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Evade


3
75
Evade

Jump backwards and become invisible for a short duration. Killing enemies on their Weak Points extends the duration and heals Cyte-09.


Introduced in Update 38.0 (2024-12-13)

 Strength:25 / 50 / 75 / 100 (health restore)
 Duration:10 s (invisible duration)
2 s (duration extend)
30 s (duration cap)
 Range:N/A

Misc: Status cleanse on cast
Shield recharge delay bypass on cast
? m (backward dodge)
60 s (cooldown)

Info

  • Cyte-09 expends 75 energy to dodge backward ? meters, cleansing himself of Status Effects, bypasses his Shield regeneration delay, and becoming Invisible for 10 seconds. Weak point kills extend the ability's duration for 2 seconds to a maximum of 30 seconds and restores Cyte-09's Health by an 25 / 50 / 75 / 100. Has a cooldown of 60 seconds.
    • The ability's cooldown starts immediately when Evade's duration timer begins to count down.
    • Maximum ability duration is a cap on current duration, not total duration. It is still possible to remain invisible indefinitely as long as one can continue to make weak point kills.
  • Cannot be recast while active or on cooldown.
  • Ability Synergy:  Seek highlights weak points for Evade's duration extension and health restore.
  • Cyte-09 possesses two Appearance Auxiliary Attachments that make him more visible to players during his Evade: Semi-Cloak, which makes the Warframe semi-transparent; and Glow-Cloak, which produces an opaque glow. These appearances are affected by primary energy color and do not alter how enemies perceive the player.
  • Subsuming Cyte-09 to the Helminth will offer Evade and its augments to be used by other Warframes.
    • However, Subsumed Evade's base duration is reduced to 10 seconds and is capped at 15 seconds.

Bugs

  • If playing as client, enemies can still see and attack during Evade when its duration has been extended. Known issue requiring code fix for a later update.


See Also