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Mexico

Mexico is a nation in North America . Being the second strongest nation in its continent, just behind the United States, it's no surprise that Mexico has its fair share of base statistics and geographical blessings. Nearly the entire country has some sort of terrain and biome, making it excruciatingly difficult to invade. Despite this, its much more famed neighbour, the United States, usually invades it after Canada, to form the North American Union, and is usually surprisingly succesful at doing so.

Despite this, a well played Mexico can take advantage of its absolutely blessed geographical location, and generally great demographics, to crush the United States, and as such, practically win over the continent of North America .

Background


Base Statistics

Economy

Mexico, as mentioned before, has a fairly large sum of base statistics. It earns $3,420,874 every 5 days. $3,302,556 from tax and $118,318 from resources. Mexico can easily become a North American powerhouse, both militarily, and economically if it wants to.

Resources

Resources of Mexico
Copper +1
Gold +2.1
Iron +2.1
Oil +15.25
Phosphate +1.98

Military

Mexico gains 4,563 manpower. Its manpower capacity is 1,347,572.

Base Manpower Capacity of Mexico per Conscription Law
The following columns below present the manpower capacity from lowest (Disarmed) to highest (Required). RP stands for "Recruitable Population".
Disarmed
[1% RP]
673,786
Volunteer
[2% RP]
1,347,572
Limited
[5% RP]
3,368,929
Extensive
[10% RP]
6,737,858
Required
[25% RP]
16,844,645


Geography

Terrain

Mexico has interesting terrain. northern and central-western halves of Mexico is Arid, except for Baja California, which is split between Hilly and Semi-Mountainous terrain. The rest of Mexico is also Hilly ,Semi-Mountainous and Mountainous near Mexico city. Yucatan has flat terrain.

Biome

Baja California, along with northern and central-eastern Mexico is Arid. Southeastern Mexico is Jungle. The rest is the normal biome.

Cities

Mexico has 184 cities and 13 square cities. Its largest and capital city is Mexico City. Mexico houses 67,378,578 inhabitants, which require 67.37 Consumer Goods to maintain.

Borders

Mexico borders three countries; the United States to the north, aswell as Guatemala and Belize to the south.

Formables

Mexico has three formables, these being:

Releaseables

Mexico has 13 releaseables:

Strategy

Industrialization

Consumer Goods Upkeeping

Getting started with your nation's industrialization is key. As Mexico, we need to keep up 79.2 Consumer Goods, which we've rounded up to 120 Consumer Goods. To do this, we'll need:

At the start, you'll experience shortages due to your natural resource production, so be sure to import:

Aircraft Manufactory Construction

Building an air force? You'll need an aircraft manufactory. As Mexico, we will need:

At the start, you'll also have shortages for this, so be sure to import:

With these steps done, your basic industrialization setup should be good to go.

Despite Mexico being a Tier VI nation, it has a hard time rising to the full extent of its power, due to the repercussions of being located right next to the United States. You almost always want to be the one to start a war with the US, since it will take time for them to get ready and mass troops along your border, however, it is possible to win if the USA player fails to properly use it's large reserves of manpower and money. In most cases you want to ally the US and go for the Mexican Empire, and by the time you finish the Mexican Empire, you might be able to challenge Brazil for Colombia to get Oil. However, if the USA does invade you, there is a strategy for that.

If United States does attack you, you should build a fortification on Mexico City, 1 city south of Mexico City, and another 4 cities north of Mexico City that you want to protect. Put your troops (250K-500K trained troops) anti-aircraft and artillery on your capital and fortifications (put 100K trained troops on other fortifications). You should try capturing Washington with tanks or troops thru the sea if America does not have a navy. Also make 3 electronics factories and sell the Electronics before the war. Also make an aircraft manufactory so you can make attackers and fighters to defeat giant stacks of troops. You should turn on Limited Conscription and later, if you have enough Political Power, turn on the Neutrality Act. If the United States manages to make a navy complete with Aircraft Carriers, make a small navy of your own. This navy is not meant to challenge the American one but to distract the American navy enough so that your coastal defenses (and Mexico City) are effected as little as possible. This navy should consist if 1 battleship, at least 5 destroyers, 4-5 submarines, and multiple frigates that are being constantly replaced. The main force of this navy should be frigates and submarines, and destoyers which are easily replaceable and will harass the American navy. Place artillery on you coasts to further prevent the Americans from coming near. Use your mini-navy to bait the American mavy away to place like Colombia and Bermuda. Eventually, the United States should white peace.

If the United States gets you later, you can scorch the border and place artillery there. Forming the Mexican Empire is a good idea if you can do it. You do not need allies, but it is a good choice. Once the USA rage quits, or is out of manpower, you can invade the capital next.

Threats

North America Anguilla Antigua and Barbuda Bahamas Barbados Belize Bermuda British Virgin Islands Canada Cayman Islands Costa Rica Cuba Dominica Dominican Republic El Salvador Greenland Grenada Guadeloupe Guatemala Haiti Honduras Jamaica Martinique Mexico Montserrat Nicaragua Panama Saba Saint Barthelemy Saint Kitts and Nevis Saint Lucia Saint Martin Saint Pierre and Miquelon Saint Vincent and the Grenadines Sint Eustatius Sint Maarten Turks and Caicos Islands United States United States Virgin Islands
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