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Golden Mode

Golden Mode
GAMEMODE WAVE STRUCTURE

Sandbox Only Content

Golden Mode was previously removed on the 29th of October 2020, though it has been made available through the Sandbox mode later.
It is not accessible anywhere else in the game. This page will attempt to include information about both the version before removal and its re-added version.

Similar Article
This article is about Golden Mode. You may be looking for other uses of Gold.

Description

Golden mode, internally referred to as Hard which is also its former name, was one of the four main survival modes. It is currently playable again through Sandbox mode, though it is quite different from its original version. Golden mode has 40 waves. It was named after its final boss, the Gold Titan.

The Legacy modifier is active on this map. It makes it so that any modern enemy spawned in is replaced by its legacy variant.

In this mode, shared cash was 35% (for example if someone else damaged an enemy by 10 health, you would receive Cash (Gameplay Currency)$4). In the Sandbox recreation, it uses the new income system, though as the enemies have no set up cash values, they all give Cash (Gameplay Currency)$5 on death. Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. In solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this decreases by 25%, which means that in a quad, you only get 25% of the cash. This amount is distributed between players based on how much damage they dealt. However, if a player has not dealt any damage, they will receive a percentage of the enemy's full cash upon its death or when it was damaged enough, which is 12.5% in duo, 16.7% in trio and 18.75% in quad. If it is a decimal, it gets rounded up or down depending on the decimal value. If it is at least 0.5, it gets rounded up. If it is less than 0.5, it gets rounded down. For example, the Abnormal gives Cash (Gameplay Currency)$5 when killed in solo, Cash (Gameplay Currency)$3.75 in duo, rounded up to Cash (Gameplay Currency)$4, Cash (Gameplay Currency)$2.5 in trio, rounded up to Cash (Gameplay Currency)$3 and Cash (Gameplay Currency)$1.25 in quad, rounded down to Cash (Gameplay Currency)$1 between the players that damaged it. Players that did not damage it receive Cash (Gameplay Currency)$0.625 in duo, rounded up to Cash (Gameplay Currency)$1, Cash (Gameplay Currency)$0.835 in trio, rounded up to Cash (Gameplay Currency)$1 and Cash (Gameplay Currency)$0.9375 in quad, rounded up to Cash (Gameplay Currency)$1.

Rewards

The game calculated how much Coin Coins and Experience EXP you received based on how many waves you survived and if you won a match. During periods of 50% more Experience EXP (08:00 UTC Friday – 08:00 UTC Sunday), any Experience EXP earned was multiplied by 1.5x.

Any rewards that end in a decimal point was rounded down, no matter the first figure of the leading decimal.

In Sandbox mode, there are no rewards.

Rewards were calculated as:

Coins Reward EXP Reward
Coin 12 × Waves + Coin 100 (Triumph Only) Experience 2 EXP × Waves Completed × Experience 1.25 EXP (Triumph Only)

Badges

There was a badge which you could obtain when playing this mode, which had additional rewards alongside the badge. That badge was:

Obtained Cowboy
✖ UNOBTAINABLE
No description available

Rewards:
Cowboy

Enemies

Abnormal
Wave 1
Quick
Wave 5
Heavy
Wave 7
Abnormal Boss
Wave 10
Shadow
Wave 13
Mystery
Wave 16
Golden
Wave 20
Chained Boss
Wave 22
Dark Necromancer
Wave 23
Shadow Boss
Wave 24
Charge
Wave 26
Mystery Boss
Wave 29
Tank
Wave 30
Boomer
Wave 34
Summoner Boss
Wave 36
24 Karat
Wave 39
Gold Guard
Wave 40
Gold Titan
Wave 40

Abnormal
Wave 1
Quick
Wave 5
Heavy
Wave 7
Abnormal Boss
Wave 10
Ninja
Wave 13
Mystery
Wave 16
Dark Necromancer
Wave 19
Golden
Wave 20
Chained Boss
Wave 22
Shadow Boss
Wave 24
Charge
Wave 26
Mystery Boss
Wave 29
Tank
Wave 30
Boomer
Wave 34
Summoner Boss
Wave 36
24 Karat
Wave 39
Gold Guard
Wave 40
Gold Titan
Wave 40

Wave Structure

In Sandbox mode, Golden mode has multiple formulas for calculating the wave bonus. Between Waves 1-10 and between Waves 30-40:

(Cash (Gameplay Currency)$200 + (Waves Completed - 1) × Cash (Gameplay Currency)$150) ÷ (1 - 0.08 × Players)

Between Waves 11-20 and on Wave 30:

(Cash (Gameplay Currency)$200 + (Waves Completed - 1) × Cash (Gameplay Currency)$200) ÷ (1 - 0.08 × Players)

Between Waves 21-28 and on Wave 30:

(Cash (Gameplay Currency)$200 + (Waves Completed - 1) × Cash (Gameplay Currency)$350) ÷ (1 - 0.08 × Players)

On Wave 29:

Cash (Gameplay Currency)$15,000 ÷ (1 - 0.08 × Players)

The wave clear bonus appears when every enemy from that wave was killed. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%.

When it was originally in the game, the formula for calculating wave bonus on each wave was:

(Cash (Gameplay Currency)$45 - 3 × (Players - 1)) × Waves Completed

The waves in Golden mode followed these timings:

Waves Wave Timer Skip Time[1]
1-29 1:00 0:20[2]
30-38 1:20 0:26[3]
39 2:00 0:40[4]
40 99:99 N/A

Bolded names indicates an enemy type's debut.

