Try our affiliated browser extension - redirect to BreezeWiki automatically!

V1.57.0

Description

v1.57.0 is the one-hundredth and seventh update to be released in Tower Defense Simulator, on the 23th of March 2025.

This version contains sixteen updates, the main update, v1.57.0 (released 12 March 2025) and eleven minor updates, the v1.57.1 (released 12 March 2025), v1.57.2 (released 12 March 2025), v1.57.3 (released 12 March 2025), v1.57.4 (released 13 March 2025), v1.57.5 (released 13 March 2025), v1.57.6 (released 13 March 2025), v1.57.7 (released 13 March 2025), v1.57.8 (released 14 March 2025), v1.57.8a (released 14 March 2025), v1.57.9 (released 14 March 2025), v1.57.10 (released 18 March 2025), v1.57.10a (released 19 March 2025), v1.57.11 (released 19 March 2025), v1.57.11a (released 22 March 2025) and v1.57.12 (released 22 March 2025).

Additions

Skins

In v1.57.7:
In v1.57.10a:

Enemies

Maps

In v1.57.7:

Nametags

In v1.57.11a:

Miscellaneous

In v1.57.7
In v1.57.8a
In v1.57.10a
  • New code: 1POINT7MIL
    • Gives Vendor Farm skin

Removals

In v1.57.12b:

