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ProtoMan.EXE is the NetNavi counterpart of Eugene Chaud and a supporting protagonist in MegaMan Battle Network and MegaMan: NT Warrior.
ProtoMan specializes in swords and uses many sword-type Battle Chips. ProtoMan appears in many stories of the' series, and is playable in Mega Man Battle Network 5, [Mega Man Battle Chip Challenge, Rockman.EXE 4.5 Real Operation, Mega Man Battle Network 6 (using the |Beast Link Gate), and Rockman.EXE Operate Shooting Star.
Description
ProtoMan is the elite NetNavi of Eugene Chaud (Chaud Blaze in the English anime, Enzan Ijuuin in Japan). Operated by his creator, he shares the same stoic personality as his operator. ProtoMan prefers to slash enemies with his sword rather than using long-ranged weapons. In the anime, he possesses one of the three Ultimate Programs.
Personality
ProtoMan's most defining character trait is that he is completely loyal to his NetOp, Chaud, and will follow any order given to him. He is also willing to sacrifice himself for Chaud. The two work together very well since they practice so many hours a day. However, he is brutal in combat and does not show any mercy to his enemies. In the anime, it is shown that ProtoMan was Chaud's best friend as a child when he received him as a gift. ProtoMan is also serious and doesn't talk much, but not to the point of being socially isolated like his NetOp. In the manga, ProtoMan is quicker to anger whenever MegaMan acts stupid, resulting with him punching him and getting into a fight with him in a comical manner, making it one of the running gags in the series. In addition, he is also more open about his feelings and his friendship with MegaMan is shown clearer.
Abilities
ProtoMan is one of the strongest NetNavis in the Mega Man Battle Network games. He has excellent potential with his sword and shield. When fought by the player, his attacks and behavior differ from game to game. In the anime, he is one of the few NetNavis that possesses an Ultimate Program.
- Proto Shield - Surprise Sword: ProtoMan's basic defense. At higher power levels, as ProtoMan pauses between his own attacks, most incoming strikes are blocked by his ProtoShield. He's less scrutinizing in later games, taking hits more often. In Battle Network 6, if he's struck when shielding, he will immediately speed towards the opponent and slash them (Surprise Sword). A good way to overcome this defense in later games is to use a multi-hit chip, as he'll walk right into the attack. In BN5 - TP, this is replaced with Reflect, usable by the player by pressing Left and B simultaneously.
- Sonic Sword: One of ProtoMan's rudimentary fighting attacks. He randomly shifts between the top and bottom rows, swinging a three panel wide sword attack that flies to the other end of the stage. He will sometimes strike consecutively, cycling between the top and bottom column, making the attack hard to dodge. He stops using this attack in later games.
- Step Sword: Another of ProtoMan's basic skills. In previous games, he only used this when shot at, bringing up his shield. He'd then teleport in front, and use a Wide Sword attack. He later begins using this over the Sonic Sword completely. If MegaMan is on the front rows, ProtoMan may also teleport behind and attack. This is present in later games. In the fifth game, where ProtoMan is playable, Step Sword is a chip exclusive to him, and works like the previous games' Step Sword chips, moving 2 panels ahead and using a Wide Sword.
- Fighter Sword: Used in later games, ProtoMan stands in the front row of his panels, and swings a Fighter Sword, hitting three panels ahead to the back row.
- Cross Sword: In Battle Network 6, he is capable of attacking in a + formation.
- Trance Move: Replacing his Delta Ray Edge in Battle Network 6, ProtoMan will zip around with the player's position as the center, first diagonally from the top left panel then the bottom left panel, then back and forth the middle row, hitting him several times, dealing massive damage. This attack cannot be executed if the player steps on the bottom or the top row when ProtoMan is about to strike (after the ding sound).
Gallery
Trivia
- Using the Beast Link Gate or cheats in Battle Network 6 allows the player to play as ProtoMan as a Link Navi.
- It is shown in the coding that Proto Cross was supposed to be in Battle Network 6, but was scrapped. If one activates it, it works normally.
- The Battle Card "Sword Fighter" in the Mega Man Star Force series shows a silhouette of ProtoMan dashing alongside Mega Man .
- ProtoMan's emblem is similar to the Yin-Yang symbol, one side of cold indifference and the other of striking kindness.
- According to the Rockman.EXE's Secret Official Creation Illustration Guide, ProtoMan's emblem, or Navi mark, is supposed to resemble a "B," for his Japanese name, Blues.
- According to UDON's English translation of Rockman.EXE Official Complete Works, early concepts of ProtoMan depict him with a scarf like his classic counterpart, but there was a rule in which it was forbidden to give Navi characters any form of cloth to "ensure [they] gave off a cyber vibe." Hence, ProtoMan was given long hair to make up for the missing scarf (this rule, however, would later be broken by a few Navis, first being Bass.EXE).
- While most of his appearance and personality are based on the classic Proto Man, some aspects of him were distinctly inspired by Zero from the Mega Man X series, his sword and long hair being the most obvious examples.
- Although ProtoMan.EXE's English name is derived from his classic series counterpart, it should be noted that it makes no sense from an in-universe perspective, as he is not a prototype of anything.
- One issue of the MegaMan NT Warrior manga featured a potential character who would serve as a love interest to ProtoMan. Playing off ProtoMan's Japanese name, Blues, the new female character was named Rhythm.
- Protoman's Seiyuu also did Teru Mikami from Death Note and both have to do with deleting and preserving their society.
- Since Protoman's classic counterpart is influenced by Char Aznable, one of Char's expy Gaelio Baudain/Vidar has the same Seiyuu as Protoman.EXE. Both are policeman who serve their government only to end up supposedly "killed" but came back as another incarnation. Also both disguise themselves to secretly get close to their enemy and forming a rivalry with a formidable enemy who has extreme intentions. Also both have short term rivalry with the main character.
External Links
- ProtoMan.EXE on the Mega Man Wiki