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Sniper/History

Sniper
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Fallen Heroes Update Part 2 (21 August 2024) – Present

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$300
Placement Footprint
{{{Footprint}}}
Sell Price
Cash (Gameplay Currency)$100
Placement Type
Cliff
Damage
Damage4
Damage Method
Single
Firerate
Firerate4.008
Hidden Detection
Hidden DetectionLevel 2+
Range
Range27.5
Lead Detection
Lead DetectionLevel 3+
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 0+

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$150

+2 Damage Damage

4.008 > 3.508 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$150

Level 2 - Geared Up - Cash (Gameplay Currency)$500

+5 Range Range

+6 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$316

Level 3 - Frontlines Sniping - Cash (Gameplay Currency)$1,500

+2.5 Range Range

+18 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash (Gameplay Currency)$816

Level 4 - Spec Ops - Cash (Gameplay Currency)$4,000

+10 Range Range

+10 Damage Damage

3.508 > 2.008 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,150

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$300 4 4.008 27.5 1 Cash (Gameplay Currency)$300
1 Cash (Gameplay Currency)$450 6 3.508 27.5 1.71 Cash (Gameplay Currency)$263.16
2 Cash (Gameplay Currency)$950 12 3.508 32.5 3.42 Cash (Gameplay Currency)$277.78
3 Cash (Gameplay Currency)$2,450 30 3.508 35 8.55 Cash (Gameplay Currency)$286.55
4 Cash (Gameplay Currency)$6,450 40 2.008 45 19.92 Cash (Gameplay Currency)$323.8

19 July 2024 – Fallen Heroes Update Part 2 (21 August 2024)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$300
Placement Footprint
{{{Footprint}}}
Sell Price
Cash (Gameplay Currency)$100
Placement Type
Cliff
Damage
Damage4
Damage Method
Single
Firerate
Firerate4.008
Hidden Detection
Hidden DetectionLevel 2+
Range
Range27.5
Lead Detection
Lead DetectionLevel 3+
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 0+

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$200

+2 Damage Damage

4.008 > 3.508 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$166

Level 2 - Geared Up - Cash (Gameplay Currency)$750

+5 Range Range

+8 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$416

Level 3 - Frontlines Sniping - Cash (Gameplay Currency)$1,425

+5 Range Range

+16 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash (Gameplay Currency)$891

Level 4 - Spec Ops - Cash (Gameplay Currency)$4,000

+7.5 Range Range

+10 Damage Damage

3.508 > 2.008 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,225

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$300 4 4.008 27.5 1 Cash (Gameplay Currency)$300
1 Cash (Gameplay Currency)$500 6 3.508 27.5 1.71 Cash (Gameplay Currency)$292.4
2 Cash (Gameplay Currency)$1,250 14 3.508 32.5 3.99 Cash (Gameplay Currency)$313.28
3 Cash (Gameplay Currency)$2,675 30 3.508 37.5 8.55 Cash (Gameplay Currency)$312.87
4 Cash (Gameplay Currency)$6,675 40 2.008 45 19.92 Cash (Gameplay Currency)$335.09

Entity System Update (12 March 2022) – 19 July 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$300
Placement Footprint
{{{Footprint}}}
Sell Price
Cash (Gameplay Currency)$100
Placement Type
Cliff
Damage
Damage4
Damage Method
Single
Firerate
Firerate4.508
Hidden Detection
Hidden DetectionLevel 2+
Range
Range26
Lead Detection
Lead DetectionLevel 4
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 0+

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$150

+2 Damage Damage

4.508 > 4.008 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$150

Level 2 - Geared Up - Cash (Gameplay Currency)$500

+6 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$316

Level 3 - Frontlines Sniping - Cash (Gameplay Currency)$1,500

+2 Range Range

+8 Damage Damage

4.008 > 3.608 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$816

Level 4 - Spec Ops - Cash (Gameplay Currency)$4,500

+6 Range Range

+15 Damage Damage

3.608 > 2.508 Firerate Firerate

+Lead Detection Lead Detection


Sell Price changes to Cash (Gameplay Currency)$2,316

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$300 4 4.508 26 0.89 Cash (Gameplay Currency)$337.08
1 Cash (Gameplay Currency)$450 6 4.008 26 1.5 Cash (Gameplay Currency)$300
2 Cash (Gameplay Currency)$950 12 4.008 26 2.99 Cash (Gameplay Currency)$317.73
3 Cash (Gameplay Currency)$2,450 20 3.608 28 5.54 Cash (Gameplay Currency)$442.24
4 Cash (Gameplay Currency)$6,950 35 2.508 34 13.96 Cash (Gameplay Currency)$442.24

Valentines 2022 Update (13 February 2022) – Entity System Update (12 March 2022)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$300
Placement Footprint
{{{Footprint}}}
Sell Price
Cash (Gameplay Currency)$100
Placement Type
Cliff
Damage
Damage4
Damage Method
Single
Firerate
Firerate4.53
Hidden Detection
Hidden DetectionLevel 2+
Range
Range26
Lead Detection
Lead DetectionLevel 3+
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 0+

