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Wisp

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For the Plains of Eidolon resource, see Cetus Wisp.

Wisp floats between the material and the ethereal. She accesses multiple dimensions to support her allies. Her countenance is mysterious and enigmatic.

Invisible in the air and swift on the ground, she moves like the wind. This is Wisp. Summoner of the ethereal.

Her grace is only balanced by her destruction. Do not get lost in its wake, Tenno.

Release Date: May 22nd, 2019

Eerie. Elusive. Enigmatic. Haunting the spatial crossroads between dimensional doorways, the ethereal enchantress Wisp summons strange apparitions from beyond the breach. Sever her soul to escape death, steal the sight from enemy eyes, and vaporize all before the blaze of our celestial light. Wisp materialized in Update 25.0 (2019-05-22).

Acquisition

Wisp's main and components blueprints are acquired from defeating the Ropalolyst on The Ropalolyst, Jupiter.
Item Source Chance Expected Nearly Guaranteed
 Neuroptics Blueprint Ropalolyst Assassination Wisp Component 25.81% ~ 3 Kills 23 ± 7 Kills
 Blueprint Ropalolyst Assassination Wisp Component 22.56% ~ 4 Kills 27 ± 9 Kills
 Chassis Blueprint Ropalolyst Assassination Wisp Component 25.81% ~ 3 Kills 23 ± 7 Kills
 Systems Blueprint Ropalolyst Assassination Wisp Component 25.81% ~ 3 Kills 23 ± 7 Kills

All drop rates data is obtained from DE's official drop tables stored on Module:DropTables/data. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Crafting

Manufacturing Requirements
📝 Edit blueprint requirements

25,000

1

1

1
 Orokin Cell
3
Time: 3 Day(s)
Rush: 50
 Market Price: 325  Blueprints Price: N/A
Wisp Neuroptics Blueprint

15,000
 Hexenon
300
 Tellurium
2
 Plastids
950
 Polymer Bundle
2,200
Time: 12 Hour(s)
Rush: 25
Wisp Chassis Blueprint

15,000
 Hexenon
500
 Argon Crystal
1
 Oxium
700
 Alloy Plate
2,750
Time: 12 Hour(s)
Rush: 25
Wisp Systems Blueprint

15,000
 Hexenon
400
 Nitain Extract
2
 Rubedo
950
 Salvage
10,000
Time: 12 Hour(s)
Rush: 25

Notes

Trivia

  • Wisp was first mentioned in Devstream 115 along with 2 other unnamed Warframes, and was mentioned again in Devstream 122 along with  Hildryn.
  • Wisp is the first Warframe design with no feet on her model; as a result, she floats above ground constantly, leaning to the direction of movement or floating upright when stationary.
    • As mentioned by Geoff Crookes in Devstream 123, Wisp is the first Warframe to have completely unique walking, sprinting, and hard landing animations and, like  Hildryn and  Limbo before her, has unique rolling animations as well.
    • However, Wisp still uses default animations (walking, running, and standing on her nonexistent "feet") when crouching, aiming her gun, wielding an Archgun in ground combat, or extracting from a mission.
  • Wisp is the 40th Warframe to be released (excluding Primed and Umbra variants).
  • Wisp's abilities and animations were debuted in Devstream 126.
  • Wisp's theme is based around Will-o'-Wisps, otherworldly apparitions mentioned in varying folklore. They are most commonly described as a fiery light that would distract and lure unwary travelers off paths to their demise.
  • Wisp is one of the few Warframes whose main blueprint is dropped as loot reward, others being  Khora and  Ivara.
    • Wisp is also the first Warframe whose main blueprint is dropped from a boss, namely Ropalolyst.
  • Wisp is the first Warframe to require  Hexenon to build.

Edit Tab

Wisp Prime's gilded splendor haunts the battlefield. Allies welcome her interdimensional beauty.

In languid dreams a vision came, of new heaven, new Earth. I breathed life into its custodian. A subtle sprite, to seed life. Yet as I reached for my savage warden, she... slipped from me.

So now... ...I cast her in flesh. Yours.

Let her be real. Incandescent. This fugitive form. This... Wisp.

Release Date: July 27th, 2023

Wisp Prime is the Primed variant of  Wisp, sporting increased Shield, Armor, and Sprint Speed, as well as an additional polarity. Wisp Prime was released alongside  Fulmin Prime and  Gunsen Prime.

Acquisition

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Wisp Prime's Relic Drops
Chassis Blueprint  Blueprint Systems Blueprint Neuroptics Blueprint
 Lith W4 Rare
 Lith W3 Rare (V)
 Meso W5 Rare (V)
 Neo W1 Rare (V)
 Neo W2 Rare
 Axi W3 Rare (V)
 Meso W3 Rare (V)
 Meso W4 Rare (V)
 Meso T7 Common
 Axi A17 Common (V)
 Axi B7 Common (V)
 Lith N15 Common (V)
 Meso G7 Common (V)
 Neo D7 Common (V)
 Lith G13 Uncommon
 Neo A13 Uncommon
 Axi F2 Uncommon (V)
 Meso K6 Uncommon (V)
 Neo K6 Uncommon (V)


Crafting

Manufacturing Requirements
📝 Edit blueprint requirements

25,000

1

1

1
 Orokin Cell
5
Time: 3 Day(s)
Rush: 50
 Market Price: N/A  Blueprints Price: N/A
Wisp Prime Neuroptics Blueprint

15,000
 Neurodes
10
 Argon Crystal
2
 Rubedo
1,500
 Ferrite
6,750
Time: 12 Hour(s)
Rush: 25
Wisp Prime Chassis Blueprint

15,000
 Gallium
7
 Polymer Bundle
2,150
 Oxium
250
 Nano Spores
8,750
Time: 12 Hour(s)
Rush: 25
Wisp Prime Systems Blueprint

15,000
 Nitain Extract
2
 Tellurium
2
 Circuits
1,350
 Salvage
4,375
Time: 12 Hour(s)
Rush: 25

Notes

  • Wisp Prime, compared to  Wisp:
    • Higher Shield (270/370 vs. 180/280)
    • Higher Armor (210 vs. 185)
    • Higher Sprint Speed (1.25 vs. 1.2)
    • Additional polarity ( vs. )
  • If Wisp Prime wields her signature  Fulmin/ Fulmin Prime, the weapon's Alternate Fire mode-switching animation is reduced from 1 seconds to 0.5 seconds.
  • As with any other Prime Warframe, moving close to the location of an Orokin Void Death Orb will restore a pulse of 250 Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb.
  • Wisp Prime's  Reservoirs and Motes feature the same Prime aesthetics as the Warframe.
  • Wisp Prime possesses a cape Appearance Auxiliary Attachment named Wisp Prime Shroud.

Media

Edit Tab

Passive

 Wisp weaves between dimensions whilst she is airborne, gaining a cloak that renders her and her Companions completely invisible to enemies indefinitely until she lands or fires a weapon. Wisp's cloak will reactivate 0.5 seconds after the player stops firing, provided they are still airborne.

  • The cloak does not wear off immediately after landing, allowing Wisp to constantly remain invisible.
  • Silenced weapons will still remove her invisibility.
  • Invisibility is not affected by Melee weapon strikes, allowing Wisp to freely use them without making her visible.
  • Unlike other invisible abilities, Wisp does not turn transparent. Instead she visually glows and emits energy particles that are affected by her chosen Energy color.

Abilities 

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This section is transcluded from Reservoirs . To change it, please edit the transcluded page.

1
25
Reservoirs

Choose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. Haste Mote grants increased movement and attack speed. Vitality Mote increases maximum health and heals over time. Shock Mote stuns nearby enemies.


Introduced in Update 25.0 (2019-05-22)

Strength: 300 (max health)
30 s-1 (heal over time)
Duration: 19 / 22 / 26 / 30 s (Mote lifespan)
Range: 5 m (Reservoir range)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
25 % (Sol Gate damage buff)

Strength: 20 % (movement speed)
20 % (attack speed)
30 % (fire rate)
Duration: 19 / 22 / 26 / 30 s (Mote lifespan)
Range: 5 m (Reservoir range)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
100 % (Sol Gate  Corrosive
status chance)

Strength: 10 ( Electricity damage)
Duration: 19 / 22 / 26 / 30 s (Mote lifespan)
Range: 5 m (Reservoir range)
15 m (Shock range)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
100 % ( Electricity status chance)
5 (number of targets)
3 s (Shock cooldown)
25 % (Sol Gate damage buff)

Info

  • Birthed from Wisp's dimensional habitat, three species of Reservoir pods nursing friendly Motes can be selectively summoned by Wisp. Tap the ability key to freely cycle the selection wheel between the Vitality, Haste, and Shock reservoirs. Hold down the ability key to summon the selected reservoir from a portal above Wisp for 25 energy, placing the pod directly in front of her. The reservoir pods have a range of 5 meters and last indefinitely, while the motes retrieved from the pods lasts 19 / 22/ 26 / 30 seconds while outside of the reservoirs. Wisp can summon a maximum of 6 reservoir pods.
    • Casting additional reservoir pods will replace the oldest pod.
    • Up to three different reservoir types can be unlocked as the ability is ranked up:
      • Vitality: unlocked by default (Unranked Warframe)
      • Haste: unlocked at rank 1 (Warframe Rank 7)
      • Shock: unlocked at rank 2 (Warframe Rank 14)
    • Reservoir selection wheel is displayed above the ability icons. The icon for the currently selected type is enlarged and shown on the left of the wheel. Tapping the ability key (default 1 ) will cycle between the reservoir types, while holding the key will deploy the selected reservoir (tap/hold functions can be inverted in the Settings).

