Release Date: December 13, 2024
Locked and loaded with his bullseye on the prize, nothing evades his crosshairs. A flash of gunfire before quickly repositioning, empowering his weapons to quickly eliminate his next targets. Whatever his original name was is lost to history, but he goes by a new designation: Cyte-09. Proximity alert at the rendezvous... impromptu target practice, right on cue.
Cyte-09 set his sights on Update 38.0 (2024-12-13): 1999.
Acquisition
Cyte-09's main blueprint is acquired upon completion of The Hex quest. His component blueprints are acquired from Höllvania Central Mall Bounties as an uncommon drop.
Alternatively Cyte-09's blueprints can be purchased from Amir of


Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
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Höllvania Central Mall Bounty Lvl 65-70 | 11.63% | ~ 8 Stages | 55 ± 18 Stages |
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Höllvania Central Mall Bounty Lvl 75-80 | 13.33% | ~ 7 Stages | 48 ± 16 Stages |
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Höllvania Central Mall Bounty Lvl 55-60 | 12.20% | ~ 8 Stages | 53 ± 17 Stages |
All drop rates data is obtained from DE's official drop tables stored on Module:DropTables/data.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
visit here.
Crafting
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 1 |
Time: 3 Day(s) |
Rush: ![]() | |||||
![]() ![]() |
![]() | ||||
Cyte-09 Neuroptics Blueprint | |||||
![]() 15,000 |
![]() 60 |
![]() 40 |
![]() 2 |
![]() 1 |
Time: 12 Hour(s) |
Rush: ![]() | |||||
Cyte-09 Chassis Blueprint | |||||
![]() 15,000 |
![]() 200 |
![]() 6 |
![]() 8 |
![]() 1,000 |
Time: 12 Hour(s) |
Rush: ![]() | |||||
Cyte-09 Systems Blueprint | |||||
![]() 15,000 |
![]() 20 |
![]() 500 |
![]() 4 |
![]() 6 |
Time: 12 Hour(s) |
Rush: ![]() |
Lore & History
Crafted by the Orokin to carry out highly sensitive missions, this Warframe was never given an actual name, only addressed by its batch name: Cyte-09.
After the fall of the Orokin, Cyte-09 would disappear during ensuing chaos.
Notes
- Currently,
Reconifex lacks a Signature Weapon bonus with Cyte-09.
- Cyte-09 possesses two Appearance Auxiliary Attachments that make him more visible to players during his Invisible ability
Evade: Semi-Cloak, which makes the Warframe semi-transparent; and Glow-Cloak, which produces an opaque glow. These appearances are affected by primary energy color and do not alter how enemies perceive the player.
Trivia
- Cyte-09 is the 59th unique Warframe to be released.
- Despite being revealed first at TennoCon 2024, Cyte-09 releases after
Koumei, the 58th unique Warframe.
- His full ability showcase was demonstrated in Devstream 183, after the dedicated Warframe: 1999 update page unveiled the ability descriptions.
- Despite being revealed first at TennoCon 2024, Cyte-09 releases after
- Sketches for Cyte-09 were conceptualized by artist Keith Thompson many years before his formal reveal in TennoCon 2024, under the codename "Frumentarius". He would have had chemical themes, implying that Cyte-09's original concept art might have been intended for
Lavos at first.[1]
- The frumentarii were a Roman intelligence service active between the second and fourth centuries CE, acting primarily as secret police and carrying out assassinations on the emperor's behalf, similarly to how Cyte-09 was meant to "eliminate sensitive problems" for the Orokin.
- Cyte-09 is the first Warframe to include a hyphen and numbers in their name.
- The name Cyte may refer to the Technocyte Virus, which itself is named after the mutagenic virus of Dark Sector.
- The full name, Cyte-09, may also be a play on the term 'Cytokine', the proteins that activate and supress various parts of a body's cell responses, particularly the immune system.
- He is the first Warframe to have an Exalted Sniper Rifle.[2]
- Cyte-09 is the first Warframe to have its Protoframe variant revealed before the Warframe itself.[3] This protoframe's name is Quincy Isaacs.
- His second ability,
Resupply, is the first ability to utilize the Gear wheel user interface for multiple features selection.
- It is the second Warframe ability after
Protea's
Dispensary to produce Ammo pickups.
- It is the second Warframe ability after
- Cyte-09 produces radio chatter noise when casting his abilities.
- When moving, Cyte-09 produces army uniform shuffling sounds as his footstep audio.
References
Passive
Cyte-09 gains Practiced Aim when he kills an enemy by damaging their Weak Points, increasing his Critical Chance against weak points by 1% up to a maximum of 300%, lasting for the entirety of a mission.
- Critical chance bonus is additive to similar mods such as
Point Strike.
- Additional critical chance from Cyte-09's passive can raise the Critical Tier of his equipped weapon.
Abilities
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![]() 1 ![]() |
Seek Plant an antenna that projects a forward wave scan. Detected enemies take increased Weak Point Damage, and become visible through walls. Weapons gain Punch through. Introduced in Update 38.0 (2024-12-13) |
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![]() 5 s (scan duration) | |||
![]() 10 m (weapon punch through against enemy bodies) | |||
Misc:
75° (angle) |
Info
- Cyte-09 expends
25 energy to plant an antenna that scans enemies within
45 / 50 / 55 / 60 meters at a 75 degree frontal angle, lasting for
20 / 25 / 30 / 35 seconds. The antenna is an Invulnerable intangible stationary object that pulses a scanner wave every ? seconds. When washed over by the wave, enemies are detected for
5 seconds, having their silhouette and weak spots highlighted through walls and receive
30% / 45% / 60% / 75% increased damage to weak spots. While an antenna is active, Cyte-09's primary and secondary Weapons gain
10 meter Punch Through against enemy bodies and infinite punch through against terrain. A maximum of 3 antennas can be planted.
- When casting the ability, Cyte-09 rises into the air then drops to the ground to slam the antenna in front of him. The antenna can be placed on solid surfaces and in mid-air.
- Enemies scanned by Seek are marked on the minimap for all players.
- Detected enemies are only highlighted through walls for the user and allied Cyte-09 Warframes.
- Ability Synergy: Seek highlights weak points for Cyte-09's 1% Critical Chance from weak point kills passive,
Evade's duration extension and health restore, and
Neutralize's ricochet.
- When Cyte-09 has undergone Polarization via Forma, his primary energy color highlights the weak spots, while his secondary energy color highlights the enemy's silhouette.
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![]() 2 ![]() |
Resupply Throw two Elemental Ammo Packs that instantly refill the active weapon's magazine, while granting the weapon an additional instance of the selected Elemental Damage and Status Effect. Reload clears the effect. Sniper Rifles gain extra damage. Hold the ability to select the Elemental Damage type. Introduced in Update 38.0 (2024-12-13) |
![]() 20% / 30% / 40% / 50% (sniper damage bonus) |
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Misc:
Reload held firearm magazine |
Info
- Cyte-09 expends
50 energy to instantly Reload his currently equipped weapon while throwing forward 2 ammo packs. Looting the Ammo packs will instantly refill the equipped weapon's magazine, receiving an additional instance of
10% / 15% / 20% / 25% damage (
20% / 30% / 40% / 50% for Sniper Rifles) and guaranteed status effects from the selected element; on cast, Cyte-09 automatically enhances his currently held primary weapon, secondary weapon, or
Neutralize's
Neutralizer sniper rifle with an elemental damage bonus. Reloading the weapon (default R ) while buffed by Resupply will clear the elemental damage bonus. Ammo packs last indefinitely until collected and up to 6 ammo packs may be deployed on the field at once.
- All players have their own instance of ammo packs. One player collecting an ammo pack will not remove another player's ammo pack from the mission.
- Resupply ammo packs use a unique model exclusive to Cyte-09, and display their elemental damage type icon overhead.
- All allied
Tenno can see the elemental damage type icons on their mini-map to locate specific ammo packs.
- The held weapon at full magazine can only gain one elemental damage bonus at a time. Upon using at least one ammo, the weapon can gain the elemental damage bonus from another Resupply ammo pack on the ground.
- Resupply ammo packs only refill ammo up to the magazine maximum amount, and will not restore the reserve ammo count.
- Archguns and battery weapons (including Kitguns equipped with
Pax Charge) do not benefit from Resupply ammo packs.
- Hold the ability to open a Gear wheel to select the elemental damage type of the reload and ammo packs:
Heat,
Cold,
Electricity,
Toxin,
Blast,
Radiation,
Gas,
Magnetic,
Viral,
Corrosive, randomize, or lastly selected. Tap the ability to deploy the last selected element.
- By default, tap cast starts as randomize.
- Ability Synergy:
Neutralize's
Neutralizer is a sniper rifle and thus receives the doubled damage bonus from Resupply's ammo packs.
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![]() 3 ![]() |
Evade Jump backwards and become invisible for a short duration. Killing enemies on their Weak Points extends the duration and heals Cyte-09. Introduced in Update 38.0 (2024-12-13) |
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![]() 2 s (duration extend) 30 s (duration cap) | |||
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Misc:
Status cleanse on cast |
Info
- Cyte-09 expends
75 energy to dodge backward ? meters, cleansing himself of Status Effects, bypasses his Shield regeneration delay, and becoming Invisible for
10 seconds. Weak point kills extend the ability's duration for
2 seconds to a maximum of
30 seconds and restores Cyte-09's Health by an
25 / 50 / 75 / 100. Has a cooldown of 60 seconds.
- The ability's cooldown starts immediately when Evade's duration timer begins to count down.
- Maximum ability duration is a cap on current duration, not total duration. It is still possible to remain invisible indefinitely as long as one can continue to make weak point kills.
- Cannot be recast while active or on cooldown.
- Ability Synergy:
Seek highlights weak points for Evade's duration extension and health restore.
- Cyte-09 possesses two Appearance Auxiliary Attachments that make him more visible to players during his Evade: Semi-Cloak, which makes the Warframe semi-transparent; and Glow-Cloak, which produces an opaque glow. These appearances are affected by primary energy color and do not alter how enemies perceive the player.
- Subsuming Cyte-09 to the Helminth will offer Evade and its augments to be used by other Warframes.
Bugs
- If playing as client, enemies can still see and attack during Evade when its duration has been extended. Known issue requiring code fix for a later update.
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![]() 4 ![]() +10/shot +20/alt fire |
Neutralize Summon the Neutralizer, Cyte-09's exalted Sniper Rifle. Bullets ricochet off Weak Points to seek out other nearby Weak Points. Alt fire lobs a Introduced in Update 38.0 (2024-12-13) |
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Misc:
4 (number of ricochets) |
Info
- Cyte-09 expends
5 energy to summon the Exalted Weapon sniper rifle
Neutralizer. Cyte-09 staggers enemies within 10 meters when summoning Neutralizer.
- Neutralizer has its own unique statistics:
- Primary fire shoots semi-automatic sniper rounds.
- Consumes
10 energy per shot.
- Base damage is 255 weighted toward
Puncture, with a damage multiplier of
1x / 1.08x / 1.16x / 1.25x.
- Shots have a 45% critical chance, 3x critical multiplier, 10% status chance, 1.0 fire rate, 2.5 meter punch through, and a magazine size of 12 with a reload speed of 2.25 seconds.
- On weak point hits, the bullet ricochets up to 4 times within
10 meters of the target, with a damage loss of 20% per ricochet.
- Three zoom modes:
- First zoom has 2.5x zoom distance and +40% critical damage multiplier.
- Second zoom has 4.0x zoom distance and +60% critical damage multiplier.
- Third zoom has 8.0x zoom distance and +80% critical damage multiplier.
- Consumes
- Alternate Fire launches a grenade that inflicts 10
Cold stacks and leaves a lingering field that lasts 5 seconds.
- Consumes
20 energy and 3 ammo per shot.
- Base damage is
25 pure
Cold, with a damage multiplier of
1x / 1.08x / 1.16x / 1.25x.
- Shots have a 30% critical chance, 2x critical multiplier, 0% status chance, and explodes in a 10 meter radius with 60% damage falloff.
- Consumes
- Damage is affected by
Ability Strength and most primary weapon mods.
- The mods that can be equipped on and affect Neutralizer include:
- damage (e.g.
Serration)
- physical (e.g.
Sawtooth Clip)
- Has no effect on the alternate fire due to not having any physical damage.
- elemental (e.g.
Hellfire)
- Faction (e.g.
Bane of Grineer)
- Fire rate (e.g.
Speed Trigger)
- Multishot (e.g.
Split Chamber)
- Punch through (e.g.
Metal Auger)
- Critical chance and critical multiplier (e.g.
Point Strike and
Vital Sense)
- Status chance (e.g.
Rifle Aptitude and
Malignant Force)
- sniper (e.g.
Target Acquired)
- damage (e.g.
- While officially Set Mod bonuses do not affect Exalted Weapons, the effect of Vigilante Mods still apply, as long as they aren’t equipped on Neutralizer itself.
- The mods that can be equipped on and affect Neutralizer include:
- Neutralizer can not be equipped with Acolyte Mods (e.g.
Argon Scope) or Amalgam Mods (e.g.
Amalgam Serration).
- Riven Mods are not generated for Neutralizer.
- Primary fire shoots semi-automatic sniper rounds.
- Ability Synergy:
- Kills from Neutralize's primary fire ricochet counts as a separate kill for Cyte-09's 1% Critical Chance from weak point kills passive.
Seek highlights weak points for Neutralize's primary fire ricochet.
- Neutralizer is a sniper rifle that receives the doubled damage bonus from
Resupply's ammo packs.
Strength Mods | Duration Mods | Range Mods |
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Patch History
Hotfix 38.0.6 (2025-01-09)
- Fixed Cyte-09’s Neutralizer not being affected by many sources of Ability Strength (i.e. Precision Intensify, Energy Conversion, etc.).
- Fixed bonus Invisibility duration from Cyte-09's Evade not properly applying to Clients.
- Fixed bonus Heat Procs from Cyte-09's Resupply not stacking properly.
Hotfix 38.0.3 (2024-12-16)
- Fixed Cyte-09’s Resupply Extra Damage bonuses not scaling with Ability Strength.
- Also fixed some unexpected issues with certain weapons occurring when spamming the ability. We’ve added a very small (0.35 second) cooldown to help prevent these oddities.
- Also fixed its ability preview video showing binding callouts.
Hotfix 38.0.2 (2024-12-14)
- Fixed a variety of armor offsets on Cyte-09.
Update 38.0 (2024-12-13)
- Introduced.
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