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Mortar/History

Mortar
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

22 January 2025 – Present

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$900
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$300
Placement Type
Cliff
Damage
Damage12
Damage Method
Splash
Firerate
Firerate4.008
Hidden Detection
N/A
Range
Range20
Explosion Radius6 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$325

4.008 > 3.008 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$408

Level 2 - Upgraded Armaments - Cash (Gameplay Currency)$1,400

+12 Damage Damage

+4 Range Range

6 > 7.5 Explosion Radius Explosion Radius


Sell Price changes to Cash (Gameplay Currency)$875

Level 3 - Bigger Cannon - Cash (Gameplay Currency)$3,250

+36 Damage Damage

+3 Range Range

7.5 > 8.5 Explosion Radius Explosion Radius


Sell Price changes to Cash (Gameplay Currency)$1,958

Level 4 - Loaded Warhead - Cash (Gameplay Currency)$12,000

+60 Damage Damage

•40x3 Damage Damage

•5 Explosion Radius Explosion Radius


Sell Price changes to Cash (Gameplay Currency)$5,958

Level 5 - City Buster - Cash (Gameplay Currency)$25,000

+3 Range Range

+80 Damage Damage

8.5 > 10 Explosion Radius Explosion Radius

+10 Damage Damage

+3 Cluster Amount


Sell Price changes to Cash (Gameplay Currency)$14,291

Stats Table

Level Total Price Splash Damage[1] Cluster Damage[1] Firerate[2] Range Explosion Radius Clustger Explosion Radius DPS[3] Cluster DPS[3] Cost Efficiency[4]
0 Cash (Gameplay Currency)$900 12 N/A 4.008 20 6 N/A 2.99 N/A Cash (Gameplay Currency)$301
1 Cash (Gameplay Currency)$1,225 12 N/A 3.008 20 6 N/A 3.99 N/A Cash (Gameplay Currency)$307.02
2 Cash (Gameplay Currency)$2,625 24 N/A 3.008 24 7.5 N/A 7.98 N/A Cash (Gameplay Currency)$328.95
3 Cash (Gameplay Currency)$5,875 60 N/A 3.008 27 8.5 N/A 19.94 N/A Cash (Gameplay Currency)$294.63
4 Cash (Gameplay Currency)$17,875 120 40x3 3.008 27 8.5 5 39.89 39.89 Cash (Gameplay Currency)$224.03
5 Cash (Gameplay Currency)$42,875 200 50x6 3.008 30 10 5 66.49 99.73 Cash (Gameplay Currency)$257.94

Archer Update (15 January 2025) – 22 January 2025

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$900
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$300
Placement Type
Cliff
Damage
Damage12
Damage Method
Splash
Firerate
Firerate4.008
Hidden Detection
N/A
Range
Range20
Explosion Radius6 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$325

4.008 > 3.008 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$408

Level 2 - Upgraded Armaments - Cash (Gameplay Currency)$1,400

+12 Damage Damage

+4 Range Range

6 > 7.5 Explosion Radius Explosion Radius


Sell Price changes to Cash (Gameplay Currency)$875

Level 3 - Bigger Cannon - Cash (Gameplay Currency)$3,500

+26 Damage Damage

+3 Range Range

7.5 > 8.5 Explosion Radius Explosion Radius


Sell Price changes to Cash (Gameplay Currency)$2,041

Level 4 - Loaded Warhead - Cash (Gameplay Currency)$10,000

+70 Damage Damage

•40x4 Damage Damage

•5 Explosion Radius Explosion Radius


Sell Price changes to Cash (Gameplay Currency)$5,375

Level 5 - City Buster - Cash (Gameplay Currency)$22,500

+3 Range Range

+80 Damage Damage

8.5 > 10 Explosion Radius Explosion Radius

+35 Damage Damage

+2 Cluster Amount


Sell Price changes to Cash (Gameplay Currency)$12,875

Stats Table

Level Total Price Splash Damage[1] Cluster Damage[1] Firerate[2] Range Explosion Radius Cluster Explosion Radius DPS[3] Cluster DPS[3] Cost Efficiency[4]
0 Cash (Gameplay Currency)$900 12 N/A 4.008 20 6 N/A 2.99 N/A Cash (Gameplay Currency)$301
1 Cash (Gameplay Currency)$1,225 12 N/A 3.008 20 6 N/A 3.99 N/A Cash (Gameplay Currency)$307.02
2 Cash (Gameplay Currency)$2,625 24 N/A 3.008 24 7.5 N/A 7.98 N/A Cash (Gameplay Currency)$328.95
3 Cash (Gameplay Currency)$6,125 50 N/A 3.008 27 8.5 N/A 16.62 N/A Cash (Gameplay Currency)$368.53
4 Cash (Gameplay Currency)$16,125 120 40x4 3.008 27 8.5 5 39.89 53.19 Cash (Gameplay Currency)$173.24
5 Cash (Gameplay Currency)$38,625 200 75x6 3.008 30 10 5 66.49 149.6 Cash (Gameplay Currency)$178.74

7 April 2023 – Archer Update (15 January 2025)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$1,000
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$333
Placement Type
Cliff
Damage
Damage12
Damage Method
Splash
Firerate
Firerate5.008
Hidden Detection
N/A
Range
Range22
Explosion Radius5 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit4
Flying Detection
Flying DetectionLevel 0+

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$600

+2 Range Range

5.008 > 4.508 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$533

Level 2 - Upgraded Armaments - Cash (Gameplay Currency)$1,300

+12 Damage Damage

4.508 > 4.008 Firerate Firerate

5 > 6.5 Explosion Radius Explosion Radius


Sell Price changes to Cash (Gameplay Currency)$966

Level 3 - Bigger Cannon - Cash (Gameplay Currency)$3,200

+31 Damage Damage

+4 Range Range


Sell Price changes to Cash (Gameplay Currency)$2,033

Level 4 - Loaded Warhead - Cash (Gameplay Currency)$8,500

+70 Damage Damage

4.008 > 3.508 Firerate Firerate

+2 Range Range

+Cluster Bombs

•40x3 Damage Damage

•4 Explosion Radius Explosion Radius


Sell Price changes to Cash (Gameplay Currency)$4,866

Level 5 - City Buster - Cash (Gameplay Currency)$20,000

+5 Range Range

+125 Damage Damage

6.5 > 8 Explosion Radius Explosion Radius

+Stronger Cluster Bombs

•50x3 Damage Damage

•4 Explosion Radius Explosion Radius


Sell Price changes to Cash (Gameplay Currency)$11,533

Stats Table

Level Total Price Splash Damage[1] Cluster Damage[1] Firerate[2] Range Explosion Radius Cluster Explosion Radius DPS[3] Cluster DPS[3] Cost Efficiency[4]
0 Cash (Gameplay Currency)$1,000 12 N/A 5.008 22 5 N/A 2.4 N/A Cash (Gameplay Currency)$416.67
1 Cash (Gameplay Currency)$1,600 12 N/A 4.508 24 5 N/A 2.66 N/A Cash (Gameplay Currency)$601.5
2 Cash (Gameplay Currency)$2,900 24 N/A 4.008 24 6.5 N/A 5.99 N/A Cash (Gameplay Currency)$484.14
3 Cash (Gameplay Currency)$6,100 55 N/A 4.008 28 6.5 N/A 13.72 N/A Cash (Gameplay Currency)$444.61
4 Cash (Gameplay Currency)$14,600 125 40x3 3.508 30 6.5 4 35.63 34.21 Cash (Gameplay Currency)$209.05
5 Cash (Gameplay Currency)$34,600 250 50x3 3.508 35 8 4 71.27 42.76 Cash (Gameplay Currency)$303.43

31 March 2023 – 7 April 2023

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$1,000
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$333
Placement Type
Cliff
Damage
Damage12
Damage Method
Splash
Firerate
Firerate5.008
Hidden Detection
N/A
Range
Range22
Explosion Radius5 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 0+

