Release Date: August 25th, 2020
Of the Void ethereal, yet coalesced into corporeal shape, the fractured anomaly Xaku exists as an entity thrice entwined. Fused from the shattered remnants of three warriors, they bridge reality to the horrors from beyond the fold. Xaku reassembled in Update 29.0 (2020-08-25).
Acquisition
Xaku's main blueprint is awarded upon completion of the Heart of Deimos quest. Xaku's component blueprints are acquired from Cambion Drift Bounties: the Neuroptics are obtained from Bounties lvl 15-25,
Systems from lvl 30-40 and
Chassis - from either lvl 40-50 or Steel Path lvl 100; each of those can be acquired from any stage beyond the first one.
Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
![]() |
Necralisk Bounty Lvl 30-40 Final Stage / A | 11.32% | ~ 8 Stages | 57 ± 19 Stages |
![]() |
Necralisk Bounty Lvl 30-40 Final Stage / C | 11.32% | ~ 8 Stages | 57 ± 19 Stages |
![]() |
Necralisk Bounty Lvl 30-40 Final Stage / B | 11.32% | ~ 8 Stages | 57 ± 19 Stages |
![]() |
Necralisk Bounty Lvl 30-40 Stage 2 & 3 / A | 8.22% | ~ 12 Stages | 80 ± 26 Stages |
![]() |
Necralisk Bounty Lvl 30-40 Stage 2 & 3 / C | 8.22% | ~ 12 Stages | 80 ± 26 Stages |
![]() |
Necralisk Bounty Lvl 30-40 Stage 2 & 3 / B | 8.22% | ~ 12 Stages | 80 ± 26 Stages |
![]() |
Necralisk Bounty Lvl 30-40 Stage 4 / A | 6% | ~ 16 Stages | 111 ± 37 Stages |
![]() |
Necralisk Bounty Lvl 30-40 Stage 4 / C | 6% | ~ 16 Stages | 111 ± 37 Stages |
![]() |
Necralisk Bounty Lvl 30-40 Stage 4 / B | 6% | ~ 16 Stages | 111 ± 37 Stages |
![]() |
Necralisk Bounty Lvl 15-25 Stage 2 / A | 8.82% | ~ 11 Stages | 74 ± 24 Stages |
![]() |
Necralisk Bounty Lvl 15-25 Stage 2 / C | 8.82% | ~ 11 Stages | 74 ± 24 Stages |
![]() |
Necralisk Bounty Lvl 15-25 Stage 2 / B | 8.82% | ~ 11 Stages | 74 ± 24 Stages |
![]() |
Necralisk Bounty Lvl 15-25 Final Stage / A | 12% | ~ 8 Stages | 54 ± 18 Stages |
![]() |
Necralisk Bounty Lvl 15-25 Final Stage / C | 12% | ~ 8 Stages | 54 ± 18 Stages |
![]() |
Necralisk Bounty Lvl 15-25 Final Stage / B | 12% | ~ 8 Stages | 54 ± 18 Stages |
![]() |
Steel Path Necralisk Bounty Lvl 100-100 Final Stage / A | 13.04% | ~ 7 Stages | 49 ± 16 Stages |
![]() |
Steel Path Necralisk Bounty Lvl 100-100 Final Stage / C | 13.04% | ~ 7 Stages | 49 ± 16 Stages |
![]() |
Steel Path Necralisk Bounty Lvl 100-100 Final Stage / B | 13.04% | ~ 7 Stages | 49 ± 16 Stages |
![]() |
Steel Path Necralisk Bounty Lvl 100-100 Stage 4 / A | 6.67% | ~ 14 Stages | 100 ± 33 Stages |
![]() |
Steel Path Necralisk Bounty Lvl 100-100 Stage 4 / C | 6.67% | ~ 14 Stages | 100 ± 33 Stages |
![]() |
Steel Path Necralisk Bounty Lvl 100-100 Stage 4 / B | 6.67% | ~ 14 Stages | 100 ± 33 Stages |
![]() |
Steel Path Necralisk Bounty Lvl 100-100 Stages 2 & 3 / A | 8.57% | ~ 11 Stages | 77 ± 25 Stages |
![]() |
Steel Path Necralisk Bounty Lvl 100-100 Stages 2 & 3 / C | 8.57% | ~ 11 Stages | 77 ± 25 Stages |
![]() |
Steel Path Necralisk Bounty Lvl 100-100 Stages 2 & 3 / B | 8.57% | ~ 11 Stages | 77 ± 25 Stages |
![]() |
Necralisk Bounty Lvl 40-60 Stages 2 & 3 / A | 8.57% | ~ 11 Stages | 77 ± 25 Stages |
![]() |
Necralisk Bounty Lvl 40-60 Stages 2 & 3 / C | 8.57% | ~ 11 Stages | 77 ± 25 Stages |
![]() |
Necralisk Bounty Lvl 40-60 Stages 2 & 3 / B | 8.57% | ~ 11 Stages | 77 ± 25 Stages |
![]() |
Necralisk Bounty Lvl 40-60 Final Stage / A | 13.04% | ~ 7 Stages | 49 ± 16 Stages |
![]() |
Necralisk Bounty Lvl 40-60 Final Stage / C | 13.04% | ~ 7 Stages | 49 ± 16 Stages |
![]() |
Necralisk Bounty Lvl 40-60 Final Stage / B | 13.04% | ~ 7 Stages | 49 ± 16 Stages |
![]() |
Necralisk Bounty Lvl 40-60 Stage 4 / A | 6.67% | ~ 14 Stages | 100 ± 33 Stages |
![]() |
Necralisk Bounty Lvl 40-60 Stage 4 / C | 6.67% | ~ 14 Stages | 100 ± 33 Stages |
![]() |
Necralisk Bounty Lvl 40-60 Stage 4 / B | 6.67% | ~ 14 Stages | 100 ± 33 Stages |
All drop rates data is obtained from DE's official drop tables stored on Module:DropTables/data.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
visit here.
Additional main blueprints can be bought from Cephalon Simaris for 50,000.
Additionally requires either Rank 5 - Old Mate with Solaris United or Rank 1 - Operative with Vox Solaris in order to acquire Gyromag Systems required in its construction.
Crafting
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 3 |
Time: 3 Day(s) |
Rush: ![]() | |||||
![]() ![]() |
|||||
Xaku Neuroptics Blueprint | |||||
![]() 15,000 |
![]() 10 |
![]() 60 |
![]() 20 |
![]() 40 |
Time: 12 Hour(s) |
Rush: ![]() | |||||
Xaku Chassis Blueprint | |||||
![]() 15,000 |
![]() 5 |
![]() 3 |
![]() 50 |
![]() 50 |
Time: 12 Hour(s) |
Rush: ![]() | |||||
Xaku Systems Blueprint | |||||
![]() 15,000 |
![]() 10 |
![]() 5 |
![]() 45 |
![]() 60 |
Time: 12 Hour(s) |
Rush: ![]() |
Lore
Xaku is a composite of three Warframes that used to be beneficiaries of the Entrati. Throughout the ages, the trio were lost to the Void. Over time, their shattered remnants fused together into the being that is now known as Xaku.[1]
Notes
- When Xaku wields their signature
Quassus/
Quassus Prime, the weapon's heavy attack ethereal daggers become more accurate.
- Xaku's ability kit is able to inflict
Void damage, which provides bonus damage to Overguard and Zariman but is neutral to all other health types meaning its damage is neither increased or decreased against most enemies.
Xata's Whisper and
The Lost's Deny are also able to trigger the Bullet Attractor Status Effect and reset Sentient and Shadow Stalker's resistances.
