- For other uses, see Skill (disambiguation).
Skills[1] are game mechanics that appear in the Sonic the Hedgehog series. They are customizable abilities for the playable characters. They can be used to improve the characters' actions and/or abilities in gameplay.
Game appearances
Sonic Storybook Series
Sonic and the Secret Rings
Skills first appeared in Sonic and the Secret Rings, where they are unlocked by increasing the power of Shahra's Ring. Skills can be obtained by increasing Sonic's Level to a certain number by gaining Experience Points, collecting a specific number of different Medals, or by obtaining a certain Medal from a single mission.
Most Skills featured in this game fall under categories that identifies their attributes and effects, such as Action type, EXP type and so forth. These categories are marked by the Skill Icon next to them. These categories include:
Besides the categories above, most Skills are further classified under three Element Groups, which is signified by the color of the Skill Icons. These categories separate the Skills into more general concepts:
Element | Icon | Description |
---|---|---|
Fire | ![]() |
Focuses on attack power. |
Wind | ![]() |
Focuses on speed and maneuverability. |
Dark | ![]() |
Focuses on miscellaneous abilities. |
The Skills available at the beginning of the game do not belong to any category or element. The number of Skill Points Sonic starts out with is a set amount and increases the more his level rises.
Sonic and the Black Knight
In Sonic and the Black Knight, Skills are used by Sonic the Hedgehog and later by Sir Lancelot, Sir Percival and Sir Gawain during the second half of the game.
For Sonic, Skills are unlocked (expect for Soul Surge) by increasing the Proficiency Level of his combat styles (Knight Style, Cavalier Style and Paladin Style). For each level the combat style increases by, one or more new Skills becomes available. Also, if Sonic acquires an upgraded version of an old Skill (which is signified by the sign "+" followed by its rank), the former Skill will be replaced by the upgraded Skill. Some Skills, however, requires that the player has achieved a certain title before it can be used, even after the player has unlocked it.
For Lancelot, Percival and Gawain, the Skills they acquire are determined by the weapon they wield: each equipable weapon in Sonic and the Black Knight has a certain set of Skills tied to them, and by equipping them to a user, they acquire the Skills tied to the weapon.
Unlike in most games, the Skill tied to the specific combat styles and weapons are not customizable. That means that the Skill sets for each combat style and weapon are permanent and cannot be changed.
Sonic Generations
In the console/PC version of Sonic Generations and its remaster Sonic X Shadow Generations, Skills can be purchased from the Skill Shop using Shop Points the player has earned after clearing each act. Additional Skills can be unlocked by collecting all five Red Star Rings in each Act, and some will be made available for purchase after completing certain Challenge Acts. Some Skills can only be used by Classic Sonic or Modern Sonic, while others are usable by either. Both Classic and Modern Sonic are given one hundred Skill Points at the beginning of the game to distribute, the number of which will neither increase nor decrease. These Skills can only be used in Stages, as they do not work during boss battles or Challenge Acts.
Sonic Forces
In Sonic Forces, Skills are attached to different Wispons, which the player can unlock by completing Challenge Missions and unlocking Gold Medals. Due to being exclusive to Wispons, the Skills can only be utilized by the Avatar.
In this game, a Wispon can have up to three Skills equipped to it. While a Wispon's Skills are not interchangeable, the Wispons feature an overall widespread combination of different Skills. To make use of a Wispon's Skills, the player just has to select said Wispon as their weapon for the stage they want to play in.
