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Golden Pyromancer

Golden Pyromancer
(RegularGolden Perk)
ARTICLE GALLERY HISTORY

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This article is about Golden Pyromancer. You may be looking for other uses of Gold.

"Burn multiple enemies at once and chip away defense."
―Store Description

Description

The Golden Pyromancer is a golden perk for the Pyromancer, obtained from the Golden Skincrate for Coin 50,000, if you own the Pyromancer. It is mostly regarded as a support tower, though its high normal and burn damage with piercing capabilities also makes it effective against crowds of enemies. Its main gimmick is its ability to burn enemies, dealing extra damage over time.

If an enemy is set alight, the flames will be applied to the enemy until the burn time runs out. There are two types of damage the Golden Pyromancer can apply. The first is Normal Damage which is non-burn related. This can pierce through multiple enemies, not including flying enemies, which it is unable to damage, even if it gains flying detection through other sources. Its flame can initially only hit four different enemies, but with upgrades it increases to ten enemies at once. The second is Burn Damage which is applied for every second an enemy is set alight. Both damage types can damage Lead enemies. The Golden Pyromancer will attack any enemy, even if the enemy is on fire. However, if there are multiple enemies in its range, it will attack the first enemy that is not on fire. Unlike its normal counterpart, the Golden Pyromancer can detect hidden enemies from Level 0.

The Golden Pyromancer, in comparison to the Pyromancer, has increased normal damage, burn damage and burn time, cheaper placement cost and the first three of its upgrades are cheaper, but it is slightly more expensive to upgrade on the last two Levels. This is considered to be an all rounder tower.

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$350

+2.5 Range Range

1 > 0.75 Tick Tick

+0.25 Hitbox


Sell Price changes to Cash (Gameplay Currency)$383

Level 2 - Golden Flare - Cash (Gameplay Currency)$750

+1 Damage Damage

+1 Burn Damage Burn Damage

+2 Max Hits


Sell Price changes to Cash (Gameplay Currency)$633

Level 3 - Ring Of Fire - Cash (Gameplay Currency)$1,750

+1 Damage Damage

+1 Burn Damage Burn Damage

3 > 6 Burn Time Burn Time

0.75 > 0.5 Tick Tick

Drops 5% defense every tick Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$1,216

Level 4 - Gilded Arsonist - Cash (Gameplay Currency)$5,750

+1 Damage Damage

+3 Burn Damage Burn Damage

6 > 12 Burn Time Burn Time

+0.25 Hitbox

Drops 10% defense every tick Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$3,133

Level 5 - Kagutsuchi's Fury - Cash (Gameplay Currency)$9,500

+4 Damage Damage

+2 Burn Damage Burn Damage

+2 Range Range

12 > 20 Burn Time Burn Time

+0.75 Hitbox

+4 Max Hits


Sell Price changes to Cash (Gameplay Currency)$6,300

Stats Table

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Level Total Price Normal Damage Burn Damage Firerate Range Defense Drop Burn Time Tick Max Hits Hitbox Total Elapsed Damage[1] DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$800 1 1 0.258 7.5 N/A 3 1 4 1.25 3 4.88[3] Cash (Gameplay Currency)$163.93
1 Cash (Gameplay Currency)$1,150 1 1 0.258 10 N/A 3 0.75 4 1.5 4 5.21[4] Cash (Gameplay Currency)$220.73
2 Cash (Gameplay Currency)$1,900 2 2 0.258 10 N/A 3 0.75 6 1.5 8 10.42[5] Cash (Gameplay Currency)$182.34
3 Cash (Gameplay Currency)$3,650 3 3 0.258 10 5% 6 0.5 6 1.5 36 17.63[6] Cash (Gameplay Currency)$207.03
4 Cash (Gameplay Currency)$9,400 4 6 0.258 10 10% 12 0.5 6 1.75 144 27.5[7] Cash (Gameplay Currency)$341.82
5 Cash (Gameplay Currency)$18,900 8 8 0.258 12 10% 20 0.5 10 2.5 320 47.01[8] Cash (Gameplay Currency)$402.04

Skins

To see all the upgrades of a skin, see the gallery page.

Skin Default Hazmat Scarecrow Acidic
Rarity Common Common Event Uncommon
Daily Store Cost N/A Robux 85 N/A Robux 105
Obtained From Free Premium Skincrate Halloween 2019 Skincrate Premium Skincrate
Skin Blue Valentines Bunny Ghost
Rarity Common Event Event Event
Daily Store Cost Coin 1,250 N/A N/A N/A
Obtained From Basic Skincrate Valentine Skincrate Bunny Skincrate Spooky Skincrate
Skin Frost Barbecue Mage Vigilante
Rarity Event Event Legendary Uncommon
Daily Store Cost N/A N/A N/A Coin 4,000
Obtained From Frost Skincrate End of Summer Season Philips x TDS Season Vigilante Skincrate
Skin Dwarf Plushie
Rarity Event Exclusive
Daily Store Cost N/A N/A
Obtained From Krampus' Revenge Season Plushie Code[9]

Strategy

  • The Golden Pyromancer is considered an early to mid-game tower, because of its cost efficiency and moderate damage.
    • The Golden Pyromancer fares best against hordes of weaker enemies as it can damage them all at once. Groups of Mysteries, Heavies and Shadows are easily defeated by a Level 3 Golden Pyromancer, while a Level 4-5 one can take on hordes of Normal Bosses or Abnormal Bosses.
      • Although it is unable to outright defeat hordes of higher-health enemies like Giant Bosses, it can still do substantial damage to them.
    • Even though it is considered as such, it is still highly useful in the late game to chip down the health of bosses due to its DPS and to reduce defense.
  • Be aware that if an enemy is quick enough, such as the Error or Circuit, they may get out of the Golden Pyromancer's range before they are set on fire.
  • The Golden Pyromancer will set every enemy in its range on fire. In what order the Golden Pyromancer will choose its target is based on its targeting.
    • If there is only one detectable enemy in the Golden Pyromancer's range, then it will always target that enemy. This also occurs if all current enemies in the Golden Pyromancer's range is set on fire.
  • As the Golden Pyromancer can set lots of enemies on fire at once, due to its pierce and targeting of multiple enemies, it can be very effective against hordes of enemies such as Breakers.
  • The Golden Pyromancer has hidden detection from Level 0, allowing it to deal with Hidden enemies quite well early on.
  • The Golden Pyromancer can also be used to drop an enemy's defense by half when it is Level 3+.
    • The Golden Pyromancer can be used alongside other defense dropping towers, like the Freezer, Electroshocker or Toxic Gunner to drop it further, though it cannot be used alongside the regular Pyromancer and other fire defense dropping sources.
      • As such, with these towers, an enemy's defense can be removed entirely.
        • This can be useful since it can harshly decrease the defense of enemies with very high defense like the Vindicator, Bulwark or Slow King.
      • Do note that this may be impractical as it requires you to bring several support towers, even though the tower slot could be used for more important DPS towers.
  • The Golden Pyromancer is less effective against those with burn immunity, such as the Molten.
    • However, the Golden Pyromancer can still deal non-burn damage to them.
  • The Golden Pyromancer is best placed near the beginning of the path. This lets it kill weaker enemies and decrease defense of enemies before they reach your other towers.
  • The Golden Pyromancer will not be able to set enemies on fire when placed on high grounds, like ones on The Heights.
  • The Golden Pyromancer's burn damage does not stack with other regular Pyromancer, Golden Pyromancers or other towers that deal burn damage, like the Archer.

Trivia

  • The Golden Pyromancer, alongside the Commander, is the only tower that has hidden detection at Level 0.
    • While the Commander does have hidden detection at Level 0, it cannot attack any enemies until it is upgraded to Level 2.
    • The Accelerator, Paintballer, Outlaw (now the Ranger), Jester, and Necromancer used to have hidden detection at Level 0, however hidden detection was either moved to another level or removed from these towers.
  • The Level 5 upgrade's name comes from Kagu-tsuchi, in classical Japanese mythology.
    • The full name, Kagutsuchi's Fury, is also likely a reference to the upgraded Staff of Fire from Call of Duty: Black Ops II Zombies.

Update History

For previous cosmetic variations, see the gallery page.

  • 13 May 2022 - v1.2.2
    • Golden Pyromancer added, replacing the Golden Pyromancer skin buffs.
    • Bug: Golden Pyromancer does not turn correctly.
    • Bug: Burn time is shorter than it is meant to be when tick is lower than 1.
  • 21 May 2022 - v1.2.3
    • Bug: Golden Pyromancer's flames are invisible when an enemy is on fire.
  • 5 August 2022 - v1.3.1
    • New skin: Barbecue
    • Bugfix: Golden Pyromancer now turns correctly.
  • 31 October 2022 - v1.4.2
    • No longer speeds up enemies.
  • 11 November 2022 - v1.4.2d
    • New skin: Mage
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
    • Hazmat skin rarity changed from Rare to Common.
    • Acidic skin rarity changed from Common to Uncommon.
  • 7 April 2023 - v1.7.0
    • Statistical changes:
      • Level 1
        • Range decreased from +4 to +2.
        • Tick changed from 1 to 1 > 0.8.
      • Level 2
        • Burn damage increased from +0 to +1.
        • Defense dropping moved to Level 3.
        • Bigger flames added.
        • Cost increased from Cash (Gameplay Currency)$500 to Cash (Gameplay Currency)$1,000.
        • Name changed from Fire Fighting to Golden Flare.
      • Level 3
        • Range increased from +0 to +1.
        • Burn time changed from 3 > 5 to 3 > 4.5.
        • Defense dropping moved from Level 2, drops 5% defense.
        • Cost increased from Cash (Gameplay Currency)$1,200 to Cash (Gameplay Currency)$1,800.
        • Name changed from Fire Hazard to Ring Of Fire.
      • Level 4
        • Burn damage increased from +2 to +3.
        • Burn time changed from 5 > 3 to 4.5 > 2.5.
        • Tick changed from 1 > 0.5 to 0.8 > 0.5.
        • Defense dropping increased from 5% to 10%.
        • Cost increased from Cash (Gameplay Currency)$3,800 to Cash (Gameplay Currency)$4,600.
        • Name changed from Napalm Thrower to Gilded Arsonist.
      • Level 5
        • Damage increased from +2 to +4.
        • Range increased from +0 to +2.
        • Burn damage decreased from +6 to +2.
        • Burn time changed from 3 > 4 to 2.5 > 3.5.
        • Cost increased from Cash (Gameplay Currency)$7,500 to Cash (Gameplay Currency)$10,000.
        • Name changed from Pyromaniac to Kagutsuchi's Fury.
  • 24 June 2023 - v1.8.2
    • New skin: Vigilante
  • 5 August 2023 - v1.8.4
    • Statistical changes:
      • Level 1
        • Tick changed from 1 > 0.8 to 1 > 0.75.
        • Burn time changed from 3 to 3 > 2.25.
      • Level 2
        • Range increased from +0 to +1.
        • Cost decreased from Cash (Gameplay Currency)$1,000 to Cash (Gameplay Currency)$750.
      • Level 3
        • Burn time changed from 3 > 4.5 to 2.25 > 3.75.
        • Range decreased from +1 to +0.
        • Cost decreased from Cash (Gameplay Currency)$1,800 to Cash (Gameplay Currency)$1,500.
      • Level 4
        • Burn time changed from 4.5 > 2.5 to 4.5 > 6.5.
        • Cost increased from Cash (Gameplay Currency)$4,600 to Cash (Gameplay Currency)$6,000.
      • Level 5
        • Burn time changed from 2.5 > 3.5 to 6.5 > 10.
  • 28 October 2023 - v1.9.0
    • Golden Pyromancer's burn now will thaw frozen enemies and prevent freezing towers from freezing enemies.
    • Statistical changes:
      • Level 1
        • Burn time changed from 3 > 2.25 to 3.
      • Level 3
        • Burn time changed from 2.25 > 3.75 to 3 > 4.5.
      • Level 4
        • Burn time changed from 3.75 > 6.5 to 4.5 > 12.
      • Level 5
        • Burn time changed from 6.5 > 10 to 12 > 20.
    • Bug: Kills from Pyromancer's burn do not give cash at Level 0.
    • Bugfix: Flames are now visible when an enemy is on fire.
    • Bugfix: Burn time is no longer decreased when tick is lower than 1.
  • 21 December 2023 - v1.11.0
    • New skin: Dwarf
  • 23 May 2024 - v1.23.0
    • Updated hitbox.
    • Flames now can only hit a limited number of enemies.
    • Statistical changes:
      • Base
        • Max hits decreased from infinite to 1.
      • Level 1
        • Max hits increased from +0 to +1.
      • Level 3
        • Max hits increased from +0 to +1.
      • Level 4
        • Max hits increased from +0 to +1.
      • Level 5
        • Max hits increased from +0 to +1.
