Description
v1.27.0 is the eightieth update to be released in Tower Defense Simulator, on the 2nd of August 2024.
This update was also given the name Fallen Foes, as this update reworked the Fallen mode.
This update encompassed five updates, the main v1.27.0 update (released 2 August 2024) and four minor updates, v1.27.1 (released 2 August 2024), v1.27.2 (released 6 August 2024), v1.27.3 (released 8 August 2024) and v1.27.4 (released 8 August 2024).
Additions
Enemies
- Fallen Squire
- Fallen Necromancer
- Fallen Skeleton
- Fallen Hazmat
- Fallen Jester
- Possessed Armor
- Fallen Rusher
- Fallen Giant
- Fallen Shield
- Fallen Seraph
- Fallen Tank
- Corrupted Fallen
- Fallen Summoner
- Necrotic Skeleton
- Fallen Angel
- Fallen Honor Guard
- Awakened Fallen King
- Multiple modern variants of enemies added, replacing their legacy variants in new modes.
Skins
- Two new skins from Mission Quests
- Minigunner: Fallen (Unyielding Shooter)
- Scout: Fallen (The Underworld Dreg)
Miscellaneous
- Hidden Wave
- Daily Triumph Leaderboards
- Two Mission Quests
- Unyielding Shooter
- The Underworld Dreg
- Fallen Health Scaling
- Happens when there are three or more players.
- Play Survival Button
- Aggro
- ??? narrator
Changes & Bugfixes
Towers
- Golden Soldier buffed.
- Statistical changes:
- Base
- Cost increased from
$475 to
$500.
- Damage decreased from 2 to 1.
- Firerate decreased from 0.208 to 0.108.
- Range increased from 13 to 14.
- Burst count increased from 3 to 4.
- Cooldown decreased from 1.2 to 0.75.
- Cost increased from
- Level 1
- Cost increased from
$125 to
$150.
- Firerate changed from 0.208 > 0.158 to 0.108 > 0.088.
- Range decreased from +3 to +0.
- Cooldown changed from 1.2 to 0.75 > 0.6.
- Cost increased from
- Level 2
- Cost increased from
$750 to
$800.
- Range increased from +1 to +3.
- Burst changed from 3 > 5 to 4.
- Cost increased from
- Level 3
- Cost increased from
$2,500 to
$3,000.
- Firerate changed from 0.158 > 0.108 to 0.088.
- Burst changed from 5 > 8 to 4 > 20.
- Cooldown changed from 1.2 to 0.6 > 1.2
- Cost increased from
- Level 4
- Cost increased from
$7,600 to
$12,000.
- Damage increased from +5 to +6.
- Firerate changed from 0.108 > 0.084 to 0.088 > 0.068.
- Burst changed from 8 > 12 to 20 > 30.
- Cost increased from
- Base
- Statistical changes:
- Electroshocker buffed.
- Statistical changes:
- Base
- Cost decreased from
$800 to
$725.
- Damage increased from 2 to 3.
- Firerate decreased from 0.908 to 0.858.
- Chain range increased from 6 to 7.
- Shock time increased from 0 to 0.3.
- Defense dropping increased from 0% to 5%.
- Cost decreased from
- Level 1
- Cost decreased from
$325 to
$300.
- Firerate changed from 0.908 > 0.808 to 0.858 > 0.758.
- Cost decreased from
- Level 2
- Cost decreased from
$900 to
$600.
- Damage decreased from +2 to +1.
- Range increased from +0 to +1.
- Cost decreased from
- Level 3
- Cost decreased from
$3,000 to
$2,000.
- Range increased from +1 to +2.
- Firerate changed from 0.808 > 0.658 to 0.758.
- Defense dropping changed from 0% to 5% > 10%.
- Max hits increased from +0 to +1.
- Cost decreased from
- Level 4
- Damage increased from +37 to +42.
- Range decreased from +4 to +2.
- Chain range increased from +0 to +3.
- Firerate changed from 0.658 > 2.008 to 0.758 > 2.508.
- Defense dropping changed from 0% to 10% > 15%.
- Shock time increased from 0.35 to 0.3 > 1.
- Level 5
- Cost increased from
$13,500 to
$15,000.
- Damage increased from +45 to +50.
- Firerate changed from 2.008 > 2.508 to 2.508.
- Chain range decreased from +2 to +0.
- Max hits decreased from +3 to +2.
- Shock time changed from 0.35 > 0.5 to 1 > 1.25.
- Cost increased from
- Base
- Statistical changes:
- Warden buffed.
- Placement limit reduced from 20 to 15.
- Statistical changes:
- Base
- Cost increased from
$500 to
$1,000.
- Damage increased from 5 to 6.
- Swingrate decreased from 1.108 to 0.558.
