Archon Intensify is an Archon mod for Warframes that increases Ability Strength and briefly grants additional Ability Strength when an ability restores Health.
Stats
Rank | Ability Strength |
---|---|
0 | +2.7% |
1 | +5.5% |
2 | +8.2% |
3 | +10.9% |
4 | +13.6% |
5 | +16.4% |
6 | +19.1% |
7 | +21.8% |
8 | +24.5% |
9 | +27.3% |
10 | +30% |
Acquisition
Archon Intensify is available from Chipper of Kahl's Garrison for 40 Â Stock, requiring players to be at Rank 3 - Fort to purchase.
Notes
- Abilities that restore Health briefly grant additional +30% strength.
- Buff is not refreshed upon additional healing; it must first expire, for a new instance to take effect.
- Health must actually be restored for the effect to work, which demands that the player first take damage.
- Restoring Health of ally Warframes or Companions will also grant the bonus.
- Bonus does not scale with mod rank. The mod can optionally be left unranked to save capacity.
- Only the following abilities trigger the mod:
 Atlas's rubble pickups from
 Petrified enemies including
 Path of Statues and sacrificed
 Rumblers.
 Caliban's
 Razor Gyre.
 Chroma's
 Vex Armor with
 Guardian Armor.
 Cyte-09's
 Evade, which can be transferred via Helminth.
 Dante's
 Light Verse.
 Ember's
 Fire Blast with
 Healing Flame.
 Equinox's Mend from
 Mend & Maim.
 Gara's
 Splinter Storm with
 Mending Splinters.
 Garuda's
 Blood Altar, which can be transferred via Helminth.
 Grendel's
 Nourish, which, while transferrable via Helminth, is altered to remove the self-heal.
 Harrow's
 Penance on initial cast and all damage dealt.
 Hydroid's
 Plunder with
 Rousing Plunder.
 Inaros's Passive,
 Desiccation (transferable via Helminth),
 Sandstorm (when enemies are pulled into his whirlwind only).
 Jade's
 Light's Judgment on heal over time.
 Khora's
 Venari (Heal Posture).
 Koumei's
 Omamori.
 Kullervo's
 Recompense on restoring health, but not Overguard.
 Lavos's
 Ophidian Bite, which has a lower 8s cooldown than the 10s buff duration.
 Nidus'
 Ravenous.
 Oberon's
 Renewal on instant healing and heal over time.
 Revenant's
 Reave, which can be transferred via Helminth.
 Saryn's
 Molt with
 Regenerative Molt.
 Sevagoth's Shadow's
 Consume.
 Styanax's
 Tharros Strike, which can be transferred via Helminth.
 Titania's Passive (on initial cast healing only; not heal over time), including on Razorflies from
 Tribute and/or
 Razorwing
 Trinity's
 Well of Life's healing aura (but not lifesteal) (transferrable via Helminth) and
 Blessing.
 Wisp's
 Reservoirs Vitality Mote on max health boost and heal over time.
 Wukong's
 Cloud Walker.
 Xaku's
 Grasp of Lohk with
 Vampiric Grasp.
 Yareli's
 Sea Snares with
 Merulina Guardian, on restoring Health to Merulina.
- The mod does NOT activate on the following abilities/passives.
 Citrine's Passive.
 Limbo's
 Banish with
 Rift Haven.
 Nekros' Passive.
 Nidus' passive health regeneration.
 Sevagoth's
 Gloom.
 Trinity's
 Well of Life lifesteal.
 Valkyr's
 Hysteria.
- Exalted Weapons when modded for healing directly via
 Life Strike and
 Healing Return.
- Abilities that spawn Health Orbs, such as
 Citrine's
 Fractured Blast,
 Nekros's
 Desecrate,
 Nezha's
 Blazing Chakram and
 Reaping Chakram,
 Oberon's
 Reckoning,
 Protea's
 Dispensary,
 Trinity's
 Pool of Life, or
 Voruna's
 Lycath's Hunt.
- Abilities that increase Health pool, such as
 Chroma's
 Heat
 Elemental Ward, or
 Titania's "Full Moon"
 Tribute.
- Healing caused by ability casts when
 Molt Reconstruct is equipped.
- Some abilities transferred via Helminth such as;
 Grendel's
 Nourish, which, while transferrable via Helminth, are altered to remove the self-heal.
- Only the following abilities will still trigger the Archon mod after being transferred via Helminth:
 Ember's
 Fire Blast with the
 Healing Flame augment.
 Garuda's
 Blood Altar.
 Inaros's
 Desiccation.
 Revenant's
 Reave.
 Styanax's
 Tharros Strike.
 Trinity's
 Well of Life's healing aura (but not lifesteal).
Trivia
- Despite being classified as a Legendary Mod, Archon Intensify's max-rank base Ability Strength bonus is similar to its max-rank
 standard counterpart at 30% (up to 60% after triggering heal) rather than its legendary Umbra variant
 Umbral Intensify at 44% which can scale to 77% with a full umbral set.
See also
 Intensify, the normal version of this mod.
 Umbral Intensify, an alternate version of this mod with a set bonus and unique polarity.
Patch History
Hotfix 36.0.1 (2024-06-19)
- Fixed Archon Intensify not triggering when Jadeâs Lightâs Judgment ability heals players.
Update 36.0 (2024-06-18)
- Fixed Chromaâs Guardian Armor Augment not triggering Archon Intensify when healing allies.
Hotfix 32.0.7 (2022-09-28)
- Fixed Archon Intensify not proccing from most heal-over-time sources. We originally listed this as an issue in the Hotfix 32.0.3 patch notes, and are here now with a fix for the following:
- Equinoxâs Mend
- Emberâs Fire Blast with Healing Flame Augment
- Calibanâs Razor Gyre
- Garudaâs Blood Altar
- Garaâs Splinter Storm
- Inarosâs Passive, Desiccation, Devour, and Scarab Swarm
- Khora's Venari Heal
- Oberonâs Renewal with and without Phoenix Renewal Augment
- Revenant: Reave
- Sarynâs Molt with Regenerative Molt Augment
- Sevagothâs Reunite
- Trinityâs Well of Life
- Wispâs Reservoirs
- Wukongâs Cloud Walker
Hotfix 32.0.5 (2022-09-15)
- Fixed Sevagoth various healing abilities and Venariâs heal not activating Archon Intensify.
Hotfix 32.0.1 (2022-09-07)
- Removed Trading and Transmuting functionality for the new Archon Warframe Mods
- The intended path to earning these Mods is through Kahlâs Garrison, and not through Transmutation. While Transmutation will remain disabled, we will re-enable Trading again once these Mods have officially been released next week with Kahlâs Garrison.
Update 32.0 (2022-09-07)
- Introduced.
- Likewise note that this currently has issues with some abilities that âheal over timeâ or trigger a heal after the ability is already running, weâll be making improvements to this one as well.