List of Skills
Sonic Storybook Series
Sonic and the Secret Rings | |||||
---|---|---|---|---|---|
No. | Name | Description | Category | Element | Skill Points required |
001 | Charge Jump | When sliding, your speed will drop, but you will jump higher. | N/A | N/A | 10 |
002 | Short Jump | You can jump without losing acceleration. | N/A | N/A | 10 |
003 | Homing Attack | Quickly move the Wii Remote forward to do a Homing Attack when lock-on. | N/A | N/A | 10 |
004 | Homing Dash |
After hitting with the Homing Attack you can jump and attack again! |
N/A | N/A | 10 |
005 | Soul Gauge | Soul is depleted in order to use Speed Break and Time Break. | N/A | N/A | 10 |
006 | Jump Cancel | Press the ![]() |
N/A | N/A | 10 |
007 | Jump Dash | Quickly move the Wii Remote forward while in mid-jump to launch forward. | N/A | N/A | 10 |
008 | Homing Cancel |
Allows Homing Attack to be cancelled by Jump Cancel. | N/A | N/A | 5 |
009 | Charger | Forward acceleration increases. | Assist | Wind | 12 |
010 | All-Rounder | Reduces speed loss caused by rugged terrain. | Assist | Wind | 6 |
011 | Quick Step | Ground movement to the left and right becomes smoother. | Ground Action | Wind | 4 |
012 | Quick High Step |
Allows you to move more smoothly than with Quick Step. | Ground Action | Wind | 12 |
013 | Quick Mega Step |
Allows you to move more smoothly than with Quick High-Step. | Ground Action | Wind | 20 |
014 | Quick Air | Aerial movement to the left and right becomes smoother. | Aerial Action | Wind | 4 |
015 | Super Quick Air |
Allows you to fly more smoothly than with Quick Air. | Aerial Action | Wind | 12 |
016 | Hyper Quick Air |
Aerial you to fly more smoothly than with Super Quick Air. | Aerial Action | Wind | 20 |
017 | Turbo Boost | Acceleration rate to top speed increases. | Ground Action | Wind | 3 |
018 | Rocket Boost | Acceleration increases more than with Turbo Boost. | Ground Action | Wind | 15 |
019 | Warp Boost | Acceleration increases more than with Rocket Boost. | Ground Action | Wind | 25 |
020 | Sub W-Boost | Acceleration to top speed increases but defense is greatly reduced. | Hidden | Wind | 20 |
021 | Speed-Up | Maximum speed increases. | Ground Action | Wind | 10 |
022 | Super Speed-Up |
Increases your maximum more than with Speed-Up. | Ground Action | Wind | 25 |
023 | Hyper Speed-Up |
Increases your maximum more than with Super Speed-Up. | Ground Action | Wind | 40 |
024 | Sub HS-Up | Maximum speed increases but defense is greatly reduced. | Hidden | Wind | 30 |
025 | Landing Dash | Initial speed increases when landing. | Ground Action | Wind | 8 |
026 | Landing Turbo | Initial speed increases more than with Landing Dash. | Ground Action | Wind | 20 |
027 | Landing Boost | Initial speed increases more than with Landing Turbo. | Ground Action | Wind | 38 |
028 | Soul Absorber | Gives a Soul Gauge boost when you land. | Aerial Action | Dark | 4 |
029 | Soul Assimilator |
Soul Gauge increases more than with Soul Absorber. | Aerial Action | Dark | 12 |
030 | Soul Devourer | Improves your Gauge's rate of increase more than with Soul Assimilator. | Aerial Action | Dark | 20 |
031 | Sub S Devourer |
Soul Gauge increases when landing but Rings are consumed. | Hidden | Dark | 15 |
032 | Fire Tackle | Increased attack power when performing a Short Jump. | Aerial Action | Fire | 8 |
033 | Sub-F Tackle | Attack power increased during a Short Jump but defense is greatly reduced. | Hidden | Fire | 5 |
034 | Cancel Dash | When landing off a Jump Cancel, your initial speed increases. | Aerial Action | Wind | 6 |
035 | Cancel Turbo | Initial speed increases after landing more than with Cancel Dash. | Aerial Action | Wind | 15 |
036 | Cancel Burst | Initial speed increases after landing more than with Cancel Turbo. | Aerial Action | Wind | 25 |
037 | Cancel Absorber |
When landing off a Jump Cancel, experience is gained. | Experience | Dark | 3 |
038 | Cancel Assimilator |
More experience is gained than with Cancel Absorber. | Experience | Dark | 8 |
039 | Cancel Devourer |
More experience is gained than with Cancel Assimilator. | Experience | Dark | 18 |
040 | Sub C Devourer |
When landing off a Jump Cancel, exp is gained but Rings are used. | Hidden | Dark | 12 |
041 | Fire Gaze | Increased attack power when performing Jump Cancel. | Aerial Action | Fire | 5 |
042 | Sub F-Gaze | Attack power increased during a Jump Cancel but defense is greatly reduced. | Hidden | Fire | 3 |
043 | Splash Jump | Allows you to jump when you strike an obstacle in midair. | Aerial Action | Wind | 20 |
044 | Turbo Jump | Increases flight speed while using Jump Dash. | Aerial Action | Fire | 6 |
045 | Boost Jump | Jump distance improved over Turbo Jump. | Aerial Action | Fire | 15 |
046 | Rocket Jump | Jump distance improved over Boost Jump. | Aerial Action | Fire | 25 |
047 | H-Expand | Extends the range of Homing Attacks. | Aerial Action | Fire | 5 |
048 | H-High Expand |
Extends attack range further than H-Expand. | Aerial Action | Fire | 18 |
049 | H-Mega Expand |
Extends attack range further than H-High Expand. | Aerial Action | Fire | 28 |
050 | Fire Lock-On | Allows Homing Attack when locked-on to Fire Soul. | Aerial Action | Fire | 10 |
051 | Homing Stability |
Decreases recovery time after performing Homing Attack. | Aerial Action | Fire | 6 |
052 | Homing Balance |
Decreases recovery time more than with Homing Stability. | Aerial Action | Fire | 15 |
053 | Homing Recovery |
Decreases recovery time more than with Homing Balance. | Aerial Action | Fire | 25 |
054 | Expert Attack | Experience is gained with each Homing Attack. | Experience | Dark | 10 |
055 | Quick Jump | Decreases charge time required for Charge Jump. | Ground Action | Wind | 10 |
056 | Sub Q-Jump | Decreases time required for Charge Jump but defense is greatly reduced. | Hidden | Wind | 6 |
057 | Aegis Slider | Increases defense power while sliding. | Ground Action | Wind | 10 |
058 | Volcano Slider | Increases attack power while sliding. | Ground Action | Fire | 5 |
059 | Soul Slider | Gradually gain experience points while sliding. | Experience | Dark | 5 |
060 | Ouick Slide | Movement to the left and right during sliding is smoother. | Ground Action | Wind | 4 |
061 | Quick High Slide |
Makes right-left movement smoother than with Quick Slide. | Ground Action | Wind | 12 |
062 | Quick Mega Slide |
Makes right-left movement smoother than with Quick High Slide. | Ground Action | Wind | 20 |
063 | Skimmer | Decreases drop in speed when sliding. | Ground Action | Wind | 5 |
064 | Super Skimmer |
Decreases your rate of deceleration more than with Skimmer. | Ground Action | Wind | 15 |
065 | Hyper Skimmer |
Decreases your rate of deceleration more than with Super Skimmer. | Ground Action | Wind | 25 |
066 | Slowed Search |
Enables lock-on to certain objects while in Time Break. | Assist | Dark | 4 |
067 | Sub S-Search | Enabled lock-on to objects while in Time Break but increases Soul use. |
Hidden | Dark | 2 |
068 | Surge | Sonic's automatic acceleration during Time Break increases. | Assist | Wind | 6 |
069 | Super Surge | Increases movement speed more than with Surge. | Assist | Wind | 15 |
070 | Hyper Surge | Increases movement speed more than with Super Surge. | Assist | Wind | 25 |
071 | Sub H Surge | Sonic's acceleration during Time Break increases but Soul use increases. | Hidden | Wind | 20 |
072 | Hard Break | Allows for more effective braking. | Ground Action | Wind | 4 |
073 | Back Step | Press the 2 Button while moving back to Back Step. | Ground Action | Wind | 2 |
074 | Fire Step | Increased attack power granted to Back Step. | Ground Action | Fire | 5 |
075 | Ring Saver | Reduces the number or Rings lost when damage is taken. | Damage | Dark | 15 |
076 | Balance | Automatic recovery after taking damage. | Damage | Wind | 8 |
077 | Down Cancel | Press the 2 Button when taking damage to negate knockdown. | Damage | Wind | 10 |
078 | Soul Resurrection |
Uses Soul Gauge to revive when defeated. | Damage | Dark | 10 |
079 | Soul Armor | Reduces the Soul lost when damage is taken. | Damage | Dark | 10 |
