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Archer/History

Archer
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Archer Update (15 January 2025) – Present

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$400
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$133
Placement Type
Ground
Damage
Damage4
Damage Method
Pierce
Fire (Level 3+)
Splash (Level 5)
Firerate
Firerate2.508
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Lead Detection
Level 3+Level 3+ (Fire & Splash only)
Placement Limit
Placement Limit15
Flying Detection
Flying DetectionLevel 0+
Max Hits
2

Upgrades

Level 1 - Eagle Eye - Cash (Gameplay Currency)$50

+1 Range Range


Sell Price changes to Cash (Gameplay Currency)$150

Level 2 - Deadshot - Cash (Gameplay Currency)$400

+Hidden Detection Hidden Detection

1.708 > 1.608 Firerate Firerate

+2 Damage Damage

+1 Max Hits


Sell Price changes to Cash (Gameplay Currency)$283

Level 3 - Flame-tipped Arrows - Cash (Gameplay Currency)$800

+2 Damage Damage

+3 Range Range

1.608 > 1.508 Firerate Firerate

•1 Burn Damage Burn Damage

•2 Burn Time Burn Time

•0.5 Burn Tick Tick


Sell Price changes to Cash (Gameplay Currency)$550

Level 4 - Mechanical Bow - Cash (Gameplay Currency)$2,375

+8 Damage Damage

+1 Range Range

•3 Max Hits

0.25 Stun Time Stun Time

+1 Burn DamageBurn Damage

2 > 3 Burn Time Burn Time

+1 Max Hits


Sell Price changes to Cash (Gameplay Currency)$1,341

Level 5 - Shot of the Century - Cash (Gameplay Currency)$7,000

+1 Range Range

+16 Damage Damage

1.508 > 1.258 Firerate Firerate

•48 Splash Damage Splash Damage

•5 Explosion Range Explosion Range

•1 Max Hits

+2 Max Hits

0.25 > 0.3 Stun Time Stun Time

+2 Burn DamageBurn Damage

3 > 4 Burn Duration Burn Time

+2 Max Hits


Sell Price changes to Cash (Gameplay Currency)$3,675

Stats Table

Total Cost
Level 0 Level 1 Level 2 Level 3 Level 4 Level 5
Cash (Gameplay Currency)$400 Cash (Gameplay Currency)$450 Cash (Gameplay Currency)$850 Cash (Gameplay Currency)$1,650 Cash (Gameplay Currency)$4,025 Cash (Gameplay Currency)$11,025

Flame Arrows
Level Damage Burn Damage Firerate[1] Burn Tick Burn Time Range Max Hits Total Elapsed Damage[2] DPS Cost Efficiency[3]
0 4 N/A 1.708 N/A N/A 18 2 N/A 2.34 Cash (Gameplay Currency)$170.94
1 4 N/A 1.708 N/A N/A 19 2 N/A 2.34 Cash (Gameplay Currency)$192.3
2 6 N/A 1.608 N/A N/A 19 3 N/A 3.73 Cash (Gameplay Currency)$227.88
3 8 1 1.508 0.5 2 22 3 4 7.31[4] Cash (Gameplay Currency)$225.72
4 16 2 1.508 0.5 3 23 4 12 14.61[5] Cash (Gameplay Currency)$275.5
5 32 4 1.258 0.5 4 24 6 32 33.44[6] Cash (Gameplay Currency)$329.69

Shock Arrows
Level Damage Firerate[1] Range Max Hits Stun Time DPS[7] Cost Efficiency
4 16 1.508 23 3 0.25 10.61 Cash (Gameplay Currency)$379.36
5 32 1.258 24 5 0.3 25.44 Cash (Gameplay Currency)$433.37

Explosive Arrows
Level Damage Splash Damage Firerate[1] Range Explosion Range Max Hits[8] DPS[7] Cost Efficiency
5 32 48 1.258 24 5 1 63.6[9] Cash (Gameplay Currency)$173.35


7 April 2023 – Archer Update (15 January 2025)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$600
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$200
Placement Type
Ground
Damage
Damage4
Damage Method
Single Pierce
Fire (Level 3+)
Firerate
Firerate2.508
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Lead Detection
Lead DetectionLevel 3+ (Fire only)
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 0+
Max Hits
2

