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Provoked

Provoked is a mod that increases the damage dealt by a Warframe while in bleedout.

Stats

Rank Effect Cost
0 +10% 4
1 +20% 5
2 +30% 6
3 +40% 7
4 +50% 8
5 +60% 9
6 +70% 10
7 +80% 11
8 +90% 12
9 +100% 13
10 +110% 14

Drop Locations

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Excavation Tier 2 Excavation B 7.14% 1 0.0714
Survival Tier 2 Dark Sector Survival B 7.14% 1 0.0714
Survival Tier 2 Survival B 7.14% 1 0.0714
The Circuit Tier 1 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 3 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Lephantis (Head) 100% 7.52% 7.52% 13 1 0.0752

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes

  • Added in Update 10.0 (2013-09-13).
  • Affects all damage whose source is the Warframe under the effect of this mod.
    • You can only use your secondary weapon while downed.
    • On secondary weapons, Provoked adds to the base damage like  Hornet Strike does and stacks additively with similar mods.
    • Affects the health drain of  Inaros' Undying passive when he is incapacitated, allowing him to revive sooner.
  • Especially effective when used with abilities which can continue dealing damage after being downed, ex.  Antimatter Drop,  Molecular Prime,  Inferno,  Hallowed Ground, Etc.
  • Synergizes with  Undying Will.
  • Does not affect Operator's damage during  Last Gasp.

Gallery

Patch History

Hotfix 18.5.4 (2016-03-07)

  • The Provoked Mod now affects Inaros's bleed out damage.

Update 10.0 (2013-09-13)

  • Introduced
  1. ↑ Chance to roll item within drop table
  2. ↑ Amount rewarded on successful roll
  3. ↑ (Quantity × Chance)
  4. ↑ Chance to roll drop table
  5. ↑ Chance to roll item within drop table
  6. ↑ (Drop Table Chance × Item Chance)
  7. ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. ↑ Amount rewarded on successful roll
  9. ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)