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V1.6.0

Description

v1.6.0 is the forty-sixth update to be released on Tower Defense Simulator, on the 21st of December 2022. This update is notable for adding the Violent Night Event to the game.

This update was also given the name Violent Night Update, as it added the Violent Night Event.

This version encompasses twelve updates, the main v1.6.0 update (released 21 December 2022) and eleven minor updates, the v1.6.0a (released 21 December 2022), v1.6.0b (released 24 December 2022), v1.6.0c (released 1 January 2023), v1.6.0d (released 2 January 2023), v1.6.0e (released 6 January 2023), v1.6.0f (released 9 January 2023), v1.6.0g (released 10 January 2023), v1.6.0h (released 13 January 2023), v1.6.0i (released 15 January 2023), v1.6.0j (released 23 January 2023) and v1.6.0k (released 28 January 2023).

Additions

Towers

Enemies

Multiple enemies were added as part of the Violent Night Event.

Maps

Skincrates

Seasons

Miscellaneous

  • Violent Night Event
  • Candy CaneCandy Canes currency
  • Unit Spawn Timer
  • Tower Counter
  • New Lobby
  • New Intermission Lobby
In v1.6.0b
  • New Code: M3RRY2022TDS
In v1.6.0f
  • Tower Highlights
In v1.6.0k
  • Flairs
    • Content Creator Flair
    • Contributor Flair
    • QA Tester Flair
    • Moderator Flair
    • Administrator Flair
    • Community Manager Flair
    • Developer Flair
    • Owner Flair
  • Disable Flair setting
  • Disable Nametags setting

Removals

  • Global Queue
  • Philips x TDS Season
    • All rewards are now unobtainable
  • Victory, Triumph and Loss Counters

Changes & Bugfixes

Towers

  • Firerate increased for units due to Firerate Bug getting more severe for units.
  • Level requirements removed for the Commander, Minigunner, Electroshocker and Ranger.
  • Units no longer spawn in a global queue as it has been removed.
  • Engineer buffed.
    • Base
      • Firerate decreased from 2.008 to 1.508.
      • Sentry firerate increased from 0.508 to 0.53.
    • Level 1
      • Cost decreased from Cash (Gameplay Currency)$350 to Cash (Gameplay Currency)$250.
    • Level 3
      • Firerate changed from 2.008 > 1.808 to 1.508 > 1.258.
      • Rifle Sentry firerate increased from 0.258 to 0.28.
    • Level 4
      • Firerate changed from 1.808 > 1.008 to 1.258 > 1.008.
    • Level 5
    • Level 6
  • Demoman buffed.
    • Base
      • Cost decreased from Cash (Gameplay Currency)$450 to Cash (Gameplay Currency)$300.
      • Firerate decreased from 3.008 to 2.508.
      • Explosion range increased from 1.5 to 2.5.
      • Damage increased from 2 to 3.
    • Level 1
      • Cost increased from Cash (Gameplay Currency)$100 to Cash (Gameplay Currency)$150.
      • Firerate changed from 3.008 to 2.508 > 2.008.
      • Renamed from Further Throwing to Stronger Throw.
    • Level 2
      • Cost increased from Cash (Gameplay Currency)$400 to Cash (Gameplay Currency)$525.
      • Range decreased from +2 to +0.
      • Explosion range changed from 1.5 to 2.5 > 3.25.
    • Level 3
      • Cost increased from Cash (Gameplay Currency)$1,000 to Cash (Gameplay Currency)$1,500.
      • Damage increased from +2 to +6.
      • Firerate changed from 3.008 > 2.008 to 2.008 > 1.508.
    • Level 4
      • Cost increased from Cash (Gameplay Currency)$3,500 to Cash (Gameplay Currency)$6,000.
      • Damage increased from +13 to +16.
      • Range increased from +2 to +4.
      • Firerate changed from 2.008 > 1.808 to 1.508 > 1.208.
      • Explosion range changed from 1.5 > 3 to 3.25 > 4.
  • Ranger buffed.
    • Base
      • Damage increased from 40 to 60.
    • Level 1
      • Firerate changed from 5.008 to 5.008 > 4.508.
    • Level 2
      • Cost increased from Cash (Gameplay Currency)$1,500 to Cash (Gameplay Currency)$1,800.
      • Damage increased from +25 to +40.
    • Level 3
      • Damage increased from +60 to +65.
    • Level 4
      • Cost increased from Cash (Gameplay Currency)$10,500 to Cash (Gameplay Currency)$11,500.
      • Damage decreased from +80 to +65.
      • Firerate changed from 5.008 > 4.008 to 4.508 > 4.008.
    • Level 5
      • Cost decreased from Cash (Gameplay Currency)$25,000 to Cash (Gameplay Currency)$22,500.
      • Damage increased from +90 to +220.
  • Accelerator rebalanced.
    • Base
      • Damage decreased from 10 to 8.
      • Range increased from 12 to 13.
      • Burst Time increased from 4 to 6.
      • Charge-Up decreased from 4 to 3.
    • Level 2
      • Burst Time changed from 4 > 6.5 to 6 > 8.5.
    • Level 3
      • Damage increased from +6 to +7.
    • Level 5
      • Cost increased from Cash (Gameplay Currency)$25,000 to Cash (Gameplay Currency)$30,000.
      • Damage increased from +9 to +20.
      • Range decreased from +2 to +1.
      • Tick changed from 0.108 > 0.058 to 0.108.
      • Burst Time changed from 6.5 > 12 to 8.5 > 12.
      • Charge-Up changed from 4 > 2 to 3 > 2.
  • Military Base changed.
    • Spawnrate now resets when the Military Base is upgraded to a Level that spawns a different unit.
    • Humvee spawnrate now starts at 20 seconds when Military Base is first placed down, which after spawning changes to 60 seconds.
    • Statistical changes:
      • Level 3
        • Firerate increased from 0.208 to 0.23.
      • Level 4
        • Firerate increased from 0.208 to 0.23.
      • Level 5
        • Firerate increased from 0.208 to 0.23.
  • Crook Boss buffed.
    • Spawnrate now resets when the Crook Boss is upgraded to a Level that spawns a different unit.
    • Statistical changes:
  • Golden Crook Boss changed.
  • Mecha Base firerate changed.
    • Spawnrate now resets when the Mecha Base is upgraded to a Level that spawns a different unit.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.208 to 0.23.
        • Starting spawnrate increased from 5 to 10.
      • Level 2
        • Firerate increased from 0.158 to 0.18.
      • Level 3.
        • Firerate decreased from 0.088 to 0.11.
      • Level 4
        • Firerate decreased from 0.058 to 0.08.
      • Level 5
        • Firerate decreased from 0.058 to 0.08.
  • Monster firerate decreased from 0.608 to 0.63 due to the Firerate Bug getting more severe.
  • Engineer gamepass cost decreased from Robux 4,000 to Robux 3,000
  • Cowboy gamepass cost decreased from Robux 450 to Robux 350
  • VIP gamepass cost decreased from Robux 400 to Robux 300
  • Warden gamepass cost decreased from Robux 800 to Robux 650
  • Crook Boss gamepass cost decreased from Robux 400 to Robux 300
  • Turret gamepass cost decreased from Robux 800 to Robux 600


In v1.6.0d:
  • Fixed Warden using Gladiator's description.
  • Fixed Warden placement cost being listed as Cash (Gameplay Currency)$300 in the inventory.
  • Fixed Warden having a cost of Coin 350.
In v1.6.0e due to the Christmas 2022 Sale ending:
  • Engineer gamepass cost increased from Robux 3,000 to Robux 4,000
  • Cowboy gamepass cost increased from Robux 350 to Robux 450
  • VIP gamepass cost increased from Robux 300 to Robux 400
  • Warden gamepass cost increased from Robux 650 to Robux 800
  • Crook Boss gamepass cost increased from Robux 300 to Robux 400
  • Turret gamepass cost increased from Robux 600 to Robux 800
In v1.6.0f:
  • Firerate Bug is now less severe for units.
  • Military Base firerate decreased.
    • Level 3
      • Firerate decreased from 0.23 to 0.208.
    • Level 4
      • Firerate decreased from 0.23 to 0.208.
    • Level 5
      • Firerate decreased from 0.23 to 0.208.
  • Crook Boss unit firerate changed.
  • Golden Crook Boss unit firerate changed.
  • Engineer unit firerate changed.
  • Elf Camp firerate changed.
  • Mecha Base firerate chaned.
    • Base
      • Firerate decreased from 0.23 to 0.208.
    • Level 2
      • Firerate increased from 0.18 to 0.158.
    • Level 3.
      • Firerate decreased from 0.11 to 0.088.
    • Level 4
      • Firerate decreased from 0.08 to 0.058.
    • Level 5
      • Firerate decreased from 0.08 to 0.058.
  • Monster firerate decreased from 0.63 to 0.608 due to the Firerate Bug getting less severe.

Maps

In v1.6.0f:

Skincrates

  • Basic Skincrate can no longer give duplicate skins after every skin has been unlocked.
  • Toy Skincrate can no longer give duplicate skins after every skin has been unlocked.
  • Toy Skincrate skins now appear in the daily store.
  • Deluxe Skincrate skins now appear in the daily store.
  • Golden Skincrate skins now appear in the daily store.
  • Skin rarity now affects how likely you are to get a skin from a skincrate.
  • You can now view skins from a skincrate, which skins you unlocked, which you can unlock and the chance of you unlocking a skin.
  • The five main skincrates now appear in the daily skincrate store.
    • All the five main skincrates can still be bought in the skincrate section of your inventory, even if they do not appear in the daily skincrate store.
  • Skin rarity added to all skins.
  • Skin rarity changed for Basic Skincrate skins and Premium Skincrate skins.
    • Basic Skincrate:
      • Ghillie Sniper skin rarity changed from Uncommon to Common.
      • Survivor Scout skin rarity changed from Uncommon to Rare.
      • Navy Ace Pilot skin rarity changed from Uncommon to Common.
      • Aerial Ace Ace Pilot skin rarity changed from Rare to Common.
    • Premium Skincrate:
      • Cold Soldier Soldier skin rarity changed from Common to Uncommon.
      • Pirate Commando skin rarity changed from Rare to Common.
      • Classic Military Base skin rarity changed from Common to Rare.
      • Checker Crook Boss skin rarity changed from Uncommon to Common.
      • Hazmat Pyromancer skin rarity changed from Rare to Common.
      • Acidic Pyromancer skin rarity changed from Common to Uncommon.
      • Dark Matter Rocketeer skin rarity changed from Legendary to Rare.
      • Dark Matter Ranger skin rarity changed from Legendary to Rare.
      • Deep Freeze Freezer skin rarity changed from Uncommon to Common.
      • Bandit Cowboy skin rarity changed from Uncommon to Rare.
      • Redemption Cowboy skin rarity changed from Legendary to Rare.
      • Galactic Commander skin rarity changed from Rare to Uncommon.
      • Partisan Ranger skin rarity changed from Common to Uncommon.
      • XR300 Turret skin rarity changed from Uncommon to Rare.
      • Hazmat Minigunner skin rarity changed from Rare to Common.
      • Hazmat Militant skin rarity changed from Rare to Common.
      • Hazmat Electroshocker skin rarity changed from Rare to Common.
      • Slugger Gladiator skin rarity changed from Rare to Legendary.
      • Kasodus Cowboy skin rarity changed from Common to Uncommon.
  • Skin cost in the daily skin store changed for Basic Skincrate skins and Premium Skincrate skins.
    • Basic Skincrate:
      • Rare skin cost in the daily skin store decreased from Coin 2,500 to Coin 2,000.
    • Premium Skincrate:
      • Common skin cost in the daily skin store decreased from Robux 125 to Robux 115.
      • Uncommon skin cost in the daily skin store decreased from Robux 150 to Robux 135.
      • Rare skin cost in the daily skin store decreased from Robux 250 to Robux 160.
      • Legendary skin cost in the daily skin store decreased from Robux 400 to Robux 250.
  • All Season of Love skins added to the Valentine Skincrate.
In v1.6.0h:
  • Fixed Common Toy Skincrate skins selling an "I love builderman!!!" t-shirt for Robux 10 in the daily store instead of the skin being sold for Coin 4,000.
In v1.6.0j:
  • Skin rarity changed for some skins.
    • Navy Ace Pilot skin rarity changed from Common to Rare.
    • Pumpkin Militant skin rarity changed from Common to Event.
    • Valentines Medic skin rarity changed from Common to Event.
  • Fixed not being able to open event skincrates.
  • Fixed event skincrates having a cost of Coin 0 in the inventory.

Emotes

  • Emotes no longer play their music when chosen in the inventory.
  • Garry's Dance is now given out for free to new players.
In v1.6.0c:
  • Firework emote is now purchasable for Robux 200.
In v1.6.0e:

Miscellaneous

  • Matchmaking now has a solo option for VIP servers.
  • Fifth tower slot Level requirement increased from Level 10 to Level 15.
  • Added intermission music to the Intermission Lobby.
  • Inventory is now available in the Intermission Lobby.
    • You cannot access skincrates there, only towers and emotes.
  • New game UI.
    • New inventory UI.
    • New store UI.
    • New main menu UI.
    • New level bar UI.
    • New base health bar UI.
    • New tower hotbar UI.
      • Moved to inventory.
  • Daily skin store changed.
  • Emote store changed, now it shows four emotes that change every day, instead of all of them being sold at once.
  • Fixed daily skin store skins not resetting.
  • Fixed Matchmaking.
In v1.6.0a:
  • Disabled tower icon animations to reduce lag.
In v1.6.0c:
  • All maps have the Fireworks modifier active to celebrate New Year's Day.
In v1.6.0d:
  • Fireworks modifier is no longer active on all maps.
In v1.6.0f:
  • Updated blue range ring appearance.
  • Fixed enemies and units sometimes getting stuck on paths.
  • Fixed UI scaling in the intermission lobby.
In v1.6.0g:
  • Fixed blue range ring not turning red when you try to place a tower on a spot where it cannot be placed.
In v1.6.0i:
In v1.6.0j:
  • Tower hotbar UI now appears on the side of your screen in the lobby.
  • Tower icons now use static animations.
  • Improved mobile UI scaling for the store, inventory, tower selection, gamepasses tab and intermission lobby.
  • Fixed exclusive section of the tower inventory sometimes not appearing.
  • Fixed multiple intermission lobby bugs.
  • Daily Skincrate Store now uses models of the skincrates instead of icons.
In v1.6.0k

Official Update Trailer

Tower_Defense_Simulator-_🎄_Christmas_Trailer_🎄

Gallery

Thumbnails

Icons

Promotional Images

Official Update Log

NOTE: Not everything here will be accurate as this is transcribed from the game's in-game update log. Several things may be incorrect and there may be things that are missing.

v1.6.0

  • 🎄 Violent Night Event (!)
    • 24 new waves!
    • Use matchmaking statue at spawn to play!
  • Elf Camp (TOWER!)
    • Spawn an army of elves to defend your base!
    • Earn by beating the Holiday event or buy the gamepass
  • 🖥️ New shop & Inventory UI!
    • New daily skins logic
    • New daily emotes logic
    • Improved UI for mobile users
    • New hotbar
    • Moved towers hotbar to inventory
    • Inventory is now accessible from the intermission lobby
    • Updated game UI to reflect new changes to lobby UI (hotbar, HP bar, ect)
  • 📅 Violent Night Season (!)
  • 🗺️ New Maps!
  • ⏲️ Unit Spawn Timer (!)
    • Summoner towers will now display unit spawn time
  • 🎀 Xmas Lobby + Intermission Lobby
  • 🎶 New Music!
  • 🔧 Fixed Matchmaking
  • 🍪 Cookie Scout Skin
  • 💻 Enabled Solo Matchmaking for V.I.P Servers
  • 🔢 Added "Units Placed" Counter
  • 🛠️ Tower Changes
  • 🏷️ Reduced Daily Skin Prices
  • 📦 Fixed Skin Crates
  • Removed ◆︎⬧︎⧫︎⬧︎⌧︎⌧︎ ⌘︎♋︎❖︎⧫︎


Legacy Versions
BETA
Release
Overhaul
Modern Versions
v1.0
v1.1
v1.2
v1.3
v1.4
v1.5
v1.6
v1.7
v1.8
v1.9
v1.10–v1.14
v1.15–v1.19
v1.20–v1.24
v1.25–v1.29
v1.30–v1.34
v1.35–v1.39
v1.40–v1.44
v1.45–v1.49
v1.50–v1.54
v1.55–v1.59
v1.60–v1.61