—Griss
Griss is a character from Fire Emblem Engage. He is a member of the Four Hounds, an organization that plans to revive the Fell Dragon. He is a violent, insane, and dangerous magician. An alternate universe counterpart of him exists known as Gregory.
Quick Answers
Who are the other members of the Four Hounds along with Griss in Fire Emblem Engage?
How does Griss's loyalty to Zephia influence his actions in Fire Emblem Engage?
What is the relationship between Griss and his alternate universe counterpart, Gregory?
How did Griss become a follower of the Fell Dragon?
Profile
Griss is loyal to Zephia, whom he has known for most of his life. In his youth, he was abandoned by his parents before being taken in by a sect devoted to the Fell Dragon. He became a follower of the Fell Dragon and according to Mauvier, soon discovered that he enjoyed inflicting and receiving pain, and believed that the pain he received was a sign of his devotion. Due to his traits, he was quickly noticed by Zephia and brought into the Four Hounds, and was initially incapable of making a proper discussion due to his crazed bloodlust.
Devoted to the cause of reviving Sombron and restoring his power, he does not hold back in his confrontations with Alear's forces.
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After Veyle steals the Emblem Rings and the Draconic Time Crystal that were in Alear's possession, Griss begins wearing the Ring of the Caring Princess and wields the power of Dark Emblem Celica in battle.
Suspecting the truth of Alear's origin, Griss voluntarily gives up his Emblem Ring to them so that he can watch them awaken the Emblem. When he sees Alear use an invocation, he laughs hysterically, as he is the first to realize the truth, and relishes Alear's horror as he informs them that they're not a Divine Dragon, but a Fell Dragon. Griss points out that Divine Dragons awaken Emblems with prayers, while Fell Dragons use invocations.
Later, Griss accompanies Zephia in guarding one of the Fell Dragon Shards. He takes a fatal blow in the battle and feigns death while the likewise defeated Zephia gives up what remains of her life to craft a magic crystal to aid Alear in reaching the second Shard. Once they are alone together, the dying Griss and Zephia bare their hearts, and Griss explains to Zephia that he always saw the Four Hounds as a family, and that he saw Zephia like a mother or older sister in his life. After Zephia passes away, content with this knowledge, Griss makes one last physical effort to turn his dying body so that he is able to die holding her hand.Personality
Griss is noted for his extreme lust for violence, both relishing in the carnage he inflicts as well as masochistic pleasure in receiving pain. He craves punishment as a reward for good work, in contrast to fellow Hound Marni's desire for praise.
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In-Game
Fire Emblem Engage
Base Stats
Chapter 11: Retreat
- Fearsome member of the Four Hounds. A dangerously unstable and violent user of powerful magic.
Starting Class | Battle Style | ||||||||
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![]() | Mystical | ||||||||
Level | HP | Str | Mag | Dex | Spd | Lck | Def | Res | Bld |
3 | 33![]() | 9 (7+2) | 13 (11+2) | 13 | 13 | 8 | 9 | 20 (18+2) | 7 |
Emblem | Skills | Weapon | Starting Items | ||||||
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Chapter 17: Serenity in Ruin
Starting Class | Battle Style | ||||||||
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![]() | Mystical | ||||||||
Level | HP | Str | Mag | Dex | Spd | Lck | Def | Res | Bld |
8 | 43![]() | 17 (15+2) | 21 (18+3) | 20 | 17 | 16 | 12 | 26 (22+4) | 8 |
Emblem | Skills | Weapon | Starting Items | ||||||
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Chapter 20: The Kingless Castle
Starting Class | Battle Style | ||||||||
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![]() | Mystical | ||||||||
Level | HP | Str | Mag | Dex | Spd | Lck | Def | Res | Bld |
14 | 45 (40+5)![]() | 16 (13+3) | 29 (24+5) | 18 (15+3) | 16 | 8 | 17 (14+3) | 28 (24+4) | 8 |
Emblem | Skills | Weapon | Starting Items | ||||||
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Starting Class | Battle Style | ||||||||
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![]() | Mystical | ||||||||
Level | HP | Str | Mag | Dex | Spd | Lck | Def | Res | Bld |
14 | 48 (43+5)![]() | 18 (15+3) | 34 (29+5) | 20 (17+3) | 17 | 8 | 21 (18+3) | 33 (29+4) | 8 |
Emblem | Skills | Weapon | Starting Items | ||||||
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Starting Class | Battle Style | ||||||||
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![]() | Mystical | ||||||||
Level | HP | Str | Mag | Dex | Spd | Lck | Def | Res | Bld |
14 | 48 (43+5)![]() | 21 (19+3) | 39 (34+5) | 25 (22+3) | 19 | 13 | 23 (20+3) | 38 (34+4) | 8 |
Emblem | Skills | Weapon | Starting Items | ||||||
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Griss gains access to Echo and Unholy Stance after one of his Revival Stones is broken.
