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Equinox

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Equinox rises from the edge of day and night. Her Day form offers offensive support while her Night form offers defensive support. She thrives between realms.

This is Equinox, a deadly duality.

A true Tenno must master the divide between night and day. Do you have what it takes?

Release Date: July 31st, 2015

A duality of contrasting forces in a single entity, Equinox unleashes wrath like the onset of daybreak, or draws life to a close like dusk's approach. Shifting between two forms allows her to bolster Tenno strength in light or provide recuperative respite in darkness. Equinox dawned in Update 17.0 (2015-07-31).

Acquisition

Equinox requires a unique method to craft: Tenno must forge both the Equinox Night Aspect and Equinox Day Aspect in the Foundry – each of which requires its respective Neuroptics, Chassis, and Systems – before the Warframe itself can be built. Component and Aspect blueprints can be obtained by defeating Tyl Regor on Titania, Uranus. Equinox's main blueprint can be purchased from the Market.
Item Source Chance Expected Nearly Guaranteed
 Night Aspect Blueprint Tyl Regor Assassination 11.28% ~ 8 Kills 57 ± 19 Kills
 Day Aspect Blueprint Tyl Regor Assassination 11.28% ~ 8 Kills 57 ± 19 Kills
 Day Neuroptics Blueprint Tyl Regor Assassination 12.91% ~ 7 Kills 49 ± 16 Kills
 Day Chassis Blueprint Tyl Regor Assassination 12.91% ~ 7 Kills 49 ± 16 Kills
 Night Chassis Blueprint Tyl Regor Assassination 12.91% ~ 7 Kills 49 ± 16 Kills
 Night Neuroptics Blueprint Tyl Regor Assassination 12.91% ~ 7 Kills 49 ± 16 Kills
 Night Systems Blueprint Tyl Regor Assassination 12.91% ~ 7 Kills 49 ± 16 Kills
 Day Systems Blueprint Tyl Regor Assassination 12.91% ~ 7 Kills 49 ± 16 Kills

All drop rates data is obtained from DE's official drop tables stored on Module:DropTables/data. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Manufacturing Requirements

25,000

1

1

1
Time: 72 hrs
Rush:  50
 Market Price: 325  Blueprints Price:  25,000

Day Aspect

Manufacturing Requirements

25,000
Chassis
1
Neuroptics
1
Systems
1

1
Time: 72 hrs
Rush:  50
Market Price: N/A Blueprint Price: N/A
Chassis Chassis

15,000

1

1,000

300

Time: 12 hrs
Rush:  25
Neuroptics Neuroptics

15,000

150

1

150

500
Time: 12 hrs
Rush:  25
Systems Systems

15,000

1

1

500

500
Time: 12 hrs
Rush:  25

Night Aspect

Manufacturing Requirements

25,000
Chassis
1
Neuroptics
1
Systems
1

1
Time: 72 hrs
Rush:  50
Market Price: N/A Blueprint Price: N/A
Chassis Chassis

15,000

1

1,000

300

Time: 12 hrs
Rush:  25
Neuroptics Neuroptics

15,000

150

1

150

500
Time: 12 hrs
Rush:  25
Systems Systems

15,000

1

1

500

500
Time: 12 hrs
Rush:  25

Notes

  • Equinox's first Emissive Color determines which form she begins with during a mission – light-colored hues has her start in her Day Form, and dark-colored hues has her start in her Night Form. This does not affect her overall gameplay otherwise.
  • Equinox currently requires the most components to build, requiring four blueprints each for the Night and Day Aspects, and one for the Warframe itself. This totals to 9 components.
  • Equinox is one of the most expensive Warframes in credits to build, with the total cost amounting to  225,000. This includes the cost to buy the Equinox blueprint from the Market along with the cost in constructing a Forma.
    • Equinox is currently the only Warframe that requires a Forma to build.
  • Rushing through all the components requires  300. If a player desires to rush all of the components, including the main blueprint, it may be wiser to outright buy the Warframe from the market for  325, which saves  15 for the pre-installed Orokin Reactor and the Warframe slot.
  • Equinox is currently the longest to build out of all Warframes. Each component to the Day and Night Aspects takes 12 hours to craft, the Aspects themselves both take 72 hours, and the Warframe itself takes another 72 hours, to a total of 156 hours at minimum.

Trivia

  • Despite the androgynous nature of Equinox's design, former Community Editorial Coordinator Adam Ma has confirmed that Equinox is a female Warframe with a masculine form.[1]
  • Equinox appears as her composite form (both day and night) in any shared space, such as in the player's Landing Craft, in Relays, or while using Archwings. This form can also be seen briefly when shifting between forms with  Metamorphosis.
    • When customizing her appearance, a button in the bottom right of the screen labelled "Metamorphosis" allows players to switch between Equinox's three forms. However, leaving the Appearance menu reverts Equinox back to her Composite form.
  • Equinox refers to a biannual event where daytime and night are of roughly equal duration.
    • During her development, Equinox's separate forms were originally referred to as Anima and Animus, both of which are concepts in Jungian Psychology. They are respectively described as the feminine and masculine aspects of a person's psyche. Equinox is still referred to as 'AnimaAnimus' internally in the game files.
  • When Equinox is equipped with Wisp's Agile animation, and unarmed, she will split into her day and night form, similarly to Wukong who spawns his Celestial Twin with the same animation.

