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Saryn

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Toxicity is Saryn's strength. Her serpentine powers deal heavy damage. For Saryn, venom is a virtue.

This is Saryn, elusive and deadly.

Saryn is a deadly force on the battlefield. Get down with the sickness, Tenno.

Release Date: March 18th, 2013

Unleashing an endless epidemic of contagious spores, the mistress of malady Saryn eradicates her foes through horrific decay. Erupt caustic pustules to spread her disease, shed deceptive husks to draw enemy fire, as she injects lethal venom and exhales deadly viruses to cleanse the System with her toxic touch. Saryn blossomed in Update 7.0 (2013-03-18).

Acquisition

Saryn's main blueprint can be purchased from the Market. Saryn's component blueprints are obtained from defeating Kela De Thaym on Merrow, Sedna.
Item Source Chance Expected Nearly Guaranteed
 Systems Blueprint Kela De Thaym Assassination 22.56% ~ 4 Kills 27 ± 9 Kills
 Chassis Blueprint Kela De Thaym Assassination 38.72% ~ 2 Kills 14 ± 4 Kills
 Neuroptics Blueprint Kela De Thaym Assassination 38.72% ~ 2 Kills 14 ± 4 Kills

All drop rates data is obtained from DE's official drop tables stored on Module:DropTables/data. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Alternatively, upon completion of The Duviri Paradox, Saryn's main and component blueprints can be earned from The Circuit. By selecting her on the rotating week she is available, players can earn her blueprints after reaching Tier 2 (Neuroptics), 5 (Chassis), 8 (Systems), and 10 (Main) rewards.

Crafting

Manufacturing Requirements
📝 Edit blueprint requirements

25,000

1

1

1
 Orokin Cell
1
Time: 3 Day(s)
Rush: 50
 Market Price: 225  Blueprints Price: 35,000
Saryn Neuroptics Blueprint

15,000
 Circuits
150
 Neural Sensors
1
 Polymer Bundle
300
 Salvage
400
Time: 12 Hour(s)
Rush: 25
Saryn Chassis Blueprint

15,000
 Morphics
1
 Ferrite
1,000
 Rubedo
50
Time: 12 Hour(s)
Rush: 25
Saryn Systems Blueprint

15,000
 Control Module
1
 Morphics
1
 Salvage
550
 Plastids
350
Time: 12 Hour(s)
Rush: 25

Trivia

  • After the poll on the founders forum she was to be named after Sarin, which is a colorless, odorless liquid, used as a chemical weapon owing to its extreme potency as a nerve agent. It was altered to Saryn when a first responder to a sarin attack suggested a name tweak, along with Sarin sounding too masculine.[1]
  • She is the first female Warframe whose base stats defy a trend of fragility, having health and armor values that exceed those of many male Warframes.
  • She is the 4th tallest out of the current 49 other frames, and is matched by  Gyre in terms of height.
  • Saryn is the 1st Warframe to replace Alloy Plates with Circuits for construction – the 2nd is the  Valkyr.
  • Saryn was given an Immortal Skin in Update 12.0 (2014-02-05).
  • Unlike most other Warframes, Saryn does not bear a symmetrical appearance. This is due to the tissue/matter which is situated on her right thigh, her neck and around her hips. This tissue/matter vaguely resembles the Infested tissue (or rather the structure of it) sometimes found on Corpus and Grineer ships.
  • Saryn's ability sound effects post Update 22.20 (2018-05-17) are voiced by [DE]Danielle.
  • Saryn’s Systems is a requisite ingredient for  Chroma’s Systems.
  • The line in Lotus' summary, "Get down with the sickness, Tenno." is a reference to the song Down with the Sickness by the American metal band Disturbed.

Sources

  1. Sinclair, Steve (2013, March 7). We tweaked a letter that helped make it more feminine and not be 1:1 with something that affected people in our community.. Warframe Forums. Accessed 2013-04-05. Archived from the original on 2022-12-27.

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“Market forces dictate that you need to evolve or die.”
Saryn Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
A golden blossom conceals deadly nectar. Featuring altered mod polarities for greater customization.

Margulis, from your winter ashes, there has sprung a field of flowers. Conceived by me, germinated for deadly purpose. You used to dream of old Earth, didn't you? Bathed in gold and solemn blue. I intend to reclaim it now, from the spores and the ruin.

It came to me like a proverb: Fight poison with... poison. Cure this sick horde with the greatest of plagues. I will call her... Saryn.

Release Date: February 16th, 2016

Saryn Prime is the Primed variant of  Saryn, possessing higher armor, energy capacity, and sprint speed, as well as an additional polarity. Saryn Prime was released alongside  Spira Prime and  Nikana Prime.

Acquisition

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Saryn Prime's Relic Drops
Chassis Blueprint  Blueprint Systems Blueprint Neuroptics Blueprint
 Meso S2 Rare (V)
 Neo S10 Rare (V)
 Neo S13 Rare (V)
 Neo S2 Rare (V)
 Axi N6 Uncommon (V)
 Lith S4 Rare (V)
 Lith V6 Uncommon (V)
 Meso C3 Uncommon (V)
 Meso S4 Rare (V)
 Neo S1 Rare (V)
 Axi G1 Common (V)
 Axi S5 Common (V)
 Axi T1 Common (V)
 Lith H1 Common (V)
 Meso C1 Common (V)
 Meso F1 Common (V)
 Meso N4 Common (V)
 Neo N5 Common (V)
 Neo S10 Common (V)
 Neo S13 Common (V)
 Axi V9 Common (V)
 Lith A1 Uncommon (V)
 Lith C5 Common (V)
 Meso S5 Uncommon (V)
 Meso S9 Uncommon (V)
 Neo V4 Uncommon (V)


Vaultings

Crafting

Manufacturing Requirements
📝 Edit blueprint requirements

25,000

1

1

1
 Orokin Cell
1
Time: 3 Day(s)
Rush: 50
 Market Price: N/A  Blueprints Price: N/A
Saryn Prime Neuroptics Blueprint

15,000
 Alloy Plate
1,500
 Neural Sensors
2
 Salvage
3,500
 Rubedo
750
Time: 12 Hour(s)
Rush: 25
Saryn Prime Chassis Blueprint

15,000
 Nitain Extract
3
 Nano Spores
4,000
 Rubedo
1,200
Time: 12 Hour(s)
Rush: 25
Saryn Prime Systems Blueprint

15,000
 Nitain Extract
3
 Orokin Cell
1
 Ferrite
4,000
 Circuits
500
Time: 12 Hour(s)
Rush: 25

Notes

  • Saryn Prime, compared to  Saryn:
    • Higher Armor (315 vs. 240)
    • Higher Energy (200/300 vs. 175/225)
    • Higher Starting Energy (100 vs. 50)
    • Higher Sprint Speed (1.0 vs 0.95)
    • Additional Polarity ( vs. )
  • As with any other Prime Warframe, moving close to the location of an Orokin Void Death Orb will restore a pulse of 250 Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb.

