Description
v1.31.0 is the eighty-fourth update to be released in Tower Defense Simulator, on the 11th of September 2024.
This update encompassed two versions, the main v1.31.0 update (released 11 September 2024) and the minor v1.31.1 update (released 11 September 2024).
Additions
Skins
- One new skin obtained from Mission Quests.
- Militant: Star Spartan
- One new skin obtained from the Daily Skin Store.
- Cowboy: Megalodon
- One new skin for the Deluxe Skincrate.
- Brawler: Loader
- One new skin for the Premium Skincrate.
- Soldier: Stealth Ops
Miscellanous
- For the Commander! Mission
Changes & Bugfixes
Towers
- Golden Scout buffed.
- Statistical changes:
- Base
- Placement cost increased from
$200 to
$250.
- Damage increased from 2 to 3.
- Placement cost increased from
- Level 1
- Cost increased from
$125 to
$200.
- Firerate changed from 1.208 to 1.208 > 1.008.
- Range decreased from +2 to +0.
- Cost increased from
- Level 2
- Cost increased from
$500 to
$650.
- Damage increased from +1 to +4.
- Firerate changed from 1.208 > 1.008 to 1.008.
- Cost increased from
- Level 3
- Damage increased from +6 to +7.
- Firerate changed from 1.008 > 0.758 to 1.008 > 0.808.
- Range increased from +0 to +2.5.
- Level 4
- Cost increased from
$4,000 to
$4,500.
- Firerate changed from 0.758 > 0.408 to 0.808 > 0.408.
- Range decreased from +2 to +0.
- Cost increased from
- Base
- Statistical changes:
- Crook Boss rebalanced.
- Placement limit decreased from 6 to 5.
- Statistical changes:
- Base
- Damage decreased from 4 to 3.
- Firerate decreased from 1.258 to 0.908.
- Range increased from 10 to 12.5.
- Pistol Goon spawnrate increased from 35 to 50.
- Pistol Goon health increased from 10 to 15.
- Pistol Goon damage increased from 2 to 3.
- Pistol Goon firerate increased from 0.908 to 1.008.
- Pistol Goon range increased from 15 to 20.
- Pistol Goon aim time of 0.4 removed.
- Pistol Goon now has hidden detection.
- Level 1
- Cost increased from
$250 to
$300.
- Damage increased from +0 to +1.
- Range decreased from +2 to +0.
- Firerate changed from 1.258 > 1.008 to 0.908 > 0.758.
- Pistol Goon spawnrate changed from 35 > 25 to 50.
- This spawnrate change did not happen due to a bug.
- Cost increased from
- Level 2
- Cost increased from
$750 to
$900.
- Damage increased from +0 to +2.
- Range decreased from +2 to +1.5.
- Firerate changed from 1.008 > 0.808 to 0.758.
- Flying detection added.
- Cost increased from
- Level 3
- Cost increased from
$2,850 to
$4,250.
- Damage increased from -1 to +0.
- Range increased from +0 to +1.
- Firerate changed from 0.808 > 0.158 to 0.758 > 0.208.
- Tommy Goon spawnrate increased from 30 to 50.
- Tommy Goon health increased from 35 to 100.
- Tommy Goon damage increased from 3 to 4.
- Tommy Goon firerate decreased from 0.258 to 0.208.
- Cost increased from
- Level 4
- Cost increased from
$12,000 to
$20,000.
- Damage increased from +3 to +12.
- Range decreased from +2 to +1.5.
- Firerate changed from 0.158 > 0.108 to 0.208 > 0.128.
- Body Guard spawnrate increased from 20 to 50.
- Body Guard health increased from 50 to 175.
- Body Guard damage increased from 4 to 10.
- Body Guard range decreased from 20 to 18.
- Body Guard firerate decreased from 0.188 to 0.128.
- Cost increased from
- Base
- Golden Crook Boss rebalanced.
- Placement limit decreased from 6 to 5.
- Statistical changes:
- Base
- Damage decreased from 8 to 4.
- Firerate decreased from 1.658 to 0.908.
- Range increased from 12.5 to 14.
- Golden Pistol Goon spawnrate increased from 35 to 50.
- Golden Pistol Goon health increased from 15 to 25.
- Golden Pistol Goon damage increased from 2 to 3.
- Golden Pistol Goon firerate decreased from 0.708 to 0.608.
- Golden Pistol Goon range increased from 15 to 20.
- Golden Pistol Goon aim time removed.
- Golden Pistol Goon now has hidden detection.
- Level 1
- Cost increased from
$350 to
$500.
- Damage increased from +0 to +2.
- Firerate changed from 1.658 > 1.358 to 0.908 > 0.708.
- Golden Pistol Goon spawnrate changed from 35 > 25 to 50.
- This spawnrate change did not happen due to a bug.
- Cost increased from
- Level 2
- Cost increased from
$1,100 to
$1,500.
- Damage increased from +2 to +4.
- Range decreased from +1.5 to +1.
- Firerate changed from 1.358 > 1.108 to 0.708.
- Flying detection added.
- Cost increased from
- Level 3
- Cost increased from
$4,750 to
$6,000.
- Damage increased from -5 to +0.
- Firerate changed from 1.108 > 0.128 to 0.708 > 0.188.
- Golden Tommy Goon spawnrate increased from 25 to 50.
- Golden Tommy Goon health increased from 40 to 125.
- Golden Tommy Goon damage increased from 4 to 5.
- Golden Tommy Goon range increased from 17 to 17.5.
- Golden Tommy Goon firerate decreased from 0.228 to 0.188.
- Cost increased from
- Level 4
- Cost increased from
$17,500 to
$30,000.
- Damage increased from +6 to +10.
- Range decreased from +2.5 to +1.5.
- Firerate changed from 0.128 > 0.108 to 0.188 > 0.108.
- Golden Body Guard spawnrate increased from 20 to 50.
- Golden Body Guard health increased from 65 to 225.
- Golden Body Guard damage increased from 5 to 12.
- Golden Body Guard firerate decreased from 0.158 to 0.108.
- Cost increased from
- Base
- Fixed Pistol Goon and Golden Pistol Goon not having flying detection.
Consumables
- Grenade buffed.
- Damage increased from 100 to 125.
- Updated description.
- Flash Bang buffed.
- Stun time increased from 4 to 5.
- Explosion range increased from 5 to 6.5
- Barricade initial cooldown increased from 20 to 45.
- Molotov rarity changed from Uncommon to Common.
- Supply Drop nerfed.
- Cash decreased from
$1,200 to
$1,000.
- Initial cooldown increased from 60 to 75.
- Cooldown decreased from 75 to 60.
- Use limit decreased from 4 to 3.
- Updated description.
- Cash decreased from
- Damage Flag nerfed.
- Damage buff decreased from 40% to 20%.
- Range decreased from 20 to 16.
- Buff time decreased from 60 to 45.
- Updated description.
- Cooldown Flag nerfed.
- Range decreased from 20 to 16.
- Buff time decreased from 60 to 45.
- Updated description.
- Range Flag range decreased from 20 to 16.
Enemies
- Slow health increased from 18 to 20 in Intermediate mode.
- Ghoul health decreased from 180 to 175 in Intermediate mode.
- Hidden health increased from 15 to 20 in Intermediate mode.
- Armored health increased from 70 to 80 in Intermediate mode.
- Breaker2 health increased from 30 to 40 in Intermediate mode.
- Breaker health increased from 12 to 20 in Intermediate mode.
- Skeleton health decreased from 55 to 30 in Intermediate mode.
- Reaver rebalanced.
- Health increased from 70 to 300.
- Defense of 100% added.
- Cash given increased from
$150 to
$175 every 50% health.
- Tank attribute removed.
- Failed Experiment buffed.
- Health increased from 2,000 to 2,500.
- Speed increased (3.5 to 4).
- Now is a boss enemy when it first spawns.
- Patient Zero cash given increased from
$7,000 to
$8,000 every 10% health lost.
- Dummy Boss speed increased from Very Slow (1) to Slightly Slow (2).
Miscellaneous
- Intermediate mode changed.
- Wave structure changed.
- Wave bonus equation changed.
- Health Regen regeneration rate increased from 1 to 2 seconds.
- Updated loading screen.
- In v1.31.1:
- Fixed For the Commander! Mission Quest not being skippable.
Gallery
Official Update Log
NOTE: Not everything here will be accurate, as this is transcribed from the in-game update log. Several things may be incorrect and things that are missing.
v1.31.0
- More skins!
- 🔥Coming Soon🔥
- New tower💥
- ...keep an eye on our socials for more info📢
- 🔨Game Changes
- Golden Scout
- Lvl 0 Cost (200 -> 250)
- Lvl 1 Cost (125 -> 2
- Lvl 2 Cost (500 -> 650)
- Lvl 4 Cost (4000 -> 4500)
- Lvl 0 Damage (2 -> 3)
- Lvl 1 Damage (3 -> 4)
- Lvl 2 Damage (4 -> 8)
- Lvl 3 Damage (10 -> 15)
- Lvl 4 Damage (15 -> 20)
- Lvl 1 Range (14 -> 12)
- Lvl 2 Range (16 -> 14)
- Lvl 3 Range (16 -> 16.5)
- Lvl 4 Range (16 -> 16.5)
- Lvl 1 Cooldown (1.2 -> 1)
- Lvl 3 Cooldown (0.75 -> 0.8)
- Crook Boss
- Tower placement limit (6 -> 5)
- Lvl 1 Cost (250 -> 300)
- Lvl 2 Cost (750 -> 900)
- Lvl 3 Cost (2850 -> 4250)
- Lvl 4 Cost (11500 -> 20000)
- Lvl 0 Damage (4 -> 3)
- Lvl 2 Damage (4 -> 6)
- Lvl 3 Damage (3 -> 6)
- Lvl 4 Damage (6 -> 18)
- Lvl 0 Range (10 -> 12.5)
- Lvl 1 Range (12 -> 12.5)
- Lvl 3 Range (14 -> 15)
- Lvl 4 Range (16 -> 16.5)
- Lvl 0 Cooldown (1.25 -> 0.9)
- Lvl 1 Cooldown (1 -> 0.75)
- Lvl 2 Cooldown (0.8 -> 0.75)
- Lvl 3 Cooldown (0.15 -> 0.2)
- Lvl 4 Cooldown (0.1 -> 0.12)
- Lvl 0 Pistol Crook Spawn Time (35 -> 50)
- Lvl 1, 2, 3, 4 Pistol Crook Spawn Time (25 -> 50)
- Lvl 3 Tommy Crook Spawn Time (30 -> 50)
- Lvl 4 Pistol Crook Spawn Time (20 -> 50)
- Gains Flying Detection at Level 2
- Pistol Crook
- Health (10 -> 15)
- Range (15 -> 20)
- Cooldown (0.9 -> 1)
- Damage (2 -> 3)
- Gained Hidden and Flying Detection
- Removed Aim Delay
- Tommy Crook Lvl 1
- Health (40 -> 125)
- Cooldown (0.22 -> 0.18)
- Damage (3 -> 5)
- Range (17 -> 17.5)
- Tommy Crook Lvl 2
- Health (65 -> 225)
- Cooldown (0.15 -> 0.1)
- Damage (5 -> 12)
- Consumable Rarity Changes
- Molotov -> Common
- Consumable Uses Changes
- Supply Drop (4 -> 3)
- Consumable Pregame Cooldown Changes
- Barricade (20 -> 45)
- Supply Drop (60 -> 75)
- Consumable Cooldown Changes
- Supply Drop (75 -> 60)
- Consumable Duration Changes
- Damage Flag (60 -> 45)
- Cooldown Flag (60 -> 45)
- Consumable Radius Changes
- Damage Flag (20 -> 16)
- Cooldown Flag (20 -> 16)
- Range Flag (20 -> 16)
- Individual Consumeable Changes
- Supply Drop Cash (1250 -> 1000)
- Damage Buff (40 -> 20)
- Grenade Damage (100 -> 125)
- Flashbang Radius (5 -> 6.5)
- Flashbang Stun Time (4 -> 5)
- Intermediate Gamemode Changes
- Slight increase to time beetween regen healing
- Adjustments to wave ECO
- Adjusted waves to spam less enemies
- Armored Health (70 -> 80)
- Breaker2 Health (30 -> 40)
- Breaker Health (15 -> 20)
- Enraged Health (45 -> 65)
- Failed Experiment Health (2000 -> 2500)
- Failed Experiment Speed (3.5 -> 4)
- Ghoul Health (180 -> 175)
- Hidden Health (15 -> 20)
- Patient Zero Health (70000 -> 80000)
- Reaver removed Tank modifier
- Reaver Health (70 -> 300)
- Reaver Defense (0 -> 100)
- Skeleton Health (55 -> 30)
- Slow Health (18 -> 20)
- Golden Scout