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$100

2.508 > 2.008 Firerate Firerate

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$233

Level 2 - Deadshot - Cash (Gameplay Currency)$700

2.008 > 2.258 Firerate Firerate

+4 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$466

Level 3 - Ammo Mods - Cash (Gameplay Currency)$1,500

+2 Damage Damage

+3 Max Hits

+Flame Arrows

•2 Burn Damage Burn Damage

•1 Tick Tick

•3 Burn Time Burn Time


Sell Price changes to Cash (Gameplay Currency)$966

Level 4 - Mechanical Bow - Cash (Gameplay Currency)$3,000

+10 Damage Damage

+2 Range Range

2.258 > 1.508 Firerate Firerate

+2 Burn Damage Burn Damage


Sell Price changes to Cash (Gameplay Currency)$1,966

Level 5 - Professional Archer - Cash (Gameplay Currency)$7,500

+2 Range Range

+10 Damage Damage

+3 Max Hits

+6 Burn Damage Burn Damage

3 > 8 Burn Time Burn Time


Sell Price changes to Cash (Gameplay Currency)$4,466

Stats Table

Level Total Price Normal Damage Burn Damage[10] Firerate[1] Range Burn Time Max Hits Total Elapsed Damage[2] DPS[3] Cost Efficiency
0 Cash (Gameplay Currency)$600 4 N/A 2.508 20 N/A 2 N/A 1.59 Cash (Gameplay Currency)$377.36
1 Cash (Gameplay Currency)$700 4 N/A 2.008 22 N/A 2 N/A 1.99 Cash (Gameplay Currency)$351.76
2 Cash (Gameplay Currency)$1,400 8 N/A 2.258 22 N/A 2 N/A 3.54 Cash (Gameplay Currency)$466.66
3 Cash (Gameplay Currency)$2,900 10 2 2.258 22 3 5 6 6.63[11] Cash (Gameplay Currency)$483.33
4 Cash (Gameplay Currency)$5,900 20 4 1.508 24 3 5 12 17.26[12] Cash (Gameplay Currency)$347.05
5 Cash (Gameplay Currency)$13,400 30 10 1.508 26 8 8 80 29.89[13] Cash (Gameplay Currency)$462.06

Entity System Update (12 March 2022) – 7 April 2023

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$400
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$133
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Single Pierce (Level 3+)
Firerate
Firerate4.008
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 0+
Max Hits
1

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$100

4.008 > 3.208 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$166

Level 2 - Hawkeye - Cash (Gameplay Currency)$250

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$250

Level 3 - Sharp Shooter - Cash (Gameplay Currency)$400

+5 Damage Damage

+2 Max Hits

Sell Price changes to Cash (Gameplay Currency)$383

Level 4 - Mechanical Bow - Cash (Gameplay Currency)$1,000

+2 Range Range

3.208 > 2.008 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$716

Level 5 - Professional Archer - Cash (Gameplay Currency)$3,500

+2 Range Range

+17 Damage Damage

+2 Max Hits


Sell Price changes to Cash (Gameplay Currency)$1,883

Stats Table

Level Total Price Damage Firerate[1] Range Max Hits DPS[7] Cost Efficiency
0 Cash (Gameplay Currency)$400 3 4.008 20 1 0.75 Cash (Gameplay Currency)$533.33
1 Cash (Gameplay Currency)$500 3 3.208 20 1 0.94 Cash (Gameplay Currency)$537.63
2 Cash (Gameplay Currency)$750 3 3.208 22 1 0.94 Cash (Gameplay Currency)$806.45
3 Cash (Gameplay Currency)$1,150 8 3.208 22 3 2.49 Cash (Gameplay Currency)$461.85
4 Cash (Gameplay Currency)$2,150 8 2.008 24 3 3.98 Cash (Gameplay Currency)$540.2
5 Cash (Gameplay Currency)$5,650 25 2.008 26 5 12.45 Cash (Gameplay Currency)$453.82

31 October 2020 – Entity System Update (12 March 2022)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$400
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$133
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Single Pierce (Level 3+)
Firerate
Firerate4.03
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
1