- Cost increased from
- Level 1
- Cost increased from
$250 to
$400.
- Damage decreased from +3 to +2.
- Swingrate changed from 1.108 > 0.908 to 0.558.
- Range increased from +0 to +1.
- Cost increased from
- Level 2
- Damage increased from +4 to +10.
- Range decreased from +1 to +0.
- Swingrate changed from 0.908 > 0.808 to 0.558 > 0.758.
- Stun time changed from 1 to 1 > 2.
- Level 3
- Cost decreased from
$5,000 to
$4,500.
- Damage decreased from +28 to +22.
- Range increased from +0 to +1.
- Stun time changed from 1 > 1.5 to 2.
- Cost decreased from
- Level 4
- Cost increased from
$14,500 to
$15,000
- Damage increased from +60 to +75.
- Range decreased from +1 to +0.
- Stun time changed from 1.5 > 2 to 2 > 2.5.
- Cost increased from
- Base
- Ranger buffed.
- Placement limit increased from 6 to 7.
- Statistical changes:
- Base
- Cost decreased from
$5,000 to
$4,500.
- Cost decreased from
- Level 3
- Cost decreased from
$17,000 to
$13,500.
- Cost decreased from
- Level 4
- Cost decreased from
$35,000 to
$27,500.
- Splash damage increased from 125 to 200.
- Max hits removed from the explosion, now can hit an infinite amount of enemies.
- Cost decreased from
- Base
- Turret rebalanced.
- Statistical changes:
- Base
- Damage increased from 8 to 10.
- Firerate decreased from 0.558 to 0.308.
- Range decreased from 16 to 15.
- Cost increased from
$4,000 to
$6,000.
- Placement limit decreased from 5 to 3.
- Level 1
- Cost increased from
$500 to
$1,000.
- Range increased from +4 to +5.
- Cost increased from
- Level 2
- Cost increased from
$2,000 to
$4,250.
- Damage decreased from +12 to +5.
- Firerate changed from 0.558 > 0.708 to 0.308.
- Cost increased from
- Level 3
- Cost increased from
$7,250 to
$12,000.
- Firerate changed from 0.708 > 0.358 to 0.308 > 0.158.
- Cost increased from
- Level 4
- Cost increased from
$12,500 to
$26,000.
- Damage increased from +8 to +17.
- Firerate changed from 0.358 > 0.308 to 0.158.
- Cost increased from
- Level 5
- Cost increased from
$32,000 to
$56,250.
- Damage increased from +7 to +23.
- Firerate changed from 0.308 > 0.183 to 0.158 > 0.128.
- Cost increased from
- Base
- Statistical changes:
- Mercenary Base rebalanced.
- Statistical changes:
- Level 2
- Level 0 Grenadier spawnrate increased from 42.5 to 45.
- Level 3
- Level 4
- Level 0 Riot Guard now has a knockback force of 15.
- Level 0 Riot Guard stun time of 1.5 removed.
- Level 5
- Air-drop ability cooldown increased from 40 to 60.
- Level 0 Field Medic health increased from 135 to 400.
- Level 0 Field Medic heal increased from 4 to 5.
- Level 6
- Cost increased from
$32,500 to
$35,000.
- Level 2 Rifleman burst count increased from 7 to 8.
- Level 2 Grenadier damage decreased from 65 to 60.
- Level 2 Grenadier range decreased from 21 to 19.
- Level 2 Grenadier spawnrate increased from 32.5 to 37.5
- Level 1 Riot Guard health decreased from 2,250 to 2,000.
- Level 1 Riot Guard now has a knockback force of 25.
- Level 1 Riot Guard stun time of 3 removed.
- Level 1 Field Medic health increased from 175 to 600.
- Level 1 Field Medic heal increased from 8 to 10.
- Cost increased from
- Level 2
- Statistical changes:
- Brawler nerfed.
- Placement limit decreased from 10 to 6.
- Global knockback cooldown decreased from 3.5 to 2.5.
- Statistical changes:
- Base
- Cost increased from
$450 to
$550.
- Damage decreased from 10 to 8.
- Firerate decreased from 1.208 to 1.008.
- No longer stuns enemies.
- Cost increased from
- Level 1
- Cost decreased from
$700 to
$300.
- Damage decreased from +5 to +0.
- Range decreased from +1 to +0.
- Firerate changed from 1.208 > 1.008 to 1.008 > 0.758.
- Cost decreased from
- Level 2
- Cost decreased from
$1,500 to
$1,000.
- Damage increased from -5 to +7.
- Final hit damage decreased from 40 to 30.
- Firerate changed from 1.008 > 0.508 to 0.758 > 0.608.
- Hidden detection removed.