- However, Xaku's
Void damage lacks numerous benefits provided to Operators, such as destroying Kuva clouds in Kuva Siphons, bypassing Eidolon-type Sentient invulnerabilities, changing Profit-Taker Orb's shield weakness, or killing Thrax Centurion's and Thrax Legatus' spectral forms.
- However, Xaku's
- Xaku possesses two Appearance Auxiliary Attachments: Corporeal, which keeps Xaku in their default form even during
The Vast Untime; and Skeletal, which gives Xaku the appearance of their skeletal form that they take upon using The Vast Untime.
Trivia
- Xaku is the 44th unique Warframe to be released.
- Xaku is the second community-designed Warframe after
Nova. Xaku's theme selected from the chosen entries is "Broken Warframe", suggested by forum community member eaterofstorms.
- Xaku's abilities were selected from multiple suggestions by hundreds of community members in the Open Call forum threads, with a Void-manipulation power theme chosen by the developers.
- Community artists involved with the design of Xaku and their accessories include: Eornheit (Warframe concept art), Faven (alternate helmet), Kedemel (signature weapon), and Karu (signature Syandana).
- Because Xaku is an amalgamation of three different Warframes, Xaku is the first Warframe to not have a distinct gender, being addressed by DE as "they/them".[2]
- Despite this, concept art for Xaku shows that they were originally designed as a distinctly feminine Warframe. Some elements of this early design were incorporated into the final version.[3]
- Xaku's idle, dodge, and ability animations involve the fragmentation of their body parts and exposure of the arboriform skeletal structure beneath.
- Xaku is the sixth Warframe with unique rolling animations, after
Limbo,
Hildryn,
Wisp,
Titania Prime, and
Protea, where Xaku launches themselves forward a short distance while their broken pieces come apart and reattach onto their energized skeletal form.
- Xaku becomes fully skeletal in appearance while
The Vast Untime is activated.
- Xaku is the sixth Warframe with unique rolling animations, after
- Xaku's ability names relate to four Requiem Mods: Xata, Lohk, Fass and Ris.
- Based on the meanings of the Voidtongue words,
Xata's Whisper translates to "Truth's Whisper", and
Grasp of Lohk translates to "Grasp of (the) Void".
- The Lost's name may refer to part of Fass' description ("Roiling, moaning this realm of ours / In madness lost shall die") and the name of its sub-abilities - Gaze, Accuse, and Deny - are taken from Ris' description ("In luminous space blackened stars / They gaze, accuse, deny")
- Based on the meanings of the Voidtongue words,
- Xaku is the first Warframe to possess an ability buff that deals
Void damage.
- Xaku is the first Warframe to break the trend that all Warframe base attributes are multiples of 5. This was later followed by
Koumei.
- Xaku's skeletal form has a visible face with distinct eye slits and eyes within them, marking them as the second Warframe in the game to have visible facial features, after Excalibur Umbra.
- When Xaku is unarmed and using Wisp's Agile animation, they will split into their composite and skeletal form. This is similar to
Wukong, who summons his
Celestial Twin with the same animation, or
Equinox who will split into her Day and Night forms.
References
- ↑ "This Warframe Xaku. Somewhat of a family themselves. A sum of many, a composite of others we lost in the ages that our Entrati family has served here." - Grandmother at the end of the Heart of Deimos
- ↑ Confirmation Tweet (Archived)
- ↑ Concept Art Tweet (Archived)
Release Date: November 13, 2024
Xaku Prime is the Primed variant of Xaku, sporting increased Shields, Armor, Energy, and Sprint Speed, as well as an additional
Polarity. Xaku Prime was released alongside
Trumna Prime and
Quassus Prime on November 13, 2024.
Acquisition
Chassis Blueprint | ![]() |
Systems Blueprint | Neuroptics Blueprint |
---|---|---|---|
![]() |
![]() |
![]() |
![]() |
Crafting
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 5 |
Time: 3 Day(s) |
Rush: ![]() | |||||
![]() ![]() |
|||||
Xaku Prime Neuroptics Blueprint | |||||
![]() 15,000 |
![]() 3 |
![]() 250 |
![]() 350 |
![]() 4,250 |
Time: 12 Hour(s) |
Rush: ![]() | |||||
Xaku Prime Chassis Blueprint | |||||
![]() 15,000 |
![]() 2 |
![]() 2 |
![]() 3,600 |
![]() 300 |
Time: 12 Hour(s) |
Rush: ![]() | |||||
Xaku Prime Systems Blueprint | |||||
![]() 15,000 |
![]() 2 |
![]() 3 |
![]() 550 |
![]() 3,175 |
Time: 12 Hour(s) |
Rush: ![]() |
Notes
- Xaku Prime, compared to
Xaku:
- Higher Shields (269/353 vs. 239/329)
- Higher Armor (167 vs. 146)
- Higher Energy (181/251 vs. 160/230)
- Higher Sprint Speed (1.07 vs. 1.02)
- Additional
polarity (
vs.
)
- As with any other Prime Warframe, moving close to the location of an Orokin Void Death Orb will restore a pulse of 250 Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb.
- When Xaku wields their signature
Quassus/
Quassus Prime, the weapon's heavy attack ethereal daggers become more accurate.
- Xaku Prime possesses two Appearance Auxiliary Attachments: Corporeal, which keeps Xaku Prime in their default form even during
The Vast Untime; and Skeletal, which gives Xaku Prime the appearance of their skeletal form that they take upon using The Vast Untime.
Trivia
- Xaku Prime was designed by Vadim Sverdlov, from an initial concept by Michael "Mynki" Brennan.
- Their 3D model was done by Michael Skyers.
- Xaku Prime is the first Prime Warframe without a distinct gender.
- Unlike other Primes, Xaku Prime's design features Entrati elements, namely the presence of Entrati Obols.
Media
Passive
Shifting their pieces unpredictably, Xaku has a 25% Dodge chance to harmlessly phase through incoming enemy weapon attacks, while protected by a 25% Damage Reduction against area of effect damage. Passive dodge chance and area damage reduction both raise to 75% while
The Vast Untime is activated.
- Enemy attacks affected by the dodge passive include hitscan, bullets, projectiles, and melee attacks. Explosions that occur near Xaku are not dodged, instead Xaku will receive damage reduction against them.
- Evasion (such as from
Agility Drift) and Xaku's dodge chances are separate mechanics that do not stack.
Abilities
![]() |
![]() 1 ![]() |
Xata's Whisper Wield Void damage for all attacks from equipped weapons when activated. Introduced in Update 29.0 (2020-08-25) |
![]() ![]() |
![]() | |||
![]() | |||
Misc:
1 (extra hit per damage instance) | |||
Subsumable to Helminth |
Info
- Whispers from the Void infuse Xaku with untold power, expending
25 energy to empower all equipped Weapons to inflict 1 extra hit per damage instance for
17% / 23% / 23% / 26% of total weapon damage as
Void damage. Xata's Whisper lasts for
20 / 30 / 30 / 35 seconds.
- Casting Speed is affected by
Natural Talent and
Speed Drift.
- The extra
Void damage hit can remove Sentient and Shadow Stalker's damage adaptation resistances upon triggering a Status Effect.
- Extra hit per damage instance does not provide extra Melee Combo or Sniper Rifle combo gain.
- Xata's Whisper duration appears on the ability icon, as well as beside Xaku's shield and health indicators as a buff icon with the damage bonus and timer.
- Casting Speed is affected by
- Xata's Whisper
Void damage is based on a percentage of the total weapon damage.
- Damage bonus is a separate damage instance, and does not dilute weapon elements.
- Affected by base, elemental, critical, and faction damage mods (e.g.
Serration,
Hornet Strike,
Pressure Point,
Convulsion,
Cleanse Grineer,
Vital Sense, etc)
- Faction Damage Mods, after first applying to your weapon, will multiply the damage bonus a second time, effectively double-dipping.
- The ability double dips on faction damage, and body part weaknesses.
- Xata's Whisper can proc the
Void Status Effect based on the weapon's total status chance.
- The bullet attractor turns enemy projectiles towards themselves, effectively reflecting damage. This even applies to hit-scan weapons, which cannot exit the bubble.
- The
Void damage applies to most weapon hits, including
Acid Shells and
Concealed Explosives, but not
Bursting Mass or
Pathocyst's maggots.
- Since the damage bonus is not applied to the weapon directly, and only activates on-hit, it will not be absorbed into
Bursting Mass.
- Since the damage bonus is not applied to the weapon directly, and only activates on-hit, it will not be absorbed into
- The Void damage bonus does not allow Xaku's weapons to damage Eidolon Shields of the
Eidolon Teralyst,
Eidolon Gantulyst and
Eidolon Hydrolyst, nor the ghostly energy form of the
Eidolon Vomvalyst, nor the
Thrax Centurion or
Thrax Legatus enemies from the Zariman Ten Zero.
- Damage is affected by
Ancient Disruptor auras and other enemies that reduce ability damage, unlike other weapon buffing skills.
- Ability Synergy:
Grasp of Lohk Void replicas and
The Lost's sub-abilities do not benefit from the additional
Void damage bonus of Xata's Whisper.
The Vast Untime renders enemies 50% more vulnerable to
Void damage and pauses Xata's Whisper's duration timer while active.
- Can be recast while active to refresh the duration.
- Casting Xata's Whisper is an upper-body animation that allows movement while restricting other actions.
- On cast, Xaku's right shoulder and arm pieces visually detach then return to position. While active, Infested grey matter envelops their entire body as the Void veins pulse and glow with energy, while surrounded by a Void energy cloud near the torso.
- Subsuming Xaku to the Helminth will offer Xata's Whisper and its augments to be used by other Warframes.
Tips & Tricks
- When fighting against Sentients, it is recommended to use and mod weapons with high status chance, in order to efficiently reset their damage resistances.
- Recast the ability to refresh its duration or activate
The Vast Untime to pause Xata's Whisper's duration timer, effectively prolonging the buff on Xaku as a semi-permanent damage bonus for all equipped weapons.
![]() |
![]() 2 ![]() |
Grasp of Lohk Void Tendrils steal weapons from nearby enemies to use as your own floating, auto-targeting armament. Damage output increases based on enemy level. The number of weapons grabbed also determines the damage multiplier for The Lost: Deny's Void beam. Introduced in Update 29.0 (2020-08-25) |
![]() ![]() |
![]() | |||
![]() 5 / 6 / 7 / 8 m (target range) 3 / 4 / 5 / 6 (max targets) | |||
Misc:
1/s (fire rate) |
Info
- Breach through the Void to summon a mass of grasping tendrils, expending
50 energy to
Disarm up to
3 / 4 / 5 / 6 enemies within a radius of
6 / 9 / 12 / 15 meters from Xaku. Disarmed enemies resort to using melee weapons, whilst their stolen ranged weapons transform into Void replicas that hover and follow Xaku for
5 / 7 / 9 / 12 seconds. Void replicas automatically target enemies within direct Line of Sight and a radius of
5 / 6 / 7 / 8 meters from Xaku, shooting a Void beam with a average fire rate of 1 shot per second, each inflicting
20 / 30 / 40 / 50
Void scaling damage with a ?%
Stagger chance to light units. If cast on a weaponless or disarmed enemy, a Void replica of Xaku's primary weapon or a Void orb in the absence of a primary, orbits Xaku instead.
- Damage is affected by
Ability Strength and level of the targets disarmed by the ability, according to the following formula:
- Total Void Damage = Void Damage × (1 + Ability Strength) × Enemy Level
- The max number of stolen weapons is rounded down to the whole number multiple of the range modifier, and the base number; e.g. with 115% ability range, the number of stolen weapons is 6 × 115% = 6.9, which is rounded down to 6. An ability range of 130% would be 6 × 130% = 7.8, which rounds to 7. The max number of stolen guns normally achievable by this method is 16, achieved with an ability range of 267%, slightly below the normal max of 280%. If max range is increased beyond normal levels by some means, this number will increase accordingly.
- Casting speed is affected by Casting Speed.
- Heavy units such as Heavy Gunner are immune to the stagger effect.
- Xaku does not require line of sight to enemies to disarm them and steal their weapons. However, Void replicas themselves do require line of sight to target and fire at enemies, regardless if Xaku sees the targets or not.
- Void damage from Void replicas do not reset Sentient damage resistance.
- Void replicas will only target an enemy's torso when firing their Void beams.
- Void replicas do not attack Invulnerable enemy targets.
- The number of active Void replicas is displayed as an icon beside Xaku's shield and health indicators.
- Damage is affected by
- Ability Synergy:
Xata's Whisper does not grant additional
Void damage to Void replicas.
- Grasp of Lohk can disarm and steal the weapons of enemies affected by all sub-abilities of
The Lost.
- Void replicas will not attack enemies corrupted by Accuse, unless affected by
Radiation status effect or other faction modifier abilities (e.g.
Chaos).
- Void replicas will not attack an enemy trapped by Gaze.
- Void replicas amplify Deny's damage, based on the number of stolen weapons hovering around Xaku.
- Void replicas will not attack enemies corrupted by Accuse, unless affected by
The Vast Untime renders enemies 50% more vulnerable to
Void damage from Void replicas and pauses Grasp of Lohk's duration timer while active.
- Can be recast while active if under the max stolen weapons target cap. Recasting disarms new enemies and steals new Void replicas adding up to the cap, with each new gun under a separate full ability duration.
- Cannot be recast while at max amount of stolen weapons.
- Void replicas' visuals will gradually fade to black as they near their expiration point.
- Casting Grasp of Lohk is an upper-body animation that allows movement while restricting other actions.
- On cast, Xaku's chest, shoulder, arm, and thigh pieces visually detach then return to position. A vertically splitting Void breach appears directly in front of Xaku, as Void tendrils reach out in multiple directions, then retreat back into the quickly closing breach.
- Void replicas appear in the shapes of the stolen weapons, blackened and pulsate with Void energy. Replicas hover on other side of the player camera to avoid obscuring vision during aim, occasionally twitch in a glitching-like fashion, and rotate themselves to face nearby enemies.
- Void entity object resembles a dark sphere with swirling Void energy torrents encircling it.
Augment

- Main article: Vampiric Grasp
Vampiric Grasp is a Warframe Augment Mod for Xaku's
Grasp of Lohk that heals them when a stolen weapon deals damage to an enemy affected by
Gaze or
The Vast Untime.
Tips & Tricks
- Equip radar mods such as
Enemy Radar and
Animal Instinct to detect nearby enemies within range to disarm and steal their weapons, even through walls.
- By default, Void replicas will hover on the left side of Xaku. Toggle the player camera shoulder angle (default RShift ) to move them to the right side and vice-versa.
- Due to each Void replica having its own line-of-sight, adjusting the side of the player camera shoulder angle allows replicas to target enemies that are otherwise not visible due to obstruction.
- Steal and maintain a large number of Void replicas to deal more damage, attack more targets more frequently, and increase the chance to stagger-lock incoming enemies.
- Recasting Grasp of Lohk yields numerous benefits:
- Disarm new enemies or briefly stun disarmed enemies in range, forcing them to wield melee weapons and approach Xaku while entering the Void replicas' killzone.
- Gather more Void replicas up to the modded maximum targets.
- As enemy levels rise during a mission, newly stolen Void replicas will scale their damage based on the new enemy level of the disarmed targets. Stealing weapons from Eximus enemies will produce stronger Void replicas due to the level difference.
- Combo with
The Lost's sub-abilities to further enhance Xaku's offensive and defensive capabilities:
- Cast Accuse on a group of enemies then steal the corrupted's weapons, forcing them to become melee combatants to actively approach and distract enemies.
- Cast Gaze on an enemy then standby near the target, allowing your Void replicas to quickly target and kill incoming enemies with their defenses reduced.
- Cast Deny to deal increased damage with its Void beam, based on the number of Void replicas around you. Surviving enemies are lifted helplessly, allowing Xaku to close in with the Void replicas to eliminate them safely.
- Activate
The Vast Untime to freeze Grasp of Lohk's duration timer, helping sustain your Void replicas for an extended period of time. Enemies hit by the Void blast are weakened to Void damage from your Void replicas.
![]() |
![]() 3 ![]() |
The Lost Cycle through a trio of lost Warframe powers. Accuse manifests a Void fissure to corrupt enemies into allies. Gaze grasps targets in Void tendrils that capture damage and inflict it when the target is released. Deny annihilates with a beam of Void energy, wiping Sentient resistances. Introduced in Update 29.0 (2020-08-25) |
| ||||
Info
- Heeding the voices within to harness their powers, Xaku selectively casts one of three abilities originating from the three fallen Warframes. Tapping the ability key freely cycles the selection wheel between the Accuse, Gaze, and Deny sub-abilities. Holding down the ability key (default 3 ) expends
75 energy to cast the selected power.
- Casting speed is affected by Casting Speed.
- Tap/hold cast can be inverted in the Settings menu.
- The Lost's cycle selection wheel appears above Xaku's ability icons. Each ability's duration timer is displayed below their associated sub-ability icons in the wheel.
- Channel the Void to access their lost components' unique powers:
- Distorting reality with Accuse, Xaku manifests a Void fissure at the targeted location on the aiming reticle over infinite range. Up to
5 / 6 / 7 / 8 enemies within
5 / 7 / 9 / 11 meters from the fissure become corrupted by Void energy for
4 / 8 / 12 / 16 seconds, stunning them in place then causing them to fight for Xaku and turn on their former allies.
- Xaku does not require Line of Sight to enemies to corrupt them with Accuse.
- While Accused enemies are briefly allied with Tenno, they can still be damaged by most sources and affected by some Warframe abilities.
- Exceptions include
Mesa's
Peacemaker and
Grasp of Lohk's floating weapons.
- Exceptions include
- Accused enemies appear on the minimap as allied blue dots.
- The number of active Accused units is displayed as an icon beside Xaku's shield and health indicators.
- Accused enemies do count toward mission progression (e.g. Defense). They must be slain or their ability duration ended to progress.
- Can be recast while active if under the max targets cap. Recasting on new enemies adds them to the existing number of Accused units up to the cap. Each new Accused unit has its own separate full ability duration.
- Cannot be recast while at max targets count.
- Casting Accuse is a full-body animation that restricts movement and other actions.
- Xaku's shoulder and arm pieces visually detach and return to position, as Xaku reaches out with their right hand sending the right side pieces into the Void fissure forming at the targeted location. As the Void fissure forms, Void lightning strikes nearby enemies as the ability's area radius becomes briefly visible then fades with the breach's closing, while Xaku's pieces return to their positions on their body.
- Enemies affected by Accuse glow with an upward stream of Void energy that resembles the Vengeful Trickster Ephemera, as well as emitting a Void energy cloud around the shoulders.




- Enemy armor and shields are fully removed at 200%
Ability Strength. With one
Corrosive Projection, armor will be fully stripped at 164% Ability Strength.
- Shield strip removes a percentage of the current maximum value. Armor strip, however, is a percentage of an enemy's total.
- Enemy shields can still regenerate with natural shield regeneration (such as Armis Ulta, Kuva Liches, or Sisters of Parvos) or while affected by regeneration buffs (such as Shield Ospreys).
- Shield strip removes a percentage of the current maximum value. Armor strip, however, is a percentage of an enemy's total.
- While invulnerable, the Gazed target is still susceptible to Status Effects, with exception of the inability to proc
Void status.
- Gaze defense reduction auras will stack with other defense reduction effects, but multiple Gaze auras do not stack with each other, whether from the same caster or from another Xaku in the squad.
- Enemies regain their reduced shields and armor once they move outside of Gaze's aura.
- If the enemy target dies before Gaze's entanglement fully takes effect, the casting energy cost is refunded to Xaku.
- If an enemy that has both shields and armor wanders into Gaze's aura, such as an Oxium Osprey, then shields will be prioritized over armor.
- While affected, the enemy target emits a radial aura visual effect and emits a Void energy cloud around the shoulders.




- Deny's Void damage benefits from
Ability Strength, number of
Grasp of Lohk's Void replicas, and
The Vast Untime's Void damage vulnerability using the following expression:
- Total Void Damage = Void Damage × (1 + Ability Strength) × (Number of Void Replicas + 1) × Void Damage Vulnerability
- At ability rank 3 with a maxed
Intensify equipped, stolen 6 Void replicas, against an enemy affected by The Vast Untime, Xaku will deal 4,000 × (1 + 0.3) × (6 + 1) × 1.5 = 54,600
Void damage.
- Deny's damage can be further amplified by Enemy Body Parts multipliers.
- Enemies with selective crowd control effect immunity such as the Battalyst and Conculyst are unaffected by Deny's aerial stasis.
- Ability Synergy:
Xata's Whisper does not grant additional
Void damage to The Lost's sub-abilities.
Grasp of Lohk can disarm and steal the weapons of enemies affected by all sub-abilities of The Lost.
- Void replicas will not attack enemies corrupted by Accuse, unless affected by
Radiation status effect or other faction modifier abilities (e.g.
Chaos)
- Void replicas will not attack an enemy trapped by Gaze.
- Void replicas amplify Deny's damage, based on the number of stolen weapons hovering around Xaku.
- Void replicas will not attack enemies corrupted by Accuse, unless affected by
- The Lost's sub-abilities interact with each other in various ways:
- Accuse can corrupt enemies into allies while they are lifted by Deny. However, it cannot corrupt a Gazed enemy target. Accused units will attack a Gazed enemy target, storing damage to inflict to the victim once released from the Void tendrils.
- Gaze may be cast on an enemy affected by either Accuse or Deny. Gaze reduces the defenses of Accused units in range. Gazing an Accused unit creates an invulnerable decoy that draws enemy aggro until Accuse expires.
- Deny does not affect Accused units, but will contribute damage to Gazed enemy targets.
The Vast Untime renders enemies 50% more vulnerable to Deny's beam and pauses all sub-abilities' ability duration timers while active.
- Each active sub-ability is a separate instance from Xaku. As such, the ability nullifying effects of special enemies (e.g. Nullifier Crewman) will not dispel The Lost's sub-abilities if only Xaku is affected.
Augment

- Main article: The Relentless Lost
The Relentless Lost is a Warframe Augment Mod for Xaku's
The Lost that increases Ability Strength and Ability Efficiency for the ability, stacking up to three times but resets on casting the same sub-ability twice.