References

Edit Tab
“Market forces dictate that you need to evolve or die.”
Equinox Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
Night and Day in final balance; the graceful perfection of the one that walks the borders.

Release Date: April 2nd, 2019

Equinox Prime is the Primed variant of  Equinox, possessing increased armor, health, energy capacity, and additional and polarities. Equinox Prime was released alongside  Stradavar Prime and  Tipedo Prime.

Acquisition

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Equinox Prime's Relic Drops
Chassis Blueprint Systems Blueprint  Blueprint Neuroptics Blueprint
 Axi A8 Common (V)
 Axi P1 Common (V)
 Lith C6 Common (V)
 Lith D2 Common (V)
 Lith L2 Common (V)
 Lith M4 Common (V)
 Meso G2 Common (V)
 Neo Z9 Common (V)
 Meso E2 Rare (V)
 Meso E3 Rare (V)
 Meso E4 Rare (V)
 Neo E2 Rare (V)
 Neo E3 Rare (V)
 Axi K5 Uncommon (V)
 Axi T3 Uncommon (V)
 Axi T4 Uncommon (V)
 Lith P4 Uncommon (V)
 Lith S13 Uncommon (V)
 Meso A2 Uncommon (V)
 Axi T9 Uncommon (V)
 Lith L1 Uncommon (V)
 Meso M3 Uncommon (V)
 Neo A3 Uncommon (V)
 Neo D2 Uncommon (V)


Vaultings

  • On February 9th, 2021, it was announced that Equinox Prime would enter the Prime Vault and be retired from the reward tables on February 23rd, 2021. Any preexisting components or fully-built frames will remain as is.

Crafting

Manufacturing Requirements
📝 Edit blueprint requirements

25,000

1

1

1
 Orokin Cell
5
Time: 3 Day(s)
Rush: 50
 Market Price: N/A  Blueprints Price: N/A
Equinox Prime Neuroptics Blueprint

15,000
 Tellurium
2
 Circuits
1,000
 Polymer Bundle
1,275
 Nano Spores
2,350
Time: 12 Hour(s)
Rush: 25
Equinox Prime Chassis Blueprint

15,000
 Morphics
10
 Oxium
150
 Gallium
5
 Ferrite
4,000
Time: 12 Hour(s)
Rush: 25
Equinox Prime Systems Blueprint

15,000
 Argon Crystal
2
 Cryotic
575
 Plastids
225
 Salvage
5,400
Time: 12 Hour(s)
Rush: 25

Notes

  • Equinox Prime, compared to  Equinox:
    • Higher Health (365/465 vs. 270/370)
    • Higher Armor (160 vs. 135)
    • Higher Energy (200/250 vs. 175/225)
    • Higher Starting Energy (115 vs. 100)
    • Additional and Polarities ( vs. )
  • As with any other Prime Warframe, moving close to the location of an Orokin Void Death Orb will restore a pulse of 250 Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb.
  • Equinox Prime features additional particle effects for two of her abilities.
    • While switching form with  Metamorphosis, there will be swirling particles around her body, as well as stripes of energy that fly out and loop back to her. Switching from day to night and night to day have slightly different paths of particles.
    • Casting  Rest & Rage will produce effects on affected enemies. In day form, vertical circling particles will appear around the enemies and then fade away. In night form, rotating sprinkling particles will appear above enemies for the duration of the ability.

Trivia

  • Equinox Prime Helmet in composite form is asymmetrical, with her right horn facing up and her left horn facing down. This is opposed to her day form and night form, where both horns face the same direction.
    • This is opposite to her non-Primed variant, whose composite helmet is symmetrical and day/night forms' helmets are asymmetrical.
    • Also, Equinox Prime's composite form seamlessly blends appearances of day form and night form together, instead of symmetrical division.
    • Equinox Prime's Day Form uses mainly a dark blue hue, whereas Night Form uses white. This is the opposite of her non-Prime version which has Day Form in light colors and Night Form in dark.
  • While Equinox's composite form more closely resembles her night form, with a slim build and decorative drapes, Equinox Prime's composite form bears a closer resemblance to her day form, having the gold ornaments of her day form and lacking the drapes of her night form.
  • Equinox Prime only requires 4 parts, compared to her non-Primed variant, who requires 9 parts.

Bugs

  • Helminth cyst is not visible on Equinox Prime, regardless of how big or how small it is.
    • This bug later happened again with Sevagoth.
  • Unlike her normal form, Equinox Prime’s drapes clip through the ground.

Media


Edit Tab

Passive

When  Equinox collects Health Orbs or Energy Orbs, 10% of the restored amount is converted into additional Energy and Health respectively.

