Description
v1.18.0 is the seventy-first update to be released in Tower Defense Simulator, on the 5th of April 2024.
This update was also given the name Mission Quests Update, as this update added Mission Quests.
This update encompassed six versions, the main v1.18.0 update (released 5 April 2024) and five minor updates, v1.18.0a (released 6 April 2024), v1.18.0b (released 7 April 2024), v1.18.0c (released 8 April 2024), v1.18.0d (released 9 April 2024) and v1.18.0e (released 9 April 2024).
Additions
Skins
- Badlands Ranger
- Cybernetic Crook Boss
- Nuclear Accelerator
Miscellanous
Removals
Enemies
- In v1.18.0b
- Toilet
- Streamer
- Chad
- Metal Toilet
- Ninja Toilet
- Png Bot2
- Png Bot
- Brick Man
- Armored Toilet
- Megatron Toilet
- Pro Streamer
- Arrow
- Png Bot4
- Png Bot3
- Metal Toilet
Maps
- In v1.18.0b
Changes & Bugfixes
- Trapper rebalanced.
- Statistical changes:
- Base
- Cost decreased from
$700 to
$550.
- Spike damage decreased from 15 to 10.
- Spike firerate decreased from 6.508 to 5.508.
- Max traps decreased from 5 to 4.
- Cost decreased from
- Level 1
- Cost increased from
$450 to
$500.
- Spike firerate changed from 6.508 > 5.508 to 5.508 > 5.008.
- Cost increased from
- Level 2
- Cost increased from
$1,350 to
$1,500.
- Spike damage increased from +15 to +20.
- Now unlocks landmines.
- 60 damage.
- 3 burn damage
- 7.008 firerate.
- 1 tick.
- 8 range.
- 3 explosion range.
- 1 burn time.
- Renamed from Better Traps to Watch your step.
- Cost increased from
- Level 3
- Cost increased from
$3,500 to
$5,000.
- Spike damage increased from +10 to +25.
- Landmine damage now increases by +40.
- Spike firerate changed from 5.508 > 5.008 to 5.008 > 4.008.
- Landmine firerate now changes 7.008 > 6.008.
- Landmine explosion range now changes 3 > 4.
- Max traps increased from +1 to +2.
- Renamed from Watch your step to Better Traps.
- Cost increased from
- Level 4
- Cost increased from
$7,000 to
$13,500
- Spike trap damage increased from +10 to +25.
- Landmine damage increased from +10 to +75.
- Burn damage increased from +3 to +4.
- Bear trap damage increased from 100 to 400.
- Spike firerate changed from 5.008 > 4.008 to 4.008 > 2.008.
- Bear trap firerate increased from 5.008 to 7.508.
- Burn time changed from 0.5 > 6 to 0.5 > 8.
- Explosion range changed from 3 > 4.5 to 4 > 6.
- Max traps increased from +1 to +2.
- Cost increased from
- Base
- Statistical changes:
- Scout buffed.
- Statistical changes:
- Base
- Firerate decreased from 1.508 to 1.208.
- Level 1
- Cost decreased from
$50 to
$25.
- Firerate decreased from 1.508 > 1.208 to 1.208 > 1.008.
- Cost decreased from
- Level 2
- Cost decreased from
$300 to
$250.
- Cost decreased from
- Level 3
- Cost decreased from
$800 to
$750.
- Firerate decreased from 1.208 > 0.808 to 1.008 > 0.608.
- Cost decreased from
- Level 4
- Cost increased from
$2,000 to
$2,250.
- Damage increased from +0 to +1.
- Firerate decreased from 0.808 > 0.408 to 0.608 > 0.308.
- Cost increased from
- Base
- Statistical changes:
- Cowboy buffed.
- Statistical changes:
- Base
- Cost decreased from
$550 to
$450.
- Placement limit of 12 added.
- Cost decreased from
- Level 1
- Damage increased from +0 to +1.
- Level 2
- Damage decreased from +2 to +1.
- Income changed from
$25 >
$35 to
$25 >
$40.
- Level 3
- Cost decreased from
$1,650 to
$1,500.
- Firerate changed from 0.808 to 0.808 > 0.708.
- Spin time changed from 1.7 > 1.3 to 1.7 > 1.2.
- Cost decreased from
- Level 4
- Firerate changed from 0.808 > 0.358 to 0.608 > 0.358.
- Income changed from
$35 >
$50 to
$40 >
$120.
- Cash shot changed from 6 to 6 > 12.
- Level 5
- Income changed from
$50 >
$80 to
$120 >
$180.