Tips & Tricks
- With one player using
Corrosive Projection, 100% armor strip can be achieved at 164% Ability Strength.
- Cast Accuse on a nearby surface or the ground below you to quickly corrupt surrounding enemies to help fight alongside you, or cast on a group of enemies off in the distance to create a distraction when faced with ranged threats.
- Accused enemies are allied units to the Tenno, therefore their special auras (such as those of Shield Osprey, Ancient Healer, Eximus, etc) or abilities will be used to briefly benefit you and your team.
- Cast Accuse on or near a mission objective to enlist the enemy to defend them for you.
- Cast Gaze on up to two enemies to completely disable them for the duration, while emitting an aura that reduces the defenses of other enemies in range.
- All damage prevented by the Gazed target's invulnerability will be dealt in full when the ability ends.
- Gazed targets do not halt mission progression such as Defense waves, allowing your defense reduction auras to persist in an area until you release the targets.
- Gazed targets are still susceptible to status effects. Inflict
Radiation procs to create an invulnerable distraction for nearby enemies.
- Cast on enemies in different locations to encompass a larger area with the defense reduction auras, or close to each other to stack the defense reduction on enemies within the overlapping auras if the modded amount is below 100% defense strip, a full armor strip otherwise can be achieved with approx. 200% ability strength.
- Gaze is cast within a cone centered on the aiming reticle. The closest enemy near the sides of the reticle will be automatically targeted by the ability.
- During an Interception mission, when an enemy is using a control console to regain control of the point, cast Gaze upon them. Doing so will keep the control console occupied without giving the enemy control of the tower.
- Continuously cast
The Vast Untime to keep this enemy in stasis nearly indefinitely. If/when the tower is recaptured, to prevent conflict on the point, look at the suspended enemy and cast Gaze on them again to release them.
- Continuously cast
- Cast Deny against enemies packed in a tight line to maximize its effect.
- Deny's damage is greatly amplified by the number of stolen weapons from
Grasp of Lohk. Steal and maintain a large amount of weapons to deal devastating damage with Deny's Void beam.
- Enemies lifted by Deny are made easy targets for headshots from your weapons.
- Activate
The Vast Untime to freeze all sub-abilities' duration timers. Accused enemies will remain on your side, Gazed targets stay trapped and emit their auras, and Denied enemies stay lifted airborne for an extended period of time. Strike enemies hit by the Void blast with Deny's Void beam to deal increased damage. This ability also slows enemies, making them easier to keep inside of Gaze's aura radius.
![]() |
![]() 4 ![]() |
The Vast Untime Temporarily shed the outer pieces of Xaku in a destructive blast, then stalk the battlefield in a new, swifter skeletal form. Enemies damaged by the body shrapnel are rendered weaker to Void Damage. Xaku's other active abilities' duration is frozen in time and resumes once The Vast Untime expires. Introduced in Update 29.0 (2020-08-25) |
![]() ![]() 10 / 15 / 20 / 25 % (slow) |
![]() | |||
![]() | |||
Misc:
+50% ( |
Info
- Death and decay encroach as Xaku detonates themselves, expending
100 energy to explosively fragment their body parts outward. Enemies within direct Line of Sight and
10 / 15 / 20 / 25 meters of Xaku receive
600 / 800 / 1,000 / 1,200
Void damage from the blast and suffer 50%
Void Damage Vulnerability and
10% / 15% / 20% / 25%
Slow for
10 / 15 / 20 / 25 seconds. For the same duration, Xaku's skeletal form is exposed, increasing their passive ability's Dodge chance and area damage reduction to 75%, grants themselves a 20% movement speed bonus, and completely pauses the duration timers of Xaku's other abilities. Xaku can reform their body and manually deactivate the ability by holding the ability key (default 4 ).
- Slow is capped at 100%, achieved with 400%
Ability Strength.
- Debuffed enemies emit a Void energy cloud around their torso.
- Increased dodge chance is displayed next to the shield and health indicators as a buff icon with the chance percentage.
- Void damage from the blast does not reset Sentient damage resistances.
- The blast can destroy Objects, which does not require line of sight.
- Slow is capped at 100%, achieved with 400%
- Ability Synergy:
- The Vast Untime pauses the ability duration timers of Xaku's other abilities, including both currently active and newly cast abilities while in skeletal form.
- Only abilities belonging to Xaku originally are affected by the timer pause, whereas subsumed abilities via the Helminth system are not affected.
- Enemies hit by The Vast Untime's explosion are
Void damage vulnerable to
Xata's Whisper,
Grasp of Lohk, and
The Lost's Deny.
- The Vast Untime pauses the ability duration timers of Xaku's other abilities, including both currently active and newly cast abilities while in skeletal form.
- Can be recast while active in skeletal form by pressing the ability key again (default 4 ), causing Xaku to detonate again and affect new enemies in range, as well as refreshing ability duration to full. Note that there is a small window where the timers of Xaku's other abilties can run down before The Vast Untime is recast.
- Activating The Vast Untime is a full-body animation that restricts movement and other actions, while deactivation is near-instantaneous.
- Xaku crouches in place, visually detaching their body pieces and suspending them in the air with Void energy tethers. Xaku then reels back, surging into the air, while most of their pieces scatter outward in an expanding Void energy blast. Xaku's skeletal form retains some body pieces for bare minimal structural support. Reforming the body pieces on Xaku causes them to quickly regrow on the skeleton.
- Xaku's Armor Cosmetics and Syandana are hidden during the skeletal form. Regalia, Sigils, and Ephemera remain visible.
- Equipping the Corporeal appearance auxiliary attachment will have Xaku retain their normal form during The Vast Untime; when casting the ability, Xaku's armor pieces will still fly out and then immediately reattach themselves.
- Equipping the Skeletal appearance auxiliary attachment will have Xaku appear in their skeletal form even when not using The Vast Untime.
Tips & Tricks
- When modded with high Ability Range, this ability can be used to destroy Storage Containers and Resource Deposits across a massive area, even through walls. When paired with a large Loot Radar, this is an excellent strategy for locating Resource Caches, Syndicate Medallions, and other static objects requiring direct pickup, as those would be the only loot icons that do not disappear or "move" when damaged by the blast. A high gather range from
Vacuum or
Fetch will also help to clear the area of common loot and show only the valuable resources that must be manually retrieved.
Strength Mods | Duration Mods | Range Mods |
---|---|---|
![]() |
![]() |
|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Patch History
Hotfix 38.0.7 (2025-01-14)
- Fixes towards a crash related to Xaku.
Hotfix 38.0.1 (2024-12-14)
- Fixed script error with Xaku's Passive.
Update 38.0 (2024-12-13)
- Fixed Client Xaku’s headshots not counting as headshots with Xata’s Whisper active.
- Fixed Xaku Prime skins missing their custom dash animation when Prime Details is toggled on.
Hotfix 37.0.11 (2024-11-14)
- Fixed Xaku’s (base & Prime) Corporeal & Skeletal Auxiliaries missing their description.
Hotfix 37.0.10 (2024-11-13)
- Xaku Prime’s top front helmet plate will now move upwards during their Noble Animation when they remove the bottom plate.
Hotfix 37.0.9 (2024-11-13)
- Introduced Xaku Prime.
- (Undocumented) Added Corporeal and Skeletal appearance auxiliary attachments.
