Description
v1.36.0 is the eighty-ninth update to be released in Tower Defense Simulator, on the 16th of October 2024.
This update encompassed four versions, the main v1.36.0 update (released 16 October 2024) and three minor updates, the v1.36.1 (released 16 October 2024), v1.36.2 (released 16 October 2024) and v1.36.3 (released 16 October 2024).
Changes & Bugfixes
- Accelerator buffed.
- Statistical changes:
- Base
- Cost increased from
$4,250 to
$5,000.
- Damage increased from 10 to 12.
- Overcharge increased from 180 to 240.
- Charge-Up decreased from 3 to 2.5.
- Cooldown increased from 2 to 2.5.
- Cost increased from
- Level 1
- Cost increased from
$800 to
$1,200.
- Damage increased from +5 to +8.
- Cost increased from
- Level 2
- Cost increased from
$1,350 to
$2,250.
- Range increased from +0 to +1.5.
- Overcharge changed from 180 > 300 to 240 > 420.
- Cost increased from
- Level 3
- Damage increased from +5 to +10.
- Overcharge changed from 300 > 600 to 420 > 600.
- Level 4
- Cost decreased from
$10,500 to
$9,500.
- Damage decreased from +10 to +0.
- Range increased from +0 to +1.5.
- Overcharge changed from 600 > 1,200 to 600 > 1,050.
- Charge-Up changed from 3 to 2.5 > 1.5.
- Cost decreased from
- Level 5
- Cost decreased from
$34,000 to
$30,000.
- Damage decreased from +15 to +10.
- Range decreased from +2.5 to +1.5.
- Overcharge changed from 1,200 > 3,600 to 1,050 > 4,800.
- Cost decreased from
- Base
- Statistical changes:
- Ranger nerfed.
- Statistical changes:
- Level 4
- Cost increased from
$27,500 to
$30,000.
- Damage decreased from +825 to +750.
- Splash damage decreased from 200 to 150.
- Cost increased from
- Level 4
- Statistical changes:
- Ace Pilot nerfed.
- Statistical changes:
- Base
- Range decreased from 7.5 to 7.
- Level 1
- Cost increased from
$225 to
$300.
- Cost increased from
- Level 2
- Bomb explosion range decreased from 4 to 2.
- Level 3
- Cost decreased from
$2,200 to
$1,500.
- Damage decreased from +2 to +1.
- Range increased from +0 to +0.5.
- Firerate changed from 0.158 > 0.128 to 0.158 > 0.133.
- Bomb explosion range decreased from 4.5 to 2.25.
- Cost decreased from
- Level 4
- Cost decreased from
$4,000 to
$3,500
- Range decreased from +1.5 to +0.5.
- Bomb explosion range decreased from 4.5 to 2.25.
- Cost decreased from
- Level 5
- Cost decreased from
$10,000 to
$7,500.
- Damage decreased from +5 to +4.
- Firerate changed from 0.128 > 0.098 to 0.133 > 0.108.
- Bomb explosion damage increased from 25 to 35.
- Bomb cooldown increased from 0.8 to 1.25.
- Bomb explosion range decreased from 4 to 2.
- Cost decreased from
- Base
- Statistical changes:
- Pyromancer buffed.
- Statistical changes:
- Base
- Cost decreased from
$900 to
$850.
- Max hits increased from 1 to 3.
- Hitbox width increased from 0.5 to 1.25.
- Cost decreased from
- Level 1
- Cost decreased from
$400 to
$350.
- Tick changed from 1 > 0.8 to 1 > 0.75.
- Max hits decreased from +1 to +0.
- Hitbox width decreased from +1 to +0.25.
- Cost decreased from
- Level 2
- Burn damage increased from +0 to +1.
- Max hits increased from +0 to +2.
- Level 3
- Cost decreased from
$2,200 to
$1,500.
- Burn time changed from 3 > 4 to 3 > 5.
- Tick changed from 0.8 to 0.75 > 0.5.
- Max hits decreased from +1 to +0.
- Cost decreased from
- Level 4
- Damage increased from +0 to +1.
- Burn damage decreased from +2 to +1.
- Burn time changed from 4 > 5 to 5 > 7.5.
- Tick changed from 0.8 > 0.5 to 0.75 > 0.5.
- Max hits decreased from +1 to +0.
- Level 5
- Cost increased from
$8,000 to
$9,000.
- Damage increased from +1 to +3.
- Burn time changed from 5 > 8 to 7.5 > 10.
- Max hits increased from +1 to +3.
- Cost increased from
- Base
- Statistical changes:
- Golden Pyromancer buffed.
- Statistical changes:
- Base
- Range increased from 7 to 7.5.
- Max hits increased from 1 to 4.
- Hitbox width increased from 0.5 to 1.25.
- Level 1
- Range increased from +2 to +2.5.
- Max hits decreased from +1 to +0.
- Hitbox width changed from +1 to +0.25.
- Level 2
- Range decreased from +1 to +0.
- Max hits increased from +0 to +2.
- Level 3
- Cost increased from
$1,500 to
$1,750.
- Burn time changed from 3 > 4.5 to 3 > 6.
- Tick changed from 0.75 to 0.75 > 0.5.
- Max hits decreased from +1 to +0.
- Cost increased from
- Level 4
- Cost decreased from
$6,000 to
$5,750.
- Burn time changed from 4.5 > 12 to 6 > 12.
- Tick changed from 0.75 > 0.5 to 0.5.
- Max hits decreased from +1 to +0.
- Cost decreased from
- Level 5
- Cost decreased from
$10,000 to
$9,500.
- Max hits increased from +1 to +4.
- Cost decreased from
- Base
- Statistical changes:
- Trapper's firerate is now affected by firerate buffs.
- Changed Gatling Gun's Level 3 upgrade name from Double Trouble to Extra Barrel.
- Changed Scout's Level 4 upgrade name from Double Tap to Akimbo Handguns.
- Changed default keybind for the sticker wheel from V to H.
- Fixed Gatling Gun soft-locking itself when upgraded to quickly while the operator's avatar is still loading.
- Fixed reviving giving
EXP rewards from both the final loss/triumph and every single loss that player revived from, when it should only give it from the final one.
- Fixed reviving disabling Time Scale.
- Fixed Lazy Couch gingerbread man not appearing.
- Fixed Firework lighter not appearing.
- Fixed Freezer and Toxic Gunner animations breaking after the first shot.
- In v1.36.1:
- Fixed Slasher using icons of its reworked version.
- In v1.36.2:
- Fixed multiple mobile buttons, such as sprint, emote, delete, rotate and sticker not appearing.
- In v1.36.3:
- Fixed wave clear bonus not working.
- Fixed tower pets levitating instead of walking on the ground.
Gallery
Official Update Log
NOTE: Not everything here will be accurate, as this is transcribed from the in-game update log. Several things may be incorrect and things that are missing.
v1.36.0
Update Log:
- Countdown to Halloween 🎃
- Only 1 week left until Halloween!
- Releases on October 23rd @ 3PM ET
- New lobby coming out with the event
- New battle pass with exclusive skins
- Are you ready for the spookiest event of the year?
- Bug fixes
- Restocked gingerbread cookies (Lazy Couch)
- Fixed Trapper cooldown bug
- Adjusted Trapper's throw to scale with cooldown buff
- Patched Mercenary Airdrop when time-scale is set to 0
- Fixed Frost Blaster animation
- Fixed Toxic Gunner animation
- Next week
- Halloween is coming next week 🎃
- New lobby
- New HUD in lobby
- ...keep and eye on our social media for more info!
🔨 Game Changes:
- Ranger
- Lvl 4 Damage (1125 -> 1050)
- Lvl 4 Cost (27500 -> 30000)
- Lvl 4 Splash Damage (200 -> 150)
- Accelerator
- Lvl 0 Cost (4250 -> 5000)
- Lvl 1 Cost (800 -> 1200)
- Lvl 2 Cost (1350 -> 2250)
- Lvl 4 Cost (10500 -> 9500)
- Lvl 5 Cost (34000 -> 30000)
- Lvl 0 Damage (10 -> 12)
- Lvl 1 Damage (15 -> 20)
- Lvl 2 Damage (15 -> 20)
- Lvl 3 Damage (20 -> 30)
- Lvl 5 Damage (45 -> 40)
- Lvl 0 Max Ammo (180 -> 240)
- Lvl 1 Max Ammo (180 -> 240)
- Lvl 2 Max Ammo (300 -> 420)
- Lvl 4 Max Ammo (1200 -> 1050)
- Lvl 5 Max Ammo (3600 -> 4800)
- Lvl 0 Charge Time (3 -> 2.5)
- Lvl 1 Charge Time (3 -> 2.5)
- Lvl 2 Charge Time (3 -> 2.5)
- Lvl 3 Charge Time (3 -> 2.5)
- Lvl 4 Charge Time (3 -> 1.5)
- Lvl 5 Charge Time (2 -> 1.5)
- Lvl 2 Range (17.5 -> 19)
- Lvl 4 Range (17.5 -> 20.5)
- Lvl 5 Range (20 -> 22)
- Ace Pilot
- {"Lvl 1 Cost (225 -> 300)
- Lvl 3 Cost (2200 -> 1500)
- Lvl 4 Cost (4000 -> 3500)
- Lvl 5 Cost (10000 -> 7500)
- Lvl 0 Range (7.5 -> 7)
- Lvl 1 Range (7.5 -> 7)
- Lvl 2 Range (7.5 -> 7)
- Lvl 4 Range (9 -> 8 )
- Lvl 5 Range (10 -> 9)
- Lvl 3 Damage (4 -> 3)
- Lvl 4 Damage (7 -> 6)
- Lvl 5 Damage (12 -> 10)
- Lvl 3 Cooldown (0.12 -> 0.125)
- Lvl 4 Cooldown (0.12 -> 0.125)
- Lvl 5 Cooldown (0.09 -> 0.1)
- Lvl 0 Bomb Radius (4 -> 2)
- Lvl 3 Bomb Radius (4.5 -> 2.25)
- Lvl 4 Bomb Radius (4.5 -> 2.25)
- Lvl 5 Bomb Radius (4 -> 2)
- Lvl 5 Bomb Damage (25 -> 35)
- Lvl 5 Bomb Cooldown (0.8 -> 1.25)
- Pyromancer
- Lvl 0 Cost (900 -> 850)
- Lvl 1 Cost (400 -> 350)
- Lvl 3 Cost (2200 -> 1500)
- Lvl 5 Cost (8000 -> 9000)
- Lvl 0 Max Hits (1 -> 3)
- Lvl 1 Max Hits (2 -> 3)
- Lvl 2 Max Hits (2 -> 5)
- Lvl 3 Max Hits (3 -> 5)
- Lvl 4 Max Hits (4 -> 5)
- Lvl 5 Max Hits (5 -> 8 )
- Lvl 4 Damage (2 -> 3)
- Lvl 5 Damage (3-> 6)
- Lvl 0 Fire Width (0.5 -> 1.25)
- Lvl 1 Burn Tick Time (0.8 -> 0.75)
- Lvl 2 Burn Tick Time (0.8 -> 0.75)
- Lvl 2 Burn Damage (1 -> 2)
- Lvl 3 Burn Damage (2 -> 3)
- Lvl 3 Burn Duration (4-> 5)
- Lvl 4 Burn Duration (5 -> 7.5)
- Lvl 5 Burn Duration (8 -> 10)
- Golden Pyromancer
- Lvl 3 Cost (1500 -> 1750)
- Lvl 4 Cost (6000 -> 5750)
- Lvl 5 Cost (10000 -> 9500)
- Lvl 0 Max Hits (1 -> 4)
- Lvl 1 Max Hits (2 -> 4)
- Lvl 2 Max Hits (2 -> 6)
- Lvl 3 Max Hits (3 -> 6)
- Lvl 4 Max Hits (4 -> 6)
- Lvl 5 Max Hits (5 -> 10)
- Lvl 4 Damage (2 -> 3)
- Lvl 5 Damage (3-> 6)
- Lvl 0 Fire Width (0.5 -> 1.25)
- Lvl 3 Burn Tick Time (0.75 -> 0.5)
- Lvl 2 Burn Damage (1 -> 2)
- Lvl 3 Burn Damage (2 -> 3)
- Lvl 3 Burn Duration (4.5 -> 6)