Trivia

  • The PS4 version of the game was the first of the three global builds to gain access to Saryn Prime.
  • Saryn Prime is the first Warframe introduced via a cinematic lore video.
  • Unlike most Prime Warframes, Saryn Prime prominently features an additional color, Violet, on her face and right thigh, as opposed to the predominantly monochromatic color schemes used by the other Prime Warframes (not counting the gold ornamentation nor the Warframe's energy color). This is a trait shared with  Gara Prime,  Garuda Prime,  Harrow Prime,  Octavia Prime,  Titania Prime and  Trinity Prime (who sport red accents on their bodies),  Mirage Prime (who sports blue/purple shades on her body), and  Nova Prime (whose lower arms and legs, along with portions of her face and chest, are in varying shades of blue).
  • On February 16th's "Ask a Cephalon", Saryn asked how to stand out on the battlefield. Cordylon responded with, "[…] it is my understanding that the Lotus has uncovered new technology hailing from the Orokin Era that could interest you…". [1]
  • Certain areas of Saryn Prime glow with the current energy color (if applicable, otherwise will be default green) during  Toxic Lash.

Media

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Passive

Status Effects inflicted by  Saryn's weapons and abilities last 25% longer.

Abilities 

View Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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This section is transcluded from Spores . To change it, please edit the transcluded page.

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Spores

Inflict a target with a pox of Corrosive spores. Spread spores to nearby enemies by destroying them or killing their host. The longer the Spore spreads, its damage will increase.


Introduced in Update 7.0 (2013-03-18)

 Strength:6 / 8 / 8 / 10 (initial damage)
1 / 1.25 / 1.5 / 2 (damage growth per enemy)
50% ( Corrosive status chance)
20% (reset decay)
 Duration:10% (damage decay rate)
 Range:30 / 40 / 50 / 60 m (cast range)
10 / 12 / 14 / 16 m (spread radius)

Misc: ∞ (duration)
7 (damage growth enemy cap)
0.5 s (damage decay interval)
2 / 2 / 3 / 3 (initial spores)
1 (transmitted spore)
3 (max spores per enemy via spread)
12 (max spores per enemy via recast)
4.0x (miasma damage multiplier)

Info

  • Saryn expends 25 energy to infects an enemy target within 30 / 40 / 50 / 60 meters with 2 / 2 / 3 / 3 virulent spores for an infinite duration. Each individual spore inflicts  Corrosive damage per second with a 50%  Corrosive Status Chance, lasting until the spores themselves or the infected enemy is destroyed.
  • Saryn's disease spreads its infection rapidly, grows evermore lethal, and decays in the absence of hosts over the course of the epidemic:

  • Shooting or hitting a spore directly bursts its membrane to release infectious pus, which regrows the spore on its host and transmits 1 spore to all nearby enemies within 10 / 12 / 14 / 16 meters; infected enemies can carry up to 3 spores via transmission from another enemy.
    • Spores can spread by directly bursting them with weapons, abilities, and Bullet Jump. Enemy attacks can also burst spores on contact.
    • Spread bypasses obstacles in the environment and damage does not diminish with distance.
  • All spores on an infected enemy will burst and spread if any of the following conditions are met:
    • Spores' initial target is killed by any source.
    • Players landing the killing blow on any infected enemies.
    • Infected enemies are killed by  Molt's explosion damage.
    • Saryn's weapons hitting anywhere on the infected enemies' body while  Toxic Lash is active.
    • Infected enemies are killed by any source while sickened by  Miasma.
  • Spores do not spread if enemies infected via transmission are killed by Spores' damage over time.

  • When the outbreak first begins, damage per second starts at 6 / 8 / 8 / 10  Corrosive damage; for every second Spores remain active, damage per second increases by 1 / 1.25 / 1.5 / 2  Corrosive damage per infected enemy, up to a damage growth cap of 7 infected enemies. Current damage per second is uniform across all active spores and will apply to newly infected enemies.
    • Current damage per second is hard-capped at 100,000 damage.
  • While Spores is active, a stylized infection meter appears above Saryn's ability icons on the HUD, indicating the current damage per second and tracks the number of infected enemies in the mission affected by spores belonging to the player.

  • When zero infected enemies remain, Spores' current damage per second is instantly reduced by 20% then decays at 10% of the new total every half second until it reaches the initial damage amount. Damage decay stops when at least one enemy is infected by Spores.
    • Nullifying effects (such as entering Sanctuary Onslaught Data-Conduits) increases the decay rate to 30% per half second.
    • Reset decay is inversely affected by  Ability Strength, meaning more Strength reduces the amount consumed.
    • Damage decay rate is inversely affected by  Ability Duration, meaning more Duration reduces the amount of damage decay per half second.
  • Current damage per second is visibly subtracted from the meter whilst a red flashing "decaying" warning message replaces the counter for number of infected enemies.
  • The infection meter disappears when it reaches the initial damage amount.


    • If Spores is still active, recasting Spores on any enemy consumes 20% of current damage per second from the infection meter and casts Spores for 50% reduced energy cost. Recasting on an infected enemy grows a new set of spores on the target, which carries up to 12 spores via recasting Spores on it.
      • Recast decay is inversely affected by  Ability Strength, meaning more Strength reduces the amount consumed.
    • All spores destroyed via melee weapon contribute to the melee combo counter.
    • Spore Snapshotting
      • The first Spore casted retains all of your regular Strength and conditional Strength as well as Range (like from the Fissure buff).
      • If your Spores begin to decay and there are none in the game, as long as the unique Spore icon at the bottom right does not disappear, Saryn will maintain all conditional stats from when she initially casted it. Even if they have expired.
      • Casting new Spores while the Spore icon is still present will cause the new Spore to still retain the original conditional stats even if the new Spore has higher values.
      • If you want to properly cast Spores with new stats ( Ability Strength &  Ability Range), you must let the Spore icon disappear.
    • Ability Synergy:
      •  Toxic Lash can make spores burst with every attack, even without direct hits.
        • Hitting a spore while Toxic Lash is active applies an additional  Toxin proc.
      •  Miasma deals 400% damage to enemies affected by Spores.
    • Spores is a one-handed action. As such, it can be used while performing various maneuvers and actions without interruption.
    • If the initial target dies before the spores appear, energy used for Spores will be refunded.

    Augment

    Main article: Revealing Spores

    Revealing Spores is an Exilus Warframe Augment Mod for  Saryn's  Spores that causes enemies affected the ability to show up on the mini map.

    Revealing Spores


    Main article: Venom Dose

    Venom Dose is a Warframe Augment Mod for  Saryn that allows  Spores to be held on cast, creating a wave of energy traveling outward from the user that temporarily grants the caster and nearby allies additional  Corrosive damage to all attacks.

    Venom Dose

    Tips & Tricks

    • Cast on an enemy in the middle of a crowd and promptly kill it or use one of the many methods to spread the spores.
    • Each spore inflicts damage per second and  Corrosive status effect on proc, which is tripled on an enemy carrying three spores from a max rank Spores cast or accumulated from transmission from other infected enemies.
    • Infect at least 7 enemies to maximize damage growth, allowing Spores to reach higher damage per second counts over time.
    • Mod for Ability Strength to increase initial damage, damage growth per enemy, status chance, while reducing the reset decay on recast or on zero infected present.
    • Recast Spores several times to inflict an enemy with up to 12 spores to strip its Armor quickly, deal more damage per second instances, and provide more spores to spread.
      • However, note that each recast will consume a percentage of damage per second stored in your infection meter.
    • Using melee to hit enemies makes it easier to burst spores, compared to firearms, especially with Range mods, e.g.  Reach ( Primed).
    • Use  Toxic Lash to spread spores on an infected enemy on every hit using your gun or melee.
    • Cast  Miasma to inflict quadruple damage to all enemies infected by Spores within range.
    • Can be used to destroy Corpus cameras and (active) turrets. A spore will appear but a camera dies on the first tick.
    • When combined with AoE weapons (such as  Ignis and  Embolist, which both deal DoT, increased by Saryn's passive), the spores will pop very easily, quickly spreading  Corrosive procs.
    • The ability synergizes well with Nova's  Molecular Prime, both spreading and weakening enemies until one dies and causes a series of chain explosions and effectively quartering enemy survivability.
    • Spores is excellent for bosses with shields to prevent them from recovering.
      • This is quite effective against Ambulas since it targets the torso and, like all MOAs, he takes three times damage on that body part.
    • Sentinels can also pop Spores.
      • Equipping a sentinel with the  Sweeper weapon increases this chance.
    • Spores that are popped on a target's weak point, like the head, will do extra damage based on the respective damage multiplier.
      • For example, if you pop a Spore on an enemy's head, it will deal 50 damage (25 x 2 damage multiplier).
      • Spores' DoT ticks are unaffected by weak spots.
      • AoE damage from popping spores is unaffected by weak spots. Nearby enemies will still only take 25  Corrosive damage from popped spores on weak spots.
    • A Range-based Spores build is good for earning Focus points in stage-less endless missions such as Survival, Disruption and Void Flood, as long as Saryn can keep it from decaying.
    • Active spores can help fill the self-revive gauge from the  Unairu school's Last Gasp.

    This section is transcluded from Molt . To change it, please edit the transcluded page.

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    Molt

    Shedding her skin like a snake, Saryn leaves a decoy behind to draw fire from enemies.


    Introduced in Update 7.0 (2013-03-18)

     Strength:150 / 300 / 400 / 500 (health)
    240 / 300 / 350 / 400 ( Toxin explosion damage)
    30% / 35% / 40% / 50% (movement speed buff)
     Duration:14 / 24 / 32 / 40 s (decoy)
    3.5 / 4 / 4.5 / 5 s (movement speed buff)
     Range:5 / 6 / 7 / 10 m

    Misc: 100 % (status cleanse on cast)
    1.5 / 2 / 3 / 3 s (decoy invuln. time)
    400 (decoy shields)
    100 % ( Toxin status chance)
    1 (limit of molts)

    Subsumable to Helminth

    Info

    • Saryn expends 50 energy to shed her skin, removing all existing status effects and increasing her Movement Speed by 30% / 35% / 40% / 50% for 3.5 / 4 / 4.5 / 5 seconds, while leaving behind a decoy with 400 shields and 150 / 300 / 400 / 500 health that draws enemy fire for 14 / 24 / 32 / 40 seconds. When deployed, the decoy is Invulnerable for 1.5 / 2 / 3 / 3 seconds, during which all incoming damage absorbed by it is converted and added to its health. The decoy will explode if it loses all of its hitpoints, if its duration expires or if the ability is cast again, inflicting 240 / 300 / 350 / 400  Toxin damage with 100%  Toxin status chance to all enemies within 5 / 6 / 7 / 10 meters from it. A maximum of 1 Molt can exist.
      • Explosion damage does not bypass obstacles in the environment and diminishes with distance.
      • Recasting while active will detonate the Molt and spawn a new one.
      • Does not have a cast time or animation.
    • Molt's decoy is placed at Saryn's current position, mirroring her pose and elevation.
      • Molt's shields regenerate over time and can be buffed with the use of allied Shield Ospreys, whether in Specter or  Mind Controlled forms.
      • Elemental augment mods, such as  Ember's  Fireball Frenzy, can be applied to Molt. The damage augment will not affect the explosion damage or damage type upon Molt's expiration.
      • Molt cannot be knocked down or moved, and acts as a physical object, unlike  Loki's  Decoy.
      • Molt will slowly vaporize and dissipate for its duration, eventually exploding once it nearly vanishes.
    • Casting Molt can be done while performing any action without interrupting it, including reloading, charging, shooting, maneuvering, and while on a zipline.
      • Can be cast in all states (except while upside down in a flip jump or while dodging) and can be reused instantly.
    • Subsuming Saryn to the Helminth will offer Molt and its augments to be used by other Warframes.

    Augment

    Main article: Regenerative Molt

    Regenerative Molt is a Warframe Augment Mod for  Saryn that allows her to regenerate health over a span of time after casting  Molt.

    Regenerative Molt

    Tips & Tricks

    • Using during a well timed jump can result it being low enough for enemies to target, such as Infested or Melee units, but be more protected from most melee attacks. (Ancients will still be able to reach, as well as the knockback damage from Leapers).
    • Place Molt in locations which can protect it from enemy attacks to maximize its survival.
    •  Limbo can utilize this ability by casting  Banish on the decoy, granting it immunity to all attacks that do not affect targets in the Rift Plane.
    • If Molt is closer to the enemy than the player, enemies will (normally) focus it. Applies to the caster as well as other players, unless they're using aggro-increasing abilities such as  Nyx's  Absorb or  Rhino's  Iron Skin.
    • It can be used as protection from enemy fire, when you revive an downed teammate.

    Bugs

    • When knocked back by an Ancient, the physical target of the decoy will move, but the model remains in place. This can be seen while having  Enemy Sense and  Enemy Radar equipped while seeing the decoy (as a friendly blip) against a group of infested.
    • For clients, Molt will sometimes be in a default standing position when deployed.

    This section is transcluded from Toxic Lash . To change it, please edit the transcluded page.

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    Toxic Lash

    While active, attacks deal additional Toxin damage; this effect is doubled for melee strikes. Instantly burst spores when attacking afflicted enemies.


    Introduced in Update 7.0 (2013-03-18)

     Strength:20% / 24% / 26% / 30% (added gun damage)
    40% / 48% / 52% / 60% (added melee damage)
     Duration:20 / 25 / 35 / 45 s
     Range:N/A

    Misc: 100% ( Toxin status chance)
    100% (Spores burst chance)

    Info

    • Saryn expends 50 energy to imbue all her weapons with potent toxins for 20 / 25 / 35 / 45 seconds, dealing an extra hit for 20% / 24% / 26% / 30% of the weapon's total damage as  Toxin damage (doubled for melee weapons), which has a guaranteed  Toxin proc on every strike.
      • Toxic Lash adds an extra  Toxin attack that scales with weapon damage on hit, before health and armor resistances.
        • For example, an unmodded weapon that hits for 200 damage with a Rank 3 Toxic Lash and a Rank 5  Intensify, Toxic Lash will deal: 200 × 0.3 × 1.3 = 78  Toxin damage which ticks for 78 × 0.5 = 39  Toxin damage per second.
        •  Toxin mods will apply their toxin mod multiplier to Toxic Lash's  Toxin ticks, regardless if they are combined into other elements.
        • Extra  Toxin damage does not combine with weapon elements.
        • Faction Damage Mods, after first applying, will multiply Toxic Lash's hit a second time, and multiply its  Toxin ticks a third time, effectively triple-dipping.
        • Status Duration Mods and Saryn's own passive affect the duration of the  Toxin proc.
        • Most weapon hits will trigger a Toxic Lash attack, including  Acid Shells and  Concealed Explosives, but not  Bursting Mass or  Pathocyst's maggots.
        • Damage is affected by Ancient Disruptor auras and other enemies that reduce ability damage, unlike other weapon buffing skills.
        • Toxic Lash's damage instance does not charge Incarnon Transmutation.
      • Cast animation of ~1 second is affected by Casting Speed.
        • Saryn is immune to crowd control during the cast animation.
    • Casting Toxic Lash is a one-handed action that can be done while performing many actions without interrupting them, including reloading, charging, shooting, maneuvering, and while on a zipline.
      • Can be recast to refresh its duration.
    • Ability Synergy:
      • Toxic Lash can make  Spores burst with every attack, even without direct hits.
      • Hitting a spore while Toxic Lash is active applies an additional  Toxin proc.

    Augment

    Main article: Contagion Cloud

    Contagion Cloud is a Warframe Augment Mod for  Saryn that causes kills made with  Toxic Lash, and damage over time effects generated by it, to leave behind a poisonous cloud that deals  Toxin damage over time to enemies within it. Melee kills double the damage dealt by the cloud.

    Contagion Cloud

    Tips & Tricks

    • Toxic Lash is an invaluable ability for players who were not able to collect a Melee Toxin mod or not capable of equipping such on Melee weapons, in which the ability becomes a suitable replacement for those in need of direct health damage.
    • Toxic Lash's damage takes elemental mods and buffs like  Venom Dose into account, even on damage instances normally unaffected by elemental mods, such as the radial damage of slam attacks, explode on death mods such as  Acid Shells, and mods like  Concealed Explosives. This makes it possible for them to deal vastly more damage than normal through Toxic Lash, which is especially useful for  Arca Titron,  Tenet Exec, and  Sobek. (Possibly a bug.)

    Maximization

    This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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    </noinclude>

    Bugs

    • While playing on client (Not as host), the use of toxic lash significantly reduces Critical Hit chance, to the point where having over 400% critical chance will only cause occasional critical hits, not guaranteed red crits as it should. This will only persist as long as toxic lash is active.

    This section is transcluded from Miasma . To change it, please edit the transcluded page.

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    Miasma

    Releases a poisonous miasma that deals Viral damage to enemies in range. Foes afflicted by spores are more susceptible to the mist.


    Introduced in Update 7.0 (2013-03-18)

     Strength:110 / 125 / 135 / 150 ( Viral damage)
     Duration:6 s
     Range:10 / 12 / 16 / 20 m

    Misc: 100% ( Viral status chance)
    4.0x (Spores damage multiplier)

    Info

    • Saryn expends 75 energy to pollutes the environment with a viral mist, briefly  Stunning enemies within 10 / 12 / 16 / 20 meters and sickening them for 6 seconds, dealing 110 / 125 / 135 / 150  Viral damage per second, with 100%  Viral status chance on cast.
      • Cast animation of ~1.5 seconds is affected by Casting Speed.
        • Saryn is immune to crowd control during the cast animation.
      • Miasma cannot stun enemies again if they are still being affected by a previous cast, but will refresh the sickness' duration.
    • Ability Synergy: Miasma deals 400% damage to enemies affected by  Spores, and Spored enemies that die while sickened by Miasma will spread Spores.
    • Casting Miasma can be done while sliding and in mid-air, but will interrupt any other action and will force Saryn in place for the entire animation.

    Tips & Tricks

    • Use  Spores first to start shredding armor (if any), then attack with  Toxic Lash to inflict  Toxin procs on enemies, and follow up with Miasma to deal quadruple damage and a guaranteed  Viral Status Effect proc to increase damage dealt to enemies' health, so  Toxin damage can eat their health up quicker.
    • When using  Miasma, be careful to not get knocked down during the cast animation, as once up again, Saryn will automatically repeat the cast animation, during this repeat animation she will take damage as normal, leaving you extremely vulnerable.
    • Miasma will not interrupt aim glide. Left/right directional input will be stopped, but the aim glide itself will continue straight as normal.

    Bugs

    • Casting Miasma immediately after casting either Spores or Toxic Lash will cause Miasma's casting animation to bug, causing the player to be able to move while casting and rapidly cast Miasma.
    • Being knocked down during the casting animation causes Saryn to repeat the animation upon standing up.


    Strength Mods

    Duration Mods

    Range Mods

    Edit Tab

    Patch History

    Update 38.0 (2024-12-13)

    • Fixed Saryn being able to apply infinite Status Procs to Inaros in Conclave.

    Update 36.0 (2024-06-18)

    • Fixed Saryn’s Toxic Lash affecting Clients damage numbers by displaying the wrong damage values (UI only issue).

    Hotfix 35.5.2 (2024-03-28)

    • Fixed Saryn’s Toxic Lash only applying one instance of Toxin Damage to weapons with Multishot instead of a second hit of Toxin Damage every damage instance as intended.

    Hotfix 35.0.4 (2023-12-20)

    • Fixed Saryn’s Molt spawning Alchemy amphors on death.

    Update 35.0 (2023-12-13)

    • Fixed performance issues caused by interactions between Saryn’s Spores with a companion with Vicious Bond equipped.

    Update 34.0 (2023-10-18)

    Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul

    If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.

    Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.

    Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.

    In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.

    With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.

    To remedy this, we approached this problem in two ways:

    1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
    Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:

    • Vitality: Reduced from +440% to +100% Health
    • Redirection: Reduced from +440% to +100% Shield Capacity
    • Steel Fiber: Reduced from +110% to +100% Armor
    • Flow: Reduced from +150% to +100% Energy Max

    Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.

    Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.

    So, our next step:

    2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.

    With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.

    While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.

    In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.

    For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.

    Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.

    Warframe Stat Changes:

    SARYN
    Health: Base Rank - 365 (from 125) / Max Rank - 465 (from 375)
    Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
    Armor: Base Rank - 240 (from 225)
    Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225)

    SARYN PRIME
    Health: Base Rank - 365 (from 125) / Max Rank - 465 (from 375)
    Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
    Armor: Base Rank - 315 (from 300)
    Energy: Base Rank - 200 (from 200) / Max Rank - 300 (from 300)

    While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!

    General Fixes:
    • Fixed Saryn’s Molt lingering in the Railjack after completing a mission, which could damage nearby players when it explodes. Molts will now despawn upon returning from missions.

    Hotfix 32.2.9 (2023-01-11)

    • Fixed script error caused by Saryn Specters casting Toxic Lash.

