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Turret/History

Turret
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Fallen Foes Update (2 August 2024) – Present

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$6,000
Placement Footprint
Large (2)
Sell Price
Cash (Gameplay Currency)$2,000
Placement Type
Ground
Damage
Damage10
Damage Method
Single
Firerate
Firerate0.308
Hidden Detection
Hidden DetectionLevel 1+
Range
Range15
Lead Detection
Lead DetectionLevel 2+
Placement Limit
Placement Limit3
Flying Detection
N/A

Upgrades

Level 1 - Radar - Cash (Gameplay Currency)$1,000

+5 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$2,333

Level 2 - Stronger Ammunition - Cash (Gameplay Currency)$4,250

+5 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash (Gameplay Currency)$3,750

Level 3 - Dual Turret - Cash (Gameplay Currency)$12,000

+2 Range Range

0.308 > 0.158 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$7,750

Level 4 - Even Heavier Ammo - Cash (Gameplay Currency)$26,000

+2 Range Range

+17 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$16,416

Level 5 - XR-200 Turret - Cash (Gameplay Currency)$56,250

+2 Range Range

+23 Damage Damage

0.158 > 0.128 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$35,166

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$6,000 10 0.308 15 32.47 Cash (Gameplay Currency)$184.79
1 Cash (Gameplay Currency)$7,000 10 0.308 20 32.47 Cash (Gameplay Currency)$215.58
2 Cash (Gameplay Currency)$11,250 15 0.308 20 48.7 Cash (Gameplay Currency)$231.01
3 Cash (Gameplay Currency)$23,250 15 0.158 22 94.94 Cash (Gameplay Currency)$244.89
4 Cash (Gameplay Currency)$49,250 32 0.158 24 202.53 Cash (Gameplay Currency)$243.17
5 Cash (Gameplay Currency)$105,500 55 0.128 26 429.69 Cash (Gameplay Currency)$245.53

7 April 2023 – Fallen Foes Update (2 August 2024)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$4,000
Placement Footprint
Large (2)
Sell Price
Cash (Gameplay Currency)$1,333
Placement Type
Ground
Damage
Damage8
Damage Method
Single
Firerate
Firerate0.558
Hidden Detection
Hidden DetectionLevel 1+
Range
Range16
Lead Detection
Lead DetectionLevel 2+
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Level 1 - Radar - Cash (Gameplay Currency)$500

+4 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$1,500

Level 2 - Stronger Ammunition - Cash (Gameplay Currency)$2,000

+12 Damage Damage

0.558 > 0.708 Firerate Firerate

+Lead Detection Lead Detection


Sell Price changes to Cash (Gameplay Currency)$2,166

Level 3 - Dual Turret - Cash (Gameplay Currency)$7,250

+2 Range Range

0.708 > 0.358 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$4,583

Level 4 - Even Heavier Ammo - Cash (Gameplay Currency)$12,500

0.358 > 0.308 Firerate Firerate

+2 Range Range

+8 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$8,750

Level 5 - XR-200 Turret - Cash (Gameplay Currency)$32,000

+2 Range Range

+7 Damage Damage

0.308 > 0.183 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$19,416

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$4,000 8 0.558 16 14.34 Cash (Gameplay Currency)$278.94
1 Cash (Gameplay Currency)$4,500 8 0.558 20 14.34 Cash (Gameplay Currency)$313.81
2 Cash (Gameplay Currency)$6,500 20 0.708 20 28.25 Cash (Gameplay Currency)$230.09
3 Cash (Gameplay Currency)$13,750 20 0.358 22 55.87 Cash (Gameplay Currency)$246.11
4 Cash (Gameplay Currency)$26,250 28 0.308 24 90.91 Cash (Gameplay Currency)$288.75
5 Cash (Gameplay Currency)$58,250 35 0.183 26 191.26 Cash (Gameplay Currency)$304.56

Entity System Update (12 March 2022) – 7 April 2023

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$4,000
Placement Footprint
Large
Sell Price
Cash (Gameplay Currency)$1,333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate0.508
Hidden Detection
Hidden DetectionLevel 3+
Range
Range16
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Level 1 - Radar - Cash (Gameplay Currency)$500

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$1,500

Level 2 - Stronger Ammunition - Cash (Gameplay Currency)$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$2,166

Level 3 - Dual Turret - Cash (Gameplay Currency)$5,000

+2 Range Range

0.508 > 0.383 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$3,833

Level 4 - Even Heavier Ammo - Cash (Gameplay Currency)$12,500

+3 Range Range

0.383 > 0.208 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$8,000

Level 5 - Double Barrel Minigun - Cash (Gameplay Currency)$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$14,666

