Bill Blasters are the small cannons that launch Bullet Bills. There are also bigger Bill Blasters that launch Banzai Bills. Standing next to one will prevent them from firing a Bullet Bill, similar to how Piranha Plants won't come out of Pipes if Mario is standing next to one. In games like Super Mario World and Super Smash Bros. Brawl, the characters do not see the Bullet Bills being launched from any Bill Blasters. In the New Super Mario Bros. and Super Mario Galaxy games Mario can see Bullet Bills and Banzai Bills being launched away.
A Bill Blaster shoots a Bullet Bill every few seconds. However, standing next to a Bill Blaster causes it to stop firing any Bullet Bills, similarly to how Piranha Plants do not emerge from a Pipe if Mario is standing next to one. In some games such as Super Mario World and Super Smash Bros. Brawl, Bullet Bills are not seen being shot out of any Bill Blaster. In both the New Super Mario Bros. and Super Mario Galaxy sub-series, Mario can see Bullet Bills and Banzai Bills being launched away.
Here, they are named Turtle Cannons. Turtle Cannons first appear in World 5-1, and would go on to also appear in World 5-2, World 7-1, World 8-2, and World 8-3. Turtle Cannons are located in areas that are quite difficult to navigate through. Turtle Cannons can be seen placed on the ground or above the player, which could result in the player getting hit if they jump. If the player is directly above a Turtle Cannon or completely within a sprite box beside one, it does not shoot out a Bullet Bill.
Turtle Cannons make a reappearance, but are now located in harder-to-reach areas. They are sometimes found in underwater levels, although these ones do not fire any Bullet Bills. In the original Family Computer Disk System release, these Bill Blasters are green due to having the same palette as the scenery.
Turtle Cannons make a reappearance, retaining the same role from previous Super Mario games. They are commonly found on airships and even the tanks within Dark Land. Turtle Cannons are first found in World 1-Airship.
Turtle Cannons can be seen in some levels of Mario Zone. Aside from having a similar box-shaped appearance to a Skull Box, Turtle Cannons are otherwise the same as before.
Only one Turtle Cannon is found on the top of the tower in Whomp's Fortress after the player defeats the Whomp King. It is larger and drastically different than before, now resembling a simple gray box with a hole for launching Bullet Bills rather than an actual cannon. This is the only game in which Mario can force a Turtle Cannon to fire; it will do so if he Ground Pounds onto it.
Bill Blasters retain their role from Super Mario 64, but a few more have been added, including another Bill Blaster in Whomp's Fortress, and in Dire, Dire Docks prior to clearing Bowser in the Fire Sea. A Bullet Bill can no longer be forced out of a Bill Blaster from being Ground Pounded, and a character can destroy a Bill Blaster while under the effects of a mushroom.
Bill Blasters retain the same role as in previous 2D Super Mario series installments. It is possible for Mega Mario to destroy a Bill Blaster by touching it.
The game introduces the Bill Blaster Turret variation, which is taller than a Bill Blaster, and its sides are capable of rotating. Banzai Bill Cannons, which launch Banzai Bills, also make their debut, and prior to their appearance here, Banzai Bills were only launched from offscreen.
As usual, Bill Blasters launch out Bullet Bills, but they now appear more closely to a regular cannon and lack a skull icon. They are mounted onto the surface of planets, integrated into the walls of terrain, and attached to the sides of airships. A Bill Blaster does not launch more than one Bullet Bill at a time. Some Bill Blasters can be destroyed by having Mario guide the Bullet Bill back into it, but some other Bill Blasters are too far into their base to be reached.
Bill Blasters make a returning appearance, retaining their behavior from New Super Mario Bros.. Aside from them, Bill Blaster Turrets and Banzai Bill Cannons also make a reappearance.
Bill Blasters return as obstacles, serving the same role as before, and they are designed after regular cannons, similarly to Super Mario Galaxy and Super Mario Galaxy 2.
Bill Blasters make a reappearance, retaining their usual role. Like many enemies, Bill Blasters are also affected by the Gold Ring, and while the Gold Ring is active, all Bill Blasters turn into Gold Bill Blasters, which shoot out Gold Bullet Bills.
They are found in various courses, acting similarly as in earlier 3D Super Mario installments, but certain ones also fire out Cat Bullet Bills. Unlike other 3D Super Mario games, Bill Blasters depict their skull symbol.
Bill Blasters appear in a few kingdoms, firing out Bullet Bills as they usually do, but the ones in Metro Kingdom and Sand Kingdom can launch out Bullet Bills that wear a visor. Bill Blasters retaining their design from Super Mario 3D World, although 2D sections reuse the Bill Blaster sprite from Super Mario Bros..