Update 37.0 (2024-10-02)
- The following abilities now apply their Damage Vulnerability against enemy Shields and Overguard (previously they only applied to enemy Health):
- Xaku’s Vast Untime
- Fixed Xata’s Whisper buff not applying while on Merulina or a K-Drive.
- Fixed being able to increase a weapon’s Max Ammo due to a specific interaction between Xaku’s The Vast Untime and Mandonel in Submersible Archwing mode.
Hotfix 36.0.8 (2024-07-25)
- Changed AX-52’s Critical Chance headshot mechanic to Stacked Multiply instead of Add when applying the Critical Chance buff.
- This addresses unintended interactions with Abilities such as Xata’s Whisper.
Update 36.0 (2024-06-18)
- Line Of Sight Improvements
As a continuation of our efforts to improve LOS systems within Warframe, which have been ongoing since Dante Unbound, we’ve made further strides towards improving how we handle these checks.
From a technical standpoint, we’ve improved the consistency and performance of the underlying LOS systems within the game by handling how we detect unrendered targets, in addition to improvements we’ve made in recent hotfixes.
Abilities that use LOS checks already have been updated to this improved technology! Additionally, with these improvements, we can now easily shift over any Warframe Ability that relies on LOS checks to be seamlessly migrated to this new, more accurate system, meaning we’re able to act faster on any outlying offenders that may arise.
To name a few Warframe abilities that benefit from this with Jade Shadows:
- Xaku’s Grasp of Lohk
- This also fixes ragdolled enemies not getting targeted by Grasp of Lohk weapons.
Hotfix 35.5.8 (2024-04-24)
- Fixed the damage increase from Xata’s Whisper unintentionally applying twice on the Phenmor and Laetum’s Devouring Attrition perk and the Felarx’s Devastating Attrition perk.
Hotfix 35.5.6 (2024-04-10)
- Fixed Warframe with cyclable abilities missing stats for each of their effects in the ability screen. Specifically:
- Xaku’s The Lost
Hotfix 35.0.3 (2023-12-18)
- Fixed Xaku’s Grasp of Lohk not targeting The Fragmented Trio.
Hotfix 35.0.1 (2023-12-13)
- Fixed a script error in Xaku’s Grasp of Lohk ability.
Update 35.0 (2023-12-13)
- Fixed subsequent casts of Xaku's The Lost and The Vast Untime Abilities not consuming Inner Might or Mystic Bond charges, allowing them to be cast for free repeatedly.
- Fixed Xaku’s Grasp of Lohk being able to kill enemies through doors.
- Fixed Xaku’s Grasp of Lohk weapons being able to hit enemies inside of the Arctic and Guardian Eximus’ protective bubbles.
Update 34.0 (2023-10-18)
- Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul
If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.
Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.
Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.
In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.
With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.
To remedy this, we approached this problem in two ways:
1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:
- Vitality: Reduced from +440% to +100% Health
- Redirection: Reduced from +440% to +100% Shield Capacity
- Steel Fiber: Reduced from +110% to +100% Armor
- Flow: Reduced from +150% to +100% Energy Max
Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.
Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.
So, our next step:
2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.
With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.
While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.
In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.
For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.
Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.
Warframe Stat Changes:
XAKU
Health: Base Rank - 269 (from 97) / Max Rank - 359 (from 291)
Shields: Base Rank - 239 (from 89) / Max Rank - 329 (from 267)
Armor: Base Rank - 145 (from 137)
Energy: Base Rank - 160 (from 153) / Max Rank - 230 (from 230)
While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!
Update 32.3 (2023-02-15)
- Fixed Ratels spawned by Corpus Sniper Crewmen while under the effect of Xaku’s Accuse becoming invincible to all incoming attacks, and allied to Xaku for the remainder of the mission.
- Fixed Hyekkas spawned from Hyekka Masters while under Xaku’s Accuse being invincible until the Hyekka Master dies.
Hotfix 32.2.9 (2023-01-11)
- Fixed script errors caused by Xaku’s Grasp of Lohk, Xata’s Whisper, and The Vast Untime.
Update 32.2 (2022-11-30)
- WARFRAME AUGMENT BUFFS - PART 3 (FINAL)
In the Veilbreaker and Nora’s Mix Vol 1 updates, we buffed a number of underused Warframe Augments (from Ash to Oberon). This third and final batch of buffs tackles Warframe Augments from Saryn to Zephyr. We have increased their viability in missions, which we hope will encourage more build diversity.
*Stats below are all at Max Rank.
XAKU
The Relentless Lost
- Was: Casting The Lost increases Ability Strength for The Lost by 35%. The bonus can stack up to 3x and resets if you cast the same ability twice.
- Changes:
- Each stack also increases Ability Efficiency for The Lost by 15% up to 45%.
- Clarified in description: Casting the same ability back-to-back resets the effect.
- General Changes:
- Added a pulsing glow FX to Xaku’s unused The Lost abilities while The Relentless Lost Augment Mod is equipped.
- Fixes:
- Fixed Xaku’s Grasp of Lohk sound FX being choppy if Range Mods are equipped.
Hotfix 32.0.7 (2022-09-28)
- Fixed Chroma’s ‘Cold’ Elemental Ward applying a large damage multiplier bonus to bullets that hit an absorb/redirect volume (Xaku’s Whisper).
- Elemental Ward should only add bonus damage to bullets that hit the player and then get reflected at enemies. Absorb spheres are not intended to gain any special benefit from this.
Hotfix 32.0.3 (2022-09-14)
- Fixed the Laetum and Felarx gaining charges in their Incarnon form from headshots while Xata’s Whisper is active.
- Fixed the following Warframe ability descriptions extending beyond the screen and clipping:
- Xaku
Update 32.0 (2022-09-07)
- Fixed issue of recasting Vast Untime on Xaku consuming a charge of Inner Might but not reducing the casting cost.
Hotfix 31.5.4 (2022-05-02)
- Fixed Xaku being unable to cast the Vast Untime if they have no Energy available while Inner Might is active.
Hotfix 31.5.2 (2022-04-28)
- Fixed script error related to Xaku’s Last Grasp ability.
Update 31.5 (2022-04-27)
- Enemies that are not affected by CC can now be armor stripped by Xaku’s Gaze.
Update 31.1 (2022-02-09)
- Fixed enemies held by Xaku’s Gaze attempting to attack friendly units (Specters, Crewmates, or other players' companions).
Update 30.9 (2021-11-11)
- Augment: Grasp of Lohk -
Vampiric Grasp
- Augment: The Lost -
The Relentless Lost
- Changed The Vast Untime to recast while active by tapping ability and deactivated by holding.
- Fixed inability to turn off Vast Untime if you do not have enough Energy.
- Fixed a gap between the casting animation with Xaku’s Gaze and freezing the target, which allowed them to die before they were affected by Gaze.
- Fixed Xaku’s Grasp of Lohk weapons having glitchy animations.
Hotfix 30.5.3 (2021-07-09)
- Fixed a script error related to the Simulacrum and Xaku.
Hotfix 30.5.2 (2021-07-07)
- Fixed inability to release a target from Xaku’s Gaze if you don't have Energy.
Hotfix 29.10.8 (2021-03-31)
- Fixed a script error when Xaku’s Passive triggers.
Hotfix 29.10.7 (2021-03-26)
- Fixed Xaku custom ability HUD overlapping Melee Combo Counter when dual wielding.
Update 29.10 (2021-03-19)
- Fixed issues with Xaku’s hand positions and left arm in their Agile and Noble animation sets.
Hotfix 29.6.4 (2021-01-06)
- ‘Invert Tap/Hold Abilities’ option now lets you control the setting for each valid Warframe.
