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Warden/History

Warden
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Fallen Foes Update (2 August 2024) – Present

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$1,000
Placement Footprint
Small (1)
Sell Price
Cash (Gameplay Currency)$333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Swingrate0.558
Hidden Detection
Hidden DetectionLevel 1+
Range
Range5
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit15
Flying Detection
N/A
Stun time
Stun time1

Upgrades

Level 1 - Night Shift - Cash (Gameplay Currency)$400

+2 Damage Damage

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$466

Level 2 - Heavier Stick - Cash (Gameplay Currency)$1,250

+10 Damage Damage

0.558 > 0.758 Swingrate Swingrate

1 > 2 Stun time Stun time

Sell Price changes to Cash (Gameplay Currency)$883

Level 3 - Stunning Blows - Cash (Gameplay Currency)$4,500

+22 Damage Damage

+1 Range Range

+Lead Detection Lead Detection

+Stuns enemies every hit instead of every third hit Stun


Sell Price changes to Cash (Gameplay Currency)$2,383

Level 4 - Class Foxtrot Defense Level - Cash (Gameplay Currency)$15,000

+75 Damage Damage

2 > 2.5 Stun time Stun time

+Stun Blocking

•0.25 Cooldown Cooldown


Sell Price changes to Cash (Gameplay Currency)$7,383

Stats Table

Level Total Price Damage Critical Damage[1] Swingrate Range Stun time DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$1,000 6 9 0.558 5 1[3] 12.54 Cash (Gameplay Currency)$79.74
1 Cash (Gameplay Currency)$1,400 8 12 0.558 6 1[3] 16.73 Cash (Gameplay Currency)$83.68
2 Cash (Gameplay Currency)$2,650 18 27 0.758 6 2[3] 27.7 Cash (Gameplay Currency)$95.67
3 Cash (Gameplay Currency)$7,150 40 60 0.758 7 2 61.57 Cash (Gameplay Currency)$116.13
4 Cash (Gameplay Currency)$22,150 115 173 0.758 7 2.5 177.22 Cash (Gameplay Currency)$124.99

19 July 2024 – Fallen Foes Update (2 August 2024)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$500
Placement Footprint
Small (1)
Sell Price
Cash (Gameplay Currency)$166
Placement Type
Ground
Damage
Damage5
Damage Method
Single
Firerate
Swingrate1.108
Hidden Detection
Hidden DetectionLevel 1+
Range
Range5
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit20
Flying Detection
N/A
Stun time
Stun time1

Upgrades

Level 1 - Night Shift - Cash (Gameplay Currency)$250

+3 Damage Damage

1.108 > 0.908 Swingrate Swingrate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$250

Level 2 - Heavier Stick - Cash (Gameplay Currency)$1,250

+4 Damage Damage

+1 Range Range

0.908 > 0.808 Swingrate Swingrate


Sell Price changes to Cash (Gameplay Currency)$666

Level 3 - Stunning Blows - Cash (Gameplay Currency)$5,000

+28 Damage Damage

+Lead Detection Lead Detection

1 > 1.5 Stun time Stun time

+Stuns enemies every hit instead of every third hit Stun


Sell Price changes to Cash (Gameplay Currency)$2,333

Level 4 - Class Foxtrot Defense Level - Cash (Gameplay Currency)$14,500

+60 Damage Damage

+1 Range Range

1.5 > 2 Stun time Stun time

+Stun Blocking

•0.25 Cooldown Cooldown


Sell Price changes to Cash (Gameplay Currency)$7,166

Stats Table

Level Total Price Damage Critical Damage[4] Swingrate Range Stun time DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$500 5 5 1.108 5 1[3] 4.51 Cash (Gameplay Currency)$110.86
1 Cash (Gameplay Currency)$750 8 8 0.908 5 1[3] 8.81 Cash (Gameplay Currency)$85.13
2 Cash (Gameplay Currency)$2,000 12 12 0.808 6 1[3] 14.85 Cash (Gameplay Currency)$134.68
3 Cash (Gameplay Currency)$7,000 40 40 0.808 6 1.5 49.5 Cash (Gameplay Currency)$141.41
4 Cash (Gameplay Currency)$21,500 100 100 0.808 7 2 123.76 Cash (Gameplay Currency)$173.72

31 May 2024 – 19 July 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$500
Placement Footprint
Small (1)
Sell Price
Cash (Gameplay Currency)$166
Placement Type
Ground
Damage
Damage5
Damage Method
Single
Firerate
Swingrate1.408
Hidden Detection
Hidden DetectionLevel 1+
Range
Range5
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit20
Flying Detection
N/A
Stun time
Stun time1