- Cost decreased from
- Level 3
- Cost decreased from
$4,000 to
$2,250.
- Damage decreased from +20 to +15.
- Final hit damage increased from +20 to +30.
- Cooldown changed from 1 to 1 > 0.75.
- Knockback force increased from +0 to +2.5.
- Cost decreased from
- Level 4
- Cost increased from
$5,000 to
$5,500.
- Damage increased from +0 to +10.
- Reposition damage decreased from 100 to 80.
- Reposition ability cooldown decreased from 40 to 20.
- Reposition no longer stuns enemies.
- Reposition knockback force decreased from 35 to 25.
- Firerate changed from 0.508 to 0.608 > 0.508.
- Knockback force decreased from +7.5 to +4.
- Cost increased from
- Level 5
- Cost increased from
$14,000 to
$15,000.
- Damage increased from +20 to +60.
- Final hit damage increased from +15 to +115.
- Reposition damage increased from +100 to +120.
- Firerate changed from 0.508 > 0.208 to 0.508.
- Cooldown changed from 1 > 0.45 to 0.75 > 0.25.
- Knockback force increased from +0 to +6.
- Cost increased from
- Base
- Engineer rebalanced.
- Statistical changes:
- Base
- Firerate decreased from 1.258 to 1.208.
- Range increased from 12 to 13.
- Build range decreased from 5 to 4.
- Deadzone range decreased from 3 to 1.
- Sentry lifespan increased from 20s to 30s.
- Level 2
- Range decreased from +3 to +2.
- Deadzone range increased from -2 to 0.
- Level 3
- Cost decreased from
$2,000 to
$1,800.
- Firerate changed from 1.258 > 1.108 to 1.208.
- Rifle Sentry firerate increased from 0.258 to 0.308.
- Cost decreased from
- Level 4
- Cost decreased from
$3,750 to
$3,000
- Firerate changed from 1.108 > 0.858 to 1.208 > 0.758.
- Cost decreased from
- Level 5
- Cost decreased from
$13,750 to
$12,500.
- Damage decreased from +17 to +12.
- Minigun Sentry scrap cost decreased from 140 to 120.
- Cost decreased from
- Level 6
- Cost increased from
$32,500 to
$35,000.
- Damage decreased from +25 to +20.
- Firerate changed from 0.858 > 0.658 to 0.758 > 0.608.
- War Machine Sentry damage decreased from 9 to 8.
- War Machine Sentry firerate increased from 0.123 to 0.128.
- War Machine Sentry health increased from 120 to 250.
- War Machine Sentry scrap cost decreased from 300 to 250.
- Cost increased from
- Base
- Statistical changes:
- Slasher buffed.
- Statistical changes:
- Base
- Cost increased from
$400 to
$450.
- Swingrate decreased from 1.008 to 0.558.
- Knife Throw is now available from Level 0.
- Damage is now equal to regular damage instead of being double.
- Max hits decreased from 3 to 1.
- Knife Throw cooldown decreased from 4 to 2.
- Cost increased from
- Level 1
- Cost increased from
$250 to
$350.
- Swingrate changed from 1.008 > 0.808 to 0.558 > 0.408.
- Knife Throw cooldown changed from N/A to 2 > 1.75.
- Renamed from Thinner Blade to Fast Fingers.
- Cost increased from
- Level 2
- Cost increased from
$300 to
$850.
- Damage increased from +0 to +2.
- Knife Throw max hits increased from +0 to +1.
- Renamed from Blood Sense to Bloodlust.
- Cost increased from
- Level 3
- Cost increased from
$1,350 to
$2,350.
- Damage increased from +2 to +4.
- Swingrate changed from 0.808 > 0.508 to 0.408 > 0.308.
- Knife Throw cooldown changed from 4 to 1.75 > 1.2.
- Knife Throw max hits increased from +0 to +1.
- Renamed from Dual Wield to Knife Party.
- Cost increased from
- Level 4
- Cost increased from
$3,500 to
$7,500.
- Damage increased from +4 to +14.
- Range increased from +0 to +1.
- Renamed from Deadly Assassin to Contract Killer.
- Cost increased from
- Base
- Statistical changes:
- Swarmer buffed.
- Statistical changes:
- Base
- Bee damage increased from 1 to 2.
- Damage increased from 1 to 2.
- Sting time increased from 3 to 4.
- Level 1
- Cost increased from
$250 to
$300.
- Sting time changed from 3 > 4 to 4.
- Cost increased from
- Level 2
- Cost increased from
$300 to
$350.
- Firerate changed from 2.008 to 2.008 > 1.508.
- Cost increased from
- Level 3
- Firerate changed from 2.008 > 1.008 1.508 > 1.008.
- Level 4
- Cost increased from
$1,200 to
$1,400.