While Turtle Cannons are green, like the Bullet Bills themselves, they act mostly the same as in the 2D Super Mario games. Before firing a Bullet Bill, a Turtle Cannon slightly expands to indicate that it will shoot out a Bullet Bill before returning to normal size. A Turtle Cannon can be frozen from the effects of a blue watermelon. While a Bill Blaster is frozen, it can be shattered upon contact.
Bill Blasters return as obstacles, retaining their behavior from Super Mario World 2: Yoshi's Island, although Bill Blasters, like with Bullet Bills, are colored black to match their usual appearance.
Bill Blasters retain the same role as in earlier Yoshi's Island games, although some only have a cannon in one side. Bill Blasters also retain their skull emblem seen in many of their other appearances.
Bill Blasters retain their usual role, although some of them fire Bullet Bills upward. Bill Blasters have a different appearance than usual, and sport two yellow wheels.
Bill Blasters retain their role as obstacles. If Yoshi throws a Yarn Ball at a Bill Blaster, it gets tied up and deactivates temporarily. The boss Knot-Wing the Koopa has a Bill Blaster on his shell from which he launches Bullet Bills and Bull's-Eye Bills in his boss fight.
Bill Blasters are mainly fought in Koopa Bros. Fortress after the Koopa Bros. activate them onto Mario and his friends. Mario and co. should avoid the incoming Bullet Bills and attack the Bill Blasters. In battle, the Bill Blasters mainly attack by launching one or two Bullet Bills at a time. It is wise to use Bombette's Bomb attack to deal more damage to them.
Bill Blasters are seen in the Pirate's Grotto. They act very much the same as they did in the previous game. The Bill Blasters have high defense and are impervious to fire so the best way to take them out is with Piercing Blow or Admiral Bobbery's Bomb technique.
Bill Blasters only appear in Chapter 3-1, in which they guard Bowser's Castle. Unlike other appearances, these Bill Blasters only shoot Bullet Bills out to the left. If Chapter 3-1 is revisited later on, Bill Blasters can be destroyed from Bowser's Fire Breath. A Catch Card can also defeat a Bill Blaster.
Only two Bill Blasters appear in Bowser Jr.'s Flotilla, although only as obstacles on the field. The game's data reveals that Bill Blasters were planned as enemies that could be fought in battle before later being removed.
A Bill Blaster appears in a secret underground area of the Super Mario Bros. 3-themed level in the Green Energy Plant. To match the aesthetic, the Bill Blaster is depicted in its sprite-based Super Mario Bros. 3 appearance, including the Bullet Bills launched from it.
Bill Blasters are enemies found on the Beanbean Kingdom side of Stardust Fields. Although they are not present outside of battle, they accompany Fighter Flies. Bill Blasters attack by shooting Bullet Bills that can be dodged or counterattacked. It attacks directional to the brother that it is facing. Bill Blasters deal regular damage on Mario and Luigi's jump, hammer and hand techniques. They can be healed with Mario's fire techniques and Luigi's thunder techniques. After battle, it may drop a Mushroom.
Bill Blasters appear as obstacles, retaining their role from Super Mario 3D World. Regular Bullet Bills are launched from the Bill Blasters, while Bull's-Eye Bills are launched from the red Bull's-Eye Blasters.
A Bill Blaster appears as a furniture item part of the Mario Theme in all of the furniture item's appearances. In Animal Crossing, Animal Crossing: Wild World, and Animal Crossing: City Folk, the furniture item is generically named Cannon, but Animal Crossing: New Leaf properly names it "Bill Blaster." In the first three games, the "Cannon," like the other furniture items, can be sold for 256 bells, while in Animal Crossing: New Leaf, it can be sold for 210 bells like the other Mario Theme items.
In Doubutsu no Mori+, Bill Blasters indirectly appear as a part of the Super Mario Bros. furniture item, which features as fully playable port of the game itself.
A Bill Blaster is an enemy in Smash Run. Aside from launching Bullet Bills, a Bill Blaster may sometimes launch a different type of enemy, such as Shy Guys. There is also a collectible trophy of a Bill Blaster.
"This is a Bill Blaster. Bill Blasters are the cannons that shoot out Bullet Bills. Max HP: 4, Attack Power: 0, Defense Power: 1 They won't attack us directly, but they'll keep shooting out Bullet Bills as long as they can. It's efficient to attack 'em all at once, but you can also beat 'em one at a time."
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World 7-1 • World 7-2 • World 7-3 • World 7-4 • World 7-5 • World 7- • World 7- • World 7-6 • World 7-7 • World 7-8 • World 7-9 • World 7- • World 7- • World 7-
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