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Mark III

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Description

Mark III is the third vehicle that spawns from the Mecha Base. It spawns when the Mecha Base is at Level 3. As with other units, it starts from the end of the map path and moves towards the entrance of the map. The Mark III has a spawnrate of 40 seconds.

Mark III can attack enemies with its turret and rocket launcher.

Appearance

Mark III is a tall light blue mechanized walker. It has neon blue parts to symbolise futurism. It has long mechanized legs and its operator sits at the top of the walker. The operator can shoot rockets from its launcher and bullets from its dual turrets. Bullets are belt-fed into the turrets. A windscreen protects the operator. The operator itself has tan skin, its torso and legs are black, and it wore white goggles.

Strategy

  • Mark III can easily wipe out hordes of enemies due to its high DPS and rocket launcher.
  • On maps with multiple paths, only one Mark III will spawn per Level 3 Mecha Base. It will go down a random path.
  • Mark III can deal full collision damage to enemies with defense, like the Giant Boss.
    • However, Mark III's ranged damage is still affected by enemies with defense.
  • As with other units, the firerate and range of Mark III cannot be boosted by the Commander or DJ Booth, respectively.
  • Mark III can cope well against enemies that deal damage to units with their abilities due to its high health. However, Mark III is completely destroyed if the Void Reaver performs its Void Stomp attack.
  • The Mark III can be very effective against hidden enemies, as it has hidden detection and high DPS.
    • However, the Mark III cannot detect flying enemies. It also cannot collide with ghost enemies.

Trivia

Update History

  • 28 August 2020 - Hardcore Testing BETA
    • Mark III added.
  • 29 October 2020 - Overhaul v1.0.0
    • Mark III removed.
  • 12 March 2022 - v1.1.0
    • Firerate decreased due to the Firerate Bug being made less severe.
      • Firerate decreased from 0.11 to 0.088.
  • 17 April 2022 - v1.2.0
    • Bug: Mark III's range can be increased by the DJ Booth.
  • 21 May 2022 - v1.2.3
    • Bug: Mark III can be damaged by towers that use hitboxes.
  • 22 May 2022 - v1.2.3b
    • Bugfix: Mark III can no longer be damaged by towers that use hitboxes.
  • 5 August 2022 - v1.3.1
    • Bugfix: Mark III's range can no longer increased by the DJ Booth.
  • 21 December 2022 - v1.6.0
    • Firerate increased due to the Firerate Bug getting more severe for units.
      • Firerate increased from 0.088 to 0.11.
  • 9 January 2023 - v1.6.0f
    • Firerate decreased due to the Firerate Bug getting less severe for units.
      • Firerate decreased from 0.11 to 0.088.
  • 21 March 2023 - v1.6.3e
    • Spawnrate decreased from 60 to 40.
  • 12 November 2023 - v1.9.0l
    • Bug: Mark III starts going backwards after reaching the entrance, dying at the exit.
  • 1 December 2023 - v1.9.4b
    • Bugfix: Mark III no longer goes backwards after reaching the entrance, now disappears instead.
  • 10 February 2024 - v1.13.0
    • Mark III now has hidden detection.
  • 31 May 2024 - v1.23.5
    • Bug: Splash damage no longer bypasses defense.
  • 2 August 2024 - v1.27.0
    • Updated explosion visual effects.


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