- Bee damage increased from +1 to +2.
- Cost increased from
- Base
- Statistical changes:
- Military Base rebalanced.
- Updated explosion visual effects.
- Fixed damage buffs not working on most towers, only working on explosions, the Accelerator and Brawler.
- Fixed Warden crit damage not dealing increased damage.
- Fixed Warden swinging at incorrect speed.
- Fixed Brawler keeping Mercenary Base damage buff after moving out of its range with the Reposition ability.
- Fixed Sledger not dealing double damage to chilled and frozen enemies.
- Fixed unit collision dealing high amounts to damage when colliding with enemies affected by health multipliers.
- Fixed a collision bug with collidable units.
- Fixed multiple Baseball Mortar skin bugs.
- Fixed the skin having the Level 5 cannon on all Levels.
- Fixed the skin having the Level 3 cannon only appear on Level 4.
- Fixed skin's humanoid using its Level 5 appearance on all Levels.
- Fixed skin's humanoid having two shoes on each leg at Level 0-1.
- Fixed the skin having clipping issues.
- Fixed Golden Plushie skin's animation having an incorrect number of frames per second.
- Fixed Golden Plushie skin's broken holster.
- Fixed Swarmer Level 1-3 upgrade descriptions not mentioning any sting changes.
- Fixed Demoman projectile pointing sideways instead of at the enemy.
- Fixed CrazRex skin being misspelled as DraxRex.
Enemies
- Abnormal appearance changed in every mode except Hardcore mode.
- Abnormal buffed.
- Health increased from 6 to 8 in Fallen Mode.
- Now gives
$8 upon death in modes that use the new income system.
- Quick appearance changed in every mode except Hardcore mode.
- Quick buffed.
- Health increased from 4 to 10 in Fallen mode.
- Health is no longer changed to 6 when the Enemies Beta modifier is active in all modes except Badlands II and Pizza Party.
- Now gives
$8 upon death in modes that support the new income system.
- Heavy appearance changed in every mode.
- Heavy buffed.
- Health increased from 16 to 60 in Fallen Mode.
- Defense increased from 20% to 25%.
- Speed slightly increased (2.5 to 2.8).
- Now gives
$35 upon death in modes that support the new income system.
- Breaker4 appearance changed in every mode except Hardcore mode.
- Breaker3 appearance changed in every mode except Hardcore mode.
- Breaker2 appearance changed in every mode except Hardcore mode.
- Breaker2 health increased from 50 to 80 in Fallen mode.
- Breaker appearance changed in every mode except Hardcore mode.
- Breaker health increased from 20 to 40 in Fallen mode.
- Fallen appearance changed in every mode except Hardcore mode.
- Fallen buffed.
- Health increased from 180 to 225 in Fallen Mode.
- Defense of 50% added in Fallen Mode.
- Boomer appearance changed to its Enemies Beta version, but with a new animation.
- Boomer reworked.
- Speed increased from Slightly Slow (2) to Slightly Fast (4.5).
- Explode ability removed, replaced with Weakening Bile ability.
- Explode ability was used to stun enemies. It happened on death.
- Now gives
$3,000 upon death in modes that use the new income system.
- Templar appearance changed.
- Templar reworked.
- Health increased from 6,000 to 10,000.
- Shield health removed.
- Speed increased from Below Average (2.5) to Average (3).
- Minigun ability replaced with the Heartfelt Laser ability.
- Now deals damage to units.
- Stun immunity removed.
- Now gives
$10,000 upon death in modes that support the new income system.
- Warden now gives
$8,000 in in modes that use the new income system.
- Fixed Skeleton having incorrect health in Fallen mode when the map has the Enemies Beta modifier.
- Fixed Patient Zero regenerating health even after it has been killed.
Maps
- Fixed Polluted Wasteland II, Badlands II and Pizza Party having dialogue.
Miscellaneous
- Fallen mode reworked.
- Wave structure changed.
Coins and
EXP rewards formulas changed.
- Wave bonus formula changed.
- Triumph bonus increased from
50 to
150.
- Changed triumph rewards.
- Rarity odds changed.
- Common chance reduced from 50% to 47.62%.
- Uncommon chance reduced from 30% to 28.57%.
- Rare chance incrased from 15% to 19.05%.
- Legendary chance reduced from 5% to 4.76%.
- Grenade, Flash Bang, Molotov and UAV removed from reward pool.
Time Scale Tickets increased from 1-2 to 2-4.
Spin Tickets increased from 1-2 to 2-3.
Spin Tickets are now Common instead of Uncommon.
Revive Tickets increased from 1-2 to 2-3.
- Low Grade Consumable Crate is now Common instead of Uncommon.