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$100

4.03 > 3.23 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$166

Level 2 - Hawkeye - Cash (Gameplay Currency)$250

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$250

Level 3 - Sharp Shooter - Cash (Gameplay Currency)$400

+5 Damage Damage

+2 Max Hits

Sell Price changes to Cash (Gameplay Currency)$383

Level 4 - Mechanical Bow - Cash (Gameplay Currency)$1,000

+2 Range Range

3.23 > 2.03 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$716

Level 5 - Professional Archer - Cash (Gameplay Currency)$3,500

+2 Range Range

+17 Damage Damage

+2 Max Hits


Sell Price changes to Cash (Gameplay Currency)$1,883

Stats Table

Level Total Price Damage Firerate[1] Range Max Hits DPS[7] Cost Efficiency
0 Cash (Gameplay Currency)$400 3 4.03 20 1 0.74 Cash (Gameplay Currency)$540.54
1 Cash (Gameplay Currency)$500 3 3.23 20 1 0.93 Cash (Gameplay Currency)$537.63
2 Cash (Gameplay Currency)$750 3 3.23 22 1 0.93 Cash (Gameplay Currency)$806.45
3 Cash (Gameplay Currency)$1,150 8 3.23 22 3 2.47 Cash (Gameplay Currency)$465.59
4 Cash (Gameplay Currency)$2,150 8 2.03 24 3 3.94 Cash (Gameplay Currency)$545.69
5 Cash (Gameplay Currency)$5,650 25 2.03 26 5 12.32 Cash (Gameplay Currency)$458.6

Overhaul Update (29 October 2020) – 31 October 2020

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$400
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$133
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Single Pierce (Level 3+)
Firerate
Firerate4.03
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
1

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$100

4.03 > 3.23 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$166

Level 2 - Hawkeye - Cash (Gameplay Currency)$250

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$250

Level 3 - Sharp Shooter - Cash (Gameplay Currency)$400

+5 Damage Damage

+2 Max Hits

Sell Price changes to Cash (Gameplay Currency)$383

Level 4 - Mechanical Bow - Cash (Gameplay Currency)$1,350

+2 Range Range

3.23 > 2.03 Firerate Firerate

+Special Arrows


Sell Price changes to Cash (Gameplay Currency)$833

Level 5 - Professional Archer - Cash (Gameplay Currency)$3,500

+2 Range Range

+17 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$2,000

Stats Table

Level Total Price Damage Firerate[1] Range Max Hits DPS[7] Cost Efficiency
0 Cash (Gameplay Currency)$400 3 4.03 20 1 0.74 Cash (Gameplay Currency)$540.54
1 Cash (Gameplay Currency)$500 3 3.23 20 1 0.93 Cash (Gameplay Currency)$537.63
2 Cash (Gameplay Currency)$750 3 3.23 22 1 0.93 Cash (Gameplay Currency)$806.45
3 Cash (Gameplay Currency)$1,150 8 3.23 22 3 2.47 Cash (Gameplay Currency)$465.59
4 Cash (Gameplay Currency)$2,500 8 2.03 24 3 3.94 Cash (Gameplay Currency)$634.52
5 Cash (Gameplay Currency)$6,000 25 2.03 26 3 12.32 Cash (Gameplay Currency)$487.01

4 March 2020 – Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$400
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$133
Placement Type
Ground
Damage
Damage1
Damage Type
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25
Max Hits
2
Placement Limit
N/A

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$100

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$166

Level 2 - Sharper Arrows - Cash (Gameplay Currency)$250

+1 Damage Damage

+2 Max Hits


Sell Price changes to Cash (Gameplay Currency)$250

Level 3 - Even Sharper Arrows - Cash (Gameplay Currency)$325

+2 Range Range

+5 Damage Damage

+3 Max Hits

Sell Price changes to Cash (Gameplay Currency)$358

Level 4 - Rapid Fire - Cash (Gameplay Currency)$800

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$625

Level 5 - Sword Arrows - Cash (Gameplay Currency)$3,000

+2 Range Range

+20 Damage Damage

+1 Max Hits


Sell Price changes to Cash (Gameplay Currency)$1,625

Stats Table

Level Total Price Damage[14] Firerate Range Max Hits DPS[7] Cost Efficiency
0 Cash (Gameplay Currency)$400 1 2.05 25 2 0.49 Cash (Gameplay Currency)$816.33
1 Cash (Gameplay Currency)$500 1 2.05 27 2 0.49 Cash (Gameplay Currency)$1,020.41
2 Cash (Gameplay Currency)$750 2 2.05 27 4 0.98 Cash (Gameplay Currency)$765.31
3 Cash (Gameplay Currency)$1,075 7 2.05 29 7 3.41 Cash (Gameplay Currency)$315.25
4 Cash (Gameplay Currency)$1,875 7 1.05 30 7 6.67 Cash (Gameplay Currency)$281.11
5 Cash (Gameplay Currency)$4,875 27 1.05 32 8 25.71 Cash (Gameplay Currency)$189.61

