This page is about content exclusive to a limited amount of people.
Because of this, not all of the information about the item may be listed here or some information may be outdated/incorrect. Additionally, the Mark I will not be included in strategy sections for pages, unless it is specifically referring to the state of the game where the Mark I was publicly obtainable.
Description
Mark I is the first vehicle that spawns from the Mecha Base. It spawns when the Mecha Base is at Level 0 or Level 1. As with other units, it starts from the end of the map path and moves towards the entrance of the map. The Mark I has a spawnrate of 60 seconds at Level 0, which is shortened to 40 second at Level 1. The first Mark I spawned by the Mecha Base has its spawnrate shortened to 30 seconds.
Mark I can attack enemies with its turret. When the associated Mecha Base is at Level 1, the Mark I can also shoot rockets that dealt splash damage.
Appearance
Mark I is a tall light blue mechanized walker. It has long mechanized legs and its operator sits at the top of the walker. The operator can shoot bullets from its turret and rockets from its launcher when the associated Mecha Base is at Level 1. The operator itself has tan skin, its torso and legs were black, and it wears white goggles.
Strategy
- Mark I can easily wipe out hordes of enemies.
- After the associated Mecha Base is upgraded to Level 1, this job becomes much easier as Mark I can now deal splash damage.
- On two-pathed maps, only one Mark I will spawn per Level 0/1 Mecha Base. It will go down a random path.
- Mark I can deal full collision damage to enemies with defense, like the Giant Boss.
- However, Mark I's ranged damage is still affected by enemies with defense.
- As with other units, the firerate and range of Mark I cannot be boosted by the Commander or DJ Booth, respectively.
- Mark I will struggle against some enemies with abilities that damage units.
- For example, if the legacy Fallen King uses its Stomp attack, and a Mark I is caught in the attack, it is instantly destroyed, as the Stomp deals 500 damage.
- The Mark I can be effective against hidden enemies, as it has hidden detection.
- The Mark I cannot collide with ghost enemies, like the Soul.
- Mark I can collide with the Balloon and Lead Balloon.
- However, Mark I is instantly destroyed upon collision, and only the balloons on the respective enemies are destroyed. The enemies are still free to walk on the ground.
Trivia
- Mark I replaced the XR600, which existed before Hardcore Testing BETA.
- Mark I was made exclusive in Overhaul Update as it is only used to test units in Hardcore Testing BETA.
- The goggles worn by the operator inside Mark I are a re-textured version of the Laser Spec Special Forces Goggles accessory from the Roblox catalog.
Update History
- 28 August 2020 - Hardcore Testing BETA
- Mark I added.
- 29 October 2020 - Overhaul v1.0.0
- Mark I removed.
- 12 March 2022 - v1.1.0
- Firerate decreased due to the Firerate Bug being made less severe.
- Firerate decreased from 0.23 to 0.208.
- Firerate decreased due to the Firerate Bug being made less severe.
- 17 April 2022 - v1.2.0
- Bug: Mark I's range can be increased by the DJ Booth.
- 21 May 2022 - v1.2.3
- Bug: Mark I can be damaged by towers that use hitboxes.
- 22 May 2022 - v1.2.3b
- Bugfix: Mark I can no longer be damaged by towers that use hitboxes.
- 5 August 2022 - v1.3.1
- Bugfix: Mark I's range can no longer increased by the DJ Booth.
- 21 December 2022 - v1.6.0
- Firerate increased due to the Firerate Bug getting more severe for units.
- Firerate increased from 0.208 to 0.23.
- Starting spawnrate increased from 5 to 10.
- Firerate increased due to the Firerate Bug getting more severe for units.
- 9 January 2023 - v1.6.0f
- Firerate decreased due to the Firerate Bug getting less severe for units.
- Firerate decreased from 0.23 to 0.208.
- Firerate decreased due to the Firerate Bug getting less severe for units.
- 21 March 2023 - v1.6.3e
- Starting spawnrate increased from 20 to 30.
- Now has a 40 second spawnrate if Mecha Base is upgraded to Level 1.
- 12 November 2023 - v1.9.0l
- Bug: Mark I starts going backwards after reaching the entrance, dying at the exit.
- 1 December 2023 - v1.9.4b
- Bugfix: Mark I no longer goes backwards after reaching the entrance, now disappears instead.
- 10 February 2024 - v1.13.0
- Mark I now has hidden detection.
- 8 March 2024 - v1.15.0
- Bug: Mark I's starting spawnrate is now 60 seconds instead of 30.
- 31 May 2024 - v1.23.5
- Bug: Splash damage no longer bypasses defense.
- 2 August 2024 - v1.27.0
- Updated explosion visual effects.
Notes
- ↑ The first Mark I that spawns at Level 0 has its spawnrate shortened to 30 seconds. Every single other spawn at Level 0 will have a spawnrate of 60.
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Scout • Sniper • Paintballer • Demoman • Hunter • Soldier | |
Militant • Medic • Freezer • Farm • Shotgunner • Rocketeer • Trapper • Ace Pilot • Pyromancer • Military Base • Crook Boss | |
Electroshocker • Commander • Warden • Cowboy • DJ Booth • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
Brawler • Necromancer • Accelerator • Engineer | |
Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier | |
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