Chapter 21: The Return
Starting Class | Battle Style | ||||||||
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![]() | Mystical | ||||||||
Level | HP | Str | Mag | Dex | Spd | Lck | Def | Res | Bld |
15 | 43![]() | 14 | 26 | 16 | 17 | 13 | 18 | 28 | 8 |
Emblem | Skills | Weapon | Starting Items | ||||||
- | - | ![]() ![]() | ![]() ![]() |
Chapter 23: The Four Hounds
Starting Class | Battle Style | ||||||||
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![]() | Mystical | ||||||||
Level | HP | Str | Mag | Dex | Spd | Lck | Def | Res | Bld |
17 | 44![]() | 16 | 37 | 21 | 20 | 12 | 21 | 32 | 9 |
Emblem | Skills | Weapon | Starting Items | ||||||
- | - | ![]() ![]() | ![]() ![]() |
Fire Emblem Heroes
- Indulging Pain
- Second-in-command of the Four Hounds, he is a dangerous villain filled with madness, more fond of pain than anything else. Appears in Fire Emblem Engage.
Base Stats
Rarity: ✯✯✯✯✯
![]() | Title | ||||
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Indulging Pain | |||||
Group | |||||
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Level | HP | Atk | Spd | Def | Res |
1 40 | 17/18/19 36/40/43 | 11/12/13 44/47/50 | 4/5/6 23/27/30 | 8/9/10 23/26/29 | 8/9/10 45/48/52 |
Skills | Weapon | ||||
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Skills
Type | Name | Prerequisite | Default | Unlocked |
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![]() | Wind | - | - | - |
Elwind | - | - | - | |
Rexcalibur | - | - | - | |
Nova | - | ![]() | ![]() | |
![]() | Chilling Wind | - | - | - |
Iceberg | Chilling Wind | - | - | |
A | ![]() | - | - | |
![]() | ![]() | - | ||
![]() | ![]() | - | ||
B | ![]() | - | - | |
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Overall
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Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
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Base Kit
Counters
Skill Inheritance
Meet Some of the Heroes
Indulging Pain Griss | |||
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The continent of Elyos was once pushed to the brink of ruin by Sombron, the Fell Dragon. Today, I'm introducing you to one of his servants: Griss, a member of the Four Hounds. | ||
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Griss was abandoned by his parents when he was only a child. He was then found by followers of Sombron, the Fell Dragon, and so began his days of making offerings of his own blood to the Fell Dragon... | ||
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Wounding himself to prove his loyalty to Sombron, his dedication was eventually recognized, and he joined the Four Hounds. Then, he began to work in the shadows to spread chaos over the continent. | ||
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Griss loves to hurt others as much as he loves to be hurt himself. But despite his scary appearance, he does have a genuine love for someone important to him. I hope that one day, he'll come to see the Order of Heroes as family too... | ||
Closely Associated Characters | |||
Zephia | Servant of the Fell Dragon Sombron who leads Griss and the other Four Hounds. She is a Mage Dragon who has lived thousands of years. | ||
Marni | A member of the Four Hounds, of which Griss is also a member. Relishes praise most of all and regards herself as superior to others. | ||
Mauvier | Veyle's knight who formerly fought alongside Griss as a member of the Four Hounds. He's a loyal warrior who favors the straightforward, direct approach. |
Quotes
Engage
Heroes
Choose Your Legends Placement History
Round | Placement | Character Version | Votes |
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Etymology
Griss is derived from gris, "grey" in French specifically, due to the pronunciation of his Japanese name.
Trivia
- Griss shares his English voice actor, Jamison Boaz, with Pent from The Blazing Blade and Astram from Mystery of the Emblem as they appear in Heroes.
- Griss was the last member of the Four Hounds to appear in Fire Emblem Heroes.
Gallery
- See main article: Griss/Gallery.