- Numerous Warframes Abilities new and old have been given the ‘Tap/Hold’ functionality to do varying actions. Feedback showed that having the option to Invert the ‘Tap/Hold’ across the board to all valid Warframes was not ideal, as some Ability default functionalities are preferred. Upon selecting the ‘Invert Tap/Hold Abilities’ in the Options menu, you'll be met with a new screen allowing you to pick and choose which valid Warframes this applies to!
Hotfix 29.5.8 (2020-12-11)
- Fixed Xaku’s Grasp of Lohk ability becoming non-functional is cast too rapidly. As reported here: https://forums.warframe.com/topic/1238057-xakus-graps-glitch/
- Fixed Client squadmates not seeing the Host Xaku’s Grasp of Lohk weapons expire.
Hotfix 29.5.7 (2020-12-10)
- Lowered Xaku Grasp of Lohk ability sounds.
Hotfix 29.5.6 (2020-12-01)
- Fixed recasting Xaku’s Grasp of Lohk with no targets nearby resulting in all guns to be lost.
Update 29.5 (2020-11-19)
- XAKU ROUND 2 CHANGES & FIXES
We’ve been keeping tabs on the usual feedback channels to read and review your takes on Xaku in their updated form. We have been pleased to see that generally these changes have been enjoyed thus far, and that we’ve taken a step in the right direction. But as many have expressed, and to which we have found ourselves agreeing, our work is not done yet on this Community Warframe!
So here we are with a second round of changes based on the most standout and widely discussed points we saw strewn across the feedback hubs. Whether it's iterating on Round 1 or offering new insight on Xaku’s abilities, we thank you for sharing!
General Changes:
- Xaku's "The Lost" ability description will now include descriptions of "Accuse", "Deny", and "Gaze" within it.
Xata’s Whisper (Void Status Effect):
- Void damage’s Status Effect will now redirect projectiles to the body part it proc’d on.
- How it will work: If you shoot at an enemy’s head with Xata’s Whisper enabled and proc, the bubble will redirect all projectiles to the head. If you shoot at the feet, it’ll be redirected to the feet, etc.! It is however possible that even if you proc on the head but then shoot at the lower part of the bubble it might hit the body on the way up to being redirected to the head.
- This is a game wide change to Void Status Effect! Now that we have a Warframe that can harness Void damage at the click of a button, it has brought much focus to and discussion around its Status Effect. For those of you who are unfamiliar, in its current state it creates a bullet attractor bubble that directs all projectiles to the center of the enemy’s torso regardless of where it procs. Since Xata’s Whisper applies Void damage to all of their weapons, it was increasingly noticeable to Xaku players that the bubble’s current redirecting position prevents any attempt at enemy headshots until its duration expires. This is one of the main reasons for this change. Headshot disruption ultimately limits your damage output by removing the opportunity for headshot multipliers while it is active. Now, you will be able to use your headshotting skills to greater benefit, while also having generally more options to focus projectiles where desired. Note that regardless of where the Status Effect occurs, it will continue to prevent enemies from being able to shoot at you without having their projectiles redirected back to the center of the bubble.
Grasp of Lohk:
- Re-casting will now steal weapons up to the max number of affected targets.
- How it will work: You will be able to re-cast up to the max number of targets that you can steal from. In other words, you can add to the current batch of weapons. For example, if your max target is set to 6, and you have 3 weapons active, Grasp of Lohk can be re-cast to “top up” to the remaining 3 weapon allowance. Newly grabbed weapons from re-casts will have independent durations from the previous batch - similar to Protea’s Blaze Artillery.
- We made re-casting available in Round 1 and set it up to replace the entire current active batch of weapons. Our original reasoning was that this allowed for a ‘fresh’ cast to be made if an undesirable pull occurred. But what makes far more sense is to follow the precedent set by Nekros’ Shadows of the Dead. So now you can maintain your current floating auto-cannon sidekicks and re-cast to refill or top up to the max on command. This will give far more control in maintaining the max number of active weapons you can have at once.
- Added HUD tracker for active weapons.
- Following our re-cast change, we thought it would be quite helpful to know exactly how many weapons you have active so that you know how many more you can add on re-cast. Instead of counting them manually one by one as they float and shoot around, this is much easier on the eyes!
- Stolen weapons will no longer target invulnerable enemies.
- Currently, Grasp of Lohk weapons will target enemies with grey health bars indicating that they are invulnerable. This clearly serves no purpose as their health cannot be damaged and ultimately takes focus away from more important targets. Not to mention that this is a poor use of the ability’s duration drain. As a result, we’ve removed invulnerable enemies as target candidates and stolen weapons will now redirect to vulnerable enemies within range.
- Grasp of Lohk weapons will visually darken when near the end of their lifespan.
- Although the ability bar does count down the lifespan once cast, this visual change offers another way to determine when your Grasp of Lohk needs to be recast as opposed to waiting until the ability expires completely, or having to watch/recheck the ability bar.
- Note on Grasp of Lohk’s ‘Target Range’:
- In Round 1, we made the distinction between Grasp of Lohk’s ‘Grab Range’ and ‘Target Range’. We then increased its ‘Grab Range’ and left ‘Target Range’ untouched due to “firing range experiments being a bit too wild for Round 1”. As we’ve continued testing, this has held true. In any instance where we’ve increased it, even slightly, we neared a state that we had already established was undesirable due to its encouragement of an ‘inactive’ way of playing (Ember’s “World on Fire” comes to mind before it was changed to “Inferno”). As a result, ‘Target Range’ will continue to remain untouched for this round.
The Lost: Accuse
- We are following through with our proposed idea from Round 1 and have made Accuse re-castable!
- How it will work: The same way Grasp of Lohk will be set up in Round 2! You will be able to re-cast up to the max number of targets that can be affected/corrupted. For example, if your max target is set to 10, and you have 5 active, Accuse can be re-cast to “top up” to the remaining 5 corrupted crew allowance. Enemies corrupted from re-cast will have independent durations from the previous batch.
- Currently, Accuse cannot be re-cast until the duration expires or all affected enemies are killed. Which means that often you find yourself locked into a corrupted crew that is inefficient due to dwindling numbers, poor initial cast, etc. For those reasons and more, this was a highly requested change that we are happy to make happen!
- Added HUD tracker for active "Accused" enemies
- This'll look familiar because we added this for Grasp of Lohk and explained above, but just so that we have intent clear here with Accuse as well! We thought it would be quite helpful to know exactly how many "Accused" enemies you have active so that you know how many more you can add on re-cast. Instead of counting them manually one by one as they run around, this is much easier on the eyes!
The Lost: Gaze
- Increased base radius from 8m to 12m.
- Increasing the base radius range on “Gazed” enemies was highly requested since its defense reduction applies to enemies while they are within the affected area. As we noted in Round 1, we evaluated Gaze and how it performs with established builds that maximized its effects. Increasing the base radius range hits the spot between improving the ability’s effectiveness and managing what is already established as powerful with focused builds. Essentially, more space for more enemies to have their defenses stripped without tipping the scales dramatically on is an already well performing ability when used strategically.
The Lost: Deny
- Increased Deny’s beam width and base range (25m to 40m).
- Straightforward change to help you target and damage more enemies. More bang for your beam!
- Deny can now be cast while moving.
- Currently, Deny’s casting animation locks Xaku in place. While we did increase the casting speed in Round 1, it just simply was not enough to fulfill the parkour freedom you’ve become well familiar with in Warframe. Removing the lock brings back the ninja fantasy while also making the most of the synergy between Deny and Grasp of Lohk that we added in Round 1. As we said in our first Xaku Dev Workshop, “more firepower... faster”, but this time we really mean it!