Changes & Bugfixes

Towers

  • Medic buffed.
    • Statistical changes:
      • Base
        • Damage increased from 2 to 3.
        • Range increased from 10 to 12.
        • Cost decreased from Cash (Gameplay Currency)$900 to Cash (Gameplay Currency)$450.
        • Lead detection added.
      • Level 1
        • Damage decreased from +1 to +0.
        • Firerate changed from 1.008 to 1.008 > 0.758.
        • Cost decreased from Cash (Gameplay Currency)$400 to Cash (Gameplay Currency)$200.
      • Level 2
        • Damage decreased from +3 to +2.
        • Firerate decreased from 1.008 > 0.808 to 0.758.
        • Range decreased from +1 to +0.
        • Healing increased from 5 > 7 to 5 > 10.
        • Hidden detection added, moved from Level 3.
        • Cost increased from Cash (Gameplay Currency)$900 to Cash (Gameplay Currency)$400.
      • Level 3
        • Damage increased from +0 to +3.
        • Firerate decreased from 0.808 to 0.758 > 0.658.
        • Hidden detection moved to Level 2.
        • Cost decreased from Cash (Gameplay Currency)$2,400 to Cash (Gameplay Currency)$800.
      • Level 4
        • Damage increased from +2 to +4.
        • Range decreased from +1 to +0.
        • Firerate decreased from 0.808 > 0.658 to 0.658 > 0.508.
        • Healing increased from 7 > 10 to 10 > 25.
        • Cost decreased from Cash (Gameplay Currency)$4,500 to Cash (Gameplay Currency)$1,750.
      • Level 5
        • Firerate decreased from 0.658 > 0.308 to 0.508 > 0.308.
        • Cleansing ability cooldown decreased from 30 to 20.
        • Healing increased from 10 to 25 > 100.
        • Flying detection added.
        • Cost decreased from Cash (Gameplay Currency)$6,500 to Cash (Gameplay Currency)$5,000.
  • Brawler rebalanced.
    • Statistical changes:
      • Base
        • Damage decreased from 10 to 6.
        • Swingrate decreased from 1.008 to 0.608.
      • Level 1
        • Cost decreased from Cash (Gameplay Currency)$350 to Cash (Gameplay Currency)$300.
        • Damage increased from +0 to +3.
        • Swingrate decreased from 1.008 > 0.758 to 0.608.
      • Level 2
        • Damage decreased from +5 to +3.
        • Final hit damage decreased from 30 to 24.
        • Swingrate decreased from 0.758 > 0.608 to 0.608.
        • Cooldown decreased from 1 to 0.75.
        • Hidden detection added.
      • Level 3
        • Cost decreased from Cash (Gameplay Currency)$2,250 to Cash (Gameplay Currency)$2,000.
        • Damage decreased from +15 to +8.
        • Final hit damage decreased from +30 to +16.
        • Cooldown changed from 1 > 0.75 to 0.75 > 0.65.
        • Now unlocks Reposition, while dealing no damage.
      • Level 4
        • Cost decreased from Cash (Gameplay Currency)$6,000 to Cash (Gameplay Currency)$5,000.
        • Reposition damage increased from 80 to 100.
        • Range decreased from +1 to +0.5.
        • Cooldown changed from 0.75 to 0.65 > 0.5.
      • Level 5
        • Cost decreased from Cash (Gameplay Currency)$17,500 to Cash (Gameplay Currency)$12,500.
        • Damage decreased from +50 to +45.
        • Final hit damage decreased from +200 to +90.
        • Reposition damage decreased from +120 to +100.
        • Cooldown changed from 0.75 > 0.5 to 0.5.
        • Range increased from +0 to +0.5.
  • Minigunner rebalanced.
    • Statistical changes:
      • Base
        • Cost decreased from Cash (Gameplay Currency)$2,000 to Cash (Gameplay Currency)$1,850.
        • Firerate increased from 0.148 to 0.158.
        • Rev-up time decreased from 1.5 to 1.4.
        • Range increased from 13 to 15.
      • Level 1
        • Cost decreased from Cash (Gameplay Currency)$950 to Cash (Gameplay Currency)$400.
        • Damage decreased from +1 to +0.
        • Firerate changed from 0.148 to 0.158 > 0.128.
        • Rev-up time changed from 1.5 > 1.25 to 1.4 > 1.2.
      • Level 2
        • Cost decreased from Cash (Gameplay Currency)$2,250 to Cash (Gameplay Currency)$1,500.
        • Damage decreased from +2 to +1.
        • Range increased from +1 to +3.
      • Level 3
        • Damage decreased from +5 to +4.
        • Firerate changed from 0.148 > 0.128 to 0.128 > 0.108.
        • Rev-up time changed from 1.25 > 0.75 to 1.2 > 1.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$15,000 to Cash (Gameplay Currency)$17,500.
        • Damage increased from +7 to +10.
        • Firerate changed from 0.128 > 0.108 to 0.108.
        • Range increased from +1 to +2.
  • Golden Minigunner rebalanced.
    • Placement limit reduced from 15 to 12.
    • Statistical changes:
      • Base
        • Rev-up time increased from 1.25 to 1.4.
        • Range increased from 13 to 15.
      • Level 1
        • Cost increased from Cash (Gameplay Currency)$800 to Cash (Gameplay Currency)$900
        • Rev-up time changed from 1.25 > 0.75 to 1.4 > 1.2.
      • Level 2
        • Cost decreased from Cash (Gameplay Currency)$2,400 to Cash (Gameplay Currency)$2,000.
        • Damage decreased from +2 to +1.
        • Range increased from +1 to +3.
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$7,750 to Cash (Gameplay Currency)$8,500.
        • Damage increased from +4 to +5
        • Rev-up time changed from 0.75 to 1.2 > 1.
        • Range decreased from +2 to +0.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$24,000 to Cash (Gameplay Currency)$30,000.
        • Damage increased from +14 to +18.
        • Rev-up time changed from 0.75 > 2.25 to 1.
  • Fixed tower buff icons being displayed incorrectly on towers, often not being displayed until clicked or them getting displayed twice on a tower.
  • Fixed Lovestriker Brawler having its Level 5 shoes visible on all Levels.
In v1.57.3:
  • Fixed Brawler not dealing damage through its Reposition at Level 4+.

Enemies

  • Corpse updated.
    • Name changed from Molten Corpse to Corpse.
    • Appearance changed.
In v1.57.12a:

Maps

  • Tutorial changed.
    • Wave structure changed.
    • Now gives the Demoman upon first triumph, instead of having it be bought as part of the Tutorial.
    • Lobby part of the Tutorial removed.
In v1.57.12a:
  • Korblox Temple Mega difficulty changed.
    • Wave structure changed for Mega difficulty.
    • Wave bonus is now the same as Easy in the Mega difficulty.
    • Starting cash changed.
      • Solo decreased from Cash (Gameplay Currency)$3,000 to Cash (Gameplay Currency)$1,800.
      • Duo decreased from Cash (Gameplay Currency)$2,250 to Cash (Gameplay Currency)$1,700.
      • Trio decreased from Cash (Gameplay Currency)$2,000 to Cash (Gameplay Currency)$1,600.
    • Loadouts updated in the Mega difficulty, now they are identical to Easy, though without the choice of using the current loadout.
    • Mutation removed from Mega difficulty.

Miscellaneous

  • Updated lobby.
  • Statues in the lobby now open the Play Survival button matchmaking menu.
  • Test started where some players will be shown no survival mode selection screen while some will, with the intent of seeing how much it affects matchmaking time.
  • Intermediate mode now has a Level 5 requirement.
  • Replaced icons for Health Bar Color, Show Tower Pets, Equip Tower Pets and HQ Effects settings.
  • Split graphics section in Settings to gameplay and graphics.
  • Nametags are no longer displayed in the leaderboards.
  • Updated loading screen.
  • Fixed modes not being unlocked in Sandbox when triumphed in regular gameplay.
In v1.57.1:
In v1.57.2:
  • Fixed Enemy of Redcliff being acceptable. Now when accepted, no Mission Quest will be shown.
In v1.57.3:
  • Disabled the ability to summon in exclusive enemies in Sandbox mode.
In v1.57.4:
  • Version number changed from v1.57.3 to v1.57.4.
In v1.57.5:
  • Re-added The Hunt: Mega Edition Event area of the lobby. However, attempting to enter the event through the portal will have a message pop up with false reasoning for why the player cannot access it.
In v1.57.6:
  • The Hunt: Mega Edition Event portal now simply says it is currently disabled instead of listing false reasons for the players not being able to enter it.
In v1.57.7:
In v1.57.8:
In v1.57.8a:
In v1.57.9:
  • Version number changed from v1.57.8 to v1.57.9.
In v1.57.10:
  • Enabled the ability to summon in exclusive enemies in Sandbox mode.
In v1.57.11:
In v1.57.11a:
In v1.57.12:
In v1.57.12b:
  • Enemy of Redcliff and Korblox Beatdown Mission Quests are no longer available.

Gallery

Icons

Thumbnails

Renders

Official Update Log

NOTE: Not everything here will be accurate, as this is transcribed from the in-game update log. Several things may be incorrect and things that are missing.

v1.57.0

  • The Deathwalker Returns...
    • The Hunt returns to T.D.S along with the Korblox empire. Group up with your friends to stand against this ancient undead empire!
    • The Hunt: Mega Edition will go live on March 13 @ 7:00PM ET
    • Director's Cut (aka hard mode) will be live on Friday, March 14th
  • Coming To The Event
Korblox Soldier Korblox Electroshocker Korblox Warden KorbloxHunter Nametag
  • Spring Lobby 🌳
    • New spring lobby theme
    • Like goal has been added to the lobby
  • At 1.7M likes we will be giving away the log awaited lemonade farm skin!
  • Game Improvements 🛠
    • Added a new settings category called ''Gameplay''
    • Added a new setting called ''low Quality Rings''
    • Fixed tower stats stacking
    • Statues now utilize the matchmaking UI
    • Disabled the lobby tutorial
    • Updated the game tutorial to give out demoman on win, alongside the cash
    • We're running an experiment for matchmaking, some players may not see the survival difficulty menu and will be forced to vote for difficulty in a match rather than using the matchmaking menu for difficulty, this is to compare match pair times
  • 🔥Coming Soon🔥
    • ...keep an eye on our socials for more info!📢

🔨 Game Changes:

  • Medic
    • Lvl 0 Cost 900 -> 450
    • Lvl 1 Cost 400 -> 200
    • Lvl 2 Cost 900 -> 400
    • Lvl 3 Cost 2400 -> 800
    • Lvl 4 Cost 4500 -> 1750
    • Lvl 5 Cost 6500 -> 5000
    • Lvl 0 Range 10 -> 12
    • Lvl 1 Range 11 -> 13
    • Lvl 2 Range 12 -> 13
    • Lvl 3 Range 15 -> 16
    • Lvl 0 Damage 2 -> 3
    • Lvl 2 Damage 6 -> 5
    • Lvl 3 Damage 6 -> 8
    • Lvl 4 Damage 8 -> 12
    • Lvl 1 Cooldown 1 -> 0.75
    • Lvl 2 Cooldown 0.8 -> 0.75
    • Lvl 3 Cooldown 0.8 -> 0.75
    • Lvl 4 Cooldown 0.65 -> 0.5
    • Cleaning Cooldown 30 -> 20
    • Lvl 3 Healing 7 -> 10
    • Lvl 4 Healing 10 -> 25
    • Lvl 5 Healing 10 -> 100
  • Brawler
    • Lvl 1 Cost 350 -> 300
    • Lvl 3 Cost 2250 -> 2000
    • Lvl 4 Cost 6000 -> 5000
    • Lvl 5 Cost 17500 -> 12500
    • Lvl 0 Damage 10 -> 6
    • Lvl 1 Damage 10 -> 9
    • Lvl 2 Damage 15 -> 12
    • Lvl 3 Damage 30 -> 20
    • Lvl 4 Damage 50 -> 40
    • Lvl 5 Damage 100 -> 85
    • Lvl 0 Cooldown 1 -> 0.6
    • Lvl 1 Cooldown 0.75 -> 0.6
    • Reposition Level Unlock 4 -> 3
    • Lvl 2 Final Hit Damage 30 -> 24
    • Lvl 3 Final Hit Damage 60 -> 40
    • Lvl 4 Final Hit Damage 85 -> 80
    • Lvl 5 Final Hit Damage 200 -> 170
    • Lvl 3 Reposition Damage 0
    • Lvl 4 Reposition Damage 80 -> 100
  • Minigunner
    • Lvl 0 Cost 2000 -> 1850
    • Lvl 1 Cost 950 -> 400
    • Lvl 2 Cost 2250 -> 1500
    • Lvl 4 Cost 15000 -> 17500
    • Lvl 0 Range 13 -> 15
    • Lvl 1 Range 13 -> 15
    • Lvl 2 Range 14 -> 18
    • Lvl 3 Range 14 -> 18
    • Lvl 4 Range 15 -> 20
    • Lvl 0 Cooldown 0.14 -> 0.15
    • Lvl 1 Cooldown 0.14 -> 0.12
    • Lvl 2 Cooldown 0.14 -> 0.12
    • Lvl 3 Cooldown 0.12 -> 0.1
    • Lvl 1 Damage 3 -> 2
    • Lvl 3 Damage 10 -> 7
    • Lvl 0 Rev Time 1.5 -> 1.4
    • Lvl 1 Rev Time 1.25 -> 1.2
    • Lvl 3 Rev Time 0.75 -> 1
    • Lvl 4 Rev Time 0.75 -> 1
  • Golden Minigunner
    • Limit 15 -> 12
    • Lvl 1 Cost 800 -> 900
    • Lvl 2 Cost 2400 -> 2000
    • Lvl 3 Cost 7750 -> 8500
    • Lvl 4 Cost 24000 -> 30000
    • Lvl 0 Range 13 -> 15
    • Lvl 1 Range 13 -> 15
    • Lvl 2 Range 14 -> 18
    • Lvl 3 Range 16 -> 18
    • Lvl 4 Range 18 -> 20
    • Lvl 2 Damage 6 -> 5
    • Lvl 4 Damage 24 -> 28
    • Lvl 0 Rev Time 1.25 -> 1.4
    • Lvl 1 Rev Time 0.75 -> 1.2
    • Lvl 2 Rev Time 0.75 -> 1.2
    • Lvl 3 Rev Time 0.75 -> 1
    • Lvl 4 Rev Time 2.25 -> 1


Legacy Versions
BETA
Release
Overhaul
Modern Versions
v1.0
v1.1
v1.2
v1.3
v1.4
v1.5
v1.6
v1.7
v1.8
v1.9
v1.10–v1.14
v1.15–v1.19
v1.20–v1.24
v1.25–v1.29
v1.30–v1.34
v1.35–v1.39
v1.40–v1.44
v1.45–v1.49
v1.50–v1.54
v1.55–v1.59
v1.60–v1.61