  •  Equinox's passive stacks additively with  Equilibrium, for a total conversion of 120%.
  • Allows for the pickup of orbs while the associated resource pool is full, for the purpose of conversion.
  • The effect of  Arcane Pulse does not apply to health from converted energy orbs.
  • The effects of  Arcane Energize and  Energy Pulse do not apply to energy from converted health orbs.

Equinox can shift between two forms to alter her abilities: the offensive-focused Day-Form or the defensive/supportive-focused Night-Form. Customizing Equinox's primary emission color determines what form she starts with:

  • Bright hues change default form to Day-Form;
  • Dark hues change default form to Night-Form.

Note that players do not need to purchase color palettes to unlock the full potential of this trait.

While customizing her emission color, Equinox's active form is displayed in the form of an icon. The icon with a hollow diamond in the center represents Night, while the icon with the filled-in diamond represents Day. Upon changing colors, her combined form in Arsenal preview will also change her stance animation to reflect the chosen form's personality.

Customizing the secondary emission and the energy colors will have no effect.

Forms and abilities can be cycled mid-mission using  Metamorphosis.

Abilities 

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This section is transcluded from Metamorphosis . To change it, please edit the transcluded page.

1
25
Metamorphosis

Switch forms, temporarily gaining bonus shields and armor in Night-Form, or bonus damage and speed in Day-Form.


Introduced in Update 17.0 (2015-07-31)

Strength: 100 / 150 / 200 / 250 (armor bonus)
50 / 75 / 100 / 150 (shield bonus)
Duration: 10 / 15 / 20 / 25 s
Range: N/A

Strength: 10% / 15% / 20% / 25% (damage bonus)
5% / 10% / 12% / 15% (movement speed bonus)
Duration: 10 / 15 / 20 / 25 s
Range: N/A

Info

  • Equinox expends 25 Energy to transform between her night or day forms. She acquires abilities exclusive to each form and gains bonuses that diminish over 10 / 15 / 20 / 25 seconds.
  • These bonuses decay linearly every second until they equal zero on ability expiration.
  • The bonuses differ depending on Equinox's form:

Night form
  • Upon switching to Night Form, Equinox can use  Rest,  Pacify, and  Mend.
  • She gains 100 / 150 / 200 / 250 armor and 50 / 75 / 100 / 150 shields.
    • Both are additive with Equinox's current armor and shield capacity (e.g., a level-30 Equinox with a maxed  Redirection,  Steel Fiber, and  Intensify will have 370 + 370 × 1 + 150 × 1.3 = 935 shields and 135 × 2 + 250 × 1.3 = 595 armor within the first second of a rank-3 Metamorphosis after the initial transformation is complete).
    • On missions with ice hazards, the shield decay rate is halved. When the ability ends, Equinox will be left with overshields equal to 50% of the listed maximum shield bonuses.

Day form
  • Upon switching to Day Form, Equinox can use  Rage,  Provoke, and  Maim.
  • She gains 10% / 15% / 20% / 25% weapon damage and 5% / 10% / 12% / 15% Movement Speed.
    • The damage buff is additive with the base damage of weapons (e.g., with a maxed  Heavy Caliber and  Intensify, a weapon that inflicts 250 base damage will be increased to 250 × (1 + 1.65 + 0.25 × 1.3) = 743.75 within the first second of a rank-3 Metamorphosis after the initial transformation is complete).
      • Does not work on melee weapons
    • The movement speed buff is additive with other movement speed modifiers (e.g., with a maxed  Dispatch Overdrive and  Intensify, a rank-3 Metamorphosis will increase Equinox's move speed to (1 +  60% + 15% × 1.3) = 1.795 times her base speed within the first second after the initial transformation is complete).


  • Form switch takes about 1 second to complete.
  • Switching between forms removes any bonuses granted by the previous form. Only a single set of Metamorphosis buffs can be active at any given time.
  • While switching, Equinox cannot cast any abilities but can perform all other actions such as moving and using weapons.
  •  Pacify & Provoke and  Mend & Maim are deactivated upon casting Metamorphosis. However, casting Metamorphosis in Day Form while Provoke is active will increase the armor and shield bonuses for Equinox's Night Form.
  • During the transformation, Equinox momentarily becomes whole with her night and day features merged together, then separates into the opposite form.

Augment

Main article: Duality

Duality is a Warframe Augment Mod for  Equinox that causes her opposite form to split from her when casting  Metamorphosis, creating a Specter armed with the weapon Equinox was using during casting.

Duality

This section is transcluded from Rest & Rage . To change it, please edit the transcluded page.

2
25
Rest & Rage

In Night Form targets are put to sleep. In Day Form targets become more vulnerable to damage.


Introduced in Update 17.0 (2015-07-31)

Strength: N/A
Duration: 10 / 14 / 18 / 22 s
Range: 1 / 3 / 3 / 5 m (area radius)
20 / 30 / 40 / 50 m (cast range)
Misc:80 / 70 / 60 / 50 % (wakeup health threshold)

Strength: 20 / 30 / 40 / 50 % (damage vulnerability)
5 / 10 / 15 / 20 % (enemy speed bonus)
Duration: 10 / 14 / 18 / 22 s
Range: 1 / 3 / 3 / 5 m (area radius)
20 / 30 / 40 / 50 m (cast range)

Subsumable to Helminth

Info

  • Equinox expends 25 Energy to hypnotize a target up to 20 / 30 / 40 / 50 meters away, also affecting enemies within 1 / 3 / 3 / 5 meters of the initial target, for 10 / 14 / 18 / 22 seconds.
  • Night Equinox lulls enemies into sleep, Day Equinox spurs them into hyperactivity.

Night Form
  • Affected enemies are forced to sleep. They automatically wake up when the duration expires or their health reaches 80% / 70% / 60% / 50% of their current values.
  • Sleeping enemies are:
  • Enemies retain their current alertness state on cast (i.e., unaware enemies put to sleep will remain unaware for this duration, while alerted enemies will remain alert). Enemies under the effects of Rest will always be susceptible to melee finishers and stealth damage multipliers; however, affected enemies that were previously alerted will not grant Stealth Kill Affinity Bonuses.
  • Energy threads will visually strike enemies in the targeted area to indicate affected targets.

Day Form
  • Affected enemies are enraged. They receive 20% / 30% / 40% / 50% Damage Vulnerability, and 5% / 10% / 15% / 20% movement speed and attack speed bonuses.
    • The damage vulnerability adds multiplicatively to the original damage the affected enemy would receive (e.g., with a maxed  Intensify, an enemy that would receive 250 damage will be dealt 250 × (1 + 0.5 × 1.3) = 412.5 damage under the effects of a rank-3 Rage).
  • Casting Rage while  Provoke is active will increase the percentage of damage vulnerability.
  • Enraged enemies visually emit a ribbon of energy and energy particles.
  • Energy threads will visually emit from Day Equinox to strike enemies in the targeted area.


  • Rest and Rage's sleep and enrage effects can overlap on targets already affected by either version of the ability.
  • Recasting on the same target will not refresh Rest or Rage effects; however, unaffected enemies can be acquired within the targeted area.
  • Subsuming Equinox to the Helminth will offer Rest & Rage and its augments to be used by other Warframes. The Rest or Rage versions are determined by the Warframe's primary emission color.

Augment

Main article: Calm & Frenzy

Calm & Frenzy is a Warframe Augment Mod for  Equinox that aids her in spreading the effects of  Rest & Rage. Enemies slain while affected by Rest & Rage spreads it to others within close proximity, for the remaining duration.

Calm & Frenzy

Tips & Tricks

  • Rest can be used for crowd control by using it on a large group of enemies, doing this will let you use stealth attacks on them while they are affected.
  • Rest is not effective against Eximus units with active Overguard and thus cannot be put to sleep. If the active Overguard is removed, then the unit can be put to sleep.
  • Rage can be used make Maim more effective by having the aura of  Slash damage do more and acquire more charge for a more powerful release.
  • It is possible to activate stealth kill affinity bonuses on enemies using low-damage automatic weapons (ex.  Grakata) by casting Rest on an unaware enemy. Affected enemies can then be shot repeatedly and then killed without changing their unaware state, allowing for the affinity multiplier to activate.
  • When combined with awareness of nearby enemies and sufficient duration on the ability, Rest can be paired with  Covert Lethality to great effect. Casting the ability on otherwise-hard-to-kill enemies -- single targets, or small-to-medium-sized groups -- opens them up to stealth attacks and finisher moves.
    • Note that this combination is only effective if the targeted enemies are actually vulnerable to stealth finishers. Some enemies, (such as certain infested units or robotic enemies), are either frequently troublesome to target with a finisher move (due to hitbox detection issues) -- such as the Infested Ancients -- or they are completely immune to finisher moves at the time of this writing (Hotfix 18.1.4 (2015-12-21)), because they do not trigger the finisher prompts.
    • Except for the enemies immune to stealth finishers listed above, this combination works against all enemies, regardless of their alertness level prior to becoming a target of Rest.
    • Note that mods that affect melee attack-speed will also affect the speed of Finisher animations, so using attack-speed mods in conjunction with  Covert Lethality -- rather than just using damage mods -- is advised. (If your strategy is to consistently kill with stealth finishers, it doesn't really matter how much damage your normal attacks would otherwise do.)

This section is transcluded from Pacify & Provoke . To change it, please edit the transcluded page.

3
10
+0.5/s/enemy
+3/ability
Pacify & Provoke

In Night Form reduces damage inflicted by nearby enemies. In Day Form increases Ability Strength of nearby allies.


