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Morocco

Morocco is a Tier IV minor power nation located in North Africa .

Background

Morocco (/məˈrɒkoʊ/ ), officially the Kingdom of Morocco, is a country in the Maghreb region of North Africa. It overlooks the Mediterranean Sea to the north and the Atlantic Ocean to the west, and has land borders with Algeria to the east, and the disputed territory of Western Sahara to the south. Morocco also claims the Spanish exclaves of Ceuta, Melilla and Peñón de Vélez de la Gomera, and several small Spanish-controlled islands off its coast. It spans an area of 446,300 km2 (172,300 sq mi) or 710,850 km2 (274,460 sq mi), with a population of roughly 37 million. Its official and predominant religion is Islam, and the official languages are Arabic and Berber; French and the Moroccan dialect of Arabic are also widely spoken. Moroccan identity and culture is a mix of Arab, Berber, African and European cultures. Its capital is Rabat, while its largest city is Casablanca.

History


Base Stadistics

Economy

Morocco starts with an income of $1,007,130, with $641,406 coming from taxes and $365,724 coming from resources. It has a home guard regiment of 60.000 troops, with an upkeep cost of $120.000 which makes a balance of $887,130.

Resources

Morocco has a good amount of resources, with the most produced being Phosphate. However, unlike its eastern neighbor Algeria, Morocco does not have an abundance of Oil. A list of the national resources is as shown:

Resources of Morocco
Copper +4.88
Iron +0.55
Oil +3.55
Phosphate +7.21

Military

Morocco starts with the Volunteer conscription, which makes a total manpower capacity of 237.047 and haves a manpower gain of 1.050.

Base Manpower Capacity of Morocco per Conscription Law
The following columns below present the manpower capacity from lowest (Disarmed) to highest (Required). RP stands for "Recruitable Population".
Disarmed
[1% RP]
123,985
Volunteer
[2% RP]
247,970
Limited
[5% RP]
619,925
Extensive
[10% RP]
1,239,849
Required
[25% RP]
3,099,622

Geography

Morocco terrain

Terrain

Morocco is Hilly and flat along its maritime border with Spain and the country being Semi-Mountainous further inland.

Biome

Morocco Biomes

Morocco on the north haves no biomes at all, meanwhile on the south it's completely Arid.

Cities

Morocco has 20 cities. Out of those cities, it has 3 with over 1 million population: Casablanca, Rabat and Fez, being Casablanca the most populous of them, with it having 3,181,000 population.

Morocco also has many other strategically important cities that do not have the population requirement for building tanks. Two cities that are often underlooked in Morocco for being in the southern half of the country are Marrakech and Agadir. Both are situated on Semi-Mountainous terrain, which makes them quite easy to defend, along with Agadir being the nation's most populous port. The last major city of importance is Tangier, which is a port directly on the Strait of Gibraltar. This can be easily used to build up a strong naval presence at the main passageway into the Mediterranean, and can be used as a defense against an attack from the Iberian Peninsula.

Politics

Ideology

Morocco starts with the Non-aligned ideology.

Formables

Morrocco Currently Has 6 Formables only 2 of them are unique And isn’t shared with any other country

Releasables

Morocco has two releasables, that being the Western Sahara, which was previously a playable Nation, and Rif.

Strategy

Morocco is a slightly dangerous country to play as and that is because most of the time it's invaded by Spain, Egypt or Italy and can be easily taken by most European and Middle Eastern powers. But if you play your cards right, Morocco can become a great power for dominating most of Europe and Africa . and it can even challenge behemoths like Qing Dynasty, Russia and India.

Early game set-up.

As Morocco, the first thing you need to do is get 3 electronic factories and justify on Algeria (If Algeria is not AI, your country is most likely collapsing).Then buy 6 Copper and Gold and sell 45 of the 48 electronics. By this time, the justification on Algeria should be finished. You should send a 90k division of infantry to one of the cities, and wait for the AI troops to die, then you should take the capital Algiers and then send 200k troops divided into 10 units to auto capture the rest of Algeria. As your troops are taking Algeria, you should get a steel ,motor, fertilizer and, civilian factory and use tanks to finish the rest of Algeria.

Forming the Maghreb Union

As you are taking Algeria, justify on Tunisia and Algeria, and then Tunisia killing the home guard with 40k troops and then auto capturing with 120k infantry. You should hurry with taking Tunisia, then Italy. Many other European powers will attempt to take Tunisia relatively early game for its phosphate and other resources.

After that, you should take Libya, Italy, and Egypt can all grab it early game and stop you in forming your desired formable,

After you have Tunisia and Algeria, you should try to ally France and Spain because allying them will get rid of the risk of invasion from the north. You should also try to get Gibraltar and form the Marinid Dynasty for cores and extra stability.

And now you only need Mauritania which is relatively easy to get and then, congratulations! You have formed the Maghreb Union as Morocco.

Forming the Islamic Caliphate

Taking the Iberian Union.

As your tanks and troops are about to capture Algeria, Spain should have formed the Iberian Union and they may have started to make a plan to invade you. You should put your conscription law as limited as soon as possible and put on the doctrine "Capital Fleet". After this, you should go on high tax and make a small navy consisting of 1 Battleship, 3 Destroyers and 2-4 Submarines. You should also try to get at least 5k tanks and some Artillery incase Iberia breaks through your defenses.

By this time, Iberia would have justified and declared on you. If they hadn't declared yet, you should justify and declare on them instead and try to truce trap any European Allies they might have.

  • You should put your navy near the coast of Iberia where Iberia has their troops and bombard those troops using your destroyers, if Iberia tries to make a navy, you should snipe it as an Iberia navy could possibly defeat your navy in a battle.
  • When the troops on the coast of Iberia are wiped out, you should send 4k tanks there, and hold on to some incase Iberia manages to land troops in your land.
  • Iberia still could have a powerful army, so you should try to get coastal cities and bombard his troops using your navy incase they try to take the cities back.
  • After some time, Iberia should have lost most of their troops and you can start to push further into their mainland.

And, just like that, you have beaten Iberia. If he calls France or Italy into the battle, you should camp them using your navy and hold them off using entrenched tanks until you have taken all of Iberia and can peace, ending the war for all participants.

After the war with Iberia, your stability would be around 45 and you might be in deficit or near debt. You should disband some tanks, destroyers and submarines as you will not need them in the near future, You should also put the taxation law back to normal if it's hurting your stability.

Post-Iberian Fight

After taking Iberia, you should try to rush Tunisia and Gibraltar to form the Marinid Dynasty for cores on Algeria which will really help you out. After this, you should try to ally Germany for protection against France and Italy which will be your biggest threats as of this stage, and If Germany agrees to the alliance, you have protected your spot in western Europe as anybody who tries to invade you will have to fight on 2 fronts which is not east.

Taking Northern Africa

Since you have allied Germany, your position in Europe is secured and now you can focus on taking Northern Africa,

  • First, you should justify on Libya and take Italy with it, and they can take Libya in a majority of games, which can doom your run.
  • After taking Libya, your next target would be Egypt which can pose a threat if they are skilled, but since you are on limited, you can easily beat him in manpower production and you should have no problems beating Egypt.
  • After recovering and getting a good Economy, you should make 5k tanks, some destroyers and submarines and trade for some Aircraft Parts.
  • If Egypt is AI, you should just send a 240k stack in one of the cities and take out the home guard, then take out Alexandria and Cairo and take the smaller cities with auto capture.
  • If Egypt is a player, you should try to get some attackers to bombard the entrenched troops that Egypt might have.
  • Now, justify and declare on Egypt, use your navy to bombard any troops he might have near the coast and use your attackers to take out troops that don't have anti-air protecting them.
  • After you have given Egypt plenty of losses, try to push and take some major cities like Alexendaria
  • Now, Egypt would have lost most of their troops and you can breeze through most of his mainland. If they has taken Israel, Jordan or Syria, repeat the steps by bombarding their troops near the coast via navy and those who are further in-land using attackers and then slowly pushing to take major cities until Egypt doesn't have too many troops, then you can just auto capture the rest.
Taking the rest of the Middle East

After taking Egypt, you should take Saudi Arabia. If it's AI, you can just take out the home guard and then slowly take the rest of the cities,

If they are a player, you should use your navy to bombard him and slowly push inland until they give up.

After this, you should try to get an alliance with Russia, so they can help you against Turkey if the worst case scenario happens.

You should get HVAP rounds on your infantry anti-tank upgrades on your infantry so they are more safe against tanks if they happen to fight them

Then, declare on Turkey and use your navy to bombard their troops near Istanbul and Iraq, then you should then land on Istanbul and push from both Iraq and Istanbul, If Turkey still has troops, use attackers to take them out and soon Turkey will fall.

After collapsing Turkey, you should try to get rest of Arabia and develop your economy by developing and making factories.

Taking over the last few countries required

Since you have Turkey and most of Middle East, you only need a few more countries to form the Islamic Caliphate, you should take Iran by slowly pushing into their mainland using 5-6 70k divisions of infantry until you have taken all of Iran.

Now you only need Afghanistan and Pakistan for the formable, and taking them are perhaps the hardest part of the process because many powerful countries like India, Russia, or China can take them for land or formables. Taking each of them out is hard, especially if they have a good navy, so you should try to quickly get Pakistan and Afghanistan. If you can't get them by fast enough, you should prepare to surprise attack the nation that took the countries you need. By using your navy to block off all of their troops and bombard them near the coast. Now, you should just slowly take Pakistan and Afghanistan and slowly push into the owners territory until he gives up the countries or if they don't you should just push from several directions to overwhelm them and get their allies to backstab them.

After securing Pakistan and Afghanistan, you only need some minor nations which are relatively easy to get and you have formed Islamic Caliphate as Morocco.

You can also go ahead and form Arab league after forming Islamic Caliphate as both of them won't need much anymore.

Threats

Morocco is a nation that is taken by many countries for either formables or resources. Those that want it are usually stronger than you. Those nations are the following:


Trivia

Morocco used to be smaller as Western Sahara was independent and Currently Morocco, Tunisia and Malaysia have 6 formables the most ingame


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