26 January 2020 – 4 March 2020

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$400
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$133
Placement Type
Ground
Damage
Damage1
Damage Type
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25

Placement Limit
N/A

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$100

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$166

Level 2 - Sharper Arrows - Cash (Gameplay Currency)$250

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$250

Level 3 - Even Sharper Arrows - Cash (Gameplay Currency)$325

+2 Range Range

+5 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$358

Level 4 - Rapid Fire - Cash (Gameplay Currency)$800

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$625

Level 5 - Sword Arrows - Cash (Gameplay Currency)$3,000

+2 Range Range

+20 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,625

Stats Table

Level Total Price Damage Firerate Range DPS[7] Cost Efficiency
0 Cash (Gameplay Currency)$400 1 2.05 25 0.49 Cash (Gameplay Currency)$816.33
1 Cash (Gameplay Currency)$500 1 2.05 27 0.49 Cash (Gameplay Currency)$1,020.41
2 Cash (Gameplay Currency)$750 2 2.05 27 0.98 Cash (Gameplay Currency)$765.31
3 Cash (Gameplay Currency)$1,075 7 2.05 29 3.41 Cash (Gameplay Currency)$315.25
4 Cash (Gameplay Currency)$1,875 7 1.05 30 6.67 Cash (Gameplay Currency)$281.11
5 Cash (Gameplay Currency)$4,875 27 1.05 32 25.71 Cash (Gameplay Currency)$189.61

12 January 2020 – 26 January 2020

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$350
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$116
Placement Type
Ground
Damage
Damage1
Damage Type
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25

Placement Limit
N/A

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$100

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$150

Level 2 - Sharper Arrows - Cash (Gameplay Currency)$250

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$233

Level 3 - Even Sharper Arrows - Cash (Gameplay Currency)$325

+2 Range Range

+6 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$341

Level 4 - Rapid Fire - Cash (Gameplay Currency)$800

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$608

Level 5 - Sword Arrows - Cash (Gameplay Currency)$3,000

+2 Range Range

+15 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,608

Stats Table

Level Total Price Damage Firerate Range DPS[7] Cost Efficiency
0 Cash (Gameplay Currency)$350 1 2.05 25 0.49 Cash (Gameplay Currency)$714.29
1 Cash (Gameplay Currency)$450 1 2.05 27 0.49 Cash (Gameplay Currency)$918.37
2 Cash (Gameplay Currency)$700 3 2.05 27 1.46 Cash (Gameplay Currency)$479.45
3 Cash (Gameplay Currency)$1,025 9 2.05 29 4.39 Cash (Gameplay Currency)$233.49
4 Cash (Gameplay Currency)$1,825 9 1.05 30 8.57 Cash (Gameplay Currency)$212.95
5 Cash (Gameplay Currency)$4,825 24 1.05 32 22.86 Cash (Gameplay Currency)$211.07

1 January 2020 – 12 January 2020

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$200
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$66
Placement Type
Ground
Damage
Damage1
Damage Type
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25

Placement Limit
N/A

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$100

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$100

Level 2 - Sharper Arrows - Cash (Gameplay Currency)$250

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$183

Level 3 - Even Sharper Arrows - Cash (Gameplay Currency)$325

+2 Range Range

+6 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$281

Level 4 - Rapid Fire - Cash (Gameplay Currency)$800

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$558

Level 5 - Sword Arrows - Cash (Gameplay Currency)$3,000

+2 Range Range

+15 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,558

Stats Table

Level Total Price Damage Firerate Range DPS[7] Cost Efficiency
0 Cash (Gameplay Currency)$200 1 2.05 25 0.49 Cash (Gameplay Currency)$408.16
1 Cash (Gameplay Currency)$300 1 2.05 27 0.49 Cash (Gameplay Currency)$612.24
2 Cash (Gameplay Currency)$550 3 2.05 27 1.46 Cash (Gameplay Currency)$376.71
3 Cash (Gameplay Currency)$875 9 2.05 29 4.39 Cash (Gameplay Currency)$199.32
4 Cash (Gameplay Currency)$1,675 9 1 30 8.57 Cash (Gameplay Currency)$195.45
5 Cash (Gameplay Currency)$4,675 24 1.05 32 22.86 Cash (Gameplay Currency)$204.51

