Description
Release v1.6 was the eighteenth update to be released on Tower Defense Simulator, on the 12th of January 2020.
As with most updates before the Solar Eclipse Event, there was no official name for updates. As a result, the name Release v1.6 has been retroactively applied to this update.
This version encompassed four updates, the main Release v1.6.0 update (12 January 2020) and threeminor updates, the Release v1.6.0a (released the same day as Release v1.6.0, 12 January 2020), the Release v1.6.1 (released 26 January 2020) and the Release v1.6.1a (released 5 February 2020).
Additions
Towers
- In v1.6.1:
- Mecha Base (exclusive)
Skincrates
- New skins for the Basic Skincrate
- Skins:
- Pyromancer: Blue
- Paintballer: Red
- Crook Boss: Blue, Red
- Outlaw: Blue, Green, Black Ops
- Hunter: Blue
- Commander: Red, Green
- New skins for the Premium Skincrate
- New skin for the Golden Skincrate
- Skin:
- Cowboy: Golden
- Skin:
- In Release v1.6.1:
- New skins for the Premium Skincrate
- Skins:
- Holiday Archer: Huntsman
- Turret: XR300
- Outlaw: Partisan
- Freezer: Mint Choco
- Skins:
Emotes
Miscellaneous
- Composer Flair
- Builder Flair
- Scripter Flair
- In Release v1.6.1:
- New lobby
- Difficulty vote music
Removals
Enemies
- In Release v1.6.1, multiple enemies were removed as they were a part of the Christmas 2019 Event.
Maps
- In Release v1.6.1, one map was removed as they were a part of the Christmas 2019 Event.
Emotes
- In Release v1.6.0a:
Miscellaneous
- Developer Flair
- In Release v1.6.1:
- Christmas 2019 Event
- Total damage counter
- Gift of Joy
- Gift of Mystery
- Gift of Sharpness
Changes & Bugfixes
Towers
- Golden Crook Boss now spawns the Golden Crook and Golden Mafia which gets boosted damage.
- One unit now spawns per Crook Boss on two-pathed maps.
- Crook Boss buffed.
- Base
- Damage increased from 1 to 2.
- Firerate increased from 0.7 to 0.85.
- Cost increased from
$450 to
$600.
- Level 1
- Renamed from Gamer Fedora to Stronger Bullets.
- Cost decreased
$400 to
$275.
- Level 2
- Renamed from Epic Shades to Detect Hiddens.
- Cost decreased from
$650 to
$500.
- Firerate changed from 0.7 > 0.55 to 0.85 > 0.65.
- Level 3
- Cost decreased from
$2,000 to
$1,500.
- Firerate changed from 0.55 > 0.325 to 0.65 > 0.35.
- Cost decreased from
- Level 4
- Level 5
- Base
- Golden Minigunner damage buff increased from 35% to 50%.
- Platinum Minigunner damage buff increased from 15% to 25%.
- One unit now spawns per Military Base on two-pathed maps.
- Fixed bug where Military Base spawnrate was longer by 5 seconds.
- Base
- Spawnrate decreased from 65 to 60.
- Level 1
- Spawnrate changed from 65 > 50 to 60 > 45.
- Base
- One unit now spawns per Enforcer on two-pathed maps.
- Cowboy's Wildest of the West ability damage buff increased from 30% to 50%.
- Mortar's projectile speed increased from 25 to 35.
- Holiday Archer's placement cost increased from
$200 to
$350
- Commander's all skins appearance changed.
- Commander's Call to Arms voice lines changed.
- Commander upgrade names and icons changed.
- Level 2 renamed from Dog Tags to Intimidation.
- Level 3 renamed from G.I. Joe to Call to Arms.
- Level 5 renamed from Space Force Leader to Commander Of The World.
- In Release v1.6.1:
- Holiday Archer rebalanced.
- Base
- Cost increased from
$350 to
$400.
- Cost increased from
- Level 2
- Damage decreased from +2 to +1.
- Level 3
- Damage decreased from +6 to +5.
- Level 5
- Damage increased from +15 to +20.
- Base
- Enforcer reworked.
- Now has new animations.
- Enforcer's bullets now function like a shotgun. Damage is the same amongst bullets and the more bullets that hit a target, the more damage it deals. Bullets pierce enemies but only go as far as the tower's range. Previously, all bullets hit one enemy, with no pierce.
- Statistical changes:
- Base
- Range increased from 5 to 9.
- Damage decreased from 8 to 2x6.
- Level 1
- Cost decreased from
$350 to
$150.
- Damage decreased from +2 to +0.
- Range increased from +0 to +2.
- Cost decreased from
- Level 2
- Cost decreased
$500 to
$350.
- Damage increased from +0 to +2.
- Range decreased from +2 to +0.
- Cost decreased
- Level 3
- Damage decreased from +15 to +3.
- Level 4
- Damage decreased from +20 to +6.
- Level 5
- Damage changed from +40 to +0.
- Now gains +2 bullets.
- Cost decreased
$8,750 to
$6,250.
- Base
- DJ Booth's displayed range is now affected by upgrades.
- Gladiator is now affected by upgrades.
- In Release v1.6.1a:
- Holiday Archer gamepass taken offsale.
Enemies
- In Release v1.6.1:
- Fallen King now emits red light.
- Fallen King now has a death animation.
Maps
- In Release v1.6.1:
- Nether and Infernal Abyss skybox fixed.
Emotes
- In Release v1.6.1:
Miscellaneous
- Placement fixed.
- In Release v1.6.1:
- All Christmas 2019 Event rewards are no longer obtainable outside of gamepasses.
- Placement and upgrade prices now increase in MEGA Servers based on how many players are in the server.
- If there are 5 people, the prices are increased by 5%.
- If there are 6 people, the prices are increased by 10%.
- If there are 7 people, the prices are increased by 20%.
- If there are 8 people, the prices are increased by 30%.
Official Update Log
NOTE: Not everything here will be accurate as this is transcribed from the game's update log on the devforum. Several things may be incorrect and there may be things that are missing.
Release v1.6.0
- Fixed placement ❗
- Buffed Crook Boss ❗
- Buffed crook boss minion ranges
- Buffed Golden Crook Boss
- Buffed Golden Minigunner
- Fixed mil base send time. (Was delayed by 5 seconds)
- Buffed Cowboy’s ability from 35% -> 50%
- Buffed mortar projectile speed 25 -> 35
- Remade default skin for Commander
- Archer cost increased $200 -> $350
- Double entrance maps now only spawn 1 unit, choosing a random path
- Was causing players to abuse mil base and get free triumphs
- 2 Emotes
- Many new skins 📦
Release v1.6.1
- New Lobby
- 4 mega elevators
- 2 duos elevators
- NEW TRAILER (!)
- New Skins 📦
- Enforcer Rework
- Fixed Gladiator
- New song for Breakdown taunt
- New song for Comeback taunt
- New song for Whip taunt
- New select difficulty/intermission music
- Readded Mega Server scaling in a new form (!) (Previously scaled HP, now prices)
- 5 players = 5% increased prices
- 6 players = 10% increased prices
- 7 players = 20% increased prices
- 8 players = 30% increased prices
- Moved damage from archer to later levels and buffed max level damage by 5
- Makes golden crook boss and golden scout more valuable
- Fixed DJ range
- Fixed Nether and Infernal Abyss sky box
- Added Fallen King death animation
- Red light to Fallen King
- Removed winter event
- Removed winter event rewards
- If you bought a game pass, the game will automatically claim it for you.