Upgrades

Level 1 - Night Shift - Cash (Gameplay Currency)$250

+3 Damage Damage

1.408 > 1.208 Swingrate Swingrate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$250

Level 2 - Heavier Stick - Cash (Gameplay Currency)$1,250

+4 Damage Damage

+1 Range Range

1.208 > 1.108 Swingrate Swingrate


Sell Price changes to Cash (Gameplay Currency)$666

Level 3 - Stunning Blows - Cash (Gameplay Currency)$5,000

+28 Damage Damage

+Lead Detection Lead Detection

1 > 1.5 Stun time Stun time

+Stuns enemies every hit instead of every third hit Stun


Sell Price changes to Cash (Gameplay Currency)$2,333

Level 4 - Class Foxtrot Defense Level - Cash (Gameplay Currency)$14,500

+60 Damage Damage

+1 Range Range

1.5 > 2 Stun time Stun time

+Stun Blocking

•0.25 Cooldown Cooldown


Sell Price changes to Cash (Gameplay Currency)$7,166

Stats Table

Level Total Price Damage Critical Damage[4] Swingrate Range Stun time DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$500 5 5 1.408 5 1[3] 3.55 Cash (Gameplay Currency)$140.85
1 Cash (Gameplay Currency)$750 8 8 1.208 5 1[3] 6.62 Cash (Gameplay Currency)$113.29
2 Cash (Gameplay Currency)$2,000 12 12 1.108 6 1[3] 10.83 Cash (Gameplay Currency)$184.67
3 Cash (Gameplay Currency)$7,000 40 40 1.108 6 1.5 36.1 Cash (Gameplay Currency)$193.91
4 Cash (Gameplay Currency)$21,500 100 100 1.108 7 2 90.25 Cash (Gameplay Currency)$238.23

Consumables Update (10 May 2024) – 31 May 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$500
Placement Footprint
Small (1)
Sell Price
Cash (Gameplay Currency)$166
Placement Type
Ground
Damage
Damage5
Damage Method
Single
Firerate
Swingrate1.408
Hidden Detection
Hidden DetectionLevel 1+
Range
Range5
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit20
Flying Detection
N/A
Stun time
Stun time1

Upgrades

Level 1 - Night Shift - Cash (Gameplay Currency)$250

+3 Damage Damage

1.408 > 1.208 Swingrate Swingrate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$250

Level 2 - Heavier Stick - Cash (Gameplay Currency)$1,250

+4 Damage Damage

+1 Range Range

1.208 > 1.108 Swingrate Swingrate


Sell Price changes to Cash (Gameplay Currency)$666

Level 3 - Stunning Blows - Cash (Gameplay Currency)$5,000

+28 Damage Damage

+Lead Detection Lead Detection

1 > 1.5 Stun time Stun time

+Stuns enemies every hit instead of every third hit Stun


Sell Price changes to Cash (Gameplay Currency)$2,333

Level 4 - Class Foxtrot Defense Level - Cash (Gameplay Currency)$14,500

+60 Damage Damage

+1 Range Range

1.5 > 2 Stun time Stun time

+Stun Blocking

•0.25 Cooldown Cooldown


Sell Price changes to Cash (Gameplay Currency)$7,166

Stats Table

Level Total Price Damage Critical Damage[1] Swingrate Range Stun time DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$500 5 8 1.408 5 1[3] 4.26 Cash (Gameplay Currency)$117.37
1 Cash (Gameplay Currency)$750 8 12 1.208 5 1[3] 7.73 Cash (Gameplay Currency)$97.02
2 Cash (Gameplay Currency)$2,000 12 18 1.108 6 1[3] 12.64 Cash (Gameplay Currency)$158.23
3 Cash (Gameplay Currency)$7,000 40 60 1.108 6 1.5 42.12 Cash (Gameplay Currency)$166.19
4 Cash (Gameplay Currency)$21,500 100 150 1.108 7 2 105.29 Cash (Gameplay Currency)$204.2

Unwavering Tides Update (5 August 2023) – Consumables Update (10 May 2024)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$500
Placement Footprint
Small (1)
Sell Price
Cash (Gameplay Currency)$166
Placement Type
Ground
Damage
Damage5
Damage Method
Single
Firerate
Swingrate1.108
Hidden Detection
Hidden DetectionLevel 1+
Range
Range5
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit20
Flying Detection
N/A
Stun time
Stun time1

Upgrades

Level 1 - Night Shift - Cash (Gameplay Currency)$250

+3 Damage Damage

1.108 > 0.908 Swingrate Swingrate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$250

Level 2 - Heavier Stick - Cash (Gameplay Currency)$1,250

+4 Damage Damage

+1 Range Range

0.908 > 0.808 Swingrate Swingrate


Sell Price changes to Cash (Gameplay Currency)$666

Level 3 - Stunning Blows - Cash (Gameplay Currency)$5,000

+28 Damage Damage

+Lead Detection Lead Detection

1 > 1.5 Stun time Stun time

+Stuns enemies every hit instead of every third hit Stun


Sell Price changes to Cash (Gameplay Currency)$2,333

Level 4 - Class Foxtrot Defense Level - Cash (Gameplay Currency)$14,500

+60 Damage Damage

+1 Range Range

1.5 > 2 Stun time Stun time

+Stun Blocking

•0.25 Cooldown Cooldown


Sell Price changes to Cash (Gameplay Currency)$7,166

Stats Table

Level Total Price Damage Critical Damage[1] Swingrate Range Stun time DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$500 5 8 1.108 5 1[3] 5.42 Cash (Gameplay Currency)$92.25
1 Cash (Gameplay Currency)$750 8 12 0.908 5 1[3] 10.28 Cash (Gameplay Currency)$72.96
2 Cash (Gameplay Currency)$2,000 12 18 0.808 6 1[3] 17.33 Cash (Gameplay Currency)$115.41
3 Cash (Gameplay Currency)$7,000 40 60 0.808 6 1.5 57.76 Cash (Gameplay Currency)$121.19
4 Cash (Gameplay Currency)$21,500 100 150 0.808 7 2 144.39 Cash (Gameplay Currency)$148.9

5 May 2023 – Unwavering Tides Update (5 August 2023)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$500
Placement Footprint
Small (1)
Sell Price
Cash (Gameplay Currency)$166
Placement Type
Ground
Damage
Damage5
Damage Method
Single
Firerate
Swingrate1.208
Hidden Detection
Hidden DetectionLevel 1+
Range
Range5
Lead Detection
Lead DetectionLevel 3+
Placement Limit
N/A
Flying Detection
N/A
Stun time
Stun time1


Upgrades

Level 1 - Night Shift - Cash (Gameplay Currency)$350

+3 Damage Damage

1.208 > 1.008 Swingrate Swingrate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$283

Level 2 - Heavier Stick - Cash (Gameplay Currency)$1,250

+4 Damage Damage

+1 Range Range

1.008 > 0.808 Swingrate Swingrate


Sell Price changes to Cash (Gameplay Currency)$700

Level 3 - Stunning Blows - Cash (Gameplay Currency)$5,000

+18 Damage Damage

+Lead Detection Lead Detection

1 > 1.5 Stun time Stun time

+Stuns enemies every hit instead of every third hit Stun


Sell Price changes to Cash (Gameplay Currency)$2,366

Level 4 - Riot Control - Cash (Gameplay Currency)$13,500

+50 Damage Damage

+1 Range Range

1.5 > 2 Stun time Stun time

+Stun Blocking


Sell Price changes to Cash (Gameplay Currency)$6,866

Stats Table

Level Total Price Damage Critical Damage[1] Swingrate Range Stun time DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$500 5 8 1.208 5 1[3] 4.97 Cash (Gameplay Currency)$100.6
1 Cash (Gameplay Currency)$850 8 12 1.008 5 1[3] 9.26 Cash (Gameplay Currency)$91.79
2 Cash (Gameplay Currency)$2,100 12 18 0.808 6 1[3] 17.33 Cash (Gameplay Currency)$121.18
3 Cash (Gameplay Currency)$7,100 30 45 0.808 6 1.5 43.32 Cash (Gameplay Currency)$163.9
4 Cash (Gameplay Currency)$20,600 80 120 0.808 7 2 115.51 Cash (Gameplay Currency)$178.34

5 May 2023

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$500
Placement Footprint
Below Average
Sell Price
Cash (Gameplay Currency)$166
Placement Type
Ground
Damage
Damage5
Damage Method
Single
Firerate
Swingrate1.208
Hidden Detection
Hidden DetectionLevel 1+
Range
Range5
Lead Detection
Lead DetectionLevel 3+
Placement Limit
N/A
Flying Detection
N/A
Stun time
Stun time1


Upgrades

Level 1 - Night Shift - Cash (Gameplay Currency)$350

+3 Damage Damage

1.208 > 1.008 Swingrate Swingrate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$283

Level 2 - Heavier Stick - Cash (Gameplay Currency)$1,250

+4 Damage Damage

+1 Range Range

1.008 > 0.808 Swingrate Swingrate


Sell Price changes to Cash (Gameplay Currency)$700

Level 3 - Stunning Blows - Cash (Gameplay Currency)$5,000

+18 Damage Damage

+Lead Detection Lead Detection

1 > 1.5 Stun time Stun time

+Stuns enemies every hit instead of every third hit Stun


Sell Price changes to Cash (Gameplay Currency)$2,366

Level 4 - Riot Control - Cash (Gameplay Currency)$13,500

+50 Damage Damage

+1 Range Range

1.5 > 2 Stun time Stun time

+Stun Blocking


Sell Price changes to Cash (Gameplay Currency)$6,866

Stats Table

Level Total Price Damage Critical Damage[1] Swingrate Range Stun time DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$500 5 8 1.208 5 1[3] 4.97 Cash (Gameplay Currency)$100.6
1 Cash (Gameplay Currency)$850 8 12 1.008 5 1[3] 9.26 Cash (Gameplay Currency)$91.79
2 Cash (Gameplay Currency)$2,100 12 18 0.808 6 1[3] 17.33 Cash (Gameplay Currency)$121.18
3 Cash (Gameplay Currency)$7,100 30 45 0.808 6 1.5 43.32 Cash (Gameplay Currency)$163.9
4 Cash (Gameplay Currency)$20,600 80 120 0.808 7 2 115.51 Cash (Gameplay Currency)$178.34

Halloween 2022 Update (31 October 2022) – 5 May 2023

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$500
Placement Footprint
Small
Sell Price
Cash (Gameplay Currency)$166
Placement Type
Ground
Damage
Damage5
Damage Method
Single
Firerate
Swingrate1.208
Hidden Detection
Hidden DetectionLevel 1+
Range
Range5
Lead Detection
Lead DetectionLevel 3+
Placement Limit
N/A
Flying Detection
N/A
Stun time
Stun time1


Upgrades

Level 1 - Night Shift - Cash (Gameplay Currency)$350

+3 Damage Damage

1.208 > 1.008 Swingrate Swingrate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$283

Level 2 - Heavier Stick - Cash (Gameplay Currency)$1,250

+4 Damage Damage

+1 Range Range

1.008 > 0.808 Swingrate Swingrate


Sell Price changes to Cash (Gameplay Currency)$700

Level 3 - Stunning Blows - Cash (Gameplay Currency)$5,000

+18 Damage Damage

+Lead Detection Lead Detection

1 > 1.5 Stun time Stun time

+Stuns enemies every hit instead of every third hit Stun


Sell Price changes to Cash (Gameplay Currency)$2,366

Level 4 - Riot Control - Cash (Gameplay Currency)$13,500

+50 Damage Damage

+1 Range Range

1.5 > 2 Stun time Stun time

+Stun Blocking


Sell Price changes to Cash (Gameplay Currency)$6,866

Stats Table

Level Total Price Damage Critical Damage[1] Swingrate Range Stun time DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$500 5 8 1.208 5 1[3] 4.97 Cash (Gameplay Currency)$100.6
1 Cash (Gameplay Currency)$850 8 12 1.008 5 1[3] 9.26 Cash (Gameplay Currency)$91.79
2 Cash (Gameplay Currency)$2,100 12 18 0.808 6 1[3] 17.33 Cash (Gameplay Currency)$121.18
3 Cash (Gameplay Currency)$7,100 30 45 0.808 6 1.5 43.32 Cash (Gameplay Currency)$163.9
4 Cash (Gameplay Currency)$20,600 80 120 0.808 7 2 115.51 Cash (Gameplay Currency)$178.34

Notes

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Every third hit is a critical hit. Critical hits increase damage by 50%. If the damage is a decimal, the damage is rounded up.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 DPS is calculated as [(Damage × 2) + Critical Damage] ÷ 3 ÷ Swingrate.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 Only happens every third hit.
  4. 4.0 4.1 Every third hit is a critical hit. Critical hits are meant to increase damage by 50%, though due to a bug this does not happen. If the damage is a decimal, the damage is rounded up.


Towers
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed