Description
v1.6.0 is the forty-sixth update to be released on Tower Defense Simulator, on the 21st of December 2022. This update is notable for adding the Violent Night Event to the game.
This update was also given the name Violent Night Update, as it added the Violent Night Event.
This version encompasses twelve updates, the main v1.6.0 update (released 21 December 2022) and eleven minor updates, the v1.6.0a (released 21 December 2022), v1.6.0b (released 24 December 2022), v1.6.0c (released 1 January 2023), v1.6.0d (released 2 January 2023), v1.6.0e (released 6 January 2023), v1.6.0f (released 9 January 2023), v1.6.0g (released 10 January 2023), v1.6.0h (released 13 January 2023), v1.6.0i (released 15 January 2023), v1.6.0j (released 23 January 2023) and v1.6.0k (released 28 January 2023).
Additions
Towers
Enemies
- Multiple enemies were added as part of the Violent Night Event.
- Basic Elf
- Speedy Elf
- Gingerbread
- Snowman
- Snow Golem
- Tough Cookie
- Ripped Elf
- Present3
- Present2
- Present
- Sleigh
- Cookie Guard
- Evil Elf
- Bomber Elf
- Builder Elf
- Toy Soldier
- Gatekeeper
- Papa Bread
- Mecha-claus
Maps
- Cold Ambush (Violent Night Event)
- Meltdown (Survival)
Skincrates
- New skin for the Basic Skincrate
- Skin:
- Demoman: Military
- Skin:
Seasons
- Violent Night Season
- Rewards:
- Rank 1 - Holiday Scout & Golden Scout
- Rank 2 - Holiday Soldier & Golden Soldier
- Rank 3 - Holiday Shotgunner
- Rank 4 - Holiday Crook Boss & Golden Crook Boss
- Rank 5 - Holiday Cowboy & Golden Cowboy
- Rank 6 - Holiday Minigunner & Golden Minigunner
- Rank 7 - Holiday Commander
- Rank 8 - Holiday Engineer
- Rewards:
Miscellaneous
- Violent Night Event
Candy Canes currency
- Unit Spawn Timer
- Tower Counter
- New Lobby
- New Intermission Lobby
- In v1.6.0b
- In v1.6.0f
- Tower Highlights
- In v1.6.0k
- Flairs
- Content Creator Flair
- Contributor Flair
- QA Tester Flair
- Moderator Flair
- Administrator Flair
- Community Manager Flair
- Developer Flair
- Owner Flair
- Disable Flair setting
- Disable Nametags setting
Removals
- Global Queue
- Philips x TDS Season
- All rewards are now unobtainable
- Victory, Triumph and Loss Counters
Changes & Bugfixes
Towers
- Firerate increased for units due to Firerate Bug getting more severe for units.
- Level requirements removed for the Commander, Minigunner, Electroshocker and Ranger.
- Units no longer spawn in a global queue as it has been removed.
- Engineer buffed.
- Base
- Firerate decreased from 2.008 to 1.508.
- Sentry firerate increased from 0.508 to 0.53.
- Level 1
- Cost decreased from
$350 to
$250.
- Cost decreased from
- Level 3
- Firerate changed from 2.008 > 1.808 to 1.508 > 1.258.
- Rifle Sentry firerate increased from 0.258 to 0.28.
- Level 4
- Firerate changed from 1.808 > 1.008 to 1.258 > 1.008.
- Level 5
- Minigun Sentry firerate increased from 0.168 to 0.19.
- Level 6
- War Machine Sentry firerate increased from 0.128 to 0.15.
- Base
- Demoman buffed.
- Base
- Cost decreased from
$450 to
$300.
- Firerate decreased from 3.008 to 2.508.
- Explosion range increased from 1.5 to 2.5.
- Damage increased from 2 to 3.
- Cost decreased from
- Level 1
- Cost increased from
$100 to
$150.
- Firerate changed from 3.008 to 2.508 > 2.008.
- Renamed from Further Throwing to Stronger Throw.
- Cost increased from
- Level 2
- Cost increased from
$400 to
$525.
- Range decreased from +2 to +0.
- Explosion range changed from 1.5 to 2.5 > 3.25.
- Cost increased from
- Level 3
- Cost increased from
$1,000 to
$1,500.
- Damage increased from +2 to +6.
- Firerate changed from 3.008 > 2.008 to 2.008 > 1.508.
- Cost increased from
- Level 4
- Cost increased from
$3,500 to
$6,000.
- Damage increased from +13 to +16.
- Range increased from +2 to +4.
- Firerate changed from 2.008 > 1.808 to 1.508 > 1.208.
- Explosion range changed from 1.5 > 3 to 3.25 > 4.
- Cost increased from
- Base
- Ranger buffed.
- Base
- Damage increased from 40 to 60.
- Level 1
- Firerate changed from 5.008 to 5.008 > 4.508.
- Level 2
- Cost increased from
$1,500 to
$1,800.
- Damage increased from +25 to +40.
- Cost increased from
- Level 3
- Damage increased from +60 to +65.
- Level 4
- Cost increased from
$10,500 to
$11,500.
- Damage decreased from +80 to +65.
- Firerate changed from 5.008 > 4.008 to 4.508 > 4.008.
- Cost increased from
- Level 5
- Cost decreased from
$25,000 to
$22,500.
- Damage increased from +90 to +220.
- Cost decreased from
- Base
- Accelerator rebalanced.
- Base
- Damage decreased from 10 to 8.
- Range increased from 12 to 13.
- Burst Time increased from 4 to 6.
- Charge-Up decreased from 4 to 3.
- Level 2
- Burst Time changed from 4 > 6.5 to 6 > 8.5.
- Level 3
- Damage increased from +6 to +7.
- Level 5
- Cost increased from
$25,000 to
$30,000.
- Damage increased from +9 to +20.
- Range decreased from +2 to +1.
- Tick changed from 0.108 > 0.058 to 0.108.
- Burst Time changed from 6.5 > 12 to 8.5 > 12.
- Charge-Up changed from 4 > 2 to 3 > 2.
- Cost increased from
- Base
- Military Base changed.
- Spawnrate now resets when the Military Base is upgraded to a Level that spawns a different unit.
- Humvee spawnrate now starts at 20 seconds when Military Base is first placed down, which after spawning changes to 60 seconds.
- Statistical changes:
- Level 3
- Firerate increased from 0.208 to 0.23.
- Level 4
- Firerate increased from 0.208 to 0.23.
- Level 5
- Firerate increased from 0.208 to 0.23.
- Level 3
- Crook Boss buffed.
- Spawnrate now resets when the Crook Boss is upgraded to a Level that spawns a different unit.
- Statistical changes:
- Level 2
- Body Guard firerate increased from 1.008 to 1.03.
- Body Guard spawnrate decreased from 60 to 45.
- Level 3
- Body Guards 1 firerate increased from 0.508 to 0.53.
- Body Guards 1 spawnrate decreased from 60 to 45.
- Level 4
- Body Guards 2 firerate increased from 0.208 to 0.23.
- Body Guards 2 spawnrate decreased from 60 to 45.
- Level 2
- Golden Crook Boss changed.
- Spawnrate now resets when the Golden Crook Boss is upgraded to a Level that spawns a different unit.
- Statistical changes:
- Level 2
- Golden Body Guard firerate increased from 0.608 to 0.63.
- Level 3
- Golden Body Guards 1 firerate increased from 0.308 to 0.33.
- Level 4
- Golden Body Guards 2 firerate increased from 0.158 to 0.18.
- Level 2
- Mecha Base firerate changed.
- Spawnrate now resets when the Mecha Base is upgraded to a Level that spawns a different unit.
- Statistical changes:
- Base
- Firerate decreased from 0.208 to 0.23.
- Starting spawnrate increased from 5 to 10.
- Level 2
- Firerate increased from 0.158 to 0.18.
- Level 3.
- Firerate decreased from 0.088 to 0.11.
- Level 4
- Firerate decreased from 0.058 to 0.08.
- Level 5
- Firerate decreased from 0.058 to 0.08.
- Base
- Monster firerate decreased from 0.608 to 0.63 due to the Firerate Bug getting more severe.
- Engineer gamepass cost decreased from
4,000 to
3,000
- Cowboy gamepass cost decreased from
450 to
350
- VIP gamepass cost decreased from
400 to
300
- Warden gamepass cost decreased from
800 to
650
- Crook Boss gamepass cost decreased from
400 to
300
- Turret gamepass cost decreased from
800 to
600
- In v1.6.0d:
- Fixed Warden using Gladiator's description.
- Fixed Warden placement cost being listed as
$300 in the inventory.
- Fixed Warden having a cost of
350.
- In v1.6.0e due to the Christmas 2022 Sale ending:
- Engineer gamepass cost increased from
3,000 to
4,000
- Cowboy gamepass cost increased from
350 to
450
- VIP gamepass cost increased from
300 to
400
- Warden gamepass cost increased from
650 to
800
- Crook Boss gamepass cost increased from
300 to
400
- Turret gamepass cost increased from
600 to
800
- In v1.6.0f:
- Firerate Bug is now less severe for units.
- Military Base firerate decreased.
- Level 3
- Firerate decreased from 0.23 to 0.208.
- Level 4
- Firerate decreased from 0.23 to 0.208.
- Level 5
- Firerate decreased from 0.23 to 0.208.
- Level 3
- Crook Boss unit firerate changed.
- Level 2
- Body Guard firerate decreased from 1.03 to 1.008.
- Level 3
- Body Guards 1 firerate decreased from 0.53 to 0.508.
- Level 4
- Body Guards 2 firerate decreased from 0.23 to 0.208.
- Level 2
- Golden Crook Boss unit firerate changed.
- Level 2
- Golden Body Guard firerate increased from 0.63 to 0.608.
- Level 3
- Golden Body Guards 1 firerate increased from 0.33 to 0.308.
- Level 4
- Golden Body Guards 2 firerate increased from 0.18 to 0.158.
- Level 2
- Engineer unit firerate changed.
- Level 0
- Sentry firerate decreased from 0.53 to 0.508.
- Level 3
- Rifle Sentry firerate decreased from 0.28 to 0.258.
- Level 5
- Minigun Sentry firerate decreased from 0.19 to 0.168.
- Level 6
- War Machine Sentry firerate decreased from 0.15 to 0.128.
- Level 0
- Elf Camp firerate changed.
- Level 2
- Snowball Elf firerate decreased from 3.03 to 3.008.
- Level 4
- Guardian Elf firerate decreased from 0.53 to 0.508.
- Cannoneer Elf firerate decreased from 0.53 to 0.508.
- Level 5
- Ripped Elf firerate decreased from 4.03 to 4.008.
- Gunner Elf firerate decreased from 0.23 to 0.208.
- Gift Bomber firerate decreased from 2.03 to 2.008.
- Level 2
- Mecha Base firerate chaned.
- Base
- Firerate decreased from 0.23 to 0.208.
- Level 2
- Firerate increased from 0.18 to 0.158.
- Level 3.
- Firerate decreased from 0.11 to 0.088.
- Level 4
- Firerate decreased from 0.08 to 0.058.
- Level 5
- Firerate decreased from 0.08 to 0.058.
- Base
- Monster firerate decreased from 0.63 to 0.608 due to the Firerate Bug getting less severe.
Maps
- Cataclysm changed.
- Map remade.
- Now has the Enemies Beta modifier active.
- Difficulty changed from Hard to Normal
- Winter Bridges changed.
- Map remade.
- Now has the Enemies Beta modifier active.
- Winter Stronghold changed.
- Map remade.
- Now has the Enemies Beta modifier active.
- Now has the All Paths modifier active.
- Crossroads changed.
- Map remade.
- Now has the Enemies Beta modifier active.
- Difficulty changed from Easy to Normal
- Iceville changed.
- Map remade.
- Now has the Enemies Beta modifier active.
- Difficulty changed from Hard to Easy
- Forest Camp changed.
- Map remade.
- Now has the Enemies Beta modifier active.
- In v1.6.0f:
- Fixed cliffs not being highlighted in Cold Ambush, Meltdown, Winter Stronghold, Winter Bridges, Autumn Falling, Crossroads, Iceville and Forest Camp.
Skincrates
- Basic Skincrate can no longer give duplicate skins after every skin has been unlocked.
- Toy Skincrate can no longer give duplicate skins after every skin has been unlocked.
- Toy Skincrate skins now appear in the daily store.
- Deluxe Skincrate skins now appear in the daily store.
- Golden Skincrate skins now appear in the daily store.
- Skin rarity now affects how likely you are to get a skin from a skincrate.
- You can now view skins from a skincrate, which skins you unlocked, which you can unlock and the chance of you unlocking a skin.
- The five main skincrates now appear in the daily skincrate store.
- All the five main skincrates can still be bought in the skincrate section of your inventory, even if they do not appear in the daily skincrate store.
- Skin rarity added to all skins.
- Skin rarity changed for Basic Skincrate skins and Premium Skincrate skins.
- Basic Skincrate:
- Premium Skincrate:
- Cold Soldier Soldier skin rarity changed from Common to Uncommon.
- Pirate Commando skin rarity changed from Rare to Common.
- Classic Military Base skin rarity changed from Common to Rare.
- Checker Crook Boss skin rarity changed from Uncommon to Common.
- Hazmat Pyromancer skin rarity changed from Rare to Common.
- Acidic Pyromancer skin rarity changed from Common to Uncommon.
- Dark Matter Rocketeer skin rarity changed from Legendary to Rare.
- Dark Matter Ranger skin rarity changed from Legendary to Rare.
- Deep Freeze Freezer skin rarity changed from Uncommon to Common.
- Bandit Cowboy skin rarity changed from Uncommon to Rare.
- Redemption Cowboy skin rarity changed from Legendary to Rare.
- Galactic Commander skin rarity changed from Rare to Uncommon.
- Partisan Ranger skin rarity changed from Common to Uncommon.
- XR300 Turret skin rarity changed from Uncommon to Rare.
- Hazmat Minigunner skin rarity changed from Rare to Common.
- Hazmat Militant skin rarity changed from Rare to Common.
- Hazmat Electroshocker skin rarity changed from Rare to Common.
- Slugger Gladiator skin rarity changed from Rare to Legendary.
- Kasodus Cowboy skin rarity changed from Common to Uncommon.
- Skin cost in the daily skin store changed for Basic Skincrate skins and Premium Skincrate skins.
- Basic Skincrate:
- Rare skin cost in the daily skin store decreased from
2,500 to
2,000.
- Rare skin cost in the daily skin store decreased from
- Premium Skincrate:
- Common skin cost in the daily skin store decreased from
125 to
115.
- Uncommon skin cost in the daily skin store decreased from
150 to
135.
- Rare skin cost in the daily skin store decreased from
250 to
160.
- Legendary skin cost in the daily skin store decreased from
400 to
250.
- Common skin cost in the daily skin store decreased from
- Basic Skincrate:
- All Season of Love skins added to the Valentine Skincrate.
- Skins:
- Scout: Valentines
- Soldier: Valentines
- Militant: Chocolatier
- Crook Boss: Cupid
- Cowboy: Valentines
- Accelerator: Cupid
- Skins:
- In v1.6.0h:
- Fixed Common Toy Skincrate skins selling an "I love builderman!!!" t-shirt for
10 in the daily store instead of the skin being sold for
4,000.
- In v1.6.0j:
- Skin rarity changed for some skins.
- Fixed not being able to open event skincrates.
- Fixed event skincrates having a cost of
0 in the inventory.
Emotes
- Emotes no longer play their music when chosen in the inventory.
- Garry's Dance is now given out for free to new players.
- In v1.6.0c:
- Firework emote is now purchasable for
200.
- In v1.6.0e:
- Firework emote gamepass taken offsale.
Miscellaneous
- Matchmaking now has a solo option for VIP servers.
- Fifth tower slot Level requirement increased from Level 10 to Level 15.
- Added intermission music to the Intermission Lobby.
- Inventory is now available in the Intermission Lobby.
- You cannot access skincrates there, only towers and emotes.
- New game UI.
- New inventory UI.
- New store UI.
- New main menu UI.
- New level bar UI.
- New base health bar UI.
- New tower hotbar UI.
- Moved to inventory.
- Daily skin store changed.
- Skin count increased from two to three.
- New daily skin store logic.
- Now includes Toy Skincrate, Deluxe Skincrate and Golden Skincrate skins.
- Emote store changed, now it shows four emotes that change every day, instead of all of them being sold at once.
- Fixed daily skin store skins not resetting.
- Fixed Matchmaking.
- In v1.6.0a:
- Disabled tower icon animations to reduce lag.
- In v1.6.0c:
- All maps have the Fireworks modifier active to celebrate New Year's Day.
- In v1.6.0d:
- Fireworks modifier is no longer active on all maps.
- In v1.6.0f:
- Updated blue range ring appearance.
- Fixed enemies and units sometimes getting stuck on paths.
- Fixed UI scaling in the intermission lobby.
- In v1.6.0g:
- Fixed blue range ring not turning red when you try to place a tower on a spot where it cannot be placed.
- In v1.6.0i:
- Violent Night Season ended.
- Any unclaimed rewards can still be claimed.
- In v1.6.0j:
- Tower hotbar UI now appears on the side of your screen in the lobby.
- Tower icons now use static animations.
- Improved mobile UI scaling for the store, inventory, tower selection, gamepasses tab and intermission lobby.
- Fixed exclusive section of the tower inventory sometimes not appearing.
- Fixed multiple intermission lobby bugs.
- Daily Skincrate Store now uses models of the skincrates instead of icons.
- In v1.6.0k
- Changed the appearance of the Default Nametag and Rainbow Nametag.
Official Update Trailer
Gallery
Official Update Log
NOTE: Not everything here will be accurate as this is transcribed from the game's in-game update log. Several things may be incorrect and there may be things that are missing.
v1.6.0
- 🎄 Violent Night Event (!)
- 24 new waves!
- Use matchmaking statue at spawn to play!
- ⛺ Elf Camp (TOWER!)
- Spawn an army of elves to defend your base!
- Earn by beating the Holiday event or buy the gamepass
- 🖥️ New shop & Inventory UI!
- New daily skins logic
- New daily emotes logic
- Improved UI for mobile users
- New hotbar
- Moved towers hotbar to inventory
- Inventory is now accessible from the intermission lobby
- Updated game UI to reflect new changes to lobby UI (hotbar, HP bar, ect)
- 📅 Violent Night Season (!)
- Holiday Scout
- Holiday Soldier
- Holiday Shotgunner
- Holiday Cowboy
- Holiday Minigunner
- Holiday Commander
- Holiday Engineer
- 🗺️ New Maps!
- Cataclysm (Remake)
- Winter Bridges (Remake)
- Winter Stronghold (Remake)
- Iceville (Remake)
- Crossroads (Remake)
- Forest Camp (Remake)
- Meltdown (NEW!)
- ⏲️ Unit Spawn Timer (!)
- Summoner towers will now display unit spawn time
- 🎀 Xmas Lobby + Intermission Lobby
- 🎶 New Music!
- 🔧 Fixed Matchmaking
- 🍪 Cookie Scout Skin
- 💻 Enabled Solo Matchmaking for V.I.P Servers
- 🔢 Added "Units Placed" Counter
- 🛠️ Tower Changes
- Buffed Demoman
- Buffed Ranger
- Buffed Engineer
- Rebalanced Accelerator
- 🏷️ Reduced Daily Skin Prices
- 📦 Fixed Skin Crates
- Removed ◆︎⬧︎⧫︎⬧︎⌧︎⌧︎ ⌘︎♋︎❖︎⧫︎