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$4,000 6 0.508 16 11.81 Cash (Gameplay Currency)$338.7
1 Cash (Gameplay Currency)$4,500 6 0.508 18 11.81 Cash (Gameplay Currency)$381.03
2 Cash (Gameplay Currency)$6,500 13 0.508 19 25.59 Cash (Gameplay Currency)$254.01
3 Cash (Gameplay Currency)$11,500 13 0.383 21 33.94 Cash (Gameplay Currency)$338.83
4 Cash (Gameplay Currency)$24,000 13 0.208 24 62.5 Cash (Gameplay Currency)$384
5 Cash (Gameplay Currency)$44,000 25 0.208 26 120.19 Cash (Gameplay Currency)$366.09

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$4,000
Placement Footprint
Large
Sell Price
Cash (Gameplay Currency)$1,333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate0.53
Hidden Detection
Hidden DetectionLevel 3+
Range
Range16
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Level 1 - Radar - Cash (Gameplay Currency)$500

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$1,500

Level 2 - Stronger Ammunition - Cash (Gameplay Currency)$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$2,166

Level 3 - Dual Turret - Cash (Gameplay Currency)$5,000

+2 Range Range

0.53 > 0.405 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$3,833

Level 4 - Even Heavier Ammo - Cash (Gameplay Currency)$12,500

+3 Range Range

0.405 > 0.23 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$8,000

Level 5 - Double Barrel Minigun - Cash (Gameplay Currency)$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$14,666

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$4,000 6 0.53 16 11.32 Cash (Gameplay Currency)$353.36
1 Cash (Gameplay Currency)$4,500 6 0.53 18 11.32 Cash (Gameplay Currency)$397.53
2 Cash (Gameplay Currency)$6,500 13 0.53 19 24.53 Cash (Gameplay Currency)$264.98
3 Cash (Gameplay Currency)$11,500 13 0.405 21 32.1 Cash (Gameplay Currency)$358.26
4 Cash (Gameplay Currency)$24,000 13 0.23 24 56.52 Cash (Gameplay Currency)$426.67
5 Cash (Gameplay Currency)$44,000 25 0.23 26 108.7 Cash (Gameplay Currency)$404.79

MEGA Update (13 October 2019) – Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$4,000
Placement Footprint
Large
Sell Price
Cash (Gameplay Currency)$1,333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 3+
Range
Range16
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Level 1 - Radar - Cash (Gameplay Currency)$500

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$1,500

Level 2 - Stronger Ammunition - Cash (Gameplay Currency)$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$2,166

Level 3 - Dual Turret - Cash (Gameplay Currency)$5,000

+2 Range Range

0.55 > 0.425 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$3,833

Level 4 - Even Heavier Ammo - Cash (Gameplay Currency)$12,500

+3 Range Range

0.425 > 0.25 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$8,000

Level 5 - Double Barrel Minigun - Cash (Gameplay Currency)$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$14,666

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$4,000 6 0.55 16 10.91 Cash (Gameplay Currency)$366.64
1 Cash (Gameplay Currency)$4,500 6 0.55 18 10.91 Cash (Gameplay Currency)$412.47
2 Cash (Gameplay Currency)$6,500 13 0.55 19 23.64 Cash (Gameplay Currency)$274.96
3 Cash (Gameplay Currency)$11,500 13 0.425 21 30.59 Cash (Gameplay Currency)$375.94
4 Cash (Gameplay Currency)$24,000 13 0.25 24 52 Cash (Gameplay Currency)$461.54
5 Cash (Gameplay Currency)$44,000 25 0.25 26 100 Cash (Gameplay Currency)$440

5 August 2019 – MEGA Update (13 October 2019)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$4,000
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$1,000
Placement Type
Ground
Damage
Damage6
Damage Type
Single
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 3+
Range
Range10

Placement Limit
Placement Limit5

Upgrades

Level 1 - Cash (Gameplay Currency)$500

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$1,125

Level 2 - Cash (Gameplay Currency)$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,625

Level 3 - Cash (Gameplay Currency)$5,000

+2 Range Range

0.55 > 0.425 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$2,875

Level 4 - Cash (Gameplay Currency)$12,500

+3 Range Range

0.425 > 0.25 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$6,000

Level 5 - Cash (Gameplay Currency)$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$12,250

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$4,000 6 0.55 10 10.91 Cash (Gameplay Currency)$366.64
1 Cash (Gameplay Currency)$4,500 6 0.55 12 10.91 Cash (Gameplay Currency)$412.47
2 Cash (Gameplay Currency)$6,500 13 0.55 13 23.64 Cash (Gameplay Currency)$274.96
3 Cash (Gameplay Currency)$11,500 13 0.425 15 30.59 Cash (Gameplay Currency)$375.94
4 Cash (Gameplay Currency)$24,000 13 0.25 18 52 Cash (Gameplay Currency)$461.54
5 Cash (Gameplay Currency)$44,000 25 0.25 20 100 Cash (Gameplay Currency)$440


Towers
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed