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Release v1.6

Description

Release v1.6 was the eighteenth update to be released on Tower Defense Simulator, on the 12th of January 2020.

As with most updates before the Solar Eclipse Event, there was no official name for updates. As a result, the name Release v1.6 has been retroactively applied to this update.

This version encompassed four updates, the main Release v1.6.0 update (12 January 2020) and threeminor updates, the Release v1.6.0a (released the same day as Release v1.6.0, 12 January 2020), the Release v1.6.1 (released 26 January 2020) and the Release v1.6.1a (released 5 February 2020).

Additions

Towers

In v1.6.1:

Skincrates

In Release v1.6.1:

Emotes

  • Wess
  • Fave
    • Later removed in Release v1.6.0a

Miscellaneous

  • Composer Flair
  • Builder Flair
  • Scripter Flair
In Release v1.6.1:
  • New lobby
  • Difficulty vote music

Removals

Enemies

In Release v1.6.1, multiple enemies were removed as they were a part of the Christmas 2019 Event.

Maps

In Release v1.6.1, one map was removed as they were a part of the Christmas 2019 Event.

Emotes

In Release v1.6.0a:

Miscellaneous

  • Developer Flair
In Release v1.6.1:

Changes & Bugfixes

Towers

  • Golden Crook Boss now spawns the Golden Crook and Golden Mafia which gets boosted damage.
  • One unit now spawns per Crook Boss on two-pathed maps.
  • Crook Boss buffed.
    • Base
      • Damage increased from 1 to 2.
      • Firerate increased from 0.7 to 0.85.
      • Cost increased from Cash (Gameplay Currency)$450 to Cash (Gameplay Currency)$600.
    • Level 1
      • Renamed from Gamer Fedora to Stronger Bullets.
      • Cost decreased Cash (Gameplay Currency)$400 to Cash (Gameplay Currency)$275.
    • Level 2
      • Renamed from Epic Shades to Detect Hiddens.
      • Cost decreased from Cash (Gameplay Currency)$650 to Cash (Gameplay Currency)$500.
      • Firerate changed from 0.7 > 0.55 to 0.85 > 0.65.
    • Level 3
      • Cost decreased from Cash (Gameplay Currency)$2,000 to Cash (Gameplay Currency)$1,500.
      • Firerate changed from 0.55 > 0.325 to 0.65 > 0.35.
    • Level 4
      • Renamed from Intelligence to Bodyguards.
      • Cost decreased from Cash (Gameplay Currency)$4,500 to Cash (Gameplay Currency)$4,000.
      • Damage increased from +1 to +2.
      • Crook health increased from 10 to 25.
      • Crook damage decreased from 2 to 1.
      • Crook range increased from 13 to 20.
    • Level 5
      • Renamed from Lv. 100 BOSS to CEO of Crime.
      • Mafia health increased from 10 to 50.
      • Mafia range increased from 15 to 24.
  • Golden Minigunner damage buff increased from 35% to 50%.
  • Platinum Minigunner damage buff increased from 15% to 25%.
  • One unit now spawns per Military Base on two-pathed maps.
  • Fixed bug where Military Base spawnrate was longer by 5 seconds.
    • Base
      • Spawnrate decreased from 65 to 60.
    • Level 1
      • Spawnrate changed from 65 > 50 to 60 > 45.
  • One unit now spawns per Enforcer on two-pathed maps.
  • Cowboy's Wildest of the West ability damage buff increased from 30% to 50%.
  • Mortar's projectile speed increased from 25 to 35.
  • Holiday Archer's placement cost increased from Cash (Gameplay Currency)$200 to Cash (Gameplay Currency)$350
  • Commander's all skins appearance changed.
  • Commander's Call to Arms voice lines changed.
  • Commander upgrade names and icons changed.
    • Level 2 renamed from Dog Tags to Intimidation.
    • Level 3 renamed from G.I. Joe to Call to Arms.
    • Level 5 renamed from Space Force Leader to Commander Of The World.
In Release v1.6.1:
  • Holiday Archer rebalanced.
    • Base
      • Cost increased from Cash (Gameplay Currency)$350 to Cash (Gameplay Currency)$400.
    • Level 2
      • Damage decreased from +2 to +1.
    • Level 3
      • Damage decreased from +6 to +5.
    • Level 5
      • Damage increased from +15 to +20.
  • Enforcer reworked.
    • Now has new animations.
    • Enforcer's bullets now function like a shotgun. Damage is the same amongst bullets and the more bullets that hit a target, the more damage it deals. Bullets pierce enemies but only go as far as the tower's range. Previously, all bullets hit one enemy, with no pierce.
    • Statistical changes:
      • Base
        • Range increased from 5 to 9.
        • Damage decreased from 8 to 2x6.
      • Level 1
        • Cost decreased from Cash (Gameplay Currency)$350 to Cash (Gameplay Currency)$150.
        • Damage decreased from +2 to +0.
        • Range increased from +0 to +2.
      • Level 2
        • Cost decreased Cash (Gameplay Currency)$500 to Cash (Gameplay Currency)$350.
        • Damage increased from +0 to +2.
        • Range decreased from +2 to +0.
      • Level 3
        • Damage decreased from +15 to +3.
      • Level 4
        • Damage decreased from +20 to +6.
      • Level 5
        • Damage changed from +40 to +0.
        • Now gains +2 bullets.
        • Cost decreased Cash (Gameplay Currency)$8,750 to Cash (Gameplay Currency)$6,250.
  • DJ Booth's displayed range is now affected by upgrades.
  • Gladiator is now affected by upgrades.
In Release v1.6.1a:

Enemies

In Release v1.6.1:

Maps

In Release v1.6.1:

Emotes

In Release v1.6.1:

Miscellaneous

  • Placement fixed.
In Release v1.6.1:
  • All Christmas 2019 Event rewards are no longer obtainable outside of gamepasses.
  • Placement and upgrade prices now increase in MEGA Servers based on how many players are in the server.
    • If there are 5 people, the prices are increased by 5%.
    • If there are 6 people, the prices are increased by 10%.
    • If there are 7 people, the prices are increased by 20%.
    • If there are 8 people, the prices are increased by 30%.

Official Update Log

NOTE: Not everything here will be accurate as this is transcribed from the game's update log on the devforum. Several things may be incorrect and there may be things that are missing.

Release v1.6.0

Release v1.6.1

  • New Lobby
    • 4 mega elevators
    • 2 duos elevators
  • NEW TRAILER (!)
  • New Skins 📦
  • Enforcer Rework
  • Fixed Gladiator
  • New song for Breakdown taunt
  • New song for Comeback taunt
  • New song for Whip taunt
  • New select difficulty/intermission music
  • Readded Mega Server scaling in a new form (!) (Previously scaled HP, now prices)
    • 5 players = 5% increased prices
    • 6 players = 10% increased prices
    • 7 players = 20% increased prices
    • 8 players = 30% increased prices
  • Moved damage from archer to later levels and buffed max level damage by 5
  • Fixed DJ range
  • Fixed Nether and Infernal Abyss sky box
  • Added Fallen King death animation
  • Red light to Fallen King
  • Removed winter event
  • Removed winter event rewards
    • If you bought a game pass, the game will automatically claim it for you.


Legacy Versions
BETA
Release
Overhaul
Modern Versions
v1.0
v1.1
v1.2
v1.3
v1.4
v1.5
v1.6
v1.7
v1.8
v1.9
v1.10–v1.14
v1.15–v1.19
v1.20–v1.24
v1.25–v1.29
v1.30–v1.34
v1.35–v1.39
v1.40–v1.44
v1.45–v1.49
v1.50–v1.54
v1.55–v1.59
v1.60–v1.61