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Syria

Syria is a Tier III nation located in the Middle East. It is usually conquered by its neighbors and overshadowed by Turkey and Egypt. Syria is ranked 47th, behind North Korea. It is mediocre in its region; however, it has access to a formable which can be formed within the first year of the game and can quickly dominate the Middle East if played correctly.

Background


Base Statistics

Economy

Syria produces $649,737 income. $540,188 from tax and $109,549 from resources.

Resources

Resources of Syria
Oil +13.31
Phosphate +1.22

Military

The nation has a home guard of 50k infantry. It also starts at Volunteer conscription with a maximum manpower capacity of 154,483 and 880 manpower every 5 days making it mediocre in its region.

Base Manpower Capacity of Syria per Conscription Law
The following columns below present the manpower capacity from lowest (Disarmed) to highest (Required). RP stands for "Recruitable Population".
Disarmed
[1% RP]
93,606
Volunteer
[2% RP]
187,211
Limited
[5% RP]
468,026
Extensive
[10% RP]
936,051
Required
[25% RP]
2,340,126

Geography

Terrain

Syria Biome

Syria is completely flat.

Biome

Syria is mostly Arid with only two exceptions. Its tip in the north-east and its coastline have no biome at all.

Borders

Syria borders Turkey, Lebanon, Iraq, Israel, and Jordan; most of these nations being enemies to a Syria player.

Cities

Syria has a total of 20 cities. Its capital is Damascus, and its most populated city is Aleppo. Damascus has a base population of 2,466,000 people and Aleppo has 2,738,000 people. These two cities make up around half of Syria's total population. Syria has a total population of 9,360,107 people at the start of the game.

Threats

Strategies

Syria faces many threats, however, they can be repelled and maybe even conquered. Syria, if handled correctly, can stop its powerful enemies and send the nation into a golden age.

Fighting Turkey

Turkey, if it is a player, will often expand into the Middle East, especially Syria. To halt their expansion, you must take matters into your own hands, and attack first.

Industrialization

First, construct a steel manufactory, a motor factory, and 2 electronic factories. To ensure you don't plunge into immediate debt, buy the necessary resources for these factories post construction. After these factories are up and running, sell Electronics to any possible AI nation (preferably major/superpowers), and research Factory Output to get the most out of your electronic factories.

Preparations

Afterwards, spend as much money and manpower on tanks until you have at least 2k to be as prepared as possible for the Turks. If Turkey idles a bit and buys you enough time, you can invade Lebanon and build fortifications in your capital city of Damascus. Remember to keep building on your tanks in the process. After you're prepared for war, look for and ally strong player nations that are close proximity to you or Turkey ( Iran, Italy, etc.) and especially convince player nations under threat of a Turkish invasion to form a coalition with you ( Greece, Bulgaria, Iraq, etc.). The combined efforts of a strong and loyal alliance could mean the difference between an end to the Turkish threat or a crushing defeat. If there aren't any possible allies in your area, then you may want to invade alone.

War

After quickly pouncing on the Turks, they may send troops into Syria. If this happens, huddle in the safe place of your possible fortification. They will likely spam troops and will send them straight into Syria. Meanwhile, you will likely have enough manpower to squeeze new tanks into your army. Their troops will likely die to your entrenched tanks and will send more and more waves into Damascus. Now would be the perfect time to order your allies to start offensive moves if they haven't already. With the Turkish player already using most of their manpower and resources on defeating you, they will struggle greatly and will fail in holding off your ally's invasion, so now you should also start making offensive moves. Either way, Turkey will exhaust their war effort, and you can start offensive moves. With their forces now weakened in both numbers and strength, and also being scattered in both fronts, capitulating Turkey should be easy from here.

Ending the Egyptian Threat

Egypt usually tries to expand into the Middle East when they're a player, defending against Egypt is vital, and taking their lands also will give you the lands needed to form the Palmyrene Empire by this point.

  1. Create a battleship and a destroyer. A proper navy will stop any Egypt player dead in their tracks. You'll be able to afford this by attacking nations around you and seizing their treasury as well as selling factory goods to AI nations.
  2. Justify conquest and then attack Egypt once the justification is done (if they have not attacked you).
  3. Bombard Egypt's troops using your navy and use your aircraft to weaken Egypt's troops. Then, gather over 3k tanks and blitzkrieg Egypt.
  4. Once Egypt has capitulated/collapsed, peace out for all of their lands and go on as a dominant power in the Middle East!

Trivia

  • Syria used to have 2 more formables; Hittite and the Levant but both were removed in the Middle East Update.
  • The Syrian civil war, which began in 2011, has had a devastating impact on the country and its people, with millions of Syrians forced to flee their homes and seek refuge elsewhere.
  • The capital city of Syria is Damascus, which is one of the oldest continuously inhabited cities in the world.
  • Syria is home to some of the most important historical and archaeological sites in the world, including the ancient city of Palmyra, the Umayyad Mosque in Damascus, and the Krak des Chevaliers castle.
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