure —% 10 Normal Status Tough 2
TM60 Drain Punch 60 100% 5 Fighting Physical Beauty 1
TM66 Payback 50 100% 10 Dark Physical Cool 1
TM67 Recycle —% 10 Normal Status Smart 0
TM68 Giga Impact 150 90% 5 Normal Physical Beauty 2
TM70 Flash 100% 20 Normal Status Beauty 2
TM73 Thunder Wave 100% 20 Electric Status Cool 2
TM77 Psych Up —% 10 Normal Status Smart 0
TM78 Captivate 100% 20 Normal Status Beauty 2
TM82 Sleep Talk —% 10 Normal Status Cute 3
TM83 Natural Gift 100% 15 Normal Physical Cool 2
TM85 Dream Eater 100 100% 15 Psychic Special Smart 1
TM86 Grass Knot 100% 20 Grass Special Smart 2
TM87 Swagger 90% 15 Normal Status Cute 2
TM90 Substitute —% 10 Normal Status Smart 1
TM92 Trick Room —% 5 Psychic Status Cute 2
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs, TRs, and HMs Generation III
TM/HM/TR Move Power Accuracy PP Type Contest Cat. Appeal Jam
TM01 Focus Punch 150 100% 20 Fighting Tough 3 0 ♥
TM04 Calm Mind —% 20 Psychic Smart 2 0 ♥
TM06 Toxic 85% 10 Poison Smart 3 0 ♥
TM10 Hidden Power 100% 15 Normal Smart 3 0 ♥
TM11 Sunny Day —% 5 Fire Beauty 1 0 ♥
TM12 Taunt 100% 20 Dark Smart 2 0 ♥
TM15 Hyper Beam 150 90% 5 Normal Cool 4 4 ♥
TM16 Light Screen —% 30 Psychic Beauty 1 0 ♥
TM17 Protect —% 10 Normal Cute 1 0 ♥
TM18 Rain Dance —% 5 Water Tough 1 0 ♥
TM20 Safeguard —% 25 Normal Beauty 1 0 ♥
TM21 Frustration 100% 20 Normal Cute 1 0 ♥
TM22 Solar Beam 120 100% 10 Grass Cool 4 0 ♥
TM24 Thunderbolt 95 100% 15 Electric Cool 4 0 ♥
TM25 Thunder 120 70% 10 Electric Cool 2 2 ♥
TM27 Return 100% 20 Normal Cute 1 0 ♥
TM29 Psychic 90 100% 10 Psychic Smart 1 3 ♥
TM30 Shadow Ball 80 100% 15 Ghost Smart 3 0 ♥
TM31 Brick Break 75 100% 15 Fighting Cool 1 4 ♥
TM32 Double Team —% 15 Normal Cool 2 0 ♥
TM33 Reflect —% 20 Psychic Smart 1 0 ♥
TM34 Shock Wave 60 —% 20 Electric Cool 2 0 ♥
TM41 Torment 100% 15 Dark Tough 2 0 ♥
TM42 Facade 70 100% 20 Normal Cute 2 0 ♥
TM43 Secret Power 70 100% 20 Normal Smart 1 0 ♥
TM44 Rest —% 10 Psychic Cute 2 0 ♥
TM45 Attract 100% 15 Normal Cute 2 0 ♥
TM46 Thief 40 100% 10 Dark Tough 1 0 ♥
TM48 Skill Swap —% 10 Psychic Smart 1 0 ♥
TM49 Snatch —% 10 Dark Smart 2 1 ♥
HM05 Flash 70% 20 Normal Beauty 3 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs, TRs, and HMs Generation II
TM/HM/TR Move Power Accuracy PP Type
TM01 DynamicPunch 100 50% 5 Fighting
TM02 Headbutt 70 100% 15 Normal
TM03 Curse —% 10 ???
TM06 Toxic 85% 10 Poison
TM07 Zap Cannon 100 50% 5 Electric
TM09 Psych Up —% 10 Normal
TM10 Hidden Power 100% 15 Normal
TM11 Sunny Day —% 5 Fire
TM13 Snore 40 100% 15 Normal
TM15 Hyper Beam 150 90% 5 Normal
TM17 Protect —% 10 Normal
TM20 Endure —% 10 Normal
TM21 Frustration 100% 20 Normal
TM22 Solar Beam 120 100% 10 Grass
TM25 Thunder 120 70% 10 Electric
TM27 Return 100% 20 Normal
TM29 Psychic 90 100% 10 Psychic
TM30 Shadow Ball 80 100% 15 Ghost
TM31 Mud-Slap 20 100% 10 Ground
TM32 Double Team —% 15 Normal
TM33 Ice Punch 75 100% 15 Ice
TM34 Swagger 90% 15 Normal
TM35 Sleep Talk —% 10 Normal
TM41 ThunderPunch 75 100% 15 Electric
TM42 Dream Eater 100 100% 15 Psychic
TM44 Rest —% 10 Psychic
TM45 Attract 100% 15 Normal
TM46 Thief 40 100% 10 Dark
TM48 Fire Punch 75 100% 15 Fire
TM50 Nightmare 100% 15 Ghost
HM05 Flash 70% 20 Normal
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs, TRs, and HMs Generation I
TM/HM/TR Move Power Accuracy PP Type
TM01 Mega Punch 80 85% 20 Normal
TM05 Mega Kick 120 75% 5 Normal
TM06 Toxic 85% 10 Poison
TM08 Body Slam 85 100% 15 Normal
TM09 Take Down 90 85% 20 Normal
TM10 Double-Edge 100 100% 15 Normal
TM15 Hyper Beam 150 90% 5 Normal
TM17 Submission 80 80% 25 Fighting
TM18 Counter 100% 20 Fighting
TM19 Seismic Toss 100% 20 Fighting
TM20 Rage 20 100% 20 Normal
TM22 Solar Beam 120 100% 10 Grass
TM24 Thunderbolt 95 100% 15 Electric
TM25 Thunder 120 70% 10 Electric
TM29 Psychic 90 100% 10 Psychic
TM30 Teleport —% 20 Psychic
TM31 Mimic —% 10 Normal
TM32 Double Team —% 15 Normal
TM33 Reflect —% 20 Psychic
TM34 Bide —% 10 Normal
TM35 Metronome —% 10 Normal
TM40 Skull Bash 100 100% 15 Normal
TM44 Rest —% 10 Psychic
TM45 Thunder Wave 100% 20 Electric
TM46 Psywave 80% 15 Psychic
TM50 Substitute —% 10 Normal
HM05 Flash 70% 20 Normal
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Breeding