25 December 2019 – 1 January 2020

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$200
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$66
Placement Type
Ground
Damage
Damage2
Damage Type
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25

Placement Limit
N/A

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$100

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$100

Level 2 - Sharper Arrows - Cash (Gameplay Currency)$250

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$183

Level 3 - Even Sharper Arrows - Cash (Gameplay Currency)$325

+2 Range Range

+10 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$281

Level 4 - Rapid Fire - Cash (Gameplay Currency)$800

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$558

Level 5 - Sword Arrows - Cash (Gameplay Currency)$3,000

+2 Range Range

+15 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,558

Stats Table

Level Total Price Damage Firerate Range DPS[7] Cost Efficiency
0 Cash (Gameplay Currency)$200 2 2.05 25 0.98 Cash (Gameplay Currency)$204.08
1 Cash (Gameplay Currency)$300 2 2.05 27 0.98 Cash (Gameplay Currency)$306.12
2 Cash (Gameplay Currency)$550 4 2.05 27 1.95 Cash (Gameplay Currency)$282.05
3 Cash (Gameplay Currency)$875 14 2.05 29 6.83 Cash (Gameplay Currency)$128.11
4 Cash (Gameplay Currency)$1,675 14 1.05 30 13.33 Cash (Gameplay Currency)$125.66
5 Cash (Gameplay Currency)$4,675 29 1.05 32 27.62 Cash (Gameplay Currency)$169.26

24 December 2019 – 25 December 2019

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$200
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$66
Placement Type
Ground
Damage
Damage2
Damage Type
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25

Placement Limit
N/A

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$100

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$100

Level 2 - Sharper Arrows - Cash (Gameplay Currency)$250

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$183

Level 3 - Even Sharper Arrows - Cash (Gameplay Currency)$325

+2 Range Range

+10 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$281

Level 4 - Rapid Fire - Cash (Gameplay Currency)$800

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$558

Level 5 - Sword Arrows - Cash (Gameplay Currency)$3,000

+2 Range Range

+30 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,558

Stats Table

Level Total Price Damage Firerate Range DPS[7] Cost Efficiency
0 Cash (Gameplay Currency)$200 2 2.05 25 0.98 Cash (Gameplay Currency)$204.08
1 Cash (Gameplay Currency)$300 2 2.05 27 0.98 Cash (Gameplay Currency)$306.12
2 Cash (Gameplay Currency)$550 4 2.05 27 1.95 Cash (Gameplay Currency)$282.05
3 Cash (Gameplay Currency)$875 14 2.05 29 6.83 Cash (Gameplay Currency)$128.11
4 Cash (Gameplay Currency)$1,675 14 1.05 30 13.33 Cash (Gameplay Currency)$125.66
5 Cash (Gameplay Currency)$4,675 44 1.05 32 41.9 Cash (Gameplay Currency)$111.58

Notes

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.
  2. 2.0 2.1 Total Elapsed Damage is calculated as Burn Damage × Burn Time.
  3. 3.0 3.1 DPS assumes one arrow successfully hits one enemy only.
    Total DPS is calculated as Normal DPS + Burn DPS.
    Burn DPS is calculated as Burn Damage ÷ Tick.
  4. 5.31 Normal DPS + 2 Burn DPS
  5. 10.61 Normal DPS + 4 Burn DPS
  6. 25.44 Normal DPS + 8 Burn DPS
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 DPS assumes one arrow successfully hits one enemy only.
  8. Refers to the arrow only, not the explosion.
  9. 25.44 Normal DPS + 38.16 Splash DPS
  10. Burn damage has a tick of 1.
  11. 4.43 Normal DPS + 2 Burn DPS
  12. 13.26 Normal DPS + 4 Burn DPS
  13. 19.89 Normal DPS + 10 Burn DPS
  14. Damage decreases as the arrow pierces through enemies.


Towers
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed