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V1.27.0

Description

v1.27.0 is the eightieth update to be released in Tower Defense Simulator, on the 2nd of August 2024.

This update was also given the name Fallen Foes, as this update reworked the Fallen mode.

This update encompassed five updates, the main v1.27.0 update (released 2 August 2024) and four minor updates, v1.27.1 (released 2 August 2024), v1.27.2 (released 6 August 2024), v1.27.3 (released 8 August 2024) and v1.27.4 (released 8 August 2024).

Additions

Enemies

Skins

Miscellaneous

  • Hidden Wave
  • Daily Triumph Leaderboards
  • Two Mission Quests
    • Unyielding Shooter
    • The Underworld Dreg
  • Fallen Health Scaling
    • Happens when there are three or more players.
  • Play Survival Button
  • Aggro
  • ??? narrator

Changes & Bugfixes

Towers

  • Golden Soldier buffed.
    • Statistical changes:
      • Base
        • Cost increased from Cash (Gameplay Currency)$475 to Cash (Gameplay Currency)$500.
        • Damage decreased from 2 to 1.
        • Firerate decreased from 0.208 to 0.108.
        • Range increased from 13 to 14.
        • Burst count increased from 3 to 4.
        • Cooldown decreased from 1.2 to 0.75.
      • Level 1
        • Cost increased from Cash (Gameplay Currency)$125 to Cash (Gameplay Currency)$150.
        • Firerate changed from 0.208 > 0.158 to 0.108 > 0.088.
        • Range decreased from +3 to +0.
        • Cooldown changed from 1.2 to 0.75 > 0.6.
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$750 to Cash (Gameplay Currency)$800.
        • Range increased from +1 to +3.
        • Burst changed from 3 > 5 to 4.
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$2,500 to Cash (Gameplay Currency)$3,000.
        • Firerate changed from 0.158 > 0.108 to 0.088.
        • Burst changed from 5 > 8 to 4 > 20.
        • Cooldown changed from 1.2 to 0.6 > 1.2
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$7,600 to Cash (Gameplay Currency)$12,000.
        • Damage increased from +5 to +6.
        • Firerate changed from 0.108 > 0.084 to 0.088 > 0.068.
        • Burst changed from 8 > 12 to 20 > 30.
  • Electroshocker buffed.
    • Statistical changes:
      • Base
        • Cost decreased from Cash (Gameplay Currency)$800 to Cash (Gameplay Currency)$725.
        • Damage increased from 2 to 3.
        • Firerate decreased from 0.908 to 0.858.
        • Chain range increased from 6 to 7.
        • Shock time increased from 0 to 0.3.
        • Defense dropping increased from 0% to 5%.
      • Level 1
        • Cost decreased from Cash (Gameplay Currency)$325 to Cash (Gameplay Currency)$300.
        • Firerate changed from 0.908 > 0.808 to 0.858 > 0.758.
      • Level 2
        • Cost decreased from Cash (Gameplay Currency)$900 to Cash (Gameplay Currency)$600.
        • Damage decreased from +2 to +1.
        • Range increased from +0 to +1.
      • Level 3
        • Cost decreased from Cash (Gameplay Currency)$3,000 to Cash (Gameplay Currency)$2,000.
        • Range increased from +1 to +2.
        • Firerate changed from 0.808 > 0.658 to 0.758.
        • Defense dropping changed from 0% to 5% > 10%.
        • Max hits increased from +0 to +1.
      • Level 4
        • Damage increased from +37 to +42.
        • Range decreased from +4 to +2.
        • Chain range increased from +0 to +3.
        • Firerate changed from 0.658 > 2.008 to 0.758 > 2.508.
        • Defense dropping changed from 0% to 10% > 15%.
        • Shock time increased from 0.35 to 0.3 > 1.
      • Level 5
        • Cost increased from Cash (Gameplay Currency)$13,500 to Cash (Gameplay Currency)$15,000.
        • Damage increased from +45 to +50.
        • Firerate changed from 2.008 > 2.508 to 2.508.
        • Chain range decreased from +2 to +0.
        • Max hits decreased from +3 to +2.
        • Shock time changed from 0.35 > 0.5 to 1 > 1.25.
  • Warden buffed.
    • Placement limit reduced from 20 to 15.
    • Statistical changes:
      • Base
        • Cost increased from Cash (Gameplay Currency)$500 to Cash (Gameplay Currency)$1,000.
        • Damage increased from 5 to 6.
        • Swingrate decreased from 1.108 to 0.558.
      • Level 1
        • Cost increased from Cash (Gameplay Currency)$250 to Cash (Gameplay Currency)$400.
        • Damage decreased from +3 to +2.
        • Swingrate changed from 1.108 > 0.908 to 0.558.
        • Range increased from +0 to +1.
      • Level 2
        • Damage increased from +4 to +10.
        • Range decreased from +1 to +0.
        • Swingrate changed from 0.908 > 0.808 to 0.558 > 0.758.
        • Stun time changed from 1 to 1 > 2.
      • Level 3
        • Cost decreased from Cash (Gameplay Currency)$5,000 to Cash (Gameplay Currency)$4,500.
        • Damage decreased from +28 to +22.
        • Range increased from +0 to +1.
        • Stun time changed from 1 > 1.5 to 2.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$14,500 to Cash (Gameplay Currency)$15,000
        • Damage increased from +60 to +75.
        • Range decreased from +1 to +0.
        • Stun time changed from 1.5 > 2 to 2 > 2.5.
  • Ranger buffed.
    • Placement limit increased from 6 to 7.
    • Statistical changes:
      • Base
        • Cost decreased from Cash (Gameplay Currency)$5,000 to Cash (Gameplay Currency)$4,500.
      • Level 3
        • Cost decreased from Cash (Gameplay Currency)$17,000 to Cash (Gameplay Currency)$13,500.
      • Level 4
        • Cost decreased from Cash (Gameplay Currency)$35,000 to Cash (Gameplay Currency)$27,500.
        • Splash damage increased from 125 to 200.
        • Max hits removed from the explosion, now can hit an infinite amount of enemies.
  • Turret rebalanced.
    • Statistical changes:
      • Base
        • Damage increased from 8 to 10.
        • Firerate decreased from 0.558 to 0.308.
        • Range decreased from 16 to 15.
        • Cost increased from Cash (Gameplay Currency)$4,000 to Cash (Gameplay Currency)$6,000.
        • Placement limit decreased from 5 to 3.
      • Level 1
        • Cost increased from Cash (Gameplay Currency)$500 to Cash (Gameplay Currency)$1,000.
        • Range increased from +4 to +5.
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$2,000 to Cash (Gameplay Currency)$4,250.
        • Damage decreased from +12 to +5.
        • Firerate changed from 0.558 > 0.708 to 0.308.
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$7,250 to Cash (Gameplay Currency)$12,000.
        • Firerate changed from 0.708 > 0.358 to 0.308 > 0.158.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$12,500 to Cash (Gameplay Currency)$26,000.
        • Damage increased from +8 to +17.
        • Firerate changed from 0.358 > 0.308 to 0.158.
      • Level 5
        • Cost increased from Cash (Gameplay Currency)$32,000 to Cash (Gameplay Currency)$56,250.
        • Damage increased from +7 to +23.
        • Firerate changed from 0.308 > 0.183 to 0.158 > 0.128.
  • Mercenary Base rebalanced.
    • Statistical changes:
      • Level 2
        • Level 0 Grenadier spawnrate increased from 42.5 to 45.
      • Level 3
        • Level 1 Rifleman burst count increased from 6 to 7.
        • Level 1 Grenadier range decreased from 19 to 17.
        • Level 1 Grenadier spawnrate increased from 37.5 to 40.
      • Level 4
      • Level 5
        • Air-drop ability cooldown increased from 40 to 60.
        • Level 0 Field Medic health increased from 135 to 400.
        • Level 0 Field Medic heal increased from 4 to 5.
      • Level 6
        • Cost increased from Cash (Gameplay Currency)$32,500 to Cash (Gameplay Currency)$35,000.
        • Level 2 Rifleman burst count increased from 7 to 8.
        • Level 2 Grenadier damage decreased from 65 to 60.
        • Level 2 Grenadier range decreased from 21 to 19.
        • Level 2 Grenadier spawnrate increased from 32.5 to 37.5
        • Level 1 Riot Guard health decreased from 2,250 to 2,000.
        • Level 1 Riot Guard now has a knockback force of 25.
        • Level 1 Riot Guard stun time of 3 removed.
        • Level 1 Field Medic health increased from 175 to 600.
        • Level 1 Field Medic heal increased from 8 to 10.
  • Brawler nerfed.
    • Placement limit decreased from 10 to 6.
    • Global knockback cooldown decreased from 3.5 to 2.5.
    • Statistical changes:
      • Base
        • Cost increased from Cash (Gameplay Currency)$450 to Cash (Gameplay Currency)$550.
        • Damage decreased from 10 to 8.
        • Firerate decreased from 1.208 to 1.008.
        • No longer stuns enemies.
      • Level 1
        • Cost decreased from Cash (Gameplay Currency)$700 to Cash (Gameplay Currency)$300.
        • Damage decreased from +5 to +0.
        • Range decreased from +1 to +0.
        • Firerate changed from 1.208 > 1.008 to 1.008 > 0.758.
      • Level 2
        • Cost decreased from Cash (Gameplay Currency)$1,500 to Cash (Gameplay Currency)$1,000.
        • Damage increased from -5 to +7.
        • Final hit damage decreased from 40 to 30.
        • Firerate changed from 1.008 > 0.508 to 0.758 > 0.608.
        • Hidden detection removed.
      • Level 3
        • Cost decreased from Cash (Gameplay Currency)$4,000 to Cash (Gameplay Currency)$2,250.
        • Damage decreased from +20 to +15.
        • Final hit damage increased from +20 to +30.
        • Cooldown changed from 1 to 1 > 0.75.
        • Knockback force increased from +0 to +2.5.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$5,000 to Cash (Gameplay Currency)$5,500.
        • Damage increased from +0 to +10.
        • Reposition damage decreased from 100 to 80.
        • Reposition ability cooldown decreased from 40 to 20.
        • Reposition no longer stuns enemies.
        • Reposition knockback force decreased from 35 to 25.
        • Firerate changed from 0.508 to 0.608 > 0.508.
        • Knockback force decreased from +7.5 to +4.
      • Level 5
        • Cost increased from Cash (Gameplay Currency)$14,000 to Cash (Gameplay Currency)$15,000.
        • Damage increased from +20 to +60.
        • Final hit damage increased from +15 to +115.
        • Reposition damage increased from +100 to +120.
        • Firerate changed from 0.508 > 0.208 to 0.508.
        • Cooldown changed from 1 > 0.45 to 0.75 > 0.25.
        • Knockback force increased from +0 to +6.
  • Engineer rebalanced.
    • Statistical changes:
      • Base
        • Firerate decreased from 1.258 to 1.208.
        • Range increased from 12 to 13.
        • Build range decreased from 5 to 4.
        • Deadzone range decreased from 3 to 1.
        • Sentry lifespan increased from 20s to 30s.
      • Level 2
        • Range decreased from +3 to +2.
        • Deadzone range increased from -2 to 0.
      • Level 3
        • Cost decreased from Cash (Gameplay Currency)$2,000 to Cash (Gameplay Currency)$1,800.
        • Firerate changed from 1.258 > 1.108 to 1.208.
        • Rifle Sentry firerate increased from 0.258 to 0.308.
      • Level 4
        • Cost decreased from Cash (Gameplay Currency)$3,750 to Cash (Gameplay Currency)$3,000
        • Firerate changed from 1.108 > 0.858 to 1.208 > 0.758.
      • Level 5
        • Cost decreased from Cash (Gameplay Currency)$13,750 to Cash (Gameplay Currency)$12,500.
        • Damage decreased from +17 to +12.
        • Minigun Sentry scrap cost decreased from 140 to 120.
      • Level 6
  • Slasher buffed.
    • Statistical changes:
      • Base
        • Cost increased from Cash (Gameplay Currency)$400 to Cash (Gameplay Currency)$450.
        • Swingrate decreased from 1.008 to 0.558.
        • Knife Throw is now available from Level 0.
          • Damage is now equal to regular damage instead of being double.
          • Max hits decreased from 3 to 1.
          • Knife Throw cooldown decreased from 4 to 2.
      • Level 1
        • Cost increased from Cash (Gameplay Currency)$250 to Cash (Gameplay Currency)$350.
        • Swingrate changed from 1.008 > 0.808 to 0.558 > 0.408.
        • Knife Throw cooldown changed from N/A to 2 > 1.75.
        • Renamed from Thinner Blade to Fast Fingers.
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$300 to Cash (Gameplay Currency)$850.
        • Damage increased from +0 to +2.
        • Knife Throw max hits increased from +0 to +1.
        • Renamed from Blood Sense to Bloodlust.
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$1,350 to Cash (Gameplay Currency)$2,350.
        • Damage increased from +2 to +4.
        • Swingrate changed from 0.808 > 0.508 to 0.408 > 0.308.
        • Knife Throw cooldown changed from 4 to 1.75 > 1.2.
        • Knife Throw max hits increased from +0 to +1.
        • Renamed from Dual Wield to Knife Party.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$3,500 to Cash (Gameplay Currency)$7,500.
        • Damage increased from +4 to +14.
        • Range increased from +0 to +1.
        • Renamed from Deadly Assassin to Contract Killer.
  • Swarmer buffed.
    • Statistical changes:
      • Base
        • Bee damage increased from 1 to 2.
        • Damage increased from 1 to 2.
        • Sting time increased from 3 to 4.
      • Level 1
        • Cost increased from Cash (Gameplay Currency)$250 to Cash (Gameplay Currency)$300.
        • Sting time changed from 3 > 4 to 4.
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$300 to Cash (Gameplay Currency)$350.
        • Firerate changed from 2.008 to 2.008 > 1.508.
      • Level 3
        • Firerate changed from 2.008 > 1.008 1.508 > 1.008.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$1,200 to Cash (Gameplay Currency)$1,400.
        • Bee damage increased from +1 to +2.
  • Military Base rebalanced.
    • Statistical changes:
      • Level 4
        • Tank explosion damage decreased from 50 to 40.
        • Tank cannon firerate decreased from 3 to 2.
        • Airstrike ability now costs Cash (Gameplay Currency)$500 to use.
  • Updated explosion visual effects.
  • Fixed damage buffs not working on most towers, only working on explosions, the Accelerator and Brawler.
  • Fixed Warden crit damage not dealing increased damage.
  • Fixed Warden swinging at incorrect speed.
  • Fixed Brawler keeping Mercenary Base damage buff after moving out of its range with the Reposition ability.
  • Fixed Sledger not dealing double damage to chilled and frozen enemies.
  • Fixed unit collision dealing high amounts to damage when colliding with enemies affected by health multipliers.
  • Fixed a collision bug with collidable units.
  • Fixed multiple Baseball Mortar skin bugs.
    • Fixed the skin having the Level 5 cannon on all Levels.
    • Fixed the skin having the Level 3 cannon only appear on Level 4.
    • Fixed skin's humanoid using its Level 5 appearance on all Levels.
    • Fixed skin's humanoid having two shoes on each leg at Level 0-1.
    • Fixed the skin having clipping issues.
  • Fixed Golden Plushie skin's animation having an incorrect number of frames per second.
  • Fixed Golden Plushie skin's broken holster.
  • Fixed Swarmer Level 1-3 upgrade descriptions not mentioning any sting changes.
  • Fixed Demoman projectile pointing sideways instead of at the enemy.
  • Fixed CrazRex skin being misspelled as DraxRex.

Enemies

  • Abnormal appearance changed in every mode except Hardcore mode.
  • Abnormal buffed.
    • Health increased from 6 to 8 in Fallen Mode.
    • Now gives Cash (Gameplay Currency)$8 upon death in modes that use the new income system.
  • Quick appearance changed in every mode except Hardcore mode.
  • Quick buffed.
    • Health increased from 4 to 10 in Fallen mode.
    • Health is no longer changed to 6 when the Enemies Beta modifier is active in all modes except Badlands II and Pizza Party.
    • Now gives Cash (Gameplay Currency)$8 upon death in modes that support the new income system.
  • Heavy appearance changed in every mode.
  • Heavy buffed.
    • Health increased from 16 to 60 in Fallen Mode.
    • Defense increased from 20% to 25%.
    • Speed slightly increased (2.5 to 2.8).
    • Now gives Cash (Gameplay Currency)$35 upon death in modes that support the new income system.
  • Breaker4 appearance changed in every mode except Hardcore mode.
  • Breaker3 appearance changed in every mode except Hardcore mode.
  • Breaker2 appearance changed in every mode except Hardcore mode.
  • Breaker2 health increased from 50 to 80 in Fallen mode.
  • Breaker appearance changed in every mode except Hardcore mode.
  • Breaker health increased from 20 to 40 in Fallen mode.
  • Fallen appearance changed in every mode except Hardcore mode.
  • Fallen buffed.
  • Boomer appearance changed to its Enemies Beta version, but with a new animation.
  • Boomer reworked.
    • Speed increased from Slightly Slow (2) to Slightly Fast (4.5).
    • Explode ability removed, replaced with Weakening Bile ability.
      • Explode ability was used to stun enemies. It happened on death.
    • Now gives Cash (Gameplay Currency)$3,000 upon death in modes that use the new income system.
  • Templar appearance changed.
  • Templar reworked.
    • Health increased from 6,000 to 10,000.
    • Shield health removed.
    • Speed increased from Below Average (2.5) to Average (3).
    • Minigun ability replaced with the Heartfelt Laser ability.
      • Now deals damage to units.
    • Stun immunity removed.
    • Now gives Cash (Gameplay Currency)$10,000 upon death in modes that support the new income system.
  • Warden now gives Cash (Gameplay Currency)$8,000 in in modes that use the new income system.
  • Fixed Skeleton having incorrect health in Fallen mode when the map has the Enemies Beta modifier.
  • Fixed Patient Zero regenerating health even after it has been killed.

Maps

Miscellaneous

  • Fallen mode reworked.
    • Wave structure changed.
    • Coin Coins and Experience EXP rewards formulas changed.
    • Wave bonus formula changed.
    • Triumph bonus increased from Coin 50 to Coin 150.
    • Changed triumph rewards.
    • Now uses the new income system.
    • Updated mode icon.
    • Ambient music added.
    • Added new mode icon that appears after triumphing Hidden Wave.
    • Level requirement increased from Level 10 to Level 30.
  • Back to Basics reworked.
  • Legion challenge updated.
    • Now uses the new income system.
    • Updated to use the new Fallen mode enemy appearances, some stats, health scaling and soundtracks.
    • Now changes more enemy health values.
    • Disabled dialogue.
    • Removed Candy Valley from the map pool.
  • Oops! All slimes! challenge updated.
    • Now uses the new income system.
    • Updated to use the new Fallen mode enemy appearances, some stats, health scaling and soundtracks.
    • Now changes more enemy health values.
      • Abnormal health now changes to 6.
      • Quick health now changes to 4.
      • Heavy health now changes to 16.
      • Breaker2 health now changes to 50.
  • Juggernaut challenge updated.
    • Now uses the new income system.
    • Updated to use the new Fallen mode enemy appearances, some stats, health scaling and soundtracks.
    • Now changes more enemy health values.
    • Warden no longer replaces the Templar when the Enemies Beta modifier is active.
    • Disabled dialogue.
  • Jailed Towers challenge updated.
    • Now uses the new income system.
    • Buffs are no longer removed by Jailed Towers.
    • Updated to use the new Fallen mode enemy appearances, some stats, health scaling and soundtracks.
    • Wave structure changed.
    • Now changes more enemy health values.
    • Disabled dialogue.
  • Vanguard challenge updated.
    • Now uses the new income system.
    • Updated to use the new Fallen mode enemy appearances, some stats, health scaling and soundtracks.
    • Now changes more enemy health values.
    • Disabled dialogue.
  • Mission Quests now can have their objectives skipped by paying with Robux.
  • Stun Immunity now makes enemies immune to knockback.
  • Flying enemies are now immune to knockback, collision damage, the Pyromancer and the Cryomancer.
  • Bloated now makes enemies bigger by anywhere between 15% and 25% with the use of Scale.
  • Updated mode select screen, now borders are colored based on the mode.
  • Updated wave timer sounds.
  • Updated new wave sounds.
  • Fixed Slime attribute preventing on death abilities from being used.
  • Fixed unicode characters breaking nametags and leaderboards.
  • Fixed HQ Explosions setting not affecting the new explosions.
In v1.27.1:
In v1.27.2:
  • Disabled Hidden Wave triumph messages in chat.
  • Fixed Spin Ticket Spin Ticket and Revive Ticket Revive Ticket rewards not being given out on triumph.
  • Fixed UI breaking during the match.
  • Fixed Eye Of The Swarm not playing on Wave 41 of Hidden Wave.
In v1.27.3:
  • Version number changed from v1.27.2 to v1.27.3.
In v1.27.4:
  • Version number changed from v1.27.3 to v1.27.4.

Official Update Trailer

Fallen_King_Trailer_(OUT_NOW!)_-_Tower_Defense_Simulator

Gallery

Icons

Thumbnails

Official Update Log

NOTE: Not everything here will be accurate, as this is transcribed from the in-game update log. Several things may be incorrect and things that are missing.

v1.27.0

  • 💎Fallen Rework!
    • 👑New Fallen King model
    • New revamp enemies
    • 40 waves?
    • Enemy HP scales intro trio and quads!
  • 📦Fallen skins!
  • ✨Game Improvements!
    • 🔊New Timer Sound
    • 🔊New Wave Start Sound
    • 🎵10+ new ambience songs for the survival mode! (Testing in Fallen)
  • 🏆Leaderboard Updates!
    • New leaderboard in the intermission lobbies!
    • You can see it based on different gamemodes.
    • Refreshes every day at midnight UTC.
    • Leaderboards track for daily and monthly triumphs!
  • 🔧Bug Fixes
    • Fixed unicode characters breaking nametags/leaderboard
    • Fixed collision bug with collidable units
    • Fixed Patient Zero boss
    • Fixed a typo in the "DraxRex" skin to be "CrazRex"
    • Warden critical hit now works
    • Warden swing now works at the correct speed
    • Fixed Demoman projectile visuals
    • Fixed unit collision with health multiplier
    • Fixed Golden plushie minigunner animation fps and holster
  • 🧪Back to Basics
    • Updated wave structure to utilize new Fallen enemies.
  • 🔥Coming Soon🔥
    • Molten Rework??🤔
    • ...keep an eye on our socials for more info!📢
  • 🔨Tower Changes:
    • Ranger
      • Limit (6 -> 7)
      • Lvl 0 Cost (5000 -> 4500)
      • Lvl 3 Cost (17000 -> 13500)
      • Lvl 4 Cost (35000 -> 27500)
      • Lvl 4 Explosion Damage (125 -> 200)
      • Lvl 4 Removed hit limit on explosion
    • Electroshocker
      • Lvl 0 Cost (800 -> 725)
      • Lvl 1 Cost (325 -> 300)
      • Lvl 2 Cost (900 -> 600)
      • Lvl 3 Cost (3000 -> 2000)
      • Lvl 5 Cost (13500 -> 15000)
      • Lvl 0 Damage (2 -> 3)
      • Lvl 1 Damage (2 -> 3)
      • Lvl 4 Damage (45 -> 50)
      • Lvl 5 Damage (90 -> 100)
      • Lvl 0 Cooldown (0.9 -> 0.85)
      • Lvl 1 Cooldown (0.8 -> 0.75)
      • Lvl 2 Cooldown (0.8- > 0.75)
      • Lvl 3 Cooldown (0.65 -> 0.75)
      • Lvl 4 Cooldown (2 -> 2.5)
      • Lvl 2 Range (10 -> 12)
      • Lvl 3 Ranage (10 -> 12)
      • Lvl 0 Stun Time (0 -> 0.3)
      • Lvl 1 Stun Time (0 -> 0.3)
      • Lvl 2 Stun Time (0 -> 0.3)
      • Lvl 3 Stun Time (0.35 -> 1)
      • Lvl 5 Stun Time (0.5 -> 1.25)
      • Lvl 3 Max Hits (3 -> 4)
      • Lvl 4 Max Hits (5 -> 6)
      • Lvl 0 Defense Melt (0 -> 5)
      • Lvl 1 Defense Melt (0 -> 5)
      • Lvl 2 Defense Melt (0 -> 5)
      • Lvl 3 Defense Melt (0 -> 5)
      • Lvl 4 Defense Melt (0 -> 15)
      • Lvl 5 Defense Melt (1 -> 15)
      • Lvl 0 Chain Range (6 -> 7)
      • Lvl 1 Chain Range (6 -> 7)
      • Lvl 2 Chain Range (6 -> 7)
      • Lvl 3 Chain Range (6 -> 7)
      • Lvl 4 Chain Range (6 -> 10)
      • Lvl 5 Chain Range (8 -> 10)
    • Merc Base
      • Airdrop Cooldown (40 -> 60)
      • Lvl 6 Cost Cooldown (32500 -> 35000)
      • Lvl 2 Grenadier Cooldown (42.5 -> 45)
      • Lvl 4 Grenadier Cooldown (32.5 -> 37.5)
      • Lvl 6 Grenadier Range (32.5 -> 37.5)
      • Lvl 1 Rifleman Burst (6 -> 7)
      • Lvl 2 Rifleman Burst (7 -> 8)
      • Lvl 1 Grenadier Range (21 -> 19)
      • Lvl 2 Grenadier Range (21 -> 19)
      • Lvl 2 Grenadier Damage (65 -> 60)
      • Riot Guards now apply knockback
      • Lvl 0 Riot Shield Knockback (15)
      • Lvl 1 Riot Shield Health (2250 -> 2000)
      • Lvl 1 Riot Shield Knockback (25)
      • Lvl 0 Field Medic Health (19 -> 17)
      • Lvl 0 Field Medic Heal Per Second (20 -> 25)
      • Lvl 1 Field Medic Health (175 -> 600)
    • Engineer
      • Lvl 0 Cooldown (1.25 -> 1.2)
      • Lvl 1 Cooldown (1.25 -> 1.2)
      • Lvl 2 Cooldown (1.25 -> 1.2)
      • Lvl 3 Cooldown (1.1 -> 1.2)
      • Lvl 4 Cooldown (0.85 -> 0.75)
      • Lvl 5 Cooldown (1.25 -> 1.2)
      • Lvl 6 Cooldown (0.65 -> 0.6)
      • Lvl 3 Cost (2000 -> 1800)
      • Lvl 4 Cost (13750 -> 12500)
      • Lvl 5 Cost (2000 -> 1800)
      • Lvl 6 Cost (32500 -> 35000)
      • Lvl 5 Damage (35 -> 30)
      • Lvl 6 Damage (65 -> 50)
      • Lvl 0 Range (12 -> 13)
      • Lvl 1 Range (14 -> 15)
      • Bullzone (5 -> 4)
      • Lvl 0 - 5 Deadzone (3 -> 1)
      • Lvl 6 Deadzone (1 -> 0.5)
      • Lvl 3 Sentry Scrapcost (140 -> 120)
      • Lvl 4 Sentry Scrapcost (300 -> 250)
      • Lvl 4 Sentry Health (120 -> 250)
      • Lvl 4 Sentry Cooldown (0.115-> 0.12)
      • Lvl 4 Sentry Damage (9 -> 8)
    • Slasher
      • Lvl 0 Cost (400 -> 450)
      • Lvl 1 Cost (250 -> 350)
      • Lvl 2 Cost (300 -> 850)
      • Lvl 3 Cost (1350 -> 2350)
      • Lvl 4 Cost (3500 -> 7500)
      • Lvl 0 Cooldown (1 -> 0.55)
      • Lvl 1 Cooldown (0.8 -> 0.4)
      • Lvl 2 Cooldown (0.8 -> 0.4)
      • Lvl 3 Cooldown (0.5 -> 0.3)
      • Lvl 4 Cooldown (0.35 -> 0.33)
      • Lvl 2 Damage (4 -> 6)
      • Lvl 3 Damage (6 -> 10)
      • Lvl 4 Damage (10 -> 24)
      • Lvl 0 Unlocks knife throw
      • Knives no longer deal double damage
      • Lvl 0 Knife throw cooldown (2)
      • Lvl 0 Maxhits (1)
      • Lvl 0 Knife Number of knives (1)
      • Lvl 1 Knife throw cooldown (2 -> 1.75)
      • Lvl 2 Maxhits (1 -> 2)
      • Lvl 3 Knife throw cooldown (1.7 -> 1.2)
      • Lvl 3 Maxhits (2 -> 3)
      • Lvl 4 Knife Number of knives (3)
    • Golden Soldier
      • Lvl 0 Cost (475 -> 500)
      • Lvl 1 Cost (125 -> 150)
      • Lvl 2 Cost (750 -> 800)
      • Lvl 3 Cost (2500 -> 3000)
      • Lvl 4 Cost (7600 -> 12000)
      • Lvl 0 Damage (2 -> 1)
      • Lvl 1 Damage (2 -> 1)
      • Lvl 2 Damage (3 -> 2)
      • Lvl 3 Damage (5 -> 4)
      • Lvl 0 Cooldown (0.2 -> 0.1)
      • Lvl 1 Cooldown (0.15 -> 0.08)
      • Lvl 2 Cooldown (0.15 -> 0.08)
      • Lvl 3 Cooldown (0.1 -> 0.08)
      • Lvl 4 Cooldown (0.076 -> 0.06)
      • Lvl 0 Burst (3 -> 4)
      • Lvl 1 Burst (3 -> 4)