080 | Sub S Armor | Reduces soul amount lost when damaged but defense is greatly reduced. | Hidden | Dark | 6 |
081 | Soul Barrier | Soul Gauge increases when you lose Rings. | Damage | Dark | 25 |
082 | Sub S-Barrier | Increases Soul Gauge as Rings are used but greatly lowers defense. | Hidden | Dark | 16 |
083 | Pearl Collector | Attracts nearby Pearls. | Assist | Dark | 4 |
084 | S-Pearl Collector |
Increases the area in which you can collect Pearls over Pearl Collector. | Assist | Dark | 12 |
085 | H-Pearl Collector |
Increases the area in which you can collect Pearls over S Pearl Collector. | Assist | Dark | 28 |
086 | Ring Bonus | Adds addition Rings to counter at game start. | Assist | Dark | 3 |
087 | Rower Restart | Gives additional Rings when restarting after defeat. | Assist | Dark | 3 |
088 | Mini-Turbo | Quickly move the Wii Remote forward when countdown is at 1 for a boost. | Assist | Wind | 3 |
089 | Rocket Start | Faster speed burst than Mini-Turbo. | Assist | Wind | 15 |
090 | Warp Dash | Faster speed burst than Rocket Start. | Assist | Wind | 25 |
091 | Ring Exchange |
Each Ring collected counts as 2 Pearls. | Assist | Dark | 25 |
092 | Expert Drift | Gain experience by drifting when approaching a corner. | Experience | Dark | 10 |
093 | Homing Bonus | Bonus experience for defeating multiple enemies with Homing Attack. | Experience | Dark | 20 |
094 | Ring of Zero | When Ring Count is 0, the amount of experience gained increases. | Experience | Dark | 10 |
095 | Chain Bonus | Bonus experience is earned when collecting Rings in succession. |
Experience | Dark | 30 |
096 | Collection Present |
Limits the total number of Rings. When Rings reaches 100, experience is gained. |
Experience | Dark | 50 |
097 | Sub C Present | Limits total Rings. When Rings reach 100, Soul is used to gain experience. | Hidden | Dark | 30 |
098 | Quick Grind | Using Grind increases Grind speed. | Ground Action | Wind | 4 |
099 | Fast Grind | Increases acceleration more than with Quick Grind. | Ground Action | Wind | 12 |
100 | Mach Grind | Increases acceleration more than with Fast Grind. | Ground Action | Wind | 20 |
101 | Sub M-Grind | Maximum grind speed increases but gradually consumes Rings when in use. | Hidden | Wind | 10 |
102 | Crest of Fire | Unlocks the power of fire if you equip 6 fire-based skills. | Special | Fire | 25 |
103 | Crest of Wind | Unlocks the power of wind if you equip 10 wind-based skills. | Special | Wind | 25 |
104 | Crest of Darkness |
Unlocks the power of darkness if you equip 8 dark-based skills. | Special | Dark | 25 |
Sonic Generations
Sonic skills | ||||
---|---|---|---|---|
Name | Icon | Description | Skill Points required |
Unlock requirement |
Power Brake | ![]() |
Stop on a dime, regardless of your speed. | 10 | Automatically unlocked at the start of the game. |
Sure-Footed | ![]() |
Land on your feet after getting damaged. | 20 | Purchased from the Skill Shop for 500 Skill Points. |
Safety Net | ![]() |
Begin with 10 Rings after a restart. | 40 | Purchased from the Skill Shop for 1000 Skill Points. |
Last Chance | ![]() |
Get an extra life when you're out of lives. | 50 | Purchased from the Skill Shop for 2000 Skill Points. |
10-Second Rings | ![]() |
Dropped Rings take 10 seconds to disappear. | 30 | Purchased from the Skill Shop for 1500 Skill Points. |
Athleticism | ![]() |
Lose less speed moving uphill and in water. | 20 | Purchased from the Skill Shop for 200 Skill Points. |
Time Break | ![]() |
Slows down time temporarily. | 80 | Purchased from the Skill Shop for 5000 Skill Points after defeating the Time Eater. |
Super Sonic | ![]() |
Collect 50 Rings to become Sonic. | 100 | Unlocked after defeating the Time Eater. |
Classic Sonic
Classic Sonic skills | ||||
---|---|---|---|---|
Name | Icon | Description | Skill Points required |
Unlock requirement |
Drop Dash (Sonic X Shadow Generations only) | ![]() |
After a jump, press and hold the same button to Drop Dash. | 30 | Automatically unlocked and equipped at the start of the game. |
Flame Shield | ![]() |