- Barricade increased from 1-2 to 2-4.
- Barricade is now Common instead of Uncommon.
- Supply Drop increased from 1-2 to 2-4.
- Supply Drop is now Common instead of Uncommon.
- Range Flag, Cooldown Flag and Damage Flag added as a Uncommon reward. Given out 2-4 times.
- Mid Grade Consumable Crate is now Uncommon instead of Rare.
- Napalm Strike increased from 1 to 2-3.
- Blizzard Bomb increased from 1 to 2-3.
- High Grade Consumable Crate is now Rare instead of Legendary.
- Rarity odds changed.
- Now uses the new income system.
- Updated mode icon.
- Ambient music added.
- Added new mode icon that appears after triumphing Hidden Wave.
- Level requirement increased from Level 10 to Level 30.
- Back to Basics reworked.
- Wave structure changed.
- Now uses the new income system.
- Updated to use the new Fallen mode enemy appearances, some stats, health scaling and soundtracks.
- Enemy replacements changed.
- Abnormal Boss is now replaced by the Normal Boss.
- Shadow is now replaced by the Hidden.
- Dark Necromancer is now replaced by the Fallen Necromancer.
- Fallen Skeleton is now replaced by the Skeleton.
- Giant Boss is now replaced by the Fallen Giant.
- Shadow Boss is now replaced by the Hidden Boss.
- Glitch is now replaced by the Bolt.
- Hazard is now replaced by the Hazmat.
- Tank is now replaced by the Fallen Tank.
- Summoner Boss is now replaced by the Fallen Summoner.
- Necrotic Skeleton is now replaced by the Breaker4.
- Possessed Armor is now replaced by the Fallen.
- Templar is no longer replaced by the Warden.
- Error is now replaced by the Fallen Rusher.
- Enemy health changes:
- Abnormal health is now set to 6.
- Quick health is now set to 6.
- Heavy health is now set to 16.
- Normal Boss health is now set to 175.
- Hidden health is now set to 20.
- Breaker2 health is now set to 50.
- Fallen Necromancer health is now set to 500.
- Fallen health is now set to 180.
- Skeleton health is now set to 35.
- Fallen Giant health is now set to 2,000.
- Hidden Boss health is now set to 750.
- Bolt health is now set to 240.
- Hazmat health is now set to 250.
- Fallen Tank health is now set to 4,000.
- Templar health is now set to 4,000.
- Boomer health is now set to 2,000.
- Fallen Summoner health is now set to 6,000.
- Fallen Rusher health is now set to 300, shield health is unchanged.
- Disabled dialogue.
- Legion challenge updated.
- Now uses the new income system.
- Updated to use the new Fallen mode enemy appearances, some stats, health scaling and soundtracks.
- Now changes more enemy health values.
- Abnormal health now changes to 6.
- Quick health now changes to 4.
- Heavy health now changes to 16.
- Breaker2 health now changes to 50.
- Fallen health now changes to 180.
- Fallen Hero health now changes to 5,000.
- Fallen Guardian health now changes to 14,000.
- Fallen King health now changes to 75,000.
- Disabled dialogue.
- Removed Candy Valley from the map pool.
- Oops! All slimes! challenge updated.
- Juggernaut challenge updated.
- Now uses the new income system.
- Updated to use the new Fallen mode enemy appearances, some stats, health scaling and soundtracks.
- Now changes more enemy health values.
- Abnormal health now changes to 6.
- Quick health now changes to 4.
- Heavy health now changes to 16.
- Fallen Hero health now changes to 5,000.
- Fallen Guardian health now changes to 14,000.
- Fallen King health now changes to 75,000.
- Warden no longer replaces the Templar when the Enemies Beta modifier is active.
- Disabled dialogue.
- Jailed Towers challenge updated.
- Now uses the new income system.
- Buffs are no longer removed by Jailed Towers.
- Updated to use the new Fallen mode enemy appearances, some stats, health scaling and soundtracks.
- Wave structure changed.
- Now changes more enemy health values.
- Abnormal health now changes to 6.
- Quick health now changes to 4.
- Heavy health now changes to 16.
- Breaker2 health now changes to 50.
- Fallen health now changes to 180.
- Fallen Hero health now changes to 5,000.
- Fallen Guardian health now changes to 14,000.
- Fallen King health now changes to 75,000.
- Disabled dialogue.
- Vanguard challenge updated.
- Now uses the new income system.
- Updated to use the new Fallen mode enemy appearances, some stats, health scaling and soundtracks.
- Now changes more enemy health values.
- Abnormal health now changes to 6.
- Quick health now changes to 4.
- Heavy health now changes to 16.
- Breaker2 health now changes to 50.
- Fallen health now changes to 180.
- Fallen Hero health now changes to 5,000.
- Fallen Guardian health now changes to 14,000.
- Fallen King health now changes to 75,000.
- Disabled dialogue.
- Mission Quests now can have their objectives skipped by paying with Robux.
- Stun Immunity now makes enemies immune to knockback.
- Flying enemies are now immune to knockback, collision damage, the Pyromancer and the Cryomancer.
- Bloated now makes enemies bigger by anywhere between 15% and 25% with the use of Scale.
- Updated mode select screen, now borders are colored based on the mode.
- Updated wave timer sounds.
- Updated new wave sounds.
- Fixed Slime attribute preventing on death abilities from being used.
- Fixed unicode characters breaking nametags and leaderboards.
- Fixed HQ Explosions setting not affecting the new explosions.
- In v1.27.1:
- Fixed new Fallen Mission Quests not being processed properly.
- In v1.27.2:
- Disabled Hidden Wave triumph messages in chat.
- Fixed
Spin Ticket and
Revive Ticket rewards not being given out on triumph.
- Fixed UI breaking during the match.
- Fixed Eye Of The Swarm not playing on Wave 41 of Hidden Wave.
- In v1.27.3:
- Version number changed from v1.27.2 to v1.27.3.
- In v1.27.4:
- Version number changed from v1.27.3 to v1.27.4.
Official Update Trailer
Gallery
Official Update Log
NOTE: Not everything here will be accurate, as this is transcribed from the in-game update log. Several things may be incorrect and things that are missing.
v1.27.0
- 💎Fallen Rework!
- 👑New Fallen King model
- New revamp enemies
- 40 waves?
- Enemy HP scales intro trio and quads!
- 📦Fallen skins!
- Fallen Minigunner
- Fallen Scout
- More are on the way!
- You can only get them from Mission Quests.
- ✨Game Improvements!
- 🔊New Timer Sound
- 🔊New Wave Start Sound
- 🎵10+ new ambience songs for the survival mode! (Testing in Fallen)
- 🏆Leaderboard Updates!
- New leaderboard in the intermission lobbies!
- You can see it based on different gamemodes.
- Refreshes every day at midnight UTC.
- Leaderboards track for daily and monthly triumphs!
- 🔧Bug Fixes
- Fixed unicode characters breaking nametags/leaderboard
- Fixed collision bug with collidable units
- Fixed Patient Zero boss
- Fixed a typo in the "DraxRex" skin to be "CrazRex"
- Warden critical hit now works
- Warden swing now works at the correct speed
- Fixed Demoman projectile visuals
- Fixed unit collision with health multiplier
- Fixed Golden plushie minigunner animation fps and holster
- 🧪Back to Basics
- Updated wave structure to utilize new Fallen enemies.
- 🔥Coming Soon🔥
- Molten Rework??🤔
- ...keep an eye on our socials for more info!📢
- 🔨Tower Changes:
- Ranger
- Limit (6 -> 7)
- Lvl 0 Cost (5000 -> 4500)
- Lvl 3 Cost (17000 -> 13500)
- Lvl 4 Cost (35000 -> 27500)
- Lvl 4 Explosion Damage (125 -> 200)
- Lvl 4 Removed hit limit on explosion
- Electroshocker
- Lvl 0 Cost (800 -> 725)
- Lvl 1 Cost (325 -> 300)
- Lvl 2 Cost (900 -> 600)
- Lvl 3 Cost (3000 -> 2000)
- Lvl 5 Cost (13500 -> 15000)
- Lvl 0 Damage (2 -> 3)
- Lvl 1 Damage (2 -> 3)
- Lvl 4 Damage (45 -> 50)
- Lvl 5 Damage (90 -> 100)
- Lvl 0 Cooldown (0.9 -> 0.85)
- Lvl 1 Cooldown (0.8 -> 0.75)
- Lvl 2 Cooldown (0.8- > 0.75)
- Lvl 3 Cooldown (0.65 -> 0.75)
- Lvl 4 Cooldown (2 -> 2.5)
- Lvl 2 Range (10 -> 12)
- Lvl 3 Ranage (10 -> 12)
- Lvl 0 Stun Time (0 -> 0.3)
- Lvl 1 Stun Time (0 -> 0.3)
- Lvl 2 Stun Time (0 -> 0.3)
- Lvl 3 Stun Time (0.35 -> 1)
- Lvl 5 Stun Time (0.5 -> 1.25)
- Lvl 3 Max Hits (3 -> 4)
- Lvl 4 Max Hits (5 -> 6)
- Lvl 0 Defense Melt (0 -> 5)
- Lvl 1 Defense Melt (0 -> 5)
- Lvl 2 Defense Melt (0 -> 5)
- Lvl 3 Defense Melt (0 -> 5)
- Lvl 4 Defense Melt (0 -> 15)
- Lvl 5 Defense Melt (1 -> 15)
- Lvl 0 Chain Range (6 -> 7)
- Lvl 1 Chain Range (6 -> 7)
- Lvl 2 Chain Range (6 -> 7)
- Lvl 3 Chain Range (6 -> 7)
- Lvl 4 Chain Range (6 -> 10)
- Lvl 5 Chain Range (8 -> 10)
- Merc Base
- Airdrop Cooldown (40 -> 60)
- Lvl 6 Cost Cooldown (32500 -> 35000)
- Lvl 2 Grenadier Cooldown (42.5 -> 45)
- Lvl 4 Grenadier Cooldown (32.5 -> 37.5)
- Lvl 6 Grenadier Range (32.5 -> 37.5)
- Lvl 1 Rifleman Burst (6 -> 7)
- Lvl 2 Rifleman Burst (7 -> 8)
- Lvl 1 Grenadier Range (21 -> 19)
- Lvl 2 Grenadier Range (21 -> 19)
- Lvl 2 Grenadier Damage (65 -> 60)
- Riot Guards now apply knockback
- Lvl 0 Riot Shield Knockback (15)
- Lvl 1 Riot Shield Health (2250 -> 2000)
- Lvl 1 Riot Shield Knockback (25)
- Lvl 0 Field Medic Health (19 -> 17)
- Lvl 0 Field Medic Heal Per Second (20 -> 25)
- Lvl 1 Field Medic Health (175 -> 600)
- Engineer
- Lvl 0 Cooldown (1.25 -> 1.2)
- Lvl 1 Cooldown (1.25 -> 1.2)
- Lvl 2 Cooldown (1.25 -> 1.2)
- Lvl 3 Cooldown (1.1 -> 1.2)
- Lvl 4 Cooldown (0.85 -> 0.75)
- Lvl 5 Cooldown (1.25 -> 1.2)
- Lvl 6 Cooldown (0.65 -> 0.6)
- Lvl 3 Cost (2000 -> 1800)
- Lvl 4 Cost (13750 -> 12500)
- Lvl 5 Cost (2000 -> 1800)
- Lvl 6 Cost (32500 -> 35000)
- Lvl 5 Damage (35 -> 30)
- Lvl 6 Damage (65 -> 50)
- Lvl 0 Range (12 -> 13)
- Lvl 1 Range (14 -> 15)
- Bullzone (5 -> 4)
- Lvl 0 - 5 Deadzone (3 -> 1)
- Lvl 6 Deadzone (1 -> 0.5)
- Lvl 3 Sentry Scrapcost (140 -> 120)
- Lvl 4 Sentry Scrapcost (300 -> 250)
- Lvl 4 Sentry Health (120 -> 250)
- Lvl 4 Sentry Cooldown (0.115-> 0.12)
- Lvl 4 Sentry Damage (9 -> 8)
- Slasher
- Lvl 0 Cost (400 -> 450)
- Lvl 1 Cost (250 -> 350)
- Lvl 2 Cost (300 -> 850)
- Lvl 3 Cost (1350 -> 2350)
- Lvl 4 Cost (3500 -> 7500)
- Lvl 0 Cooldown (1 -> 0.55)
- Lvl 1 Cooldown (0.8 -> 0.4)
- Lvl 2 Cooldown (0.8 -> 0.4)
- Lvl 3 Cooldown (0.5 -> 0.3)
- Lvl 4 Cooldown (0.35 -> 0.33)
- Lvl 2 Damage (4 -> 6)
- Lvl 3 Damage (6 -> 10)
- Lvl 4 Damage (10 -> 24)
- Lvl 0 Unlocks knife throw
- Knives no longer deal double damage
- Lvl 0 Knife throw cooldown (2)
- Lvl 0 Maxhits (1)
- Lvl 0 Knife Number of knives (1)
- Lvl 1 Knife throw cooldown (2 -> 1.75)
- Lvl 2 Maxhits (1 -> 2)
- Lvl 3 Knife throw cooldown (1.7 -> 1.2)
- Lvl 3 Maxhits (2 -> 3)
- Lvl 4 Knife Number of knives (3)
- Golden Soldier
- Lvl 0 Cost (475 -> 500)
- Lvl 1 Cost (125 -> 150)
- Lvl 2 Cost (750 -> 800)
- Lvl 3 Cost (2500 -> 3000)
- Lvl 4 Cost (7600 -> 12000)
- Lvl 0 Damage (2 -> 1)
- Lvl 1 Damage (2 -> 1)
- Lvl 2 Damage (3 -> 2)
- Lvl 3 Damage (5 -> 4)
- Lvl 0 Cooldown (0.2 -> 0.1)
- Lvl 1 Cooldown (0.15 -> 0.08)
- Lvl 2 Cooldown (0.15 -> 0.08)
- Lvl 3 Cooldown (0.1 -> 0.08)
- Lvl 4 Cooldown (0.076 -> 0.06)
- Lvl 0 Burst (3 -> 4)
- Lvl 1 Burst (3 -> 4)
- Lvl 2 Burst (5 -> 4)
- Lvl 3 Burst (8 -> 20)
- Lvl 4 Burst (12 -> 30)
- Lvl 0 Range (13 -> 14)
- Lvl 1 Range (15 -> 14)
- Brawler
- Global knockback cooldown (3.5 -> 2.5)
- Limit (10 -> 6)
- Reposition Cooldown (40 -> 20)
- Ability knockback force (35 -> 25)
- Lvl 0 Cost (450 -> 550)
- Lvl 1 Cost (700 -> 300)
- Lvl 2 Cost (1500 -> 1000)
- Lvl 3 Cost (4000 -> 2250)
- Lvl 4 Cost (5000 -> 5500)
- Lvl 5 Cost (14000 -> 15000)
- Lvl 0 Cooldown (1.2 -> 1)
- Lvl 1 Cooldown (1 -> 0.75)
- Lvl 2 Cooldown (0.5 -> 0.6)
- Lvl 4 Cooldown (0.5 -> 0.5)
- Lvl 5 Cooldown (0.2 -> 0.5)
- Lvl 0 Damage (10 -> 8)
- Lvl 1 Damage (15 -> 8)
- Lvl 2 Damage (10 -> 15)
- Lvl 4 Damage (30 -> 40)
- Lvl 5 Damage (50 -> 100)
- Lvl 1 Range (7 -> 6)
- Lvl 2 Range (7 -> 6)
- Lvl 3 Range (7 -> 6)
- Lvl 4 Range (8 -> 7)
- Lvl 5 Range (8 -> 7)
- Lvl 2 Final Hit Damage (40 -> 30)
- Lvl 2 Final Hit Cooldown (1.1 -> 1)
- Lvl 3 knockback force (17.5 -> 20)
- Lvl 3 Final Hit Cooldown (1.1 -> 0.75)
- Lvl 4 knockback force (25 -> 24)
- Lvl 4 Reposition Damage (100 -> 80)
- Lvl 4 Final Hit Cooldown (1.1 -> 0.75)
- Lvl 5 knockback force (25 -> 30)
- Lvl 5 Final Hit Damage (100 -> 200)
- Lvl 5 Final Hit Cooldown (0.75 -> 0.5)
- Turret
- Limit (5 -> 3)
- Lvl 0 Cost (4000 -> 6000)
- Lvl 1 Cost (500 -> 1000)
- Lvl 2 Cost (2000 -> 4250)
- Lvl 3 Cost (7250 -> 12000)
- Lvl 4 Cost (12500 -> 26000)
- Lvl 5 Cost (32000 -> 56250)
- Lvl 0 Cooldown (0.55 -> 0.3)
- Lvl 1 Cooldown (0.55 -> 0.3)
- Lvl 2 Cooldown (0.7 -> 0.3)
- Lvl 3 Cooldown (0.35 -> 0.15)
- Lvl 4 Cooldown (0.3 -> 0.15)
- Lvl 5 Cooldown (0.175 -> 0.12)
- Lvl 0 Damage (8 -> 10)
- Lvl 1 Damage (8 -> 10)
- Lvl 2 Damage (20 -> 15)
- Lvl 3 Damage (20 -> 15)
- Lvl 4 Damage (28 -> 32)
- Lvl 5 Damage (35 -> 55)
- Lvl 0 Range (16 -> 15)
- Warden
- Limit (20 -> 15)
- Lvl 0 Cost (500 -> 1000)
- Lvl 1 Cost (250 -> 400)
- Lvl 3 Cost (5000 -> 4500)
- Lvl 4 Cost (14500 -> 15000)
- Lvl 0 Cooldown (1.1 -> 0.55)
- Lvl 1 Cooldown (0.9 -> 0.55)
- Lvl 2 Cooldown (0.8 -> 0.75)
- Lvl 3 Cooldown (0.8 -> 0.75)
- Lvl 4 Cooldown (0.8 -> 0.75)
- Lvl 0 Damage (5 -> 6)
- Lvl 2 Damage (12 -> 18)
- Lvl 4 Damage (100 -> 115)
- Lvl 3 Stun Length (1.5 -> 2)
- Lvl 4 Stun Length (2 -> 2.5)
- Lvl 1 Range (5 -> 6)
- Lvl 3 Range (6 -> 7)
- Ranger