To see the Egg Moves that Mr. Mime can learn, refer to Mime Jr.


Tutoring

Tutoring Generation VII
Move Power Accuracy PP Type Cat.
Ally Switch USUM —% 15 Psychic Status
Covet USUM 60 100% 25 Normal Physical
Drain Punch USUM 75 100% 10 Fighting Physical
Fire Punch USUM 75 100% 15 Fire Physical
Focus Punch USUM 150 100% 20 Fighting Physical
Foul Play USUM 95 100% 15 Dark Physical
Helping Hand USUM —% 20 Normal Status
Ice Punch USUM 75 100% 15 Ice Physical
Icy Wind USUM 55 95% 15 Ice Special
Iron Defense USUM —% 15 Steel Status
Magic Coat USUM —% 15 Psychic Status
Magic Room USUM —% 10 Psychic Status
Recycle USUM —% 10 Normal Status
Role Play USUM —% 10 Psychic Status
Shock Wave USUM 60 —% 20 Electric Special
Signal Beam USUM 75 100% 15 Bug Special
Skill Swap USUM —% 10 Psychic Status
Snatch USUM —% 10 Dark Status
Snore USUM 50 100% 15 Normal Special
Telekinesis USUM —% 15 Psychic Status
Thunder Punch USUM 75 100% 15 Electric Physical
Trick USUM 100% 10 Psychic Status
Wonder Room USUM —% 10 Psychic Status
Zen Headbutt USUM 80 90% 15 Psychic Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation VI
Move Power Accuracy PP Type Cat. Contest Cat. Appeal Jam
Covet ORAS 60 100% 25 Normal Physical Cute 1 0 ♥
Drain Punch ORAS 75 100% 10 Fighting Physical Tough 1 0 ♥
Fire Punch ORAS 75 100% 15 Fire Physical Tough 4 0 ♥
Focus Punch ORAS 150 100% 20 Fighting Physical Tough 2 0 ♥
Foul Play ORAS 95 100% 15 Dark Physical Clever 1 0 ♥
Helping Hand ORAS —% 20 Normal Status Clever 4 0 ♥
Ice Punch ORAS 75 100% 15 Ice Physical Beautiful 4 0 ♥
Icy Wind ORAS 55 95% 15 Ice Special Beautiful 4 0 ♥
Iron Defense ORAS —% 15 Steel Status Tough 1 0 ♥
Magic Coat ORAS —% 15 Psychic Status Beautiful 2 0 ♥
Magic Room ORAS —% 10 Psychic Status Clever 3 0 ♥
Recycle ORAS —% 10 Normal Status Clever 1 0 ♥
Role Play ORAS —% 10 Psychic Status Cute 1 0 ♥
Shock Wave ORAS 60 —% 20 Electric Special Cool 2 0 ♥
Signal Beam ORAS 75 100% 15 Bug Special Beautiful 3 0 ♥
Skill Swap ORAS —% 10 Psychic Status Clever 1 0 ♥
Snatch ORAS —% 10 Dark Status Clever 1 0 ♥
Snore ORAS 50 100% 15 Normal Special Cute 4 0 ♥
Thunder Punch ORAS 75 100% 15 Electric Physical Cool 4 0 ♥
Trick ORAS 100% 10 Psychic Status Clever 2 1 ♥
Wonder Room ORAS —% 10 Psychic Status Clever 3 0 ♥
Zen Headbutt ORAS 80 90% 15 Psychic Physical Clever 4 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation V
Move Power Accuracy PP Type Cat.
Covet  60 100% 40 Normal Physical
Drain Punch  75 100% 10 Fighting Physical