    Update 32.2 (2022-11-30)

    WARFRAME AUGMENT BUFFS - PART 3 (FINAL)

    In the Veilbreaker and Nora’s Mix Vol 1 updates, we buffed a number of underused Warframe Augments (from Ash to Oberon). This third and final batch of buffs tackles Warframe Augments from Saryn to Zephyr. We have increased their viability in missions, which we hope will encourage more build diversity.

    *Stats below are all at Max Rank.

    SARYN
    Revealing Spores

    • Was: Infected enemies within 40m will show up on the Minimap.
      • Changes:
      • The 40m radius now properly (scales with Ability Range).
      • Added +40 Enemy Radar (scales only with rank of mod).
    General Changes:
    • The Exodia Force Arcane will no longer trigger Saryn’s Toxic Lash.
      • This combo was causing significant performance issues.

    Hotfix 31.6.4 (2022-07-14)

    • Fixed the left Kukri Prime Leg Guard offset appearing weirdly on Saryn Prime and various of her skins.
    • Fixed script error with Saryn’s Toxic Lash.

    Update 31.6 (2022-06-09)

    • Fixed some root motion issues with Saryn’s speargun animations.

    Hotfix 31.5.1 (2022-04-27)

    • Changed the Saryn Voidshell Skin default emissive color to match the Rhino Voidshell and Volt Voidshell skins.

    Update 31.5 (2022-04-27)

    VOIDSHELL SKINS

    The Void Jump transmogrified lifeforms and materials alike. In the Void’s clutches, even threads were imbued with adaptive properties. Suddenly, Zariman uniforms seemed to change from cloth, to stone, to metal, to liquid and back again as if of their own free will. The colonists realized materials had manifested new chemical structures, and a character you have yet to meet soon learned to control the transformations. Voidshell imbues cosmetics with the morphic material created in the Void Jump.

    Introducing a brand new customization system that allows you to change the Material Structures on Voidshell Skins. There are Primary, Secondary, Tertiary, and Accent slots that can be swapped to materials of your choosing. They can also be color customized for the ultimate tailored look!

    In this update, we are debuting the first round of Voidshell Skins featuring Saryn, Volt, and Rhino! Each of these following skins are available in the in-game Market and come with their own Material Structure:

    Saryn Voidshell Collection

    Adorn Saryn in the morphic material created during the Zariman Void Jump. This collection includes the Saryn Voidshell Skin and Spore Print, a material structure for exclusive use on Voidshell skins.

    Fixes:
    • Fixed Saryn with Xata’s Whisper infused onto her getting the benefits of the ability after casting Toxic Lash.
      • Also fixed both of the abilities having infinite duration.
    • Fixed Saryn’s Molt not taking damage from melee attacks.

    Hotfix 30.3.1 (2021-05-25)

    • Fixed a crash related to this fix (has been reverted for now):
      • Fixed an issue where Saryn's Molt would not spawn in the correct spot when transitioning from idle -> jog.

    Update 30.3 (2021-05-25)

    • Fixed an issue where Saryn's Molt would not spawn in the correct spot when transitioning from idle to jog.
    • Added a dual wield custom HUD offset handling for Saryn.

    Hotfix 29.3.2 (2020-11-05)

    • Fixed Saryn’s Toxic Lash and Xata's Whisper Status Effect procs from also proc'ing the other.

    Update 28.1 (2020-07-08)

    • Fixed a script error when casting Saryn’s Toxic Lash ability.

    Hotfix 28.0.4 (2020-06-12)

    • Fixed the Dessicata Syandana appearing to float away from Saryn.

    Hotfix 27.5.4 (2020-05-20)

    Update 27.4 (2020-05-01)

    • Saryn Ability videos have been added to their respective Arsenals!
    • Fixed Saryn’s Molt doing idle animations when using certain skins.
    • Fixed armor offsets for Saryn to prevent clipping into TennoGen skins. This also fixes the clipping issues with the Pakal Chest Plate and Kuva Leg Plates.
    • Fixed a script error that could occur if a Saryn Specter considered casting Spore with only 1 enemy within 15 meters.

    Hotfix 27.3.5 (2020-03-27)

    • Fixed ability to apply a Toxin Status Effect on yourself when using Saryn and casting Toxic Lash while using an AOE weapon.

    Update 27.2 (2020-03-05)

    • Due to the changes with regard to how Viral Status stack, Saryn's Miasma will now only apply a single Viral Status on its initial hit rather than each time Miasma applies damage.
      • This change may sound scary, but you will still get that same 6 seconds of initial doubled damage, just stacking now. If you play Saryn, you know it’s rare that enemies even survive Saryn’s damage output!
    • Fixed script error with Saryn’s Toxic Lash ability.

    Hotfix 27.0.9 (2020-01-09)

    Hotfix 25.7.6 (2019-09-18)

    Update 25.7 (2019-08-29)

    • Fixed the Sarva Harness Syandana clipping on Saryn.

    Update 25.6 (2019-08-08)

    Contagion Cloud - Toxic Lash Augment - Saryn
    • Allow buff to activate when enemy is killed by damage over time effects
    • General increase on range and damage
    Venom Dose - Spores Augment - Saryn
    • Holding the casting button will send out a wave (much like similar, expanding Warframe Abilities) giving the elemental buff to every player it touches, including the caster

    Hotfix 25.2.3 (2019-06-25)

    • Fixed Client Saryn’s unable to apply a Status Effect if Toxic Lash is active as reported here.

    Hotfix 24.8.3 (2019-05-10)

    • Fixed Saryn’s Toxic Lash not being affected by Corpus Nullifier fields.

    Update 24.6 (2019-04-04)

    • Added Damage Multiplier stat when previewing Saryn's Miasma ability.

    Update 23.10 (2018-10-12)

    Saryn Changes

    We recently made the surprising discovery that Miasma’s damage multiplier for targets affected by Spores never actually worked. It has been fixed and will now work as we’ve intended it to originally. That said, seeing as it has been absent until now, we have increased the damage multiplier from 2x to 4x to encourage even more synergy between the two abilities.

    Seasoned Saryn players will notice the change immediately, as it can make quite an impact on the spread of Spores via Miasma kills. By increasing the damage multiplier we have reduced the following to compensate for the change:

    • Miasma base Damage has been halved.
    • Spores scaling damage per second cap has been reduced from 10 to 7.

    Hotfix 23.0.6 (2018-06-27)

    • Conclave: Fixed ability to cast Saryn’s Spore when your Energy is between 1 and 24.

    Hotfix 22.20.8 (2018-06-05)

    • Increased Saryn’s Miasma duration to 6 seconds.

    Hotfix 22.20.7 (2018-05-30)
    Saryn Changes & Fixes:
    Saryn Revisited continues!