Introduced in Update 17.0 (2015-07-31)

Strength: 20% / 33% / 43% / 50% (damage reduction)
Duration: N/A
Range: 10 / 12 / 14 / 16 m

Strength: 5% / 10% / 15% / 20% (Ability Strength bonus)
Duration: N/A
Range: 10 / 12 / 14 / 16 m

Info

  • Equinox emits a crippling or empowering aura with a radius of 10 / 12 / 14 / 16 meters. Pacify & Provoke will remain active indefinitely until deactivated by casting  Metamorphosis, by running out of Energy, or by pressing the ability key again (default 3 ).
  • Equinox utilizes different versions of the ability depending on her current form:

Night form
  • Night Equinox emits a crippling aura that affects all enemies within range, reducing their damage up to 20% / 33% / 43% / 50% the closer they are to Equinox. While Pacify is active, 1.5 / 1.25 / 1 / 0.5 Energy is drained per second for each enemy within the aura.
    • The damage reduction falls-off with distance.
      • The aura is divided into 4 subsequent "rings", each with 1/4 of the total radius of the ability.
        • The first inner ring grants 100% of the listed damage reduction.
        • The second ring grants 83.33% of the listed damage reduction.
        • The third ring grants 66.67% of the listed damage reduction.
        • The fourth ring grants 50% of the listed damage reduction.
    • The maximum value of damage reduction is calculated through the following formula:
      Modified Damage Reduction = 1 − [Base Damage Reduction ÷ (1 + Ability Strength)].
      • For example: With a rank-3 Pacify, and with a maxed  Intensify, Equinox reduces enemy damage by 1 − [0.5 ÷ (1 + 0.3)] = 61.5385%.
        • The first inner ring will reduce enemy damage by 61.5385% × 100% = 61.5385%.
        • The second ring will reduce enemy damage by 61.5385% × 83.33% = 51.28%.
        • The third ring will reduce enemy damage by 61.5385% × 66.67% = 41.0277%.
        • The fourth ring will reduce enemy damage by 61.5385% × 50% = 30.7693%.
    • Despite being a channeled ability, this does not interrupt energy regeneration from  Energy Siphon,  Energy Nexus,  Dreamer's Bond, and/or  Wellspring and it is unaffected by  Ability Duration.
    • Neither Pacify nor Provoke can activate channeling-based Incarnon Genesis perk bonuses.
  • Enemies in range are highlighted in Equinox's energy color. Color intensity scales with distance from Equinox, with the nearest enemies glowing the brightest.

Day Form
  • Day Equinox emits an empowering aura that grants Equinox and all ally Warframes within range an additional 5% / 10% / 15% / 20%  Ability Strength. While Provoke is active, 5 / 4.33 / 3.66 / 3 Energy is drained for each Warframe ability cast within the aura.
    • Unlike Pacify, the Ability Strength bonus does not fall-off with distance
    • Ability Strength bonus cannot exceed 50% unless  Peaceful Provocation is equipped. Different instances of Provoke auras do not stack, only the strongest bonus will be applied.
    • Provoke, after being affected by equipped Ability Strength mods, stacks additively with Ability Strength bonuses when applied to other abilities (e.g., with a maxed  Intensify, Equinox's abilities will gain 0.3 + 0.2 × 1.3 = 56% Ability Strength when cast while a rank-3 Provoke is active).
    • In order to acquire the Ability Strength bonus from Provoke, allies only have to cast their abilities while inside the aura.
    • Despite being a channeled ability, this does not interrupt energy regeneration from  Energy Siphon,  Energy Nexus,  Dreamer's Bond, and/or  Wellspring and it is unaffected by  Ability Duration.
    • The additional energy cost is only applied when abilities are activated within the aura, including Equinox's abilities. The energy cost is not applied for energy drains.
    • Neither Pacify nor Provoke can activate channeling-based Incarnon Genesis perk bonuses.
  • While switching to Night Form will deactivate Provoke, the armor and shield bonuses from  Metamorphosis will gain additional Ability Strength. As such, the additional energy cost will be applied.


  • Aura radius is visibly determined by wave-like strings of energy orbiting Equinox.

Augment

Main article: Peaceful Provocation

Peaceful Provocation is a Warframe Augment Mod for  Equinox that increases the effectiveness of  Pacify & Provoke. Pacify converts damage done to Equinox and her allies into an aura that slows enemies by up to 40%. Provoke converts damage done to enemies within the aura into up to 15% bonus Ability Strength.

Peaceful Provocation

Tips & Tricks

  • An ability strength of 250% is required to reach Provoke's maximum ability strength buff of 50%.

This section is transcluded from Mend & Maim . To change it, please edit the transcluded page.

4
50
+3.5/s
Mend & Maim

In Night Form, allies are healed with each nearby enemy killed. In Day Form, nearby enemies are bled and then subjected to a wave of slashing force.


Introduced in Update 17.0 (2015-07-31)

Strength: 10 / 15 / 20 / 25 (shields per kill)
Duration: N/A
Range: 10 / 12 / 15 / 18 m
Misc:50% / 55% / 60% / 75% (hitpoint conversion)

Strength: 75 / 100 / 125 / 150 (aura  Slash damage)
Duration: N/A
Range: 10 / 12 / 15 / 18 m
Misc:50% / 55% / 60% / 75% (damage conversion)

Info

Night form
  • Night Equinox emits a regenerative aura that grants 10 / 15 / 20 / 25 Shield per enemy killed within range to Equinox and her allies inside the aura. Mend accumulates 50% / 55% / 60% / 75% of damage dealt to killed enemies' shield and health while they are within the aura radius. Upon deactivating Mend, all stored hitpoints are evenly distributed to the shields and health of Equinox and her allies within range.
    • Shields gained from enemies killed can accumulate Overshields.
    • The total amount of accumulated hitpoints is visible under Mend's icon beside Equinox's shield and health indicators.
    • Hitpoints restored per ally is calculated with the following expression: HP Restored per Ally = Total Accumulated HP ÷ (Equinox + Number of Allies).
    • When Equinox and her allies are healed, health restoration is prioritized over shield restoration (i.e., Mend will fully restore health before it can fully restore shields). This becomes apparent should there be an insufficient amount of stored hitpoints to completely heal Equinox and her allies within range when Mend is deactivated.
    • Allies are only healed up to their maximum shields and health; therefore, any excess accumulated hitpoints are effectively lost.
    • Affected allies includes all Warframes, Companions, Eidolon Lures, summoned allied units such as Specters, allied Invasion units, Hostages, Kavor Defectors, Sortie and Arbitrations Defense Operatives, and Defense Objects.
      • On Defense Objects, Mend restores up to 500 shields over 5 seconds which does not stack with similar restoration effects.

Day form
  • Day Equinox emits a lacerating aura that deals 75 / 100 / 125 / 150  Slash damage with a 100% status chance and  Stagger to all enemies within range. Maim accumulates 50% / 55% / 60% / 75% of damage dealt to killed enemies' shield and health while they are within the aura radius as  Slash damage. Upon deactivating Maim, all stored damage is released in a violent burst that affects all enemies within range.
    • Aura damage is affected by Ability Strength, while the damage conversion percentage is not.
    • Enemies damaged by the aura are temporarily stunned.
    • The aura damage, proc, and stun will only apply once to each individual enemy.
    • Aura damage does not affect Objects, such as Storage Containers or Kubrow Dens, while releasing stored damage does.
    • The total amount of accumulated damage is visible under Maim's icon beside Equinox's shield and health indicators.
    • Upon deactivation the total accumulated damage is transformed into an area of effect  Slash damage, which bypasses obstacles in the environment, against all enemies currently within the aura. Damage diminishes with distance but is not divided among the enemies.
      AoE Damage (for each enemy) = Accumulated Damage × (1 - Distance to the Enemy ÷ Aura Radius)
      • Damage calculation here is before enemy's damage reduction.
  • Affected enemies are visually lashed by energy whips as they receive damage.
  • Maim can be recast to apply the aura damage, proc, and stun on previously affected enemies; however, recasting requires deactivation which will discharge all stored damage.


  • Aura range is visibly determined by the glistening wave-like energy on all surfaces around Equinox.
  • Enemies in range are highlighted in Equinox's energy color at its highest color intensity.
  • Cast delay of 2 seconds and deactivation delay of 1 second are affected by Casting Speed.

Augment

Main article: Energy Transfer

Energy Transfer is a Warframe Augment Mod for  Equinox that allows  Mend & Maim to remain active when switching forms via  Metamorphosis, transforming the stored damage OR health charge into the corresponding opposite.

Energy Transfer

Tips & Tricks

  • Mend can easily acquire a sufficient amount of charge to heal any allies and recover shields.
  • Mend & Maim will only absorb allies' damage on enemy health if a Warframe ability is involved.[citation needed]
  • While active, Mend & Maim will continue to store damage even in operator mode.
  • As Maim's Accumulated Damage release deals only  Slash damage and does not inflict status effects, it does not bypass Armor.
    • Maim is, however, quite effective against the Infested as they possess no armor and, except for Infested Deimos, are vulnerable to  Slash damage.
  • As damage accumulation/health conversion rate is not affected by Ability Strength, Mend & Maim wouldn't require high Ability Strength to be effective, especialy if built for effect upon deactivation.
    • Note that Mend's shield restored per kill is still affected by Ability Strength.


Strength Mods

Duration Mods

Range Mods

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Patch History

Update 37.0 (2024-10-02)

  • Fixed Equinox’s passive not benefitting from Health and Energy Orbs when at max Health/Energy.
    • Now her passive matches the standard set for similar mechanics in Update 34: Abyss of Dagath.
  • Fixed the Equinox Omni Helmet appearing darker than the rest of her body.

Update 34.0 (2023-10-18)

Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul

If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.

Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.

Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.

In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.

With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.

To remedy this, we approached this problem in two ways:

1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:

  • Vitality: Reduced from +440% to +100% Health
  • Redirection: Reduced from +440% to +100% Shield Capacity
  • Steel Fiber: Reduced from +110% to +100% Armor
  • Flow: Reduced from +150% to +100% Energy Max

Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.

Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.

So, our next step:

2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.

With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.

While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.

In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.

For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.

Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.

Warframe Stat Changes:

EQUINOX
Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Armor: Base Rank - 135 (from 125)
Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225)

EQUINOX PRIME
Health: Base Rank - 365 (from 125) / Max Rank - 465 (from 375)
Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Armor: Base Rank - 160 (from 150)
Energy: Base Rank - 200 (from 165) / Max Rank - 250 (from 248)

While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!

Top Fixes:
  • Fixed Hema’s magazine size shrinking when it's used with Equinox equipped with the Duality Augment Mod.

Hotfix 33.5.3 (2023-06-23)

  • Fixed several issues with Warframe Overguard reducing the effectiveness of the following supportive abilities/effects:
    • Fixed Equinox’ Mend & Maim heal being capped at 500 Health over 5 seconds.

Hotfix 33.0.11 (2023-05-24)

  • Fixed script error from deactivating Equinox’s Mend & Maim ability.

Hotfix 32.3.4 (2023-02-23)

  • Fixed Thrown Secondaries having odd offsets on Equinox Prime.

Hotfix 32.2.10 (2023-01-18)

  • Fixed script error with Equinox’s Rest & Rage.

Update 32.1 (2022-11-02)

  • Fixed ammo pools not being shared properly across NPCs (Equinox’s other half while using the Duality Augment Mod).
  • Fixed Equinox’s other half from her Duality Augment Mod using the player’s Archgun instead of their Primary/Secondary/Melee weapon from their loadout.
    • This falls in line with other AI fighters like Excalibur Umbra and Wukong’s clone - they only use your loadout weapons and not spawn in weapons.
  • Fixed script error with Equinox’s Metamorphosis.

Hotfix 32.0.9 (2022-10-05)

  • Reduced the Mastery Rank restriction of all Prime Warframes to 0.
    • Only 11/34 frames had any Mastery Rank restrictions, so we decided to make these consistent with the rest (there were no Mastery Rank restrictions on any non-Primed Warframes).

Hotfix 31.5.8 (2022-05-11)

  • Fixed Equinox’s Maim being able to chain stagger Eximus units with Overguard active.
    • Overguard as it was designed is resistant to CC, any form of stagger proc present with Warframe abilities is unintended at this time. It’s worth noting that we’re exploring some options on the topic of Overguard and its CC resistance.

Update 30.9 (2021-11-11)

  • Fixed the hoops attached to the waist of base Equinox Skin clipping through the leg when equipped on Equinox prime.

Hotfix 29.10.1 (2021-03-19)

  • Fixed a script error when casting Equinox’s Mend & Maim.

Hotfix 29.6.1 (2020-12-18)

  • Fixed a crash associated with Equinox abilities on Orphix Venom.

Update 29.5 (2020-11-19)

  • Fixed a ‘None’ option erroneously appearing as an Equinox Skin.
  • Fixed script error related to Equinox’s Rest & Rage.

Hotfix 29.3.0.1 (2020-10-27)

  • Fixed Equinox’s Duality Specter not using your Secondary weapon if you don’t have a Primary weapon in your loadout.

Hotfix 28.3.1 (2020-08-12)

  • Fixed script error at End of Mission when using Equinox.

Update 27.4 (2020-05-01)

  • Fixed Galvanik Shoulder Plates, Quaro, and Narvarr Prime armor clipping through Equinox’s shoulders on both of her forms.

Update 27.3 (2020-03-24)

  • Fixed Equinox Duality Augment causing the clone to hold their weapon funny if spawned during Pistol + Glaive mode.

Update 27.2 (2020-03-05)

  • Armor Change:
    • Equinox: 100 to 125
    • Equinox Prime: 120 to 150
    • Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.

Hotfix 27.0.9 (2020-01-09)

  • Fixed offsets for Equinox night form leg armor so it sits better on the leg.
  • Fixed single emissive colors not showing properly on Equinox.

Hotfix 25.7.6 (2019-09-18)

  • Added “Dayform” and “Nightform” icons beside the emissive color selection in Equinox’s Appearance screen. Choosing a dark or a light color for your emissive will change what form you spawn into mission as -- this just makes it easy to see which one!

Update 25.7 (2019-08-29)

  • Added Arsenal Ability videos for Equinox!
  • Updated the following Warframe Ability Descriptions to better explain the Ability. Below are the latest edits:
    • Equinox’s Mend and Maim: “In Night-Form, allies’ Shields are replenished with each nearby enemy killed. In Day-Form, enemies are inflicted with the Bleed Status Effect. Deactivate to cast a wave of slashing force, or restore Health and Shields to Equinox and allies in Night Form.”
  • Fixed wonky cloth appearance on some Warframes, like Equinox Prime.

Hotfix 25.5.1 (2019-08-02)

  • Fixed the Subhuti Syandana clipping through Equinox’s Day Form.
  • Fixed Equinox having an incorrect Ability tip in her Abilities Arsenal screen.

Hotfix 24.5.8 (2019-04-02)

  • Introduced Equinox Prime.

