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V1.31.0

Description

v1.31.0 is the eighty-fourth update to be released in Tower Defense Simulator, on the 11th of September 2024.

This update encompassed two versions, the main v1.31.0 update (released 11 September 2024) and the minor v1.31.1 update (released 11 September 2024).

Additions

Skins

Miscellanous

Changes & Bugfixes

Towers

  • Golden Scout buffed.
    • Statistical changes:
      • Base
        • Placement cost increased from Cash (Gameplay Currency)$200 to Cash (Gameplay Currency)$250.
        • Damage increased from 2 to 3.
      • Level 1
        • Cost increased from Cash (Gameplay Currency)$125 to Cash (Gameplay Currency)$200.
        • Firerate changed from 1.208 to 1.208 > 1.008.
        • Range decreased from +2 to +0.
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$500 to Cash (Gameplay Currency)$650.
        • Damage increased from +1 to +4.
        • Firerate changed from 1.208 > 1.008 to 1.008.
      • Level 3
        • Damage increased from +6 to +7.
        • Firerate changed from 1.008 > 0.758 to 1.008 > 0.808.
        • Range increased from +0 to +2.5.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$4,000 to Cash (Gameplay Currency)$4,500.
        • Firerate changed from 0.758 > 0.408 to 0.808 > 0.408.
        • Range decreased from +2 to +0.
  • Crook Boss rebalanced.
    • Placement limit decreased from 6 to 5.
    • Statistical changes:
      • Base
        • Damage decreased from 4 to 3.
        • Firerate decreased from 1.258 to 0.908.
        • Range increased from 10 to 12.5.
        • Pistol Goon spawnrate increased from 35 to 50.
        • Pistol Goon health increased from 10 to 15.
        • Pistol Goon damage increased from 2 to 3.
        • Pistol Goon firerate increased from 0.908 to 1.008.
        • Pistol Goon range increased from 15 to 20.
        • Pistol Goon aim time of 0.4 removed.
        • Pistol Goon now has hidden detection.
      • Level 1
        • Cost increased from Cash (Gameplay Currency)$250 to Cash (Gameplay Currency)$300.
        • Damage increased from +0 to +1.
        • Range decreased from +2 to +0.
        • Firerate changed from 1.258 > 1.008 to 0.908 > 0.758.
        • Pistol Goon spawnrate changed from 35 > 25 to 50.
          • This spawnrate change did not happen due to a bug.
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$750 to Cash (Gameplay Currency)$900.
        • Damage increased from +0 to +2.
        • Range decreased from +2 to +1.5.
        • Firerate changed from 1.008 > 0.808 to 0.758.
        • Flying detection added.
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$2,850 to Cash (Gameplay Currency)$4,250.
        • Damage increased from -1 to +0.
        • Range increased from +0 to +1.
        • Firerate changed from 0.808 > 0.158 to 0.758 > 0.208.
        • Tommy Goon spawnrate increased from 30 to 50.
        • Tommy Goon health increased from 35 to 100.
        • Tommy Goon damage increased from 3 to 4.
        • Tommy Goon firerate decreased from 0.258 to 0.208.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$12,000 to Cash (Gameplay Currency)$20,000.
        • Damage increased from +3 to +12.
        • Range decreased from +2 to +1.5.
        • Firerate changed from 0.158 > 0.108 to 0.208 > 0.128.
        • Body Guard spawnrate increased from 20 to 50.
        • Body Guard health increased from 50 to 175.
        • Body Guard damage increased from 4 to 10.
        • Body Guard range decreased from 20 to 18.
        • Body Guard firerate decreased from 0.188 to 0.128.
  • Golden Crook Boss rebalanced.
    • Placement limit decreased from 6 to 5.
    • Statistical changes:
      • Base
      • Level 1
        • Cost increased from Cash (Gameplay Currency)$350 to Cash (Gameplay Currency)$500.
        • Damage increased from +0 to +2.
        • Firerate changed from 1.658 > 1.358 to 0.908 > 0.708.
        • Golden Pistol Goon spawnrate changed from 35 > 25 to 50.
          • This spawnrate change did not happen due to a bug.
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$1,100 to Cash (Gameplay Currency)$1,500.
        • Damage increased from +2 to +4.
        • Range decreased from +1.5 to +1.
        • Firerate changed from 1.358 > 1.108 to 0.708.
        • Flying detection added.
      • Level 3
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$17,500 to Cash (Gameplay Currency)$30,000.
        • Damage increased from +6 to +10.
        • Range decreased from +2.5 to +1.5.
        • Firerate changed from 0.128 > 0.108 to 0.188 > 0.108.
        • Golden Body Guard spawnrate increased from 20 to 50.
        • Golden Body Guard health increased from 65 to 225.
        • Golden Body Guard damage increased from 5 to 12.
        • Golden Body Guard firerate decreased from 0.158 to 0.108.
  • Fixed Pistol Goon and Golden Pistol Goon not having flying detection.

