The Firerate Bug, also known as the RoF (Rate of Fire) Bug, is a bug that increases the firerate of towers and units. This bug significantly affects the statistics of fast-firing towers, such as the Minigunner and Ace Pilot by significantly decreasing their DPS, while slow-firing towers like the Ranger or Sniper are less affected.
Current Situation
The Firerate Bug affects all towers and units that can directly attack enemies, meaning the only towers that are not affected are the Farm, DJ Booth and the Firework Technician and the only units that are not affected are the Humvee, Humvee 2, Elf, Bomber Elf, Skeleton, Giant Skeleton and Hallow Guard. The Firerate Bug does not affect the firerate of any secondary attacks towers or units may perform, any damage-over-time effects applied by towers (like burn from the Pyromancer) and the cooldown times between attack bursts that are not considered the tower's firerate.
The Firerate Bug increases the firerate of a tower/unit by around 0.008 seconds, but this can vary anywhere between 0.008 and 0.017 seconds. The firerate increase affects fast firing towers the most; for example, the Minigunner at Level 4 should have a firerate of 0.1, but because of the Firerate Bug, it has a firerate of about 0.108, decreasing its DPS from 170 to 157.41, which is a decrease of 12.59 DPS, or a loss of about 7.41% DPS. Meanwhile, slow firing towers are barely affected by it; for example, the Ranger at Level 4 should have a firerate of 7, but because of the Firerate Bug, it has a firerate of about 7.008, decreasing its DPS from 189.29 to 189.07, which is a decrease of 0.22 DPS, or a loss of 0.11% DPS.
The firerate boost from the Commander is also affected by the Firerate Bug, making it less effective on fast firing towers. For example, the Level 4 Minigunner without the Firerate Bug with a 50% firerate boost should have a firerate of 0.067, but with the Firerate Bug it has a firerate of 0.075. This means that its DPS with a 50% firerate boost is decreased from 255 to 227.68, which is a decrease of 27.32 DPS, or a loss of 10.71% DPS. The Firerate Bug also applies to the Gladiator's Warrior's Call ability and the Cooldown Flag.
On this Wiki, the firerate statistic of all towers and units is increased by 0.008, unless stated otherwise.
Prior to the 9th of January 2023
Prior to the 9th of January 2023, the firerate increase caused by the Firerate Bug for units was higher than it currently is. The firerate increase was generally around 0.03 seconds. For towers, the firerate increase remained at around 0.008 seconds.
On this Wiki, the firerate statistic of all towers and units after the Violent Night Update and before the 9th of January 2023 is increased by 0.008 and 0.03 respectively, unless stated otherwise.
Prior to the Violent Night Update
Prior to the Violent Night Update, the firerate increase caused by the Firerate Bug for units was lower than it was before the Violent Night Update. The firerate increases could be anywhere between 0.008 and 0.017 seconds, but the increase was generally around 0.008 seconds. This is the same as the current situation.
On this Wiki, the firerate statistic of all units after the Entity System Update and before the Violent Night Update is increased by 0.008, unless stated otherwise.
Prior to the Entity System Update
Prior to the Entity System Update, the firerate increase caused by the Firerate Bug was higher than it currently is. The firerate increases could be anywhere between 0.02 and 0.05 seconds, but the increase was generally around 0.03 seconds.
On this Wiki, the firerate statistic of all towers and units after the Overhaul Update and before the Entity System Update is increased by 0.03, unless stated otherwise.
Prior to the Overhaul Update
Prior to the Overhaul Update, the firerate increase caused by the Firerate Bug was higher than it currently is. While it still added anywhere between 0.02 and 0.05 seconds, each tower and unit would be affected by it differently, but generally, it was around 0.05 seconds.
In Hardcore Testing BETA, a Firerate Bug bugfix was added. However, this did not fix the bug, but did make it so that all towers and units have a firerate increase of around 0.03 seconds rather than 0.05 seconds. This bugfix was also added to the Overhaul Update when it was released.
On this Wiki, the firerate statistic of all towers and units before the Overhaul Update is increased by 0.05, unless stated otherwise.
Implied Statistics
The firerate statistics in the game do not include the Firerate Bug. The statistics of each tower without the Firerate Bug, and how they compare to statistics with the Firerate Bug can be found here.
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Scout • Sniper • Paintballer • Demoman • Hunter • Soldier | |
Militant • Medic • Freezer • Shotgunner • Military Base • Rocketeer • Trapper • Ace Pilot • Pyromancer • Crook Boss | |
Electroshocker • Commander • Warden • Cowboy • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
Accelerator • Engineer • Brawler | |
Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier | |
Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Necromancer • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • War Machine • Mecha Base | |
Sentry |
Trivia
- While often believed to be a Roblox bug, this is not actually the case. It is an issue which can be fixed.
- As most other games and engines are, Roblox is programmed to work in discrete steps called ticks. Most firerate values do not line up with the tick frequency, leading to additional delays between every shot.
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