This page is about a complete list of weapons split by weapon type. For a complete list of weapons not sorted by type, see Weapons (Full). For a complete list of only unique weapons, with wielders, sorted by type, see Unique Weapons.
Some weapons can be upgraded or evolved using the Weapon Refinery, for a complete list of these weapons, see List of Upgradable Weapons or List of Evolving Weapons.
Red weapons
Swords
Main article:
:Category:Swords
Sprite | Weapon | Might | Range | Description | SP | Exclusive |
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Absolute Amiti | 11 | 1 | Enables【Canto (2)】. Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, grants Atk/Spd+X to unit (X = 11 - foe's max Special cooldown count value × 2; min 3; if foe does not have a Special skill, X = 3), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
400 | Yes |
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Aerial Longsword | 16 | 1 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Null Follow-Up】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants bonus to Atk/Spd/Def/Res = 5 + 10% of unit's Spd at start of combat, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. |
400 | Yes |
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Allied Sword | 10 | 1 | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. | 200 | No |
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Allied Sword+ | 14 | 1 | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. | 300 | No |
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Alondite | 16 | 1 | Unit can counterattack regardless of foe's range. | 400 | Yes |
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Amatsu | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 50%, unit can counterattack regardless of foe's range. |
400 | Yes |
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Amiti | 11 | 1 | Inflicts Spd-2. If unit initiates combat, unit attacks twice. | 400 | Yes |
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Ancient Ragnell | 16 | 1 | Grants Def+3. Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 50% or【Bonus】is active on unit, inflicts Atk/Def-6 on foe during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
400 | Yes |
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Arcane Devourer | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 40% during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 300 | No |
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Arcane Éljúðnir | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 | No |
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Arden's Blade | 10 | 1 | Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) |
400 | Yes |
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Ardent Durandal | 16 | 1 | Grants Atk+3. At start of turn, grants 【Bonus Doubler】 to ally with the highest Atk. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. |
400 | Yes |
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Armorslayer | 8 | 1 | Effective against armored foes. | 200 | No |
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Armorslayer+ | 12 | 1 | Effective against armored foes. | 300 | No |
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Armorsmasher | 10 | 1 | Effective against armored foes. | 200 | No |
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Armorsmasher+ | 14 | 1 | Effective against armored foes. | 300 | No |
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Ascending Blade | 16 | 1 | Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and after combat, grants Special cooldown count-1. | 400 | Yes |
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Astra Blade | 16 | 1 | Grants Atk+3. If unit's Atk > foe's Def, deals damage = 50% of unit's Atk minus foe's Def. | 400 | Yes |
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Audhulma | 16 | 1 | Accelerates Special trigger (cooldown count-1). Grants Res+5. |
400 | Yes |
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Ayra's Blade | 16 | 1 | Grants Spd+3. If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 400 | Yes |
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Azure Twin Edge | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants【Empathy】and the following status to unit and allies within 2 spaces for 1 turn: "grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)." If unit initiates combat or if unit is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 20% of unit's Spd ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. Unit can use the following【Style】: ――――― Wind Sword Style ――――― Unit can attack foes 2 spaces away (unit cannot attack adjacent foes). Calculates damage using the lower of foe's Def or Res during combat (excluding area-of-effect Specials). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe. After-combat movement effects do not occur. Skill effect's Range is treated as 1, including by skill effects determined by attack Range, like Pavise and Aegis. This Style can be used only once per turn. ―――――――――――――――――――― 【Empathy】 Grants bonus to unit's Atk/Spd/Def/Res = number of types of Bonus effects, excluding stat bonuses, and Penalty effects, excluding stat penalties, active on player team and enemy team during combat (max 7). 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. When unit is equipped with a skill that has a Style, unit will not be able to use skills like Duo Skills or Harmonized Skills. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style. |
400 | Yes |
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Balmung | 16 | 1 | Grants Spd+3. If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+5 to unit during combat. | 400 | Yes |
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Barrier Blade | 10 | 1 | If foe initiates combat, grants Res+7 during combat. | 200 | No |
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Barrier Blade+ | 14 | 1 | If foe initiates combat, grants Res+7 during combat. | 300 | No |
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Bellringer | 10 | 1 | When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) | 200 | No |
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Bellringer+ | 14 | 1 | When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) | 300 | No |
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Beloved Zofia | 16 | 1 | Grants Def+3. At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+4, but after combat, if unit attacked, deals 4 damage to unit. | 400 | Yes |
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Binding Blade | 16 | 1 | If foe initiates combat, grants Def/Res+2 during combat. | 400 | Yes |
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Blade of Favors | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, if any foes are within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def-6 on those foes through their next actions and grants Atk/Spd/Def+6 to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, inflicts penalty on foe's Atk/Spd/Def during combat = 5 + any current penalty on each of those stats (example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat; calculates each stat penalty independently) and reduces damage from foe's first attack during combat by 40%. | 400 | Yes |
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Blade of Renais | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, and also, if【Bonus】or【Penalty】is active on unit, deals damage = 20% of foe's Def, and also, if unit deals damage to foe during combat, restores HP to unit = 20% of foe's Def. (Triggers even if 0 damage is dealt.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 | Yes |
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Blade of Sands | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants Spd/Res+6,【Bonus Doubler】, and【Null Panic】to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials). 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
400 | Yes |
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Blade of Shadow | 16 | 1 | Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and inflicts Atk/Spd/Def-5 on foe during combat. | 400 | Yes |
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Blazing Durandal | 16 | 1 | Grants Atk+3. If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 400 | Yes |
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Brave Sword | 5 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | 200 | No |
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Brave Sword+ | 8 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | 300 | No |
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Bridal Blade | 10 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and inflicts penalty on foe's Atk/Spd/Def/Res = current bonus on each of foe's stats × 2 during combat. (Calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7.) | 200 | No |
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Bridal Blade+ | 14 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and inflicts penalty on foe's Atk/Spd/Def/Res = current bonus on each of foe's stats × 2 during combat. (Calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7.) | 300 | No |
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Brilliant Rapier | 16 | 1 | Effective against armored and cavalry foes. Grants Spd+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. If unit's HP ≤ 80% and foe initiates combat, unit can counterattack before foe's first attack. | 400 | Yes |
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Bull Blade | 16 | 1 | During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) | 400 | Yes |
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Cake Cutter | 10 | 1 | If unit initiates combat, grants Atk/Spd+4 during combat. | 200 | No |
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Cake Cutter+ | 14 | 1 | If unit initiates combat, grants Atk/Spd+4 during combat. | 300 | No |
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Caladbolg | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = 25% of foe's Atk at start of combat, - 4; max 14; min 5), neutralizes effects that inflict "Special cooldown charge -X" on unit, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area- of-effect Specials), and grants Special cooldown count-1 to unit before foe's first attack during combat. At start of combat, if unit's HP ≥ 25%, reduces damage from foe's attacks by Y during combat (when foe's attack triggers foe's Special, Y = 16; when foe's attack does not trigger foe's Special, Y = 8; excluding area-of-effect Specials), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat. |
400 | Yes |
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Campaign Blade | 10 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit during combat, inflicts Atk/Def-X on foe during combat (X = 25% of unit's HP at start of combat; max 10), and restores 10 HP to unit after combat. | 200 | No |
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Campaign Blade+ | 14 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit during combat, inflicts Atk/Def-X on foe during combat (X = 25% of unit's HP at start of combat; max 10), and restores 10 HP to unit after combat. | 300 | No |
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Captain's Sword | 16 | 1 | Accelerates Special trigger (cooldown count-1). Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, restores 7 HP to unit after combat, and also, if foe initiates combat and unit's Spd > foe's Spd, unit can counterattack before foe's first attack. | 400 | Yes |
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Carnage Amatsu | 16 | 1 | Grants Spd+3. Unit can counterattack regardless of foe's range. If unit is not adjacent to an ally and unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | 400 | Yes |
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Carrot Cudgel | 10 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 200 | No |
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Carrot Cudgel+ | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 300 | No |
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Chaos Ragnell | 16 | 1 | Unit can counterattack regardless of foe's range. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. | 400 | Yes |
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Concealed Blade | 16 | 1 | Deals +10 damage when Special triggers. | 400 | Yes |
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Conjurer Curios | 16 | 1 | Effective against armored foes. Grants Atk+3. If it is an odd-numbered turn or if foe's HP < 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. | 400 | Yes |
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Coral Saber | 10 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. | 200 | No |
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Coral Saber+ | 14 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. | 300 | No |
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Creator Sword | 16 | 1 | Accelerates Special trigger (cooldown count-1). During combat, neutralizes effects that guarantee foe's follow-up attacks, prevent unit's follow-up attacks, grant "Special cooldown charge +X" to foe, or inflict "Special cooldown charge -X" on unit. | 400 | Yes |
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Crimson Blades | 11 | 1 | Grants Spd+5. Inflicts Def/Res-5. Unit attacks twice. At start of combat, the following effects will occur based on unit's HP: if ≥ 20%, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and also, if ≥ 40%, reduces damage from foe's first attack during combat by 40%. | 400 | Yes |
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Dark Creator S | 16 | 1 | Grants Def+3. During combat, boosts unit's Atk/Def by number of allies with HP ≥ 90% × 2 (max 6). During unit's first combat in player phase or enemy phase, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = number of allies with HP ≥ 90% × 15 (max 45%). | 400 | Yes |
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Dark Greatsword | 16 | 1 | If unit initiates combat, grants Atk/Spd+4 during combat. | 400 | Yes |
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Dark Mystletainn | 16 | 1 | Accelerates Special trigger (cooldown count-1). If Special triggers before or during combat, grants Special cooldown count-2 after combat. | 400 | Yes |
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Dead-Wolf Blade | 16 | 1 | Grants Spd+3. At start of turn, if unit's HP ≥ 25%, grants 【Foe Penalty Doubler】to unit and allies within 2 spaces of unit and inflicts Spd/Def-7 on closest foes and any foe within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat, reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 【Foe Penalty Doubler】 Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently. |
400 | Yes |
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Defier's Sword | 10 | 1 | At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. | 200 | No |
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Defier's Sword+ | 14 | 1 | At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. | 300 | No |
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Deliverer's Brand | 16 | 1 | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by 40%, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat, and also, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when unit's Special triggers (excluding area-of-effect Specials), neutralizes "reduces damage by X%" effects from non-Special skills. At start of combat, if unit's HP ≥ 25% and unit triggers the Glowing Ember, Bonfire, or Ignis Special during combat, calculates that attack's damage using the lower of foe's Def or Res. | 400 | Yes |
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Divine Tyrfing | 16 | 1 | Grants Res+3. Reduces damage from magic foe's first attack by 50%. | 400 | Yes |
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Doubler Sword | 10 | 1 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). | 200 | No |
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Doubler Sword+ | 14 | 1 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). | 300 | No |
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Dracofalchion | 16 | 1 | Effective against dragon foes. Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+5 during combat. | 400 | Yes |
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Dragonbind | 16 | 1 | Effective against dragon foes. Unit can counterattack regardless of foe's range. | 400 | Yes |
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Durandal | 16 | 1 | If unit initiates combat, grants Atk+4 during combat. | 400 | Yes |
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Eckesachs | 16 | 1 | At start of turn, inflicts Def-4 on foes within 2 spaces through their next actions. | 400 | Yes |
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Emblem Ragnell | 16 | 1 | Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk+X to unit and inflicts Atk-X on foe (X = 25% of foe's Atk at start of combat - 2; max 16; min 6), neutralizes penalties on unit, neutralizes effects that prevent unit's counterattacks, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. | 400 | Yes |
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Exalted Falchion | 16 | 1 | Effective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. |
400 | Yes |
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Fair-Fight Blade | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, deals damage = 25% of unit's Def and reduces damage from foe's attacks by 25% of unit's Def (excluding area-of-effect Specials), neutralizes "reduces damage by X%" effects from unit's and foe's non-Special skills (excluding area-of-effect Specials), neutralizes effects that guarantee unit's and foe's follow-up attacks, and increases the Spd difference necessary for unit or foe to make a follow-up attack by 20 during combat (Spd must be ≥ 25 to make a follow-up attack; stacks with similar skills). At start of combat, if unit's HP ≥ 25% and unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack during combat. At start of combat, if unit's HP ≥ 25% and foe initiates combat, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if unit deals damage to foe using a Special during combat, restores 10 HP to unit (triggers even if 0 damage is dealt). | 400 | Yes |
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Falchion | 16 | 1 | Effective against dragon foes. At the start of every third turn, restores 10 HP. | 400 | Yes |
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Falchion | 16 | 1 | Effective against dragons. At the start of every third turn, unit recovers 10 HP. | 400 | Yes |
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Falchion | 16 | 1 | Effective against dragon foes. At the start of every third turn, restores 10 HP. | 400 | Yes |
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Farmer's Tool | 10 | 1 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). | 200 | No |
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Farmer's Tool+ | 14 | 1 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). | 300 | No |
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Feather Sword | 16 | 1 | Grants Atk+3. Effective against sword, lance, axe, colorless bow, and armored foes. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if unit's HP ≤ 75%, unit can counterattack before foe's first attack. | 400 | Yes |
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Fellowship Blade | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Def/Res+6,【Bulwark】, and【Null Panic】to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, inflicts penalty on foe's Atk/Def = 20% of unit's Def at start of combat + 6, unit deals +X damage (X = highest total bonuses among unit and allies within 2 spaces of unit; excluding area-of-effect Specials), reduces damage from foe's attacks by 50% of X (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 【Bulwark】 Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
400 | Yes |
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Fiery War Sword | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses × 3, + 5; max 17), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by 40% during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
400 | Yes |
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Firesweep S | 11 | 1 | Unit and foe cannot counterattack. | 200 | No |
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Firesweep S+ | 15 | 1 | Unit and foe cannot counterattack. | 300 | No |
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Flame Gunbai | 10 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit and inflicts penalty on foe's Atk/Def during combat = 20% of unit's Def at start of combat. | 200 | No |
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Flame Gunbai+ | 14 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit and inflicts penalty on foe's Atk/Def during combat = 20% of unit's Def at start of combat. | 300 | No |
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Florid Cane | 10 | 1 | Enables【Canto (Rem. +1)】. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
200 | No |
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Florid Cane+ | 14 | 1 | Enables【Canto (Rem. +1)】. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
300 | No |
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Flower of Ease | 16 | 1 | Grants Res+3. If【Penalty】is active on any foes within 3 columns centered on unit, inflicts Atk/Def/Res-3 on those foes during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 | Yes |
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Flower of Tribute | 16 | 1 | Accelerates Special trigger (cooldown count-1). For foes within 3 rows or 3 columns centered on unit, deals 5 damage to foe as their combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1) and inflicts Spd/Def-5 on foe during their combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials). | 400 | Yes |
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Fólkvangr | 16 | 1 | At start of turn, if unit's HP ≤ 50%, grants Atk+5 for 1 turn. | 400 | Yes |
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Freeblade's Edge | 16 | 1 | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 30%. | 400 | Yes |
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Frelian Blade | 16 | 1 | Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Atk/Spd/Def = 15% of unit's Spd at start of combat, neutralizes effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by 40% during combat. | 400 | Yes |
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Fujin Uchiwa | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = 5 + the greater of unit's current bonus or foe's current bonus on each stat; calculates each stat bonus independently), inflicts penalty on foe's Atk/Spd/Def/Res = current bonus on each of foe's stats (calculates each stat penalty independently), reduces damage from foe's first attack by 40%, and grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack) during combat. | 400 | Yes |
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Geishun | 10 | 1 | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. | 200 | No |
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Geishun+ | 14 | 1 | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. | 300 | No |
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Genesis Falchion | 16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also grants effects based on the total value of bonuses on the 3 allies with the highest bonus totals: If ≥ 10, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If ≥ 25, grants an additional Atk+5 during combat, and also, if unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) If ≥ 60, if foe initiates combat, unit can counterattack before foe's first attack. | 400 | Yes |
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Gjöll | 16 | 1 | Grants Atk+3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, unit makes a guaranteed follow-up attack and foe cannot. | 400 | Yes |
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Gladiator's Blade | 16 | 1 | If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 400 | Yes |
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Golden Dagger | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 | Yes |
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Guard Sword | 10 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 200 | No |
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Guard Sword+ | 14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 | No |
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Gurgurant | 16 | 1 | Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 2 spaces during combat. | 400 | Yes |
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Hallowed Tyrfing | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit initiates combat or if foe's range = 2, reduces damage from foe's first attack by 40%. | 400 | Yes |
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Hana's Katana | 16 | 1 | Effective against armored foes. | 400 | Yes |
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Heart's Blade | 10 | 1 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 200 | No |
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Heart's Blade+ | 14 | 1 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 300 | No |
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Hero-King Sword | 16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = 20% of unit's Spd at start of combat, + 5), reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50%, and unit can make a follow-up attack before foe's next attack during combat. | 400 | Yes |
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Hexblade Sword | 10 | 1 | At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Hexblade】to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and deals damage = 10% of unit's Atk (excluding area-of-effect Specials). 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). |
200 | No |
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Hexblade Sword+ | 14 | 1 | At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Hexblade】to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and deals damage = 10% of unit's Atk (excluding area-of-effect Specials). 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). |
300 | No |
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Hikami | 16 | 1 | Grants Spd+3. At start of turn, inflicts Atk/Spd/Def/Res-4 on nearest foes within 4 spaces through their next actions. | 400 | Yes |
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Hinata's Katana | 16 | 1 | If foe initiates combat, grants Atk/Def+4 during combat. | 400 | Yes |
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Holy Yule Blade | 16 | 1 | Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk/Def/Res+5 to unit, grants bonus to unit's Atk/Def/Res = 20% of unit's Res at start of combat, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. At start of combat, if unit's HP ≥ 25%, foe's attack can trigger foe's Special, and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+X on foe before foe's first attack (X = number of spaces from start position to end position of whoever initiated combat, max 3; if unit triggers Savior, value is treated as 3; cannot exceed the foe's maximum Special cooldown). At start of combat, if unit's HP ≥ 25% and foe's Range = 2, neutralizes effects that prevent unit's counterattacks during combat. | 400 | Yes |
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Holytide Tyrfing | 16 | 1 | Enables【Canto (2)】. Accelerates Special trigger (cooldown count-1). If unit or foe initiates combat after moving to a different space, grants Atk/Spd/Def/Res+5 to unit during combat and deals damage = X × 10% of foe's Def (X = number of spaces from start position to end position of whoever initiated combat, max 4; excluding area-of-effect Specials), and also, if unit's HP ≥ 25% at start of combat, unit’s HP > 1, and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0.) 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
400 | Yes |
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Ice-Bound Brand | 16 | 1 | Accelerates Special trigger (cooldown count-1). If foe uses bow, dagger, magic, or staff, neutralizes effects that prevent unit's counterattacks during combat. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Atk/Spd = 20% of unit's Spd at start of combat, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and reduces damage dealt to unit by 5 when foe's attack triggers unit's Special (excluding Miracle) during combat. | 400 | Yes |
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Ilian Frost Blade | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants【Triangle Attack】and【Canto (1)】 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of times Dragonflowers have been used on unit × 2 (max 15), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). 【Triangle Attack】 If unit initiates combat and 2 or more allies (excluding unit) with Triangle Attack are within 2 spaces of unit, unit attacks twice. (That turn only. Does not stack.) 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
400 | Yes |
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Instant Sword | 10 | 1 | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 200 | No |
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Instant Sword+ | 14 | 1 | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 300 | No |
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Iron Sword | 6 | 1 | 50 | No | |
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Jubilant Blade | 16 | 1 | Effective against armored foes. | 400 | Yes |
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Kadomatsu | 10 | 1 | Grants Def/Res+2 to allies within 2 spaces during combat. | 200 | No |
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Kadomatsu+ | 14 | 1 | Grants Def/Res+2 to allies within 2 spaces during combat. | 300 | No |
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Killing Edge | 7 | 1 | Accelerates Special trigger (cooldown count-1). | 200 | No |
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Killing Edge+ | 11 | 1 | Accelerates Special trigger (cooldown count-1). | 300 | No |
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Ladyblade | 11 | 1 | Enables【Canto (2)】. Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) Calculates damage using the lower of foe's Def or Res. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
400 | Yes |
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Laevatein | 16 | 1 | Grants Atk+3. Grants bonus to unit’s Atk = total bonuses on unit during combat. | 400 | Yes |
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Laid-Back Blade | 16 | 1 | Effective against cavalry foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+3 during combat. | 400 | Yes |
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Lands Sword | 16 | 1 | Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, disables non-Special effects that "reduce damage by X%" (excluding those inflicted on unit's area-of-effect Specials), prevents foe's Specials that are triggered by unit's attack, and restores 7 HP to unit after combat. | 400 | Yes |
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Larcei's Edge | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Spd > foe's Spd or if foe's HP = 100%, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 400 | Yes |
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Laslow's Blade | 16 | 1 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd/Def/Res+4 to target or targeting ally and allies within 2 spaces of unit and target or targeting ally for 1 turn after movement. (Excludes unit.) | 400 | Yes |
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Libération | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants【Charge】to unit and support partners within 3 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and inflicts Spd/Def-X on foe during combat (X = number of distinct game titles among allies within 3 spaces of unit × 4, + 4; max 12), and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4; max 40%). 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) |
400 | Yes |
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Light Brand | 16 | 1 | Grants Def+3. If foe's Def ≥ foe's Res+5, deals +7 damage. | 400 | Yes |
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Lion's Heart | 16 | 1 | Enables【Canto (Rem. +1; Min 2)】. Accelerates Special trigger (cooldown count-1). After Canto, if unit entered combat on the current turn, grants another action to unit, and re-enables Canto (once per turn; does not trigger when affected by effects of traps in Aether Raids during Canto). At start of turn, if unit is within 2 spaces of an ally, grants "unit can move 1 extra space" to unit (that turn only; does not stack), and grants the following statuses on unit and allies within 2 spaces of unit for 1 turn: "neutralizes penalties on unit during combat" and "Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack)." If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat + 5, unit deals +X × 5 damage (X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5; excluding area-of-effect Specials), and reduces damage from foe's first attack by X × 3 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, reduces damage by an additional X × 3 when foe's attack triggers foe's Special (excluding area-of-effect Specials), and restores 7 HP to unit after combat. 【Canto (Rem. +1; Min 2)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)). (Once per turn. Only highest value applied. Does not stack.) |
400 | Yes |
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Lioness Blade | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 during combat, and if Special triggers (excluding area-of-effect Specials), disables non-Special skills that "reduce damage by X%." At start of combat, if unit's HP ≥ 25% and if foe's HP ≥ 75%, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.) |
400 | Yes |
File:Weapon Lone-Wolf Blade.png | Lone-Wolf Blade | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 25% at start of turn, grants the following effect to unit at start of turn, or if unit's HP ≥ 25% at start of combat, grants the following effect to unit after combat: if unit's Special cooldown count is at its maximum value, grants Special cooldown count-2 to unit; if unit's Special cooldown count is at its maximum value - 1, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 30%, and also, if unit is not adjacent to an ally, inflicts Atk/Spd/Def-5 on foe during combat. | 400 | Yes |
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Lyngheiðr | 16 | 1 | Grants Spd+3. Enables【Canto (3)】during turns 1 through 4. If unit initiates combat, grants Atk/Spd+6 during combat and reduces damage from foe's first attack by 30%. 【Canto (3)】 After an attack, Assist skill, or structure destruction, unit can move 3 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
400 | Yes |
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Mareeta's Sword | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 400 | Yes |
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Meisterschwert | 11 | 1 | Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) |
400 | Yes |
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Melee Bouquet | 10 | 1 | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 200 | No |
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Melee Bouquet+ | 14 | 1 | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 300 | No |
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Mercurius | 16 | 1 | Grants Atk+3. At start of turn, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit and sword, lance, axe, bow, dagger, or beast allies within 2 spaces for 1 turn. (Bonus granted to unit even if no allies are within 2 spaces.) | 400 | Yes |
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Mirage Falchion | 16 | 1 | Effective against dragon foes. Grants Def+3. If unit initiates combat, grants bonus to unit's Atk/Def during combat = 3 + number of allies who have already acted × 2 (max value of 7). If foe initiates combat, grants bonus to unit's Atk/Def during combat = 7 - number of foes who have already acted × 2 (min value of 3). | 400 | Yes |
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Missiletainn | 16 | 1 | Accelerates Special trigger (cooldown count-1). Grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) | 400 | Yes |
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Monarch Blade | 16 | 1 | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), unit deals damage = 15% of unit's Spd (excluding area-of-effect Specials), and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | 400 | Yes |
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Mystletainn | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 | Yes |
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Nameless Blade | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 | Yes |
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New Levin Sword | 16 | 1 | Accelerates Special trigger (cooldown count-2; max cooldown count value cannot be reduced below 1). Unit can counterattack regardless of foe's range. Calculates damage using the lower of foe's Def or Res. At start of combat, if foe's HP ≥ 75% or if number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat, neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
400 | Yes |
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Ninja Katana | 6 | 1 | Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. | 200 | No |
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Ninja Katana+ | 9 | 1 | Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. | 300 | No |
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Níu | 16 | 1 | Grants Spd+3. Adds 50% of total bonuses on foe to unit's Atk/Spd/Def/Res during combat. | 400 | Yes |
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Null Blade | 10 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat and deals +5 damage (excluding when dealing damage with an area-of-effect Special). | 200 | No |
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Null Blade+ | 14 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat and deals +5 damage (excluding when dealing damage with an area-of-effect Special). | 300 | No |
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Panther Sword | 16 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 400 | Yes |
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Petal Parasol | 10 | 1 | If【Penalty】is active on foe, grants Atk/Spd+5 during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
200 | No |
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Petal Parasol+ | 14 | 1 | If【Penalty】is active on foe, grants Atk/Spd+5 during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 | No |
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Petalfall Blade | 10 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks and deals +5 damage (excluding when dealing damage with an area-of-effect Special). | 200 | No |
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Petalfall Blade+ | 14 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks and deals +5 damage (excluding when dealing damage with an area-of-effect Special). | 300 | No |
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Pledged Blade | 10 | 1 | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
200 | No |
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Pledged Blade+ | 14 | 1 | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 | No |
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Protection Edge | 10 | 1 | If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 200 | No |
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Protection Edge+ | 14 | 1 | If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 300 | No |
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Queensblade | 16 | 1 | Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from attacks during combat by 30% (excluding area-of-effect Specials). Unit and target cannot trigger Specials during combat or area-of-effect Specials (excluding Røkkr area-of-effect Specials). Disables the following effects for both unit and target during combat: defensive terrain effects, support effects, guaranteed follow-ups, effects that prevent follow-ups, effects that prevent counterattacks, and effects that change attack priority (Vantage, Desperation, etc.). Disables skills of all other foes and allies during combat, excluding unit and target. | 400 | Yes |
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Ragnell·Alondite | 10 | 1 | Unit can counterattack regardless of foe's range. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat). | 400 | Yes |
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Ragnell | 16 | 1 | Unit can counterattack regardless of foe's range. | 400 | Yes |
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Raijinto | 16 | 1 | Unit can counterattack regardless of foe's range. | 400 | Yes |
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Rapier | 16 | 1 | Effective against armored and cavalry foes. Grants Spd+3. If unit’s HP ≤ 75% and foe initiates combat, unit can counterattack before foe's first attack. | 400 | Yes |
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Regal Blade | 16 | 1 | At start of combat, if foe’s HP = 100%, grants Atk/Spd+2 during combat. | 400 | Yes |
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Regal Sunshade | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit and inflicts Atk-6 on foe during combat, reduces damage from foe's first attack during combat by 40%, and also, if there are X or more foes within 3 columns or 3 rows centered on unit, unit attacks twice. (X = 1 when there are ≤ 2 foes on the enemy team, X = 2 when there are 3-5 foes, and X = 3 when there are ≥ 6 foes.) | 400 | Yes |
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Rein Sword | 10 | 1 | Inflicts Spd/Def-5 on foes within 2 spaces during combat. | 200 | No |
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Rein Sword+ | 14 | 1 | Inflicts Spd/Def-5 on foes within 2 spaces during combat. | 300 | No |
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Resolute Blade | 16 | 1 | Grants Atk+3. Deals +10 damage when Special triggers. | 400 | Yes |
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Reversal Blade | 10 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2 (calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7). | 200 | No |
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Reversal Blade+ | 14 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2 (calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7). | 300 | No |
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Rowdy Sword | 11 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | 400 | Yes |
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Royal Sword | 16 | 1 | Grants Spd+3. If unit is within 2 spaces of an ally, grants unit Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 400 | Yes |
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Ruby Sword | 8 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 200 | No |
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Ruby Sword+ | 12 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 300 | No |
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Safeguard | 10 | 1 | If foe initiates combat, grants Def+7 during combat. | 200 | No |
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Safeguard+ | 14 | 1 | If foe initiates combat, grants Def+7 during combat. | 300 | No |
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Sandfort Spade | 10 | 1 | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Def+4 during combat. | 200 | No |
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Sandfort Spade+ | 14 | 1 | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Def+4 during combat. | 300 | No |
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Scarlet Sword | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 | Yes |
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Sealed Falchion | 16 | 1 | Effective against dragon foes. At start of combat, if unit's HP < 100%, grants Atk/Spd/Def/Res+5 during combat. |
400 | Yes |
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Selena's Blade | 16 | 1 | Effective against armored foes. At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat. | 400 | Yes |
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Shadow Sword | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 400 | Yes |
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Shamshir | 16 | 1 | Accelerates Special trigger (cooldown count-1). Deals +7 damage when Special triggers. | 400 | Yes |
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Sharp War Sword | 16 | 1 | Accelerates Special trigger (cooldown count-1). If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +10. At start of turn, if unit is within 2 spaces of an ally, grants【Null Follow-Up】and【Dodge】to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
400 | Yes |
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Siegfried | 16 | 1 | Unit can counterattack regardless of foe's range. | 400 | Yes |
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Sieglinde | 16 | 1 | At start of turn, grants Atk+3 to adjacent allies for 1 turn. | 400 | Yes |
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Silver Sword | 11 | 1 | 200 | No | |
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Silver Sword+ | 15 | 1 | 300 | No | |
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Silverbrand | 16 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 400 | Yes |
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Skuld | 16 | 1 | If Sing or Dance is used, grants Atk/Spd/Def/Res+3 to target. | 400 | Yes |
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Slaying Edge | 10 | 1 | Accelerates Special trigger (cooldown count-1). | 200 | No |
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Slaying Edge+ | 14 | 1 | Accelerates Special trigger (cooldown count-1). | 300 | No |
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Snaking Sword | 16 | 1 | Accelerates Special trigger (cooldown count-1). Allies within 2 spaces of unit can move to any space within 2 spaces of unit. If unit has entered combat or used an Assist skill during the current turn, allies can move to a space within 2 spaces of unit. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 20% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
400 | Yes |
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Sökkvabekkr | 16 | 1 | If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat, and unit makes a guaranteed follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally. | 400 | Yes |
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Sol Katti | 16 | 1 | If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 400 | Yes |
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Soleil's Shine | 16 | 1 | Unit and foe cannot counterattack. | 400 | Yes |
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Solitary Blade | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 | Yes |
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Spendy Scimitar | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants bonus to Atk/Spd/Def/Res during combat based on the number of times unit has been enhanced using Dragonflowers (one or more times grants +6, zero times grants +4), and also, if unit has been enhanced using Dragonflowers two or more times, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 400 | Yes |
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Spirited Sword | 10 | 1 | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
200 | No |
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Spirited Sword+ | 14 | 1 | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 | No |
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Stalwart Sword | 16 | 1 | If foe initiates combat, inflicts Atk-6 on foe during combat. | 400 | Yes |
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Steadfast Sword | 10 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 200 | No |
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Steadfast Sword+ | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 300 | No |
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Steel Sword | 8 | 1 | 100 | No | |
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Storm Sieglinde | 16 | 1 | Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Def/Res+3 and Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.) |
400 | Yes |
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Striving Sword | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 25% of foe's Atk at start of combat, - 4; max 14; min 5) and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and also, when unit's attack triggers unit's Special, neutralizes "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). If unit is within 3 spaces of an ally and foe's attack triggers unit's Special, unit's next attack neutralizes "reduces damage by X%" effects from foe's non-Special skills (resets at end of combat). If unit is within 3 spaces of an ally and Special triggers before or during combat, grants Special cooldown count-2 after combat. | 400 | Yes |
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Sturdy War Sword | 16 | 1 | Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, and if unit's attack can trigger their Special, the following effects will occur based on the number of allies within 4 spaces of unit: If ≥ 1, before unit's first attack, grants Special cooldown count-X (X = 50% of unit's max Special cooldown count value, rounded down) to unit. If ≥ 2, reduces damage from foe's first attack by X% (X = unit's max Special cooldown count value × 10). If ≥ 3, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. | 400 | Yes |
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Suave Blade | 16 | 1 | Accelerates Special trigger (cooldown count-1). If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" and 【Bonus Doubler】to unit and target ally or unit and targeting ally for 1 turn. If a Rally or movement Assist skill is used by unit, grants another action to unit (once per turn). If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of allies within 3 rows or 3 columns centered on unit × 3 (max 14), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by number of 【Bonus】effects active on unit, excluding stat bonuses, × 3 during combat (max 15; excluding area-of-effect Specials; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
400 | Yes |
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Sun Sword | 16 | 1 | Accelerates Special trigger (cooldown count-1). Neutralizes "effective against flying" bonuses. After start-of-turn effects trigger on enemy phase, converts bonuses on closest foes and foes within 2 spaces of those foes into penalties (does not convert bonuses applied at the same time). If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), grants Special cooldown charge +1 per attack (only highest value applied; does not stack), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's attacks by X during combat (if foe is red, green, or colorless, X = 50% of unit's Spd; otherwise, X = 20% of unit's Spd; excluding area-of-effect Specials), and also, when foe's attack triggers foe's Special, reduces damage from foe's attacks by an additional X (excluding area-of-effect Specials). If unit initiates combat, applies 【Divine Vein (Flame)】on 5 spaces in a line centered on foe's space and on the 5 spaces behind those spaces (based on direction unit is facing) for 1 turn after combat. 【Divine Vein (Flame)】 Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.) |
400 | Yes |
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Sunstone's Blade | 16 | 1 | Grants Def+3. Grants Atk/Def+4 to allies within 3 rows or 3 columns centered on unit during their combat and restores 10 HP to those allies after their combat. If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Atk/Def = 20% of unit's Def at start of combat, reduces damage from foe's attacks by 15% of unit's Def (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat, and restores 10 HP to unit after combat. |
400 | Yes |
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Surfer's Spire | 11 | 1 | Enables【Canto (Rem. +1)】. Grants Spd+5. Unit attacks twice (even if foe initiates combat, unit attacks twice). Deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials). 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
400 | Yes |
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Swirling Scimitar | 16 | 1 | Accelerates Special trigger (cooldown count-1). If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res based on the number of times unit has been enhanced using Dragonflowers (one or more times grants +14, zero times grants +10), grants Special cooldown count-2 to unit before foe's first attack, and reduces damage from foe's first attack by 25% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat. If unit is within 3 spaces of an ally, restores 7 HP to unit after combat. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
400 | Yes |
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Sword Breidablik | 16 | 1 | Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat. | 400 | Yes |
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Sword of Dusk | 16 | 1 | Grants Atk+3. Enables【Canto (Rem. +1; Min 2)】. For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def-5, neutralizes effects that grant "Special cooldown charge +X" to foe, and those foes suffer guaranteed follow-up attacks during combat. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3 (max 9), deals damage = X% of unit's Def (excluding area-of-effect Specials), and reduces damage from foe's attacks by X% of unit's Def during combat (excluding area-of-effect Specials; if foe's HP ≥ 50% at start of combat, X = 25; otherwise, X = 15). 【Canto (Rem. +1; Min 2)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)). (Once per turn. Only highest value applied. Does not stack.) |
400 | Yes |
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Sword of Isaach | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6,【Potent Follow】, and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 5 + 15% of unit's Spd at start of combat, and also, if【Potent Follow X%】has triggered and X ≤ 99, then X = 100, unit deals +Y × 5 damage (Y = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5; excluding area-of-effect Specials), and reduces damage from foe's first attack by Y × 3 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when foe's attack triggers foe's Special, reduces damage by Y × 3 (excluding area-of-effect Specials). At start of combat, if unit's HP ≥ 25%, restores 7 HP to unit after combat. 【Potent Follow】 If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40). 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |
400 | Yes |
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Teatime's Edge | 16 | 1 | Enables【Canto (Dist. +1; Max 4)】. Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+X to unit (X = 25% of foe's Atk at start of combat - 2; min 6; max 16), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (max 4.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
400 | Yes |
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Thunderbrand | 16 | 1 | Grants Spd+3. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+5 during combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 400 | Yes |
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Troubling Blade | 11 | 1 | Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by 40%, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). For each foe within 4 spaces of unit, unit can move to any of the nearest spaces adjacent to that foe (unless space is impassable terrain). | 400 | Yes |
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Tyrfing | 16 | 1 | If unit's HP ≤ 50%, grants Def+4 during combat. | 400 | Yes |
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Unbound Blade | 10 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 200 | No |
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Unbound Blade+ | 14 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 300 | No |
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Up-Front Blade | 10 | 1 | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. | 200 | No |
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Up-Front Blade+ | 14 | 1 | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. | 300 | No |
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Vassal-Saint Steel | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25% and unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, inflicts Spd/Def-X on foe (X = 11 - foe's max Special cooldown count value × 2; min 3; if foe does not have a Special skill, penalty = 3), and reduces damage from foe's first attack by 40% during combat, and also, if unit's Spd ≥ foe's Spd+5, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. If unit's HP ≥ 25% at start of combat and unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit after combat. | 400 | Yes |
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Vassal's Blade | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) | 400 | Yes |
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Veðrfölnir's Edge | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if there is an ally within 3 rows or 3 columns centered on unit, grants Atk/Spd+6 and【Null Follow-Up】to unit and allies within 3 rows or 3 columns centered on unit for 1 turn. If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of allies within 3 rows or 3 columns centered on unit × 3 (max 14), neutralizes unit's penalties, neutralizes effects that inflict "Special cooldown charge -X" on unit, unit deals +X damage, and reduces damage from foe's first attack by 50% of X during combat (X = highest total bonuses among unit and allies within 3 rows or 3 columns centered on unit; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when foe's attack triggers foe's Special, reduces Special damage by 50% of X (excluding area-of-effect Specials). 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. |
400 | Yes |
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Venin Edge | 16 | 1 | Grants Def+3. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions. | 400 | Yes |
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Virtuous Tyrfing | 16 | 1 | Grants Res+3. If foe initiates combat or if unit's HP < 100% at start of combat, inflicts Atk/Def-6 on foe during combat, and if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 400 | Yes |
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Vulture Blade | 10 | 1 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 200 | No |
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Vulture Blade+ | 14 | 1 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 300 | No |
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Wanderer Blade | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) | 400 | Yes |
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Warrior's Sword | 16 | 1 | Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats (calculates each stat bonus independently), and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 400 | Yes |
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Whitewing Blade | 16 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 400 | Yes |
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Wild Wind Sword | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, inflicts Spd/Def-7 on unit through unit's next action. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and bonus to Atk/Spd/Def/Res during combat = current penalty on each of those stats × 2 (example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12; calculates each stat bonus independently), unit deals damage = total penalties on unit × 1.5 (excluding area-of-effect Specials), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat. |
400 | Yes |
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Wildflower Edge | 16 | 1 | Enables【Canto (Rem. +1)】. Accelerates Special trigger (cooldown count-1). If unit has entered combat during the current turn, allies within 5 spaces of unit can move to a space within 2 spaces of unit. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by X% during combat (if it is unit's first combat initiated by unit or first combat initiated by foe that turn, X = 80; otherwise, X = 40; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If unit initiates combat, deals 10 damage to target and foes within 2 spaces of target after combat, and inflicts【Share Spoils】on target through its next action. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above + 1 (If unit used a movement skill that warps them, the remainder is 0). (Once per turn. Only highest value applied. Does not stack.) 【Share Spoils】 Inflicts Atk/Spd/Def/Res-5 on unit during combat and neutralizes "reduces damage by X%" effects from unit's non-Special skills (excluding area-of-effect Specials). If foe initiates combat and if unit is defeated in combat, grants another action to that foe after combat (this effect has priority over other similar effects, including Time Is Light; in such cases, these other similar effects are treated as not having triggered). |
400 | Yes |
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Wing Sword | 16 | 1 | Effective against armored and cavalry foes. | 400 | Yes |
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Winter Rapier | 10 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 and bonus to Atk/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. | 200 | No |
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Winter Rapier+ | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 and bonus to Atk/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. | 300 | No |
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Wo Dao | 9 | 1 | Deals +10 damage when Special triggers. | 200 | No |
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Wo Dao+ | 13 | 1 | Deals +10 damage when Special triggers. | 300 | No |
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Wyvern Katana | 5 | 1 | Grants Def/Res+5 and inflicts Spd-8 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) | 200 | No |
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Wyvern Katana+ | 8 | 1 | Grants Def/Res+5 and inflicts Spd-8 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) | 300 | No |
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Yato | 16 | 1 | If unit initiates combat, grants Spd+4 during combat. | 400 | Yes |
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Zanbato | 10 | 1 | Effective against cavalry foes. | 200 | No |
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Zanbato+ | 14 | 1 | Effective against cavalry foes. | 300 | No |
Red Tomes
Main article:
:Category:Red Tomes
Sprite | Weapon | Might | Range | Description | SP | Exclusive |
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Agnea's Arrow | 14 | 2 | Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) on odd-numbered turns, and neutralizes unit's penalties to Atk/Spd on even-numbered turns. | 400 | Yes |
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Ancient Codex | 14 | 2 | If unit is within 3 spaces of an ally, deals damage = 20% of the greater of unit's Res or foe's Res and grants Atk/Res+5 to unit during combat. | 400 | Yes |
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Arcane Blutgang | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (min 5; max 14), deals damage = 15% of unit's Atk (including when dealing damage with a Special triggered before combat), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), neutralizes effects that inflict "Special cooldown charge -X" on unit, and grants Special cooldown count-1 to unit before unit's first attack during combat. |
300 | No |
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Arcane Eclipse | 14 | 2 | Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and neutralizes penalties to unit's Atk during combat. | 300 | No |
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Aversa's Night | 14 | 2 | Grants Res+3. At start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Atk/Spd/Def/Res-3 on that foe and bonuses on that foe become penalties through its next action. | 400 | Yes |
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Banshee Θ | 14 | 2 | At the start of turns 3 and 4, inflicts Atk/Spd/Def/Res-6,【Gravity】,【Guard】, and status preventing counterattacks on closest foes within 5 spaces of unit through their next actions. 【Gravity】 Restricts target's movement to 1 space through its next action. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
400 | Yes |
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Bolganone | 9 | 2 | 200 | No | |
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Bolganone+ | 13 | 2 | 300 | No | |
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Book of Dreams | 14 | 2 | Grants Atk+3. If unit is adjacent to an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 400 | Yes |
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Bridal Orchid | 8 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Res+5 and bonus to Atk/Res during combat = current bonus on unit's Atk/Res. Calculates each stat bonus independently. | 200 | No |
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Bridal Orchid+ | 12 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Res+5 and bonus to Atk/Res during combat = current bonus on unit's Atk/Res. Calculates each stat bonus independently. | 300 | No |
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Brynhildr | 14 | 2 | If unit initiates combat, inflicts status on foe restricting movement to 1 space through its next action. | 400 | Yes |
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Candelabra | 8 | 2 | If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 200 | No |
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Candelabra+ | 12 | 2 | If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 300 | No |
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Celestial Globe | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Null Follow-Up】to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50%. (Example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead.) 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. |
400 | Yes |
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Child's Compass | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" to unit for 1 turn and unit can move 1 extra space. (That turn only. Does not stack.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, grants bonus to unit's Atk/Spd = number of【Bonus】effects active on unit × 4 (excluding stat bonuses; max 16), and also, if unit deals damage to foe using a Special (excluding area-of-effect Specials), reduces damage from foe's next attack by 50% (once per combat; resets at end of combat; triggers even if 0 damage is dealt). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
400 | Yes |
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Conch Bouquet | 8 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 200 | No |
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Conch Bouquet+ | 12 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 300 | No |
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Corvus Tome | 14 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 400 | Yes |
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Cymbeline | 14 | 2 | If unit initiates combat, grants Atk+4 to adjacent allies for 1 turn after combat. | 400 | Yes |
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Dark Monograph | 14 | 2 | If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Res-5 on foe, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. | 400 | Yes |
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Dark Scripture | 14 | 2 | Grants Atk+3. If unit is not adjacent to an ally, inflicts Atk/Res-6 on foe during combat, and if foe does not have "effective against dragons," unit makes a guaranteed follow-up attack. | 400 | Yes |
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Dark Spikes Τ | 14 | 2 | Effective against cavalry foes. Grants Spd+3. At the start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 during combat. If unit's HP < 100% and unit initiates combat, unit makes a guaranteed follow-up attack before foe can counterattack. | 400 | Yes |
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Dawn Suzu | 14 | 2 | Effective against armored and cavalry foes. Grants Atk+3. Disables unit's and foe's skills that change attack priority. | 400 | Yes |
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Devoted Basket | 8 | 2 | At start of combat, if unit's HP ≥ 25%, deals damage to foe = X% of foe's Atk as combat begins (if unit has weapon-triangle advantage or if unit's Spd > foe's Spd, X = 30; otherwise, X = 15; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd+5 to unit during combat, and grants bonus to unit's Atk/Spd during combat = 15% of unit's Spd at start of combat. | 200 | No |
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Devoted Basket+ | 12 | 2 | At start of combat, if unit's HP ≥ 25%, deals damage to foe = X% of foe's Atk as combat begins (if unit has weapon-triangle advantage or if unit's Spd > foe's Spd, X = 30; otherwise, X = 15; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd+5 to unit during combat, and grants bonus to unit's Atk/Spd during combat = 15% of unit's Spd at start of combat. | 300 | No |
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Dragon Bouquet | 14 | 2 | Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, grants weapon-triangle advantage against colorless foes and inflicts weapon-triangle disadvantage on colorless foes during combat, and also, unit makes a guaranteed follow-up attack. | 400 | Yes |
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Elfire | 6 | 2 | 100 | No | |
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Enclosing Dark | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and the following effects will occur during combat based on the number of foes within 2 spaces of target (excluding target): if = 1, inflicts Spd/Res-4 on foe; if ≥ 2, inflicts Spd/Res-8 on foe and foe cannot counterattack. If unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 400 | Yes |
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Eternal Tome | 14 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 400 | Yes |
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Fell Candelabra | 14 | 2 | Grants Atk+3. At start of turn, if any foes have the highest Atk, Spd, Def, or Res on the enemy team, inflicts -6 on those foes' corresponding stat through their next action. | 400 | Yes |
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Fell War Tome | 14 | 2 | Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, deals 7 damage to foe as combat begins (activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd/Def/Res+X to unit (X = 16 - foe's max Special cooldown count value × 2; min 8; if foe does not have a Special skill, X = 8), reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when unit's Special triggers (excluding area-of-effect Specials), neutralizes "reduces damage by X%" effects from non-Special skills. If unit initiates combat, applies【Divine Vein (Flame)】on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat. 【Divine Vein (Flame)】 Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.) |
400 | Yes |
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Fenrir | 9 | 2 | 200 | No | |
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Fenrir+ | 13 | 2 | 300 | No | |
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Fiery Bolganone | 14 | 2 | Grants Res+3. At start of turn, if unit is within 4 spaces of a foe, grants【Dominance】 to unit and inflicts Atk/Res-6 on nearest foes through their next actions. If unit initiates combat or is not adjacent to an ally, grants Atk/Res+6 to unit during combat. 【Dominance】 Unit deals additional damage = total penalties on foe for 1 turn. |
400 | Yes |
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Fire | 4 | 2 | 50 | No | |
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Flower of Plenty | 14 | 2 | Grants Res+3. Grants Atk/Res+3 to allies within 5 rows and 3 columns centered on unit during combat. | 400 | Yes |
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Flowery Scroll | 8 | 2 | Accelerates Special trigger (cooldown count-1). Grants Def/Res+5 and inflicts Spd-8 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) If foe initiates combat and unit's Res > foe's Res, unit can counterattack before foe's first attack. |
400 | Yes |
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Fluttering Fan | 14 | 2 | Accelerates Special trigger (cooldown count-1). If there is an ally within 3 rows or 3 columns centered on unit, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit × 3 (max 14; if any space within 2 spaces of unit has a Divine Vein effect applied or counts as difficult terrain, excluding impassable terrain, value is treated as 14) and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat, and also, if unit's attack can trigger unit's Special, grants Special cooldown count-1 to unit before unit's first attack and Special cooldown count-1 to unit before unit's first follow-up attack during combat, and also, if unit's HP ≤ 99% when triggering their Special, unit deals +10 damage. If there is an ally within 3 rows or 3 columns centered on unit and if unit's Spd > foe's Spd, foe cannot counterattack. For allies within 3 rows or 3 columns centered on unit, if ally's attack can trigger ally's Special, neutralizes effects that inflict "Special cooldown charge -X" on ally and grants Special cooldown count-1 to ally before ally's first attack during their combat, and also, if ally's HP ≤ 99% when triggering their Special, ally deals +10 damage. |
400 | Yes |
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Flux | 4 | 2 | 50 | No | |
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Forblaze | 14 | 2 | At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. | 400 | Yes |
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Fruit of Iðunn | 14 | 2 | Grants Spd+3. If unit's HP ≥ 50%, allies within 2 spaces can move to a space adjacent to unit. | 400 | Yes |
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Fundament | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, if unit's HP ≥ 25%, grants Atk/Res+6, "reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials)," and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Res = 20% of unit's Res at start of combat + 6, deals damage = 20% of unit's Res (including area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat, and restores 7 HP to unit after combat. |
400 | Yes |
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Gentle Fell Egg | 14 | 2 | Accelerates Special trigger (cooldown count-1). Grants HP+5, Atk/Res+6. At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants "reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials)," 【Resonance: Blades】, and【Resonance: Shields】 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Res = 20% of unit's Res at start of combat, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat, and also, if unit's Res ≥ foe's Res+10, unit attacks twice during combat. 【Resonance: Blades】 Grants Atk/Spd+4 during combat for 1 turn. 【Resonance: Shields】 Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack." |
400 | Yes |
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Gilt Goblet | 14 | 2 | Grants Atk+3. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Res+6 during combat, and also, if foe uses magic, reduces damage from attacks during combat and from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). | 400 | Yes |
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Ginnungagap | 14 | 2 | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat or foe initiates combat and uses magic or staff, reduces damage from foe's first attack by 40% and boosts unit's next attack by total damage reduced (by any source, including other skills). Resets at end of combat. | 400 | Yes |
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Gleipnir | 14 | 2 | Grants Res+3. At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat. | 400 | Yes |
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Golden Sunlight | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit × 3 (max 14; treated as 14 starting in unit's second combat in player phase and enemy phase), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). If unit initiates combat, reduces damage from foe's first attack during combat by 70% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, grants another action to unit after combat and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. (Will not trigger again for 2 turns after triggering.) |
400 | Yes |
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Grima's Truth | 14 | 2 | Grants Def+3. After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd+5 to unit and allies within 2 spaces for 1 turn. | 400 | Yes |
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Grimleal Text | 14 | 2 | Grants Res+3. At start of turn, inflicts Def/Res-6,【Panic】, and【Discord】on foes within 3 rows or 3 columns centered on unit with Res < unit's Res through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat, unit makes a guaranteed follow-up attack, and unit deals +X damage (X = total number of【Penalty】 effects active on foe and any foe within 2 spaces of foe, excluding stat penalties, × 4; excluding area-of-effect Specials). 【Panic】 Converts bonuses on target into penalties through its next action. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 | Yes |
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Grimoire | 14 | 2 | If unit's HP ≥ 50%, unit can move to a space adjacent to an ally within 2 spaces. | 400 | Yes |
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Gullinkambi Egg | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat and unit or an ally has already entered combat during the same phase, unit attacks twice. | 400 | Yes |
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Hades Ω | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat, grants Atk/Spd+4 during combat, and if unit's Special is ready, grants an additional Atk+6 during combat. | 400 | Yes |
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Hermit's Tome | 14 | 2 | Effective against cavalry foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 400 | Yes |
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Iago's Tome | 14 | 2 | Grants Res+3. At start of odd-numbered turns, if any foe's HP ≤ unit's HP-3 and that foe is not adjacent to another foe, inflicts Atk/Spd-4 and【Guard】on that foe. At start of even-numbered turns, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Def/Res-4 and【Panic】on that foe. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Panic】 Converts bonuses on target into penalties through its next action. |
400 | Yes |
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Imhullu | 14 | 2 | Grants Res+3. At the start of turn 3, deals 5 damage to non-magic foes within 5 columns centered on unit, and inflicts status on those foes preventing counterattacks through their next actions. | 400 | Yes |
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Incipit Kvasir | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Spd/Res = 15% of unit's Spd at start of combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, if it is unit's first combat initiated by unit or first combat initiated by foe that turn, reduces damage from foe's first attack by 70% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If unit's HP ≥ 25% at start of combat, after combat, if unit attacked, inflicts【Panic】 on target and foes within 2 spaces of target. 【Panic】 Converts bonuses on target into penalties through its next action. |
400 | Yes |
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Keen Rauðrwolf | 8 | 2 | Effective against cavalry foes. | 200 | No |
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Keen Rauðrwolf+ | 12 | 2 | Effective against cavalry foes. | 300 | No |
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Loptous | 14 | 2 | Grants Res+3. Skills with "effective against dragons" are effective against unit. If foe has no skills with "effective against dragons," inflicts Atk-6 on foe during combat. |
400 | Yes |
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Loyal Wreath | 8 | 2 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 200 | No |
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Loyal Wreath+ | 12 | 2 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 300 | No |
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Luminous Grace | 8 | 2 | At start of turn, restores 10 HP. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat. | 200 | No |
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Luminous Grace+ | 12 | 2 | At start of turn, restores 10 HP. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat. | 300 | No |
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Mirage Rod | 14 | 2 | Grants Atk+3. Inflicts Atk/Res-6 on foes within 2 spaces during combat. | 400 | Yes |
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Mögþrasir | 8 | 2 | Inflicts Spd-2. If unit initiates combat, unit attacks twice. | 400 | Yes |
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Múspell Fireposy | 14 | 2 | Grants Spd+3. During combat, boosts unit's Atk/Spd by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) |
400 | Yes |
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Nabata Beacon | 8 | 2 | At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Desperation】to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = 10% of unit's Atk (excluding area-of-effect Specials). 【Desperation】 Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack." |
200 | No |
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Nabata Beacon+ | 12 | 2 | At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Desperation】to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = 10% of unit's Atk (excluding area-of-effect Specials). 【Desperation】 Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack." |
300 | No |
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Naglfar | 14 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 400 | Yes |
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Packleader Tome | 14 | 2 | Grants Spd+3. At start of turn, if unit's HP ≥ 25%, inflicts Spd/Res-6 and【Panic】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-X on foe during combat (X = any current penalty on each of those stats + 5; example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19; calculates each stat penalty independently), and also, if unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat. 【Panic】 Converts bonuses on target into penalties through its next action. |
400 | Yes |
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Peachy Parfait | 8 | 2 | At start of combat, if foe's HP ≥ 75%, grants Res+5 to unit and inflicts Res-5 on foe during combat, and also, if foe has Res bonus, grants bonus to unit's Res and inflicts penalty on foe's Res during combat = current bonus on foe's Res. Calculates each stat bonus independently. | 200 | No |
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Peachy Parfait+ | 12 | 2 | At start of combat, if foe's HP ≥ 75%, grants Res+5 to unit and inflicts Res-5 on foe during combat, and also, if foe has Res bonus, grants bonus to unit's Res and inflicts penalty on foe's Res during combat = current bonus on foe's Res. Calculates each stat bonus independently. | 300 | No |
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Petrify | 14 | 2 | Grants Res+3. At start of turns 1 through 5, inflicts Atk/Spd-7 and【Gravity】on foe on the enemy team with the lowest specified stat (see below). (Specified stats: Turn 1 = HP, Turn 2 = Atk, Turn 3 = Spd, Turn 4 = Def, Turn 5 = Res.) 【Gravity】 Restricts target's movement to 1 space through its next action. |
400 | Yes |
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Pumpkin Stem | 8 | 2 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). | 200 | No |
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Pumpkin Stem+ | 12 | 2 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). | 300 | No |
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Pupil's Tome | 14 | 2 | If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 30%, and neutralizes unit's penalties to Atk/Res during combat. | 400 | Yes |
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Radiant Scrolls | 8 | 2 | Enables【Canto (Rem.)】. Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Res-6 on foe during combat, deals damage = Y during combat (excluding area-of-effect Specials), and reduces the effect of foe's non-Special "reduces damage by X%" skills by percentage = Y × 4 during combat (Y = highest total penalties among target and foes within 2 spaces of target; example: if Y × 4 = 64, a foe with a "reduces damage by 45%" skill would reduce damage by 17% instead). 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
400 | Yes |
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Ragnarok | 14 | 2 | At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but after combat, if unit attacked, deals 5 damage to unit. | 400 | Yes |
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Rauðrblade | 9 | 2 | Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat. |
200 | No |
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Rauðrblade+ | 13 | 2 | Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat. |
300 | No |
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Rauðrcrab | 8 | 2 | At start of turn, if unit's HP ≥ 25%, grants Atk+6 and "if unit initiates combat, unit makes a guaranteed follow-up attack" to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and deals +X damage (X = number of【Bonus】 effects active on unit and foe, excluding stat bonuses, × 5; max 25; excluding area-of-effect Specials). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
200 | No |
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Rauðrcrab+ | 12 | 2 | At start of turn, if unit's HP ≥ 25%, grants Atk+6 and "if unit initiates combat, unit makes a guaranteed follow-up attack" to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and deals +X damage (X = number of【Bonus】 effects active on unit and foe, excluding stat bonuses, × 5; max 25; excluding area-of-effect Specials). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 | No |
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Rauðrdeer | 8 | 2 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 200 | No |
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Rauðrdeer+ | 12 | 2 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 | No |
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Rauðrfox | 8 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 200 | No |
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Rauðrfox+ | 12 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 300 | No |
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Rauðrlantern | 8 | 2 | At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. | 200 | No |
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Rauðrlantern+ | 12 | 2 | At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. | 300 | No |
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Rauðrlion | 8 | 2 | At start of turn, grants Atk+6 to adjacent allies for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat. | 200 | No |
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Rauðrlion+ | 12 | 2 | At start of turn, grants Atk+6 to adjacent allies for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat. | 300 | No |
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Rauðrowl | 6 | 2 | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | 200 | No |
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Rauðrowl+ | 10 | 2 | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | 300 | No |
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Rauðrrabbit | 8 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 200 | No |
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Rauðrrabbit+ | 12 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 300 | No |
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Rauðrraven | 7 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 200 | No |
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Rauðrraven+ | 11 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 300 | No |
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Rauðrserpent | 8 | 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | 200 | No |
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Rauðrserpent+ | 12 | 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | 300 | No |
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Rauðrvulture | 8 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 200 | No |
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Rauðrvulture+ | 12 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 300 | No |
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Rauðrwolf | 6 | 2 | Effective against cavalry foes. | 200 | No |
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Rauðrwolf+ | 10 | 2 | Effective against cavalry foes. | 300 | No |
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Reese's Tome | 14 | 2 | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | 400 | Yes |
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Retainer's Report | 14 | 2 | At start of combat, if foe's HP ≥ 75%, or if【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and unit makes a guaranteed follow-up attack. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 | Yes |
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Ring of Affiance | 8 | 2 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and inflicts penalty on foe's Atk/Spd/Def/Res = current bonus on each of foe's stats × 2 during combat. (Calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7.) | 200 | No |
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Ring of Affiance+ | 12 | 2 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and inflicts penalty on foe's Atk/Spd/Def/Res = current bonus on each of foe's stats × 2 during combat. (Calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7.) | 300 | No |
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Ruin | 6 | 2 | 100 | No | |
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Scarlet Breidablik | 14 | 2 | Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat. | 400 | Yes |
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Scroll of Curses | 9 | 2 | Accelerates Special trigger (cooldown count-1). Enables【Canto (Dist.; Max 3)】. At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6,【Anathema】, and the following status to unit and allies within 2 spaces for 1 turn: "Grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)." If unit initiates combat, unit attacks twice, and unit can make a follow-up attack before foe can counterattack. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd during combat = 6 + 20% of unit's Spd at start of combat. 【Canto (Dist.; Max 3)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position unit moved prior to taking action (max 3). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Anathema】 Inflicts Spd/Def/Res-4 on foes within 3 spaces of unit during combat. |
400 | Yes |
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Sell-Spell Tome | 14 | 2 | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants bonus to Atk/Spd/Def/Res during combat based on the number of times unit has been enhanced using Dragonflowers. (Five or more times grants +7, four times grants +6, three times grants +5, and two or fewer times grants +4.) At start of combat, if unit's HP ≥ 25% and unit has been enhanced using Dragonflowers three or more times, grants further bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. |
400 | Yes |
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Sevenfold Gifts | 14 | 2 | Grants Spd+3. If Sing or Dance is used, grants Atk/Spd/Def/Res+6 and the following status to target ally for 1 turn: "If unit initiates combat, unit makes a guaranteed follow-up attack." At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat. | 400 | Yes |
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Sky-Hopper Egg | 14 | 2 | Enables【Canto (1)】. Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6,【Charge】, and "if unit initiates combat, reduces damage from foe's first attack during combat by 40%" to unit, allies within 2 spaces of unit, and allies in a support-partner pair on player's team (excluding with unit) for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and an additional bonus to unit's Atk/Spd = number of allies granted【Charge】(excluding unit) × 4 (max 8), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) |
400 | Yes |
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Soothing Scent | 14 | 2 | Enables【Canto (Ally 2)】. Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if unit's Spd > foe's Spd, foe cannot counterattack. If unit's HP ≥ 25% at start of combat and unit attacks, after combat, deals 10 damage to target and foes within 2 spaces of target. 【Canto (Ally 2)】 After an attack, Assist skill, or structure destruction, unit can move to a space adjacent to any ally within 2 spaces. (Once per turn. Cannot attack or assist. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Granted movement treated as Warp movement.) |
400 | Yes |
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Sparking Tome | 14 | 2 | Grants Spd+3. At start of combat, if foe's HP ≥ 50%, inflicts Spd/Res-6 on foe during combat and inflicts penalty on foe's Spd/Res during combat = current bonus on each of foe's stats × 2. (Example: if foe has +7 bonus to Spd, inflicts Spd-20, for a net penalty of Spd-13.) Calculates each stat penalty independently. | 400 | Yes |
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Studied Forblaze | 14 | 2 | Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 during combat and disables unit's and foe's skills that change attack priority. | 400 | Yes |
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Sun's Percussors | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Spd > foe's Spd or if foe's HP = 100%, grants Atk/Spd+5 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. | 400 | Yes |
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Tharja's Hex | 14 | 2 | Grants bonus to unit’s Atk = total bonuses on unit during combat. | 400 | Yes |
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Tomato Tome | 8 | 2 | Grants Atk/Spd+1 to allies within 2 spaces during combat. | 200 | No |
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Tomato Tome+ | 12 | 2 | Grants Atk/Spd+1 to allies within 2 spaces during combat. | 300 | No |
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Tome of Despair | 14 | 2 | Grants Atk+3. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat, and also, the following effects will occur based on the value of total bonuses on unit + value of total penalties on foe: if ≥ 5, "foe cannot make a follow-up attack"; and if ≥ 10, "unit makes a guaranteed follow-up attack"; and if ≥ 15, "inflicts Special cooldown charge -1 on foe per attack during combat." (Example: if unit has an Atk/Res+6 bonus and foe has an Atk/Res-6 penalty, the calculated total will be 24.) | 400 | Yes |
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Tome of Dusk | 14 | 2 | Enables【Canto (Rem.; Min 1)】. Accelerates Special trigger (cooldown count-1). If a Rally or movement Assist skill is used by unit, grants another action to unit (once per turn). After unit acts (if Canto triggers, after Canto), grants Special cooldown count-1 to unit, and also, if the number of times unit has acted on the current turn (not counting Canto) ≤ 2, for foes with Res < unit's Res+5, triggers the following effects based on the foe's position: if foe is within 3 rows or 3 columns centered on unit, inflicts Atk/Res-7 and【Sabotage】on foe; if foe is in cardinal directions of unit, also inflicts 【Gravity】on foe (all effects are inflicted through foes' next actions). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Res (including area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Canto (Rem.; Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min. 1; if unit used a movement skill that warped them, unit can move 1 space(s)). (Once per turn. Only highest value applied. Does not stack.) 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. 【Gravity】 Restricts target's movement to 1 space through its next action. |
400 | Yes |
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Tome of Fury | 14 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials). |
400 | Yes |
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Unity Blooms | 8 | 2 | If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) | 200 | No |
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Unity Blooms+ | 12 | 2 | If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) | 300 | No |
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Valflame | 14 | 2 | At start of turn, inflicts Atk/Res-4 on foes in cardinal directions with Res < unit's Res through their next actions. | 400 | Yes |
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Þjálfi | 14 | 2 | Grants Atk+3. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+6 to unit during combat, unit makes a guaranteed follow-up attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50%, but after combat, if unit attacked, deals 20 damage to nearest ally. (Example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead.) | 400 | Yes |
Blue weapons
Lances
Main article:
:Category:Lances
Sprite | Weapon | Might | Range | Description | SP | Exclusive |
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Airborne Spear | 16 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | 400 | Yes |
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Allied Lance | 10 | 1 | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. | 200 | No |
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Allied Lance+ | 14 | 1 | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. | 300 | No |
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Apotheosis Spear | 16 | 1 | Grants Spd+3. Unit can move to a space adjacent to an ally within 2 spaces. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. | 400 | Yes |
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Arcane Lúin | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), neutralizes foe's bonuses to Spd/Def during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 300 | No |
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Arcane Qiang | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and also, if unit or foe initiates combat after moving to a different space, grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) | 300 | No |
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Areadbhar | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). (If area-of-effect Special triggers outside of combat, checks stats and conditions for damage reduction at time of trigger and again at start of combat.) |
400 | Yes |
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Azure Lance | 16 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and unit deals +7 damage. | 400 | Yes |
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Barrier Lance | 10 | 1 | If foe initiates combat, grants Res+7 during combat. | 200 | No |
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Barrier Lance+ | 14 | 1 | If foe initiates combat, grants Res+7 during combat. | 300 | No |
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Bereft Lance | 16 | 1 | Grants Def+3. Grants Atk/Def+X during combat. (Calculates X based on number of allies within 2 spaces of unit: 0 allies grants +6; 1 ally grants +4; 2 allies grants +2; ≥3 allies grants +0.) If the number of allies within 2 spaces is ≤ 1, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 400 | Yes |
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Berkut's Lance | 10 | 1 | If foe initiates combat, grants Res+4 during combat. | 200 | No |
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Berkut's Lance+ | 14 | 1 | If foe initiates combat, grants Res+4 during combat. | 300 | No |
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Binding Reginleif | 16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against armored and cavalry foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, reduces damage from foe's first attack by 30%, and also, if unit initiates combat, neutralizes effects that prevent unit's follow-up attacks. | 400 | Yes |
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Black Yule Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25% and unit initiates combat, applies【Divine Vein (Flame)】on 5 spaces in a line centered on foe's space and on the 5 spaces behind those spaces (based on direction unit is facing) for 1 turn after combat. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-X on foe (X = 15 - number of adjacent allies × 2; min 6), grants Special cooldown count-Y to unit before unit's first attack (Y = number of spaces from start position to end position of whoever initiated combat, max 3; if foe is in a space where allied 【Divine Vein (Flame)】is applied, then the value is treated as 3), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = 100 - number of allies adjacent to unit × 30 during combat, and also, if unit has weapon-triangle advantage or if foe is in a space where allied【Divine Vein (Flame)】is applied, neutralizes foe's non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects during combat. 【Divine Vein (Flame)】 Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.) |
400 | Yes |
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Brave Lance | 5 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | 200 | No |
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Brave Lance+ | 8 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | 300 | No |
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Breaker Lance | 16 | 1 | Grants Atk+3. At start of turn, inflicts Atk/Def-6 and【Panic】on foe on the enemy team with the highest Atk+Def total and foes within 2 spaces of that foe through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat and unit makes a guaranteed follow-up attack. 【Panic】 Converts bonuses on target into penalties through its next action. |
400 | Yes |
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Breezy Spear | 16 | 1 | Grants Atk+3. Unit can counterattack regardless of foe's range. Unit and target cannot trigger Specials during combat or area-of-effect Specials (excluding Røkkr area-of-effect Specials). Grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat, and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat. Disables skills of all other foes and allies during combat, excluding unit and target. Disables the following effects for both unit and target during combat: defensive terrain effects, support effects, guaranteed follow-ups, effects that prevent follow-ups, effects that prevent counterattacks, and effects that change attack priority (Vantage, Desperation, etc.). |
400 | Yes |
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Bridal Sunflower | 10 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 and bonus to Atk/Def during combat = current bonus on unit's Atk/Def. Calculates each stat bonus independently. | 200 | No |
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Bridal Sunflower+ | 14 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 and bonus to Atk/Def during combat = current bonus on unit's Atk/Def. Calculates each stat bonus independently. | 300 | No |
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Bright Naginata | 16 | 1 | If foe initiates combat, grants Atk/Def+4 during combat. | 400 | Yes |