      • Lvl 2 Burst (5 -> 4)
      • Lvl 3 Burst (8 -> 20)
      • Lvl 4 Burst (12 -> 30)
      • Lvl 0 Range (13 -> 14)
      • Lvl 1 Range (15 -> 14)
    • Brawler
      • Global knockback cooldown (3.5 -> 2.5)
      • Limit (10 -> 6)
      • Reposition Cooldown (40 -> 20)
      • Ability knockback force (35 -> 25)
      • Lvl 0 Cost (450 -> 550)
      • Lvl 1 Cost (700 -> 300)
      • Lvl 2 Cost (1500 -> 1000)
      • Lvl 3 Cost (4000 -> 2250)
      • Lvl 4 Cost (5000 -> 5500)
      • Lvl 5 Cost (14000 -> 15000)
      • Lvl 0 Cooldown (1.2 -> 1)
      • Lvl 1 Cooldown (1 -> 0.75)
      • Lvl 2 Cooldown (0.5 -> 0.6)
      • Lvl 4 Cooldown (0.5 -> 0.5)
      • Lvl 5 Cooldown (0.2 -> 0.5)
      • Lvl 0 Damage (10 -> 8)
      • Lvl 1 Damage (15 -> 8)
      • Lvl 2 Damage (10 -> 15)
      • Lvl 4 Damage (30 -> 40)
      • Lvl 5 Damage (50 -> 100)
      • Lvl 1 Range (7 -> 6)
      • Lvl 2 Range (7 -> 6)
      • Lvl 3 Range (7 -> 6)
      • Lvl 4 Range (8 -> 7)
      • Lvl 5 Range (8 -> 7)
      • Lvl 2 Final Hit Damage (40 -> 30)
      • Lvl 2 Final Hit Cooldown (1.1 -> 1)
      • Lvl 3 knockback force (17.5 -> 20)
      • Lvl 3 Final Hit Cooldown (1.1 -> 0.75)
      • Lvl 4 knockback force (25 -> 24)
      • Lvl 4 Reposition Damage (100 -> 80)
      • Lvl 4 Final Hit Cooldown (1.1 -> 0.75)
      • Lvl 5 knockback force (25 -> 30)
      • Lvl 5 Final Hit Damage (100 -> 200)
      • Lvl 5 Final Hit Cooldown (0.75 -> 0.5)
    • Turret
      • Limit (5 -> 3)
      • Lvl 0 Cost (4000 -> 6000)
      • Lvl 1 Cost (500 -> 1000)
      • Lvl 2 Cost (2000 -> 4250)
      • Lvl 3 Cost (7250 -> 12000)
      • Lvl 4 Cost (12500 -> 26000)
      • Lvl 5 Cost (32000 -> 56250)
      • Lvl 0 Cooldown (0.55 -> 0.3)
      • Lvl 1 Cooldown (0.55 -> 0.3)
      • Lvl 2 Cooldown (0.7 -> 0.3)
      • Lvl 3 Cooldown (0.35 -> 0.15)
      • Lvl 4 Cooldown (0.3 -> 0.15)
      • Lvl 5 Cooldown (0.175 -> 0.12)
      • Lvl 0 Damage (8 -> 10)
      • Lvl 1 Damage (8 -> 10)
      • Lvl 2 Damage (20 -> 15)
      • Lvl 3 Damage (20 -> 15)
      • Lvl 4 Damage (28 -> 32)
      • Lvl 5 Damage (35 -> 55)
      • Lvl 0 Range (16 -> 15)
    • Warden
      • Limit (20 -> 15)
      • Lvl 0 Cost (500 -> 1000)
      • Lvl 1 Cost (250 -> 400)
      • Lvl 3 Cost (5000 -> 4500)
      • Lvl 4 Cost (14500 -> 15000)
      • Lvl 0 Cooldown (1.1 -> 0.55)
      • Lvl 1 Cooldown (0.9 -> 0.55)
      • Lvl 2 Cooldown (0.8 -> 0.75)
      • Lvl 3 Cooldown (0.8 -> 0.75)
      • Lvl 4 Cooldown (0.8 -> 0.75)
      • Lvl 0 Damage (5 -> 6)
      • Lvl 2 Damage (12 -> 18)
      • Lvl 4 Damage (100 -> 115)
      • Lvl 3 Stun Length (1.5 -> 2)
      • Lvl 4 Stun Length (2 -> 2.5)
      • Lvl 1 Range (5 -> 6)
      • Lvl 3 Range (6 -> 7)


Legacy Versions
BETA
Release
Overhaul
Modern Versions
v1.0
v1.1
v1.2
v1.3
v1.4
v1.5
v1.6
v1.7
v1.8
v1.9
v1.10–v1.14
v1.15–v1.19
v1.20–v1.24
v1.25–v1.29
v1.30–v1.34
v1.35–v1.39
v1.40–v1.44
v1.45–v1.49
v1.50–v1.54
v1.55–v1.59
v1.60–v1.61