Adaptation is a Warframe mod that grants damage resistance to damage types received recently, stacking up to 90%.
Stats
Rank | Damage Resistance | Duration | Maximum Resistance | Cost |
---|---|---|---|---|
0 | +5% | 10s | 90% | 2 |
1 | +5.5% | 11s | 90% | 3 |
2 | +6% | 12s | 90% | 4 |
3 | +6.5% | 13s | 90% | 5 |
4 | +7% | 14s | 90% | 6 |
5 | +7.5% | 15s | 90% | 7 |
6 | +8% | 16s | 90% | 8 |
7 | +8.5% | 17s | 90% | 9 |
8 | +9% | 18s | 90% | 10 |
9 | +9.5% | 19s | 90% | 11 |
10 | +10% | 20s | 90% | 12 |
Drop Locations
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Arbitrations | Arbitrations | A | 2% | 1 | 0.02 |
See alerts tab in in-game World State Window, must complete all nodes on Star Chart |
Arbitrations | Arbitrations | B | 2.5% | 1 | 0.025 |
See alerts tab in in-game World State Window, must complete all nodes on Star Chart |
Enemy Drop Tables
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes
- Due to the nature of Damage Type Modifiers, the mod's effect stacks multiplicatively with other sources of Damage Reduction, including, but not limited to:
- Armor damage mitigation
- Ancient Healer aura damage mitigation
- Warframe Abilities granting damage mitigation
- Other resistance mods, such as
 Lightning Rod or
 Aviator
 Impact,
 Puncture,
 Slash,
 Cold,
 Electricity,
 Heat,
 Toxin,
 Blast,
 Corrosive,
 Magnetic,
 Radiation,
 Viral, and
 Tau damage types stack their respective resistances separately, and will have different icons in the status bar.
- Will not stack or refresh from self-inflicted damage.
- One attack from one source of damage can only increase one resistance type, with the resistance type given reflecting the highest damage component of an attack. Follow up attacks will grant additional resistance to that damage type and will refresh the duration.
- If multiple damage types from different sources are dealt to the player, a separate instance of the buff will stack for each respective damage type.
- For example, if there are two enemies, one of which deals
 Slash damage while the other deals
 Puncture damage to the player, two different damage resistance buffs will be seen, each representing the two damage types the player was dealt. So a stack of up to 90% damage resistance can be achieved for both the
 Slash and
 Puncture damage.
- For example, if there are two enemies, one of which deals
- Enemy weapons almost always have different stats from the player-wielded variant. For example, a normal Heavy Gunner will only give
 Impact resistance as the
 Gorgon mostly deals
 Impact. However, an Arid Heavy Gunner uses a
 Slash-based
 Gorgon, thus she will only ever grant
 Slash resistance.
- In many cases, this results in most enemies of one mission only giving you consistent adaptations to two damage types at a time, rather than all three physical damage types. This means for the most part, you will always receive full damage from one of the physical damage types.
- Because of this, it is difficult to determine the actual damage type distribution of enemy weapons, as they can differ even if they are using the same weapon.
- Adaptation does not stack with
 Caliban's Adaptive Armor passive: only the higher value will have any effect.
- Damage reduction does not apply to Overguard. However, the resistances can still be stacked while Overguard is active to prevent taking too much damage once it is depleted.
Tips
- It may be beneficial not to rank up this mod on Warframes which can afford to take multiple hits already, as the mod cost is minimal when at rank 0. As the maximum attainable resistance remains the same regardless of the mod's rank, the only benefit from ranking it up is the rate at which the resistances are gained and the duration of each stack. The difference is that from rank 0 to rank 10 the resistance % per attack and the duration both double, though the mod cost increases by 10.
- This mod is most effective on naturally durable frames such as
 Valkyr,
 Chroma,
 Oberon,
 Inaros,
 Nidus,
 Atlas, and
 Grendel, or frames with damage reduction abilities such as
 Nova's
 Null Star,
 Trinity's
 Link and
 Blessing,
 Nekros's
 Shadows of the Dead with
 Shield of Shadows,
 Mesa's
 Shatter Shield,
 Gara's
 Splinter Storm,
 Baruuk's Restraint and
 Serene Storm,
 Gauss's
 Kinetic Plating, and
 Ember's
 Immolation.
- Warframes with naturally high shields such as
 Harrow,
 Revenant,
 Styanax, and
 Hildryn can take advantage of the recharging capability of shields, their high capacity, and the damage resistance to repeatedly weather fire from large numbers of enemies.
- Warframes with base or augmented abilities that can help them self-heal (
 Sevagoth's
 Gloom,
 Garuda's
 Blood Altar,
 Wisp's vitality mote from
 Reservoirs,
 Saryn's
 Regenerative Molt,
 Khora's
 Venari in Heal stance) can also benefit from Adaptation, as they are able to build up damage resistances and regain health at the same time.
- The reinforcing buffer of
 Nezha's
 Warding Halo is not affected by the damage resistance granted by this mod. Adaptation will only reduce the 10% damage taken to shields and health that is not prevented by Warding Halo, but will not reduce damage taken to Warding Halo itself. However, this can help to serve as a damage buffer for when Warding Halo expires.
- Overguard from
 Atlas's
 Rumbled,
 Frost's
 Icy Avalanche,
 Kullervo's
 Recompense, or
 Rhino's
 Iron Skin are not affected by the damage resistance granted by this mod. However, Adaptation can still generate stacks if Overguard is hit, serving as a damage buffer when Overguard expires.
- While
 Revenant's
 Mesmer Skin is active, reflected damage will not trigger this mod. However, damage from environment, e.g.
 Toxin cloud or Death Orb's laser, can still trigger the mod.
- While
 Absorb completely protects
 Nyx from all damage, the damage resistance can still build up normally. The
 Assimilate augment can also be used for better mobility.
- This is true for any invulnerability effect, notably Vazarin's
 Protective Sling.
- This is true for any invulnerability effect, notably Vazarin's
- Warframes with naturally high shields such as
- Corrupted Nullifiers can remain dangerous as their
 Lankas deal high
 Electricity damage in single shots; as other sources of Electric damage is somewhat uncommon, a player can take a high damage shot with no resistance built up.
- Damage resistance from
 Antitoxin,
 Diamond Skin,
 Flame Repellent,
 Insulation, and
 Lightning Rod is multiplicative with damage resistance from Adaptation (thus it cannot reach 100% anymore). [citation needed]
- Blocking with a melee weapon can be used to safely build up Adaptation stacks.
Trivia
- The effects of this mod are similar to the Sentient's damage adaptation ability, but with some differences:
- This mod's damage resistance takes effect immediately upon receiving damage, while the Sentient's take effect upon reaching certain health thresholds.
- This mod's damage resistance gradually builds up to 90%, while the Sentient's max out instantly.
- This mod can have all damage types resisted simultaneously, while the Sentient's can only have up to a maximum of four resistances.
Bugs
- Some enemy attacks will instantly max your resistance to 90% to that damage type, such as a Heavy Gunner hitting you with her weapon when you get close, or her ground slam.
Media
Patch History
Hotfix 25.0.1 (2019-05-23)
- Fixed the Adaptation Mod not actually providing any resistance value after Reviving.
Hotfix 23.10.7 (2018-10-24)
- Fixed script error resulting in black icons to appear in place of HUD buffs when the Adaptation Mod is equipped.
Hotfix 23.10.5 (2018-10-18)
- More fixes towards the Adaptation Mod sometimes making players invincible.
Hotfix 23.10.4 (2018-10-16)
- Fixed the Adaptation Mod sometimes making players completely invincible.
Update 23.10 (2018-10-12)
- Introduced.
Last updated: Hotfix 23.10.7 (2018-10-24)
- â Chance to roll item within drop table
- â Amount rewarded on successful roll
- â (Quantity Ă Chance)
- â Chance to roll drop table
- â Chance to roll item within drop table
- â (Drop Table Chance Ă Item Chance)
- â (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- â Amount rewarded on successful roll
- â (Quantity Ă Chance), average item quantity on a roll attempt (successful or not)