- Firerate changed from 0.358 to 0.358 > 0.308.
- Spin time changed from 1.3 > 1 to 1.2 > 0.85.
- Income changed from
- Base
- Statistical changes:
- Golden Cowboy buffed.
- Statistical changes:
- Base
- Cost decreased from
$700 to
$600.
- Damage increased from 2 to 3.
- Firerate increased from 0.708 to 1.008.
- Spin Time increased from 1.7 to 1.75.
- Range increased from 12 to 14.
- Income increased from
$25 to
$30.
- Placement limit of 12 added.
- Cost decreased from
- Level 1
- Cost decreased from
$250 to
$225.
- Damage decreased from +1 to +0.
- Firerate changed from 0.708 to 1.008 > 0.708
- Spin Time changed from 1.7 to 1.75 > 1.35.
- Cost decreased from
- Level 2
- Firerate changed from 0.708 > 0.608 to 0.708.
- Range decreased from +2 to +0.
- Income changed from
$25 >
$45 to
$30 >
$50.
- Level 3
- Cost decreased from
$2,250 to
$2,000.
- Damage increased from +6 to +8.
- Firerate changed from 0.608 > 0.508 to 0.708.
- Spin time changed from 1.7 > 1.3 to 1.35 > 1.
- Cost decreased from
- Level 4
- Cost decreased from
$6,650 to
$5,850.
- Damage decreased from +2 to +0.
- Income changed from
$45 >
$115 to
$50 >
$150.
- Firerate changed from 0.508 > 0.283 to 0.708 > 0.303.
- Renamed from Double Tap to Double Tap II.
- Cost decreased from
- Level 5
- Cost increased from
$12,000 to
$17,500.
- Damage increased from +8 to +12.
- Range increased from +0 to +2.
- Firerate changed from 0.283 to 0.308 > 0.203.
- Income changed from
$115 >
$160 to
$150 >
$250.
- Spin time changed from 1.3 > 1 to 1 > 0.75.
- Cost increased from
- Base
- Statistical changes:
- Accelerator nerfed.
- Statistical changes:
- Level 2
- Overcharge changed from 180 > 375 to 180 > 300.
- Level 3
- Cost increased from
$3,300 to
$4,000.
- Damage decreased from +10 to +5.
- Overcharge changed from 375 > 625 to 300 > 600.
- Cost increased from
- Level 4
- Cost increased from
$10,000 to
$10,500.
- Damage decreased from +20 to +10.
- Tick changed from 0.208 to 0.208 > 0.158.
- Overcharge changed from 625 > 1,350 to 600 > 1,200.
- Cost increased from
- Level 5
- Damage increased from +5 to +15.
- Tick changed from 0.208 > 0.108 to 0.158 > 0.108.
- Overcharge changed from 1,350 > 3,000 to 1,200 > 3,600.
- Level 2
- Statistical changes:
- Military Base buffed.
- Slayer Shotgunner Level 0-4 appearance changed.
- Slayer skin rarity changed from Common to Legendary.
- Railgunner Ranger Level 0-4 animations changed.
- Railgunner Ranger is no longer obtainable from the Deluxe Skincrate.
- Railgunner skin rarity changed from Uncommon to Legendary.
- Space City now appears in the Hardcore map rotation.
- Jolly Skincrate taken offsale.
- Fixed Slayer Shotgunner not having animations.
- Fixed Mage and Elite Accelerator skins not having animations.
- Fixed Classic Shotgunner not being obtainable from the Premium Skincrate.
- Fixed Trapper's Level 1 description not listing spike trap damage changes.
- Fixed Military Base Level 4 and 5 upgrades listing incorrect amounts of damage for its Airstrike ability.
- In v1.18.0a:
- Fixed Railgunner and Badlands skins having broken animations.
- In v1.18.0b:
- Fixed You're Being Recorded Mission Quest second objective not tracking triumphs properly, making it impossible to complete.
- In v1.18.0c:
- Fixed Mission Quests becoming impossible to finish if the skin given from the contract was obtained from a skincrate while active, making it impossible to claim the skin or cancel the mission upon completing all objectives.
- In v1.18.0d:
- Fixed UI breaking.
Gallery
Official Update Log
NOTE: Not everything here will be accurate, as this is transcribed from the in-game update log. Several things may be incorrect, and there may be things that are missing.
v1.18.0
- 📜Mission Quests
- Missions cost coins to start
- You will have unlimited amount of time to complete a mission once you start
- Missions will reset every 24 hours globally
- You can only have on mission active at a time
- You can cancel the mission at any time, but you will not get your coins back
- 🔥Next Week🔥
- New tower? 🤔🪂
- ...keep an eye on our socials for more info! 📢
🔧 Game Adjustments
- Trapper
- Level 0
- Slightly longer attack cooldown (5.5 -> 6)
- Max traps (5 -> 4)
- Spike Damage (15 -> 10)
- Level 1
- Cost (450 -> 500)
- Return to all damage/health values for spikes.
- Slightly longer attack cooldown (4.5 -> 5)
- Max traps (6 -> 5)
- Spike Damage (25 -> 20)
- Level 2
- Cost (1250 -> 1500)
- Max traps (7 -> 6)
- Spike Damage (50 -> 40)
- Added Landmines
- Level 3
- Cost (1800 -> 5000)
- Max traps (9 -> 8)
- Increased spike damage (50 -> 75)
- Increased landmine damage (65 -> 100)
- Longer landmine cooldown (5 -> 6 Seconds)
- Level 4
- Cost (6000 -> 13500)
- Max traps (11 -> 10)
- Increased spike damage (75 -> 100)
- Faster Spike cooldown (3 -> 2 Seconds)
- Increased landmine damage (90 -> 175)
- Longer landmine cooldown (4 -> 4.5 Seconds)
- More burn damage/burn time from landmine
- Increased beartrap damage (120 -> 400)
- Longer beartrap cooldown (4 -> 7.5)
- Military Base
- Scout
- Level 0
- Reduced range to 10 from 12
- Faster attack cooldown (1.25 -> 1.2)
- Level 1
- Reduced cost to 25 from 50
- Reduced attack cooldown from 1 to 1.2 seconds
- Increases range to 12
- Level 2
- Cost (300 -> 250)
- Reduced attack cooldown 1.2 from 1 seconds
- Increases range to 14 from 13
- Level 3
- Cost (800 -> 750)
- Reduced attack cooldown to 0.6 from 0.8 seconds
- Increases range to 14
- Level 4
- Increased damage to 5 from 4
- Increased range to 16 from 15
- Faster attack cooldown (0.4 -> 0.3)
- Accelerator
- Level 2
- Max Ammo (375 -> 300)
- Level 3
- Cost (3300 -> 4000)
- Max Ammo (625 -> 600)
- Damage (25 -> 20)
- Level 4
- Cost (10000 -> 10500)
- Max Ammo (1350 -> 1200)
- Damage (45 -> 30)
- Attack cooldown (0.2 -> 0.15 Seconds)
- Level 5
- Max Ammo (3000 -> 3600)
- Damage (50 -> 45)
- Cowboy
- Level 0
- Cost (550 -> 450)
- Limit of 12
- Level 1
- Damage (2 -> 3)
- Level 2
- Income (35 -> 40)
- Level 3
- Cost (1650 -> 1500)
- Spin Duration (1.3 -> 1.2)
- Attack cooldown (0.8 -> 0.7 Seconds)
- Income (35 -> 40)
- Level 4
- Spin Duration (1.3 -> 1.2)
- Max Ammo (6 -> 12)
- Income (50 -> 120)
- Level 5
- Attack cooldown (0.35 -> 0.3 Seconds)
- Spin Duration (1.2 -> 0.85)
- Max Ammo (6 -> 12)
- Income (80 -> 180)
- Golden Cowboy
- Level 0
- Cost (700 -> 600)
- Spin Duration (1.7 -> 1.75)
- Damage (2 -> 3)
- Attack cooldown (0.7 -> 1 Seconds)
- Income (25 -> 30)
- Range (12 -> 14)
- Limit of 12
- Level 1
- Cost (250 -> 225)
- Spin Duration (1.7 -> 1.35)
- Level 2
- Spin Duration (1.7 -> 1.35)
- Attack cooldown (0.6 -> 0.7 Seconds)
- Income (45 -> 50)
- Level 3
- Cost (2250 -> 2000)
- Spin Duration (1.35 -> 1)
- Income (45 -> 50)
- Damage (10 -> 12)
- Attack Cooldown (0.5 -> 0.7)
- Level 4
- Cost (6650 -> 5850)
- Attack cooldown (0.275 -> 0.3 Seconds)
- Spin Duration (1.3 -> 1)
- Income (115 -> 150)
- Level 5
- Cost (12000 -> 17500)
- Attack cooldown (0.275 -> 0.2 Seconds)
- Spin Duration (1 -> 0.75)
- Income (160 -> 250)
- Range (18 -> 20)
- Damage (20 -> 24)