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Release v1.11

Description

Release v1.11 was the twenty-third update to be released on Tower Defense Simulator, on the 26th of May 2020.

Unlike with most updates before the Solar Eclipse Event, there was an official name for this update, that being the Smaller = Bigger Update. Release v1.11 has been retroactively applied to this update to keep in line with the numbering scheme with the other updates.

This version encompassed three updates, the main Release v1.11.0 update (released 26 May 2020) and four minor updates, the Release v1.11.1 (released 31 May 2020), Release v1.11.2 (released 4 July 2020), Release v1.11.2a (released same day as Release v1.11.2, 4 July 2020) and Release v1.11.2b (released 5 July 2020).

Additions

Towers

Enemies

Maps

Skincrates

Miscellaneous

Removals

Enemies

Multiple enemies were removed as they were a part of the Spring 2020 Event.

Maps

One map was removed as it was a part of the Spring 2020 Event.

Miscellaneous

Changes & Bugfixes

Towers

  • Gladiator rebalanced.
    • Placement footprint decreased.
    • Now only performs one attack which hits all enemies within a 180° arc.
    • Statistical changes:
      • Base
        • Swingrate decreased from 1.55 to 1.05.
      • Level 2
        • Cost decreased from Cash (Gameplay Currency)$600 to Cash (Gameplay Currency)$500.
        • Damage decreased from +4 to +2.
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$1,250 to Cash (Gameplay Currency)$1,500.
        • Damage decreased from +10 to +5.
      • Level 4
        • Cost decreased from Cash (Gameplay Currency)$4,000 to Cash (Gameplay Currency)$2,500.
        • Damage decreased from +20 to +15.
        • Swingrate changed from 1.55 to 1.05 > 0.8.
        • Range decreased from +2 to +0.
        • Piercing Lunge removed.
      • Level 5
        • Cost decreased from Cash (Gameplay Currency)$7,500 to Cash (Gameplay Currency)$6,000.
        • Damage decreased from +40 to +20.
        • Swingrate changed from 1.55 to 0.8 > 0.55.
        • Range decreased from +3 to +1.
        • Sharp Dash removed.
  • Ace Pilot buffed.
    • Base
      • Cost decreased from Cash (Gameplay Currency)$1,000 to Cash (Gameplay Currency)$650.
      • Firerate increased from 0.2 to 0.25.
    • Level 1
      • Damage increased from +1 to +2.
    • Level 2
      • Cost decreased from Cash (Gameplay Currency)$850 to Cash (Gameplay Currency)$350.
    • Level 3
      • Cost decreased from Cash (Gameplay Currency)$2,500 to Cash (Gameplay Currency)$2,000.
    • Level 4
      • Cost decreased from Cash (Gameplay Currency)$4,500 to Cash (Gameplay Currency)$4,000.
      • Damage decreased from +3 to +2.
    • Level 5
      • Damage increased from +2 to +3.
      • Range increased from +1 to +2.
  • Pyromancer rebalanced.
    • Flames now pierce through enemies.
    • Statistical changes:
      • Base
        • Cost increased from Cash (Gameplay Currency)$750 to Cash (Gameplay Currency)$850.
        • Firerate decreased from 0.55 to 0.3.
        • Burn slowness decreased from 15% to 0%.
      • Level 2
        • Burn slowness changed from 15% > 25% to 0% > 10%.
        • Damage decreased from +1 to +0.
        • Firerate changed from 0.55 > 0.4 to 0.3.
      • Level 3
        • Burn time changed from 3 > 5 to 3 > 4.
        • Firerate changed from 0.4 > 0.3 to 0.3.
        • Hidden detection removed.
      • Level 4
        • Burn slowness changed from 25% > 35% to 10% > 20%.
        • Firerate changed from 0.3 > 0.15 to 0.3.
      • Level 5
        • Burn slowness changed from 35% > 45% to 20% > 30%.
        • Burn time changed from 6 > 8 to 6 > 10.
  • Pyromancer's flames no longer get stuck at Level 5.
  • Golden Pyromancer now has a 25% damage buff.
  • Cowboy now has a 12% chance to generate cash when shooting, with the amount being a random value between Cash (Gameplay Currency)$60 to Cash (Gameplay Currency)$750.
  • New firing animations for the Minigunner.
  • New firing animations for the Soldier.
  • New animations for all DJ Booth skins.
  • New sound effects for the Sniper and Cowboy.
  • Scout's Level 3 description is now correct.
  • Demoman's Level 5 description is now correct.
  • All towers are smaller by 25%.
In Release v1.11.1:

Enemies

In Release v1.11.1:

Emotes

In Release v1.11.2:
  • Firework emote is now purchasable for Robux 225.
In Release v1.11.2a:
  • Firework emote gamepass cost decreased from Robux 225 to Robux 175.
In Release v1.11.2b:

Miscellaneous

  • Wave structure changed for all modes.
  • Beginner's mode now has 30 waves instead of 40.
  • Fixed duo+ having a 30 tower placement limit instead of 20.
In Release v1.11.2:
  • Lobby music changed.
  • Lobby lighting changed.
In Release v1.11.2b:
  • Lobby changes reverted.

Official Update Log

NOTE: Not everything here will be accurate as this is transcribed from the game's update log on the devforum and Tower Defense Simulator discord server. Several things may be incorrect and there may be things that are missing.

Release v1.11.0

  • Pursuit / Helicopter! 🚁
    • Lvl 100 tower or gamepass
    • Credit to @JohnDrinkin for the heli models
  • Construction Crazy Map 🏗️
  • Pyromancer rework 🔨
    • Added piercing damage
    • Added more DPS
    • Buffed gold pyro
    • removed hidden detection due to piercing
  • Cowboy rework
    • 12% of getting cash per shot, depending on wave
  • Gladiator rework
    • Hits faster
    • New animations
    • Reduced prices
    • Smaller place box
  • Mystery zombie rework
    • Gets more zombies as waves continue
    • Health varies on difficulty
    • Mystery Boss Enemy
  • Renamed Mystery Boss to Mystery Summoner
  • Decreased all tower sizes by 25%
  • Decreased most enemy sizes by 25%
  • Firing animations for minigunner
  • Firing animations for soldier
  • New animations for all DJ skins
    • Credit to @AltiWyre for the animations
  • Shortened Easy mode to 30 waves
  • Summoner Boss only spawns mystery and mystery boss now
  • NEW SKINS
  • Changed Ace Pilot
    • Lowered starting costs
    • Slightly lowered lvl 0 fire speed
  • Fixed pyromancer max upgrade fire stuck bug
  • Fixed more bugs
    • Even more new SFX
    • Lobby secret
  • Removed spring event
  • Removed fire and explosion immunity to Fallen enemies 📦

Release v1.11.1


Legacy Versions
BETA
Release
Overhaul
Modern Versions
v1.0
v1.1
v1.2
v1.3
v1.4
v1.5
v1.6
v1.7
v1.8
v1.9
v1.10–v1.14
v1.15–v1.19
v1.20–v1.24
v1.25–v1.29
v1.30–v1.34
v1.35–v1.39
v1.40–v1.44
v1.45–v1.49
v1.50–v1.54
v1.55–v1.59
v1.60–v1.61