    Spores

    • Drain occurs once per half second instead of continuous.
    • Targets you cast Spores on directly will always spread on death.
    • Targets affected by Miasma will always spread on death.
    • Spores won't be removed by enemies going temporarily invulnerable because of void tears corrupting them.
    • Tone down Spore decaying blinking warning
    • Fixed Saryn’s Spore damage being removed when casting Spores on a target that is being simultaneously killed by a teammate.
    • Fixed Saryn’s Spore damage decay drain discrepancies when entering a Nullifier bubble. Damage was decaying slower the second time entering a Nullifier bubble.
    • Fixed Saryn's Spores and Contagion cloud not using custom Energy colors on cast/burst.

    Miasma

    • Increased sickness Duration by 1 second.
    • Lowered Energy cost to 75.
    • Decreased damage tick to 300.

    Hotfix 22.20.5 (2018-05-24)
    Saryn Spores Changes:

    The bulbous pockets of corrosive popping goodness have been through the devs’ workshop and are here with some new changes! Saryn, our countess of corrosion, has received the following changes to her Spores.

    Curious about the details on how and why? Check out the Spores Revisited Dev Workshop!

    • Spores can be re-cast while active and will no longer detonate all active Spores.
      • Recasting on enemies will put new Spores on a target with a 20% decrease to its damage per second (scales with Ability Strength) for 50% of the Energy cost.
    • Fixed inconsistent spreading ranges with Spores when killing an infected enemy by establishing a new base range of 16m across all spreading conditions.
    • Removed spread on enemies that die to a Spore’s tick damage.
    • Spores’ damage growth over time per Spore is now determined per enemy infected. And with it, a max limit of 10 infected enemies to maintain a max damage growth limit over time. To better explain this change and how it all breaks down, let’s compare:
      • Was: Damage growth is determined per Spore, so 1 damage per Spore every second. For example, let’s say there are 5 enemies. You cast Spores on one of the enemies in that group. 3 Spores are now active on that enemy. Damaging that enemy with Toxic Lash disperses a single Spore to the surrounding 4 enemies for a grand total of 7 Spores (4 enemies with a single Spore + the 3 original Spores on cast). This maintains a damage growth of 7 damage every second.
      • Now: Damage growth is determined per enemy infected, so 2 damage (can be modded with Ability Strength) per enemy infected by Spores every second up to a maximum of 10 enemies*. So, using that same example, 5 infected enemies would set the damage growth to 10 damage every second (Modded damage growth of x * # of enemies infected up to 10). Reaching 10 infected enemies would set the maximum damage growth at 20 every second.
        • *The number of infected enemies is uncapped! You can infect more than 10 enemies, but the damage growth is dependent on that max.
    • Damage per second will now “decay” (decrease over time) when no infected enemies remain.
      • The damage per second you’ve accumulated will first instantly drop by 20%, which will then commence the decay of the remaining damage by 10% per second (affected by Duration mods).
      • Decaying can be observed in the damage per second meter located above Saryn’s ability icons.
      • Nullifying effects (including Data-Conduits) increases the decay by 30% per second.

    Hotfix 22.20.3 (2018-05-18)

    • Fixed a script error when casting Saryn’s Spores on a ragdoll. This resulted in the Spores to not show up (but still tick damage).

    Hotfix 22.20.2 (2018-05-17)
    Saryn Spores Fixes:

    • Fixed a case where Clients may get stuck unable to cast Saryn’s Spores anymore if they cast Spores on a target that dies during the cast.
    • Fixed Saryn’s Spores HUD indicator disappearing for Clients after Transferring to and from the Operator.
    • Fixed Saryn’s Spores not doing damage while in Operator but damage continuing to increase over time.
    • Fixed Saryn’s Spores active indicator remaining when switching to Operator.
    • Fixed Saryn’s Spores breaking if you go through the Onslaught Conduit while Spores is active.

    Update 22.20 (2018-05-17)
    Saryn Revisited:
    Our lady of poison is taking the center stage with Saryn Revisited 2.0! Yes, that’s right! She has been revisited for a second time, and this time we took a closer look at increasing the fun factor by removing layers of complicated synergies and giving Toxin Lash and Molt a long deserved encore.

    Read all about our intent and full details on the changes in the official Saryn Revisited 2.0 Dev Workshop!

    Spores
    Inflicts target with a pox of Corrosive spores. Spread spores to nearby enemies by destroying them or killing their host (*Specifically by the spores themselves or by the hand of the Saryn who owns those Spores). Trigger the ability again to detonate active spores. Additionally:

    • Increased Status Chance from 10% to 50% (scales with Ability Strength).
    • A meter in the bottom right corner of your screen will show the number of affected enemies and how much damage is being dealt per tick to said enemies.
    • Recasting Spores detonates all active Spores and will deal 2x the damage on an inflicted enemy based on the number of active Spores and the current damage per tick.
    • Venom Dose Augment: Spores cast on allies temporarily grant them additional Corrosive damage to all attacks.

    Molt
    Shedding her skin like a snake, Saryn leaves a decoy behind to draw fire from enemies. Additionally:

    • After casting, Saryn receives a momentary speed boost for a short duration.
    • Molt now scales similar to Rhino’s Iron Skin - All the initial damage it takes in the first 3 seconds will make it stronger. Any damage it receives after that point will target the absorbed health.*
      • &#42:Damage absorbed is shown in a buff indicator at the top of the screen.
      • *Once all absorbed damage has dispensed, Molt explodes dealing Toxin damage to nearby enemies.

    Toxic Lash
    While active, attacks deal additional Toxin damage; this effect is doubled for melee strikes. Instantly burst spores when attacking afflicted enemies. Additionally:

    • Increased Duration from 30 seconds to 45 seconds.
    • Toxic Lash no longer grants 2 Energy restore when bursting Spores - With the new spreading nature of Spores, survivability of Molt, and the increased duration of Toxic Lash and Miasma, Saryn is not as Energy hungry as she was before!
    • Contagion Cloud Augment: Kills with Toxic Lash leaves behind a Toxin cloud and Melee kills double the damage dealt by the cloud.

    Miasma
    Release a poisonous miasma that deals Viral damage to enemies in range. Foes afflicted by spores are more susceptible to the mist. Additionally:

    • Now has a 100% guaranteed Viral Status Effect on damage tick.
    • Increased range from 15 meters to 20 meters (at max rank).
    • Increased duration from 3 to 5 seconds.
    • Miasma inflicts double damage on targets affected by Spores.
    • When recasting on the same enemy it will refresh the tick duration and maintain the Viral Status Effect, but will not stun enemies a second time until the Status Effect ticks have subsided.

    General Changes to Saryn:

    • Increased Saryn’s Armor from 175 to 225 (at rank 30)
    • Increased Saryn Prime’s Armor from 225 to 300 (at rank 30)
    • Made some minor FX updates to Saryn’s abilities!
      • Spores received a slight improvement to the FX.
      • Reduced the brightness of Miasma.
      • Improved FX to make her Molt cast more pronounced.
    • Spores have been optimized and will be much nicer to your CPU!
    • Saryn is also coming with a whole new set of sounds voiced by [DE]Danielle!!
    • Added Abilities screen stats for Saryn Molt speed buff & duration.

    Update 22.19 (2018-05-02)

    • A buff icon for Toxic Lash is now displayed so you can see the bonus (ie: after Growing Power, Energy Conversion, and other temporary power-strength buffs are applied).

    Hotfix 20.6.2 (2017-05-30)

    • Fixed the Nidina Armor not sitting properly on Saryn or Saryn Prime with her Orphid Skin equipped.
    • Fixed camera colliding with Saryn’s Molt.

    Hotfix 20.4.4 (2017-05-08)

    • Fixed a script error with Saryn’s Spore ability.

    Update 20.4 (2017-05-04)

    • Fixed casting Saryn’s Molt in the Simulacrum allowing you to kill yourself.

    Update 20.0 (2017-03-24)

    • Conclave: Saryn's Miasma damage increased in Conclave.
    • Fixed an issue with latency and Saryn's Spores making the Spores look much larger than intended.

    Hotfix 19.11.4 (2017-02-22)

    • Conclave: Fixed Saryn's Spores being cast without a target in Conclave refunding energy.

    Hotfix 19.10.1 (2017-02-14)

    • Energy will now be refunded when the target dies between cast and effect on Saryn's Spores.

    Update 19.4.2 (2016-12-20)

    • Fixed Kuva Chest Plate clipping on Saryn and its Prime variant.

    Hotfix 19.4.1 (2016-12-16)

    • Fixed infested maggot DoT and slow debuff not being removed from Saryn if she uses Molt while they are attached.

    Update 19.2 (2016-12-01)

    • Conclave: Reduced the damage of Saryn's Spores in Conclave.
    • Casting speed Mods (Natural Talent) now affect Saryn’s Spores and Toxic Lash.

    Hotfix 19.0.4 (2016-11-15)

    • Conclave: Fixed Saryn's Spore not functioning in Conclave.
    • Fixed Saryn's Molt being a T-Pose.

    Update 19.0 (2016-11-11)

    • Prime: Fixed incorrect positioning of the Izvara Syandana on Saryn Prime.
    • Fixed an issue with the Iliac Syandana not inheriting the molted effect when equipped on Saryn.

    Update: Recurring Nightmares (2016-10-27)

    • Prime: Fixed Saryn Prime’s skirt being permanently flipped up.

    Update: The Index Preview (2016-10-20)

    • Conclave: Arsenal now has Ability descriptions specific to Conclave for Saryn.

    Hotfix: The Silver Grove 2 (2016-08-22)

    • Prime: Adjusted the positioning for Porta Armour Leg Plates on Saryn Prime.

    Update: The Silver Grove (2016-08-19)

    • Conclave: Decreased duration and increased damage of Spores.

    Update: Specters of the Rail 0.0 (2016-07-08)

    • Fixed being able to spam Miasma while moving if you cast it immediately after casting Toxic Lash.

    Update 18.14 (2016-06-08)

    • Prime: Fixed Saryn Prime’s head piece clipping.

    Update 18.10 (2016-04-29)

    • Fixed Spores disappearing when casted on Molt.

    Update 18.8 (2016-04-06)

    • Fixed the status effects of Toxic Lash not applying to finishers.

    Update 18.7 (2016-03-30)

    • Fixed badge placements on Saryn.

    Hotfix 18.6.3 (2016-03-23)

    • Fixed the Mutalist Cernos not dealing damage to Spores, preventing them from being spread.

    Hotfix 18.6.2 (2016-03-22)

    • Molt decoys will no longer be destroyed when Saryn enters a Nullifier bubble.

    Update 18.6 (2016-03-16)

    • Prime: Fixed a bright green visual FX showing on Saryn Prime when using Toxic Lash.

    Hotfix 18.5.6 (2016-03-10)

    • Reduced the brightness of Saryn’s idle animation lens flare.

    Hotfix 18.5.5 (2016-03-08)

    • Prime: Fixed Saryn Prime turning completely green when casting Miasma.

    Update 18.5 (2016-03-04)

    • Conclave: Increased range and damage of Miasma in Conclave.
    • Saryn’s Venom will be able to properly spread and receive spores from nearby boss-type enemies.

    Hotfix 18.4.13 (2016-02-22)

    • Fixed Saryn Prime’s Miasma displaying gore on enemies after gore has been disabled in the options menu.

    Hotfix 18.4.12 (2016-02-16)

    • Introduced Saryn Prime.

    Hotfix 18.4.7 (2016-02-04)

    • Conclave: Fixed Saryn's Orphid Skin not properly displaying in the Conclave lobby diorama.
    • Fixed issues with Saryn's Model clipping with a variety of attachments.

    Update 18.3 (2016-01-13)

    • Augment: Fixed  Contagion Cloud not properly displaying its duration on proc.
    • Conclave:
      • Spores no longer require a target in Conclave.
      • Increased range of Spores to compensate for the new soft targeting mechanics and ability to miss.

    Hotfix 18.0.4 (2015-12-08)

    • Fixed Molt displaying as in a t-pose for other players if created away from their view.

    Hotfix 18.0.3 (2015-12-05)

    • Fixed icon tag in the description for Spores in the abilities page.

    Update 18.0 (2015-12-03)

    • Fixed Molt not properly using the Orphid Skin visual if the skin was equipped.
    • Fixed Miasma's damage over time procs not triggering on enemies when cast immediately after a previous Miasma's DoTs have ended.

    Hotfix 17.10.4 (2015-11-10)

    • Fixed Toxic Lash no longer functioning after killing an enemy affected by Spores.
    • Fixed Range and Strength Mods having no effect on Molt explosion when toggled by the player.
    • Fixed Molt exploding twice when killed by enemies. We've doubled the damage of Molt’s explosion as a result of fixing this bug.

    Hotfix 17.10.3 (2015-11-09)

    • Fixed an issue where no energy was being returned from enemies affected by Spore while Toxic Lash was active if the melee strikes were lethal.
      • Lethal strikes on Spore'd enemies with an active Toxic Lash will now regenerate energy as intended from the last hotfix.

    Hotfix 17.10.2 (2015-11-09)

    • Conclave: Reduced the damage of Miasma.
    • Reduced the particle FX on Spore when spreading between enemies to address performance issues.
    • Doubled the duration of Molt.
    • Spores now cost half normal energy when cast on Molt.
    • Destroying an enemy affected by Spores with Toxic Lash will now restore 2 energy to Saryn.
    • Toxic Lash can now be recast to refresh its duration.
    • Fixed Miasma being able to be recast repeatedly after using Spores.
    • Fixed Spores creating tiny Spores on some enemies.

    Hotfix 17.10.1 (2015-11-05)

    • Instead of just disappearing on enemy death, Spores will now detonate at a reduced spread distance if the target dies.
    • Toxic Lash can now proc multiple times.
    • Fixed badges not sitting correctly on the Saryn Orphid Skin.
    • Fixed an error that would occur during Spores detonation / spread.

    Update 17.10 (2015-11-04)

    Saryn Revisited
    • Spore Revisions
      • Venom has been renamed to Spore.
      • Guaranteed Viral proc on explosion of spores.
      • If current host has a toxin Proc (i.e from Contagion or any other source), it will transfer that proc too.
      • Damage ticks will be done every second, duration will affect how long the debuff is up.
      • Increase base damage of the ability.
    • Molt Revisions
      • Spore can be cast on Molt, infects units which attack Molt.
      • Miasma cast in range of Molt will feed into Molt, creating more damage on explosion.
      • All Spores on Molt Clones will detonate and spread on the clone’s death.
    • Toxic Lash Revisions
      • Contagion has been renamed to Toxic Lash.
      • Slightly increased the damage and duration of Toxic Lash.
      • While Toxic Lash is active, there is a bonus damage reduction while blocking. This damage reduction is capped at 90%.
    • Miasma Revisions
      • Damage ticks will be done every second, Duration will affect how long the debuff is up.
      • 100% more damage if target is affected by a Toxin proc (Toxic Lash guarantees a Toxin proc on impact).
      • Enemies hit by Miasma when under the effects of Miasma will have the duration timer reset.
    • General Revisions
      • Saryn now has a passive 25% increased Status effect duration.
      • Updated some visual FX on Saryn’s abilities.
      • Saryn can now cast Spore and Toxic Lash while moving.
      • Saryn’s base Armor is now 175.
      • Saryn’s base Health is now 125.
      • Saryn’s maximum Energy is now 150.

    Update 17.2.4 (2015-08-26)

    • Conclave: Contagion duration increased in PvP.

    Update 17.1 (2015-08-12)

    • Conclave:
      • Increased the damage of Venom in PvP.
      • Increased the damage of Miasma in PvP.

    Hotfix 17.0.5 (2015-08-07)

    • Fixed Saryn’s energy color not properly reflecting player customization on Venom.
    • Fixed Molt not properly showing visuals when the player is wearing a new cape.

    Update 17.0 (2015-07-31)

    • Conclave: Saryn is now available for use in Conclave.
    • Fixed Miasma making corpses invisible on use.

    Hotfix 16.7.2 (2015-06-05)

    • Fixed Soma Prime not sitting properly on Saryn when holstered.

    Update 16.7 (2015-06-04)

    • Augment: Contagion -  Contagion Cloud: Melee kills will leave behind a cloud of gas that deals 150 damage per second for 12 seconds within 2 meters.

    Update 15.13 (2015-02-05)

    • Augment: Increased duration of  Venom Dose and reduced its damage to 100% (from 125%).
    • Molt will now transfer enemies that ‘latch on’ to Warframes (Brood Mother Maggots, Swarm Moa Swarms, etc) instead of destroying them.
    • Fixed Syandanas clipping through Saryn's clothing and armor.
    • Fixed an issue with Venom not properly reflecting player’s energy color on cast.

    Update 15.12 (2015-01-30)

    Update 15.6 (2014-12-11)

    • Augment: Molt -  Regenerative Molt: After casting Molt, Saryn regenerates a percentage of health over time. Lasts 8 seconds, with healing occurring every 2 seconds.
    • Molt now removes Brood Mother Maggots, Nanite Swarms, Seeker Latchers and Leeches.

    Update 15.5 (2014-11-27)

    • Added ability timer for Molt.
    • Fixed Molt not dying properly when the ability expires. Also removed Molt image properly when Molt dies.

    Hotfix 15.2.2 (2014-11-14)

    • Fixed instance when Molt’s decoy would not properly die at the end of the ability.

    Update 15.0 (2014-10-24)

    • Augment: Venom -  Venom Dose: Casting Venom on allies will add Toxin damage to their attacks for x seconds.

    Update 14.5 (2014-08-28)

    • Miasma can now be cast mid-air.
    • Fixed Infested Ancients and Grineer Scorpions from using their grapple pull ability on Saryn's Molt as it would not behave well.
      • This also fixes a similar issue with Vay Hek’s beam-zap attack.

    Hotfix 14.2.3 (2014-08-21)

    • Fixed an issue with enemy AI breaking if they attempted to use a grapple pull ability on Molt.

    Update 14.0 (2014-07-18)

    • Molt has received an Art and Effects overhaul.
    • Molt now removes Procs and Status Effects when cast.

    Hotfix 13.8.2 (2014-06-20)

    • Fixed chest armor positions for Saryn.

    Update 13.5 (2014-05-28)

    • Adjusted the positioning of Chest Armor on Saryn.

    Hotfix 13.0.6 (2014-04-17)

    • Fixed an issue with the visuals on Venom appearing incorrectly.

    Hotfix 13.0.3 (2014-04-10)

    • Fixed Saryn parts not properly being rewarded after defeating the Sedna Boss.

    Update 12.0 (2014-02-05)

    • Moult now causes radial damage when it is killed.

    Update 11.7 (2014-01-15)

    • Fixed Molt facing the wrong way and part of the effect not lasting its duration.

    Hotfix 11.5.3 (2013-12-21)

    • Saryn fixes/buffs *actually* integrated. (11.5.0 notes).

    Update 11.5 (2013-12-19)

    • Venom now does viral damage.
    • The Molt Decoy now gets increased health with fusion level.
    • Increased Miasma's damage and changed to corrosive damage type.

    Update 11.2 (2013-12-04)

    • Increased Saryn's armor to 155 (from 125).

    Update 11.0 (2013-11-20)

    • Fixed Miasma to apply damage over time.

    Update 10.5 (2013-10-23)

    • Conclave: Fixed issue where destroying a Saryn Molt avatar would award players a kill.

    Update 10.4 (2013-10-16)

    • Added more of a visual indicator on Contagion.

    Hotfix 10.3.2 (2013-10-10)

    • Fixed not being able to pop Venom orbs with Flux Rifle and Ignis.

    Hotfix 10.0.1 (2013-09-14)

    • Fixed Miasma not dealing correct damage.

    Update 9.8 (2013-09-03)

    • Fixed Venom globes being impossible to shoot in certain situations.
    • Fixed performance issues relating to Saryn’s Venom ability.

    Update 9.7 (2013-08-30)

    • Fixed performance issues relating to Venom orbs.

    Update 9.5 (2013-08-09)

    • Fixed Molt ability FX not showing on client.

    Update 9.4 (2013-08-02)

    • Fix for Clients receiving the Power In Use error when casting Venom.
    • Fixed Molt not showing vfx on clients.

    Hotfix 8.3.1 (2013-07-05)

    • Fix for Venom “Power in Use” bug.

    Hotfix 8.1.3 (2013-06-19)

    • Fixed an issue with Poison, so that the globes now replicate correctly for clients.

    Update 7.10 (2013-05-03)

    • Moult now has a timer, was highly exploitable.

    Update 7.9 (2013-04-26)

    • Fixed Miasma not awarding XP or kills.
    • Fixed Miasma not being affected by Continuity or Focus mods.
    • Fixed Venom not being affected by Continuity mod.

    Hotfix 7.7.3 (2013-04-12)

    • Increased the spread range of Venom.
    • Moult will no longer expire after a set time, must be destroyed.

    Hotfix 7.7.2 (2013-04-05)

    • Contagion damage fixed.

    Update 7.4 (2013-03-27)

    • Moult's decoy no longer holds a pistol.

    Update 7.0 (2013-03-18)

    • Introduced.

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