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V1.18.0

Description

v1.18.0 is the seventy-first update to be released in Tower Defense Simulator, on the 5th of April 2024.

This update was also given the name Mission Quests Update, as this update added Mission Quests.

This update encompassed six versions, the main v1.18.0 update (released 5 April 2024) and five minor updates, v1.18.0a (released 6 April 2024), v1.18.0b (released 7 April 2024), v1.18.0c (released 8 April 2024), v1.18.0d (released 9 April 2024) and v1.18.0e (released 9 April 2024).

Additions

Skins

Miscellanous

Removals

Enemies

In v1.18.0b

Maps

In v1.18.0b

Changes & Bugfixes

  • Trapper rebalanced.
    • Statistical changes:
      • Base
        • Cost decreased from Cash (Gameplay Currency)$700 to Cash (Gameplay Currency)$550.
        • Spike damage decreased from 15 to 10.
        • Spike firerate decreased from 6.508 to 5.508.
        • Max traps decreased from 5 to 4.
      • Level 1
        • Cost increased from Cash (Gameplay Currency)$450 to Cash (Gameplay Currency)$500.
        • Spike firerate changed from 6.508 > 5.508 to 5.508 > 5.008.
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$1,350 to Cash (Gameplay Currency)$1,500.
        • Spike damage increased from +15 to +20.
        • Now unlocks landmines.
          • 60 damage.
          • 3 burn damage
          • 7.008 firerate.
          • 1 tick.
          • 8 range.
          • 3 explosion range.
          • 1 burn time.
        • Renamed from Better Traps to Watch your step.
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$3,500 to Cash (Gameplay Currency)$5,000.
        • Spike damage increased from +10 to +25.
        • Landmine damage now increases by +40.
        • Spike firerate changed from 5.508 > 5.008 to 5.008 > 4.008.
        • Landmine firerate now changes 7.008 > 6.008.
        • Landmine explosion range now changes 3 > 4.
        • Max traps increased from +1 to +2.
        • Renamed from Watch your step to Better Traps.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$7,000 to Cash (Gameplay Currency)$13,500
        • Spike trap damage increased from +10 to +25.
        • Landmine damage increased from +10 to +75.
        • Burn damage increased from +3 to +4.
        • Bear trap damage increased from 100 to 400.
        • Spike firerate changed from 5.008 > 4.008 to 4.008 > 2.008.
        • Bear trap firerate increased from 5.008 to 7.508.
        • Burn time changed from 0.5 > 6 to 0.5 > 8.
        • Explosion range changed from 3 > 4.5 to 4 > 6.
        • Max traps increased from +1 to +2.
  • Scout buffed.
    • Statistical changes:
      • Base
        • Firerate decreased from 1.508 to 1.208.
      • Level 1
        • Cost decreased from Cash (Gameplay Currency)$50 to Cash (Gameplay Currency)$25.
        • Firerate decreased from 1.508 > 1.208 to 1.208 > 1.008.
      • Level 2
        • Cost decreased from Cash (Gameplay Currency)$300 to Cash (Gameplay Currency)$250.
      • Level 3
        • Cost decreased from Cash (Gameplay Currency)$800 to Cash (Gameplay Currency)$750.
        • Firerate decreased from 1.208 > 0.808 to 1.008 > 0.608.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$2,000 to Cash (Gameplay Currency)$2,250.
        • Damage increased from +0 to +1.
        • Firerate decreased from 0.808 > 0.408 to 0.608 > 0.308.
  • Cowboy buffed.
    • Statistical changes:
      • Base
        • Cost decreased from Cash (Gameplay Currency)$550 to Cash (Gameplay Currency)$450.
        • Placement limit of 12 added.
      • Level 1
        • Damage increased from +0 to +1.
      • Level 2
        • Damage decreased from +2 to +1.
        • Income changed from Cash (Gameplay Currency)$25 > Cash (Gameplay Currency)$35 to Cash (Gameplay Currency)$25 > Cash (Gameplay Currency)$40.
      • Level 3
        • Cost decreased from Cash (Gameplay Currency)$1,650 to Cash (Gameplay Currency)$1,500.
        • Firerate changed from 0.808 to 0.808 > 0.708.
        • Spin time changed from 1.7 > 1.3 to 1.7 > 1.2.
      • Level 4
        • Firerate changed from 0.808 > 0.358 to 0.608 > 0.358.
        • Income changed from Cash (Gameplay Currency)$35 > Cash (Gameplay Currency)$50 to Cash (Gameplay Currency)$40 > Cash (Gameplay Currency)$120.
        • Cash shot changed from 6 to 6 > 12.
      • Level 5
        • Income changed from Cash (Gameplay Currency)$50 > Cash (Gameplay Currency)$80 to Cash (Gameplay Currency)$120 > Cash (Gameplay Currency)$180.