Shield enables midair dashes. | 70 | Purchased from the Skill Shop for 4500 Skill Points after clearing Flame Shield Challenge. |
Aqua Shield | ![]() |
Enables a Bound Jump to help get some air. | 70 | Purchased from the Skill Shop for 2500 Skill Points after clearing Aqua Shield Challenge. |
Thunder Shield | ![]() |
Enables double-jumping. | 70 | Purchased from the Skill Shop for 4000 Skill Points after clearing Thunder Shield Challenge. |
Twin Spin Attack | ![]() |
Allows you to attack in mid-jump. | 30 | Unlocked after collecting all five Red Star Rings in Sky Sanctuary Act 1. |
Invincible Start | ![]() |
Start the stage with temporary invincibility. | 40 | Unlocked after collecting all five Red Star Rings in Seaside Hill Act 1. |
Shield | ![]() |
A Shield protects you from a single hit. | 60 | Purchased from the Skill Shop for 1200 Skill Points. |
Power Sneakers | ![]() |
Run faster, plain and simple. | 60 | Unlocked after collecting all five Red Star Rings in Speed Highway Act 1. |
Long Spin Dash | ![]() |
Your Spin Dash will carry you further. | 30 | Unlocked after collecting all five Red Star Rings in Rooftop Run Act 1. |
Treasure Scanner | ![]() |
Allows you to see hidden items and Springs. | 40 | Unlocked after collecting all five Red Star Rings in Green Hill Act 1. |
Homing Attack | ![]() |
Enables the use of Homing Attack. | 100 | Unlocked after collecting all five Red Star Rings in Planet Wisp Act 1. |
Hercules Muscles | ![]() |
Push objects faster. | 10 | Unlocked after collecting all five Red Star Rings in Crisis City Act 1. |
Breath Holder | ![]() |
Stay underwater longer. | 20 | Unlocked after collecting all five Red Star Rings in Chemical Plant Act 1. |
Boardmaster | ![]() |
Hop on a skateboard whenever you want. | 70 | Unlocked after collecting all five Red Star Rings in City Escape Act 1. |
Ring Time | ![]() |
Turn enemies into Rings for a short time. | 60 | Purchased from the Skill Shop for 3500 Skill Points after clearing Ring Time Challenge or Ring Time Challenge 2. |
Modern Sonic
Modern Sonic skills | ||||
---|---|---|---|---|
Name | Icon | Description | Skill Points required |
Unlock requirement |
Blast Off | ![]() |
Press ![]() ![]() |
10 | Purchased from the Skill Shop for 100 Skill Points. |
Speed Up | ![]() |
Increase Sonic's speed. | 20 | Purchased from the Skill Shop for 300 Skill Points. |
Direct Jump | ![]() |
Increase the speed of your Wall Jumps. | 30 | Unlocked after collecting all five Red Star Rings in Seaside Hill Act 2. |
Power Stomp | ![]() |
Create a shockwave when stomping on ground. | 30 | Purchased from the Skill Shop for 800 Skill Points after clearing Power Stomp Challenge. |
Quick Slide | ![]() |
Enables Quick Step when on a skateboard. | 30 | Unlocked after collecting all five Red Star Rings in City Escape Act 2. |
Acceleration | ![]() |
Increases speed when starting to run. | 10 | Unlocked after collecting all five Red Star Rings in Green Hill Act 2. |
Smasher Bonus | ![]() |
Breaking enemies, etc. fills Boost Gauge. | 30 | Unlocked after collecting all five Red Star Rings in Chemical Plant Act 2. |
Ring Energy Bonus | ![]() |
Collecting Rings fills the gauge faster. | 40 | Unlocked after collecting all five Red Star Rings in Planet Wisp Act 2. |
Boost Gauge Up | ![]() |
Extend the length of your Boost Gauge | 60 | Purchased from the Skill Shop for 2200 Skill Points after clearing 300% Boost Gauge Challenge. |
Serial Homing | ![]() |
Perform sequential Homing Attacks faster. | 40 | Unlocked after collecting all five Red Star Rings in Crisis City Act 2. |
Auto-Gauge | ![]() |
Boost Gauge fills automatically over time. | 30 | Unlocked after collecting all five Red Star Rings in Speed Highway Act 2. |
Gauge Rebooter | ![]() |
Begin with a full Boost Gauge upon restart. | 30 | Unlocked after collecting all five Red Star Rings in Sky Sanctuary Act 2. |
Trick Mastery | ![]() |
Perform tricks faster. | 60 | Unlocked after collecting all five Red Star Rings in Rooftop Run Act 2. |
Endless Boost | ![]() |
Boost Gauge stays full but can't get Rings. | 70 | Purchased from the Skill Shop for 3000 Skill Points after clearing Endless Boost. |
Gallery
Sprites
Gallery |
---|
Power Brake (Sonic Generations original release) Sure-Footed (Sonic Generations original release) Safety Net (Sonic Generations original release) Last Chance (Sonic Generations original release) 10-Second Rings (Sonic Generations original release) Athleticism (Sonic Generations original release) Time Break (Sonic Generations original release) Super Sonic (Sonic Generations original release) Flame Shield (Sonic Generations original release) Aqua Shield (Sonic Generations original release) Thunder Shield (Sonic Generations original release) Twin Spin Attack (Sonic Generations original release) Invincible Start (Sonic Generations original release) Shield (Sonic Generations original release) Power Sneakers (Sonic Generations original release) Long Spin Dash (Sonic Generations original release) Treasure Scanner (Sonic Generations original release) Homing Attack (Sonic Generations original release) Hercules Muscles (Sonic Generations original release) Breath Holder (Sonic Generations original release) Boardmaster (Sonic Generations original release) Breath Holder (Sonic Generations original release) Blast Off (Sonic Generations original release) Speed Up (Sonic Generations original release) Direct Jump (Sonic Generations original release) Power Stomp (Sonic Generations original release) Quick Slide (Sonic Generations original release) Acceleration (Sonic Generations original release) Smasher Bonus (Sonic Generations original release) Ring Energy Bonus (Sonic Generations original release) Boost Gauge Up (Sonic Generations original release) Serial Homing (Sonic Generations original release) Auto-Gauge & Endless Boost (Sonic Generations original release) Unused unique icon for Endless Boost in Sonic Generations original release. This was remade in HD and used in Sonic X Shadow Generations. Gauge Rebooter (Sonic Generations original release) Trick Mastery (Sonic Generations original release) Power Brake (Sonic X Shadow Generations re-release) Sure-Footed (Sonic X Shadow Generations re-release) Safety Net (Sonic X Shadow Generations re-release) Last Chance (Sonic X Shadow Generations re-release) 10-Second Rings (Sonic X Shadow Generations re-release) Athleticism (Sonic X Shadow Generations re-release) Time Break (Sonic X Shadow Generations re-release) Super Sonic (Sonic X Shadow Generations re-release) Drop Dash (Sonic X Shadow Generations re-release) Flame Shield (Sonic X Shadow Generations re-release) Aqua Shield (Sonic X Shadow Generations re-release) Thunder Shield (Sonic X Shadow Generations re-release) Twin Spin Attack (Sonic X Shadow Generations re-release) Invincible Start (Sonic X Shadow Generations re-release) Shield (Sonic X Shadow Generations re-release) Power Sneakers (Sonic X Shadow Generations re-release) Long Spin Dash (Sonic X Shadow Generations re-release) Treasure Scanner (Sonic X Shadow Generations re-release) Homing Attack (Sonic X Shadow Generations re-release) Hercules Muscles (Sonic X Shadow Generations re-release) Breath Holder (Sonic X Shadow Generations re-release) Boardmaster (Sonic X Shadow Generations re-release) Breath Holder (Sonic X Shadow Generations re-release) Blast Off (Sonic X Shadow Generations re-release) Speed Up (Sonic X Shadow Generations re-release) Direct Jump (Sonic X Shadow Generations re-release) Power Stomp (Sonic X Shadow Generations re-release) Quick Slide (Sonic X Shadow Generations re-release) Acceleration (Sonic X Shadow Generations re-release) Smasher Bonus (Sonic X Shadow Generations re-release) Ring Energy Bonus (Sonic X Shadow Generations re-release) Boost Gauge Up (Sonic X Shadow Generations re-release) Serial Homing (Sonic X Shadow Generations re-release) Auto-Gauge (Sonic X Shadow Generations re-release) Endless Boost (Sonic X Shadow Generations re-release) Gauge Rebooter (Sonic X Shadow Generations re-release) Trick Mastery (Sonic X Shadow Generations re-release) |
References
- ↑ Sonic Generations (Xbox 360) United Kingdom instruction booklet, pg. 16.
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