Consumables

  • Grenade buffed.
    • Damage increased from 100 to 125.
    • Updated description.
  • Flash Bang buffed.
    • Stun time increased from 4 to 5.
    • Explosion range increased from 5 to 6.5
  • Barricade initial cooldown increased from 20 to 45.
  • Molotov rarity changed from Uncommon to Common.
  • Supply Drop nerfed.
    • Cash decreased from Cash (Gameplay Currency)$1,200 to Cash (Gameplay Currency)$1,000.
    • Initial cooldown increased from 60 to 75.
    • Cooldown decreased from 75 to 60.
    • Use limit decreased from 4 to 3.
    • Updated description.
  • Damage Flag nerfed.
    • Damage buff decreased from 40% to 20%.
    • Range decreased from 20 to 16.
    • Buff time decreased from 60 to 45.
    • Updated description.
  • Cooldown Flag nerfed.
    • Range decreased from 20 to 16.
    • Buff time decreased from 60 to 45.
    • Updated description.
  • Range Flag range decreased from 20 to 16.

Enemies

Miscellaneous

  • Intermediate mode changed.
    • Wave structure changed.
    • Wave bonus equation changed.
  • Health Regen regeneration rate increased from 1 to 2 seconds.
  • Updated loading screen.
In v1.31.1:

Gallery

Icons

Thumbnails

Renders

Official Update Log

NOTE: Not everything here will be accurate, as this is transcribed from the in-game update log. Several things may be incorrect and things that are missing.

v1.31.0

  • More skins!
  • 🔥Coming Soon🔥
    • New tower💥
    • ...keep an eye on our socials for more info📢
  • 🔨Game Changes
    • Golden Scout
      • Lvl 0 Cost (200 -> 250)
      • Lvl 1 Cost (125 -> 2
      • Lvl 2 Cost (500 -> 650)
      • Lvl 4 Cost (4000 -> 4500)
      • Lvl 0 Damage (2 -> 3)
      • Lvl 1 Damage (3 -> 4)
      • Lvl 2 Damage (4 -> 8)
      • Lvl 3 Damage (10 -> 15)
      • Lvl 4 Damage (15 -> 20)
      • Lvl 1 Range (14 -> 12)
      • Lvl 2 Range (16 -> 14)
      • Lvl 3 Range (16 -> 16.5)
      • Lvl 4 Range (16 -> 16.5)
      • Lvl 1 Cooldown (1.2 -> 1)
      • Lvl 3 Cooldown (0.75 -> 0.8)
    • Crook Boss
      • Tower placement limit (6 -> 5)
      • Lvl 1 Cost (250 -> 300)
      • Lvl 2 Cost (750 -> 900)
      • Lvl 3 Cost (2850 -> 4250)
      • Lvl 4 Cost (11500 -> 20000)
      • Lvl 0 Damage (4 -> 3)
      • Lvl 2 Damage (4 -> 6)
      • Lvl 3 Damage (3 -> 6)
      • Lvl 4 Damage (6 -> 18)
      • Lvl 0 Range (10 -> 12.5)
      • Lvl 1 Range (12 -> 12.5)
      • Lvl 3 Range (14 -> 15)
      • Lvl 4 Range (16 -> 16.5)
      • Lvl 0 Cooldown (1.25 -> 0.9)
      • Lvl 1 Cooldown (1 -> 0.75)
      • Lvl 2 Cooldown (0.8 -> 0.75)
      • Lvl 3 Cooldown (0.15 -> 0.2)
      • Lvl 4 Cooldown (0.1 -> 0.12)
      • Lvl 0 Pistol Crook Spawn Time (35 -> 50)
      • Lvl 1, 2, 3, 4 Pistol Crook Spawn Time (25 -> 50)
      • Lvl 3 Tommy Crook Spawn Time (30 -> 50)
      • Lvl 4 Pistol Crook Spawn Time (20 -> 50)
      • Gains Flying Detection at Level 2
      • Pistol Crook
      • Health (10 -> 15)
      • Range (15 -> 20)
      • Cooldown (0.9 -> 1)
      • Damage (2 -> 3)
      • Gained Hidden and Flying Detection
      • Removed Aim Delay
      • Tommy Crook Lvl 1
      • Health (40 -> 125)
      • Cooldown (0.22 -> 0.18)
      • Damage (3 -> 5)
      • Range (17 -> 17.5)
      • Tommy Crook Lvl 2
      • Health (65 -> 225)
      • Cooldown (0.15 -> 0.1)
      • Damage (5 -> 12)
    • Consumable Rarity Changes
    • Consumable Uses Changes
    • Consumable Pregame Cooldown Changes
    • Consumable Cooldown Changes
    • Consumable Duration Changes
    • Consumable Radius Changes
    • Individual Consumeable Changes
    • Intermediate Gamemode Changes


Legacy Versions
BETA
Release
Overhaul
Modern Versions
v1.0
v1.1
v1.2
v1.3
v1.4
v1.5
v1.6
v1.7
v1.8
v1.9
v1.10–v1.14
v1.15–v1.19
v1.20–v1.24
v1.25–v1.29
v1.30–v1.34
v1.35–v1.39
v1.40–v1.44
v1.45–v1.49
v1.50–v1.54
v1.55–v1.59
v1.60–v1.61