Release Date: September 7th, 2022
Embody the valiant pride of ancient champions past, brandishing shield and spear zealously honed by ageless strife. Relive the legendary mythos of Styanax, the indomitable peltast. Impale the enemy upon Axios, his unstoppable javelin thrown with Olympian might. Repel their advance and sunder their defenses, through a swing of his unbreakable shield, Tharros. Bellow true a call to arms and rally war-torn souls, our spirits and power thus renewed. Ascend, steadfast and heroic, to spearhead the wicked's passage onto the River Styx. Styanax and his army marched into Origin in Update 32.0 (2022-09-07).
Acquisition
Styanax's main and component blueprints are available from Chipper of Kahl's Garrison with Stock earned from Break Narmer weekly missions, available after completing the Veilbreaker quest. The Systems requires players to be at Rank 2 - Encampment, Neuroptics at Rank 3 - Fort, Chassis at Rank 4 - Settlement, and main blueprint at Rank 5 - Home. Each component blueprint costs 60 Stock, while the main blueprint costs 90, totaling to 270 Stock.
History
- To celebrate the release of the 50th Warframe Styanax, all players who logged into WARFRAME between September 7th to September 21st, 2022 received a built Styanax Warframe complete with a pre-installed Orokin Reactor and a Warframe Slot via inbox message.[1]
- Due to an error in which players were receiving multiple inbox messages, the free Styanax was temporarily disabled. After the fix, the event duration was extended by one day to September 22nd, 2022.[2]
- Styanax was available again by watching Summer Game Fest 2023 on The Game Awards' Twitch with a Twitch-linked account for 30 consecutive minutes, after 3 p.m. ET on June 8th, 2023, complete with a pre-installed Orokin Reactor and a Warframe Slot.
Crafting
Manufacturing Requirements | |||||
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![]() 12 |
Time: 3 Day(s) |
Rush: ![]() | |||||
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Warframe Neuroptics Blueprint | |||||
![]() 15,000 |
![]() 2 |
![]() 3,000 |
![]() 40 |
![]() 5 |
Time: 12 Hour(s) |
Rush: ![]() | |||||
Warframe Chassis Blueprint | |||||
![]() 15,000 |
![]() 5 |
![]() 60 |
![]() 20 |
![]() 1,200 |
Time: 12 Hour(s) |
Rush: ![]() | |||||
Warframe Systems Blueprint | |||||
![]() 15,000 |
![]() 1,200 |
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![]() 400 |
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Time: 12 Hour(s) |
Rush: ![]() |
Lore & History
Ascension Day
- Main article: Leverian#Styanax

Two war orphans, Aria and her older brother Darro, were saved by the Philanthropist from an Infested Corpus ship, taking them to live in his cult. They would both live within this paradise, until they would come of age and join the Philanthropist's Chosen for a ceremony he called 'Ascension Day'. Between the siblings, Darro was chosen first, with Aria being chosen 5 years later.
During this time, Aria would then come into contact with Styanax through unclear means, presumably flattening a large field of crops into the shape of lotus which could only be seen from space. Whatever the reason, Styanax became Aria's unseen defender, and gifted her a rescue beacon.
When Aria's Ascension Day arrives, the Philanthropist brings her to his laboratory, revealing to be producing a hulking, monstrous Infested named Leviathan, built from the experimented bodies of the other Chosen, and was planning to use Aria as its driving force.
In defiance, Aria reveals her beacon and presses it, summoning Styanax. Faced with near defeat, the Philanthropist chose to pilot Leviathan himself, and implanted himself atop its head. As Infested flesh met Tenno shield, Aria saw the face of Darro among the Leviathan's mass. With a single desperate scream, Aria awakens her brother. Darro, now fully aware. He clamored to where the Philanthropist was piloting, and with a single remaining arm, held the tyrant by his throat.
Thanks to the distraction, Styanax Rallies the rest of the afflicted Chosen, causing them all to claw their way up the Philanthropist, drowning him in a tide of flesh. Styanax then strikes the final blow, annihilating the Leviathan with a rain of spears from his
Final Stand.
In the aftermath, Aria offers to return the beacon, but Styanax simply closes her hand and departs.
Notes
- Currently,
Afentis lacks a Signature Weapon bonus with Styanax.
- Styanax is tied with
Revenant Prime for the third highest base shields out of all Warframes (825 unranked and 925 at rank 30), behind
Hildryn and
Hildryn Prime.
Tips
- Given Styanax's passive scales with the amount of shields he has (even overshields), it is recommended to give him mods that grant him extra shields and/or faster shield recharge. It is also for this reason that he is a very good candidate for the Augur mod set.
Trivia
- Styanax is the 50th unique Warframe to be released.
- Styanax was first revealed in TennoCon 2022's TennoLive segment in his own animated short teaser. His gameplay showcase followed suit in Devstream 163.
- After
Ivara's statue promotional animated short, Styanax is the first Warframe to receive a full official featurette in anime artstyle titled Ascension Day, a collaboration with Passion Paris studio.
- After
- His name likely draws inspiration from the Greek mythological character Astyanax, a nickname given by the people of Troy to Scamandrius, son of Hector the crown prince of Troy and princess Andromache of Cilician Thebe. The name itself means "Ruler of the City" from Άστυ, city and Άναξ, ruler or king.
- His Shield Tharros is likely named after the Greek word for bravery, θάρρος.
- Styanax is a genus of beetles in the family Weevils.
- Styanax's Hoplite theme stems from his early concept art created by Keith Thompson. Inspired by the ancient Grecian soldiers, militia wielders of spear and shield, Styanax's finalized abilities depict him more as a Peltast, a crescent shield-bearing javelineer.
- His movement audio such as footsteps sport armor-clanking sounds, paying homage to the armored warriors of old.
- Prior to Hotfix 32.0.3 (2022-09-14) and Hotfix 32.0.5 (2022-09-15), Styanax's other and Helminth abilities could be cast during
Final Stand, and Final Stand could be recast without needing to touch the ground, allowing the player to remain airborne almost indefinitely with
Rally Point's shield and energy regeneration and ascend higher and higher into the air when modded for Ability Efficiency and combined with
Axios Javelin's jump. This interaction was patched out as it was an unintended function that carried over to Styanax's release, while also breaking many animations.
Reference
- ↑ Everett, Megan (2022, September 6). Slot and potato included. Twitter. Accessed 2022-09-08. Archived from the original on 2022-09-08. Megan on Styanax Inbox Gift contents.
- ↑ https://forums.warframe.com/topic/1321227-psa-styanax-inbox-temporarily-disabled-resolved/
Passive
Styanax's weapon Critical Chance bonus increases by 1% per 40 Shield points, based on his current total including Overshields. Passive bonus is doubled on Speargun primary Weapons, such as Styanax's signature
Afentis,
Scourge (
Prime),
Ferrox (
Tenet), and
Javlok.
- Passive bonus value is displayed as a Buff icon called Hoplite beside Styanax's hitpoint indicators.
- Critical chance bonus percentage changes in real time to reflect Styanax's shield pool.
- Critical chance bonus stacks additively with Mods.
- While Styanax has a Speargun equipped, the Hoplite buff will display the increased critical value, even when holding another weapon.
Abilities
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Axios Javelin Throw an Axios Javelin. When the javelin impales an enemy against a wall, surrounding enemies are pulled into the area and suffer a burst of damage. Introduced in Update 32.0 (2022-09-07) |
![]() ![]() 500 / 750 / 1,000 / 1,250 ( ![]() |
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![]() 15 m (explosion range) | |||
Misc:
1 (javelins per throw) |
Info
- Styanax expends
15 energy to hurl a single Axios Javelin in an arcing trajectory toward the reticle. Axios travels at high speed for
50 meters before dissipating, while impaling the first enemy it directly hits to carry it along. The impaled enemy and any enemies in Axios' flight path are inflicted
500 / 750 / 1,000 / 1,250
Puncture damage and Knockdown. The impaled enemy remains pinned by Axios Javelin for
8 seconds.
- Axios Javelin has target detection around the reticle, causing the thrown javelin to attempt to home into the nearest enemy.
- The Javelin's destination is instantly set upon activating the ability, rather than where it would naturally travel when thrown where aimed. It follows this course regardless of any movement or aiming during the throwing animation, even if you move behind an obstruction that should block its set course.
- If cast in the air, Styanax hops up 1 meter before he throws the javelin.
- The javelin benefits from generic increases to weapon base damage, such as from
Arcane Arachne,
Holster Amp, and
Vigorous Swap, but not from weapon class specific increases like
Steel Charge or
Rifle Amp.
- If Axios impales an enemy and it impacts a surface, the javelin explodes to inflict
500 / 750 / 1,000 / 1,250
Blast damage to all enemies in a
15 meter radius. Simultaneously, a vortex implosion lasting for 2 seconds, pulls all enemies within sight detection range into its center.
- Can be recast with brief to no delay in-between, allowing for rapid-fire javelin throws.
- Casting Axios Javelin is a full-body animation that restricts Styanax's grounded movement and interrupts other actions, as well as displacing his position vertically when midair.
Augment

- Main article: Axios Javelineers
Axios Javelineers is a Warframe Augment Mod for Styanax that allows
Axios Javelin to spawn specters that throw two additional javelins, with a guaranteed chance to spawn a Vortex, while increasing vortex duration when directly striking enemies.
Tips & Tricks
- Axios Javelin's vortex assists
Tharros Strike in en-masse enemy defense reduction and rapid health recovery for Styanax.
Rally Point taunts enemies to aggressively approach Styanax and become exposed to javelin targeting when away from cover. Energy regen recovers Axios Javelin's low cost quickly. Axios Javelin's vortex groups enemies together for rapid shield recovery on kill or kill assists.
- Axios Javelin's vortex assists
Final Stand in focusing its barrage on the grouped enemies.
- Axios Javelin's vortex assists
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Tharros Strike Summon Tharros, the shield of Styanax. Swing Tharros to repel enemies and reduce their shields and armor. Styanax regenerates health for every enemy struck. Introduced in Update 32.0 (2022-09-07) |
![]() ![]() 50 / 65 / 80 / 100 HP (health restore per enemy hit) 50 % (defense reduction) |
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Misc:
9 (number of shields) | |||
Subsumable to Helminth |
Info
- Styanax expends
25 energy to sweep his shield Tharros before him to release a horizontal fan of 9 shield projections, which travels a distance of
9 meters toward the reticle, bashing away enemies within a 135 degrees horizontal spread and 160 degrees vertical spread. With a heavy shove, Styanax also knocks back enemies within a 2.5 meter radius around him.
- According to the actual test, 9 shield projectiles are only visual effects. The real hit range is a cone shape with a horizontal direction of about 135° and a vertical direction of about 160°. The radius is the skill range.
- Each shield projectile is 15° apart horizontally. The strike edge overlaps with the shield projectile on the right side and extends an additional 15° on the left side.
- Shield projections possess infinite Punch Through, hitting enemies along their flight path until they fade away at maximum distance.
- According to the actual test, 9 shield projectiles are only visual effects. The real hit range is a cone shape with a horizontal direction of about 135° and a vertical direction of about 160°. The radius is the skill range.
- Styanax's shove and the shield projections inflict pushback for 5 meters, stun for 2 seconds prompting melee Finisher (default X ),
50% Armor and Shields permanent defense reduction, and
250 / 500 / 750 / 1,000
Impact damage on enemies. For each enemy struck, Styanax restores
50 / 65 / 80 / 100 Health points.
- Defenses are fully removed at 200% Ability Strength.
- Shield strip removes a percentage of the current maximum value, as such it has diminishing returns on subsequent casts against the same enemies. Armor strip, however, is a percentage of an enemy's total, requiring only two casts at base strength to fully strip.
- Enemy shields can still regenerate with natural shield regeneration (such as Armis Ulta, Kuva Lich, or Sisters of Parvos) or while affected by regeneration buffs (such as Shield Ospreys).
- Shield strip removes a percentage of the current maximum value, as such it has diminishing returns on subsequent casts against the same enemies. Armor strip, however, is a percentage of an enemy's total, requiring only two casts at base strength to fully strip.
- Defense reduction, Health restore, and damage affect enemies protected by Overguard, but pushback does not, nor are they opened to Finishers.
- Defenses are fully removed at 200% Ability Strength.
- Casting Tharros Strike is a full-body animation that interrupts Styanax's grounded movement and other actions.
- Subsuming Styanax to the Helminth will offer Tharros Strike and its augments to be used by other Warframes.
Tips & Tricks
- With one player using
Corrosive Projection, 100% armor strip can be achieved at 164% Ability Strength.
- Tharros Strike opens enemies to finishers briefly. Taking advantage of this requires using the ability at point blank or enemies pinned against a wall.
Axios Javelin's vortex assists Tharros Strike in en-masse enemy defense reduction and rapid health recovery for Styanax.
Rally Point taunts enemies to aggressively approach Styanax, potentially grouping inside Tharros Strike's area of effect. Energy regen recovers Tharros Strike's low cost quickly. Tharros Strike's defense reduction permanently cripples enemies for Styanax and rallied allies to kill them for shield recovery.
Final Stand's
Slash and
Blast damage effectiveness are enhanced by Tharros Strike's defense reduction.
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Rally Point Draw enemy attention to Styanax. His resolve uplifts nearby allies, regenerating the squad’s energy over time. Styanax and his allies also regenerate shields for every kill assist they contribute. Introduced in Update 32.0 (2022-09-07) |
![]() 3 EP/s (energy regen) |
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Misc: Threat level priority |
Info
- Styanax expends
75 energy to stand his ground and sound a gallant call, increasing his Threat Level while raising his own and his allies' morale within
30 meters. Rally Point grants affected Warframes and Companions
3 Energy points regeneration per second, with each kill or assisted kill by rallied allies restoring their personal Shield pool by
20 / 30 / 40 / 50 shield points, which overflow into Overshields. Once cast, Rally Point persists on affected allies, lasting for
30 seconds.
- Energy regeneration does not occur during channeled abilities.
- If Styanax himself is the caster, shields per kill and energy regen values are displayed as an ability Buff icon beside Styanax's hitpoint indicators.
- Rally Point from another Styanax displays only the shields per kill and remaining duration timer on the ability buff icon.
- When Rally Point expires, a war-time drumbeat sound effect plays to alert all rallied players.
- Can be recast while active to refresh duration to full and buff new allies in range.
- If there are multiple Styanax players in a squad, the highest buff value will take effect and cannot be overriden by lower valued buffs, unless the timer has less than 10 seconds remaining.
- Casting Rally Point is a full-body animation that interrupts Styanax's grounded movement and other actions.
- When cast while airborne, it is a one-handed animation that still allows shooting and movement.
- Styanax and rallied allies visually pulse with energy lines, while enveloped by a shield-like form-fitting barrier. When a direct kill or kill assist occurs on an enemy by a rallied ally, a wisp of Void energy bursts from the enemy and rapidly flies to that ally to replenish shields.
- Void wisps are affected by the chosen energy colors on each individual rallied ally.
- Multiple Void wisps can appear from an enemy when kill-assisted by multiple rallied allies.
Tips & Tricks
- Rally Point builds up Styanax's shields into Overshields to fuel his passive Hoplite weapon Critical Chance bonus.
- Energy regen recovers the low costs of
Axios Javelin and
Tharros Strike quickly.
- Axios Javelin's vortex assists in grouping enemies and Tharros Strike's defense reduction cripples them for rapid shield recovery to Styanax and rallied allies on kills/assists.
Final Stand's javelin barrage rapidly inflicts damage to secure kills/assists to strengthen Styanax's shields.
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Final Stand Exude might and valor. Rise into the air and throw a barrage of Axios Javelins. The javelins deal damage to nearby enemies wherever they land. Direct hits to enemies deal greater damage. Introduced in Update 32.0 (2022-09-07) |
![]() ![]() 1,000 / 1,100 / 1,300 / 1,500 ( ![]() |
![]() 2.5 s (total throw time) | |||
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Misc:
3 m (height) |
Info
- Styanax expends
100 energy as he rises into the air 3 meters high from the ground, summoning an army of shadow warriors aligned in a horizontal concave curve around him. Styanax and his ethereal shadows continuously hurl a volley of
30 Axios Javelins, thrown at a fire rate of 12 javelins per second over the course of
2.5 seconds toward the reticle location. Each javelin inflicts
1,000 / 1,100 / 1,300 / 1,500
Slash damage on direct hit, then explodes on impact with a surface for
1,000 / 1,100 / 1,300 / 1,500
Blast damage with a guaranteed
Bleed proc in a
6 meter sight detection radius.
- Styanax can float horizontally and reorient his reticle aim during this ability.
- Movement speed while floating is affected by Sprint Speed.
- Styanax is considered airborne during Final Stand, allowing airborne conditional mods such as
Aviator to trigger.
- If Styanax floats against a wall with an opening below it, he will automatically descend.
- If cast in midair, Styanax does not rise higher than his current elevation.
- The volley of javelins and throws per second determine Styanax's total airtime. Number of ethereal clones is affected by the volley count.
- The javelins benefit from generic increases to weapon base damage, such as from
Arcane Arachne,
Holster Amp, and
Vigorous Swap, but not from weapon class specific increases like
Steel Charge or
Rifle Amp.
- Casting Final Stand is a full-body animation that vertically displaces Styanax if cast from the ground. Movement is allowed during the ability animation but interrupts other actions.
- Other abilities cannot be cast during Final Stand.
- Cast speed increases only affect the startup animation of Final Stand, and therefore have minimal effect on the overall cast time. (For example,
Natural Talent reduces the cast time by only 0.25 seconds.)
- Final Stand cannot be recast in midair, requiring Styanax to land in order to reuse the ability.
Augment

- Main article: Intrepid Stand
Intrepid Stand is a Warframe Augment Mod for Styanax that grants Overguard for himself and allies in Affinity Range upon striking enemies with
Final Stand.
Strength Mods | Duration Mods | Range Mods |
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Patch History
Update 37.0 (2024-10-02)
- Fixed Sword and Shield melee weapons not holstering correctly on Styanax (Shield not attaching to his forearm).
Hotfix 36.1.3 (2024-08-27)
- Updated the position of the Ares Helmet on Styanax so that it is rotated slightly lower at the Artist’s request.
- This also fixes gaps in the mesh from appearing.
Update 36.0 (2024-06-18)
- Line Of Sight Improvements
As a continuation of our efforts to improve LOS systems within Warframe, which have been ongoing since Dante Unbound, we’ve made further strides towards improving how we handle these checks.
From a technical standpoint, we’ve improved the consistency and performance of the underlying LOS systems within the game by handling how we detect unrendered targets, in addition to improvements we’ve made in recent hotfixes.
Abilities that use LOS checks already have been updated to this improved technology! Additionally, with these improvements, we can now easily shift over any Warframe Ability that relies on LOS checks to be seamlessly migrated to this new, more accurate system, meaning we’re able to act faster on any outlying offenders that may arise.
To name a few Warframe abilities that benefit from this with Jade Shadows:
- Styanax's Axios Javelin (Vortex)
- FIXES
- Fixed Styanax’s Final Stand interfering with the extraction cinematic.
- Fixed Primary Color channel breaking when navigating from Nezha Empyrean Skin to the Styanax Tonatiuh Skin and back.
- Made fixes towards the green tint in the Styanax’s Tonatiuh Skin lingering while customizing colors.
Hotfix 35.5.6 (2024-04-10)
- Fixed Styanax’s Tharros Strike infused onto another Warframe via Helminth not having any visible projectiles.
Update 35.5 (2024-03-27)
- STYANAX TONATIUH COLLECTION
The warrior spirit reincarnates in the image of a god. His collection includes the Tequihua Polearm Skin, Huitzilin Syandana, and Chimalli & Tequihua Decoration for your Orbiter.
Styanax Tonatiuh Skin
The warrior spirit reincarnates in the image of a god.
Includes Auxiliary Attachment: The Styanax Tonatiuh Embellishments are an Auxiliary Attachment that can be equipped/unequipped in the Arsenal.
The jade green mosaic on the chest and shoulder area also features a new material that leverages an improved clearcoat feature that’s been added to the shader. It provides that “iridescent” effect when the light hits it at certain viewing angles.
Tequihua Polearm Skin
Each strike proves that the serpent is both creator and destroyer.
Huitzilin Syandana
Spread your monolithic wings.
Chimalli & Tequihua Decoration
You will honor Styanax Tonatiuh when you display these cherished armaments.
Gifting Bonus: Gift this bundle to another player and receive the Chimalli & Tequihua Decoration as a Gifting Bonus in return!
The Styanax Tonatiuh Collection can be purchased from the in-game Market for Platinum. Each item can also be purchased separately.
- NEW WARFRAME AUGMENT MODS
11 new Warframe Augment Mods are available from Syndicate Offerings!
Stats below are shown at Max Rank.
Axios Javelineers (Styanax - Axios Javelin)
A pair of Styanax Specters spawn to throw javelins, creating vortexes on impact. Impale an enemy to increase vortex duration by 5s.
Available in the Arbiters of Hexis and New Loka offerings.
- TOP FIXES
- Fixed kills from Styanax’s Final Stand not counting towards the “Power Trip” daily Nightwave Act.
Hotfix 34.0.4 (2023-10-24)
- Reduced the volume of Styanax’ Rally Point and Final Stand Abilities to save your ears when casting them frequently.
Update 34.0 (2023-10-18)
- Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul
If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.
Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.
Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.
In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.
With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.
To remedy this, we approached this problem in two ways:
1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:
- Vitality: Reduced from +440% to +100% Health
- Redirection: Reduced from +440% to +100% Shield Capacity
- Steel Fiber: Reduced from +110% to +100% Armor
- Flow: Reduced from +150% to +100% Energy Max
Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.
Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.
So, our next step:
2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.
With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.
While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.
In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.
For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.
Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.
Warframe Stat Changes:
STYANAX
Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 825 (from 250) / Max Rank - 925 (from 750)
Armor: Base Rank - 265 (from 250)
Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225)
While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!
- Top Fixes:
- Fixed Styanax’s Intrepid Stand Augment Mod unintentionally granting mind control immunity to Nyx’s mind-controlled enemies and Revenant’s Thralls.
Hotfix 33.6.1 (2023-07-31)
Missed Notes:
- With the new Ability Damage qualifier with the Enhanced Damage Numbers system, some players may think that certain Warframe abilities have had their Critical Chance nerfed. In truth, some Warframe abilities had a Critical Chance multiplier simply to add “oomph” to their damage numbers, without having an actual impact on Damage output. With this new Enhanced Damage System, that extra oomph is no longer needed, so those non-functional Critical Change values were removed, but the overall damage of these abilities are unchanged.
Update 33.6 (2023-07-27)
- Augment: Final Stand -
Intrepid Stand
- Fixed Styanax’s Tharros Strike triggering an unintended sound effect for Clients.
Update 32.3 (2023-02-15)
- Fixed Styanax’s Rally Point buff end FX appearing in 2D on players that aren’t buffed.
Hotfix 32.2.6 (2022-12-14)
- Fixed Styanax’s Rally Point not granting Shields on recast while it is already active.
Hotfix 32.0.12 (2022-10-12)
- Fixed being able to shift Lephantis’ heads around in phase 1 of its Assassination mission using Styanax’s Tharros Strike ability.
- This also fixes the heads re-emerging without their rubble.
Hotfix 32.0.9 (2022-10-05)
- Fixes towards Styanax’s Final Stand projectile explosions damaging enemies through walls.
- This ability already had a line of sight requirement, but sometimes the javelins would manage to pierce parts of the level
- Fixed the spear from Styanax’s idle animation not disappearing if the animation is interrupted while in the Warframe select menu in the Arsenal.
- Fixed Styanax’s idle animation playing when looking at Secondary weapons in the Arsenal.
Hotfix 32.0.7 (2022-09-28)
- A reminder that Styanax is now available from the in-game Market!
- The free login promotion ended September 22nd @ 11:59 PM ET and was added to the in-game Market the following day. We ran another script to catch any stragglers that were caught in our original scripting attempts and were still missing their free Styanax upon login.
- His animation sets are also available via in-game Market!
- Also fixed his blueprint in the in-game Market not informing on how to acquire it (Chipper in Kahl’s Garrison).
- Fixed the inside of Styanax’s skirt missing its pattern.
- Fixed Styanax’s left heel pointing in the direction of his right arm, causing some wonky animations.
- Fixed drifting issues with Styanax’s pistol animations.
Hotfix 32.0.6 (2022-09-16)
- Swapped the Tertiary and Accent material channels on Styanax, Styanax’s Helmets, and the Afentis to better match player expectations and be in-line with other Warframe’s material channels.
- You will notice the colors of your fashion have changed upon log-in. A quick swap of the colors between your Tertiary and Accent channels will restore your fashion to what it was before this Hotfix!
Hotfix 32.0.5 (2022-09-15)
- Removed the ability for Styanax to recast Final Stand multiple times while in the air.
- The facts: with the synergy of Rally Point providing Energy and Shields, you can spend almost your entire mission in the air. For transparency, this is something we caught earlier in development, but this change was missed for the release of Veilbreaker. You can still be in the air when you first cast Final Stand, but to recast, your toes must first touch a surface, similar to how Transference casting is done.
- https://gfycat.com/goodnaturedkaleidoscopicanhinga
- Fixed multiple players playing as Styanax causing the most recent Rally Point cast to remain active even if it's the weaker of all the casts.
- If Rally Point is already active, it will not be replaced by another player’s cast IF it’s stronger (based on Ability Strength/magnitude of effects) than what they are trying to apply. In other words, if somebody has 200% Ability Strength and casts Rally Point on themselves, and then another player casts it at 50% Ability Strength, it will now skip over anybody who already had the 200% version.
- Your active Rally Point can still be overridden by a weaker cast IF there is fewer than 10 seconds left on your active buff.
- Fixed Axios Javelin not triggering a vortex when successfully pinning enemies to the wall or floor as Client.
Hotfix 32.0.3 (2022-09-14)
- Fixed being able to cast Styanax’s other abilities while in Final Stand.
- Similar to Wisp’s Sol Gate, Final Stand is a full-body animation that restricts the casting of other abilities.
Hotfix 32.0.2 (2022-09-08)
- Fixed Styanax no longer holding a spear in his hand while casting Axios Javelin and Final Stand while his Voidshell skin is equipped.
Update 32.0 (2022-09-07)
- Introduced.
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