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$600

+2 Range Range

5.008 > 4.508 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$533

Level 2 - Upgraded Armaments - Cash (Gameplay Currency)$1,300

+12 Damage Damage

4.508 > 4.008 Firerate Firerate

5 > 6.5 Explosion Radius Explosion Radius


Sell Price changes to Cash (Gameplay Currency)$966

Level 3 - Bigger Cannon - Cash (Gameplay Currency)$3,200

+31 Damage Damage

+4 Range Range


Sell Price changes to Cash (Gameplay Currency)$2,033

Level 4 - Loaded Warhead - Cash (Gameplay Currency)$8,500

+70 Damage Damage

4.008 > 3.508 Firerate Firerate

+2 Range Range

6.5 > 7 Explosion Radius Explosion Radius


Sell Price changes to Cash (Gameplay Currency)$4,866

Level 5 - Nuclear Annihilation - Cash (Gameplay Currency)$21,500

+5 Range Range

+125 Damage Damage

7 > 8 Explosion Radius Explosion Radius


Sell Price changes to Cash (Gameplay Currency)$12,033

Stats Table

Level Total Price Splash Damage[1] Firerate[2] Range Explosion Radius DPS[3] Cost Efficiency
0 Cash (Gameplay Currency)$1,000 12 5.008 22 5 2.4 Cash (Gameplay Currency)$416.67
1 Cash (Gameplay Currency)$1,600 12 4.508 24 5 2.66 Cash (Gameplay Currency)$601.5
2 Cash (Gameplay Currency)$2,900 24 4.008 24 6.5 5.99 Cash (Gameplay Currency)$484.14
3 Cash (Gameplay Currency)$6,100 55 4.008 28 6.5 13.72 Cash (Gameplay Currency)$444.61
4 Cash (Gameplay Currency)$14,600 125 3.508 30 7 35.63 Cash (Gameplay Currency)$409.77
5 Cash (Gameplay Currency)$36,100 250 3.508 35 8 71.27 Cash (Gameplay Currency)$485.48

21 March 2023 – 31 March 2023

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$1,000
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$333
Placement Type
Cliff
Damage
Damage10
Damage Method
Splash
Firerate
Firerate5.008
Hidden Detection
N/A
Range
Range22
Explosion Radius8 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 0+

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$600

+2 Range Range

5.008 > 4.508 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$533

Level 2 - Upgraded Armaments - Cash (Gameplay Currency)$1,300

+10 Damage Damage

4.508 > 4.008 Firerate Firerate

8 > 12 Explosion Radius Explosion Radius


Sell Price changes to Cash (Gameplay Currency)$966

Level 3 - Bigger Cannon - Cash (Gameplay Currency)$3,200

+30 Damage Damage

+4 Range Range

12 > 14 Explosion Radius Explosion Radius


Sell Price changes to Cash (Gameplay Currency)$2,033

Level 4 - Loaded Warhead - Cash (Gameplay Currency)$9,500

+50 Damage Damage

4.008 > 3.508 Firerate Firerate

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$5,200

Level 5 - Nuclear Annihilation - Cash (Gameplay Currency)$23,000

+5 Range Range

+75 Damage Damage

14 > 20 Explosion Radius Explosion Radius


Sell Price changes to Cash (Gameplay Currency)$12,866

Stats Table

Level Total Price Splash Damage[1] Firerate[2] Range Explosion Radius DPS[3] Cost Efficiency
0 Cash (Gameplay Currency)$1,000 10 5.008 22 8 2 Cash (Gameplay Currency)$500
1 Cash (Gameplay Currency)$1,600 10 4.508 24 8 2.22 Cash (Gameplay Currency)$720.72
2 Cash (Gameplay Currency)$2,900 20 4.008 24 12 4.99 Cash (Gameplay Currency)$581.16
3 Cash (Gameplay Currency)$6,100 50 4.008 28 14 12.48 Cash (Gameplay Currency)$488.78
4 Cash (Gameplay Currency)$15,600 100 3.508 30 14 28.51 Cash (Gameplay Currency)$547.18
5 Cash (Gameplay Currency)$38,600 175 3.508 35 20 49.89 Cash (Gameplay Currency)$773.7

Entity System Update (12 March 2022) – 21 March 2023

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$400
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$133
Placement Type
Cliff
Damage
Damage5
Damage Method
Splash
Firerate
Firerate5
Hidden Detection
N/A
Range
Range22
Explosion Radius4 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$250