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$150

+2 Damage Damage

4.53 > 4.03 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$150

Level 2 - Geared Up - Cash (Gameplay Currency)$500

+6 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$316

Level 3 - Frontlines Sniping - Cash (Gameplay Currency)$1,500

+2 Range Range

+8 Damage Damage

4.03 > 3.63 Firerate Firerate

+Lead Detection Lead Detection


Sell Price changes to Cash (Gameplay Currency)$816

Level 4 - Spec Ops - Cash (Gameplay Currency)$4,500

+6 Range Range

+15 Damage Damage

3.63 > 2.53 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,316

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$300 4 4.53 26 0.88 Cash (Gameplay Currency)$340.91
1 Cash (Gameplay Currency)$450 6 4.03 26 1.49 Cash (Gameplay Currency)$302.01
2 Cash (Gameplay Currency)$950 12 4.03 26 2.98 Cash (Gameplay Currency)$318.79
3 Cash (Gameplay Currency)$2,450 20 3.63 28 5.51 Cash (Gameplay Currency)$444.65
4 Cash (Gameplay Currency)$6,950 35 2.53 34 13.83 Cash (Gameplay Currency)$444.65

Overhaul Update (29 October 2020) – Valentines 2022 Update (13 February 2022)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$350
Placement Footprint
{{{Footprint}}}
Sell Price
Cash (Gameplay Currency)$116
Placement Type
Cliff
Damage
Damage5
Damage Method
Single
Firerate
Firerate6.03
Hidden Detection
Hidden DetectionLevel 2+
Range
Range22
Lead Detection
Lead DetectionLevel 4
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 0+

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$125

+3 Range Range

6.03 > 5.53 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$158

Level 2 - Geared Up - Cash (Gameplay Currency)$500

+2 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$325

Level 3 - Frontlines Sniping - Cash (Gameplay Currency)$1,500

+3 Range Range

+8 Damage Damage

5.53 > 5.03 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$825

Level 4 - Spec Ops - Cash (Gameplay Currency)$4,000

+2 Range Range

+15 Damage Damage

5.03 > 4.53 Firerate Firerate

+Lead Detection Lead Detection


Sell Price changes to Cash (Gameplay Currency)$2,158

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$350 5 6.03 22 0.83 Cash (Gameplay Currency)$421.69
1 Cash (Gameplay Currency)$475 5 5.53 25 0.9 Cash (Gameplay Currency)$527.78
2 Cash (Gameplay Currency)$975 7 5.53 25 1.27 Cash (Gameplay Currency)$767.72
3 Cash (Gameplay Currency)$2,475 15 5.03 28 2.98 Cash (Gameplay Currency)$830.54
4 Cash (Gameplay Currency)$6,475 30 4.53 30 6.62 Cash (Gameplay Currency)$978.1

Hardcore Testing

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$350
Placement Footprint
{{{Footprint}}}
Sell Price
Cash (Gameplay Currency)$116
Placement Type
Cliff
Damage
Damage5
Damage Method
Single
Firerate
Firerate6.03
Hidden Detection
Hidden DetectionLevel 2+
Range
Range22
Lead Detection
Lead DetectionLevel 5
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 0+

Upgrades

Level 1 - Better Handling - Cash (Gameplay Currency)$125

+4 Range Range

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$158

Level 2 - Hawk Eye Training - Cash (Gameplay Currency)$350

+6 Range Range

+4 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$275

Level 3 - Frontline Sniping - Cash (Gameplay Currency)$1,500

+4 Range Range

+5 Damage Damage

6.03 > 5.03 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$775

Level 4 - Spec Ops - Cash (Gameplay Currency)$2,450

+5 Range Range

+6 Damage Damage

5.03 > 2.03 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,591

Level 5 - Black Ops Operation - Cash (Gameplay Currency)$4,250

+6 Range Range

+10 Damage Damage

2.03 > 4.03 Firerate Firerate

+Lead Detection Lead Detection


Sell Price changes to Cash (Gameplay Currency)$3,008

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$350 5 6.03 22 0.83 Cash (Gameplay Currency)$421.69
1 Cash (Gameplay Currency)$475 7 6.03 26 1.17 Cash (Gameplay Currency)$405.98
2 Cash (Gameplay Currency)$825 11 6.03 32 1.82 Cash (Gameplay Currency)$453.3
3 Cash (Gameplay Currency)$2,325 16 5.03 36 3.18 Cash (Gameplay Currency)$731.13
4 Cash (Gameplay Currency)$4,775 22 2.03 41 10.84 Cash (Gameplay Currency)$440.5
5 Cash (Gameplay Currency)$9,025 32 4.03 47 7.94 Cash (Gameplay Currency)$1136.65

1 January 2020 – Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$300
Placement Footprint
{{{Footprint}}}
Sell Price
Cash (Gameplay Currency)$100
Placement Type
Cliff
Damage
Damage5
Damage Type
Single
Firerate
Firerate4.05
Hidden Detection
Hidden DetectionLevel 2+
Range
Range22

Placement Limit
N/A

Upgrades

Level 1 - Cash (Gameplay Currency)$125

+4 Range Range

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$141

Level 2 - Cash (Gameplay Currency)$350

+6 Range Range

+4 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$258

Level 3 - Cash (Gameplay Currency)$1,500

+4 Range Range

+5 Damage Damage

4.05 > 3.55 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$758

Level 4 - Cash (Gameplay Currency)$2,450

+5 Range Range

+6 Damage Damage

3.55 > 2.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,575

Level 5 - Cash (Gameplay Currency)$4,250

+6 Range Range

+10 Damage Damage

2.05 > 1.8 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,991

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$300 5 4.05 22 1.23 Cash (Gameplay Currency)$243.9
1 Cash (Gameplay Currency)$425 7 4.05 26 1.73 Cash (Gameplay Currency)$245.66
2 Cash (Gameplay Currency)$775 11 4.05 32 2.72 Cash (Gameplay Currency)$284.93
3 Cash (Gameplay Currency)$2,275 16 3.53 36 4.51 Cash (Gameplay Currency)$504.43
4 Cash (Gameplay Currency)$4,725 22 2.05 41 10.73 Cash (Gameplay Currency)$440.35
5 Cash (Gameplay Currency)$8,975 32 1.8 47 17.78 Cash (Gameplay Currency)$504.78

MEGA Update (13 October 2019) – 1 January 2020

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$300
Placement Footprint
{{{Footprint}}}
Sell Price
Cash (Gameplay Currency)$100
Placement Type
Cliff
Damage
Damage5
Damage Type
Single
Firerate
Firerate4.05
Hidden Detection
Hidden DetectionLevel 2+
Range
Range22

Placement Limit
N/A

Upgrades

Level 1 - Cash (Gameplay Currency)$125

+4 Range Range

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$141

Level 2 - Cash (Gameplay Currency)$350

+4 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$258

Level 3 - Cash (Gameplay Currency)$1,500

+1 Range Range

+3 Damage Damage

4.05 > 3.55 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$758

Level 4 - Cash (Gameplay Currency)$2,450

+5 Range Range

+5 Damage Damage

3.55 > 2.4 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,575

Level 5 - Cash (Gameplay Currency)$4,250

+6 Range Range

+8 Damage Damage

2.4 > 1.8 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,991

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$300 5 4.05 22 1.23 Cash (Gameplay Currency)$243.9
1 Cash (Gameplay Currency)$425 7 4.05 26 1.73 Cash (Gameplay Currency)$245.66
2 Cash (Gameplay Currency)$775 7 4.05 30 1.73 Cash (Gameplay Currency)$447.98
3 Cash (Gameplay Currency)$2,275 10 3.55 31 2.82 Cash (Gameplay Currency)$806.74
4 Cash (Gameplay Currency)$4,725 15 2.4 36 6.25 Cash (Gameplay Currency)$756
5 Cash (Gameplay Currency)$8,975 23 1.8 42 12.78 Cash (Gameplay Currency)$702.27

14 June 2019 – MEGA Update (13 October 2019)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$300
Placement Footprint
{{{Footprint}}}
Sell Price
Cash (Gameplay Currency)$75
Placement Type
Cliff
Damage
Damage5
Damage Type
Single
Firerate
Firerate4.05
Hidden Detection
Hidden DetectionLevel 2+
Range
Range22

Placement Limit
N/A

Upgrades

Level 1 - Cash (Gameplay Currency)$125

+4 Range Range


Sell Price changes to Cash (Gameplay Currency)$106

Level 2 - Cash (Gameplay Currency)$350

+4 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$193

Level 3 - Cash (Gameplay Currency)$1,500

+1 Range Range

+3 Damage Damage

4.05 > 3.55 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$568

Level 4 - Cash (Gameplay Currency)$2,450

+5 Range Range

+5 Damage Damage

3.55 > 2.4 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,181

Level 5 - Cash (Gameplay Currency)$4,250

+6 Range Range

+8 Damage Damage

2.4 > 1.8 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,243

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$300 5 4.05 22 1.23 Cash (Gameplay Currency)$243.9
1 Cash (Gameplay Currency)$425 5 4.05 26 1.23 Cash (Gameplay Currency)$345.53
2 Cash (Gameplay Currency)$775 5 4.05 30 1.23 Cash (Gameplay Currency)$630.08
3 Cash (Gameplay Currency)$2,275 8 3.55 31 2.25 Cash (Gameplay Currency)$1011.11
4 Cash (Gameplay Currency)$4,725 13 2.4 36 5.42 Cash (Gameplay Currency)$871.77
5 Cash (Gameplay Currency)$8,975 21 1.8 42 11.67 Cash (Gameplay Currency)$769.07


Towers
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed