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Reckoning Quickly lifts enemies into the air and then hurls them down with conviction. Enemies who succumb to this power have a chance to spawn a Health Sphere. Introduced in Update 11.5 (2013-12-19) |
![]() 500 / 750 / 1000 / 1250 ( ![]() ![]() 100 / 225 / 400 / 625 (extra damage) |
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![]() 8 / 10 / 12 / 15 m (cast radius) | |||
Misc: 25% / 35% / 45% / 50% (health orb chance) |
Info
- Oberon expends
100 energy to lift all enemies within
8 / 10 / 12 / 15 meters up into the air and violently slams them to the ground, dealing
500 / 750 / 1000 / 1250 damage distributed evenly between
Impact and
Radiation with guaranteed
Knockdown and
Radiation status, plus an additional
100 / 225 / 400 / 625 damage to enemies already affected by
Radiation status effect. An enemy that dies by the effect of this ability has a 25% / 35% / 45% / 50% chance of spawning a Health Orb.
- Affected enemies that survive the impact will emit an intense flash of light,
Blinding surrounding enemies within
2.5 / 3 / 3.5 / 4 meters that were unaffected by the initial cast, for
1 / 2 / 3 / 4 seconds.
- Ability Synergy: Enemies that survive Reckoning while standing on
Hallowed Ground will have their armor permanently reduced by
10% / 20% / 30% / 50%.
- Armor is fully removed at 200%
Ability Strength.
- Armor is fully removed at 200%
Augment

- Main article: Hallowed Reckoning
Hallowed Reckoning is a Warframe Augment Mod for Oberon's
Reckoning that makes enemies hit drop patches on the ground, dealing
Radiation damage over time to enemies and provide armor to allies standing on them. It also passively increases Reckoning's range.
Tips & Tricks
- With one player using
Corrosive Projection, 100% armor strip can be achieved at 164% Ability Strength.
- Use Reckoning when surrounded by a large group of enemies to maximize its offensive effects and health orb generation.
- Similar to Smite, Reckoning's
Impact /
Radiation damage type is particularly effective vs Corpus Shields and Grineer Alloy Armor, while being less effective against most types of Infested units.
- Reckoning's widespread
Radiation proc can be used to tactically nullify the threat of a large area of enemies, relieving allies outside of the area (temporarily) from needing to deal with them.
- Try
Smite for smaller-scale misdirection.
- Try
- Enemies blinded by Reckoning's outer flashes are vulnerable to melee finishers.
- With the health-to-energy conversion of an equipped
Equilibrium mod, dropped health orbs from Reckoning may meet or exceed the ability's energy cost.
- Pair with the
Health Conversion mod to gain additional armor from Reckoning's health orbs.
- Against higher level enemies, Ability Strength benefits health orb generation by increasing Reckoning's potential to kill.
- Using
Smite and
Hallowed Ground to confuse enemies before using Reckoning, successfully increasing damage output.
- Reckoning already has a 100% chance to confuse targets, increasing its own damage with further casts.
Maximization
Bugs
- Occasionally, if Oberon is knocked down just as Reckoning is cast, enemies will be attacked as normal without Oberon doing the skill animation. Only upon standing up from being previously knocked down does Oberon then perform the animation.
- Casting
Smite then immediately casting Reckoning removes the casting animation of Reckoning, allowing for player movement while casting Reckoning.
- Rarely, spamming the ability on a group of enemies will make some enemies hover permanently in the air, much to the effect of
Bastille. This may be caused by an enemy that is being lifted is struck again by the ability but not brought down.
Patch History
Update 32.0 (2022-09-07)
- WARFRAME AUGMENT BUFFS PART 2
Oberon's Hallowed Reckoning
- Was: Enemies affected by Reckoning emit a 2m Area of Effect that increases Ally armor by 250 and inflicts 150 damage per second to enemies.
- Now: Area of Effect Range increased to 3m, which scales with Ability Range. Enemy damage increased to 300 damage per second. Additionally increases the Range of Reckoning by 40%.
- ARMOR CHANGES
ALL Armor Stripping Warframe abilities now apply to the TOTAL armor value.
How it worked before: You cast an ability that strips 50% Armor. The first cast will reduce the foe’s Armor to 50%, the second cast will reduce the armor to 25%, taking half of the existing 50%. This was the case for every ability except Oberon’s Reckoning, and special exceptions like Shattering Impact.
How it works now: Casting an ability that strips 50% Armor will reduce their Armor to 50% on the first cast, and 0% on the second cast.
This applies to every single Armor removal ability in the game. We have also buffed a few of these abilities in the process to bring them up to a usable level in light of these changes:
- Increase Oberon's Reckoning armor reduction from 30% to 50%.