Hotfix 23.0.6 (2018-06-27)

  • Fixed Equinox’s cloth appearing as gray patches while in the Star Chart.

Hotfix 23.0.3 (2018-06-19)

  • Fixed Equinox Background having the wrong UI Icon when selecting it in the UI Customization screen.

Update 23.0 (2018-06-15)

  • Fixed colors not blending correctly into Equinox’s Night form design.

Hotfix 22.12.3 (2018-02-12)

  • Fixed a script error when using Transference as Equinox

Update 22.10 (2018-01-25)

  • Mend restores shield (Depends on power strength) per enemy killed to Equinox and nearby Allies that are within range.

Hotfix 19.5.4 (2017-01-03)

  • Fixed a crash caused by Metamorphosis.

Update: The Silver Grove (2016-08-19)

  • Conclave: Rest & Rage range reduced.

Hotfix: Specters of the Rail 0.13 (2016-07-26)

  • Conclave: Reduced the duration of Metamorphosis.

Update: Specters of the Rail 0.0 (2016-07-08)

  • Conclave: Mend and Maim can now only be activated at 100 energy.

Hotfix 18.13.3 (2016-06-02)

  • Fixed a gradual decrease in performance that could occur in long duration missions if a player cast Metamorphosis ability while having a Sigil equipped.

Update 18.13 (2016-05-27)

  • Added a HUD Power Strength buff indicator for Provoke.

Hotfix 18.6.3 (2016-03-23)

  • Fixed a crash that would occur when randomizing Equinox’s appearance.

Hotfix 18.5.5 (2016-03-08)

  • Fixed Equinox turning all white when using Metamorphosis to switch from Day to Night form.

Update 18.5 (2016-03-04)

  • Conclave: Metamorphosis -  Push & Pull
  • Rest & Rage will now slow boss-type enemies instead of putting them to sleep.
  • Fixed an issue with visual ability FX lingering for too long.

Hotfix 18.4.7 (2016-02-04)

Update 18.3 (2016-01-13)

  • Conclave: Rest and Rage no longer require a target to activate in Conclave.

Hotfix 18.2.1 (2016-01-05)

  • Conclave: Fixed Conclave Mobility not being properly normalized, and Movement Speed being adjusted by mistake.

Hotfix 18.0.4 (2015-12-08)

  • Fixed Mend & Maim visual FX not properly displaying if the player is stealthed while the Ability is active.
  • Conclave: Targets affected by Rest will be immune to damage for 1 second on Wake, there is no immunity if Rest expires naturally.
  • Conclave: Increased damage and speed bonus of Metamorphosis Day Form in PvP.
  • Conclave: Increased radius of Pacify & Provoke aura in PvP.
  • Fixed an error that would cause changing the color customization of an Archwing to also change the color customizations on Equinox.

Update 17.12 (2015-11-25)

  • Fixed Rest & Rage Ability ending early when switching forms

Update 17.7 (2015-10-14)

  • Fixed Equinox’s cloth dangles appearing on other Warframes after selecting a Conclave loadout.

Hotfix 17.5.4 (2015-10-02)

  • Conclave: Fixed Equinox's Energy colour not properly affecting states in PvP matches.

Hotfix 17.5.3 (2015-10-02)

  • 4th Ability has had its energy drain-per-second changed from 5 to 3.5

Update 17.5 (2015-10-01)

  • Rest & Rage has had its base range doubled.
  • Overhealing from Mend will now restore shields.
  • Switching between forms with Equinox has been reduced to a 1 second delay.
  • Fixed Maim doing damage to the player when deactivated on a Rampart.

Update 17.1 (2015-08-12)

  • Power Efficiency Mods now apply to Pacify and Provoke.

Hotfix 17.0.5 (2015-08-07)

  • Players that did not receive a unique helmet for Equinox has been given a helmet retroactively.

Hotfix 17.0.4 (2015-08-06)

  • Fixed visual issues with attachments on Equinox’s Day-form.
  • Fixed typos visible in Equinox’s Day and Night Systems description in the Foundry.
  • Fixed players not being able to equip Arcane Enhancements on Equinox’s Helmet.

Hotfix 17.0.3 (2015-08-04)

  • Conclave: Duration increased of Rest in PvP.
  • Conclave: The first hit on a Target that is affected by Rest does no damage and wakes them up in PvP.
  • Fixed Equinox sliding instead of jogging when using Rest/Rage while moving.
  • Fixed Equinox being able to heal Defense objectives.
  • Fixed Mend HUD buff indicator not going away if you then use Metamorphosis.
  • Fixed the Harkonar Syandana not sitting properly on Equinox when in Night-form.

Hotfix 17.0.1 (2015-07-31)

  • Fixed Clients seeing Equinox using the wrong idle animations on Night and Day forms.
  • Fixed one Aspect of Equinox requiring two helmets, instead of a helmet, chassis and systems.
  • Fixed the positioning of the new ‘cape’ Syandanas on Equinox.

Update 17.0 (2015-07-31)

  • Introduced.

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