Fixes:
- Fixed Xaku’s Xata’s Whisper sometimes not applying its damage buff or Void Status Effect when using the Komorex.
- Fixed Xaku’s Xata’s Whisper not using the intended Status Chance for projectile weapons.
- Fixed the HUD timer icon for Xata’s Whisper in the top right corner ticking down regardless of The Vast Untime being active. This was only a visual bug, and did not actually affect the ‘time freezing’ synergy with The Vast Untime and Xaku’s other abilities.
- Fixed Xaku’s skin not being properly localized.
- Fixed Xaku missing their head and armor when viewed in the Mods Tutorial screens.
- Fixed camera obstruction and misaligned aiming if Xaku’s Grasp creates a Shedu armament.
- Fixed missing bow animations when equipped with Xaku.
- Fixed constructing Xaku in the Foundry resulting in the hologram for the Mire appearing, rather than Xaku's helmet.
Hotfix 29.3.2 (2020-11-05)
- Fixed Saryn’s Toxic Lash and Xata's Whisper Status Effect procs from also proc'ing the other.
Hotfix 29.2.2 (2020-10-06)
- Updated Xaku's The Lost ability descriptions to list the sub-abilities and a brief general description of what they do. Tips related to these sub-abilities have also been edited for accuracy as a result.
Update 29.2 (2020-09-29)
- Fixed Xaku’s Grasp of Lohk ability targeting phantom enemies in the Ambulas boss fight.
Hotfix 29.1.2 (2020-09-22)
- Increased the audible distance of Xaku’s weapon sounds in the Grasp of Lohk ability use.
Hotfix 29.1.1 (2020-09-18)
- Fixed Xaku’s abilities having old descriptions that did not reflect the recent changes made in Update 29.1.0.
Update 29.1 (2020-09-17)
- Xaku Changes & Fixes
Keeping within the realm of the “community-created Warframe” project, Xaku has received numerous changes based on your feedback! We welcome your feedback post launch in the official Dev Workshop: https://forums.warframe.com/topic/1223976-upcoming-xaku-changes/
We consider these changes “Round 1” with more to come once players have graciously again provided their feedback!
- Xaku’s Passive:
- Including AOE damage reduction as part of Xaku’s Passive.
- How it will work: AOE damage will simply take a 25% damage reduction (75% while The Vast Untime is active).
- Currently, Xaku’s Passive provides a chance that incoming projectiles will fail to hit the warframe at all, instead going right through. But does not include any protection from enemy AOE damage. For example, if a Bombard shot a rocket at Xaku, the projectile itself would have a 25% chance to pass through them and deal no damage (75% with The Vast Untime), but the explosion following would have the full effect. With this change, Xaku’s Passive additionally grants them 25% damage reduction on the following AOE explosion from that rocket. That’s increased to 75% when Xaku is running around bare bones!
- Xata’s Whisper:
- We are making Void damage ‘True Neutral’ by removing the 50% resistance of Void damage on Cloned Flesh and Fossilized enemies - a long desired request for Void damage.
- Currently, Void damage is relatively ineffective against Cloned Flesh and Fossilized enemies which greatly limits the use of Xata’s Whisper on Grineer and Infested enemies. In an effort to give it (and Void damage in general) more utility across enemy categories, we are removing this resistance so that it aligns with its neutral effectiveness against the other enemy types. It is important to note that Eidolons, Amalgams, and certain bosses will still maintain this resistance.
- Grasp of Lohk:
- Increasing the speed at which enemies are disarmed so that it occurs earlier in the casting animation. Also increasing the casting animation speed overall.
- Currently, the point of when enemies are disarmed once Grasp of Lohk is cast is far too delayed.
- Increased Grasp of Lohk’s disarming range from 8m to 15m.
- Not to be confused with firing range, this increase allows a bigger berth for choosing victims to disarm with Grasp of Lohk.
- Allowing Grasp of Lohk to be recast.
- How it will work: Any existing Grasp of Lohk weapons will simply be replaced by the new cast up to the maximum amount of targets.
- Currently, once Grasp of Lohk is cast, you are locked with the weapons that were grabbed until the end of the ability’s duration. This is obviously limiting if the ability was cast with undesired effect. To counteract this limitation, we are adding the option to recast with the added benefit of resetting the ability’s duration and disarming a new set of enemies where/when desired.
- The Lost: Deny
- Adding synergy between Deny and Grasp of Lohk that increases Deny’s damage output.
- How it will work: The number of weapons orbiting Xaku from Grasp of Lohk act as a damage multiplier for Deny’s Void beam. For example: If you have 4 weapons orbiting Xaku, Deny’s damage will be granted a 5x multiplier.
- Increasing the casting speed of Deny.
- More firepower... faster!
- The Vast Untime:
- Removing the Energy drain and keeping it a duration based ability.
- Currently, the Energy drain on top of its casting cost and duration is far too restrictive and punishing.
- Adding Synergy between The Vast Untime and all of Xaku’s other abilities.
- How it will work: Emphasis on “Untime”, when Xaku is in their skeletal form their other active abilities’ duration will become frozen in time. Once The Vast Untime expires, the duration of those active abilities resume. This was suggested in our feedback readings and we quite enjoyed the play on the ‘untime’ theme and the added benefit to Xaku overall! We feel that since this no longer has an Energy drain, and that it halts the timer on other abilities, the energy demands of Xaku’s kit will be significantly lessened.
- Note: This will not apply to Helminth abilities and abilities from other Warframes from Helminth subsuming.
- How it will work: Emphasis on “Untime”, when Xaku is in their skeletal form their other active abilities’ duration will become frozen in time. Once The Vast Untime expires, the duration of those active abilities resume. This was suggested in our feedback readings and we quite enjoyed the play on the ‘untime’ theme and the added benefit to Xaku overall! We feel that since this no longer has an Energy drain, and that it halts the timer on other abilities, the energy demands of Xaku’s kit will be significantly lessened.
- Xaku Fixes:
- Fixed Deny having poor hit detection on ragdolled or suspended enemies.
- Fixed targets affected by Accuse have inconsistent hit detection based on weapon type (beam, bolt, etc).
- Fixed a case of dealing self damage via Xata’s Whisper.
Hotfix 29.0.7 (2020-09-03)
- Fixed Xaku's base slow of The Vast Untime being 50% instead of intended 15% at Level 2. As reported here!
Hotfix 29.0.6 (2020-09-01)
- Xaku’s Gaze ability has been added to the Railjack Tactical Menu.
- Xaku will now hide their Syandana and Armor pieces during their The Vast Untime ability to prevent floating objects.
- Note: we are about 1 week away from a full Community feedback pass on Xaku’s abilities. Sit tight!
- Fixed Xaku’s Vast Untime ability not always damaging enemies within radius.
Hotfix 29.0.4 (2020-08-27)
- Fixed Xaku’s ‘Vast Untime’ damaging Teralysts and Variants. As mentioned at TennoCon, this is not intended.
Hotfix 29.0.2 (2020-08-26)
- Added Xaku Blueprint to Cephalon Simaris Offerings for those who have completed the Heart of Deimos Quest.
- Fixed a script error when casting Xaku’s Accuse ability.
Hotfix 29.0.1 (2020-08-25)
- Fixed a script error when casting Xaku’s Grasp of Lohk ability.
Update 29.0 (2020-08-25)
- Introduced.
Warframes | ||
---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
Attributes • Helminth • Augments • Compare All • Cosmetics |