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V1.36.0

Description

v1.36.0 is the eighty-ninth update to be released in Tower Defense Simulator, on the 16th of October 2024.

This update encompassed four versions, the main v1.36.0 update (released 16 October 2024) and three minor updates, the v1.36.1 (released 16 October 2024), v1.36.2 (released 16 October 2024) and v1.36.3 (released 16 October 2024).

Changes & Bugfixes

  • Accelerator buffed.
    • Statistical changes:
      • Base
        • Cost increased from Cash (Gameplay Currency)$4,250 to Cash (Gameplay Currency)$5,000.
        • Damage increased from 10 to 12.
        • Overcharge increased from 180 to 240.
        • Charge-Up decreased from 3 to 2.5.
        • Cooldown increased from 2 to 2.5.
      • Level 1
        • Cost increased from Cash (Gameplay Currency)$800 to Cash (Gameplay Currency)$1,200.
        • Damage increased from +5 to +8.
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$1,350 to Cash (Gameplay Currency)$2,250.
        • Range increased from +0 to +1.5.
        • Overcharge changed from 180 > 300 to 240 > 420.
      • Level 3
        • Damage increased from +5 to +10.
        • Overcharge changed from 300 > 600 to 420 > 600.
      • Level 4
        • Cost decreased from Cash (Gameplay Currency)$10,500 to Cash (Gameplay Currency)$9,500.
        • Damage decreased from +10 to +0.
        • Range increased from +0 to +1.5.
        • Overcharge changed from 600 > 1,200 to 600 > 1,050.
        • Charge-Up changed from 3 to 2.5 > 1.5.
      • Level 5
        • Cost decreased from Cash (Gameplay Currency)$34,000 to Cash (Gameplay Currency)$30,000.
        • Damage decreased from +15 to +10.
        • Range decreased from +2.5 to +1.5.
        • Overcharge changed from 1,200 > 3,600 to 1,050 > 4,800.
  • Ranger nerfed.
    • Statistical changes:
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$27,500 to Cash (Gameplay Currency)$30,000.
        • Damage decreased from +825 to +750.
        • Splash damage decreased from 200 to 150.
  • Ace Pilot nerfed.
    • Statistical changes:
      • Base
        • Range decreased from 7.5 to 7.
      • Level 1
        • Cost increased from Cash (Gameplay Currency)$225 to Cash (Gameplay Currency)$300.
      • Level 2
        • Bomb explosion range decreased from 4 to 2.
      • Level 3
        • Cost decreased from Cash (Gameplay Currency)$2,200 to Cash (Gameplay Currency)$1,500.
        • Damage decreased from +2 to +1.
        • Range increased from +0 to +0.5.
        • Firerate changed from 0.158 > 0.128 to 0.158 > 0.133.
        • Bomb explosion range decreased from 4.5 to 2.25.
      • Level 4
        • Cost decreased from Cash (Gameplay Currency)$4,000 to Cash (Gameplay Currency)$3,500
        • Range decreased from +1.5 to +0.5.
        • Bomb explosion range decreased from 4.5 to 2.25.
      • Level 5
        • Cost decreased from Cash (Gameplay Currency)$10,000 to Cash (Gameplay Currency)$7,500.
        • Damage decreased from +5 to +4.
        • Firerate changed from 0.128 > 0.098 to 0.133 > 0.108.
        • Bomb explosion damage increased from 25 to 35.
        • Bomb cooldown increased from 0.8 to 1.25.
        • Bomb explosion range decreased from 4 to 2.
  • Pyromancer buffed.
    • Statistical changes:
      • Base
        • Cost decreased from Cash (Gameplay Currency)$900 to Cash (Gameplay Currency)$850.
        • Max hits increased from 1 to 3.
        • Hitbox width increased from 0.5 to 1.25.
      • Level 1
        • Cost decreased from Cash (Gameplay Currency)$400 to Cash (Gameplay Currency)$350.
        • Tick changed from 1 > 0.8 to 1 > 0.75.
        • Max hits decreased from +1 to +0.
        • Hitbox width decreased from +1 to +0.25.
      • Level 2
        • Burn damage increased from +0 to +1.
        • Max hits increased from +0 to +2.
      • Level 3
        • Cost decreased from Cash (Gameplay Currency)$2,200 to Cash (Gameplay Currency)$1,500.
        • Burn time changed from 3 > 4 to 3 > 5.
        • Tick changed from 0.8 to 0.75 > 0.5.
        • Max hits decreased from +1 to +0.
      • Level 4
        • Damage increased from +0 to +1.
        • Burn damage decreased from +2 to +1.
        • Burn time changed from 4 > 5 to 5 > 7.5.
        • Tick changed from 0.8 > 0.5 to 0.75 > 0.5.
        • Max hits decreased from +1 to +0.
      • Level 5
        • Cost increased from Cash (Gameplay Currency)$8,000 to Cash (Gameplay Currency)$9,000.
        • Damage increased from +1 to +3.
        • Burn time changed from 5 > 8 to 7.5 > 10.
        • Max hits increased from +1 to +3.
  • Golden Pyromancer buffed.
    • Statistical changes:
      • Base
        • Range increased from 7 to 7.5.
        • Max hits increased from 1 to 4.
        • Hitbox width increased from 0.5 to 1.25.
      • Level 1
        • Range increased from +2 to +2.5.
        • Max hits decreased from +1 to +0.
        • Hitbox width changed from +1 to +0.25.
      • Level 2
        • Range decreased from +1 to +0.
        • Max hits increased from +0 to +2.
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$1,500 to Cash (Gameplay Currency)$1,750.
        • Burn time changed from 3 > 4.5 to 3 > 6.
        • Tick changed from 0.75 to 0.75 > 0.5.
        • Max hits decreased from +1 to +0.
      • Level 4
        • Cost decreased from Cash (Gameplay Currency)$6,000 to Cash (Gameplay Currency)$5,750.
        • Burn time changed from 4.5 > 12 to 6 > 12.
        • Tick changed from 0.75 > 0.5 to 0.5.
        • Max hits decreased from +1 to +0.
      • Level 5
        • Cost decreased from Cash (Gameplay Currency)$10,000 to Cash (Gameplay Currency)$9,500.
        • Max hits increased from +1 to +4.
  • Trapper's firerate is now affected by firerate buffs.
  • Changed Gatling Gun's Level 3 upgrade name from Double Trouble to Extra Barrel.
  • Changed Scout's Level 4 upgrade name from Double Tap to Akimbo Handguns.
  • Changed default keybind for the sticker wheel from V to H.
  • Fixed Gatling Gun soft-locking itself when upgraded to quickly while the operator's avatar is still loading.
  • Fixed reviving giving Experience EXP rewards from both the final loss/triumph and every single loss that player revived from, when it should only give it from the final one.
  • Fixed reviving disabling Time Scale.
  • Fixed Lazy Couch gingerbread man not appearing.
  • Fixed Firework lighter not appearing.
  • Fixed Freezer and Toxic Gunner animations breaking after the first shot.
In v1.36.1:
  • Fixed Slasher using icons of its reworked version.
In v1.36.2:
  • Fixed multiple mobile buttons, such as sprint, emote, delete, rotate and sticker not appearing.
In v1.36.3:
  • Fixed wave clear bonus not working.
  • Fixed tower pets levitating instead of walking on the ground.

Gallery

Icons

Thumbnails

Renders

Official Update Log

NOTE: Not everything here will be accurate, as this is transcribed from the in-game update log. Several things may be incorrect and things that are missing.

v1.36.0

Update Log:

  • Countdown to Halloween 🎃
    • Only 1 week left until Halloween!
    • Releases on October 23rd @ 3PM ET
    • New lobby coming out with the event
    • New battle pass with exclusive skins
    • Are you ready for the spookiest event of the year?
  • Bug fixes
  • Next week
    • Halloween is coming next week 🎃
    • New lobby
    • New HUD in lobby
    • ...keep and eye on our social media for more info!

🔨 Game Changes:

  • Ranger
    • Lvl 4 Damage (1125 -> 1050)
    • Lvl 4 Cost (27500 -> 30000)
    • Lvl 4 Splash Damage (200 -> 150)
  • Accelerator
    • Lvl 0 Cost (4250 -> 5000)
    • Lvl 1 Cost (800 -> 1200)
    • Lvl 2 Cost (1350 -> 2250)
    • Lvl 4 Cost (10500 -> 9500)
    • Lvl 5 Cost (34000 -> 30000)
    • Lvl 0 Damage (10 -> 12)
    • Lvl 1 Damage (15 -> 20)
    • Lvl 2 Damage (15 -> 20)
    • Lvl 3 Damage (20 -> 30)
    • Lvl 5 Damage (45 -> 40)
    • Lvl 0 Max Ammo (180 -> 240)
    • Lvl 1 Max Ammo (180 -> 240)
    • Lvl 2 Max Ammo (300 -> 420)
    • Lvl 4 Max Ammo (1200 -> 1050)
    • Lvl 5 Max Ammo (3600 -> 4800)
    • Lvl 0 Charge Time (3 -> 2.5)
    • Lvl 1 Charge Time (3 -> 2.5)
    • Lvl 2 Charge Time (3 -> 2.5)
    • Lvl 3 Charge Time (3 -> 2.5)
    • Lvl 4 Charge Time (3 -> 1.5)
    • Lvl 5 Charge Time (2 -> 1.5)
    • Lvl 2 Range (17.5 -> 19)
    • Lvl 4 Range (17.5 -> 20.5)
    • Lvl 5 Range (20 -> 22)
  • Ace Pilot
    • {"Lvl 1 Cost (225 -> 300)
    • Lvl 3 Cost (2200 -> 1500)
    • Lvl 4 Cost (4000 -> 3500)
    • Lvl 5 Cost (10000 -> 7500)
    • Lvl 0 Range (7.5 -> 7)
    • Lvl 1 Range (7.5 -> 7)
    • Lvl 2 Range (7.5 -> 7)
    • Lvl 4 Range (9 -> 8 )
    • Lvl 5 Range (10 -> 9)
    • Lvl 3 Damage (4 -> 3)
    • Lvl 4 Damage (7 -> 6)
    • Lvl 5 Damage (12 -> 10)
    • Lvl 3 Cooldown (0.12 -> 0.125)
    • Lvl 4 Cooldown (0.12 -> 0.125)
    • Lvl 5 Cooldown (0.09 -> 0.1)
    • Lvl 0 Bomb Radius (4 -> 2)
    • Lvl 3 Bomb Radius (4.5 -> 2.25)
    • Lvl 4 Bomb Radius (4.5 -> 2.25)
    • Lvl 5 Bomb Radius (4 -> 2)
    • Lvl 5 Bomb Damage (25 -> 35)
    • Lvl 5 Bomb Cooldown (0.8 -> 1.25)
  • Pyromancer
    • Lvl 0 Cost (900 -> 850)
    • Lvl 1 Cost (400 -> 350)
    • Lvl 3 Cost (2200 -> 1500)
    • Lvl 5 Cost (8000 -> 9000)
    • Lvl 0 Max Hits (1 -> 3)
    • Lvl 1 Max Hits (2 -> 3)
    • Lvl 2 Max Hits (2 -> 5)
    • Lvl 3 Max Hits (3 -> 5)
    • Lvl 4 Max Hits (4 -> 5)
    • Lvl 5 Max Hits (5 -> 8 )
    • Lvl 4 Damage (2 -> 3)
    • Lvl 5 Damage (3-> 6)
    • Lvl 0 Fire Width (0.5 -> 1.25)
    • Lvl 1 Burn Tick Time (0.8 -> 0.75)
    • Lvl 2 Burn Tick Time (0.8 -> 0.75)
    • Lvl 2 Burn Damage (1 -> 2)
    • Lvl 3 Burn Damage (2 -> 3)
    • Lvl 3 Burn Duration (4-> 5)
    • Lvl 4 Burn Duration (5 -> 7.5)
    • Lvl 5 Burn Duration (8 -> 10)
  • Golden Pyromancer
    • Lvl 3 Cost (1500 -> 1750)
    • Lvl 4 Cost (6000 -> 5750)
    • Lvl 5 Cost (10000 -> 9500)
    • Lvl 0 Max Hits (1 -> 4)
    • Lvl 1 Max Hits (2 -> 4)
    • Lvl 2 Max Hits (2 -> 6)
    • Lvl 3 Max Hits (3 -> 6)
    • Lvl 4 Max Hits (4 -> 6)
    • Lvl 5 Max Hits (5 -> 10)
    • Lvl 4 Damage (2 -> 3)
    • Lvl 5 Damage (3-> 6)
    • Lvl 0 Fire Width (0.5 -> 1.25)
    • Lvl 3 Burn Tick Time (0.75 -> 0.5)
    • Lvl 2 Burn Damage (1 -> 2)
    • Lvl 3 Burn Damage (2 -> 3)
    • Lvl 3 Burn Duration (4.5 -> 6)


Legacy Versions
BETA
Release
Overhaul
Modern Versions
v1.0
v1.1
v1.2
v1.3
v1.4
v1.5
v1.6
v1.7
v1.8
v1.9
v1.10–v1.14
v1.15–v1.19
v1.20–v1.24
v1.25–v1.29
v1.30–v1.34
v1.35–v1.39
v1.40–v1.44
v1.45–v1.49
v1.50–v1.54
v1.55–v1.59
v1.60–v1.61