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Medic

Medic
ARTICLE GALLERY HISTORY

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This article is about Medic. You may be looking for the Field Medic.

"A support tower that heals the base 5 HP per wave. At max, cleanses stunned towers."
―Store Description
"MEDICCCCC!"
―Former Store Description

Description

The Medic is an intermediate support tower that can heal back any base health that has been lost. It can be unlocked from the store for Coin 1,500.

The Medic heals base health by a specified amount each wave. The amount of health healed increases with the level of the Medic and the amount of Medics placed down, but the base health will not be healed if it is already at max health, even if it appears that the Medic is healing it. Some upgrades are meant to increase the amount of base health recovered per wave, though due to a bug, this is not the case. The Medic has immunity to all stuns by default, and at Level 5, it will gain the ability to cleanse all towers within its range from any stun that they may have. For these reasons, the Medic is primarily considered a support tower, though it can also be used during the early-game.

Upgrades

Level 1 - Medical Precautions - Cash (Gameplay Currency)$200

+1 Range Range

1.008 > 0.758 Firerate Firerate


Sell Price Changes to Cash (Gameplay Currency)$216

Level 2 - Prescribed Vitamins - Cash (Gameplay Currency)$400

+Hidden Detection Hidden Detection

+2 Damage Damage


Sell Price Changes to Cash (Gameplay Currency)$350

Level 3 - BIG BRAIN - Cash (Gameplay Currency)$800

+3 Range Range

0.758 > 0.658 Firerate Firerate

+3 Damage Damage


Sell Price Changes to Cash (Gameplay Currency)$616

Level 4 - Medical Pack - Cash (Gameplay Currency)$1,750

+4 Damage Damage

0.658 > 0.508 Firerate Firerate


Sell Price Changes to Cash (Gameplay Currency)$1,200

Level 5 - Goddess Of Healing - Cash (Gameplay Currency)$5,000

+2 Range Range

+Flying Detection Flying Detection

0.508 > 0.308 Firerate Firerate

+Cleansing Ability


Sell Price Changes to Cash (Gameplay Currency)$2,867

Ability

Cleansing
Level 5 20s Cooldown
Instantly removes stuns from all towers within its range.

Stats Table

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Level Total Price Damage Firerate Range DPS Healing Cost Efficiency
0 Cash (Gameplay Currency)$450 3 1.008 12 2.98 5 Cash (Gameplay Currency)$151.01
1 Cash (Gameplay Currency)$650 3 0.758 13 3.96 5 Cash (Gameplay Currency)$164.14
2 Cash (Gameplay Currency)$1,050 5 0.758 13 6.6 5 Cash (Gameplay Currency)$159.09
3 Cash (Gameplay Currency)$1,850 8 0.658 16 12.16 5 Cash (Gameplay Currency)$152.14
4 Cash (Gameplay Currency)$3,600 12 0.508 16 23.62 5 Cash (Gameplay Currency)$152.41
5 Cash (Gameplay Currency)$8,600 12 0.308 18 38.96 5 Cash (Gameplay Currency)$220.74

Skins

To see all the upgrades of a skin, see the gallery page.

Skin Witch Cyber Valentine Bunny
Rarity Event Rare Event Event
Daily Store Cost N/A Robux 120 N/A N/A
Obtained From Formerly Halloween 2019 Skincrate Premium Skincrate Formerly Valentine Skincrate Formerly Bunny Skincrate
Skin Stranded Masquerade Fallen
Rarity Uncommon Event Rare
Daily Store Cost Coin 3,500 N/A N/A
Obtained From Cold Front Skincrate Lunar Overture Season Mission Quests

Strategy

  • The Medic is immune to all stuns from any enemy.
  • The Medic can restore base health lost to enemies.
    • This is only really useful early on in the game when all the enemies have low health. Later on, this becomes irrelevant when enemies gain more health, with most enemies being able to instantly drop the base health to zero.
  • The Medic can be used to cleanse towers from stuns with its Cleansing ability, making it useful against enemies that stun towers.
    • As enemies can stun many towers multiple times in a short amount of time, having multiple Medics may be needed to keep your towers from being stunned.
      • You can also sell the Medic after using its ability, and then replace it.
  • The Medic should mainly be used as a support tower.
    • The Medic can also be used as an offensive tower in Hardcore early game, as it has a higher DPS and cost efficiency than other towers, such as the Scout and Paintballer.
      • However, the Medic's DPS is quite low from the mid-game and onwards. If you have better towers, such as the Minigunner, you should place those down instead for a better DPS.
      • If you want to use the Medic as an offensive tower, it is best to place down multiple Level 2 and 3 Medics due to their cost efficiency.
  • The DJ Booth can increase the range of the Medic, which increases the range of the Cleansing ability, allowing it to cleanse more towers.

Trivia

  • The Medic is the second tower that has the ability to restore base health, although it is currently the only one to do so.
    • The first tower able to do so was the Gladiator, although it has since lost this ability.
    • It is not the only way of healing back base health, as the Turkey Leg and Fruit Cake consumables can also do that.
  • Despite stating that it gets upgraded base health healing in its upgrades, it heals the base for 5 health regardless of Level due to a glitch.
  • The syringe gun that the Medic initially has is similar to the Syringe Gun from Team Fortress 2.
    • The tower's original description ("MEDICCCCC!") was also a reference to Team Fortress 2.
  • At Level 2, Vitamins from R2DA can be seen on the Medic's belt.
  • The Medic's Level 3 upgrade name is a reference to the meme Yeah, This Is Big Brain Time.
  • During Hardcore Testing BETA, the Medic had the same upgrade icons and upgrading prices as the Mecha Base, barring the placement cost.
  • Until the Overhaul Update, the Medic's Level 5 upgrade was misspelled as Goddess or Healing.
  • The Medic was unable to heal base health in the now removed Versus mode.
  • The Medic's red cross is violating Geneva Conventions Laws, as it is being used by the ICRC and is strictly restricted to be associated with real-world medical aid.
  • The Medic's Cleansing ability icon came from Ashea: Reborn, where it was used as an icon for the Heal skill.
  • Medic, along with four other towers (Sniper, Commander, DJ Booth and Engineer), was the only tower capable of killing any type of enemy without using the Firework Technician.

Update History

For previous cosmetic variations, see the gallery page.