  • Reservoir pods are invulnerable static floating objects that are permanently placed until removed by Wisp or by colliding with Nullifier Crewman bubbles.
  • Each reservoir pod spawns a floating Mote above it, which can be plucked an infinite amount of times by Wisp, other Warframes, Companions, summoned allied units such as Specters and Railjack Crews, allied Invasion units, Hostages, converted Liches and Sisters, Kavor Defectors, Sortie and Arbitrations Defense Operatives, and Defense Objects coming into the reservoir's range.
    • This includes at least some allies spawned via Warframe abilities such as  Nidus's Maggots via his  Ravenous ability.
    • Motes attach to the entity that plucked them, floating in orbit and following their target wherever they go.
  • Motes grant the affected entity a specialized buff based on the reservoir type.
  • Motes respawn from their reservoirs after a brief cooldown if taken by an entity.
  • Motes last for a duration, with their timers able to be refreshed and paused indefinitely while the buffed entities are standing in range of the respective reservoir type.
  • Reservoir pods take on Wisp's Ability Strength when placed, and will remain at that Ability Strength percentage indefinitely.
  • If there are multiple reservoir pods, the pod with the highest buff value will take effect, with its corresponding duration.
    • A lower-value pod will still refresh the duration of a higher-value pod.
  • Each entity is limited to 1 active Mote buff per reservoir type.

  • The Vitality Mote increases maximum Health by 300 and restores 30 health per second.
  • Vitality Mote appears made of Infested flesh and sinew, shaped similar to a beetle shell with a red U-shaped crown.
  • Vitality Reservoir appears as a three-petalled plant with a red crown at its base. It constantly emits a flame-like energy particle effect.

  • The Haste Mote increases Movement Speed and melee Attack Speed by 20% and Fire Rate by 30%.
  • Haste Mote appears made of Infested flesh and sinew, shaped similar to a beetle shell with a green oval-shaped crown.
  • Haste Reservoir appears as a three-petalled plant with a green crown at its base. It constantly emits a liquid-like energy particle effect.

  • The Shock Mote stores an electrical charge that zaps up to 5 enemies within 15 meters with chain lightning every 3 seconds, dealing 10  Electricity damage with a guaranteed Status Effect to stun enemies.
    • The electric charge shows as electricity surging around the Shock Mote when ready to discharge.
  • Shock Mote appears made of Infested flesh and sinew, shaped similar to a beetle shell with a blue hammer-like crown.
  • Shock Reservoir appears as a three-petalled plant with a blue crown at its base. It constantly emits an electrical spark particle effect.


    • Ability Synergy:
      • Casting  Breach Surge on an active reservoir pod will teleport Wisp to its location and double Breach Surge's range.
        • Targeting a reservoir pod with the reticle will encircle it with Wisp's chosen energy color to indicate Breach Surge's ability to be cast on it and can be used at any range, provided there is line of sight.
        • Reservoir pods can be targeted through solid surfaces provided there is vision of them (e.g. windows).
        • Wisp cannot teleport to a pod while within less than 10 meters of it.
      • Currently obtained Motes provide additional properties to  Sol Gate.
        • Vitality: Provides a 25% damage increase.
        • Haste: Allows Sol Gate to deal  Corrosive procs on every damage instance.
        • Shock: Provides a 25% damage increase.

    Augment

    Main article: Fused Reservoir

    Fused Reservoir is a Warframe Augment Mod/Exilus Mod for  Wisp that allows her to spawn a fourth  Reservoir with all three buffs at an increased energy cost.

    Fused Reservoir

    Tips & Tricks

    • Avoid using Shock Motes in Spy missions, as it can hit Grineer Sensor Regulators and alert them.
    • Because motes will refresh the duration of any other mote buff (regardless of power), you can make very effective use of temporary Ability Strength buffs such as Growing Power, Energy Conversion, or (especially) the power increase from a Void Fissure mission. You can put down reservoirs while under these effects, acquire more powerful reservoir buffs, and then endlessly refresh their duration using regular-strength reservoirs. This makes any buff to power strength effectively infinite in duration, so long as you do not let your reservoir buffs expire (or get nullified).
      • Similarly, if there are multiple Wisps in a mission, they can space their reservoirs out to effectively gain all the buff benefits of the strongest Wisp, while also increasing the area covered.

    This section is transcluded from Wil-O-Wisp . To change it, please edit the transcluded page.

    2
    35
    Wil-O-Wisp

    Cast forward a spectral image of Wisp to confuse and distract enemies. Reactivate to travel to its position. Hold to have the image travel faster and teleport to its position on release.


    Introduced in Update 25.0 (2019-05-22)

     Strength:N/A
     Duration:2.5 / 3 / 3.5 / 4 s
     Range:N/A

    Misc: 3 s (teleport invulnerability time)

    Info

    • Wisp expends 35 energy to fade between dimensions, cloaking herself and her Companion from enemy eyes while spawning a spectral copy of herself that flies toward the last position of the reticle when activated. The spectral clone draws the attention and fire from nearby enemies. Wisp's cloak and clone both last for 2.5 / 3 / 3.5 / 4 seconds.
    • Casting the ability again while the clone is traveling will dissipate the cloak and clone, then instantly teleport Wisp to its location. Wisp gains invulnerability for 3 seconds after teleportation.
      • Tap the ability key (default 2 ) to summon a slow moving clone. Hold down the ability key to summon a fast moving clone, then instantly teleport to it upon releasing the button.
    • Ability Synergy:
      • Wil-O-Wisp spectral clone plucks motes from the  Reservoirs it passes through during its lifetime.
      • Casting  Breach Surge while the spectral clone is traveling creates a second breach expansion around the clone.
      • Can be cast while  Sol Gate is active to cloak, spawn a clone and teleport to it when desired.
    • Spectral clone is a flying object that attempts to continue its path when colliding with terrain.
      • Clone is capable of opening doors when in proximity.
    • Spectral clone is visually surrounded by flowing light particles and leaves an energy trail where it travels.
    • Spectral clone is affected by all Appearance customizations on Wisp.
    • Light particles, energy trail, and teleport portal colors are affected by Wisp's chosen energy color.

    Tips & Tricks

    • Using this ability, Wisp is able to open Friendship Doors alone.
    • The decoy can go through Spy laser barriers without tripping them, allowing Wisp to deploy the decoy through it and then teleport past it. However, the decoy can still be seen by guards.

    This section is transcluded from Breach Surge . To change it, please edit the transcluded page.

    3
    50
    Breach Surge

    Open a dimensional breach to overwhelm nearby enemies and cause them to release aggressive Surge sparks when damaged. Wisp may also target a Reservoir to teleport to it and double the range of the surge.


    Introduced in Update 25.0 (2019-05-22)

     Strength:1 / 1.25 / 1.6 / 2 x (damage multiplier)
    20 % ( Radiation status chance)
     Duration:7 / 9 / 12 / 16 s (blind duration)
     Range:11 / 13 / 16 / 18 m

    Misc: 10 % (spark chance on hit)
    10 m (spark seek range)
    100 % (spark chance on kill)
    100 % (spark critical chance)
    1.5 x (spark crit multiplier)
    5 million (spark damage cap)
    200 % (Reservoir surge range bonus)
    10 m (Reservoir teleport min. range)
    100 % (Sol Gate spark chance on hit)

    Subsumable to Helminth

    Info

    • Wisp expends 50 energy to collapse a portal into an energy explosion that rapidly expands over a 11 / 13 / 16 / 18 meter radius area around the cast location. Enemies in direct Line of Sight of Wisp and within range are  Blinded by the surge for 7 / 9 / 12 / 16 seconds. Blinded enemies have a 10% chance when damaged or 100% chance when killed to release a surge spark in the form of a homing projectile that seeks the head of another enemy within 10 meters, dealing  Radiation damage equal to the damage dealt to the surged enemy, then amplified by a damage multiplier of 1 / 1.25 / 1.6 / 2 and 20% status chance.
      • Surge sparks have 100% critical chance and a 1.5x critical multiplier. Sparks can score and benefit from headshots due to their homing properties.
      • Sparks are affected by  Vigorous Swap,  Arcane Arachne, abilities such as  Eclipse and  Rift Surge augmented with  Rift Torrent.
      • Blinded enemies are susceptible to stealth damage bonus, but are not vulnerable to melee finishers.
      • Enemies with Overguard will be affected by the Breach Surge, but will not be blinded and will not release sparks. If their Overguard is removed, they will be blinded and release sparks normally.
      • Surge sparks will attempt to home in on a nearby enemy during flight. Without a target to strike, surge sparks randomly impact onto a nearby surface and explode.
      • Surge sparks cannot be created by a kill made by another surge spark.
    • Ability Synergy:
      • Casting on  Reservoirs will teleport Wisp to their location and double Breach Surge's range.
        • Targeting a reservoir pod with the reticle will encircle it with Wisp's chosen energy color to indicate Breach Surge's ability to be cast on it and can be used at any range, provided there is line of sight.
        • Reservoir pods can be targeted through solid surfaces provided there is vision of them (e.g. windows).
        • Wisp cannot teleport to a pod while within less than 10 meters of it.
      • Casting Breach Surge while  Wil-O-Wisp's clone is traveling will create a second surge around the clone.
        • Casting on Reservoirs will also double the range of the cast created by the clone.
      •  Sol Gate's solar plasma beam has a 100% chance to trigger a surge spark on every hit.
    • Can be recast while active to blind new targets and refresh duration on previously blinded enemies in range.
    • Casting Breach Surge is a full-body animation that restricts all actions except directional movement.
    • Wisp visually conjures a sphere of dimensional energy and forcibly collapses it to release the energy explosion. Enemies blinded by the explosion have an orb of blinding light scorch their eyes for the duration of the debuff.
    • Energy explosion, blinding light, and surge sparks are affected by Wisp's chosen Energy colors.
    • Subsuming Wisp to the Helminth will offer Breach Surge and its augments to be used by other Warframes.

    Augment

    Main article: Critical Surge

    Critical Surge is an Warframe Augment Mod for  Wisp's  Breach Surge that halves its energy cost and grants her additional primary weapon critical chance based on distance traveled, up to 250% critical chance upon teleporting to her  Reservoirs.

    Critical Surge

    This section is transcluded from Sol Gate . To change it, please edit the transcluded page.

    4
    25
    +12-24/s
    Sol Gate

    Open a portal to the sun to irradiate enemies with a devastating beam of pure solar plasma.


    Introduced in Update 25.0 (2019-05-22)

     Strength:1,000 / 1,100 / 1,250 / 1,500 (base beam damage per half second)
    2,000 / 2,200 / 2,500 / 3,000 (boosted beam damage per half second)
     Duration:N/A
     Range:40 m (beam length)

    Misc: 500 % (base beam max damage ramp-up)
    1,000 % (boosted beam max damage ramp-up)
    -50 % (boosted beam move speed penalty)
    25 % (Vitality Mote damage bonus)
    100 % (Haste Mote  Corrosive status chance)
    25 % (Shock Mote damage bonus)
    100 % (Breach Surge spark chance on hit)

    Info

    • Wisp tears open and sustains a portal to the sun to harness its destructive power. While sustaining the portal, Wisp focuses the solar plasma into a single beam with curving flares over a length of 40 meters; the beam possesses infinite Punch Through against enemy bodies, and inflicts 1,000 / 1,100 / 1,250 / 1,500  Heat and  Radiation damage per half seconds with a ?% status chance to all enemies it contacts. Each enemy that receives damage from the beam becomes more vulnerable to it, with beam damage increasing by 50% per half second up to a maximum of 500% damage bonus per damage instance. Press the ability key (default 4 ) while active to deactivate this ability.
      • Wisp recoils backward when the ability deactivates.
    • Holding the fire button (default LMB ) increases the beam's damage to 2,000 / 2,200 / 2,500 / 3,000, status chance to ?%, and damage ramp-up per half second to 100% up to a maximum of 1,000% damage bonus. Wisp's movement speed is slowed by 50% while boosting Sol Gate.
    • Sol Gate expends 25 energy to activate, then consumes 12 energy per second (24 energy per second during the boosted version) while active and will remain active until Wisp's energy is depleted, or the ability is deactivated by pressing the ability key again.
    • Ability Synergy:
      • Currently obtained Motes from  Reservoirs provide additional properties to Sol Gate.
        • Vitality: Provides a 25% damage increase.
        • Haste: Allows Sol Gate to deal  Corrosive procs on every damage instance.
        • Shock: Provides a 25% damage increase.
        • Reservoir Motes orbiting Wisp will instead orbit around the portal. When Sol Gate is deactivated, Motes will return to Wisp again.
      •  Wil-O-Wisp can be cast during Sol Gate to cloak, spawn a clone and teleport to it when desired.
      • Has a 100% chance to trigger  Breach Surge's surge spark.
    • Wisp cannot cast Reservoirs or Breach Surge, perform parkour Maneuvers or sprinting except dodge rolls, or other general interactions while channeling this ability.
    • Wisp is immune to knockdown while channeling this ability.
    • Energy beams, energy particles, and energy surge color tinting are affected by Wisp's chosen Warframe energy color.


    Strength Mods

    Duration Mods

    Range Mods

    Edit Tab

     Wisp can be equipped with the following items:

    Cosmetics

    Augments

    See Also

    Edit Tab

    Patch History

    Hotfix 37.0.2 (2024-10-03)

    • Fixed the Lyre-Worm’s Feast Blessing (invulnerable for 30 seconds) in Shrine Defense missions negating Wisp’s Motes buffs.

    Hotfix 36.0.5 (2024-07-20)

    • Fixed Wisp being unable to teleport to her Reservoirs after entering an Open Landscape mission from its respective town (ex: the Plains of Eidolon accessed via Cetus).

    Update 35.6 (2024-05-15)

    • Fixed Wisp’s Reservoir Mote counter disappearing from the HUD after switching to and from Operator.

    Hotfix 35.5.9 (2024-05-01)

    • Fixed Wisp’s Agile & Noble Animation Sets causing Warframe animations to freeze and become nonfunctional.

    Hotfix 35.5.6 (2024-04-10)

    • Fixed Warframe with cyclable abilities missing stats for each of their effects in the ability screen. Specifically:
      • Wisp’s Reservoirs

    Update 35.5 (2024-03-27)

    • Fixed some of Wisp’s abilities not consuming Inner Might upon cast.
    • Fixed an offset issue with the Glissanda Prime Chest Armor when equipped on Wisp Prime with the Somnium Skin.
    • Fixed Grimoire’s firing and angles being broken when used with Wisp’s Animation Sets.

    Hotfix 35.0.7 (2024-01-09)

    • Fixed Wisp’s Animation Sets missing a custom animation while running with the Grimoire. The floor is always lava challenge is officially back on!

    Hotfix 35.0.2 (2023-12-14)

    • Fixed Wisp not having her custom running animation when using the Grimoire.

    Hotfix 35.0.1 (2023-12-13)

    • Fixed a script error in Wisp’s Sol Gate ability.

    Update 35.0 (2023-12-13)

    • Fixed being unable to use Wisp’s Will-O-Wisp in the Undercroft after casting it in the lobby before loading in.
    • Fixed performance issues caused by interactions between Wisp’s Shock Mote with a companion with Vicious Bond equipped.

    Update 34.0 (2023-10-18)

    Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul

    If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.

    Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.

    Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.

    In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.

    With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.

    To remedy this, we approached this problem in two ways:

    1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
    Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:

    • Vitality: Reduced from +440% to +100% Health
    • Redirection: Reduced from +440% to +100% Shield Capacity
    • Steel Fiber: Reduced from +110% to +100% Armor
    • Flow: Reduced from +150% to +100% Energy Max

    Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.

    Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.

    So, our next step:

    2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.

    With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.

    While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.

    In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.

    For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.

    Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.

    Warframe Stat Changes:

    WISP
    Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
    Shields: Base Rank - 180 (from 75) / Max Rank - 280 (from 225)
    Armor: Base Rank - 185 (from 175)
    Energy: Base Rank - 200 (from 200) / Max Rank - 300 (from 300)

    WISP PRIME
    Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
    Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
    Armor: Base Rank - 210 (from 200)
    Energy: Base Rank - 200 (from 200) / Max Rank - 300 (from 300)

    While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!

    General Fixes:
    • Fixed offset issues with the Impetus Prime Syandana while equipped on Wisp.

    Hotfix 33.6.4 (2023-08-15)

    • Wisp Prime’s cowl cloth has been returned to her helmet instead of her body as intended. As reported here: https://forums.warframe.com/topic/1362556-wisp-primes-cowl-cloth-suddenly-attached-to-helmet-instead-of-body/page/3/
    • Fixed the Prime Details toggle missing for Wisp Prime while her Dex Skin is equipped.
    • Fixed the flame VFX missing from Wisp Prime’s Helmet.
    • Fixed being able to fire weapons during Wisp’s Sol Gate ability after casting it and then immediately following it with Dispensary (Helminth).
    • Fixed the Wisp Prime Skin icon in the Arsenal appearing as a blank square.

    Hotfix 33.6.1 (2023-07-31)

    • Fixed Wisp skins without custom Motes not using Mote Prime when equipped on Wisp Prime.
      • Note: This does not affect Wisp Skins that have custom Mote textures (like certain TennoGen items, etc.)

    Update 33.6 (2023-07-27)

    • Introduced Wisp Prime.
    • Fixed being able to teleport out of the Undercroft and back into the Duviri landscape using Wisp’s Breach Surge or Will-O-Wisp (if there was a Reservoir placed in the landscape prior to entering the Undercroft).
    • Fixed Wisp using the incorrect reload animation for throwing knives.

    Update 32.3 (2023-02-15)

    • Changed Wisp’s Breach Surge to apply multiplier before the cap to fix the Ability resulting in billions of damage.
      • Currently: adds 100 damage up to 5m cap, then multiplies by multiplier * Power Strength
      • New: add 100 damage * multiplier * power strength up to 5m cap
    • Fixed Wisp being able to fire her weapon during Sol Gate when the Helminth ability Empower was cast directly before.

    Hotfix 32.2.9 (2023-01-11)

    • Fixed Wisp’s Raevuz Skin emissive color gradients being muted.

    Update 32.2 (2022-11-30)

    WARFRAME AUGMENT BUFFS - PART 3 (FINAL)

    In the Veilbreaker and Nora’s Mix Vol 1 updates, we buffed a number of underused Warframe Augments (from Ash to Oberon). This third and final batch of buffs tackles Warframe Augments from Saryn to Zephyr. We have increased their viability in missions, which we hope will encourage more build diversity.

    *Stats below are all at Max Rank.

    WISP
    Critical Surge

    • Was: Teleporting to a Reservoir costs 50% Energy and grants 10% Critical Chance to Sniper Rifles per meter traveled for 9s. Maximum of 350% Critical Chance.
    • Changes:
      • The bonus 10% Critical Chance now applies to all Primary weapons.
      • Reduced the 350% Critical Chance maximum to 250% now that all primary weapons have the buff applied.

    Update 32.1 (2022-11-02)

    • Fixed crash caused by Wisp's passive script starting if Wisp dies within 1s of spawning or respawning.
    • Fixed most Emblems clipping through the majority of Wisp’s skins.

    Hotfix 32.0.12 (2022-10-12)

    • Fixed the Theorem Demulcent Arcane applying its weapon damage increase buff to Wisp’s Breach Surge.
      • Theorem Demulcent is designed to only increase weapon damage and should not be able to affect any Warframe ability.

    Hotfix 32.0.3 (2022-09-14)

    • Fixed the following Warframe ability descriptions extending beyond the screen and clipping:
      • Wisp

    Hotfix 31.5.6 (2022-05-04)

    • Fixing Wisp’s animation sets not floating while having the Hespar equipped.

    Update 31.5 (2022-04-27)

    • We have updated certain Warframe abilities to now affect allied NPCs! In the past, these abilities used to work to varying degrees of effectiveness, we now fixed some lingering issues with each of the abilities and they should be far more effective at assisting these allies in mission.
      • Changed the following Warframe Abilities to work on friendly NPCSs (Kavor Defectors, Cetus & Orb Vallis Drones, Specters, Companions, & Rescue Targets):
        • Wisp’s Reservoirs
    • Fixed rare issue of Breach Surge’s teleportation not being available after being revived.
    • Fixed Reservoirs not changing to Dex Wisp’s default colors when equipped.
    • Fixed sprint (when toggle sprint is enabled) getting canceled after using the following Warframe abilities:
      • Wisp’s Sol Gate
    • Fixed Sigils appearing on the Wisp Dex skin’s helmet flaps.
    • Fixed rare crash related to Wisps’ Reservoirs.

    Hotfix 31.2.0.1 (2022-03-16)

    • Fixed nasty crash related to Wisp’s Reservoirs.

    Hotfix 31.1.3 (2022-02-15)

    • Fixed Wisp’s movement audio loop being too quiet.

    Update 31.1 (2022-02-09)

    • Fixed Wisp missing her custom walk animation during certain moments in the Heart of Deimos Quest.
    • Fixed sometimes seeing jittery Wisp Motes.

    Update 30.9 (2021-11-11)

    • Added new animations to Wisp’s move set when using Gunblades.
    • Wisp players who have the Fused Reservoir Augment equipped will now start missions with the selection on the Fused Reservoir.
    • Fixed Wisp Reservoir buffs affecting Titania’s Razorflies.
    • Fixed the name for the newly selected Wisp Reservoir overlapping Ammo counter & Melee Combo counter.

    Update 30.2 (2021-05-12)

    • Augment: Reservoir -  Fused Reservoir
    • Fixed the shape at the bottom of the Mote-Cocoon for Wisp's Reservoir not being correctly coloured to match the Mote type.

    Hotfix 30.0.8 (2021-04-27)

    • Fixed Wisp not raising her arm when firing the Epitaph.

    Update 29.10 (2021-03-19)

    • Fixed custom walk and roll animations for Wisp not working while walking around the Orbiter, Dojo, and Railjack.
    • Fixed an unintended leaking FX on Wisp for the duration of Wil-O-Wisp.

    Hotfix 29.6.8 (2021-01-25)

    • Fixed ability to fire equipped weapons during Wisp’s Sol Gate when the Helminth ability Empower is cast prior.

    Hotfix 29.6.6 (2021-01-12)

    • Fixed Wisp twitching when sprinting while holding Dual Pistols.

    Hotfix 29.6.4 (2021-01-06)

    • ‘Invert Tap/Hold Abilities’ option now lets you control the setting for each valid Warframe.
    • Numerous Warframes Abilities new and old have been given the ‘Tap/Hold’ functionality to do varying actions. Feedback showed that having the option to Invert the ‘Tap/Hold’ across the board to all valid Warframes was not ideal, as some Ability default functionalities are preferred. Upon selecting the ‘Invert Tap/Hold Abilities’ in the Options menu, you'll be met with a new screen allowing you to pick and choose which valid Warframes this applies to!

    Update 29.5 (2020-11-19)

    • Augment: Breach Surge -   Critical Surge
    • Fixed Wisp losing her head when duplicating during her idle Agile animation set.

    Hotfix 29.0.8 (2020-09-10)

    • Fixed Wisp not reflecting visual customizations in her Abilities diorama screen.

    Hotfix 28.0.5 (2020-06-17)

    • Fixed Wisp and her customizations appearing to have grimy textures.

    Update 27.4 (2020-05-01)

    • Fixed crash that could occur with projectiles and Wisp’s Motes.

    Hotfix 27.2.1 (2020-03-05)

    • Slightly toned down Wisp's cloak particles as they have gotten too large with some distance scaling.

    Update 27.2 (2020-03-05)

    • Armor Change:
      • Wisp: 150 to 175
      • Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.

    Update 27.1 (2020-02-04)

    • Fixed Wisp's Agile animation not idling properly when the Shedu is equipped.
    • Fixed Blade and Whip weapons clipping into Wisp when she runs.

    Hotfix 27.0.12.1 (2020-01-23)

    • Fixed Operator footsteps not being heard if Wisp is the equipped Warframe.

    Hotfix 27.0.11 (2020-01-16)

    • Fixed numerous weapon hand positions, walking animations, and t-posing in regards to Wisp.

    Hotfix 27.0.10 (2020-01-11)

    • More fixes towards Wisp movement animations issues when equipped with the Atmos and Nunchaku.

    Hotfix 27.0.9 (2020-01-09)

    • Added long requested Wisp Walk, Run, and Sprint movement to Melee weapons, and fixed her movement when equipped with the Shedu.
    • Fixed the Cirrus Chest piece interacting poorly with Wisp.

    Hotfix 25.7.6 (2019-09-18)

    • Fixed Wisp not aiming her rifle up when firing upwards.

    Update 25.7 (2019-08-29)

    • Fixed Wisp’s Mote buff having an infinite duration for Clients if they Transfer to the Operator, leaving the Warframe in range of the Motes, and then Transfer back.
    • Fixed numerous Syandanas clipping through Wisp’s cape.
    • Fixed being unable to hit specific body parts with Wisp’s Sol Gate. Now you can Sol Gate a Nox’s helmet to pieces, and more!
    • Fixed Warframes floating with flat feet with the Wisp Agile animation equipped as per: https://forums.warframe.com/topic/1112277-minor-issue-with-wisps-agile-animation-set
    • Fixed Wisp not angling Primary weapons when hip-firing.

    Hotfix 25.3.3 (2019-07-16)

    • Fixed an issue with Wisp Specters being unable to cast any abilities - Sol Gate is still unusable for now.

    Hotfix 25.3.2 (2019-07-12)

    • Removed Wisp footstep sounds when wall running.
    • Fixed Wisp’s Wil-O-Wisp ability setting off laser beam alarms in the Gas City Spy Vaults.

    Hotfix 25.3.1 (2019-07-08)

    • Fixed some laser beam types being triggered by Wil-O-Wisp

    Hotfix 25.2.4 (2019-06-27)

    • Fixed Fulmin's firing mode / appearance can become desynced if transition is interrupted by Wisp’s Wil-O-Wisp ability.

    Hotfix 25.2.3 (2019-06-25)

    • Wisp's Sol Gate will now interrupt weapon reload like other full body animation Abilities do.

    Hotfix 25.2.1 (2019-06-20)

    • Adjusted Gunblade holster position on Wisp for the Sarpa.

    Hotfix 25.1.3 (2019-06-14)

    • Removed Wisp footstep sounds when crouching / dashing.

    Hotfix 25.1.2 (2019-06-12)

    • Fixed accessing the pause menu while casting Wisp's Sol Gate ability causing the animation to break.

    Update 25.1 (2019-06-05)

    • Wisp’s Breach Surge now guarantees a surge spark when you land the killing blow.
    • Increased base range of Wisp’s Breach Surge from 15m to 18m.
    • Wisp’s Blueprint can now be sold for 2500 Credits.
    • Fixed Wisp’s Sol Gate ability being able to damage Nullifier bubbles (and then killing the Nullifier). This follows precedent with other Warframe abilities that were fixed (Revenant).
    • Fixed Zanuka being unable to capture Wisp.

    Hotfix 25.0.7 (2019-05-30)

    • Fixed outline of a equipped Heavy Weapon being visible on Wisp when Aim Gliding after using Wil-O-Wisp.

    Hotfix 25.0.6 (2019-05-29)

    • Fixed Wisp’s Wil-O-Wisp spawning through geometry.
    • Fixed Wisp’s materials not appearing wet when in the Plains of Eidolon when it’s raining.

    Hotfix 25.0.4 (2019-05-28)

    • Wisp Sol Gate changes:
      • Increased base Damage from 1000 to 1500.
      • Increased Ability cast to be 30% faster.
      • Restored Sol Gate’s true destructive power to go through enemies, as opposed to only hitting the first enemy and not the ones also behind it.
    • Wisp will now apply the stronger Reservoir value if another Wisp casts the same Reservoir but stronger (with the corresponding Duration).
    • Wisp’s Breach Surge teleport to a Reservoir will teleport to the position you were at when you spawned the Reservoir instead of inside the Reservoir itself. Fixes being able to teleport outside of geometry.
    • Tweaked the FX flare of Wisp’s Sol Gate ability to not occlude your view as much.
    • Multiple tweaks to Wisp’s cloth physics to fix Syandana deformation and reduce cloth wildness.
    • Updated ingame description for Wisp's Sol Gate ability to provide greater clarity on enemy weakness versus continuous attack.
    • Fixed Wisp becoming unable to move if casting Wil-O-Wisp in the Simulacrum and accessing Arsenal before it ends.
    • Fixed inability to damage Eximus enemies with Wisp’s Sol Gate in Sanctuary Onslaught.
    • Fixed Wisp’s Wil-O-Wisp ability causing a hitch if she is wearing her Gaoth Helmet.
    • Fixed missing Wisp Bullet Jump FX trail.
    • Fixed a script error when casting Wisp’s Sol Gate ability.
    • Fixed Wisp Ability names being all caps in Ability HUD bar.

    Hotfix 25.0.1 (2019-05-23)

    • Removed the Wisp Blueprint from the Market, as it’s intended to be a Ropalolyst drop.

    Update 25.0 (2019-05-22)

    • Introduced.