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Golden Minigunner

Golden Minigunner
(RegularGolden Perk)
ARTICLE GALLERY HISTORY

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This article is about Golden Minigunner. You may be looking for the Golden Minigunner Plush, the Minigun Sentry or other uses of Gold.

"A high-firerate tower that carries a M61 Vulcan Gatling Gun"
―Store Description

Description

The Golden Minigunner is a golden perk for the Minigunner, obtained from the Golden Skincrate for Coin 50,000 if you own the Minigunner. It can also be bought in the Daily Store for Coin 75,000.

Before the Golden Minigunner starts firing, it needs to rev up its M61 Vulcan. If there are no enemies in its range while revved-up, it will wait for around a second for an enemy to enter its range. If no enemy enters its range in that time, it begins to deactivate the gun and will need to rev the gun up again when an enemy enters its range. It fires bullets at enemies at a fast firerate. The Golden Minigunner has high DPS and a relatively cheap cost compared to other high DPS towers, like the Accelerator or Engineer.

The Golden Minigunner has more damage and costs more than its normal counterpart, the Minigunner, making it a direct upgrade in many ways. It does, however, have a placement limit of twelve unlike its normal counterpart, which is not limited. It is mostly considered a mid-game to late-game tower, although it can be used in early game if you have enough base health and focus solely on using the Farm for some time.

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$900

+1 Damage Damage

1.4 > 1.2 Rev-Up Time Rev-Up Time


Sell Price changes to Cash (Gameplay Currency)$1,300

Level 2 - Thermal Vision - Cash (Gameplay Currency)$2,000

+1 Damage Damage

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$1,966

Level 3 - High Tech Armory - Cash (Gameplay Currency)$8,500

+5 Damage Damage

0.128 > 0.108 Firerate Firerate

1.2 > 1 Rev-Up Time Rev-Up Time


Sell Price changes to Cash (Gameplay Currency)$4,800

Level 4 - 24 Karat Gatling Gun - Cash (Gameplay Currency)$30,000

+2 Range Range

+18 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$14,800

Stats Table

To see the statistics without the Firerate Bug, visit the Firerate Bug page.

Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$3,000 3 0.128 1.4 15 23.44 Cash (Gameplay Currency)$127.99
1 Cash (Gameplay Currency)$3,900 4 0.128 1.2 15 31.25 Cash (Gameplay Currency)$124.8
2 Cash (Gameplay Currency)$5,900 5 0.128 1.2 18 39.06 Cash (Gameplay Currency)$151.04
3 Cash (Gameplay Currency)$14,400 10 0.108 1 18 92.59 Cash (Gameplay Currency)$155.52
4 Cash (Gameplay Currency)$44,400 28 0.108 1 20 259.26 Cash (Gameplay Currency)$171.26

Skins

To see all the upgrades of a skin, see the gallery page.

Skin Default Blue Green Black Ops
Rarity Common Common Common Common
Daily Store Cost N/A Coin 1,250 Coin 1,250 Robux 85
Obtained From Free Basic Skincrate Basic Skincrate Premium Skincrate
Skin Pumpkin Heavy Wraith Xmas
Rarity Event Common Rare Event
Daily Store Cost Coin 5,000 Robux 85 Robux 120 N/A
Obtained From Halloween 2019 Skincrate
Pumpkin Skincrate
Halloween Skincrate
Premium Skincrate Premium Skincrate Jolly Skincrate
Christmas 2019 Skincrate
Skin Party Twitter Toy Bunny
Rarity Exclusive Exclusive Uncommon Event
Daily Store Cost N/A N/A Coin 1,000 N/A
Obtained From Party Skincrate Code:
5KMILESTONE[2]
Toy Skincrate Bunny Skincrate
Skin Hazmat Ghost Frost Community
Rarity Common Event Event Exclusive
Daily Store Cost Robux 85 Coin 5,000 N/A N/A
Obtained From Premium Skincrate Spooky Skincrate
Halloween Skincrate
Frost Skincrate Code:
COMMUNITY20[2]
Skin Crusader Ducky Beach Plushie
Rarity Event Rare Event Exclusive
Daily Store Cost Coin 5,000 Coin 4,000 N/A N/A
Obtained From Halloween Skincrate
Solar Eclipse Season
Ducky Skincrate
Hunting Season
End of Summer Season Code[3]
Skin Holiday Space Elite Phantom Warlord
Rarity Event Uncommon Rare Event
Daily Store Cost Coin 5,000 Robux 105 N/A N/A
Obtained From Jolly Skincrate
Violent Night Season
Premium Skincrate Phantom Skincrate
Mission Quests
Krampus' Revenge Season
Skin Sweaking Trucker Chad Golden Plushie
Rarity Rare Legendary Legendary Exclusive
Daily Store Cost Coin 3,000 Robux 560 Robux 190 N/A
Obtained From Daily Skin Store Deluxe Skincrate Premium Skincrate (Formerly)[4] Code[5]
Skin Fallen Road Rage Nutcracker
Rarity Rare Rare Uncommon
Daily Store Cost N/A N/A N/A
Obtained From Unyielding Shooter Mission Quest Hexscape Event Premium Battle Pass Operation I.C.E Regular Battle Pass

Strategy

  • The Golden Minigunner should be one of the towers that are placed down the most. Place them in a large group near the front of the track if possible, or place them in an area that covers a lot of path (for example, inside corners).
    • Having a Commander or DJ Booth nearby helps a lot.
    • Unlike its regular counterpart, the Golden Minigunner has a placement limit. However, it does deal more damage and has larger range.
      • Its placement limit is still higher than other DPS towers.
  • Midway through the game, several Level 1-2 Golden Minigunners are effective in wiping out hordes of enemies for an effective price.
  • While this is a cost-effective way to triumph maps, this is not the best tower in terms of DPS.
    • In terms of DPS and range, the Engineer, Ranger and Accelerator are far more effective. However, they are more expensive and have their own limitations, like lower placement limits.
  • This tower is not affected much by the defense from enemies like the Giant Boss and Templar due to its low damage at lower levels. In most cases, the Golden Minigunner can still deal most of its damage to such enemies, or even its full damage.
    • Do note that the Level 3 has 10 damage and Level 4 has 28 damage, which is high enough for most enemies to be able to decrease its damage.
    • Even still, defense dropping towers like the Pyromancer are recommended to increase the damage of Golden Minigunners against certain enemies with very high defense.
  • The Golden Minigunner can be effective at killing high health hidden enemies that appear in mid game or late game, such as the Possessed Armor or Soul.
  • While the Golden Minigunner does not have incredibly low range, it is still lower than most other DPS towers, such as the Ranger, Engineer, Accelerator or Turret.
  • If you are planning to use the Golden Minigunner for early game, you need to have a high amount of base health and farm correctly to afford it. However, this is generally not recommended as it is risky.
    • Alternatively, you should have teammates with cheap towers to help deal with the early game while you farm.
      • You can also use the Supply Drop to help you farm more efficiently if you really want to get the Golden Minigunner down early.

Trivia

  • The Golden Minigunner, alongside its normal counterpart, the Minigunner, currently has the most skins out of any tower in the game.

Update History

For previous cosmetic variations, see the gallery page.

  • 13 May 2022 - v1.2.2
    • Golden Minigunner added, replacing the Golden Minigunner skin buffs.
    • Bug: Golden Minigunner viewport uses its attack animation instead of the idle animation in places like the inventory or tower hotbar.
  • 5 August 2022- v1.3.1
    • New skin: Beach
  • 2 September 2022 - v1.3.2
    • New skin: Plushie
  • 21 December 2022 - v1.6.0
    • Level requirement removed.
    • Skin rarity added to all skins.
    • Hazmat skin rarity changed from Rare to Common.
    • New skin: Holiday
  • 5 May 2023 - v1.7.2
    • Ducky skin rarity changed from Event to Rare.
  • 28 October 2023 - v1.9.0
    • Added Fires 24K cartridges at 10,000 RPM. and Really cool armor! to the Level 4 description.
    • Statistical changes:
      • Base
        • Damage increased from 2 to 3.
        • Firerate increased from 0.148 to 0.158.
        • Range decreased from 16 to 15.
        • Rev-up time increased from 1.4 to 2.
        • Cost increased from Cash (Gameplay Currency)$3,000 to Cash (Gameplay Currency)$3,750.
      • Level 1
        • Firerate changed from 0.148 > 0.108 to 0.158 > 0.128.
        • Range decreased from +2 to +0.
        • Rev-up time changed from 1.4 to 2 > 1.4.
        • Cost decreased from Cash (Gameplay Currency)$750 to Cash (Gameplay Currency)$650.
      • Level 2
        • Range increased from +1 to +2.
        • Name changed from Heat Vision Goggles to Thermal Vision.
      • Level 3
        • Damage increased from +1 to +4.
        • Firerate changed from 0.108 > 0.058 to 0.128 > 0.108.
        • Lead detection added.
        • Cost increased from Cash (Gameplay Currency)$7,500 to Cash (Gameplay Currency)$8,750.
        • Name changed from Geared Up to High Tech Armory.
      • Level 4
        • Damage increased from +2 to +6.
        • Cost increased from Cash (Gameplay Currency)$10,000 to Cash (Gameplay Currency)$12,500.
        • Name changed from Futuristic Armory to 24 Karat Gatling Gun.
    • New skin: Space Elite
  • 21 December 2023 - v1.11.0
    • New skins: Phantom, Warlord
  • 28 January 2024 - v1.12.0
    • New skin: Sweaking
  • 29 March 2024 - v1.17.0
    • New skin: Trucker
  • 1 April 2024 - v1.17.0b
    • New skin: Chad
    • Bug: Chad skin cannot be equipped in the intermission lobby.
    • Bug: Chad skin breaks the tower icon and stats in the tower hotbar.
  • 1 April 2024 - v1.17.2
    • Bugfix: Chad skin can now be equipped in the intermission lobby.
    • Bugfix: Chad skin no longer breaks the tower icon and stats in the tower hotbar.
  • 21 June 2024 - v1.25.0
    • Bug: Damage is no longer boosted by damage buffs.
  • 19 July 2024 - v1.26.0
    • New skin: Golden Plushie
  • 2 August 2024 - v1.27.0
    • New skin: Fallen
    • Bugfix: Damage is now boosted by damage buffs.
  • 21 August 2024 - v1.28.0
    • Placement limit of 15 added.
    • Statistical changes:
      • Base
        • Cost decreased from Cash (Gameplay Currency)$3,750 to Cash (Gameplay Currency)$3,000.
        • Firerate decreased from 0.158 to 0.128.
        • Range decreased from 15 to 13.
        • Rev-up time decreased from 1.6 to 1.5
      • Level 1
        • Cost increased from Cash (Gameplay Currency)$650 to Cash (Gameplay Currency)$800.
        • Damage increased from +0 to +1.
        • Firerate changed from 0.158 > 0.128 to 0.128.
        • Rev-up time changed from 1.6 > 1.4 to 1.25 > 0.75.
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$2,000 to Cash (Gameplay Currency)$2,400.
        • Damage increased from +1 to +2.
        • Range decreased from +2 to +1.
      • Level 3
        • Cost decreased from Cash (Gameplay Currency)$8,750 to Cash (Gameplay Currency)$7,750.
        • Range increased from +0 to +2.
        • Lead detection removed.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$12,500 to Cash (Gameplay Currency)$24,000.
        • Damage increased from +6 to +14.
        • Rev-up time changed from 1.4 to 0.75 > 2.25.
  • 23 October 2024 - v1.37.0
    • New skin: Road Rage
  • 16 December 2024 - v1.46.0
    • New skin: Nutcracker
  • 12 March 2025 - v1.57.0
    • Placement limit reduced from 15 to 12.
    • Statistical changes:
      • Base
        • Rev-up time increased from 1.25 to 1.4.
        • Range increased from 13 to 15.
      • Level 1
        • Cost increased from Cash (Gameplay Currency)$800 to Cash (Gameplay Currency)$900
        • Rev-up time changed from 1.25 > 0.75 to 1.4 > 1.2.
      • Level 2
        • Cost decreased from Cash (Gameplay Currency)$2,400 to Cash (Gameplay Currency)$2,000.
        • Damage decreased from +2 to +1.
        • Range increased from +1 to +3.
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$7,750 to Cash (Gameplay Currency)$8,500.
        • Damage increased from +4 to +5
        • Rev-up time changed from 0.75 to 1.2 > 1.
        • Range decreased from +2 to +0.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$24,000 to Cash (Gameplay Currency)$30,000.
        • Damage increased from +14 to +18.
        • Rev-up time changed from 0.75 > 2.25 to 1.
  • 9 April 2025 - v1.60.0
    • Offense role added.

Notes

  1. DPS does not consider rev-up time.
  2. 2.0 2.1 Expired
  3. Can be obtained by using a code you got for purchasing a Minigunner Plush.
  4. Was a limited time skin obtainable between the 1st of April 2024 and 7th of April 2024.
  5. Can be obtained by using a code you got for purchasing a Minigunner Plush.


Towers
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Advanced
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Golden Perks
Exclusive
Removed
Units
Military Base
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Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
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Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Unit Gallery Pages
Military Base
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Crook Boss
Golden Crook Boss
Commander
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Elementalist
History Pages
Starter
Intermediate
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Hardcore
Golden Perks
Exclusive
Removed