        • Firerate changed from 0.358 to 0.358 > 0.308.
        • Spin time changed from 1.3 > 1 to 1.2 > 0.85.
  • Golden Cowboy buffed.
    • Statistical changes:
      • Base
        • Cost decreased from Cash (Gameplay Currency)$700 to Cash (Gameplay Currency)$600.
        • Damage increased from 2 to 3.
        • Firerate increased from 0.708 to 1.008.
        • Spin Time increased from 1.7 to 1.75.
        • Range increased from 12 to 14.
        • Income increased from Cash (Gameplay Currency)$25 to Cash (Gameplay Currency)$30.
        • Placement limit of 12 added.
      • Level 1
        • Cost decreased from Cash (Gameplay Currency)$250 to Cash (Gameplay Currency)$225.
        • Damage decreased from +1 to +0.
        • Firerate changed from 0.708 to 1.008 > 0.708
        • Spin Time changed from 1.7 to 1.75 > 1.35.
      • Level 2
        • Firerate changed from 0.708 > 0.608 to 0.708.
        • Range decreased from +2 to +0.
        • Income changed from Cash (Gameplay Currency)$25 > Cash (Gameplay Currency)$45 to Cash (Gameplay Currency)$30 > Cash (Gameplay Currency)$50.
      • Level 3
        • Cost decreased from Cash (Gameplay Currency)$2,250 to Cash (Gameplay Currency)$2,000.
        • Damage increased from +6 to +8.
        • Firerate changed from 0.608 > 0.508 to 0.708.
        • Spin time changed from 1.7 > 1.3 to 1.35 > 1.
      • Level 4
        • Cost decreased from Cash (Gameplay Currency)$6,650 to Cash (Gameplay Currency)$5,850.
        • Damage decreased from +2 to +0.
        • Income changed from Cash (Gameplay Currency)$45 > Cash (Gameplay Currency)$115 to Cash (Gameplay Currency)$50 > Cash (Gameplay Currency)$150.
        • Firerate changed from 0.508 > 0.283 to 0.708 > 0.303.
        • Renamed from Double Tap to Double Tap II.
      • Level 5
        • Cost increased from Cash (Gameplay Currency)$12,000 to Cash (Gameplay Currency)$17,500.
        • Damage increased from +8 to +12.
        • Range increased from +0 to +2.
        • Firerate changed from 0.283 to 0.308 > 0.203.
        • Income changed from Cash (Gameplay Currency)$115 > Cash (Gameplay Currency)$160 to Cash (Gameplay Currency)$150 > Cash (Gameplay Currency)$250.
        • Spin time changed from 1.3 > 1 to 1 > 0.75.
  • Accelerator nerfed.
    • Statistical changes:
      • Level 2
        • Overcharge changed from 180 > 375 to 180 > 300.
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$3,300 to Cash (Gameplay Currency)$4,000.
        • Damage decreased from +10 to +5.
        • Overcharge changed from 375 > 625 to 300 > 600.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$10,000 to Cash (Gameplay Currency)$10,500.
        • Damage decreased from +20 to +10.
        • Tick changed from 0.208 to 0.208 > 0.158.
        • Overcharge changed from 625 > 1,350 to 600 > 1,200.
      • Level 5
        • Damage increased from +5 to +15.
        • Tick changed from 0.208 > 0.108 to 0.158 > 0.108.
        • Overcharge changed from 1,350 > 3,000 to 1,200 > 3,600.
  • Military Base buffed.
    • Statistical changes:
      • Base
        • Spawnrate decreased from 60 to 50.
      • Level 1
        • Spawnrate changed from 60 > 35 to 50 > 35.
      • Level 3
      • Level 4
        • Tank now has hidden detection.
  • Slayer Shotgunner Level 0-4 appearance changed.
  • Slayer skin rarity changed from Common to Legendary.
  • Railgunner Ranger Level 0-4 animations changed.
  • Railgunner Ranger is no longer obtainable from the Deluxe Skincrate.
  • Railgunner skin rarity changed from Uncommon to Legendary.
  • Space City now appears in the Hardcore map rotation.
  • Jolly Skincrate taken offsale.
  • Fixed Slayer Shotgunner not having animations.
  • Fixed Mage and Elite Accelerator skins not having animations.
  • Fixed Classic Shotgunner not being obtainable from the Premium Skincrate.
  • Fixed Trapper's Level 1 description not listing spike trap damage changes.
  • Fixed Military Base Level 4 and 5 upgrades listing incorrect amounts of damage for its Airstrike ability.
In v1.18.0a:
  • Fixed Railgunner and Badlands skins having broken animations.
In v1.18.0b:
  • Fixed You're Being Recorded Mission Quest second objective not tracking triumphs properly, making it impossible to complete.
In v1.18.0c:
  • Fixed Mission Quests becoming impossible to finish if the skin given from the contract was obtained from a skincrate while active, making it impossible to claim the skin or cancel the mission upon completing all objectives.
In v1.18.0d:
  • Fixed UI breaking.

Gallery

Icons

Thumbnails

Official Update Log

NOTE: Not everything here will be accurate, as this is transcribed from the in-game update log. Several things may be incorrect, and there may be things that are missing.

v1.18.0

  • 📜Mission Quests
    • Missions cost coins to start
    • You will have unlimited amount of time to complete a mission once you start
    • Missions will reset every 24 hours globally
    • You can only have on mission active at a time
    • You can cancel the mission at any time, but you will not get your coins back
  • 🔥Next Week🔥
    • New tower? 🤔🪂
    • ...keep an eye on our socials for more info! 📢

🔧 Game Adjustments


  • Trapper
    • Level 0
    • Slightly longer attack cooldown (5.5 -> 6)
    • Max traps (5 -> 4)
    • Spike Damage (15 -> 10)
    • Level 1
    • Cost (450 -> 500)
    • Return to all damage/health values for spikes.
    • Slightly longer attack cooldown (4.5 -> 5)
    • Max traps (6 -> 5)
    • Spike Damage (25 -> 20)
    • Level 2
    • Cost (1250 -> 1500)
    • Max traps (7 -> 6)
    • Spike Damage (50 -> 40)
    • Added Landmines
    • Level 3
    • Cost (1800 -> 5000)
    • Max traps (9 -> 8)
    • Increased spike damage (50 -> 75)
    • Increased landmine damage (65 -> 100)
    • Longer landmine cooldown (5 -> 6 Seconds)
    • Level 4
    • Cost (6000 -> 13500)
    • Max traps (11 -> 10)
    • Increased spike damage (75 -> 100)
    • Faster Spike cooldown (3 -> 2 Seconds)
    • Increased landmine damage (90 -> 175)
    • Longer landmine cooldown (4 -> 4.5 Seconds)
    • More burn damage/burn time from landmine
    • Increased beartrap damage (120 -> 400)
    • Longer beartrap cooldown (4 -> 7.5)
  • Military Base
    • Level 0
    • Humvee Spawn Time (60 -> 50 Seconds)
    • Level 3
    • Gunner Humvee has Hidden again
    • Removed lord exo
  • Scout
    • Level 0
    • Reduced range to 10 from 12
    • Faster attack cooldown (1.25 -> 1.2)
    • Level 1
    • Reduced cost to 25 from 50
    • Reduced attack cooldown from 1 to 1.2 seconds
    • Increases range to 12
    • Level 2
    • Cost (300 -> 250)
    • Reduced attack cooldown 1.2 from 1 seconds
    • Increases range to 14 from 13
    • Level 3
    • Cost (800 -> 750)