+3 Range Range


Sell Price changes to Cash (Gameplay Currency)$216

Level 2 - Quick Reloading - Cash (Gameplay Currency)$400

5.008 > 4.508 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$350

Level 3 - Bigger Cannon - Cash (Gameplay Currency)$3,000

+10 Damage Damage

4 > 5 Explosion Radius Explosion Radius

Sell Price changes to Cash (Gameplay Currency)$1,350

Level 4 - Stronger Shells - Cash (Gameplay Currency)$7,200

+10 Damage Damage

5 > 6 Explosion Radius Explosion Radius


Sell Price changes to Cash (Gameplay Currency)$3,750

Level 5 - Nuclear Devastation[5] - Cash (Gameplay Currency)$12,000

+5 Range Range

+35 Damage Damage

4.508 > 3.008 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$7,750

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Radius DPS[3] Cost Efficiency
0 Cash (Gameplay Currency)$400 5 5.008 22 4 1 Cash (Gameplay Currency)$400
1 Cash (Gameplay Currency)$650 5 5.008 25 4 1 Cash (Gameplay Currency)$650
2 Cash (Gameplay Currency)$1,050 5 4.508 25 4 1.11 Cash (Gameplay Currency)$945.95
3 Cash (Gameplay Currency)$4,050 15 4.508 25 5 3.33 Cash (Gameplay Currency)$1,216.22
4 Cash (Gameplay Currency)$11,250 25 4.508 25 6 5.55 Cash (Gameplay Currency)$2,027.03
5 Cash (Gameplay Currency)$23,250 60 3.008 30 6 19.95 Cash (Gameplay Currency)$1,165.41

Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$400
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$133
Placement Type
Cliff
Damage
Damage5
Damage Method
Splash
Firerate
Firerate5.03
Hidden Detection
N/A
Range
Range22
Explosion Radius4 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$250

+3 Range Range


Sell Price changes to Cash (Gameplay Currency)$216

Level 2 - Quick Reloading - Cash (Gameplay Currency)$400

5.03 > 4.53 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$350

Level 3 - Bigger Cannon - Cash (Gameplay Currency)$3,000

+10 Damage Damage

4 > 5 Explosion Radius Explosion Radius


Sell Price changes to Cash (Gameplay Currency)$1,350

Level 4 - Stronger Shells - Cash (Gameplay Currency)$7,200

+10 Damage Damage

5 > 6 Explosion Radius Explosion Radius


Sell Price changes to Cash (Gameplay Currency)$3,750

Level 5 - Nuclear Devistation[sic] - Cash (Gameplay Currency)$12,000

+5 Range Range

+35 Damage Damage

4.53 > 3.03 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$7,750

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Radius DPS[3] Cost Efficiency
0 Cash (Gameplay Currency)$400 5 5.03 22 4 0.99 Cash (Gameplay Currency)$404.04
1 Cash (Gameplay Currency)$650 5 5.03 25 4 0.99 Cash (Gameplay Currency)$656.57
2 Cash (Gameplay Currency)$1,050 5 4.53 25 4 1.1 Cash (Gameplay Currency)$954.55
3 Cash (Gameplay Currency)$4,050 15 4.53 25 5 3.31 Cash (Gameplay Currency)$1,223.56
4 Cash (Gameplay Currency)$11,250 25 4.53 25 6 5.52 Cash (Gameplay Currency)$2,038.04
5 Cash (Gameplay Currency)$23,250 60 3.03 30 6 19.8 Cash (Gameplay Currency)$1,174.24

Overhaul Update (29 October 2020) – Frost Invasion Update (8 May 2021)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$400
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$133
Placement Type
Cliff
Damage
Damage5
Damage Method
Splash
Firerate
Firerate5.03
Hidden Detection
N/A
Range
Range22
Explosion Radius4 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$250

+3 Range Range


Sell Price changes to Cash (Gameplay Currency)$216

Level 2 - Quick Reloading - Cash (Gameplay Currency)$400

5.03 > 4.53 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$350

Level 3 - Bigger Cannon - Cash (Gameplay Currency)$3,000

+10 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,350

Level 4 - Stronger Shells - Cash (Gameplay Currency)$7,200

+10 Damage Damage

4 > 6 Explosion Radius Explosion Radius


Sell Price changes to Cash (Gameplay Currency)$3,750

Level 5 - Nuclear Devistation[sic] - Cash (Gameplay Currency)$12,000

+5 Range Range

+35 Damage Damage

4.53 > 3.03 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$7,750

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Radius DPS[3] Cost Efficiency
0 Cash (Gameplay Currency)$400 5 5.03 22 4 0.99 Cash (Gameplay Currency)$404.04
1 Cash (Gameplay Currency)$650 5 5.03 25 4 0.99 Cash (Gameplay Currency)$656.57
2 Cash (Gameplay Currency)$1,050 5 4.53 25 4 1.1 Cash (Gameplay Currency)$954.55
3 Cash (Gameplay Currency)$4,050 15 4.53 25 4 3.31 Cash (Gameplay Currency)$1,223.56
4 Cash (Gameplay Currency)$11,250 25 4.53 25 6 5.52 Cash (Gameplay Currency)$2,038.04
5 Cash (Gameplay Currency)$23,250 60 3.03 30 6 19.8 Cash (Gameplay Currency)$1,174.24

Hardcore Testing

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$400
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$133
Placement Type
Cliff
Damage
Damage5
Damage Method
Splash
Firerate
Firerate5.03
Hidden Detection
N/A
Range
Range25
Explosion Radius4 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$250

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$216

Level 2 - Quick Reloading - Cash (Gameplay Currency)$400

5.03 > 4.53 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$350

Level 3 - Bigger Cannon - Cash (Gameplay Currency)$3,000

+10 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,350

Level 4 - Stronger Shells - Cash (Gameplay Currency)$7,200

+10 Damage Damage

4 > 6 Explosion Radius Explosion Radius


Sell Price changes to Cash (Gameplay Currency)$3,750

Level 5 - Nuclear Devistation[sic] - Cash (Gameplay Currency)$12,000

+2 Range Range

+35 Damage Damage

4.53 > 3.03 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$7,750

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Radius DPS[3] Cost Efficiency
0 Cash (Gameplay Currency)$400 5 5.03 25 4 0.99 Cash (Gameplay Currency)$404.04
1 Cash (Gameplay Currency)$650 5 5.03 27 4 0.99 Cash (Gameplay Currency)$656.57
2 Cash (Gameplay Currency)$1,050 5 4.53 27 4 1.1 Cash (Gameplay Currency)$954.55
3 Cash (Gameplay Currency)$4,050 15 4.53 27 4 3.31 Cash (Gameplay Currency)$1,223.56
4 Cash (Gameplay Currency)$11,250 25 4.53 27 6 5.52 Cash (Gameplay Currency)$2,038.04
5 Cash (Gameplay Currency)$23,250 60 3.03 29 6 19.8 Cash (Gameplay Currency)$1,174.24

24 December 2019 – Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$400
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$133
Placement Type
Cliff
Damage
Damage6
Damage Type
Splash
Firerate
Firerate5.05
Hidden Detection
N/A
Range
Range25
Explosion Radius12 (Explosion)

Placement Limit
Placement Limit5

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$500

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$300

Level 2 - Safety Gear - Cash (Gameplay Currency)$1,000

+6 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$633

Level 3 - BIGGER CANNON - Cash (Gameplay Currency)$3,000

+25 Damage Damage

+6 Range Range

5.05 > 4.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,633

Level 4 - BETTER BOMBS - Cash (Gameplay Currency)$7,200

+60 Damage Damage

12 > 17 Explosion Radius Explosion Radius


Sell Price changes to Cash (Gameplay Currency)$4,033

Level 5 - NUCLEAR CANNON - Cash (Gameplay Currency)$13,000

+8 Range Range

+65 Damage Damage

4.05 > 3.05 Firerate Firerate

17 > 25 Explosion Radius Explosion Radius


Sell Price changes to Cash (Gameplay Currency)$8,366

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Radius DPS[3] Cost Efficiency
0 Cash (Gameplay Currency)$400 6 5.05 25 12 1.19 Cash (Gameplay Currency)$336.13
1 Cash (Gameplay Currency)$900 8 5.05 25 12 1.58 Cash (Gameplay Currency)$569.62
2 Cash (Gameplay Currency)$1,900 14 5.05 25 12 2.77 Cash (Gameplay Currency)$685.92
3 Cash (Gameplay Currency)$4,900 39 4.05 31 12 9.63 Cash (Gameplay Currency)$508.83
4 Cash (Gameplay Currency)$12,100 99 4.05 31 17 24.44 Cash (Gameplay Currency)$495.09
5 Cash (Gameplay Currency)$25,100 164 3.05 39 25 53.77 Cash (Gameplay Currency)$466.8

Notes

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.
  2. 2.0 2.1 2.2 2.3 2.4 Firerate does not account for projectile travel time.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.
  4. 4.0 4.1 4.2 Accounts for both normal and cluster bomb DPS.
  5. Prior to 23rd of April 2022, Nuclear Devastation was misspelt as Nuclear Devistation


Towers
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed