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V1.7.0

Description

v1.7.0 is the fifty-first update to be released on Tower Defense Simulator, on the 7th of April 2023.

This version encompassed two updates, the main v1.7.0 Update (released 7 April 2023) and the minor v1.7.0a Update (released 8 April 2023).

Additions

Maps

Miscellaneous

  • Stun Immunity
  • Vertical Upgrade UI
  • Prefer Vertical Upgrades setting
  • Hide Tower Rings setting
  • UI Scale setting
  • Enemy highlights
  • Unit highlights

Changes & Bugfixes

Towers

  • Selecting a tower now highlights which enemy they are targeting.
  • Mortar reworked.
    • Shells will now land behind enemies.
    • Statistical changes:
      • Base
        • Placement limit decreased from 6 to 4.
        • Projectile speed decreased.
      • Level 4:
        • Cluster bombs with 40 damage and 4 explosion range added.
        • Explosion range changed from 6.5 > 7 to 6.5.
      • Level 5
        • Now increases cluster bomb damage by +10.
        • Explosion range changed from 7 > 8 to 6.5 > 8.
        • Cost decreased from Cash (Gameplay Currency)$21,500 to Cash (Gameplay Currency)$20,000.
        • Name changed from Nuclear Annihilation to City Buster.
  • Turret buffed.
    • Base
      • Damage increased from 6 to 8.
      • Firerate increased from 0.508 to 0.558.
    • Level 1
      • Range increased from +2 to +4.
      • Hidden detection added (moved from Level 3).
    • Level 2
      • Damage increased from +7 to +12.
      • Range decreased from +1 to +0.
      • Firerate changed from 0.508 to 0.558 > 0.708
      • Lead detection added.
    • Level 3
      • Cost increased from Cash (Gameplay Currency)$5,000 to Cash (Gameplay Currency)$7,250
      • Firerate changed from 0.508 > 0.383 to 0.708 > 0.358.
    • Level 4
      • Damage increased from +0 to +8.
      • Range decreased from +3 to +2.
      • Firerate changed from 0.383 > 0.208 to 0.358 > 0.308.
    • Level 5
      • Cost increased from Cash (Gameplay Currency)$20,000 to Cash (Gameplay Currency)$32,000.
      • Damage decreased from +12 to +7
      • Firerate changed from 0.208 to 0.308 > 0.183.
      • Renamed from Double Barrel Minigun to XR-200 Turret.
  • Cowboy and Golden Cowboy's cash shot is now visible when you hover your cursor over them.
  • Cowboy nerfed.
    • Level 2
      • Income changed from Cash (Gameplay Currency)$25 > Cash (Gameplay Currency)$50 to Cash (Gameplay Currency)$25 > Cash (Gameplay Currency)$35.
    • Level 3
      • Firerate changed from 0.808 > 0.608 to 0.808.
    • Level 4
      • Firerate changed from 0.608 > 0.338 to 0.808 > 0.358.
      • Income changed from Cash (Gameplay Currency)$50 > Cash (Gameplay Currency)$80 to Cash (Gameplay Currency)$35 > Cash (Gameplay Currency)$50.
    • Level 5
      • Income changed from Cash (Gameplay Currency)$80 > Cash (Gameplay Currency)$100 to Cash (Gameplay Currency)$50 > Cash (Gameplay Currency)$80.
  • Golden Cowboy nerfed.
    • Base
      • Damage decreased from 3 to 2.
      • Firerate decreased from 1.008 to 0.708.
      • Range decreased from 13 to 12.
      • Income decreased from Cash (Gameplay Currency)$35 to Cash (Gameplay Currency)$25.
    • Level 1
      • Damage increased from +0 to +1.
      • Firerate changed from 1.008 > 0.808 to 0.708.
      • Cost decreased from Cash (Gameplay Currency)$300 to Cash (Gameplay Currency)$250.
    • Level 2
      • Range decreased from +3 to +2.
      • Firerate changed from 0.808 to 0.708 > 0.608.
      • Damage decreased from +2 to +1.
      • Income changed from Cash (Gameplay Currency)$35 > Cash (Gameplay Currency)$65 to Cash (Gameplay Currency)$25 > Cash (Gameplay Currency)$40.
      • Cost increased from Cash (Gameplay Currency)$450 to Cash (Gameplay Currency)$500
    • Level 3
      • Damage decreased from +7 to +6.
      • Firerate changed from 0.808 > 0.608 to 0.608 > 0.508.
    • Level 4
      • Firerate changed from 0.608 > 0.358 to 0.508 > 0.283.
      • Damage decreased from +3 to +2.
      • Cash shot changed from 6 to 6 > 12.
      • Income changed from Cash (Gameplay Currency)$65 > Cash (Gameplay Currency)$90 to Cash (Gameplay Currency)$40 > Cash (Gameplay Currency)$65.
      • Cost increased from Cash (Gameplay Currency)$5,500 to Cash (Gameplay Currency)$6,650.
    • Level 5
      • Damage decreased from +15 to +8.
      • Income changed from Cash (Gameplay Currency)$90 > Cash (Gameplay Currency)$120 to Cash (Gameplay Currency)$65 > Cash (Gameplay Currency)$100.
      • Renamed from Outlawed to Gold Rush.
  • Pyromancer rebalanced.
    • Base
      • Damage increased from 0 to 1.
      • Cost increased from Cash (Gameplay Currency)$650 to Cash (Gameplay Currency)$900.
    • Level 1
      • Tick changed from 1 to 1 > 0.8.
      • Cost increased from Cash (Gameplay Currency)$350 to Cash (Gameplay Currency)$400.
    • Level 2
      • Hidden detection added.
      • Defense dropping moved to Level 3.
      • Cost increased from Cash (Gameplay Currency)$500 to Cash (Gameplay Currency)$950.
    • Level 3
      • Range increased from +0 to +1.
      • Burn time changed from 3 > 5 to 3 > 4.
      • Defense dropping moved from Level 2, drops 5% defense.
      • Cost increased from Cash (Gameplay Currency)$1,200 to Cash (Gameplay Currency)$2,200.
    • Level 4
      • Damage decreased from +1 to +0.
      • Burn damage increased from +1 to +2.
      • Burn time changed from 5 > 3 to 4 > 2.5.
      • Tick changed from 1 > 0.5 to 0.8 > 0.5.
    • Level 5
      • Damage increased from +0 to +1.
      • Burn damage decreased from +5 to +4.
      • Burn time changed from 3 > 4 to 2.5 > 3.5.
      • Cost increased from Cash (Gameplay Currency)$7,500 to Cash (Gameplay Currency)$8,000.
  • Golden Pyromancer rebalanced.
    • Level 1
      • Range decreased from +4 to +2.
      • Tick changed from 1 to 1 > 0.8.
    • Level 2
      • Burn damage increased from +0 to +1.
      • Defense dropping moved to Level 3.
      • Bigger flames added.
      • Cost increased from Cash (Gameplay Currency)$500 to Cash (Gameplay Currency)$1,000.
      • Name changed from Fire Fighting to Golden Flare.
    • Level 3
      • Range increased from +0 to +1.
      • Burn time changed from 3 > 5 to 3 > 4.5.
      • Defense dropping moved from Level 2, drops 5% defense.
      • Cost increased from Cash (Gameplay Currency)$1,200 to Cash (Gameplay Currency)$1,800.
      • Name changed from Fire Hazard to Ring Of Fire.
    • Level 4
      • Burn damage increased from +2 to +3.
      • Burn time changed from 5 > 3 to 4.5 > 2.5.
      • Tick changed from 1 > 0.5 to 0.8 > 0.5.
      • Defense dropping increased from 5% to 10%.
      • Cost increased from Cash (Gameplay Currency)$3,800 to Cash (Gameplay Currency)$4,600.
      • Name changed from Napalm Thrower to Gilded Arsonist.
    • Level 5
      • Damage increased from +2 to +4.
      • Range increased from +0 to +2.
      • Burn damage decreased from +6 to +2.
      • Burn time changed from 3 > 4 to 2.5 > 3.5.
      • Cost increased from Cash (Gameplay Currency)$7,500 to Cash (Gameplay Currency)$10,000.
      • Name changed from Pyromaniac to Kagutsuchi's Fury.
  • Hunter buffed.
    • Base
      • Damage increased from 3 to 4.
      • Range increased from 15 to 17.
    • Level 1
      • Cost decreased from Cash (Gameplay Currency)$300 to Cash (Gameplay Currency)$200.
    • Level 2
      • Cost increased from Cash (Gameplay Currency)$600 to Cash (Gameplay Currency)$800.
      • Range increased from +1 to +3.
      • Damage increased from +3 to +4.
    • Level 3
      • Cost increased from Cash (Gameplay Currency)$1,000 to Cash (Gameplay Currency)$1,900
      • Firerate changed from 1.808 to 1.808 > 1.608.
      • Range decreased from +3 to +2.
      • Damage increased from +6 to +8.
    • Level 4
      • Cost increased from Cash (Gameplay Currency)$2,500 to Cash (Gameplay Currency)$5,200.
      • Firerate changed from 1.808 to 1.608 > 1.408.
      • Range increased from +2 to +4.
      • Damage increased from +12 to +16.
  • Archer reworked.
    • Base
      • Cost increased from Cash (Gameplay Currency)$400 to Cash (Gameplay Currency)$600.
      • Damage increased from 3 to 4.
      • Firerate decreased from 4.008 to 2.508.
      • Max Hits increased from 1 to 2.
    • Level 1
      • Firerate changed from 4.008 > 3.208 to 2.508 > 2.008.
      • Range increased from +0 to +2.
    • Level 2
      • Firerate changed from 3.208 to 2.008 > 2.258.
      • Damage increased from +0 to +4.
      • Range decreased from +2 to +0.
      • Cost increased from Cash (Gameplay Currency)$250 to Cash (Gameplay Currency)$700.
      • Name changed from Hawkeye to Deadshot.
    • Level 3
      • Damage decreased from +5 to +2.
      • Max Hits increased from +2 to +3.
      • Flame arrows with 2 burn damage, 1 tick and 3 burn time added.
      • Cost increased from Cash (Gameplay Currency)$400 to Cash (Gameplay Currency)$1,500.
      • Name changed from Sharp Shooter to Ammo Mods.
    • Level 4
      • Firerate changed from 3.208 > 2.008 to 2.258 > 1.508.
      • Damage increased from +0 to +10.
      • Burn damage increased from +0 to +2.
      • Cost increased from Cash (Gameplay Currency)$1,000 to Cash (Gameplay Currency)$3,000.
    • Level 5
      • Damage decreased from +17 to +10.
      • Max Hits increased from +2 to +3.
      • Burn damage increased from +0 to +6.
      • Burn time changed from N/A to 3 > 8.
      • Cost increased from Cash (Gameplay Currency)$3,500 to Cash (Gameplay Currency)$7,500.
  • New DJ Booth range visuals.
  • Accelerator's tower ring no longer becomes purple at Level 5.
  • Engineer's Scrap Meter is now visible when you hover your cursor over it.
  • Fixed the Level 5 Mortar using a regular explosion instead of the nuclear explosion.
  • Fixed the Ducky Commander skin animations and cosmetics not working properly.
  • Archer is now obtainable through a gamepass for Robux 500.
  • Turret gamepass cost decreased from Robux 800 to Robux 600.
  • Mortar gamepass cost decreased from Robux 700 to Robux 500.
  • Pursuit gamepass cost decreased from Robux 1,500 to Robux 1,000.
  • Engineer gamepass cost decreased from Robux 4,000 to Robux 2,500.
  • Cowboy gamepass cost decreased from Robux 450 to Robux 250.
  • Warden gamepass cost decreased from Robux 800 to Robux 480.

Enemies

In v1.7.0a:
  • Fixed Wox the Fox not being able to use its abilities.
  • Fixed Wox the Fox's jumpscare from the Game Over ability not appearing.

Maps

Skincrates

Miscellaneous

  • New upgrade UI.
    • Tower icons in upgrade boxes are now viewports of the Default skin instead of an image.
  • New range rings for the regular attack range, sentry placement range, deadzone range and circling range.
  • New tower rings.
  • New boss health bar UI.
  • New Hidden, Flying, Lead and Defense icons.
  • New UI for when you hover over/select a tower, enemy and unit.
  • Updated attribute tags.
    • Hidden tag changed from HDNHDN to HiddenHidden.
    • Lead tag changed from LEADLEAD to LeadLead.
    • Flying tag changed from FLYFLY to FlyingFlying.
    • Ghost tag changed from GHSTGHST to GhostGhost.
    • Freeze Immunity tag changed from ICEICE to No FreezeNo Freeze.
    • Energy Immunity tag changed from ENGYENGY to No EnergyNo Energy.
    • Splash Damage Immunity tag changed from EXPEXP to No ExplosionNo Explosion.
    • Burn Immunity tag changed from BRNBRN to No BurnNo Burn.
    • Bosses now have a BossBoss tag under their health.
  • All stats in upgrade boxes now change when the tower is affected by buffs, including upgrade descriptions.
  • You can now select towers of other players.
  • You can now go back and forward when selecting a targeting option.
  • Names of some targeting options changed.
  • Units now display that they have hidden detection under their health.
  • Show Vertical Upgrades setting now works as vertical upgrade UI has been added.
  • Fixed issues where tower placed counter listed an incorrect amount of towers. It would list a higher or lower amount of towers placed than there actually were.
  • Fixed enemy hitboxes preventing players from selecting towers.
  • Fixed circling range not being displayed properly.
  • Fixed custom DJ Booth music gamepass in the Gamepasses section of the store selling the VIP gamepass.
  • Fixed unit spawners not appearing in upgrade boxes on mobile.
  • Fixed lead detection and flying detection stats not appearing in upgrade boxes on mobile.
  • VIP gamepass cost decreased from Robux 400 to Robux 300.

Gallery

Thumbnails

Icons

Official Update Log

NOTE: Not everything here will be accurate as this is transcribed from the game's in-game update log. Several things may be incorrect and there may be things that are missing.

v1.7.0

  • 🖥️New Game Interface Pt. 1!
    • New Update GUI
    • New tower placement UI
    • New tower range rings + QoL improvements
    • New flight paths + DJ range visuals
    • Tower, enemy, and unit highlights
    • You can not select other players' towers
    • New tool tips for enemy HP, unit HP, and towers
    • New 'owned tower' ring visual
    • New boss health bars
  • 🗺️2 New Maps!
  • 💥Mortar Rework!
    • New cluster bombs added!
  • 🔧The following towers have been rebalanced:
  • ⚙️New Settings Added!
    • Hide Tower Rings
    • Prefer Vertical Upgrades
    • Show Vertical Upgrades
    • UI Scale
  • 🐛Bug Fixes:
    • Fixed 'Towers Placed' counter
    • Fixed 'Ducky' Commander skin
    • Fixed enemy hitboxes blocking towers
    • Fixed max level Mortar nuke visuals


Legacy Versions
BETA
Release
Overhaul
Modern Versions
v1.0
v1.1
v1.2
v1.3
v1.4
v1.5
v1.6
v1.7
v1.8
v1.9
v1.10–v1.14
v1.15–v1.19
v1.20–v1.24
v1.25–v1.29
v1.30–v1.34
v1.35–v1.39
v1.40–v1.44
v1.45–v1.49
v1.50–v1.54
v1.55–v1.59
v1.60–v1.61