Description
v1.26.0 is the seventy-ninth update to be released in Tower Defense Simulator, on the 19th of July 2024.
This update encompassed seven updates, the main v1.26.0 update (19 July 2024) and seven minor updates, v1.26.0a (19 July 2024), v1.26.1 (released 19 July 2024), v1.26.1a (released 19 July 2024), v1.26.1b (released 20 July 2024), v1.26.2c (released 20 July 2024), v1.26.2 (released 23 July 2024) and v1.26.3 (released 24 July 2024).
Additions
Maps
Skincrates
- New skin for the Premium Skincrate.
- Blazing Brawler
- New skin for the Deluxe Skincrate.
- Baseball Mortar
- New skins appear in the Daily Skin Store.
- Dank Accelerator
- 5ouls Ranger
- DraxRex Engineer
Miscellaneous
- New code obtained by purchasing a Golden Minigunner Plush
- Code is unique for each Golden Minigunner Plush bought
- Gives Golden Plushie Minigunner skin
- Spin Wheel
Revive Tickets
Spin Tickets
- Damage Indicators
- Only visible when a tower is selected.
- PVP Test
- PVP Test Intermission Lobby
Removals
Enemies
Maps
- In v1.26.2
Miscellanous
- In v1.26.2
Changes & Bugfixes
Towers
- Sniper buffed.
- Statistical changes:
- Base
- Firerate decreased from 4.508 to 4.008.
- Range increased from 26 to 27.5
- Level 1
- Cost increased from
$150 to
$200.
- Firerate changed from 4.508 > 4.008 to 4.008 > 3.508.
- Cost increased from
- Level 2
- Cost increased from
$500 to
$750.
- Damage increased from +6 to +8.
- Range increased from +0 to +5.
- Cost increased from
- Level 3
- Cost decreased from
$1,500 to
$1,425.
- Damage increased from +8 to +16.
- Firerate changed from 4.008 > 3.608 to 3.508.
- Range increased from +2 to +5.
- Cost decreased from
- Level 4
- Cost decreased from
$4,500 to
$4,000.
- Damage decreased from +15 to +10.
- Firerate changed from 3.608 > 2.508 to 3.508 > 2.008.
- Range increased from +6 to +7.5.
- Cost decreased from
- Base
- Statistical changes:
- Paintballer rebalanced.
- No longer deals reduced damage to enemies in the outer explosion sphere, now it deals the same amount of damage to every enemy hit by its explosion.
- Statistical changes:
- Level 0
- Firerate decreased from 2.008 to 1.608.
- Range decreased from 11 to 7.
- No longer has lead detection.
- Level 1
- Cost increased from
$100 to
$200.
- Damage increased from +0 to +1.
- Range decreased from +2 to +1.
- Now has hidden detection.
- Cost increased from
- Level 2
- Cost increased from
$500 to
$675.
- Damage increased from +1 to +3.
- Explosion range changed from 2 > 3 to 2 > 2.5.
- Cost increased from
- Level 3
- Cost increased from
$700 to
$1,000.
- Firerate changed from 2.008 > 1.508 to 1.608 > 0.908.
- Range decreased from +2 to +0.
- Cost increased from
- Level 4
- Cost decreased from
$2,500 to
$2,250.
- Damage increased from +2 to +4.
- Firerate changed from 1.508 to 0.908 > 0.758.
- Range increased from +0 to +1.
- Explosion range changed from 3 > 4 to 2.5 > 3.
- Cost decreased from
- Level 5
- Cost increased from
$3,500 to
$4,000
- Firerate changed from 1.508 > 1.008 to 0.758 > 0.608.
- Range increased from +0 to +1.
- Explosion range changed from 4 > 5 to 3 > 3.5.
- Cost increased from
- Level 0
- Demoman buffed.
- Statistical changes:
- Base
- Cost increased from
$400 to
$575.
- Damage increased from 4 to 6.
- Firerate decreased from 2.758 to 2.608.
- Explosion range increased from 2.75 to 3.5.
- Cost increased from
- Level 1
- Cost increased from
$50 to
$150.
- Firerate changed from 2.758 > 2.508 to 2.608 > 2.258.
- Range increased from +1 to +2.
- Cost increased from
- Level 2
- Cost increased from
$450 to
$475.
- Explosion range changed from 2.75 > 3.25 to 3.5 > 4.
- Cost increased from
- Level 3
- Cost increased from
$1,500 to
$1,650.
- Damage increased from +4 to +8.
- Firerate changed from 2.508 > 1.508 to 2.258 > 1.758.