    • Reduced attack cooldown to 0.6 from 0.8 seconds
    • Increases range to 14
    • Level 4
    • Increased damage to 5 from 4
    • Increased range to 16 from 15
    • Faster attack cooldown (0.4 -> 0.3)
  • Accelerator
    • Level 2
    • Max Ammo (375 -> 300)
    • Level 3
    • Cost (3300 -> 4000)
    • Max Ammo (625 -> 600)
    • Damage (25 -> 20)
    • Level 4
    • Cost (10000 -> 10500)
    • Max Ammo (1350 -> 1200)
    • Damage (45 -> 30)
    • Attack cooldown (0.2 -> 0.15 Seconds)
    • Level 5
    • Max Ammo (3000 -> 3600)
    • Damage (50 -> 45)
  • Cowboy
    • Level 0
    • Cost (550 -> 450)
    • Limit of 12
    • Level 1
    • Damage (2 -> 3)
    • Level 2
    • Income (35 -> 40)
    • Level 3
    • Cost (1650 -> 1500)
    • Spin Duration (1.3 -> 1.2)
    • Attack cooldown (0.8 -> 0.7 Seconds)
    • Income (35 -> 40)
    • Level 4
    • Spin Duration (1.3 -> 1.2)
    • Max Ammo (6 -> 12)
    • Income (50 -> 120)
    • Level 5
    • Attack cooldown (0.35 -> 0.3 Seconds)
    • Spin Duration (1.2 -> 0.85)
    • Max Ammo (6 -> 12)
    • Income (80 -> 180)
  • Golden Cowboy
    • Level 0
    • Cost (700 -> 600)
    • Spin Duration (1.7 -> 1.75)
    • Damage (2 -> 3)
    • Attack cooldown (0.7 -> 1 Seconds)
    • Income (25 -> 30)
    • Range (12 -> 14)
    • Limit of 12
    • Level 1
    • Cost (250 -> 225)
    • Spin Duration (1.7 -> 1.35)
    • Level 2
    • Spin Duration (1.7 -> 1.35)
    • Attack cooldown (0.6 -> 0.7 Seconds)
    • Income (45 -> 50)
    • Level 3
    • Cost (2250 -> 2000)
    • Spin Duration (1.35 -> 1)
    • Income (45 -> 50)
    • Damage (10 -> 12)
    • Attack Cooldown (0.5 -> 0.7)
    • Level 4
    • Cost (6650 -> 5850)
    • Attack cooldown (0.275 -> 0.3 Seconds)
    • Spin Duration (1.3 -> 1)
    • Income (115 -> 150)
    • Level 5
    • Cost (12000 -> 17500)
    • Attack cooldown (0.275 -> 0.2 Seconds)
    • Spin Duration (1 -> 0.75)
    • Income (160 -> 250)
    • Range (18 -> 20)
    • Damage (20 -> 24)


Legacy Versions
BETA
Release
Overhaul
Modern Versions
v1.0
v1.1
v1.2
v1.3
v1.4
v1.5
v1.6
v1.7
v1.8
v1.9
v1.10–v1.14
v1.15–v1.19
v1.20–v1.24
v1.25–v1.29
v1.30–v1.34
v1.35–v1.39
v1.40–v1.44
v1.45–v1.49
v1.50–v1.54
v1.55–v1.59
v1.60–v1.61