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GAMEMODE | ![]() |
WAVE STRUCTURE |
Description
PVP Test is a recurring test mode for an upcoming PVP mode. The enemies in PVP Test are based on various modes based on player level, though instead of the goal of surviving to the final wave, players are meant to defeat their opponent by sending enemies at them. If the final wave is beaten, it will repeat indefinitely until one team loses. Wins do not count as triumphs (except for Quests), but losing this mode counts as a loss.
This mode can be played in Casual, which has no added restrictions, and in Ranked, where players from a team can ban up to two towers. This mode has three level based difficulties. The first one is Low Rank, which is based around Casual mode, the second is Mid Rank, which is based on Intermediate and Molten modes and the third is High Rank, that is based on Fallen mode. Which one is started is based on the the player's rank. The player's rank goes up and down with triumphs and loses in Ranked matches.
PVP Test applies multiple restrictions to players. The most noticeable change is the player loadout being reduced to four players. Additionally, all exclusive categories and golden perks are prohibited. Another large change is consumables, as this mode only allows PVP Test exclusive ones.
Every 8 seconds, players receive cash from an economy bonus. The economy bonus could be seen under the tower placement limit. It could be increased by sending enemies to the opponent. Each send increased it by its own value and $20 was added to the bonus after each wave.
Cash is only obtained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gotten is a set amount of cash, which is not always equal to the enemy's health. In solo, the player receives 100% of the cash when an enemy is killed or damaged enough. With each additional player, this decreases by 25%, which means that in a quad, any specific player will only get up to 25% of the cash. This amount is distributed between players based on how much damage they dealt. However, if a player does not deal any damage, they will receive a percentage of the enemy's full cash upon its death or when it was damaged enough, which is 12.5% in duo, 16.7% in trio and 18.75% in quad. If it is a decimal, it gets rounded up or down depending on the decimal value. If it is at least 0.5, it gets rounded up. If it is less than 0.5, it gets rounded down. For example, the Hidden Boss gives $600 when killed in solo,
$450 in duo,
$300 in trio and
$150 in quad between the players that damaged it. Players that did not damage it receive
$75 in duo,
$100 in trio and
$113 in quad.
Rewards
PVP Test does not grant any rewards or badges upon completion. Instead, the end of the match screen will show the reward as 0 EXP.
Enemies
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Normal Wave 1 |
Quick Wave 2 |
Speedy Wave 3 Send |
Slow Wave 4 |
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Normal Boss Wave 7 |
Hidden Wave 9 |
Breaker2 Wave 11 |
Breaker N/A[1] |
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Necromancer Wave 13 |
Skeleton N/A[2] |
Armored Wave 14 |
Hazmat Wave 15 Send |
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Slow Boss Wave 16 |
Hidden Boss Wave 17 |
Enraged Wave 19 |
Breaker4 Wave 23 |
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Breaker3 N/A[3] |
Speedy Boss Wave 24 Send |
Tank Wave 26 Send |
Grave Digger Wave 30 |
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Normal Wave 1 |
Quick Wave 2 |
Speedy Wave 3 Send |
Slow Wave 4 |
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Elite Abnormal Wave 7 |
Hidden Wave 9 |
Breaker2 Wave 10 |
Breaker N/A[1] |
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Enraged Wave 11 |
Armored Wave 11 |
Molten Wave 12 Send |
Reaver Wave 14 |
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Necromancer Wave 14 |
Skeleton N/A[2] |
Molten Hazmat Wave 15 Send |
Living Experiment Wave 16 |
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Hazmat Wave 17 |
Hidden Boss Wave 20 |
Molten Mech Wave 20 |
Molten Necromancer Wave 20 Send |
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Molten Demon N/A[4] |
Molten Golem Wave 22 Send |
Failed Experiment Wave 24 Send |
Slime N/A[5] |
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Breaker4 Wave 26 |
Breaker3 N/A[3] |
Molten Titan Wave 26 Send |
Corpse N/A |
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Patient Zero Wave 30 |
Ghoul N/A[6] |
Giant Boss N/A[6] |
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Abnormal Wave 1 |
Quick Wave 2 |
Heavy Wave 4 |
Fallen Squire Wave 7 |
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Fallen Soul Wave 9 |
Breaker2 Wave 11 |
Breaker N/A[1] |
Fallen Necromancer Wave 13 |
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Fallen Skeleton N/A[7] |
Fallen Wave 14 |
Fallen Hazmat Wave 17 |
Fallen Rusher Wave 19 |
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Possessed Armor Wave 20 |
Fallen Giant Wave 20 |
Fallen Hero Wave 20 Send |
Corrupted Fallen Wave 21 |
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Fallen Tank Wave 22 Send |
Breaker4 Wave 23 |
Breaker3 N/A[3] |
Fallen Shield Wave 24 Send |
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Fallen Guardian Wave 26 Send |
Fallen King Wave 30 |
Necrotic Skeleton N/A[8] |
Sends
Only up to ten enemy groups could be in the enemy queue.
The number of enemies that were sent would be increased through the waves. The ones listed are the lowest and highest. For the changes, see the send changes table below this one.
Enemy Group | Wave Unlock | Send Cost | Economy Bonus | Send Number | Spawn Timer | Stat Changes |
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Normal | 2 | ![]() |
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3-9 | 1.2 | None |
Speedy | 3 | ![]() |
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2-6 | 1.2 | None |
Slow | 5 | ![]() |
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3-8 | 1.2 | None |
Hidden | 8 | ![]() |
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2-8 | 0.8 | None |
Breaker2 | 10 | ![]() |
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2-7 | 1.2 | None |
Enraged | 12 | ![]() |
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2-8 | 1 | None |
Hazmat | 15 | ![]() |
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2-6 | 1 | None |
Necromancer | 18 | ![]() |
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1-2 | 1.5 | 500 Health |
Hidden Boss | 20 | ![]() |
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1-2 | 3 | 600 Health |
Slow Boss | 22 | ![]() |
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1-2 | 3 | 2,500 Health |
Speedy Boss | 24 | ![]() |
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1-2 | 4 | 1,800 Health |
Tank | 26 | ![]() |
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1-2 | 5 | 4,000 Health |
Enemy Group | Wave Unlock | Send Cost | Economy Bonus | Send Number | Spawn Timer | Stat Changes |
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Normal | 2 | ![]() |
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3-9 | 1.2 | None |
Speedy | 3 | ![]() |
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2-6 | 1 | None |
Slow | 5 | ![]() |
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3-8 | 1.2 | None |
Hidden | 8 | ![]() |
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2-7 | 0.8 | None |
Elite Abnormal | 10 | ![]() |
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1-5 | 2 | 120 Health |
Molten | 12 | ![]() |
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1-7 | 1.2 | None |
Molten Hazmat | 15 | ![]() |
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1-5 | 1.4 | None |
Reaver | 18 | ![]() |
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1-5 | 1.75 | 1,000 Health |
Molten Necromancer | 20 | ![]() |
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1-3 | 2.5 | 2,000 Health |
Molten Golem | 22 | ![]() |
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1 | 3 | 3,000 Health |
Failed Experiment | 24 | ![]() |
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1-2 | 5 | 5,000 Health |
Molten Titan | 26 | ![]() |
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1-2 | 7 | 6,000 Health, Health Regen |
Enemy Group | Wave Unlock | Send Cost | Economy Bonus | Send Number | Spawn Timer | Stat Changes |
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Abnormal | 2 | ![]() |
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3-9 | 1.2 | None |
Quick | 3 | ![]() |
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2-6 | 1 | None |
Heavy | 5 | ![]() |
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3-8 | 1.2 | None |
Fallen Soul | 9 | ![]() |
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1-5 | 0.8 | None |
Fallen Hazmat | 11 | ![]() |
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1-5 | 1.4 | None |
Fallen | 13 | ![]() |
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1-5 | 1.7 | None |
Fallen Necromancer | 15 | ![]() |
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1-3 | 2 | None |
Possessed Armor | 18 | ![]() |
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2-5 | 3 | None |
Fallen Hero | 20 | ![]() |
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1-3 | 3 | None |
Fallen Tank | 22 | ![]() |
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1-2 | 3 | None |
Fallen Shield | 24 | ![]() |
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2 | 4.5 | None |
Fallen Guardian | 26 | ![]() |
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1-2 | 7.5 | None |
Wave Structure
The waves in PVP Test mode follow these timings:
Waves | Wave Timer |
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1-30 | 0:45 |
31 | ∞ |
Bolded names indicate an enemy type's debut.
Once the final wave ends, Wave 31 will start, which is Wave 30 repeated infinitely until one team loses.
Trivia
- It was possible to infinitely delay Wave 7 and Wave 16 by sending enemies, due to the waves not ending until all enemies, including summoned ones, disappeared from the map.
- In the first PVP Test, the Tank could be seen in the send menu, but could not be sent because it was only available starting from Wave 26, while the first PVP Test only had 25 waves.
- Red Team has an inherent advantage against Blue Team as it has less priority, meaning Blue always gets its base health deducted first if two enemies were to enter both bases simultaneously.
Update History
- 18 May 2024 - v1.22.0
- PVP Test added.
- Bug: Multiple bugs caused by the game thinking the match is a duo.
- Placement limit is 30 instead of 40.
- Cash given from enemies is 75% instead of 100%.
- Starting cash is
$400 instead of
$500.
- Bug: When one team kills an enemy, the opponent will receive shared cash from it.
- Bug: Summoned enemies spawn on both paths.
- Bug: Units will attack units from the other team.
- Bug: Towers can apply buffs to both towers from their team and from the opponent.
- Bug: If a tower has an opponent's tower in their range, it will stop attacking enemies.
- Bug: It is not possible to cancel sending out an enemy.
- Bug: Players will see boss bars of every boss enemy instead of just the ones on their side.
- Bug: Tank is a sendable enemy unlockable at an unreachable wave, with all its stats being 0.
- Bug: Enemy send cooldown is applied for every player, not just the one that sent the enemy.
- Bug: Kills from the opponent count towards the Kill ENEMY! quests.
- Bug: It is possible to play with more than one player on each team.
- Bug: Triumphs count towards non-map specific mode triumps Quests and Mission Quests.
- Bug: Sent enemies prevent the wave from finishing.
- Bug: When a player disconnects in the match and rejoins, they are unable to send enemies.
- 20 May 2024 - v1.22.1a
- PVP Test removed.
- 29 May 2024 - v1.23.4
- PVP Test readded.
- Removed infinite timers on boss waves.
- Players now spawn on proper sides depending on their team.
- Starting increased from
$500 to
$600.
- There is no longer a break between waves.
- Economy bonus is now granted every 10 seconds instead of 30 seconds.
- Max number of enemy send groups increased from 7 to 10.
- Player leaderboards are now colored based on the player's team.
- Updated enemy sending stats.
- Updated wave structure.
- PVP Test is now 30 waves long.
- Bug: Starting cash can sometimes be
$800 instead of
$700, for both or only one player.
- Bug: Wave 30 does not have an infinite timer.
- Bugfix: Enemy send cooldown is no longer applied to every player.
- Bugfix: Enemies no longer summon enemies on both paths.
- Bugfix: Sent enemies no longer prevent the wave from finishing.
- Bugfix: Tank is now sendable and has proper stats.
- 31 May 2024 - v1.23.5
- Added 2v2.
- Bug: Being in a party with someone and choosing 2v2 does not always put you both in the same team.
- Bug: Restarting applies the economy bonus again.
- Bug: Enemies sent before a match is restarted do not get removed upon restart.
- Bug: Enemies sent before a match is restarted have a chance to follow the path from the previous match.
- Bugfix: Opponent's kills no longer give shared cash to the other team.
- Bugfix: Cash given from enemies is now based on the team's player count.
- 1 June 2024
- Bug: PVP Test is still active, with the timer displaying negative time.
- 2 June 2024 - v1.23.5a
- PVP Test removed.
- Bugfix: PVP Test is no longer active.
- 21 June 2024 - v1.25.0
- PVP Test readded.
- Updated enemy sending stats.
- Bugfix: PVP Test timer will no longer display negative time, now it will disappear after reaching zero.
- 24 June 2024 - v1.25.1
- PVP Test removed.
- 19 July 2024 - v1.26.0
- PVP Test readded.
- Updated icons for tower and enemy loadouts.
- Tower loadout is now set to 4.
- Now has a selection of 11 maps instead of a single map with multiple variants.
- Send cooldown removed from enemies.
- Bug: In maps where both teams share a path, units can collide with each other.
- Bug: In maps where both teams share a path, the Trapper can kill or destroy units with its traps.
- Bug: When a player disconnects in the match and rejoins, the enemy loadout icon gets changed to tower loadout icon.
- Bugfix: Towers can no longer apply buffs to the opponent's towers.
- Bugfix: Sent out enemies now can be cancelled.
- 23 July 2024 - v1.26.2
- PVP Test removed.
- 9 April 2025 - v1.60.0
- PVP Test re-added.
- Updated wave structure, now is three different modes based on player ranks. This can put players in Low, Mid and High Rank wave structures.
- Added two different modes, casual and ranked.
- Casual plays like PVP Test used to.
- Ranked allows players to ban up to two towers per team.
- Game will now wait for all players to load in before a match can be started.
- Final wave is now infinite and once all enemies spawned it repeats itself.
- Golden perks and exclusive category towers can no longer be used.
- Infinite waves now end once a team kills all enemies from the wave.
- Economy bonus time decreased from 10 to 8 seconds.
- Enemy send statistics changed.
- Now allows the usage of consumables, but only PVP Test exclusive consumables. Such consumables have infinite uses, but have a usage cost.
- Slightly updated UI, including spawn menus.
- Towers on the triumph screen replaced with players from the winning team.
- Added the ability to view the map from a bird-eye view.
- Bugfix: Players in the same Party will now always be in the same team, as long as the selected player count allows for that.
- Bugfix: Units will no longer attempt to kill units from the opposite team.
- Bugfix: Boss health bars no longer appear for every player.
- Bugfix: Triumphing PVP Test no longer counts as triumphing any mode.
- Bugfix: Towers no longer break when they have a tower from the opponent's team in their range.
- Bugfix: Final wave is now infinite.
Notes
- ↑ 1.0 1.1 1.2 Does not appear naturally, can only be spawned by the Breaker2.
- ↑ 2.0 2.1 Does not appear naturally, can only be spawned by the Necromancer.
- ↑ 3.0 3.1 3.2 Does not appear naturally, can only be spawned by the Breaker4.
- ↑ Does not appear naturally, it can only be spawned by the Molten Necromancer.
- ↑ Does not appear naturally, can only be spawned by the Failed Experiment and Patient Zero.
- ↑ 6.0 6.1 Does not appear naturally, it can only be spawned by Patient Zero.
- ↑ Does not appear naturally, can only be summoned by the Fallen Necromancer.
- ↑ Does not appear naturally, it can only be spawned by the Fallen King.
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Gamemodes | |
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Regular | Easy Mode • Casual Mode • Intermediate Mode • Molten Mode • Fallen Mode (Hidden Wave) • Hardcore Mode |
Special Maps | Sandbox Mode • Polluted Wasteland II • Badlands II • Pizza Party |
Sandbox Only | Legacy Molten Mode • Golden Mode • Legacy Fallen Mode |
Other | Tutorial • PVP Test |
Removed | Versus • Pre-MEGA Modes • Legacy Hidden Wave |
Waves | |
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Regular | Easy Mode • Casual Mode • Intermediate Mode • Molten Mode • Fallen Mode • Hardcore Mode |
Sandbox Only | Golden Mode |
Special Maps | Polluted Wasteland II • Pizza Party |
Removed | Pre-MEGA Modes • PVP Test |
Rewards | |
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Regular | Easy Mode • Casual Mode • Intermediate Mode • Molten Mode • Fallen Mode • Hardcore Mode |
Special Maps | Polluted Wasteland II • Badlands II • Pizza Party |