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Release v1.7

Description

Release v1.7 was the nineteenth update to be released on Tower Defense Simulator, on the 11th of February 2020.

As with most updates before the Solar Eclipse Event, there was no official name for updates. As a result, the name Release v1.7 has been retroactively applied to this update.

This version encompassed two updates, the main Release v1.7.0 update (released 11 February 2020) and the minor Release v1.7.1 (released 14 February 2020).

Additions

Towers

Maps

Skincrates

In Release v1.7.1:

Miscellaneous

Changes & Bugfixes

Towers

  • Enforcer's upgrade descriptions are now correct.
  • Enforcer nerfed.
    • Enforcer's bullets now have damage dropoff as they pierce enemies
    • Statistical changes:
      • Base
        • Range decreased from 9 to 7.
      • Level 4
        • Range decreased from +1 to +0.
      • Level 5
        • Cost changed from Cash (Gameplay Currency)$6,250 to Cash (Gameplay Currency)$7,500.
  • Scout Level 3 range decreased from +1 to +0.
  • Rocketeer base damage decreased from 6 to 5.
  • Cowboy Level 4 firerate changed from 1.05 > 0.7 to 1.05 > 0.6.

Enemies

In Release v1.7.1:

Maps

Skincrates

Miscellaneous

  • Codes fixed.
  • Codes now display what you redeem.
  • Placement and upgrade prices in MEGA Servers are now increased by 20%, regardless of player count.
  • Gamemodes names changed.
    • Easy (Beginners) mode renamed to Beginners.
    • Normal (Intermediate) mode renamed to Molten.
    • Hard (Expert) mode renamed to Golden.
    • Insane (Impossible) mode renamed to Fallen.

Official Update Log

NOTE: Not everything here will be accurate as this is transcribed from the game's update log on the devforum. Several things may be incorrect and there may be things that are missing.

Release v1.7.0

  • Electroshocker⚡ (!)
    • Chains to nearby zombies and stuns then
    • Slows stronger bosses by 30% and final boss by 15%
  • The Heights (SFOTH) map return (!)
  • Twitter Minigunner skin
  • Fallen King rage mode (!)
  • More death animations
  • Renamed difficulties
    • Molten
    • Golden
    • Fallen
  • Music on The Heights and dark winter maps
  • Tower stats display
  • Nerfed Enforcer
    • Bullets do less damage as they pierce mode damage (damage fall off)
  • Lowered mega server scaling
    • 5 players = 5% increased prices
    • 6 players = 10% increased prices
    • 7 players = 15% increased prices
    • 8 players = 20% increased prices
  • Added final boss health scaling to mega servers
  • Fixed codes
  • Codes now display what you redeem
  • Fixed bugs 🛠️
  • Removed Xmas crate

Release v1.7.1


Legacy Versions
BETA
Release
Overhaul
Modern Versions
v1.0
v1.1
v1.2
v1.3
v1.4
v1.5
v1.6
v1.7
v1.8
v1.9
v1.10–v1.14
v1.15–v1.19
v1.20–v1.24
v1.25–v1.29
v1.30–v1.34
v1.35–v1.39
v1.40–v1.44
v1.45–v1.49
v1.50–v1.54
v1.55–v1.59
v1.60–v1.61