For former wave structures of Golden mode, visit the Waves page.

Wave Structure
Wave Beginning Text Enemy Type & Amount
1 Zombies are approaching, defend! 4x Abnormal
2 - 5x Abnormal
3 - 5x Abnormal
4 - 8x Abnormal
5 Pretty easy right?
Incoming new zombie!
5x Quick
6 - 5x Abnormal, 3x Quick
7 Incoming new zombies! 5x Heavy
8 - 2x Quick, 4x Abnormal, 4x Heavy
9 - 8x Heavy, 5x Abnormal, 4x Quick
10 Incoming boss! 8x Abnormal, 1x Abnormal Boss (Boss)
11 - 8x Heavy, 8x Abnormal, 8x Quick
12 You won't survive this! 1x Abnormal Boss, 4x Abnormal
13 Incoming ninjas!
(Hint: Get camo detection.)
12x Shadow
14 - 8x Heavy, 2x Abnormal Boss
15 More ninjas! 16x Shadow
16 Still alive???
Incoming mysterious enemies!
6x Mystery
17 - 6x Heavy, 4x Mystery
18 Still alive? 14x Mystery
19 Get ready for a big boss! 4x Heavy, 6x Quick, 4x Shadow, 3x Mystery, 2x Abnormal Boss
20 - 1x Abnormal Boss, 4x Golden
21 HOW ARE YOU STILL ALIVE? 2x Abnormal Boss, 8x Heavy, 5x Shadow, 5x Golden
22 Get ready for a HUGE boss! 8x Heavy, 4x Shadow, 8x Mystery, 2x Abnormal Boss, 1x Chained Boss (Boss)
23 - 6x Golden, 1x Chained Boss, 4x Mystery, 1x Dark Necromancer
24 Prepare for another boss!
(Hint: even more camo defense.)
6x Golden, 1x Shadow Boss
25 - 6x Golden, 2x Heavy, 2x Dark Necromancer
26 New fast enemy incoming! 12x Charge
27 - 10x Charge, 8x Golden, 4x Abnormal Boss
28 Can you survive this? 2x Chained Boss, 10x Charge, 2x Dark Necromancer, 2x Shadow Boss
29 - 1x Chained Boss, 10x Mystery Boss, 12x Charge, 12x Golden
30 Prepare for a POWERFUL boss! 10x Golden, 4x Abnormal Boss, 2x Shadow Boss, 4x Shadow, 4x Heavy, 9x Charge, 1x Tank
31 Still surviving? Pretty good. 5x Chained Boss, 1x Tank, 10x Golden, 1x Dark Necromancer
32 Incoming new mysterious enemy! 3x Chained Boss, 10x Mystery, 1x Tank, 6x Mystery Boss
33 - 6x Chained Boss, 24x Charge, 8x Mystery, 6x Mystery Boss
34 Incoming enemy! 8x Chained Boss, 1x Boomer, 8x Charge, 14x Golden, 6x Mystery, 10x Mystery Boss
35 Mystery rush! 1x Boomer, 10x Mystery, 15x Mystery Boss
36 Incoming mysterious boss! 8x Chained Boss, 1x Boomer, 8x Charge, 2x Summoner Boss (Boss)
37 - 1x Boomer, 15x Charge, 6x Chained Boss, 2x Shadow Boss, 12x Golden, 2x Summoner Boss
38 - 8x Chained Boss, 10x Abnormal Boss, 15x Mystery Boss, 8x Shadow Boss
39 *Heavy footsteps.* 2x Boomer, 1x Tank, 25x Golden, 6x 24 Karat, 1x Summoner Boss
40 Boss text here lol 10x Golden, 5x 24 Karat, 3x Gold Guard, 1x Gold Titan

Soundtrack

Final Wave
This soundtrack was played on the final wave or was meant to play on it.

Gallery

Icons

Medals

Update History

  • 13 October 2019 - Release v1.0.0
    • Hard mode added.
  • 14 October 2019 - Release v1.0.1
    • Shared cash of 50% added.
  • 11 February 2020 - Release v1.7.0
    • Name changed from Hard mode to Golden mode.
    • New icons.
  • 4 March 2020 - Release v1.8.0
    • Shared cash decreased from 50% to 35%.
  • 18 March 2020 - Release v1.8.1
    • New medal icon.
  • 26 May 2020 - Release v1.11.0
    • Wave structure changed.
  • 29 October 2020 - Overhaul v1.0.0
    • Golden mode removed.
      • Golden mode medals still remain in Scores.
  • 8 May 2021 - Overhaul v1.3.0
    • Golden mode medals removed from Scores.
  • 24 February 2024
    • Bug: Golden mode medals added back to Scores to every section.
  • 17 December 2024 - v1.46.4
    • Golden mode is now available through the Sandbox mode.
    • Wave structure changed.
    • Now uses the new income system.
    • Wave bonuses updated.
    • Legacy added.
  • 17 December 2024 - v1.46.5
    • Golden mode is no longer available through the Sandbox mode.
  • 12 February 2025 - v1.53.3a
    • Golden mode is now available through the Sandbox mode.
    • Dialogue now uses the Legacy narrator.
    • Now plays Golden Boss on the final wave.

Notes

  1. How long you have to wait before you can skip.
  2. Skip at 0:39.
  3. Skip at 0:53.
  4. Skip at 1:19.


Gamemodes
Regular
Special Maps
Sandbox Only
Other
Removed
Waves
Regular
Sandbox Only
Special Maps
Removed
Rewards
Regular
Special Maps