    • Bug: Burn damage no longer generates cash in Molten mode, Fallen mode and special maps.
    • Bug: Hitbox growth speed does not work properly.
    • Bug: Golden Pyromancer does not turn properly.
  • 29 May 2024 - v1.23.4
    • Statistical changes (PVP Test only):
      • Base
        • Firerate increased from 0.258 to 0.408.
  • 21 June 2024 - v1.25.0
    • Bug: Regular damage is no longer boosted by damage buffs.
  • 19 July 2024 - v1.26.0
    • Bug: Golden Pyromancer attacks things outside its range in PVP Test.
      • This was fixed later the same day.
    • Bugfix: Hitbox growth speed now works correctly.
    • Bugfix: Golden Pyromancer now turns correctly.
  • 2 August 2024 - v1.27.0
    • Golden Pyromancer no longer deals damage to Flying enemies.
    • Bugfix: Regular damage is now boosted by damage buffs.
  • 16 October 2024 - v1.36.0
    • Statistical changes:
      • Base
        • Range increased from 7 to 7.5.
        • Max hits increased from 1 to 4.
        • Hitbox width increased from 0.5 to 1.25.
      • Level 1
        • Range increased from +2 to +2.5.
        • Max hits decreased from +1 to +0.
        • Hitbox width changed from +1 to +0.25.
      • Level 2
        • Range decreased from +1 to +0.
        • Max hits increased from +0 to +2.
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$1,500 to Cash (Gameplay Currency)$1,750.
        • Burn time changed from 3 > 4.5 to 3 > 6.
        • Tick changed from 0.75 to 0.75 > 0.5.
        • Max hits decreased from +1 to +0.
      • Level 4
        • Cost decreased from Cash (Gameplay Currency)$6,000 to Cash (Gameplay Currency)$5,750.
        • Burn time changed from 4.5 > 12 to 6 > 12.
        • Tick changed from 0.75 > 0.5 to 0.5.
        • Max hits decreased from +1 to +0.
      • Level 5
        • Cost decreased from Cash (Gameplay Currency)$10,000 to Cash (Gameplay Currency)$9,500.
        • Max hits increased from +1 to +4.
  • 23 October 2024 - v1.37.0
    • Burn no longer prevents enemies from being frozen.
  • 27 November 2024 - v1.43.0
    • New skin: Plushie
  • 16 December 2024 - v1.46.0
    • Bug: Golden Pyromancer will struggle to hit enemies if it has to aim up or down at them, or when on elevation.
  • 8 January 2025 - v1.48.0
    • Bugfix: Golden Pyromancer now deals damage normally when targeting enemies while aiming up or down, or when on elevation.
  • 15 January 2025 - v1.49.0
    • Bugfix: Golden Pyromancer now deals damage to Flying enemies.
  • 5 March 2025 - v1.56.0
    • Bug: Golden Pyromancer keeps targeting enemies that were previously inside its range and sometimes does not target enemies inside its range.
    • Bug: Golden Pyromancer does not deal damage.
  • 5 March 2025 - v1.56.1
    • Bugfix: Golden Pyromancer now targets and damages enemies correctly.
  • 9 April 2025 - v1.60.0
    • Offense role added.

Notes

  1. Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).
  2. DPS assumes the flames only hit one enemy.
    Total DPS is calculated as Normal DPS + Burn DPS.
    Burn DPS is calculated as Burn Damage ÷ Tick.
  3. 3.88 Normal DPS + 1 Burn DPS
  4. 3.88 Normal DPS + 1.33 Burn DPS
  5. 7.75 Normal DPS + 2.67 Burn DPS
  6. 11.63 Normal DPS + 6 Burn DPS
  7. 15.5 Normal DPS + 12 Burn DPS
  8. 31.01 Normal DPS + 16 Burn DPS
  9. Can be obtained by using a code you got for purchasing a Pyromancer Plush.


Towers
Starter
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Golden Perks
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Removed
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
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Mercenary Base
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Consumables
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Mecha Base
Trick or Threat Town
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Tower Gallery Pages
Starter
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Exclusive
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Unit Gallery Pages
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Engineer
Crook Boss
Golden Crook Boss
Commander
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History Pages
Starter
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