Fire Punch  75 100% 15 Fire Physical
Helping Hand  —% 20 Normal Status
Ice Punch  75 100% 15 Ice Physical
Icy Wind  55 95% 15 Ice Special
Iron Defense  —% 15 Steel Status
Magic Coat  —% 15 Psychic Status
Magic Room  —% 10 Psychic Status
Recycle  —% 10 Normal Status
Role Play  —% 10 Psychic Status
Signal Beam  75 100% 15 Bug Special
Skill Swap  —% 10 Psychic Status
Sleep Talk  —% 10 Normal Status
Snatch  —% 10 Dark Status
Snore  40 100% 15 Normal Special
ThunderPunch  75 100% 15 Electric Physical
Trick  100% 10 Psychic Status
Wonder Room  —% 10 Psychic Status
Zen Headbutt  80 90% 15 Psychic Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation IV
Move Power Accuracy PP Type Cat. Contest Cat. Appeal
Fire Punch  75 100% 15 Fire Physical Beauty 2
Headbutt HGSS 70 100% 15 Normal Physical Tough 3
Helping Hand  —% 20 Normal Status Smart 1
Ice Punch  75 100% 15 Ice Physical Beauty 2
Iron Defense  —% 15 Steel Status Tough 2
Magic Coat HGSS —% 15 Psychic Status Beauty 2
Mud-Slap  20 100% 10 Ground Special Cute 3
Role Play HGSS —% 10 Psychic Status Cute 1
Signal Beam  75 100% 15 Bug Special Beauty 2
Snore  40 100% 15 Normal Special Cute 3
ThunderPunch  75 100% 15 Electric Physical Cool 2
Trick  100% 10 Psychic Status Smart 0
Zen Headbutt  80 90% 15 Psychic Physical Beauty 2
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation III
Move Power Accuracy PP Type Contest Cat. Appeal Jam
Body Slam FRLGEXD 85 100% 15 Normal Tough 1 4 ♥
Counter FRLGE 100% 20 Fighting Tough 2 0 ♥
Double-Edge FRLGEXD 120 100% 15 Normal Tough 6 0 ♥
Dream Eater FRLGEXD 100 100% 15 Psychic Smart 2 2 ♥
Endure E —% 10 Normal Tough 2 0 ♥
Fire Punch E 75 100% 15 Fire Beauty 4 0 ♥
Ice Punch E 75 100% 15 Ice Beauty 4 0 ♥
Mega Kick FRLGE 120 75% 5 Normal Cool 4 0 ♥
Mega Punch FRLGE 80 85% 20 Normal Tough 4 0 ♥
Metronome FRLGE —% 10 Normal Cute 3 0 ♥
Mimic FRLGEXD —% 10 Normal Cute 1 0 ♥
Mud-Slap E 20 100% 10 Ground Cute 2 1 ♥
Nightmare XD 100% 15 Ghost Smart 1 3 ♥
Psych Up E —% 10 Normal Smart 2 0 ♥
Seismic Toss FRLGEXD 100% 20 Fighting Tough 2 1 ♥
Sleep Talk E —% 10 Normal Cute 3 0 ♥
Snore E 40 100% 15 Normal Cute 4 0 ♥
Substitute FRLGEXD —% 10 Normal Smart 2 0 ♥
Swagger EXD 90% 15 Normal Cute 2 0 ♥
ThunderPunch E 75 100% 15 Electric Cool 4 0 ♥
Thunder Wave FRLGEXD 100% 20 Electric Cool 2 1 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation II
Move Power Accuracy PP Type
Thunderbolt C 95 100% 15 Electric
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Sprites

    Appearances

    Anime

    Mimey

    Ash obtains a Mr. Mime in the Episode Mr. Mime Time! which he shares with his mom Delia. Delia first mistook Mr. Mime for Ash, because Ash was dressed in a Mr. Mime outfit. Delia nicknamed the Mr. Mime 'Mimey', rendering him as one of the few Pokémon that is ever nicknamed in the anime. Mr. Mime has appeared with her ever since, helping her around the house.  In the Pokémon Journeys: The Series, Mimey was left at Cerise Laboratory to look after Ash, adding him to his "World Team".

    Trivia

    • Despite Mr. Mime having "Mr." in their name, players can still find female Mr. Mime.
      • Due to this, three common nicknames for a female Mr. Mime are "Ms. Mime", "Mrs. Mime" and "Miss Mime".
      • The person who named it said that if genders were added, the name would be deeply regretted. Be careful what you say.
    • Mr. Mime has received some criticism for its appearance as it apparently combines the worst aspects of clowns and mimes, two largely feared things.
    • Mr. Mime's German name, Pantimos, comes from the word pantomime, or acting without any props. This is a reference to Mr. Mime's signature miming.
    • Mr. Mime is one of the 9 Pokémon that have a type of Incense (in this case, it has Odd Incense in order to produce Mime Jr. eggs).
    • Though normal Mr. Mime can't be found in the wild in Galar due to its regional variant, one can be obtained in Spikemuth through a trade for an Obstagoon.

    Origin

    Mr. Mime is based on a combination of a clown, mime, and a marionette. It seems to specifically be based on pantomiming, the act of acting with "invisible" objects such as boxes or walls.

    Galarian Mr. Mime seems to be based on the act of dancing rather than miming, specifically tap dancing. It may also be based on ice skating due to the ice being located at the bottom of its feet. Most of its body also appears to be based on winter clothing, such as its hands resembling mittens, its cheeks resembling earmuffs, and its chest resembling a scarf or tie. Its appearance also has a similar one to that of a snowman.

    Etymology

    Mr. Mime is literally Mr., a male title, and "mime".

    Bariyādo is a portmanteau of "barrier" and "weird."

    Gallery

    Kantonian Form

    Galarian Form

    See also

    1. ^ Silvestri, Cris (2015). Pokémon Deluxe Essential Handbook [Book]. p. 252. Scholastic. ISBN 978-0-545-79566-1.