  • 13 October 2019 - Release v1.0.0
    • Medic added.
  • 27 October 2019 - Release v1.1.1
    • New skin: Witch
  • 9 November 2019 - Release v1.2.0
    • Bug: Cleansing ability range is not increased by range buffs.
  • 25 November 2019 - Release v1.3.0
    • New skin: Cyber
  • 24 December 2019 - Release v1.5.0
    • Medic is now immune to stun from boss stomps.
  • 14 February 2020 - Release v1.7.1
    • New skin: Valentines
  • 4 March 2020 - Release v1.8.0
    • Statistical changes:
      • Level 3
        • Range increased from +1 to +3.
          • Bug: This was not changed in the upgrade description.
        • Damage decreased from +3 to +2.
          • Bug: This was not changed in the upgrade description.
  • 6 April 2020 - Release v1.9.0
    • New skin: Bunny
  • 29 October 2020 - Overhaul v1.0.0
    • Unlock cost decreased from Coin 2,000 to Coin 1,500.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Skin rarity added to Basic Skincrate and Premium Skincrate skins.
    • Statistical changes:
      • Base
        • Firerate decreased from 1.05 to 1.03.
      • Level 2
        • Firerate changed from 1.05 > 0.85 to 1.03 > 0.83.
      • Level 3
        • Damage decreased from +2 to +0.
        • Firerate changed from 0.85 > 0.55 to 0.83.
      • Level 4
        • Firerate changed from 0.55 to 0.83 > 0.68.
      • Level 5
        • Firerate changed from 0.55 > 0.35 to 0.68 > 0.33.
    • Bug: Level 3 upgrade description says that the Medic's damage is increased from 6 to 6.
  • 8 May 2021 - Overhaul v1.3.0
    • Bug: Medic's Cleansing ability does not work as it only applies to the old stun system, not the new one.
  • 12 March 2022 - v1.1.0
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Medic is now immune to all stuns.
    • Statistical changes:
      • Base
        • Firerate decreased from 1.03 to 1.008.
      • Level 2
        • Firerate changed from 1.03 > 0.83 to 1.008 > 0.808.
      • Level 4
        • Firerate changed from 0.83 > 0.68 to 0.808 > 0.658.
      • Level 5
        • Firerate changed from 0.68 > 0.33 to 0.658 > 0.308.
    • Bugfix: Medic's Cleansing ability now works properly.
    • Bugfix: Cleansing ability range is now increased by range buffs.
    • Bug: Medic no longer heals the base health.
      • This was fixed later the same day.
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
  • 23 January 2023 - v1.6.0j
    • Valentines skin rarity changed from Common to Event.
  • 14 February 2023 - v1.6.1
    • New skin: Stranded
  • 21 March 2023 - v1.6.3e
    • Bug: Medics base health regeneration no longer increases at Level 2 and Level 4.
    • Bugfix: Level 3 upgrade description no longer says that the Medic's damage has increased from 6 to 6.
  • 31 October 2023 - v1.9.0g
    • New skin: Masquerade
  • 24 February 2024 - v1.14.0
  • 8 March 2024 - v1.15.0
    • Bugfix: Medic now can heal the base health in every mode.
  • 21 June 2024 - v1.25.0
    • Bug: Damage is no longer boosted by damage buffs.
  • 2 August 2024 - v1.27.0
    • Bugfix: Damage is now boosted by damage buffs.
  • 21 August 2024 - v1.28.0
    • New skin: Fallen
  • 12 March 2025 - v1.57.0
    • Statistical changes:
      • Base
        • Damage increased from 2 to 3.
        • Range increased from 10 to 12.
        • Cost decreased from Cash (Gameplay Currency)$900 to Cash (Gameplay Currency)$450.
        • Lead detection added.
      • Level 1
      • Damage decreased from +1 to +0.
        • Firerate changed from 1.008 to 1.008 > 0.758.
        • Cost decreased from Cash (Gameplay Currency)$400 to Cash (Gameplay Currency)$200.
      • Level 2
        • Damage decreased from +3 to +2.
        • Firerate decreased from 1.008 > 0.808 to 0.758.
        • Range decreased from +1 to +0.
        • Healing increased from 5 > 7 to 5 > 10.
          • Bug: Healing does not increase.
        • Hidden detection added, moved from Level 3.
        • Cost increased from Cash (Gameplay Currency)$900 to Cash (Gameplay Currency)$400.
      • Level 3
        • Damage increased from +0 to +3.
        • Firerate decreased from 0.808 to 0.758 > 0.658.
        • Hidden detection moved to Level 2.
        • Cost decreased from Cash (Gameplay Currency)$2,400 to Cash (Gameplay Currency)$800.
      • Level 4
        • Damage increased from +2 to +4.
        • Range decreased from +1 to +0.
        • Firerate decreased from 0.808 > 0.658 to 0.658 > 0.508.
        • Healing increased from 7 > 10 to 10 > 25.
          • Bug: Healing does not increase.
        • Cost decreased from Cash (Gameplay Currency)$4,500 to Cash (Gameplay Currency)$1,750.
      • Level 5
        • Firerate decreased from 0.658 > 0.308 to 0.508 > 0.308.
        • Cleansing ability cooldown decreased from 30 to 20.
        • Healing increased from 10 to 25 > 100.
          • Bug: Healing does not increase.
        • Flying detection added.
        • Cost decreased from Cash (Gameplay Currency)$6,500 to Cash (Gameplay Currency)$5,000.
  • 9 April 2025 - v1.60.0
    • Support role added.


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