- Range increased from +2 to +3.
- Cost increased from
- Level 4
- Damage increased from +16 to +32.
- Firerate changed from 1.508 > 1.208 to 1.758 > 1.508.
- Range decreased from +2 to +1.
- Explosion range changed from 3.25 > 4 to 4 > 4.5.
- Hidden detection removed.
- Base
- Statistical changes:
- Hunter rebalanced.
- Placement limit of 12 added.
- Statistical changes:
- Base
- Cost increased from
$500 to
$750.
- Damage increased from 4 to 8.
- Firerate decreased from 2.508 to 2.258.
- Cost increased from
- Level 1
- Firerate changed from 2.508 > 1.808 2.258 > 1.758.
- Level 2
- Range increased from +3 to +4.
- Damage increased from +4 to +6.
- Level 3
- Cost increased from
$1,900 to
$3,250.
- Range increased from +2 to +3.
- Damage increased from +8 to +22.
- Firerate changed from 1.808 > 1.608 1.758 > 1.608.
- Cost increased from
- Level 4
- Cost increased from
$5,200 to
$9,400.
- Range decreased from +4 to +3.
- Damage increased from +16 to +84.
- Firerate changed from 1.608 > 1.408 1.608 > 2.008.
- Cost increased from
- Base
- Ace Pilot nerfed.
- No longer has a white dot under the plane while using the Figure8 path.
- Statistical changes:
- Base
- Cost decreased from
$550 to
$450.
- Damage decreased from 2 to 1.
- Firerate decreased from 0.188 to 0.158.
- Cost decreased from
- Level 1
- Cost increased from
$150 to
$225.
- Damage increased from +0 to +1.
- Firerate changed from 0.188 > 0.158 to 0.158.
- Cost increased from
- Level 3
- Cost increased from
$2,000 to
$2,200.
- Damage decreased from +3 to +2.
- Cost increased from
- Level 4
- Cost increased from
$3,600 to
$4,000.
- Firerate changed from 0.128 > 0.108 to 0.128.
- Bomb cooldown decreased from 2.75 to 1.75.
- Cost increased from
- Level 5
- Cost increased from
$9,750 to
$10,000.
- Damage increased from +4 to +5.
- Firerate changed from 0.108 > 0.098 to 0.128 > 0.098.
- Bomb explosion damage decreased from 30 to 25.
- Bomb cooldown increased from 0.65 to 0.8.
- Cost increased from
- Base
- Trapper buffed.
- Spike and bear traps now deal unit collision damage.
- Spike and bear traps now ignore defense.
- Spike and bear traps now are much more effective against tank enemies.
- Spike and bear traps can no longer hit ghost enemies.
- Statistical changes:
- Base
- Lead detection added to spike traps.
- Level 4
- Lead detection added to bear traps.
- Base
- Spike and bear traps now deal unit collision damage.
- Improved Warden's accuracy, making it miss less often.
- Updated Mortar's explosion visual effects.
- 5ouls, DraxRex and Dank skins are now always on sale for a week.
- Fixed Trapper's spike and bear trap damage getting lower with enemy health if they have defense
- Fixed Cryomancer and Shotgunner being able to damage units.
- Fixed Cryomancer and Pyromancer's hitbox growth speed.
- Fixed Pyromancer not turning correctly.
- Fixed Tank unit not dealing damage from its gun while its cannon's projectile is on the map.
- Fixed Tank unit's cannon not dealing any damage.
- Fixed Warden having a slower firerate than intended.
- Fixed Brawler's Reposition ability allowing to stack Brawlers by using it on walls of some maps.
- Fixed Field Medic protecting Gunner APC.
- Fixed towers being able to apply their buffs to the opponent's towers in PVP Test.
- Fixed tower range visually changing to a Trapper's range when it changes its traps.
- Fixed Eggrypted Commander holding a radio instead of a watermelon.
- Fixed Eclipse Commander having a broken attack animation.
- In v1.26.0a:
- Fixed some skins not displaying correctly in PVP Test.
- In v1.26.1:
- Fixed Pyromancer attacking nothing.
- Fixed Eggrypted Commander having neon green radio parts next to its watermelon slice.
- In v1.26.3:
- Paintballer nerfed.
- Statistical changes:
- Base
- Max hits of 3 added.
- Base
- Statistical changes:
- Fixed Paintballer not dealing damage.
- Fixed Paintballer having incorrect explosion range.
Consumables
- Fixed Barricade not disappearing when colliding with an enemy that has as much health as it did.
- Fixed consumables not disappearing properly on restart.
Enemies
- Enemy health changed in Oops! All slimes! challenge map.
- Toxic health decreased from 200 to 100.
- Abomination health decreased from 20,000 to 6,000.
- Super Toxic health decreased from 12,000 to 5,000.
- Nuclear Guardian health decreased from 80,000 to 14,000.
- Nuclear Monster health decreased from 1,500,000 to 750,000.
- Grave Digger nerfed.
- Grave Digging ability no longer summons Slow Bosses, Necromancers, Strongs and Mystery Bosses/Breaker4s in Easy mode.
- Grave Digging ability now summons the Breaker2 instead of Mystery in maps without Enemies Beta.
Miscellaneous
- Login Rewards reworked.
- Now can be opened at any time.
- Extended to have a streak of 30 instead of 7.
- Has three tracks, one focused on
Spin Tickets, one focused on items and one with balanced rewards.
- Triumph rewards changed.
- Now gives
Time Scale Tickets, consumables and crates.
- Triumph rewards are now also rewardable on Easy, Molten, Intermediate and Fallen modes again.
- Easy, Molten, Intermediate and Fallen modes triumph bonus decreased from
100 to
50.
- Easy mode changes:
- Now has a 50% to give one of these Common items:
- Grenade (1-2)
- Flash Bang (1-2)
- Molotov (1-2)
- Now has a 30% chance to give one of these Uncommon items:
Time Scale Ticket
Revive Ticket
- Now has a 20% chance to give one of these Rare items:
- Low Grade Consumable Crate
Spin Ticket
- Barricade
- Supply Drop
- AirStrike
- Now has a 50% to give one of these Common items:
- Molten mode changes:
- Now has a 50% to give one of these Common items:
- Grenade (1-2)
- Flash Bang (1-2)
- Molotov (1-2)
- Now has a 30% chance to give one of these Uncommon items:
Time Scale Ticket
Revive Ticket
- Now has a 20% chance to give one of these Rare items:
- Low Grade Consumable Crate
Spin Ticket
- Barricade
- Supply Drop
- AirStrike
- Now has a 50% to give one of these Common items:
- Intermediate mode changes:
- Now has a 65% to give one of these Common items:
Time Scale Ticket
Revive Ticket
- Grenade (1-3)
- Flash Bang (1-3)
- Molotov (1-3)
- Now has a 20% chance to give one of these Uncommon items:
- Low Grade Consumable Crate
Spin Ticket
- Barricade (1-2)
- Supply Drop (1-2)
- AirStrike (1-2)
- Now has a 10% chance to give one of these Rare items:
- Now has a 5% chance to give one of these Legendary items:
- Now has a 65% to give one of these Common items:
- Fallen mode changes:
- Now has a 50% to give one of these Common items:
Time Scale Ticket (1-2)
Revive Ticket (1-2)
- Grenade (1-3)
- Flash Bang (1-3)
- Molotov (1-3)
- Now has a 30% chance to give one of these Uncommon items:
- Low Grade Consumable Crate
Spin Ticket
- Barricade (1-2)
- Supply Drop (1-2)
- AirStrike (1-2)
- Now has a 15% chance to give one of these Rare items:
- Now has a 5% chance to give one of these Legendary items:
- Now has a 50% to give one of these Common items:
- Hardcore mode changes:
- Now has a 40% to give one of these Common items:
Time Scale Ticket (1-2)
- Grenade (1-3)
- Flash Bang (1-3)
- Molotov (1-3)
- Now has a 30% chance to give one of these Uncommon items:
- Low Grade Consumable Crate
Spin Ticket
- Barricade (1-2)
- Supply Drop (1-2)
- AirStrike (1-2)
- Now has a 20% chance to give one of these Rare items:
- Now has a 10% chance to give one of these Legendary items:
- Now has a 40% to give one of these Common items:
- Now gives
- Number of towers in the loadout reduced from five to four in PVP Test.
- Enemy send cooldown removed in the PVP Test.
- Settings button is now next to the news feed button both in-game and in the lobby.
- Settings and DJ Booth music buttons re-designed and moved to the top right of the screen.
- Range ring and flight path appearance updated.
- Units no longer display a white dot under themselves.
- Lowered the price of
3 Time Scale Tickets from
100 to
29.
- New intermission lobby.
- Hardcore mode now has a new, unique intermission lobby.
- Updated tower and enemy loadout icons in PVP Test.
- Champion Nametag appearance changed.
- Now given out to top three players on the leaderboards through the Gift Box.
- No longer displays rewards for community maps in intermission lobby.
- Beating Wave 2 in the Tutorial now sets the cash to
$600 instead of
$400.
- Fixed Ace Pilot not appearing as a tower pet.
- Fixed enemy sends being impossible to cancel in PVP Test.
- In v1.26.1a:
- Fixed mobile navigation.
- In v1.26.1b:
- Fixed the lobby.
- In v1.26.1c:
- Fixed the Gift Box not appearing.
- In v1.26.2:
- Cowboy modifier is now active in all maps.
- In v1.26.3:
- Cowboy modifier is no longer active in all maps.
- Fixed mobile controls not appearing.
Gallery
Official Update Log
NOTE: Not everything here will be accurate, as this is transcribed from the in-game update log. Several things may be incorrect and things that are missing.
v1.26.0
- 🎰Spinny Wheel!
- Spend new Spin Tickets for a chance at 8 random rewards!
- Spin tickets can be earned in Login and Triumph rewards.
- 📆Login Reward Streaks!
- Login rewards have been revamped!
- Streaks go up to 30 days, with each day offering a better reward!
- 🪽Round Revives!
- Added Revive tickets. Earnable through Triumph rewards.
- Use a revive ticket on death to refund all towers and start off on the last wave you died
- ...more ways to earn revive tickets coming soon!
- 🎟️Ticket Update
- Lowered x3 Time Scale Tickets price to 29 robux
- x3 Spin Tickets price at 49 robux
- x3 Revivie[sic] Tickets price at 29 robux
- 📦Skins!
- ✨New Visuals!
- Added new range range[sic] visuals!
- Added Damage Indicators (must have a tower selected to view)
- Moved settings button to top right of screen
- Added refreshed Summer Intermission Lobby
- Added Hardcore Intermission Lobby
- Added PvP Intermission Lobby
- 🎁Revamped Triumph Rewards!
- Triumphing a map now garuntees[sic] an item drop!
- Item drop depends on random chance and difficulty.
- Lowered triumph coin bonus by half to compensate for garunteed[sic] item drops.
- Earn spin & time scale tickets, conumable items, and item crates!
- 🏆Leaderboard Nametag!
- Get on the top 3 on the leaderboard to earn a special nametag!
- The nametag will be rewarded for last month winners
- Check your gift claims to get it!
- 🔧Bug Fixes
- Fixed cryomancer team kill
- Fixed cryomancer hitbox growth speed
- Changed cryomancer hitbox to angled hitbox
- Fixed pyromancer hitbox growth speed
- Fixed pyromancer turning
- Fixed shotgunner team kill
- Fixed Warden attack speed
- Updated Mortar VFX
- Fixed Trapper tower's range update when switching traps
- Updated Trapper's damage type for Spike and Bear traps from Normal to Unit Collision
- Fixed brawler stacking
- Fixed tank shell not doing damage when firing bullets
- Fixed consumable clean up
- Fixed Field Medic heal blacklist
- 🧪Oops! All Slimes Changes
- Toxic Health (200 -> 100)
- Abomination Health (20000 -> 6000)
- Nuclear Guardian Health (80000 -> 14000)
- Nuclear Monster Health (1500000 -> 750000)
- Super Toxic Health (12000 -> 5000)
- 🔥Coming Soon🔥
- Fallen Rework!
- ...keep an eye on our socials for more info!
- 🔨Tower Changes
- Demoman
- Lvl 0 Cost (400 -> 575)
- Lvl 1 Cost (50 -> 150)
- Lvl 2 Cost (450 -> 475)
- Lvl 3 Cost (1500 -> 1650)
- Lvl 4 Cost (6000 -> 6250)
- Lvl 0 Explosion Radius (2.75 -> 3.5)
- Lvl 1 Explosion Radius (2.75 -> 3.5)
- Lvl 2 Explosion Radius (3.25 -> 4)
- Lvl 3 Explosion Radius (3.25 -> 4)
- Lvl 4 Explosion Radius (4 -> 4.5)
- Lvl 0 Damage (4 -> 6)
- Lvl 1 Damage (4 -> 6)
- Lvl 2 Damage (8 -> 10)
- Lvl 3 Damage (12 -> 18)
- Lvl 4 Damage (28 -> 50)
- Lvl 1 Range (10 -> 11)
- Lvl 2 Range (10 -> 11)
- Lvl 3 Range (12 -> 14)
- Lvl 4 Range (14 -> 15)
- Lvl 0 Cooldown (2.75 -> 2.6)
- Lvl 1 Cooldown (2.5 -> 2.25)
- Lvl 2 Cooldown (2.5 -> 2.25)
- Lvl 3 Cooldown (1.5 -> 1.75)
- Lvl 4 Cooldown (1.2 -> 1.5)
- Hidden detection removed at level 4
- Hunter
- Tower Limit (12)
- Lvl 0 Cost (500 -> 750)
- Lvl 3 Cost (1900 -> 3250)
- Lvl 4 Cost (5200 -> 9400)
- Lvl 0 Damage (4 -> 8)
- Lvl 1 Damage (4 -> 8)
- Lvl 2 Damage (8 -> 14)
- Lvl 3 Damage (16 -> 36)
- Lvl 4 Damage (32 -> 120)
- Lvl 0 Range (17 -> 18)
- Lvl 1 Range (17 -> 18)
- Lvl 2 Range (20 -> 22)
- Lvl 3 Range (22 -> 25)
- Lvl 4 Range (26 -> 28)
- Lvl 0 Cooldown (2.5 -> 2.25)
- Lvl 1 Cooldown (1.8 -> 1.75)
- Lvl 2 Cooldown (1.8 -> 1.75)
- Lvl 4 Cooldown (1.4 -> 2)
- Sniper
- Lvl 1 Cost (150 -> 200)
- Lvl 2 Cost (500 -> 750)
- Lvl 3 Cost (1500 -> 1425)
- Lvl 4 Cost (4500 -> 4000)
- Lvl 2 Damage (12 -> 14)
- Lvl 3 Damage (20 -> 30)
- Lvl 4 Damage (35 -> 40)
- Lvl 0 Range (26 -> 27.5)
- Lvl 1 Range (26 -> 27.5)
- Lvl 2 Range (26 -> 32.5)
- Lvl 3 Range (28 -> 37.5)
- Lvl 4 Range (34 -> 45)
- Lvl 0 Cooldown (4.5 -> 4)
- Lvl 1 Cooldown (4 -> 3.5)
- Lvl 2 Cooldown (4 -> 3.5)
- Lvl 3 Cooldown (3.6 -> 3.5)
- Lvl 4 Cooldown (2.5 -> 2)
- Paintballer
- Replaced Lead Detection with Hidden Detection at level 1
- Lvl 1 Cost (100 -> 200)
- Lvl 2 Cost (500 -> 675)
- Lvl 3 Cost (700 -> 1000)
- Lvl 4 Cost (2500 -> 2250)
- Lvl 5 Cost (3500 -> 4000)
- Lvl 1 Damage (2 -> 3)
- Lvl 2 Damage (3 -> 6)
- Lvl 3 Damage (3 -> 6)
- Lvl 4 Damage (5 -> 9)
- Lvl 5 Damage (10 -> 15)
- Lvl 0 Range (11 -> 7)
- Lvl 1 Range (13 -> 8)
- Lvl 2 Range (13 -> 8)
- Lvl 3 Range (15 -> 8)
- Lvl 4 Range (15 -> 9)
- Lvl 5 Range (15 -> 10)
- Lvl 0 Cooldown (2 -> 1.6)
- Lvl 1 Cooldown (2 -> 1.6)
- Lvl 2 Cooldown (2 -> 1.6)
- Lvl 3 Cooldown (1.5 -> 0.9)
- Lvl 4 Cooldown (1 -> 0.75)
- Lvl 5 Cooldown (1 -> 0.6)
- Lvl 2 Explosion Range (3 -> 2.5)
- Lvl 3 Explosion Range (3 -> 2.5)
- Lvl 4 Explosion Range (4 -> 3)
- Lvl 5 Explosion Range (5 -> 3.5)
- Ace Pilot
- Lvl 0 Cost (550 -> 450)
- Lvl 0 Cooldown (0.18 -> 0.15)
- Lvl 0 Damage (2 -> 1)
- Lvl 1 Cost (150 -> 225)
- Lvl 3 Cost (2000 -> 2200)
- Lvl 3 Damage (5 -> 4)
- Lvl 4 Damage (8 -> 7)
- Lvl 4 Cooldown (0.1 -> 0.12)
- Lvl 4 Bomb cooldown (2.75 -> 1.75)
- Lvl 4 Cost (3600 -> 4000)
- Lvl 5 Bomb cooldown (0.65 -> 0.8)
- Lvl 5 Bomb Damage (30 -> 25)
- Lvl 5 Cost (9750 -> 10000)
- Demoman