Description
v1.9.0 is the sixtieth update to be released on Tower Defense Simulator, on the 28th of October 2023.
This update was also given the name Lunar Overture Update, as it added the Lunar Overture Event.
This version encompassed fifteen updates, the main v1.9.0 update (released 28 October 2023) and fourteen minor updates, the v1.9.0a (released 28 October 2023), the v1.9.0b (released 28 October 2023), the v1.9.0c (released 28 October 2023), the v1.9.0d (released 29 October 2023), the v1.9.0e (released 30 October 2023), the v1.9.0f (released 31 October 2023), the v1.9.0g (released 31 October 2023), the v1.9.0h (released 31 October 2023), the v1.9.0i (released 1 November 2023), the v1.9.0j (released 3 November 2023), the v1.9.0k (released 10 November 2023), the v1.9.0l (released 12 November 2023), the v1.9.0m (released 12 November 2023) and the v1.9.0n (released 12 November 2023).
Additions
Towers
- In v1.9.0g
- In v1.9.0l
Skincrates
- Halloween Skincrate
- Skins:
- Necromancer Crook Boss
- Halloween Hunter
- Ghost Buster Accelerator
- Skull Trooper Scout
- Hallow Punk Shotgunner
- Pumpkin Minigunner
- Graveyard Farm
- Pumpkin Cowboy
- Skins:
- New skins for the Deluxe Skincrate
- New skins for the Premium Skincrate
- Skins:
- Minigunner: Space Elite
- Ranger: Classic
- Skins:
- In v1.9.0g
- New skins for the Halloween Skincrate
- Skins:
- Minigunner: Crusader, Ghost
- Ranger: Pumpkin
- Demoman: Pumpkin
- Skins:
Enemies
- In v1.9.0b
- In v1.9.0g
- Skeleton
- Mummy
- Witch
- Giant Skeleton
- Frankenstein
- Clown
- Demon
- Sin
- Hallow Guard
- Werewolf
- Reaper
- Jack-o-Bot
- In v1.9.0l
Maps
- In v1.9.0b
- In v1.9.0g
- In v1.9.0l
Emotes
- In v1.9.0g
Miscellaneous
- Lunar Overture Season
- Rewards:
- Rank 1 –
250
- Rank 2 – Masquerade Scout & Golden Scout
- Rank 3 – Davinchi Sniper
- Rank 4 – Premium Skincrate
- Rank 5 – Davinchi Militant
- Rank 6 – Spooky
- Rank 7 – Masquerade Cowboy & Golden Cowboy
- Rank 8 – Popcorn
- Rank 1 –
- Rewards:
- New lobby
- New contracts system
- New code obtained by purchasing an Umbra Mini Plush
- Code is unique for each Umbra Mini Plush bought
- Gives Umbra Commander skin
- Cash per damage indicators
Pumpkins currency
- Verified Flair
- Scale
- In v1.9.0b
- Narrator narrator
- Executioner narrator
- In v1.9.0g
- Extended Lunar Overture Season to 7 ranks, ranks 9-16 can now also be unlocked.
- Rank 9 – Frankenstein Electroshocker
- Rank 10 – Masquerade Warden
- Rank 11 – Crossbow Turret
- Rank 12 – Masquerade Medic
- Rank 13 – Binary Nametag
- Rank 14 – Grave Digger Engineer
- Rank 15 – The Z Step Emote
- Rank 16 – Masquerade DJ Booth
- New code: HAPPYHALLOWEEN
- Gives one Halloween Skincrate.
- In v1.9.0l
- New code: QNJOU11
- Gives one Premium Skincrate.
- Animated Commander narrator
Removals
- In v1.9.0f
- Last rank from the Lunar Overture Season
Changes & Bugfixes
Towers
- Reworked tower debuff system.
- Enemies stunned by the Warden and Electroshocker now slow down before fully stopping.
- Burning enemies can no longer be frozen.
- Frozen enemies can be thawed by burn.
- Fixed Pyromancer's and Golden Pyromancer's burn particles not being visible on enemies.
- Fixed Pyromancer's and Golden Pyromancer's burn time being shorter when it had a tick faster than 1.
- Pyromancer burn time changes:
- Level 4
- Burn time changed from 4 > 2.5 to 4 > 5.
- Level 5
- Burn time changed from 2.5 > 3.5 to 5 > 8.
- Level 4
- Golden Pyromancer burn time changes:
- Level 1
- Burn time changed from 3 > 2.25 to 3.
- Level 3
- Burn time changed from 2.25 > 3.75 to 3 > 4.5.
- Level 4
- Burn time changed from 3.75 > 6.5 to 4.5 > 12.
- Level 5
- Burn time changed from 6.5 > 10 to 12 > 20.
- Level 1
- Pyromancer burn time changes:
- Fixed Toxic Gunner's poison particles not being visible on enemies.
- Fixed Toxic Gunner's poison only damaging enemies once.
- Fixed Swarmer's stinging effect stacking.
- Minigunner rebalanced.
- Statistical changes:
- Base
- Damage increased from 1 to 2.
- Firerate increased from 0.148 to 0.158.
- Range decreased from 16 to 14.
- Rev-up time increased from 1.4 to 2.
- Cost increased from
$2,000 to
$2,500.
- Level 1
- Firerate changed from 0.148 > 0.108 to 0.158 > 0.128.
- Range decreased from +2 to +1.
- Rev-up time changed from 1.4 to 2 > 1.4.
- Cost decreased from
$500 to
$400.
- Level 2
- Damage increased from +0 to +1.
- Cost increased from
$650 to
$2,000.
- Name changed from Heat Vision Goggles to Specialized Tech.
- Level 3
- Damage increased from +1 to +2.
- Firerate changed from 0.108 > 0.058 to 0.128 > 0.108.
- Lead detection added.
- Cost decreased from
$5,500 to
$5,000.
- Level 4
- Damage increased from +2 to +5.
- Cost increased from
$9,000 to
$10,000.
- Base
- Statistical changes:
- Golden Minigunner rebalanced.
- Added Fires 24K cartridges at 10,000 RPM. and Really cool armor! to the Level 4 description.
- Statistical changes:
- Base
- Damage increased from 2 to 3.
- Firerate increased from 0.148 to 0.158.
- Range decreased from 16 to 15.
- Rev-up time increased from 1.4 to 2.
- Cost increased from
$3,000 to
$3,750.
- Level 1
- Firerate changed from 0.148 > 0.108 to 0.158 > 0.128.
- Range decreased from +2 to +0.
- Rev-up time changed from 1.4 to 2 > 1.4.
- Cost decreased from
$750 to
$650.
- Level 2
- Range increased from +1 to +2.
- Name changed from Heat Vision Goggles to Thermal Vision.
- Level 3
- Damage increased from +1 to +4.
- Firerate changed from 0.108 > 0.058 to 0.128 > 0.108.
- Lead detection added.
- Cost increased from
$7,500 to
$8,750.
- Name changed from Geared Up to High Tech Armory.
- Level 4
- Damage increased from +2 to +6.
- Cost increased from
$10,000 to
$12,500.
- Name changed from Futuristic Armory to 24 Karat Gatling Gun.
- Base
- Ranger reworked.
- Placement limit decreased from 10 to 6.
- Statistical changes:
- Base
- Damage increased from 60 to 80.
- Firerate decreased from 5.008 to 4.508.
- Range increased from 20 to 50.
- Lead detection added (moved from Level 3).
- Cost increased from
$3,500 to
$5,000.
- Level 1
- Firerate changed from 5.008 > 4.508 to 4.508 > 3.508.
- Range decreased from +5 to +0.
- Name changed from Improved Handling to Faster Reloading.
- Cost increased from
$550 to
$1,500.
- Level 2
- Damage increased from +40 to +60.
- Range decreased from +5 to +0.
- Now grants a 15% range buff to all towers in its 12 buff range for 20 seconds.
- Name changed from Steady Aiming to Intelligence Radio.
- Cost increased from
$1,800 to
$4,500.
- Level 3
- Range decreased from +5 to +0.
- Damage increased from +65 to +160.
- Firerate changed from 4.508 to 3.508 > 3.258.
- Name changed from Railgunner to Trained Outlaw.
- Cost increased from
$3,500 to
$17,000.
- Level 4
- Damage increased from +65 to +825.
- Firerate changed from 4.508 > 4.008 to 3.258 > 7.008.
- Now deals additional 125 splash damage to at max 3 enemies with 5 explosion range. Damage is always 125, regardless of how far away the enemy is.
- Name changed from Trained Assasin to Experimental Weapon of Destruction.
- Cost increased from
$11,500 to
$35,000.
- Level 5 removed
- Statistics:
- Name: Cyber Assasin
- Cost:
$22,500
- +5 Range
- +220 Damage
- 4.008 > 3.508 Firerate
- Statistics:
- Base
- Ace Pilot nerfed.
- Placement limit decreased from 10 to 8.
- Statistical changes:
- Base
- Range increased from 7 to 7.5.
- Level 1
- Cost increased from
$250 to
$300.
- Cost increased from
- Level 2
- Range decreased from +1 to +0.
- Bomb cooldown increased from 4 to 4.5.
- Level 3
- Firerate changed from 0.158 > 0.108 to 0.158 > 0.128.
- Bomb damage decreased from 18 to 15.
- Bomb cooldown increased from 4 to 4.5.
- Cost increased from
$1,500 to
$2,000.
- Level 4
- Range increased from +0 to +1.5.
- Bomb cooldown decreased from 3.5 to 3.
- Cost decreased from
$3,600 to
$3,200.
- Level 5
- Damage increased from +3 to +4.
- Firerate changed from 0.108 > 0.058 to 0.128 > 0.083
- Range decreased from +2 to +1.
- Bomb damage decreased from 24 to 20.
- Bomb cooldown decreased from 3 to 2.5.
- Bomb explosion range decreased from 6 to 5.5.
- Cost increased from
$7,500 to
$8,750.
- Name changed from Air Fighter to The Surging Skies.
- Base
- Fixed Gladiator having infinite pierce.
- Scout's Default skin Level 0-4 appearance changed.
- Fixed Stranded Medic firing laser beams and having incorrect animations at Level 5
- In v1.9.0a:
- Fixed the Ranger not firing at Level 4.
- Fixed the Accelerator not dealing damage, freezing after killing and attacking outside the range.
- Fixed the Bomber Elf not disappearing after dying.
- In 1.9.0f
- Fixed Railgunner skin being removed from the game.
- In 1.9.0g
- Fixed Accelerator generating cash incorrectly in the Lunar Overture Event.
- Fixed units generating cash equal to the enemy's health upon collision.
- In 1.9.0h
- Added a proper description for the Necromancer.
- Fixed Necromancer using wrong ability icon.
- Fixed Necromancer skeletons walking backwards.
- In 1.9.0j
- Fixed Necromancer not having any sound effects.
- Fixed Masquerade Medic Level 5 animations.
- Fixed Frankenstein Electroshocker Level 5 cosmetics.
- In 1.9.0l
- New Necromancer Level 1-4 upgrade icons.
- In 1.9.0m
- Jester rebalanced.
- Poison damage is now 30% of the Jester's damage instead of 50%.
- Statistical changes:
- Level 3
- Poison damage decreased from 5 to 3.
- Level 4
- Poison damage decreased from +7 to +5.
- Confusion Cooldown decreased from 12 to 8.
- Level 3
- New bomb visuals for the Jester.
- Fixed Jester's poisonous puddles being positioned incorrectly.
- Fixed Jester's confused particles not spinning on enemies.
- Fixed Jester's second bomb slot using incorrect bomb icons.
Enemies
- Enemy walk animations are now smoother.
- Changed pitch of some enemy death sounds.
- Updated Balloon Kid's hitbox.
- Now can collide with the Gift Bomber.
- In 1.9.0l
- Enemies now turn around after hitting the entrance.
- In v1.9.0n
- Marionette now gives
$150 upon death instead of
$100.
- Executioner buffed.
- Health increased from 5,000 to 7,000.
- Cash gained changed from
$2,500 every 1,250 health to every 1,750 health.
Emotes
- Overhauled emote system.
- Emotes now can be interactable.
- Fixed Power Dance and Whip playing incorrect music.
- Fixed Power Dance not playing music in a match.
- In v1.9.0a:
- Fixed Firework emote stopping the player in place after it ended.
- In 1.9.0g
- Fixed Coffin emote spawning a grey brick under the player's feet when used.
- Fixed Frozen emote's ice cube not having collision.
Maps
- In v1.9.0c:
- Fixed Lil Nas X appearing in A Dark Tale cutscenes.
- Fixed Wave 16 sometimes not ending in A Dark Tale.
- Fixed final cutscene in A Dark Tale sometimes not ending.
- Fixed cutscene audio not playing properly in A Dark Tale.
- In v1.9.0d:
- Fixed final boss music breaking in A Dark Tale.
- Fixed final cutscene audio not playing properly in A Dark Tale.
- In v1.9.0e:
- Fixed some players not being able to queue up in A Dark Tale matchmaking.
- Fixed Elf Camp causing you to lose if it was placed on the map before the second cutscene ended in A Dark Tale.
- In v1.9.0g:
- Increased A Dark Tale
Coins rewards.
- In v1.9.0h:
- Fixed The Haunted Past giving incorrect amounts of rewards.
- In v1.9.0j:
- Tripled the UGC drop chance in The Haunted Past.
- In v1.9.0m:
- The Great Finale Wave 14 enemy spawn time increased.
- The Great Finale Wave 14 loop is now weaker.
- The Great Finale Spotlight damage reduced from 25,000 to 10,000.
- The Great Finale Battery drop rate increased.
- In v1.9.0n:
- Starting cash for The Great Finale increased.
- Increased from
$4,000 to
$7,500 in solo.
- Increased from
$4,000 to
$6,000 in duo.
- Increased from
$4,000 to
$5,000 in trio.
- Increased from
- The Great Finale Wave 14 structure changed.
- The Great Finale Spotlight duration increased from 5 seconds to 20 seconds.
- The Great Finale Battery drop rate increased.
- The Great Finale Wave 14 enemy health scaling removed.
Miscellaneous
- Overhauled dialogue systems.
- Characters are now animated models instead of static images.
- Only active in the Lunar Overture Event.
- Matchmaking statues now display Level requirements if you do not meet them.
- Matchmaking statue characters can now darken.
- The "Return to Lobby" button now sends you back to the lobby you came from, which includes private servers.
- Upon joining a match, you no longer start with starting cash until mode vote ended.
- There is now a 15 second intermission between the mode vote and match starting.
- Improved player avatar scaling.
- Emote sound setting now changes the volume of all emote sounds, instead of just global sounds.
- Developers now have a purple background on the leaderboards instead of the usual black.
- New Rewards button icon.
- Hidden enemies now have wavering transparency.
- Fixed Stun Immunity not working.
- Fixed ads in the home section of the store displaying wrong costs for skincrates and gamepasses.
- Fixed Lovely Skincrate icon being too big and positioned incorrectly.
- In v1.9.0a:
- Disabled player scaling.
- Disabled cash indicators from regular modes.
- Fixed the 5 second timer not starting after killing the final boss.
- In v1.9.0c:
Pumpkins are now disabled.
- In v1.9.0d:
Pumpkins are now enabled again.
- Fixed Lunar Overture Season showing as locked.
- In v1.9.0e:
- Delayed Act 2 by a few hours.
- Fixed skin and skincrate shop not working.
- Fixed incorrect UGC names and stock amounts being displayed in the lobby.
- In v1.9.0f:
- The Halloween modifier is now active in all maps.
- Delayed Act 2 by a few hours.
- In v1.9.0g:
- Updated Narrator appearance.
- Fixed modifiers not increasing rewards.
- Fixed starting cash being given on Wave 1 instead of Wave 0 in Hardcore mode.
- Fixed being unable to claim rewards in Lunar Overture Season.
- Fixed sixth rank being removed from the Lunar Overture Season.
- In v1.9.0i:
- The Halloween modifier is no longer active in all maps.
- In 1.9.0j
- Delayed Act 3 for a few days.
- Improved event statue effects.
- Fixed shared cash not working in regular modes.
- Partially fixed Lunar Overture rewards being listed as Duck Hunt event rewards by removing the text entirely.
- In v1.9.0l:
- Updated Narrator animations.
- New leaderboard icon.
Gallery
Official Update Log
NOTE: Not everything here will be accurate, as this is transcribed from the in-game update log. Several things may be incorrect, and there may be things that are missing.
v1.9.0
- 🎃Halloween Event!🎃
- A new 'Act' will release every couple of days!
- Take a chance at earning the UGC accessories! Follow our socials to know when...
- 2 New Event towers!
- Halloween Lobby!
- Exeperimental gamemode structure
- 📜Halloween Battlepass!🎃
- 17 unique ranks to unlock!
- 10 skins to unlock!
- 3 event emotes!
- 1 event nametag
- 💀New Event Tower!
- ⏰Season ends on December 1st!⏰
- 📜Contracts System
- Complete daily and weekly quests to earn extra rewards!
- ⚠️ Feature will be enabled some time after the update launch!⚠️
- 🧸Umbra Plush!
- Buy the new Umbra plush at our shop! Only available for a limited time!
- Get an 'Umbra' Commander skin as a gift!
- 📦New Deluxe + Premium Skins
- Added 'Bounty Hunter Cowboy' to Deluxe Crate
- Added 'Galactic Gladiator' to Deluxe Crate
- Added 'Galactic Warden' to Deluxe Crate
- Added 'Space Elite Minigunner' to Premium Crate
- Added 'Classic Ranger' to Premium Crate
- 📦🎃New Halloween Skin Crate!
- Skull Trooper Scout!
- Ghost Buster Accelerator!
- Necromancer Crook Boss!
- Halloween Hunter!
- Graveyard Farm!
- Hallow Punk Shotgunner!
- Pumpkin Minigunner!
- Pumpkin Cowboy!
- ...and more coming soon!
- 💪Tower Reworks!
- Reworked Minigunner
- Reworked Ranger
- 💬More details will be provided in our chat server!
- 🕺Emote Changes!
- Overhauled Emote System!
- Added Conga Emote (interactable!)
- Added Footwork Emote
- Added Charleston Emote
- Fixed some emote music ids.
- 🔧Tower Changes:
- 🔧Additional Changes:
- Made enemy with animations smoother
- Improved Player scaling
- Matchmaking statues now display rank lock + darken characters