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Bull Spear | 16 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 400 | Yes |
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Campaign Lance | 10 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit during combat, inflicts Atk/Def-X on foe during combat (X = 25% of unit's HP at start of combat; max 10), and restores 10 HP to unit after combat. | 200 | No |
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Campaign Lance+ | 14 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit during combat, inflicts Atk/Def-X on foe during combat (X = 25% of unit's HP at start of combat; max 10), and restores 10 HP to unit after combat. | 300 | No |
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Candy Cane | 10 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 200 | No |
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Candy Cane+ | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 | No |
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Carrot Lance | 9 | 1 | If unit initiates combat, restores 4 HP after combat. | 200 | No |
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Carrot Lance+ | 13 | 1 | If unit initiates combat, restores 4 HP after combat. | 300 | No |
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Carrot-Tip Spear | 10 | 1 | At start of combat, if foe's HP ≥ 75% or 【Penalty】is active on foe, grants Atk/Def+5 to unit during combat and unit's first attack during combat deals damage = total Atk/Def penalties on foe. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
200 | No |
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Carrot-Tip Spear+ | 14 | 1 | At start of combat, if foe's HP ≥ 75% or 【Penalty】is active on foe, grants Atk/Def+5 to unit during combat and unit's first attack during combat deals damage = total Atk/Def penalties on foe. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 | No |
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Casa Blanca | 10 | 1 | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 200 | No |
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Casa Blanca+ | 14 | 1 | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 300 | No |
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Chon'sin Sprig | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Spd/Def = 25% of foe's Atk at start of combat - 8 (max 10, min 0), reduces damage from foe's first attack by 40%, and grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied; does not stack.) | 400 | Yes |
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Command Lance | 16 | 1 | If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by 40%. | 400 | Yes |
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Cordelia's Lance | 10 | 1 | Inflicts Spd-2. If unit initiates combat, unit attacks twice. | 400 | Yes |
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Courtly Candle | 10 | 1 | At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. | 200 | No |
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Courtly Candle+ | 14 | 1 | At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. | 300 | No |
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Coyote's Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 3 spaces of an ally, grants Atk/Spd+6 and the following effect to unit and cavalry allies within 3 spaces of unit for 1 turn: "If unit initiates combat, unit makes a guaranteed follow-up attack." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat, reduces damage from foe's first attack by 40%, and deals damage = number of spaces from start position to end position of whoever initiated combat × 3 (max: 9). (Except when dealing damage with area-of-effect Specials.) | 400 | Yes |
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Crimson Lance | 16 | 1 | If unit's HP ≥ 25% at start of combat, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by 20% of unit's Def ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and foe cannot make a follow-up attack during combat, and also, if unit's Def > foe's Def, increases the Spd difference necessary for foe to make a follow-up attack by difference between stats × 2 during combat (for example, if Spd difference necessary increases by 10, Spd must be ≥ 15 more than foe's Spd to make a follow-up attack; stacks with similar skills). If unit's HP ≥ 25% at start of combat, restores 7 HP to unit after combat. |
400 | Yes |
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Cursed Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd+2. Deals 4 damage to unit after combat. | 400 | Yes |
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Dark Royal Spear | 16 | 1 | If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def/Res+5 to unit during combat. | 400 | Yes |
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Dauntless Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against armored foes. | 400 | Yes |
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Daybreak Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 | Yes |
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Defier's Lance | 10 | 1 | At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. | 200 | No |
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Defier's Lance+ | 14 | 1 | At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. | 300 | No |
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Deft Harpoon | 10 | 1 | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. | 200 | No |
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Deft Harpoon+ | 14 | 1 | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. | 300 | No |
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Desert Spear | 16 | 1 | Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). For allies within 3 spaces of unit, grants Spd/Def+4 during combat, and also, when foe's attack triggers foe's Special, reduces damage from foe's attacks by 10 during that ally's combat (excluding area-of-effect Specials). If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 5 + 15% of unit's Def at start of combat, and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and also, when foe's attack triggers foe's Special, reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials). |
400 | Yes |
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Diva-Pair Parasol | 16 | 1 | Accelerates Special trigger (cooldown count-1). For foes within 3 rows or 3 columns centered on unit, if foe's Def ≤ unit's Def+5, inflicts penalty on foe's Atk/Spd = 15% of foe's Atk at start of combat and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 3, + 5 (max 14), unit deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. |
400 | Yes |
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Divine Sea Spear | 16 | 1 | Grants Atk+3. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def+3 to unit during combat and inflicts Atk/Spd/Def-3 on foe during combat, and also, if foe has Atk/Spd/Def bonuses, grants bonus to unit's Atk/Spd/Def and inflicts penalty on foe's Atk/Spd/Def during combat = current bonus on each of foe's Atk/Spd/Def. Calculates each stat bonus independently. | 400 | Yes |
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Doubler Lance | 10 | 1 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). | 200 | No |
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Doubler Lance+ | 14 | 1 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). | 300 | No |
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Dreaming Spear | 16 | 1 | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+5. If unit is on a team with two allies in a support-partner pair (excluding unit), unit makes a guaranteed follow-up attack, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), deals damage = 20% of unit's Res, and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials). | 400 | Yes |
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Dryblade Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-2 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat and deals damage = X% of unit's Spd when Special triggers (X = unit's max Special cooldown count value × 10, + 20). | 400 | Yes |
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Dvergr Wayfinder | 16 | 1 | Accelerates Special trigger (cooldown count-1). Enables【Canto (Dist. +2; Max 5)】 during turns 1 through 4. During turns 1 through 4, for allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+4, and also, if ally's attack can trigger ally's Special, grants Special cooldown count-1 to ally before their first attack during their combat. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of allies within 3 rows or 3 columns centered on unit × 3 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding when dealing damage with an area-of-effect Special). 【Canto (Dist. +2; Max 5)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +2. (Max 5.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
400 | Yes |
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Earthly Gáe Bolg | 16 | 1 | Grants Def+3. In combat against an infantry, armored, or cavalry foe, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 400 | Yes |
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Effie's Lance | 16 | 1 | At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat. | 400 | Yes |
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Fensalir | 16 | 1 | At start of turn, inflicts Atk-4 on foes within 2 spaces through their next actions. | 400 | Yes |
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Festive Siegmund | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat. | 400 | Yes |
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Firelight Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, deals damage = 15% of foe's Atk, and also, if unit's Spd ≥ foe's Spd-4, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) At start of combat, if unit's HP ≥ 25%, grants Special cooldown count-1 to unit and allies within 4 spaces of unit after combat. | 400 | Yes |
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Firesweep L+ | 15 | 1 | Unit and foe cannot counterattack. | 300 | No |
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Firesweep Lance | 11 | 1 | Unit and foe cannot counterattack. | 200 | No |
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First Bite | 10 | 1 | If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. | 200 | No |
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First Bite+ | 14 | 1 | If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. | 300 | No |
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Flame Lance | 16 | 1 | Effective against beast foes. Grants Spd+3. At start of combat, if unit's HP ≥ 50%, calculates damage using foe's Res, and inflicts Spd/Res-5 on foe during combat. | 400 | Yes |
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Flame Siegmund | 16 | 1 | Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack. | 400 | Yes |
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Flashing Carrot | 10 | 1 | At start of combat, if foe's HP = 100%, grants Atk/Spd/Def/Res+2 during combat. | 200 | No |
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Flashing Carrot+ | 14 | 1 | At start of combat, if foe's HP = 100%, grants Atk/Spd/Def/Res+2 during combat. | 300 | No |
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Flingster Spear | 16 | 1 | Accelerates Special trigger (cooldown count-1). If a Rally Assist skill is used by unit, grants "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn and restores 7 HP to unit, and afterward, once per turn, grants unit another action. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" is active on unit, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat and unit attacks twice. | 400 | Yes |
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Florina's Lance | 16 | 1 | Effective against armored foes. | 400 | Yes |
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Flower Lance | 16 | 1 | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat. | 400 | Yes |
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Flowing Lance | 10 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 200 | No |
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Flowing Lance+ | 14 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 300 | No |
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Forager Naginata | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Def/Res+6 and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 3 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants an additional Atk/Spd/Def/Res+X to unit (X = number of allies within 3 spaces of unit × 3, + 1; max 10; if any space within 2 spaces of unit has a Divine Vein effect applied or counts as difficult terrain, excluding impassable terrain, value is treated as 10), and reduces damage from foe's first attack by X during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when unit deals damage to foe during combat, restores X HP to unit (triggers even if 0 damage is dealt). | 400 | Yes |
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Frelian Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, grants "neutralizes 'effective against flying' bonuses" to flying allies within 2 spaces of unit for 1 turn. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk+6 to unit, inflicts Atk-6 on foe, inflicts penalty on foe's Atk/Def = 20% of unit's Def at start of combat, and reduces damage from foe's first attack by 40% during combat. | 400 | Yes |
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Gáe Bolg | 16 | 1 | In combat against an infantry, armored, or cavalry foe, grants Atk/Def+5 during combat. | 400 | Yes |
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Geirdriful | 16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against armored foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = number of【Bonus】and【Penalty】 effects active on unit × 2, + 5; excludes stat bonuses and stat penalties), reduces damage from foe's first attack during combat by 40%, and also, if【Bonus】is active on unit, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 | Yes |
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Geirskögul | 16 | 1 | Grants Def+3. If allies within 2 spaces use sword, lance, axe, bow, dagger, or beast damage, grants Atk/Spd+3 to those allies during combat. | 400 | Yes |
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Gilt Fork | 10 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 200 | No |
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Gilt Fork+ | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 300 | No |
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Golden Naginata | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat. | 400 | Yes |
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Gradivus | 16 | 1 | Unit can counterattack regardless of foe's range. | 400 | Yes |
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Guard Lance | 10 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 200 | No |
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Guard Lance+ | 14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 | No |
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Guarding Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd/Def+6, 【Bonus Doubler】, and【Foe Penalty Doubler】to unit and target ally or unit and targeting ally for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by 40% during combat. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Foe Penalty Doubler】 Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently. |
400 | Yes |
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Hare's Lance | 10 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 during combat and reduces damage from foe's first attack by 40%. | 200 | No |
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Hare's Lance+ | 14 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 during combat and reduces damage from foe's first attack by 40%. | 300 | No |
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Harmonic Lance | 9 | 1 | Deals +10 damage when Special triggers. | 200 | No |
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Harmonic Lance+ | 13 | 1 | Deals +10 damage when Special triggers. | 300 | No |
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Heartbeat Lance | 16 | 1 | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack. | 400 | Yes |
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Heavenly Icicle | 16 | 1 | Inflicts Spd/Def-5 on foes within 3 rows or 3 columns centered on unit, those foes cannot make a follow-up attack, and those foes suffer guaranteed follow-up attacks during combat. At start of combat, if unit's HP ≥ 25%, inflicts Atk-5 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
400 | Yes |
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Heavy Spear | 8 | 1 | Effective against armored foes. | 200 | No |
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Heavy Spear+ | 12 | 1 | Effective against armored foes. | 300 | No |
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Heired Gungnir | 16 | 1 | Neutralizes "effective against flying" bonuses. Grants Def+3. At start of turn, if unit's HP ≥ 25%, grants Atk/Def+6 and【Charge】 to unit and flying allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and deals damage = 15% of unit's Def (excluding area-of-effect Specials) during combat. 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) |
400 | Yes |
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Hewn Lance | 11 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | 400 | Yes |
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Hinoka's Spear | 16 | 1 | If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat. | 400 | Yes |
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Holy Gradivus | 16 | 1 | Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack. | 400 | Yes |
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Holy-War Spear | 16 | 1 | Enables【Canto (3)】. Accelerates Special trigger (cooldown count-1). At the start of turn, grants【Gallop】to unit. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit × 3 (max 14), deals damage = 20% of unit's Def (including when dealing damage with a Special triggered before combat), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat. 【Canto (3)】 After an attack, Assist skill, or structure destruction, unit can move 3 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Gallop】 Unit can move 2 extra spaces (that turn only; only highest value applied; does not stack). |
400 | Yes |
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Hotshot Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants bonus to Atk/Spd/Def/Res during combat based on the number of times unit has been enhanced using Dragonflowers. (Five or more times grants +7, four times grants +6, three times grants +5, and two or fewer times grants +4.) At start of combat, if unit's HP ≥ 25% and the unit has been enhanced using Dragonflowers three or more times, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
400 | Yes |
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Hreiðmarr | 16 | 1 | Grants Def+3. Enables【Canto (3)】during turns 1 through 4. If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+5 during combat, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and after combat, if unit attacked, inflicts【Guard】on target and foes within 2 spaces of target. 【Canto (3)】 After an attack, Assist skill, or structure destruction, unit can move 3 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
400 | Yes |
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Hrímfaxi | 16 | 1 | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. (Example: if unit has +7 bonus to Atk, grants Atk+12, for a net bonus of Atk+19.) Calculates each stat bonus independently. Effect:【Pathfinder】 【Pathfinder】 When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.) |
400 | Yes |
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Hyperion Lance | 16 | 1 | Effective against cavalry foes. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, inflicts Atk/Spd/Def-X on foe (X = 10% of unit's Def at start of combat), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 400 | Yes |
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Ice-Crystal Spear | 16 | 1 | Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of allies within 3 spaces of unit × 3 (max 14), reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), neutralizes penalties on unit, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt). If foe with Range = 2 initiates combat, neutralizes effects that prevent unit's counterattacks during combat. |
400 | Yes |
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Icy Maltet | 16 | 1 | At start of turn, if unit has been enhanced using Dragonflowers ten or more times, grants Atk/Def+6 for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to Atk/Spd/Def/Res during combat based on the number of times unit has been enhanced using Dragonflowers (one or more times grants +5, max; zero times grants +4), and also, if unit has been enhanced using Dragonflowers five or more times, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 400 | Yes |
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Ilian Merc Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if number of allies adjacent to unit ≤ 2, grants【Dodge】and "neutralizes foe's bonuses during combat" to unit and support partners within 2 spaces of unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+5 to unit during combat and deals damage = 15% of foe's Atk, including when dealing damage with a Special triggered before combat. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
400 | Yes |
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Inseverable Spear | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants the following effects to unit and allies within 2 spaces of unit for 1 turn: "unit can move to a space adjacent to an ally within 2 spaces" and【Dual Strike】. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) 【Dual Strike】 If unit initiates combat and is adjacent to an ally with Dual Strike (excluding unit), unit attacks twice. (That turn only. Does not stack.) |
400 | Yes |
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Inspirited Spear | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if any foe is within 3 rows or 3 columns centered on unit, grants Spd/Def+6 to unit and allies within 2 spaces of unit for 1 turn. At start of enemy phase, for foes within 3 rows or 3 columns centered on unit, inflicts 【Guard】on foe, and also, if foe's attack can trigger foe's Special, foe's Special cooldown count ≤ 1, and foe's Def < unit's Def, inflicts Special cooldown count+1 on foe (cannot exceed foe's maximum Special cooldown). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and inflicts Atk/Spd/Def-X on foe during combat (X = 15% of unit's Def at start of combat), deals damage = 40% of unit's Def when Special triggers (excluding area-of-effect Specials), and restores 7 HP to unit after combat. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
400 | Yes |
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Instant Lance | 10 | 1 | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 200 | No |
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Instant Lance+ | 14 | 1 | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 300 | No |
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Iron Lance | 6 | 1 | 50 | No | |
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It's Curtains... | 10 | 1 | At the start of turn 1, grants Special cooldown count-2. | 200 | No |
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It's Curtains...+ | 14 | 1 | At the start of turn 1, grants Special cooldown count-2. | 300 | No |
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Jehanna Lance | 10 | 1 | If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
200 | No |
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Jehanna Lance+ | 14 | 1 | If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
300 | No |
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Jolly Jade Lance | 16 | 1 | Enables【Canto (Rem. +1)】. Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat. If a Rally Assist is used by unit, grants Atk/Spd+6 to unit for 1 turn and grants unit another action. (Once per turn.) 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
400 | Yes |
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Killer Lance | 7 | 1 | Accelerates Special trigger (cooldown count-1). | 200 | No |
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Killer Lance+ | 11 | 1 | Accelerates Special trigger (cooldown count-1). | 300 | No |
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Knightly Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 | Yes |
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Kriemhild | 16 | 1 | If a bow, dagger, magic, or staff foe initiates combat and unit is within 2 spaces of an ally, unit can counterattack regardless of foe's range and foe cannot make a follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally. | 400 | Yes |
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Kumo Naginata | 6 | 1 | Unit can move to a space adjacent to any ally within 2 spaces. If unit initiates combat, unit attacks twice. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat. | 200 | No |
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Kumo Naginata+ | 9 | 1 | Unit can move to a space adjacent to any ally within 2 spaces. If unit initiates combat, unit attacks twice. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat. | 300 | No |
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Lance Breidablik | 16 | 1 | Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat. | 400 | Yes |
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Lance of Frelia | 16 | 1 | Accelerates Special trigger (cooldown count-1). Unit can move to a space within 2 spaces of an ally within 2 spaces. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat, grants Def/Res+10 during combat. | 400 | Yes |
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Lance of Grado | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6, "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)," and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of allies within 3 spaces of unit × 3 (max 14), neutralizes unit's penalties, and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat. |
400 | Yes |
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Lance of Heroics | 16 | 1 | If an ally's HP ≤ 80%, unit can move to a space adjacent to that ally. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res during combat = 4 + X (X = number of spaces from start position to end position of whoever initiated combat × 2; max 8). | 400 | Yes |
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Leiptr | 16 | 1 | Unit can counterattack regardless of foe's range. | 400 | Yes |
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Lofty Blossoms | 10 | 1 | If unit initiates combat, grants Atk/Spd+4 during combat. | 200 | No |
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Lofty Blossoms+ | 14 | 1 | If unit initiates combat, grants Atk/Spd+4 during combat. | 300 | No |
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Lordly Lance | 16 | 1 | Effective against armored foes. | 400 | Yes |
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Loyal Greatlance | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 | Yes |
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Loyalty Spear | 10 | 1 | Grants Spd+4 and inflicts Def/Res-4 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) | 400 | Yes |
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Lúin | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Spd+6 during combat, deals damage = 20% of unit's Spd, and also, if unit's Spd ≥ foe’s Spd+5, foe cannot counterattack. |
400 | Yes |
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Luncheon Lance | 10 | 1 | If foe initiates combat, grants Atk/Def+4 during combat. | 200 | No |
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Luncheon Lance+ | 14 | 1 | If foe initiates combat, grants Atk/Def+4 during combat. | 300 | No |
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Maltet | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack. | 400 | Yes |
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Masked Lance | 16 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts penalty on foe's Atk/Def/Res during combat = 20% of unit's Res at start of combat. | 400 | Yes |
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Mercenary Lance | 16 | 1 | If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe, neutralizes penalties on unit, reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). | 400 | Yes |
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Mirage Feather | 16 | 1 | Effective against armored and cavalry foes. Grants Spd+3. If unit initiates combat after an ally has already acted, grants Atk/Spd+6 during combat and unit can make a follow-up attack before foe can counterattack. | 400 | Yes |
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Moon Gradivus | 16 | 1 | Unit can counterattack regardless of foe's range. Grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) | 400 | Yes |
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Nabata Lance | 10 | 1 | At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Hexblade】to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = 10% of unit's Atk (excluding area-of-effect Specials). 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). |
200 | No |
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Nabata Lance+ | 14 | 1 | At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Hexblade】to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = 10% of unit's Atk (excluding area-of-effect Specials). 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). |
300 | No |
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Ninis's Ice Lance | 16 | 1 | Effective against dragon and beast foes. Grants Spd+3. If unit initiates combat, grants Atk/Spd/Def/Res+4 during combat. | 400 | Yes |
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Ninja Naginata | 6 | 1 | Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.) | 200 | No |
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Ninja Naginata+ | 9 | 1 | Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.) | 300 | No |
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Ninja Yari | 6 | 1 | Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. | 200 | No |
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Ninja Yari+ | 9 | 1 | Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. | 300 | No |
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Noble Lance | 16 | 1 | Grants Atk+3. At start of combat, if both unit's and foe's HP = 100% or if both unit's and foe's HP < 100%, unit makes a guaranteed follow-up attack. | 400 | Yes |
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Null Spear | 10 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks and deals +5 damage during combat (except when dealing damage with area-of-effect Specials). | 200 | No |
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Null Spear+ | 14 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks and deals +5 damage during combat (except when dealing damage with area-of-effect Specials). | 300 | No |
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Oboro's Spear | 16 | 1 | Effective against armored foes. | 400 | Yes |
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Obsidian Lance | 16 | 1 | Grants Def+3. If unit is not adjacent to an ally, inflicts Atk/Def-6 on foe during combat and unit makes a guaranteed follow-up attack. | 400 | Yes |
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Panther Lance | 16 | 1 | During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) | 400 | Yes |
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Penitent Lance | 16 | 1 | Grants Def+3. At start of turn, if unit's HP ≥ 25%, grants【Hexblade】and【Null Panic】 to unit and allies within 3 spaces of unit. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack, inflicts penalty to foe's Atk/Def = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 6 (max 12), and if number of【Bonus】effects active on unit excluding stat bonuses ≥ 3, reduces damage from foe's first attack by X% during combat (if foe can make a follow-up attack, X = 80; otherwise, X = 40; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
400 | Yes |
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Peri's Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 | Yes |
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Piercing Tribute | 10 | 1 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit and neutralizes effects that guarantee foe's follow-up attacks during combat. | 200 | No |
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Piercing Tribute+ | 14 | 1 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit and neutralizes effects that guarantee foe's follow-up attacks during combat. | 300 | No |
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Prince's Lance | 16 | 1 | Enables【Canto (2)】. Accelerates Special trigger (cooldown count-1). If unit initiates combat or if unit is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res during combat = 25% of foe's Atk at start of combat - 4 (min 5; max 14), inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2 (example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7; calculates each stat penalty independently), and reduces damage from foe's attacks by 40% (excluding area-of-effect Specials), and also, if unit deals damage to foe using a Special during combat, restores a percentage of unit's max HP = 10 + unit's max Special cooldown count value × 20 (max 100%; triggers even if 0 damage is dealt). 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
400 | Yes |
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Prized Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+4 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 400 | Yes |
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Prodigy Polearm | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also reduces foe's Atk/Def during combat by X% of unit's Spd at start of combat (X = 5 × number of unit's max HP and Atk/Spd/Def/Res stats that are no more than 5 higher than foe's corresponding stats at start of combat, +10). | 400 | Yes |
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Protection Pike | 10 | 1 | If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 200 | No |
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Protection Pike+ | 14 | 1 | If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 300 | No |
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Proud Spear | 16 | 1 | Enables【Canto (2)】. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, deals damage = 20% of unit's Def (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
400 | Yes |
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Pure-Wing Spear | 16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against armored and cavalry foes. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit and allies within 2 spaces for 1 turn: "unit can move to a space adjacent to any ally within 2 spaces." If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res during combat = number of allies within 3 spaces of unit × 3, + 5 (max 14), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from attacks by 30% (excluding area-of-effect Specials), and also, if unit deals damage to foe during combat, restores X HP to unit (if foe is armored or cavalry, X = 14; otherwise, X = 7; triggers even if 0 damage is dealt). | 400 | Yes |
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Pursual Lance | 10 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. | 200 | No |
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Pursual Lance+ | 14 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. | 300 | No |
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Queenslance | 16 | 1 | If【Bonus】is active on unit, enables 【Canto (Rem. +1)】. Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 5 + highest bonus on each stat between unit and unit's support partners; calculates each stat bonus independently), reduces damage from foe's first attack during combat by 40%, and also, if【Bonus】is active on unit, foe cannot make a follow-up attack. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
400 | Yes |
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Reginleif | 16 | 1 | Effective against armored and cavalry foes. Grants Atk+3. If unit’s Atk > foe’s Atk and/or 1 extra space of movement granted by another skill is active on unit, unit makes a guaranteed follow-up attack. | 400 | Yes |
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Rein Lance | 10 | 1 | Inflicts Spd/Def-5 on foes within 2 spaces during combat. | 200 | No |
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Rein Lance+ | 14 | 1 | Inflicts Spd/Def-5 on foes within 2 spaces during combat. | 300 | No |
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Reprisal Lance | 10 | 1 | If foe initiates combat, grants Atk+6 during combat. | 200 | No |
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Reprisal Lance+ | 14 | 1 | If foe initiates combat, grants Atk+6 during combat. | 300 | No |
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Revenger Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if foe's HP ≥ 75% at start of combat, unit makes a guaranteed follow-up attack during combat. | 400 | Yes |
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Reversal Lance | 10 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2 (calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7). | 200 | No |
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Reversal Lance+ | 14 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2 (calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7). | 300 | No |
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Rhomphaia | 16 | 1 | Effective against armored and cavalry foes. | 400 | Yes |
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Ridersbane | 10 | 1 | Effective against cavalry foes. | 200 | No |
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Ridersbane+ | 14 | 1 | Effective against cavalry foes. | 300 | No |
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Righteous Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). Grants Atk/Def+4 to allies within 3 spaces during combat and restores 7 HP to those allies after their combat. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-X on foe during combat (X = number of allies within 3 spaces of unit × 4, + 6; max 14) and reduces damage from attacks by 30% (excluding area-of-effect Specials), and restores 7 HP to unit after combat. If foe initiates combat or foe's HP ≥ 75% at start of combat, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding when dealing damage with an area-of-effect Special). | 400 | Yes |
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Sable Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat. | 400 | Yes |
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Sapphire Lance | 8 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 200 | No |
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Sapphire Lance+ | 12 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 300 | No |
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Scarlet Spear | 11 | 1 | Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of combat, if unit's HP ≥ 25%, grants Atk+X to unit and inflicts Atk-X on foe during combat (X = 25% of foe's Atk at start of combat, - 2; min 6; max 16), reduces damage from attacks by 30% during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat. | 400 | Yes |
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Scythe of Sariel | 16 | 1 | Accelerates Special trigger (cooldown count-1). If a bonus granted by a skill like Rally or Hone and/or 1 extra space of movement granted by a skill like Armor March or Armored Boots is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and foe cannot make a follow-up attack. | 400 | Yes |
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Sea-Sear Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Def-6 on foe during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack during combat by 75%. | 400 | Yes |
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Shanna's Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 | Yes |
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Shell Lance | 10 | 1 | If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 200 | No |
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Shell Lance+ | 14 | 1 | If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 300 | No |
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Shellpoint Lance | 10 | 1 | At start of turn, if unit is within 3 spaces of an ally, grants Def+6 to unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat. | 200 | No |
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Shellpoint Lance+ | 14 | 1 | At start of turn, if unit is within 3 spaces of an ally, grants Def+6 to unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat. | 300 | No |
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Siegmund | 16 | 1 | At start of turn, grants Atk+3 to adjacent allies for 1 turn. | 400 | Yes |
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Silesse Frost | 16 | 1 | Grants Atk+3. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+6 to unit during combat, and also, if unit is within 2 spaces of support partner and initiates combat, unit attacks twice. | 400 | Yes |
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Silver Lance | 11 | 1 | 200 | No | |
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Silver Lance+ | 15 | 1 | 300 | No | |
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Slaying Lance | 10 | 1 | Accelerates Special trigger (cooldown count-1). | 200 | No |
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Slaying Lance+ | 14 | 1 | Accelerates Special trigger (cooldown count-1). | 300 | No |
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Slaying Spear | 10 | 1 | Effective against armored foes. | 200 | No |
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Slaying Spear+ | 14 | 1 | Effective against armored foes. | 300 | No |
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Sol Lance | 16 | 1 | Grants Res+3. When unit deals damage to foe during combat, restores 10 HP to unit. (Triggers even if 0 damage is dealt.) | 400 | Yes |
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Spear of Assal | 16 | 1 | Grants Spd+3. If unit is within 2 spaces of an ally, grants Atk/Spd+4 to unit during combat and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. Grants Atk/Spd+4 to allies within 2 spaces during combat. | 400 | Yes |
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Spear of Shadow | 16 | 1 | Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and inflicts Atk/Spd/Def-5 on foe during combat. | 400 | Yes |
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Spear | 16 | 1 | Grants Atk+3. Unit can counterattack regardless of foe's range. At start of turn, if unit's HP ≥ 25%, grants the following effects to unit and allies within 2 spaces of unit for 1 turn: Atk/Def+6, "neutralizes 'effective against flying' bonuses," and "neutralizes foe's bonuses during combat." At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 10% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's attacks by 10% of unit's Atk during combat (excluding area-of-effect Specials). |
400 | Yes |
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Spirited Spear | 10 | 1 | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
200 | No |
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Spirited Spear+ | 14 | 1 | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 | No |
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Springing Spear | 16 | 1 | Enables【Canto (Rem. +1; Min 2)】. Grants Res+3. At start of turn, grants【Canto (1)】 to allies within 2 spaces of unit for 1 turn. For allies within 3 rows or 3 columns centered on unit, grants Atk/Def/Res+5, ally deals +10 damage (excluding area-of-effect Specials), and grants Special cooldown count-1 to ally before ally's first attack during their combat. If there is an ally within 3 rows or 3 columns centered on unit, inflicts penalty on foe's Atk/Def = 20% of unit's Res at start of combat + 6, unit deals +10 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 10 (excluding area-of-effect Specials), and foe cannot make a follow-up attack during combat. 【Canto (Rem. +1; Min 2)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Once per turn. Only highest value applied. Does not stack.) |
400 | Yes |
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Springy Lance | 10 | 1 | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. | 200 | No |
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Springy Lance+ | 14 | 1 | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. | 300 | No |
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Starpoint Lance | 16 | 1 | Grants Spd+3. During unit's first combat in player phase or enemy phase, grants Atk/Spd/Def/Res+5 to unit and restores 10 HP to unit after combat. | 400 | Yes |
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Steadfast Lance | 10 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 200 | No |
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Steadfast Lance+ | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 300 | No |
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Steady Lance | 16 | 1 | Unit and foe cannot counterattack. | 400 | Yes |
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Steel Lance | 8 | 1 | 100 | No | |
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Stout Lance | 10 | 1 | At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. | 200 | No |
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Stout Lance+ | 14 | 1 | At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. | 300 | No |
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Stoutheart Lance | 16 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit during combat (X = current penalty on each of those stats × 2, + 4; example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11 during combat; calculates each stat bonus independently), and the following effects will occur based on unit's HP at start of combat: if unit's HP ≥ 50%, unit makes a guaranteed follow-up attack; if unit's HP ≥ 75%, deals +7 damage during combat as well (except when dealing damage with area-of-effect Specials). | 400 | Yes |
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Surfer's Spade | 11 | 1 | Enables【Canto (Rem. +1)】. Grants Spd+5. Unit attacks twice (even if foe initiates combat, unit attacks twice). Deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials). 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
400 | Yes |
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Swirling Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Spd/Def+6, "increases Spd difference necessary for foe to make a follow-up attack by 10 during combat," and【Null Panic】to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
400 | Yes |
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Sworn Lance | 16 | 1 | Effective against armored foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit during combat. | 400 | Yes |
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Tannenboom! | 10 | 1 | If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 200 | No |
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Tannenboom!+ | 14 | 1 | If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 300 | No |
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Thorn Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Atk > foe's Atk, inflicts Atk/Def-6 on foe during combat and foe cannot make a follow-up attack. | 400 | Yes |
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Thracia Kinglance | 16 | 1 | Neutralizes "effective against flying" bonuses. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, inflicts Atk-X on foe (X = 15% of unit's Def at start of combat), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 400 | Yes |
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Tri-Edge Lance | 16 | 1 | Enables【Canto (Rem. +1)】. Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit deals damage = 20% of unit's Res, and reduces damage from foe's first attack by 40% during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
400 | Yes |
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Trident | 10 | 1 | At start of turn, if unit is within 3 spaces of an ally, grants Atk+6 to unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat. | 200 | No |
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Trident+ | 14 | 1 | At start of turn, if unit is within 3 spaces of an ally, grants Atk+6 to unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat. | 300 | No |
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Unbound Lance | 10 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 200 | No |
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Unbound Lance+ | 14 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 300 | No |
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United Bouquet | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit for 1 turn and unit can move 1 extra space (that turn only; does not stack). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, when unit deals damage to foe during combat, restores X HP to unit (X = number of spaces from start position to end position of whoever initiated combat × 3; max 12; triggers even if 0 damage is dealt). |
400 | Yes |
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Up-Front Lance | 10 | 1 | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. | 200 | No |
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Up-Front Lance+ | 14 | 1 | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. | 300 | No |
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Valbar's Lance | 16 | 1 | If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat, and also, if foe initiates combat, reduces damage from foe's follow-up attack by 60% during combat ("follow-up attack" normally means only the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes). | 400 | Yes |
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Vanguard | 10 | 1 | If foe initiates combat, grants Def+7 during combat. | 200 | No |
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Vanguard+ | 14 | 1 | If foe initiates combat, grants Def+7 during combat. | 300 | No |
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Vengeful Lance | 16 | 1 | Grants Atk+3. If unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat, and also, if unit's Atk > foe's Def during combat and unit cannot make a follow-up attack, deals damage = 50% of unit's Atk minus foe's Def. | 400 | Yes |
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Verðandi | 16 | 1 | If Sing or Dance is used, grants Atk/Spd/Def/Res+4 to target. | 400 | Yes |
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Veteran Lance | 16 | 1 | If foe initiates combat or, at start of combat, if foe's HP ≥ 70%, grants Atk/Res+5 to unit during combat. | 400 | Yes |
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Vidofnir | 16 | 1 | If foe initiates combat and uses sword, lance, or axe, grants Def+7 during combat. | 400 | Yes |
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Vulture Lance | 10 | 1 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 200 | No |
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Vulture Lance+ | 14 | 1 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 300 | No |
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Wagasa | 10 | 1 | At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action. | 200 | No |
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Wagasa+ | 14 | 1 | At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action. | 300 | No |
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Weighted Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 | Yes |
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Whitedown Spear | 16 | 1 | Grants Atk+3. If the number of flying units on team ≥ 3 and unit initiates combat, inflicts Atk/Def-4 on foe during combat and unit makes a guaranteed follow-up attack. If the number of flying allies within 2 spaces ≥ 2 and unit initiates combat, unit attacks twice. | 400 | Yes |
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Whitewing Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 | Yes |
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Whitewing Spear | 16 | 1 | Effective against armored foes. | 400 | Yes |
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Wing-Lifted Spear | 16 | 1 | Enables【Canto (2)】. Effective against armored and cavalry foes. Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, and also, if foe has bonuses, grants Atk/Spd/Def/Res+X to unit and inflicts Atk/Spd/Def/Res-X on foe during combat. (X = current bonus on each of foe's stats.) Calculates each stat effect independently. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
400 | Yes |
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Worldly Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Def-X on foe (X = 20% of unit's Def at start of combat + 6), unit makes a guaranteed follow-up attack, and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 400 | Yes |
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Wyvern Lance | 16 | 1 | Inflicts Atk/Def-5 and Special cooldown charge -1 (only highest value applied; does not stack) on foes within 3 rows or 3 columns centered on unit, and those foes suffer guaranteed follow-up attacks during combat. Restores 7 HP to unit after combat. |
400 | Yes |
Blue Tomes
Main article:
:Category:Blue Tomes
Sprite | Weapon | Might | Range | Description | SP | Exclusive |
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Ancient Trickery | 14 | 2 | Grants HP+5. At start of turn, if unit's HP ≥ 25%, inflicts Spd/Res-7 and【Sabotage】on closest foes and any foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), grants bonus to unit's Atk/Spd/Def/Res = highest respective stat from among allies within 3 spaces - unit's stat values (calculates each stat bonus independently at start of combat; if unit's stat is highest, unit's stat will decrease), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
400 | Yes |
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Arcane Euphoria | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, deals damage = 15% of unit's Atk (including when dealing damage with a Special triggered before combat), and reduces damage from foe's first attack by 30% during combat. | 300 | No |
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Arcane Medusa | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants 【Anathema】to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), deals damage = 15% of unit's Atk (including area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-1 to unit before unit's first attack during combat. 【Anathema】 Inflicts Spd/Def/Res-4 on foes within 3 spaces of unit during combat. |
300 | No |
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Arcane Thunder | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 300 | No |
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Argent Aura | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, inflicts Atk/Spd/Def/Res-5 and 【Stall】on foes on the enemy team with the lowest Spd and any foes within 2 spaces of those foes. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+6 to unit during combat. 【Stall】 If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space" through its next action. |
400 | Yes |
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Aura | 14 | 2 | If unit initiates combat, restores 5 HP to adjacent allies after combat. | 400 | Yes |
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Aureola | 14 | 2 | Effective against magic foes. Grants Res+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Res+5 and disables foe's skills that "calculate damage using the lower of foe's Def or Res" during combat. Restores 7 HP to unit and allies within 2 spaces after combat. | 400 | Yes |
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Azure Breidablik | 14 | 2 | Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat. | 400 | Yes |
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Blárblade | 9 | 2 | Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat. |
200 | No |
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Blárblade+ | 13 | 2 | Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat. |
300 | No |
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Blárblooms | 8 | 2 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 200 | No |
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Blárblooms+ | 12 | 2 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 300 | No |
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Blárdeer | 8 | 2 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 200 | No |
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Blárdeer+ | 12 | 2 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 | No |
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Blárfox | 8 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 200 | No |
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Blárfox+ | 12 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 300 | No |
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Blárlion | 8 | 2 | At start of turn, grants Atk+6 to adjacent allies for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat. | 200 | No |
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Blárlion+ | 12 | 2 | At start of turn, grants Atk+6 to adjacent allies for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat. | 300 | No |
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Blárowl | 6 | 2 | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | 200 | No |
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Blárowl+ | 10 | 2 | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | 300 | No |
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Blárrabbit | 8 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 200 | No |
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Blárrabbit+ | 12 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 300 | No |
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Blárraven | 7 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 200 | No |
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Blárraven+ | 11 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 300 | No |
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Blárserpent | 8 | 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | 200 | No |
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Blárserpent+ | 12 | 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | 300 | No |
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Blárvulture | 8 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 200 | No |
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Blárvulture+ | 12 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 300 | No |
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Blárwolf | 6 | 2 | Effective against cavalry foes. | 200 | No |
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Blárwolf+ | 10 | 2 | Effective against cavalry foes. | 300 | No |
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Blessed Aureola | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against magic foes. For allies within 3 rows or 3 columns centered on unit, grants Atk/Def/Res+5 during combat, and also, if ally's attack can trigger ally's Special, grants Special cooldown count-1 to ally before their first attack during combat, and also, if ally cannot perform a follow-up attack and attack twice, grants Special cooldown count-1 to ally before their first attack during combat. If there is an ally within 3 rows or 3 columns centered on unit, grants bonus to unit's Atk/Def/Res = 20% of unit's Res at start of combat + 5, deals damage = 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat. If there is an ally within 3 rows or 3 columns centered on unit and foe uses magic, grants Atk+10 to unit during combat, and also, if foe initiates combat, unit can counterattack before foe's first attack. |
400 | Yes |
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Blessed Bouquet | 8 | 2 | If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. | 300 | No |
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Blessed Bouquet+ | 12 | 2 | If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. | 300 | No |
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Blue Egg | 7 | 2 | If unit initiates combat, restores 4 HP after combat. | 200 | No |
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Blue Egg+ | 11 | 2 | If unit initiates combat, restores 4 HP after combat. | 300 | No |
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Blue Gift | 8 | 2 | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 200 | No |
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Blue Gift+ | 12 | 2 | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 300 | No |
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Blue-Crow Tome | 14 | 2 | Effective against cavalry foes. | 400 | Yes |
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Book of Orchids | 14 | 2 | If unit initiates combat, grants Atk+6 during combat. | 400 | Yes |
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Bright-Shell Egg | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, inflicts Spd/Res-6 on nearest foes within 5 spaces of unit through their next actions. If【Bonus】is active on unit or【Penalty】 is active on foe, inflicts Spd/Res-6 on foe during combat, and also, the following effects will occur based on the value of total bonuses on unit + value of total penalties on foe: if ≥ 6, "neutralizes effects that prevent unit's follow-up attacks," and if ≥ 18, "foe cannot counterattack." (Example: if unit has +6 bonus to Atk/Spd and foe has an -6 penalty to Atk/Spd, the calculated total will be 24.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 | Yes |
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Caring Magic | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit, grants bonus to unit's Atk/Spd = 20% of unit's Spd at start of combat, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.), and grants Special cooldown count-1 to unit before unit's first follow-up attack during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack. |
400 | Yes |
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Craver's Tome | 14 | 2 | If unit's HP ≥ 25% at start of combat, grants Atk/Spd/Def/Res+5 to unit and unit makes a guaranteed follow-up attack during combat, and also, if unit is within 2 spaces of an ally and unit's Res > foe's Res, reduces damage from foe's attacks by difference between stats during combat (max 20; excluding area-of-effect Specials). If unit's HP ≥ 25% at start of combat, restores 7 HP to unit after combat. |
400 | Yes |
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Dancer's Score | 8 | 2 | If unit initiates combat, restores 7 HP to adjacent allies after combat. | 200 | No |
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Dancer's Score+ | 12 | 2 | If unit initiates combat, restores 7 HP to adjacent allies after combat. | 300 | No |
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Dark Aura | 14 | 2 | At start of turn, if adjacent allies use sword, axe, lance, dragonstone, or beast damage, grants Atk+6 to those allies for 1 turn. | 400 | Yes |
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Dawnsweet Box | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and inflicts Atk/Spd-4 and Atk/Spd-X on foe during combat (X = 3 × number of allies within 2 spaces of unit whose Atk at start of combat ≥ unit's Atk-4; max 6), and also, the following effects will occur based on the value of unit's Spd minus foe's Spd: if ≥ -4, reduces damage from foe's first attack during combat by 30%; if ≥ 0, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt); if ≥ 4, foe's attack can trigger foe's Special, and unit has weapon-triangle advantage, inflicts Special cooldown count+1 on foe before foe's first attack during combat. (Cannot exceed foe's maximum Special cooldown.) | 400 | Yes |
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Daydream Egg | 14 | 2 | Grants Res+3. If【Penalty】is active on any foes within 3 rows or 3 columns centered on unit, inflicts Atk/Def/Res-5 and Special cooldown charge -1 per attack (only highest value applied; does not stack) on those foes during their combat. At start of combat, if foe's HP ≥ 75% or if【Penalty】is active on foe, grants Atk/Def/Res+5 to unit and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 | Yes |
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Dead-Crow Tome | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Special cooldown count-1 to unit and grants Atk/Spd+6 and【Desperation】to unit and allies within 2 spaces of unit for 1 turn, and also, if unit's HP = 100% at start of turn, grants additional Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit, grants bonus to unit's Atk/Spd = 20% of unit's Spd at start of combat, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit's HP = 100% at start of combat, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. 【Desperation】 Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack." |
400 | Yes |
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Death | 14 | 2 | Grants Res+3. Grants Atk/Spd/Def/Res+4 during combat. After combat, if unit attacked, deals 4 damage to unit. | 400 | Yes |
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Demonic Tome | 14 | 2 | Effective against dragon and beast foes. Accelerates Special trigger (cooldown count-1). At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 to unit during combat. | 400 | Yes |
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Devoted Cup | 8 | 2 | At start of turn, inflicts Spd/Res-7 and 【Discord】on closest foes and foes within 2 spaces of those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and unit deals +X × 5 damage during combat (X = total number of【Bonus】effects active on unit, excluding stat bonuses, and【Penalty】 effects active on foe, excluding stat penalties; max 5; excluding area-of-effect Specials). 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
200 | No |
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Devoted Cup+ | 12 | 2 | At start of turn, inflicts Spd/Res-7 and 【Discord】on closest foes and foes within 2 spaces of those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and unit deals +X × 5 damage during combat (X = total number of【Bonus】effects active on unit, excluding stat bonuses, and【Penalty】 effects active on foe, excluding stat penalties; max 5; excluding area-of-effect Specials). 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 | No |
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Dire Thunder | 9 | 2 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | 400 | Yes |
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Divine Whimsy | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, inflicts【Exposure】and 【Stall】on foes on the enemy team with the lowest Spd and any foes within 2 spaces of those foes through their next actions, and also, if unit is within 2 spaces of an ally, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit and inflicts Atk-6 on foe during combat. 【Exposure】 Foe's attacks deal +10 damage. 【Stall】 If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space" through its next action. |
400 | Yes |
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Draconic Pacts | 14 | 2 | Accelerates Special trigger (cooldown count-1). If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Special cooldown count-1 to unit and inflicts【Hush Spectrum】on foes within 3 rows or 3 columns centered on unit after unit's movement through their next actions. If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit after unit has already performed an action, grants another action to unit (once per turn). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit (X = 16 - foe's maximum Special cooldown count value × 2; min 8; if foe is not equipped with a Special, then X = 8), reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. 【Hush Spectrum】 Inflicts Atk/Spd/Def/Res-5 on unit during combat. If unit's attack can trigger unit's Special, inflicts Special cooldown count+1 on unit before unit's first attack during combat (cannot exceed the unit's maximum Special cooldown). If unit's maximum Special cooldown count is reduced (Special trigger is accelerated) and if foe's attack can trigger foe's Special, grants Special cooldown count-1 to foe before unit's first attack during combat. |
400 | Yes |
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Drifting Grace | 8 | 2 | At start of turn, restores 10 HP. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat. | 200 | No |
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Drifting Grace+ | 12 | 2 | At start of turn, restores 10 HP. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat. | 300 | No |
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Eagle's Egg | 14 | 2 | Grants Atk+3. If unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes unit's penalties during combat. | 400 | Yes |
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Ellight | 6 | 2 | 100 | No | |
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Elthunder | 6 | 2 | 100 | No | |
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Father's Tactics | 14 | 2 | At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat. | 400 | Yes |
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Fell Flambeau | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Spd/Def/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 400 | Yes |
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Fimbulvetr Morn | 14 | 2 | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat, deals damage = 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 400 | Yes |
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Fimbulvetr | 14 | 2 | Grants Res+3. At start of combat, if【Penalty】 is active on unit or if unit's HP < 100%, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 | Yes |
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Flora Guide | 8 | 2 | Inflicts Spd/Res-5 on foes within 2 spaces during combat. | 200 | No |
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Flora Guide+ | 12 | 2 | Inflicts Spd/Res-5 on foes within 2 spaces during combat. | 300 | No |
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Flower of Joy | 14 | 2 | Grants Res+3. Grants Atk/Spd+3 to any ally in a cardinal direction from unit during that ally's combat. | 400 | Yes |
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Fresh Bouquet | 8 | 2 | At start of turn, if unit is adjacent to an ally, grants Spd+4 to unit and adjacent allies for 1 turn. | 200 | No |
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Fresh Bouquet+ | 12 | 2 | At start of turn, if unit is adjacent to an ally, grants Spd+4 to unit and adjacent allies for 1 turn. | 300 | No |
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Goddess Temari | 14 | 2 | Accelerates Special trigger (cooldown count-1). On turn 2 onward, enables Canto (1). At start of turn, if unit's HP ≥ 25%, grants Atk/Res+6 and "foe cannot make a follow-up attack" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and the following effects to unit during combat: Atk/Spd/Def/Res+X (X = turn number × 2, max 8); on turn 3 onward, unit deals +Y damage (Y = highest total bonuses among unit and allies within 2 spaces of unit; excluding area-of-effect Specials); on turn 4 onward, if unit initiates combat and unit's Res ≥ foe's Res+5, unit attacks twice (if【Time's Gate】is active on unit or if【Time's Grip】is active on target or on foes within 2 spaces of target, turn number is treated as a minimum of 4). 【Time's Gate】 Allies within 4 spaces of unit can move to a space adjacent to unit (that turn only). 【Time's Grip】 Inflicts Atk/Spd/Def/Res-4 during combat. Neutralizes unit's skills during allies' combat through unit's next action. |
400 | Yes |
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Guide's Hourglass | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Dodge】to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. If unit is within 2 spaces of any allies, grants Atk/Spd/Def/Res+4 to those allies during combat. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
400 | Yes |
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Huginn's Egg | 14 | 2 | Grants Res+3. At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Res through its next action. | 400 | Yes |
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Icebound Tome | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit is on a team with unit's support partner, unit can move to a space within 2 spaces of any support partner within 3 spaces of unit. If unit is not on a team with their support partner, at start of turn, unit can move 1 extra space (that turn only; does not stack). If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+X to unit during combat (X = 25% of foe's Atk at start of combat - 4; max 14, min 5), neutralizes effects that inflict "Special cooldown charge -X" on unit, reduces damage from attacks during combat by percentage = 20 + number of spaces from start position to end position of whoever initiated combat (max 5) × 10 (excluding area-of-effect Specials), and if unit deals damage with follow-up attack, restores 7 HP to unit (triggers even if 0 damage is dealt). | 400 | Yes |
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Icy Fimbulvetr | 14 | 2 | Grants Atk+3. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat. At start of combat, if unit's HP ≥ 25% and unit is within 3 spaces of a cavalry or flying ally, unit makes a guaranteed follow-up attack, and also, if unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) |
400 | Yes |
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Imbued Koma | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of combat, if Special is ready, grants Atk/Spd/Def/Res+5 during combat and foe cannot make a follow-up attack. | 400 | Yes |
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Ivaldi | 14 | 2 | Grants Def+3. At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat. | 400 | Yes |
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Juicy Wave | 8 | 2 | If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 200 | No |
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Juicy Wave+ | 12 | 2 | If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 300 | No |
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Keen Blárwolf | 8 | 2 | Effective against cavalry foes. | 200 | No |
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Keen Blárwolf+ | 12 | 2 | Effective against cavalry foes. | 300 | No |
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Knightly Manner | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and deals damage = 15% of unit's Atk (excluding area-of-effect Specials) during combat, and also, if foe uses sword, lance, axe, magic, staff, dragonstone, or beast damage, foe cannot counterattack. | 400 | Yes |
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Light | 4 | 2 | 50 | No | |
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Lofty Leaflet | 14 | 2 | Enables【Canto (Unit 3×3)】. Grants Spd+3. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+6 to unit during combat, deals damage = 15% of unit's Spd, and also, if foe has bonuses, grants bonus to unit's Atk/Spd/Def/Res and inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats. Calculates each stat bonus and penalty independently. 【Canto (Unit 3×3)】 After an attack, Assist skill, or structure destruction, unit can move to a space within 3 rows and 3 columns centered on unit. (Once per turn. Cannot attack or assist. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Granted movement treated as Warp movement.) |
400 | Yes |
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Love Bouquet | 8 | 2 | Grants Atk/Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Res+4 to unit during combat. | 200 | No |
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Love Bouquet+ | 12 | 2 | Grants Atk/Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Res+4 to unit during combat. | 300 | No |
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Magical Lantern | 8 | 2 | At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. | 200 | No |
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Magical Lantern+ | 12 | 2 | At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. | 300 | No |
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Missiletainn | 14 | 2 | Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1 to unit for each magic ally on your team (including unit). | 400 | Yes |
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Mjölnir | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat, grants Spd+6 during combat. |
400 | Yes |
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Niðavellir Lots | 14 | 2 | Grants Atk+3. Enables【Canto (2)】during turns 1 through 4. At the start of turn 4, grants Special cooldown count-3 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
400 | Yes |
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Obscurité | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6,【Resonance: Blades】, and【Resonance: Shields】to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. 【Resonance: Blades】 Grants Atk/Spd+4 during combat for 1 turn. 【Resonance: Shields】 Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack." |
400 | Yes |
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Odin's Grimoire | 14 | 2 | Grants bonus to unit’s Atk = total bonuses on unit during combat. | 400 | Yes |
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Pact Blooms | 8 | 2 | If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) | 200 | No |
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Pact Blooms+ | 12 | 2 | If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) | 300 | No |
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Prayer Wheel | 14 | 2 | Grants Spd+3. If a skill like Sing or Dance is used, grants bonus to target's Atk/Spd/Def/Res = highest bonus on target ally for 1 turn. (Example: if target has a +6 bonus to Atk, grants Atk/Spd/Def/Res+6.) | 400 | Yes |
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Professorial Guide | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. Allies within 2 spaces gain: "Neutralizes effects that grant 'Special cooldown charge +X' to foe or inflict 'Special cooldown charge -X' on unit during combat." |
400 | Yes |
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Sagittae | 14 | 2 | Grants Def+3. At start of combat, if foe's Atk ≥ unit's Atk+5, grants Atk/Spd/Def/Res+5 during combat. |
400 | Yes |
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Scroll of Teas | 8 | 2 | Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). Unit can move to any space within 2 spaces of an ally within 2 spaces of unit. At start of enemy phase, restores 10 HP to unit and allies within 3 spaces of unit. After start-of-turn effects trigger on enemy phase, for unit and allies within 3 spaces of unit, neutralizes stat penalties and two【Penalty】 effects (does not apply to Penalty effects that are applied at the same time; neutralizes the first applicable Penalty effects on unit's list of active effects). Grants Spd/Res+4 to allies within 3 spaces of unit during their combat and restores 10 HP to those allies after their combat. If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat + 5, deals damage = 6 × number of allies with HP ≥ 50% during combat (max 18; excluding area-of-effect Specials), and restores 10 HP to unit after combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 | Yes |
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Sealife Tome | 8 | 2 | Grants Atk/Spd+1 to allies within 2 spaces during combat. | 200 | No |
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Sealife Tome+ | 12 | 2 | Grants Atk/Spd+1 to allies within 2 spaces during combat. | 300 | No |
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Seashell Bowl | 8 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, inflicts Spd/Res-X on foe during combat (X = 25% of unit's HP at start of combat; max 10), and restores 10 HP to unit after combat. | 200 | No |
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Seashell Bowl+ | 12 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, inflicts Spd/Res-X on foe during combat (X = 25% of unit's HP at start of combat; max 10), and restores 10 HP to unit after combat. | 300 | No |
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Shine | 9 | 2 | 200 | No | |
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Shine+ | 13 | 2 | 300 | No | |
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Silver Goblet | 8 | 2 | Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes. | 200 | No |
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Silver Goblet+ | 12 | 2 | Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes. | 300 | No |
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Spider Plush | 8 | 2 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 200 | No |
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Spider Plush+ | 12 | 2 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 | No |
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Spirit Forest Writ | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit is within 3 spaces of an ally, inflicts Atk/Res-6 on foe during combat, unit makes a guaranteed follow-up attack, disables foe's skills that "calculate damage using the lower of foe's Def or Res," and also, if unit's Res > foe's Res at start of combat, inflicts penalty on foe's Atk/Res during combat = 80% of difference between Res stats at start of combat. (Maximum penalty of -12.) | 400 | Yes |
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Spooky Censer | 8 | 2 | Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | 200 | No |
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Spooky Censer+ | 12 | 2 | Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | 300 | No |
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Tactical Bolt | 14 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 400 | Yes |
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Tannenbit | 8 | 2 | When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) | 200 | No |
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Tannenbit+ | 12 | 2 | When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) | 300 | No |
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Thani | 14 | 2 | Effective against armored and cavalry foes. Grants Res+3. If armored or cavalry foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30%. | 400 | Yes |
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The Cycle's Turn | 14 | 2 | Enables【Canto (1)】. Accelerates Special trigger (cooldown count-1). If unit initiates combat or【Bonus】is active on unit, grants Atk/Spd/Def/Res+5 to unit, grants Atk/Spd+X to unit (X = number of turns × 2; max 10), deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
400 | Yes |
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Thoron | 9 | 2 | 200 | No | |
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Thoron+ | 13 | 2 | 300 | No | |
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Thunder's Mjölnir | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and also, if unit initiates combat and unit's Spd ≥ foe's Spd+10, unit attacks twice. | 400 | Yes |
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Thunder | 4 | 2 | 50 | No | |
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Tome of Favors | 14 | 2 | If foe does not use beast damage, grants Atk/Res+5 to unit during combat and restores 7 HP to unit after combat. | 400 | Yes |
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Tome of Grado | 14 | 2 | Grants Atk+3. If foe initiates combat or if foe's HP = 100% at start of combat, inflicts Atk/Res-6 on foe and neutralizes unit's penalties to Atk/Res during combat, and also, if foe is colorless and uses bow, dagger, magic, or staff, grants weapon-triangle advantage to unit and inflicts weapon-triangle disadvantage on foe during combat. | 400 | Yes |
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Tome of Storms | 14 | 2 | Grants Spd+3. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 400 | Yes |
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Tome of Thoron | 14 | 2 | At start of turn, if unit's HP ≤ 75% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. | 400 | Yes |
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Total War Tome | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, inflicts Atk/Spd/Def/Res-5, 【Sabotage】, and【Stall】on closest foes within 5 spaces of unit and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def/Res-5 on foe during combat and unit makes a guaranteed follow-up attack, and also, if a stat penalty is active on any foe within 2 spaces of target, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. 【Stall】 If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space" through its next action. |
400 | Yes |
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True-Love Roses | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn 1, grants Special cooldown count-1 to unit. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+6 to unit during combat, and deals damage = 10% of unit's Res. | 400 | Yes |
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Vessel of Cheer | 8 | 2 | If unit initiates combat, grants Atk/Spd+4 during combat. | 200 | No |
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Vessel of Cheer+ | 12 | 2 | If unit initiates combat, grants Atk/Spd+4 during combat. | 300 | No |
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Virtuous Naga | 14 | 2 | Effective against dragon foes. Grants Atk+3. At start of combat, if unit's Atk > foe's Atk, grants Atk/Res+6 during combat. | 400 | Yes |
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Wargod's Tome | 14 | 2 | At start of turn, inflicts Atk/Res-4 on foes in cardinal directions with Res < unit's Res through their next actions. | 400 | Yes |
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Weirding Tome | 14 | 2 | Grants Spd+3. At start of turn, inflicts Spd-5 on foes in cardinal directions with Res < unit's Res through their next actions. | 400 | Yes |
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Wind Genesis | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 and【Desperation】to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat and inflicts penalty on foe's Spd/Res during combat = 11 - foe's max Special cooldown count value × 2. (Minimum penalty of 3. If foe does not have a Special skill, penalty = 3.) 【Desperation】 Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack." |
400 | Yes |
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Worldsea Wave | 14 | 2 | Grants Spd+3. If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 400 | Yes |
Green weapons
Axes
Main article:
:Category:Axes
Sprite | Weapon | Might | Range | Description | SP | Exclusive |
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File:Weapon Allied Axe.png | Allied Axe | 10 | 1 | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. | 200 | No |
File:Weapon Allied Axe.png | Allied Axe+ | 14 | 1 | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. | 300 | No |
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Anchor Axe | 10 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit, grants Atk/Def+X × 5 to unit (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Def ≥ 40 in the same area; max 3), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 200 | No |
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Anchor Axe+ | 14 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit, grants Atk/Def+X × 5 to unit (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Def ≥ 40 in the same area; max 3), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 300 | No |
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Arcadian Axes | 11 | 1 | Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def/Res-X on foe during combat (X = 20% of unit's Res at start of combat, + 5), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). | 400 | Yes |
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Arcane Downfall | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, foe cannot make a follow-up attack, grants Special cooldown charge +1 per attack (only highest value applied; does not stack), and when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt). | 300 | No |
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Arcane Giant Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, neutralizes【Panic】and penalties on unit's Atk/Def that take effect on unit at that time. If foe initiates combat or if unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), deals damage = 15% of unit's Atk (including when dealing damage with an area-of-effect Special), reduces damage from foe's attacks by 15% of unit's Atk (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat. 【Panic】 Converts bonuses on target into penalties through its next action. |
300 | No |
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Arcane Þrima | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, inflicts Atk/Def-6 on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, inflicts Atk/Spd/Def/Res-X on foe (X = highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently), neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 300 | No |
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Ardent Service | 10 | 1 | At start of turn, if unit is adjacent to an ally, grants Atk+4 to unit and adjacent allies for 1 turn. | 200 | No |
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Ardent Service+ | 14 | 1 | At start of turn, if unit is adjacent to an ally, grants Atk+4 to unit and adjacent allies for 1 turn. | 300 | No |
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Armads | 16 | 1 | If unit's HP ≥ 80% and foe initiates combat, unit makes a guaranteed follow-up attack. | 400 | Yes |
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Arthur's Axe | 16 | 1 | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Spd/Def/Res+3 during combat. | 400 | Yes |
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Aurgelmir | 16 | 1 | Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit during combat, unit makes a guaranteed follow-up attack, and also reduces damage from foe's first attack by 40% and unit's next attack deals damage equal to total damage reduced (by any source, including other skills). Resets at end of combat. | 400 | Yes |
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Auto-Lofnheiðr | 16 | 1 | Grants Atk+3. Enables【Canto (3)】during turns 1 through 4. If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, and unit makes a guaranteed follow-up attack. 【Canto (3)】 After an attack, Assist skill, or structure destruction, unit can move 3 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
400 | Yes |
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Axe Breidablik | 16 | 1 | Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat. | 400 | Yes |
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Axe of Adoration | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-X on foe (X = 16 - foe's maximum Special cooldown count value × 2; min 8; if foe is not equipped with a Special, then X = 8), reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by Y% (if foe's Def ≥ foe's Res at start of combat, Y = 70; otherwise, Y = 30) during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat. | 400 | Yes |
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Axe of Despair | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat, and also, the following effects will occur based on the value of total bonuses on unit + value of total penalties on foe: if ≥ 5, "foe cannot make a follow-up attack"; and if ≥ 10, "unit makes a guaranteed follow-up attack"; and if ≥ 15, "inflicts Special cooldown charge -1 on foe per attack during combat." (Example: if unit has an Atk/Def+6 bonus and foe has an Atk/Def-6 penalty, the calculated total will be 24.) | 400 | Yes |
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Axe of Devotion | 10 | 1 | At start of combat, if unit's HP ≥ 25%, deals damage to foe = X% of foe's Atk as combat begins (if unit has weapon-triangle advantage or if unit's Def > foe's Def, X = 30; otherwise, X = 15; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Def+5 to unit during combat, and grants bonus to unit's Atk/Def during combat = 15% of unit's Def at start of combat. | 200 | No |
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Axe of Devotion+ | 14 | 1 | At start of combat, if unit's HP ≥ 25%, deals damage to foe = X% of foe's Atk as combat begins (if unit has weapon-triangle advantage or if unit's Def > foe's Def, X = 30; otherwise, X = 15; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Def+5 to unit during combat, and grants bonus to unit's Atk/Def during combat = 15% of unit's Def at start of combat. | 300 | No |
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Axe of Dusk | 16 | 1 | Enables【Canto (Dist. +1; Max 4)】. Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, inflicts Spd/Def-7,【Discord】, and Deep Wounds on foes that are within 2 spaces of another foe through their next actions. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +Y damage (Y = total number of Bonuses and Penalties active on foe and any foe within 2 spaces of foe, excluding stat bonuses and stat penalties, × 3; excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40). 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |
400 | Yes |
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Axe of Virility | 16 | 1 | Effective against armored foes. | 400 | Yes |
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Aymr | 16 | 1 | Grants Atk+3. If unit is not adjacent to an ally, inflicts Atk/Def-6 on foe during combat and foe cannot make a follow-up attack. | 400 | Yes |
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Barrier Axe | 10 | 1 | If foe initiates combat, grants Res+7 during combat. | 200 | No |
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Barrier Axe+ | 14 | 1 | If foe initiates combat, grants Res+7 during combat. | 300 | No |
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Basilikos | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 | Yes |
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Beach Banner | 10 | 1 | If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 200 | No |
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Beach Banner+ | 14 | 1 | If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 300 | No |
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Berserk Armads | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≤ 75% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. | 400 | Yes |
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Berserker Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, for unit and allies within 2 spaces of unit, if Special cooldown count is at its maximum value, grants Special cooldown count-1. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), unit makes a guaranteed follow-up attack, deals damage = damage dealt to unit (max 30; excluding area-of-effect Specials), and deals damage = 15% of unit's Atk during combat (excluding area-of-effect Specials). |
400 | Yes |
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Beruka's Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 | Yes |
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Blazing Polearms | 16 | 1 | Enables【Canto (2)】. Effective against dragon and beast foes. Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, and inflicts penalty on foe's Atk/Spd/Def/Res during combat = 50% of total bonuses on unit during combat (max -6). 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
400 | Yes |
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Blue Yule Axe | 16 | 1 | Enables【Canto (2)】. Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 and【Null Follow-Up】to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = 5 + 15% of unit's Spd at start of combat) and grants Special cooldown count-Y to unit before unit's first attack during combat (Y = number of spaces from start position to end position of whoever initiated combat, max 3; if number of【Bonus】effects active on unit, excluding stat bonuses, ≥ 4, then the value is treated as 3), and restores 7 HP to unit after combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
400 | Yes |
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Bold Kusarigama | 11 | 1 | Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Def at start of combat + 5, deals damage = 25% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 25% of unit's Def (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), neutralizes "reduces damage by X%" effects from unit's and foe's non-Special skills (excluding area-of-effect Specials), neutralizes effects that guarantee unit's and foe's follow-up attacks, and increases the Spd difference necessary for unit or foe to make a follow-up attack by 20 during combat (Spd must be ≥ 25 to make a follow-up attack; stacks with similar skills). If unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack during combat. |
400 | Yes |
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Brave Axe | 5 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | 200 | No |
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Brave Axe+ | 8 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | 300 | No |
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Bun-Bun Baton | 16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against armored foes. Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 400 | Yes |
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Býleistr | 16 | 1 | At start of odd-numbered turns, grants Atk/Spd/Def/Res+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
400 | Yes |
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Camilla's Axe | 16 | 1 | If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd+4 during combat. | 400 | Yes |
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Carrot Axe | 9 | 1 | If unit initiates combat, restores 4 HP after combat. | 200 | No |
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Carrot Axe+ | 13 | 1 | If unit initiates combat, restores 4 HP after combat. | 300 | No |
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Cherche's Axe | 11 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | 400 | Yes |
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Corsair Cleaver | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 3 spaces of an ally, grants Atk/Def+6 and "unit can move to a space adjacent to any ally within 2 spaces" to unit and allies within 3 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 400 | Yes |
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Crimson Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 | Yes |
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Crimson War-Axe | 16 | 1 | Grants Spd+3. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 to unit during combat and the following effects will occur based on unit's HP at start of combat: if ≥ 20%, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and also, if ≥ 40%, reduces damage from foe's first attack during combat by 40%. | 400 | Yes |
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Crusher | 16 | 1 | Grants Atk+3. Calculates damage using the lower of foe's Def or Res. If a Rally Assist skill is used by unit, target can move 1 extra space. (That turn only. Does not stack. No effect on cavalry allies with Range = 2.) | 400 | Yes |
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Dead-Fang Axe | 16 | 1 | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants Atk/Spd/Def/Res+X to unit, inflicts Atk/Spd/Def/Res-X on foe (X = current bonus on each of foe's stats; calculates each stat bonus and penalty independently), deals damage = 10% of unit's Atk (including when dealing damage with a Special triggered before combat), and reduces damage from foe's first attack by 40% during combat. | 400 | Yes |
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Deck Swabber | 10 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 200 | No |
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Deck Swabber+ | 14 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 300 | No |
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Defier's Axe | 10 | 1 | At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. | 200 | No |
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Defier's Axe+ | 14 | 1 | At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. | 300 | No |
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Desert-Tiger Axe | 16 | 1 | At the start of turn 1, grants Special cooldown count-1 to unit and allies with HP < unit's HP. At start of turn, grants Atk/Spd+6, "neutralizes unit's penalties during combat," and【Null Panic】 to unit and allies with HP < unit’s HP for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
400 | Yes |
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Devil Axe | 16 | 1 | Grants Atk/Spd/Def/Res+4 during combat, but if unit attacked, deals 4 damage to unit after combat. | 400 | Yes |
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Dolphin-Dive Axe | 16 | 1 | Enables【Canto (2)】. Effective against sword, lance, axe, colorless bow, and armored foes. Grants Atk+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
400 | Yes |
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Draconic Poleax | 16 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 400 | Yes |
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Dragoon Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP = 100%, grants Atk/Spd/Def/Res+4 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 400 | Yes |
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Eagle's Heart | 16 | 1 | Enables【Canto (Rem. +1; Min 2)】. Accelerates Special trigger (cooldown count-1). After Canto, if unit entered combat on the current turn, grants another action to unit, and re-enables Canto (once per turn; does not trigger when affected by effects of traps in Aether Raids during Canto). If unit initiates combat or the number of allies adjacent to unit ≤ 1, inflicts penalty on foe's Atk/Def = 20% of unit's Def at start of combat + 6, unit deals +X × 5 damage (X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5; excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials), and also, reduces damage by an additional X × 3 when foe's attack triggers foe's Special (excluding area-of-effect Specials), grants Special cooldown count-1 to unit before unit's first attack during combat, and restores 7 HP to unit after combat. 【Canto (Rem. +1; Min 2)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)). (Once per turn. Only highest value applied. Does not stack.) |
400 | Yes |
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Ebon Bölverk | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of 2 or more allies, grants【Null Follow-Up】and Special cooldown charge +1 per attack during combat to unit for 1 turn. (Only highest value applied. Does not stack.) If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and restores 7 HP to unit after combat. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. |
400 | Yes |
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Eldhrímnir | 16 | 1 | Effective against beast foes. Grants Spd+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Spd by 50% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) | 400 | Yes |
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Emerald Axe | 8 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 200 | No |
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Emerald Axe+ | 12 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 300 | No |
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Fair-Fury Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, deals damage = 15% of unit's Atk and grants Atk/Spd+6 to unit during combat. | 400 | Yes |
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Faithful Axe | 10 | 1 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 200 | No |
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Faithful Axe+ | 14 | 1 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 300 | No |
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Fanged Basilikos | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat. | 400 | Yes |
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Father's-Son Axe | 10 | 1 | Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) | 400 | Yes |
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Firesweep Axe | 11 | 1 | Unit and foe cannot counterattack. | 200 | No |
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Firesweep Axe+ | 15 | 1 | Unit and foe cannot counterattack. | 300 | No |
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Flame Battleaxe | 16 | 1 | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-X on foe during combat (X = 15 - foe's max Special cooldown count value × 2; min 7; if foe does not have a Special skill, penalty = 7) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 400 | Yes |
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Flower Hauteclere | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, unit can move 1 extra space (that turn only; does not stack) and grants the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." At the start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat. | 400 | Yes |
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Flower of Caring | 16 | 1 | Accelerates Special trigger (cooldown count-1). For allies in cardinal directions of unit, grants Atk/Spd+5 to ally during their combat and restores 5 HP to ally after their combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, reduces damage from foe's first attack during combat by 40%, and restores 5 HP to unit after combat, and also, if an ally is in a cardinal direction of unit, grants an additional Atk/Spd/Def/Res+4 to unit during combat. | 400 | Yes |
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Frederick's Axe | 16 | 1 | Effective against armored foes. | 400 | Yes |
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Freikugel | 16 | 1 | Grants Spd+3. At start of ally's combat, if unit is within 2 spaces of any allies with Def > unit's Def, grants Atk/Spd+4 to those allies during combat. At start of unit's combat, if unit is not within 2 spaces of any allies with Def > unit's Def, grants Atk/Spd+6 to unit during combat. | 400 | Yes |
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Fuming Freikugel | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat for allies within 2 spaces of unit, if the ally has Def > unit's Def or if unit has not entered combat during the current phase, grants Atk/Spd/Def/Res+3 and "reduces damage from foe's first attack by 20%" to those allies during combat. At start of unit's combat, if unit is not within 2 spaces of any allies with Def > unit's Def or if unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat, reduces damage from foe's first attack by 40% during combat, and deals damage = X% of unit's Spd when Special triggers (X = unit's max Special cooldown count value × 10, + 20; excludes area-of-effect Specials). | 400 | Yes |
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Garm | 16 | 1 | Grants Atk+3. If a bonus granted by a skill like Rally or Hone and/or 1 extra space of movement granted by a skill like Armor March or Armored Boots is active, unit makes a guaranteed follow-up attack. | 400 | Yes |
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Gate-Anchor Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Def/Res+5 to unit and inflicts Def/Res-5 on foe during combat and unit makes a guaranteed follow-up attack. |
400 | Yes |
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Gerbera Axe | 16 | 1 | Grants Spd+3. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants "neutralizes foe's bonuses during combat" to unit and target ally or unit and targeting ally for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit during combat and reduces damage from foe's first attack during combat by 40%. | 400 | Yes |
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Giant Spoon | 9 | 1 | Deals +10 damage when Special triggers. | 200 | No |
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Giant Spoon+ | 13 | 1 | Deals +10 damage when Special triggers. | 300 | No |
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Goddess Axe | 11 | 1 | Grants Def+5 and inflicts Spd/Res-5 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) | 400 | Yes |
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Grado Poleax | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 | Yes |
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Guard Axe | 10 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 200 | No |
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Guard Axe+ | 14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 | No |
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Guardian's Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 | Yes |
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Hack-o'-Lantern | 10 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 200 | No |
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Hack-o'-Lantern+ | 14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 | No |
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Hagoita | 10 | 1 | Grants Def/Res+2 to allies within 2 spaces during combat. | 200 | No |
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Hagoita+ | 14 | 1 | Grants Def/Res+2 to allies within 2 spaces during combat. | 300 | No |
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Hammer | 8 | 1 | Effective against armored foes. | 200 | No |
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Hammer+ | 12 | 1 | Effective against armored foes. | 300 | No |
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Handbell | 10 | 1 | If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 200 | No |
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Handbell+ | 14 | 1 | If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 300 | No |
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Hauteclere | 16 | 1 | Accelerates Special trigger (cooldown count-1). | 400 | Yes |
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Headsman Glitnir | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-5 on foe during combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if foe can counter, or if foe initiates combat, unit makes a guaranteed follow-up attack. | 400 | Yes |
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Heavy War Axe | 16 | 1 | Grants Def+3. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6, 【Bonus Doubler】, and "foe cannot make a follow-up attack" to unit for 1 turn. At start of turn, grants Atk/Def+6,【Bonus Doubler】, and "foe cannot make a follow-up attack" to any support partner within 2 spaces of unit or, if unit is not on a team with unit's support partner, to ally with the highest Def within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, deals damage = 20% of unit's Def (excluding area-of-effect Specials), and reduces damage from attacks by 30% during combat (excluding area-of-effect Specials). 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. |
400 | Yes |
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Hel's Reaper | 16 | 1 | Accelerates Special trigger (cooldown count-1). Neutralizes "effective against flying" bonuses. If foe does not use magic or staff, calculates damage using foe's Res, and if unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.) | 400 | Yes |
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Helmsman Axe | 10 | 1 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 200 | No |
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Helmsman Axe+ | 14 | 1 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 300 | No |
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Hippity-Hop Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+4 and "reduces damage from foe's attacks by X%" (if unit's HP = 100% at start of combat, X = unit's HP value at start of combat; if not, X = 50% of unit's HP value at start of combat; max 60; excluding area-of-effect Specials) to allies within 2 spaces of unit during their combat, and also, if the damage reduction effect of this skill is triggered, deals 1 damage to unit after combat (deals 1 damage even if damage reduction effect is neutralized). At start of turn, if unit is within 2 spaces of an ally, restores 7 HP to unit and allies within 2 spaces of unit. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+Y to unit (Y = number of allies within 3 spaces of unit × 3, + 5; max 14; if unit is within 3 spaces of a dragon ally, Y = 14), neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces damage from foe's first attack by Z% during combat (Z = unit's HP at start of combat; max 60; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | 400 | Yes |
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Huge Fan | 10 | 1 | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
200 | No |
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Huge Fan+ | 14 | 1 | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 | No |
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Ice-Tribe Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). Calculates damage using the lower of foe's Def or Res. If unit is on a team with unit's support partner, at start of turn, grants "neutralizes 'effective against dragons' bonuses" to support partners within 3 spaces of unit for 1 turn. If unit is not on a team with unit's support partner, at start of turn, grants "neutralizes 'effective against dragons' bonuses" to ally with the highest Res among allies within 3 spaces of unit for 1 turn. For allies within 3 spaces of unit with "neutralizes 'effective against dragons' bonuses" active, grants Spd/Res+5, neutralizes penalties to Spd/Res, and neutralizes effects that prevent those allies' counterattacks during their combat. If unit initiates combat, or if there is an ally within 3 spaces of unit with "neutralizes 'effective against dragons' bonuses" active, grants bonus to unit's Atk/Spd/Def/Res = 5 + 15% of unit's Spd at start of combat, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
400 | Yes |
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Instant Axe | 10 | 1 | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 200 | No |
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Instant Axe+ | 14 | 1 | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 300 | No |
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Inveterate Axe | 16 | 1 | At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Spd through its next action. | 400 | Yes |
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Inviolable Axe | 16 | 1 | If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def-4 on foe during combat and unit deals +7 damage. | 400 | Yes |
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Iron Axe | 6 | 1 | 50 | No | |
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Killer Axe | 7 | 1 | Accelerates Special trigger (cooldown count-1). | 200 | No |
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Killer Axe+ | 11 | 1 | Accelerates Special trigger (cooldown count-1). | 300 | No |
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Laconic Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). Enables【Canto (2)】. Grants Atk/Spd/Def/Res+4 to allies within 3 rows or 3 columns centered on unit during combat. For target ally within 3 rows or 3 columns centered on unit, if Savior is not triggered, that ally attacks twice during their combat. If target ally is within 3 rows or 3 columns centered on unit, unit attacks twice during combat. (If support partner is on player team, targets any support partner; otherwise, targets ally with the highest max HP on player team, excluding unit.) If unit initiates combat or if an ally is within 3 rows or 3 columns centered on unit, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 20% of unit's Spd, ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and restores 7 HP to unit after combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Once per turn. Only highest value applied. Does not stack.) |
400 | Yes |
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Large War Axe | 16 | 1 | Grants Atk+3. Grants Atk/Spd+10 to unit, neutralizes unit's penalties to Atk/Spd, and unit's first attack deals damage = 15% of unit's Atk during combat on odd-numbered turns. Grants Atk/Spd+5 to unit during combat on even-numbered turns. | 400 | Yes |
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Legion's Axe | 10 | 1 | After combat, if unit attacked, converts bonuses on foe into penalties through its next action. | 200 | No |
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Legion's Axe+ | 14 | 1 | After combat, if unit attacked, converts bonuses on foe into penalties through its next action. | 300 | No |
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Lilith Floatie | 10 | 1 | Grants Atk/Spd+1 to allies within 2 spaces during combat. | 200 | No |
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Lilith Floatie+ | 14 | 1 | Grants Atk/Spd+1 to allies within 2 spaces during combat. | 300 | No |
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Love Candelabra | 10 | 1 | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. | 200 | No |
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Love Candelabra+ | 14 | 1 | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. | 300 | No |
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Loyalist Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Def-6 on foe during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 75%. | 400 | Yes |
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Majestic Glitnir | 16 | 1 | Enables【Canto (Dist. +1; Max 4)】. Accelerates Special trigger (cooldown count-1). At start of turn, if there is an ally within 3 rows or 3 columns centered on unit, grants Def/Res+6 to unit for 1 turn and unit can move 1 extra space (that turn only; does not stack), and also, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1. If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, grants Def/Res+X to unit, inflicts Def/Res-X on foe (X = 5 + number of allies within 3 rows or 3 columns centered on unit × 3; max 14), deals damage = 10% of unit's Def (excluding area-of-effect Specials), and reduces damage from foe's attacks by 10% of unit's Def during combat (excluding area-of-effect Specials), and also, when Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, after combat, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1. 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
400 | Yes |
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Masking Axe | 16 | 1 | Effective against cavalry foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit during combat. | 400 | Yes |
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Melon Crusher | 10 | 1 | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. | 200 | No |
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Melon Crusher+ | 14 | 1 | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. | 300 | No |
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Mirage Axe | 16 | 1 | Grants Res+3. If unit is within 2 spaces of an ally, grants Def/Res+6 to unit during combat and foe cannot make a follow-up attack. | 400 | Yes |
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New War Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, reduces the effect of【Deep Wounds】on unit by 50%, and reduces damage from foe's follow-up attack by 80% during combat ("follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes), and also, if unit's HP ≥ 70%, deals damage = X% of unit's Def when unit's attack triggers unit's Special; otherwise, restores HP = X% of unit's Def to unit when unit's attack triggers unit's Special (X = unit's max Special cooldown count value × 10, + 10; excluding area-of-effect Specials). 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
400 | Yes |
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Nifl's Bite | 16 | 1 | Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. If unit is within 2 spaces of an ally, restores 7 HP to unit after combat, and also, if foe uses bow, dagger, magic, or staff, neutralizes effects that prevent unit's counterattacks during combat. | 400 | Yes |
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Ninja Masakari | 6 | 1 | Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. | 200 | No |
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Ninja Masakari+ | 9 | 1 | Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. | 300 | No |
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Nóatún | 16 | 1 | If unit's HP ≤ 40%, unit can move to a space adjacent to any ally. | 400 | Yes |
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Pastel Poleaxe | 16 | 1 | Grants Def+3. Neutralizes "effective against flying" bonuses. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, deals damage = 20% of unit's Def, reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and restores 7 HP to unit and allies within 2 spaces after combat. | 400 | Yes |
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Payday Pouch | 16 | 1 | Grants Spd+3. If number of Bonus effects active on unit (excluding stat bonuses) ≥ 3, enables Canto (2). At start of turn, grants the following effects to unit based on the number of allies within 2 spaces of unit: if ≥ 1, grants 【Null Follow-Up】; if ≥ 2, grants【Hexblade】. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and grants Atk/Spd+X to unit (X = 25% of foe's Atk at start of combat, - 8; min 0, max 10) during combat, and also, if number of Bonus effects active on unit (excluding stat bonuses) ≥ 3, reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead). 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). |
400 | Yes |
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Petalfall Vase | 10 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks and deals +5 damage (excluding when dealing damage with an area-of-effect Special). | 200 | No |
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Petalfall Vase+ | 14 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks and deals +5 damage (excluding when dealing damage with an area-of-effect Special). | 300 | No |
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Plegian Axe | 10 | 1 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 200 | No |
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Plegian Axe+ | 14 | 1 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 300 | No |
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Plegian War Axe | 16 | 1 | At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 and "foe cannot make a follow-up attack" to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and unit makes a guaranteed follow-up attack during combat. |
400 | Yes |
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Poleaxe | 10 | 1 | Effective against cavalry foes. | 200 | No |
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Poleaxe+ | 14 | 1 | Effective against cavalry foes. | 300 | No |
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Praise-Piner Axe | 16 | 1 | Effective against flying foes. Grants Def+3. Calculates damage using the lower of foe's Def or Res. At start of turn, if unit's HP ≥ 25%, grants Def/Res+6 and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Def/Res = 5 + 15% of unit's Def at start of combat and reduces damage from foe's attacks by 15% of unit's Def during combat (excluding area-of-effect Specials), and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0). If foe initiates combat or foe's HP ≥ 75% at start of combat, restores 7 HP to unit after combat. |
400 | Yes |
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Pursual Axe | 10 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. | 200 | No |
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Pursual Axe+ | 14 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. | 300 | No |
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Rearguard | 10 | 1 | If foe initiates combat, grants Def+7 during combat. | 200 | No |
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Rearguard+ | 14 | 1 | If foe initiates combat, grants Def+7 during combat. | 300 | No |
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Rein Axe | 10 | 1 | Inflicts Spd/Def-5 on foes within 2 spaces during combat. | 200 | No |
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Rein Axe+ | 14 | 1 | Inflicts Spd/Def-5 on foes within 2 spaces during combat. | 300 | No |
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Reprisal Axe | 10 | 1 | If foe initiates combat, grants Atk+6 during combat. | 200 | No |
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Reprisal Axe+ | 14 | 1 | If foe initiates combat, grants Atk+6 during combat. | 300 | No |
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Rinkah's Club | 16 | 1 | Accelerates Special trigger (cooldown count-1). If foe initiates combat or if unit's HP < 100% at start of combat, grants Atk/Def+5 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) | 400 | Yes |
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Runeaxe | 16 | 1 | When unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 400 | Yes |
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Sack o' Gifts | 10 | 1 | If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 200 | No |
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Sack o' Gifts+ | 14 | 1 | If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. | 300 | No |
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Scepter of Love | 16 | 1 | Grants Spd+3. At start of combat, if a bonus granted by a skill like Rally or Hone is active on unit or if unit's HP ≥ 70%, grants bonus to unit's Atk = 25% of foe's Def and inflicts penalty on foe's Atk = 25% of foe's Res during combat. | 400 | Yes |
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Seafoam Splitter | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if number of allies adjacent to unit ≤ 2, grants "unit can move 1 extra space" to unit (that turn only; does not stack). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 40% during combat. | 400 | Yes |
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Seahorse Axe | 10 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. | 200 | No |
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Seahorse Axe+ | 14 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. | 300 | No |
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Shoreline Rake | 10 | 1 | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Def+4 during combat. | 200 | No |
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Shoreline Rake+ | 14 | 1 | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Def+4 during combat. | 300 | No |
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Shuriken Cleaver | 6 | 1 | Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.) | 200 | No |
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Shuriken Cleaver+ | 9 | 1 | Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.) | 300 | No |
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Silver Axe | 11 | 1 | 200 | No | |
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Silver Axe+ | 15 | 1 | 300 | No | |
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Sinmara | 16 | 1 | Grants Def+3. At start of turn, deals 20 damage to foes within 2 spaces. | 400 | Yes |
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Sisterly Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and【Dodge】to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit × 3 (max 14), reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials) during combat, and also, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt). 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
400 | Yes |
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Sisterly War Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of odd-numbered turns, grants Special cooldown count-2. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat and deals damage = X% of unit's Spd when Special triggers (X = unit's max Special cooldown count value × 10, + 20). If unit initiates combat or is within 2 spaces of an ally, and if unit's Special triggers (excluding area-of-effect Specials), disables non-Special effects that "reduce damage by X%" and prevents foe's Specials that are triggered by unit's attack. | 400 | Yes |
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Skinfaxi | 16 | 1 | Grants Spd+3 and【Pathfinder】. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and bonus to Atk/Spd/Def/Res during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. 【Pathfinder】 When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.) |
400 | Yes |
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Slaying Axe | 10 | 1 | Accelerates Special trigger (cooldown count-1). | 200 | No |
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Slaying Axe+ | 14 | 1 | Accelerates Special trigger (cooldown count-1). | 300 | No |
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Slaying Hammer | 10 | 1 | Effective against armored foes. | 200 | No |
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Slaying Hammer+ | 14 | 1 | Effective against armored foes. | 300 | No |
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Sneering Axe | 16 | 1 | Inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2. (Example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7.) Calculates each stat penalty independently. After combat, if unit attacked, inflicts【Panic】 on target and foes within 2 spaces of target. 【Panic】 Converts bonuses on target into penalties through its next action. |
400 | Yes |
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Solemn Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, and also, if unit's attack can trigger their Special, the following effects will occur based on foe's HP at start of combat: if ≥ 20%, reduces damage from foe's first attack by 40%; and if ≥ 40%, reduces foe's Atk/Spd by 25% of foe's Atk at start of combat, -8 (max 10, min 0); and if ≥ 60%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 400 | Yes |
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Spirited Axe | 10 | 1 | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
200 | No |
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Spirited Axe+ | 14 | 1 | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 | No |
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Spring-Air Axe | 10 | 1 | Inflicts Atk/Spd/Def/Res-5 on foes within 3 rows or 3 columns centered on unit and neutralizes effects that grant "Special cooldown charge +X" to those foes during their combat. At start of combat, if unit's HP ≥ 25%, unit deals +X × 5 damage during combat (max 20; X = number of foes within 3 spaces of target, including target; excluding area-of-effect Specials). |
200 | No |
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Spring-Air Axe+ | 14 | 1 | Inflicts Atk/Spd/Def/Res-5 on foes within 3 rows or 3 columns centered on unit and neutralizes effects that grant "Special cooldown charge +X" to those foes during their combat. At start of combat, if unit's HP ≥ 25%, unit deals +X × 5 damage during combat (max 20; X = number of foes within 3 spaces of target, including target; excluding area-of-effect Specials). |
300 | No |
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Springy Axe | 10 | 1 | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. | 200 | No |
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Springy Axe+ | 14 | 1 | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. | 300 | No |
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Steadfast Axe | 10 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 200 | No |
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Steadfast Axe+ | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 300 | No |
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Steel Axe | 8 | 1 | 100 | No | |
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Stout Axe | 10 | 1 | At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. | 200 | No |
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Stout Axe+ | 14 | 1 | At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. | 300 | No |
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Stout Tomahawk | 16 | 1 | Unit can counterattack regardless of foe's range. | 400 | Yes |
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Summertime Axe | 16 | 1 | Enables【Canto (Rem. +1)】. Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+5. At start of turn, if unit's HP ≥ 25%, grants Spd/Def/Res+6, "neutralizes 'effective against flying' bonuses," and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit for 1 turn. At start of combat, if unit's HP ≥ 25% grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat, neutralizes effects that inflict "Special cooldown charge -X" on unit, unit deals +X × 5 damage (max 30; excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 during combat (max 18; excluding area-of-effect Specials), and also, when foe's attack triggers foe's Special, reduces damage further by X × 3 (max 18; excluding area-of-effect Specials; X = number of【Bonus】effects active on unit and foe, excluding stat bonuses). At start of combat, if unit's HP ≥ 25%, restores 7 HP to unit after combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
400 | Yes |
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Taciturn Axe | 16 | 1 | If unit is within 3 spaces of an ally, inflicts Atk/Def-6 on foe, deals damage = X% of unit's Def (excluding area-of-effect Specials), and reduces damage from foe's attacks by X% of unit's Def during combat (excluding area-of-effect Specials; if unit is within 3 spaces a certain target ally, X = 30; otherwise, X = 20; if support partner is on player team, targets support partner; if support partner is not on player team, targets ally with the highest Atk on player team, excluding unit). If unit is within 3 spaces of an ally, restores 7 HP to unit after combat. |
400 | Yes |
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Talregan Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+6 during combat. If unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
400 | Yes |
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Tempest's Claw | 10 | 1 | Neutralizes "effective against flying" bonuses. Blue tomes are effective against unit. Inflicts Spd-5. Unit attacks twice. | 400 | Yes |
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Thunder Armads | 16 | 1 | Grants Def+3. If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), foe cannot make a follow-up attack. | 400 | Yes |
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Tiger-Eye Axe | 16 | 1 | At start of turn, if unit's HP ≥ 25%, inflicts Atk/Def-7 and【Discord】on closest foes and any foe within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 30% during combat, and unit's next attack deals damage = 30% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. |
400 | Yes |
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Tiger-Roar Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also, at start of combat, if foe's HP = 100%, unit makes a guaranteed follow-up attack. | 400 | Yes |
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Tri-Path Splitter | 16 | 1 | Enables【Canto (Dist. +1; Max 4)】. Grants Spd+3. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6, 【Null Follow-Up】, and【Null Panic】 to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat. 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
400 | Yes |
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Tropical Conch | 10 | 1 | At start of turn, if unit's HP ≥ 25%, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25% and it is an even-numbered turn, grants Atk/Def+5 to unit during combat. At start of combat, if unit's HP ≥ 25% and it is an odd-numbered turn, grants Atk/Def+11 to unit during combat. At start of combat, if unit's HP ≥ 25% and unit's Def ≥ foe's Def - 5, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. |
200 | No |
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Tropical Conch+ | 14 | 1 | At start of turn, if unit's HP ≥ 25%, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25% and it is an even-numbered turn, grants Atk/Def+5 to unit during combat. At start of combat, if unit's HP ≥ 25% and it is an odd-numbered turn, grants Atk/Def+11 to unit during combat. At start of combat, if unit's HP ≥ 25% and unit's Def ≥ foe's Def - 5, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. |
300 | No |
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Twin Star Axe | 11 | 1 | Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) Grants bonus to unit's Atk = half of total bonuses on unit during combat. |
400 | Yes |
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Unbound Axe | 10 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 200 | No |
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Unbound Axe+ | 14 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 300 | No |
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Unyielding Oar | 16 | 1 | Enables【Canto (Rem. +1)】. Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, if【Bonus】is active on foe or if unit's Spd ≥ foe's Spd+10, unit attacks twice. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
400 | Yes |
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Up-Front Axe | 10 | 1 | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. | 200 | No |
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Up-Front Axe+ | 14 | 1 | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. | 300 | No |
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Urðr | 16 | 1 | If Sing or Dance is used, grants Atk/Spd/Def/Res+3 to target. | 400 | Yes |
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Urvan | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit receives consecutive attacks, reduces damage from foe's second attack onward by 80%. | 400 | Yes |
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Valiant War Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and reduces damage from attacks during combat by 30% (excluding area-of-effect Specials), and also, if unit is within 3 spaces of an ally, inflicts penalty on foe's Atk during combat = 12 - foe's max Special cooldown count value × 2 (min 4; if foe does not have a Special skill, penalty = 4). | 400 | Yes |
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Victorfish | 10 | 1 | At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has Def bonus, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus independently. | 200 | No |
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Victorfish+ | 14 | 1 | At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has Def bonus, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus independently. | 300 | No |
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Victorious Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack. | 400 | Yes |
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Vouge | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 50%, unit can counterattack regardless of foe's range. |
400 | Yes |
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Vulture Axe | 10 | 1 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 200 | No |
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Vulture Axe+ | 14 | 1 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 300 | No |
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War-God Mjölnir | 16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against armored foes. At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, unit makes a guaranteed follow-up attack, and also, if unit is not adjacent to an ally, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
400 | Yes |
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Wedding-Bell Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants "unit can move to a space adjacent to an ally within 2 spaces" and【Triangle Attack】to unit and allies within 2 spaces. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat. 【Triangle Attack】 If unit initiates combat and 2 or more allies (excluding unit) with Triangle Attack are within 2 spaces of unit, unit attacks twice. (That turn only. Does not stack.) |
400 | Yes |
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Western Axe | 16 | 1 | If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 30%, and unit's next attack deals damage equal to total damage reduced during combat (by any source, including other skills; resets at end of combat), and after combat, restores 7 HP to unit. | 400 | Yes |
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Whirling Grace | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd > foe's Spd during combat, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. | 400 | Yes |
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Wind Tribe Club | 10 | 1 | At start of turn, if unit's HP ≥ 25%, grants "if unit initiates combat, unit makes a guaranteed follow-up attack" and【Null Panic】to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Def+X to unit during combat (X = number of【Bonus】effects active on unit and【Penalty】effects active on foe, excluding stat bonuses and stat penalties, × 2, + 5). 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
200 | No |
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Wind Tribe Club+ | 14 | 1 | At start of turn, if unit's HP ≥ 25%, grants "if unit initiates combat, unit makes a guaranteed follow-up attack" and【Null Panic】to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Def+X to unit during combat (X = number of【Bonus】effects active on unit and【Penalty】effects active on foe, excluding stat bonuses and stat penalties, × 2, + 5). 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 | No |
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Wo Gùn | 9 | 1 | Deals +10 damage when Special triggers. | 200 | No |
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Wo Gùn+ | 13 | 1 | Deals +10 damage when Special triggers. | 300 | No |
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Wolf Berg | 16 | 1 | Grants Def+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+4 during combat. | 400 | Yes |
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Wooden Tackle | 10 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit during combat, inflicts Atk/Def-X on foe during combat (X = 25% of unit's HP at start of combat; max 10), and restores 10 HP to unit after combat. | 200 | No |
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Wooden Tackle+ | 14 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit during combat, inflicts Atk/Def-X on foe during combat (X = 25% of unit's HP at start of combat; max 10), and restores 10 HP to unit after combat. | 300 | No |
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Wyvern Hatchet | 16 | 1 | Grants Def+3. Unit can counterattack regardless of foe's range. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-6 on foe, inflicts Atk-X on foe (X = 7 - current penalty on foe's Atk; min 0), and unit makes a guaranteed follow-up attack during combat. | 400 | Yes |
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Wyvern Ono | 11 | 1 | Grants Def/Res+5 and inflicts Spd-8 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) Deals damage = 20% of unit's Def and reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials). | 400 | Yes |
Green Tomes
Main article:
:Category:Green Tomes
Sprite | Weapon | Might | Range | Description | SP | Exclusive |
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Amity Blooms | 8 | 2 | If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) | 200 | No |
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Amity Blooms+ | 12 | 2 | If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) | 300 | No |
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Arc. Caliburnus | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 300 | No |
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Arcane Truthfire | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Atk+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit initiates combat with HP ≥ 25% and unit has an area-of-effect Special equipped, grants Special cooldown count-1 to unit before Special triggers before combat. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (min 5, max 14), deals damage = 15% of unit's Atk (including when dealing damage with an area-of-effect Special), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also if unit's attack can trigger unit's Special (excluding area-of-effect Specials), grants Special cooldown count-1 to unit before unit's first attack during combat. |
300 | No |
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Arch-Sage Tome | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, grants Atk/Spd/Def/Res+6 and 【Assign Decoy】to any support partner within 2 spaces of unit or, if unit is not on a team with unit's support partner, to ally with the highest Def within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res during combat = 5 + highest bonus on each stat between allies within 3 spaces of unit (calculates each stat bonus independently), and if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 【Assign Decoy】 If foe's Range = unit's Range and foe initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit (that turn only; triggers only if unit is not equipped with a skill that can trigger the Savior effect). 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
400 | Yes |
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Bewitching Tome | 14 | 2 | Enables【Canto (1)】. Accelerates Special trigger (cooldown count-1). If unit initiates combat or foe's Range = 2, as combat begins, deals damage to foe = X% of foe's Atk (if unit has weapon-triangle advantage or unit's Spd > foe's Spd, X = 40; otherwise, X = 20; effects that reduce damage during combat do not apply; will not reduce foe's HP below 1). If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd = 20% of unit's Spd at start of combat, and reduces damage from foe's first attack by 30% during combat, and restores 7 HP to unit after combat. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
400 | Yes |
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Blizzard | 14 | 2 | Grants Res+3. Grants bonus to unit's Atk = total penalties on foe during combat. | 400 | Yes |
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Blood Tome | 14 | 2 | Grants Atk+3. If foe uses bow, dagger, magic, or staff, reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials) and reduces damage from foe's attacks by 50%, and if foe is also colorless, grants weapon-triangle advantage to unit and inflicts weapon-triangle disadvantage on foe. | 400 | Yes |
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Bond of the Álfar | 14 | 2 | Grants Spd+3. Grants Atk+6 to any ally in cardinal directions of unit during that ally's combat. | 400 | Yes |
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Book of Shadows | 14 | 2 | Grants Spd+3. If unit is adjacent to an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 400 | Yes |
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Buoyboard | 8 | 2 | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Res+4 during combat. | 200 | No |
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Buoyboard+ | 12 | 2 | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Res+4 during combat. | 300 | No |
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Caring Conch | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and inflicts Special cooldown charge -1 on foe per attack, and also, after combat, if unit attacked, inflicts【Guard】on target and foes within 2 spaces of target. (Only highest value applied. Does not stack.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
400 | Yes |
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Chaos Manifest | 14 | 2 | Grants Res+3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, grants Atk+6 during combat and unit makes a guaranteed follow-up attack. | 400 | Yes |
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Charging Horn | 14 | 2 | Grants Def+3. Grants Atk/Spd+5 to allies within 3 rows or 3 columns centered on unit during combat. The following effects will occur based on the number of allies within 3 rows or 3 columns centered on unit: If ≥ 1 ally, inflicts Atk/Res-X on foe during combat (X = number of allies in the area × 2; max -6). If ≥ 3 allies, foe cannot make a follow-up attack. (If unit is within 2 spaces of a structure that a foe can destroy, the number of allies in the area is treated as 3.) | 400 | Yes |
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Crow's Crystal | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants "unit cannot be slowed by terrain (does not apply to impassable terrain),"【Desperation】, and 【Dominance】to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat and neutralizes effects that prevent unit's follow-up attacks. 【Desperation】 Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack." 【Dominance】 Unit deals additional damage = total penalties on foe for 1 turn. |
400 | Yes |
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Dancer's Ring | 8 | 2 | If unit initiates combat, restores 7 HP to adjacent allies after combat. | 200 | No |
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Dancer's Ring+ | 12 | 2 | If unit initiates combat, restores 7 HP to adjacent allies after combat. | 300 | No |
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Dancing Flames | 14 | 2 | Grants Atk+3. If Sing or Dance is used, grants Atk/Spd/Def/Res+6 to adjacent allies for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat. | 400 | Yes |
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Dark Excalibur | 14 | 2 | Deals +10 damage when Special triggers. | 400 | Yes |
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Divine Draught | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit is within 3 spaces of support partner, unit can move to a space within 2 spaces of that ally. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, and also, if unit initiates combat, unit is within 2 spaces of support partner, or 【Penalty】is active on foe, grants the following effects to unit during combat based on how many of those 3 conditions apply: if ≥ 2, unit attacks twice; if = 3, deals damage = 15% of the greater of unit's Atk or foe's Atk (excluding area-of-effect Specials). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 | Yes |
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Divine Naga | 14 | 2 | Effective against dragon foes. Neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 400 | Yes |
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Elwind | 6 | 2 | 100 | No | |
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Ereshkigal | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Atk+6 and【Essence Drain】to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe, inflicts penalty on foe's Atk/Res = 20% of unit's Res at start of combat, deals damage = number of【Bonus】effects active on unit × 5 (excluding stat bonuses; max 25; excluding area-of-effect Specials), and reduces damage by value = number of 【Bonus】effects active on unit × 3 (excluding stat bonuses; max 15; excluding area-of-effect Specials), and also, if unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack during combat (X = number of【Bonus】effects active on unit; excluding stat bonuses; max 3). 【Essence Drain】 After combat, if unit attacked, grants any 【Bonus】effects active on target and foes within 2 spaces of target to unit and allies with the Essence Drain effect, and neutralizes any【Bonus】active on target and foes within 2 spaces of target (excluding Bonus effects being granted at the same time). After combat, if foe was defeated in combat, restores 10 HP to unit and allies with the Essence Drain effect. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
400 | Yes |
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Excalibur | 14 | 2 | Effective against flying foes. | 400 | Yes |
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Exotic Fruit Juice | 14 | 2 | Grants Atk+3. Inflicts Spd/Res-6 on foes within 2 spaces during combat. | 400 | Yes |
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Faded Paper Fan | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, reduces foe's Spd/Res during combat by 20% of unit's Spd at start of combat, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat, and also, if it is unit's first combat initiated by unit or first combat initiated by foe that turn, reduces damage from foe's first attack by 70% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If unit initiates combat or unit is within 2 spaces of an ally, after combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. | 400 | Yes |
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Flower of Sorrow | 14 | 2 | Grants Atk+3. Inflicts Def/Res-4 on any foe in a cardinal direction from unit during that foe's combat. | 400 | Yes |
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Forseti | 14 | 2 | Grants Spd+3. If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 400 | Yes |
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Giga Excalibur | 14 | 2 | Grants Spd+3. If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) | 400 | Yes |
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Grafcalibur | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 400 | Yes |
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Green Egg | 7 | 2 | If unit initiates combat, restores 4 HP after combat. | 200 | No |
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Green Egg+ | 11 | 2 | If unit initiates combat, restores 4 HP after combat. | 300 | No |
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Green Gift | 8 | 2 | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 200 | No |
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Green Gift+ | 12 | 2 | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 300 | No |
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Grim Brokkr | 14 | 2 | Grants Atk+3. Enables【Canto (2)】during turns 1 through 4. If unit initiates combat or is not adjacent to an ally, inflicts Atk/Res-6 on foe during combat and unit makes a guaranteed follow-up attack. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
400 | Yes |
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Gronnblade | 9 | 2 | Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat. |
200 | No |
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Gronnblade+ | 13 | 2 | Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat. |
300 | No |
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Gronnblooms | 8 | 2 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 200 | No |
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Gronnblooms+ | 12 | 2 | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | 300 | No |
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Gronndeer | 8 | 2 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 200 | No |
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Gronndeer+ | 12 | 2 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 | No |
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Gronnfox | 8 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 200 | No |
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Gronnfox+ | 12 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | 300 | No |
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Gronnlantern | 8 | 2 | At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. |
200 | No |
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Gronnlantern+ | 12 | 2 | At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. |
300 | No |
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Gronnowl | 6 | 2 | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | 200 | No |
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Gronnowl+ | 10 | 2 | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | 300 | No |
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Gronnrabbit | 8 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 200 | No |
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Gronnrabbit+ | 12 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 300 | No |
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Gronnraven | 7 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 200 | No |
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Gronnraven+ | 11 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 300 | No |
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Gronnserpent | 8 | 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | 200 | No |
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Gronnserpent+ | 12 | 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | 300 | No |
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Gronnvulture | 8 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 200 | No |
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Gronnvulture+ | 12 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 300 | No |
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Gronnwolf | 6 | 2 | Effective against cavalry foes. | 200 | No |
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Gronnwolf+ | 10 | 2 | Effective against cavalry foes. | 300 | No |
File:Weapon Heidr weapon.png | Heiðr | 14 | 2 | Accelerates Special trigger (cooldown count-1). If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd/Def/Res-4 and【Guard】 on foes in cardinal directions of unit and target through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's first attack by 30% during combat. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
400 | Yes |
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Heired Forseti | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit for 1 turn and grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, reduces damage from foe's first attack during combat by 30%, and deals damage = X% of unit's Spd when Special triggers (X = unit's max Special cooldown count value × 10, + 20). | 400 | Yes |
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Hibiscus Tome | 8 | 2 | Grants Atk/Spd+1 to allies within 2 spaces during combat. | 200 | No |
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Hibiscus Tome+ | 12 | 2 | Grants Atk/Spd+1 to allies within 2 spaces during combat. | 300 | No |
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Hrist | 14 | 2 | Grants Spd+3. At start of turn, if unit's HP = 100% and unit is within 2 spaces of an ally, deals 1 damage to unit and allies within 2 spaces of unit. If unit's HP < 100% at start of combat, grants Atk/Spd+6 to unit during combat and reduces damage from foe's first attack by 30%. | 400 | Yes |
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Ífingr | 14 | 2 | Effective against dragon foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 and neutralizes effects that guarantee foe's follow-up attacks during combat, but after combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on nearest ally through its next action. | 400 | Yes |
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Inscribed Tome | 14 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 400 | Yes |
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Iris's Tome | 14 | 2 | Grants bonus to unit’s Atk = total bonuses on unit during combat. | 400 | Yes |
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Jade Breidablik | 14 | 2 | Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat. | 400 | Yes |
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Joyous Tome | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 3 spaces of an ally, restores 7 HP to unit and allies within 3 spaces of unit. Restores 7 HP to allies within 3 spaces of unit after their combat. Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = number of allies with HP ≥ 50% within 3 spaces of unit × 15 (max 45%). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and deals damage = number of allies with HP ≥ 50% within 3 spaces of unit × 5 (excluding area-of-effect Specials; max 15), and restores 7 HP after combat. | 400 | Yes |
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Keen Gronnwolf | 8 | 2 | Effective against cavalry foes. | 200 | No |
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Keen Gronnwolf+ | 12 | 2 | Effective against cavalry foes. | 300 | No |
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Körmt | 14 | 2 | Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, unit makes a guaranteed follow-up attack, and inflicts penalty on foe's Atk/Spd/Def/Res during combat based on the number of the following conditions that apply × 3 (max: 9): - An ally is within 3 spaces of unit. - Another foe is within 2 spaces of target. - A【Bonus】is active on unit. - A【Penalty】is active on foe. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 | Yes |
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Light of Dawn | 14 | 2 | Effective against armored and cavalry foes. Grants Res+3. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently. | 400 | Yes |
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Madness Flask | 8 | 2 | Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | 200 | No |
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Madness Flask+ | 12 | 2 | Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | 300 | No |
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Magic Rabbits | 14 | 2 | Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-2. Unit can move to a space within 2 spaces of any ally within 2 spaces. If unit initiates combat or is within 2 spaces of an ally, grants Atk+4, Spd+6, and bonus to unit's Atk = unit's max Special cooldown count value × 3 during combat. | 400 | Yes |
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Master's Tactics | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants 【Grand Strategy】to unit and allies within 2 spaces for 1 turn, inflicts Atk/Spd/Def/Res-4 on unit through its next action, and inflicts -6 on the highest and second highest stat values between Atk, Spd, Def, and Res for each ally within 2 spaces through their next actions (subtract 15 from Atk when comparing). At start of turn, if unit's HP ≥ 25%, inflicts Atk/Spd/Def/Res-3 on closest foes and foes within 3 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-5 on foe during combat and foe cannot make a follow-up attack. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. |
400 | Yes |
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Melon Float | 8 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 200 | No |
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Melon Float+ | 12 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 300 | No |
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Morph Fimbulvetr | 14 | 2 | Grants Atk+3. If unit is within 3 spaces of an ally, inflicts Atk/Res-8 on foe during combat, foe cannot make a follow-up attack, and grants bonus to unit's Atk during combat = total Atk+Res bonuses on ally with the highest total Atk+Res bonuses within 3 spaces. If unit is within 3 spaces of an ally, after combat, if unit attacked, deals 15 damage to nearest ally. | 400 | Yes |
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Muninn's Egg | 14 | 2 | Grants Res+3. At start of turn, if unit's HP ≥ 50%, inflicts Atk/Res-5 on foe on the enemy team with the lowest Spd through its next action. | 400 | Yes |
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Naga | 14 | 2 | Effective against dragon foes. If foe initiates combat, grants Def/Res+2 during combat. | 400 | Yes |
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Nifl Frostflowers | 14 | 2 | Grants Atk+3. During combat, boosts unit's Atk/Spd by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) |
400 | Yes |
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Ninjutsu Scrolls | 9 | 2 | Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage.) | 400 | Yes |
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Nova | 9 | 2 | Enables【Canto (Ally 5)】. Grants Atk+3. If unit initiates combat, unit attacks twice. For each foe within 5 spaces of unit, unit can move to any of the nearest spaces that are two spaces away from that foe (unless space is impassable terrain). At start of turn, inflicts Atk/Res-7 and 【Sabotage】on closest foes and any foes within 2 spaces of those foes through their next actions. If either unit or foe has an active【Bonus】 or【Penalty】effect, grants bonus to unit's Atk/Res during combat = 20% of unit's Res at start of combat + 6. 【Canto (Ally 5)】 After an attack, Assist skill, or structure destruction, unit can move to a space adjacent to any ally within 5 spaces. (Once per turn. Cannot attack or assist. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Granted movement treated as Warp movement.) 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 | Yes |
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Obsessive Curse | 14 | 2 | Effective against cavalry foes. Inflicts Spd/Res-5 on foes within 2 spaces during combat. | 400 | Yes |
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Peppy Cane | 8 | 2 | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-5 on foe during combat and foe cannot make a follow-up attack. | 200 | No |
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Peppy Cane+ | 12 | 2 | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-5 on foe during combat and foe cannot make a follow-up attack. | 300 | No |
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Plegian Torch | 8 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 200 | No |
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Plegian Torch+ | 12 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 300 | No |
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Prior's Tome | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit is within 2 spaces of a trap in Aether Raids, allies on the map can move to a space within 2 spaces of unit ("trap in Aether Raids" includes any trap—triggered, disarmed, false, or otherwise). Allies within 2 spaces of unit can move to any space within 2 spaces of unit. For allies within 2 spaces of unit, grants Atk/Res+5 and neutralizes penalties to Atk/Res during their combat, and restores 7 HP after combat. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Res = 20% of unit's Res at start of combat + 6, neutralizes unit's penalties to Atk/Res, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat, and restores 7 HP to unit after combat. |
400 | Yes |
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Professorial Text | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also, if unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. Allies within 2 spaces gain: "If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks." |
400 | Yes |
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Rexcalibur | 9 | 2 | 200 | No | |
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Rexcalibur+ | 13 | 2 | 300 | No | |
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Saintly Seraphim | 14 | 2 | Grants Spd+3. If unit initiates combat, deals damage = 25% of foe's Res. (Ignores reductions to Res from Special skills.) | 400 | Yes |
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Sandwiches! | 8 | 2 | If foe initiates combat, grants Atk/Res+4 during combat. | 200 | No |
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Sandwiches!+ | 12 | 2 | If foe initiates combat, grants Atk/Res+4 during combat. | 300 | No |
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Seiðr | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants the following effect to unit and allies within 2 spaces of unit for 1 turn: "Foe cannot make a follow-up attack." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and unit deals damage = 20% of unit's Res (including when dealing damage with a Special triggered before combat). | 400 | Yes |
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Silver of Dawn | 14 | 2 | Effective against armored and cavalry foes. Accelerates Special trigger (cooldown count-1). Allies within 2 spaces of unit can move to any space within 2 spaces of unit. At start of enemy phase, restores 10 HP to unit and allies within 2 spaces of unit. After start-of-turn effects trigger on enemy phase, converts penalties on unit and allies within 2 spaces of unit into bonuses, and also, neutralizes two【Penalty】effects on unit, excluding stat penalties (does not apply to Penalty effects that are applied at the same time; neutralizes the first applicable Penalty effects on unit's list of active effects). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe, inflicts penalty on foe's Atk/Res during combat = 20% of unit's Res at start of combat, neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.), and unit deals +X damage during combat (X = number of allies within 3 rows or 3 columns centered on unit × 5; max 15; excluding area-of-effect Specials). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 | Yes |
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Snow Globe | 8 | 2 | If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. | 200 | No |
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Snow Globe+ | 12 | 2 | If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. | 300 | No |
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Spectral Tome | 8 | 2 | After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions. | 200 | No |
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Spectral Tome+ | 12 | 2 | After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions. | 300 | No |
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Spring-Air Egg | 8 | 2 | Inflicts Atk/Spd/Def/Res-5 on foes within 3 rows or 3 columns centered on unit and neutralizes effects that grant "Special cooldown charge +X" to those foes during their combat. At start of combat, if unit's HP ≥ 25%, unit deals +X × 5 damage during combat (max 20; X = number of foes within 3 spaces of target, including target; excluding area-of-effect Specials). |
200 | No |
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Spring-Air Egg+ | 12 | 2 | Inflicts Atk/Spd/Def/Res-5 on foes within 3 rows or 3 columns centered on unit and neutralizes effects that grant "Special cooldown charge +X" to those foes during their combat. At start of combat, if unit's HP ≥ 25%, unit deals +X × 5 damage during combat (max 20; X = number of foes within 3 spaces of target, including target; excluding area-of-effect Specials). |
300 | No |
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Tactical Gale | 14 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 400 | Yes |
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Teacake Tower | 8 | 2 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2. (Calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7.) | 200 | No |
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Teacake Tower+ | 12 | 2 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2. (Calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7.) | 300 | No |
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Teatime Set | 8 | 2 | Enables【Canto (1)】. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that prevent unit's follow-up attacks during combat. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
200 | No |
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Teatime Set+ | 12 | 2 | Enables【Canto (1)】. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that prevent unit's follow-up attacks during combat. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
300 | No |
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Tender Excalibur | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants Atk/Spd+X to unit (X = 9, - 3 × number of allies with HP ≤ 40%; min 0), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by 30% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if unit's attack can trigger unit's Special, grants Special cooldown count-1 to unit before unit's first attack and Special cooldown count-1 to unit before unit's first follow-up attack during combat. | 400 | Yes |
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Tender Vessel | 14 | 2 | Enables【Canto (1)】. Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, deals damage to foe = X% of foe's Atk as combat begins (if unit has weapon-triangle advantage or if unit's Res > foe's Res, X = 40; otherwise, X = 20; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Def/Res+5 to unit during combat, grants bonus to unit's Atk/Def/Res during combat = 20% of unit's Res at start of combat, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
400 | Yes |
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Thunderhead | 14 | 2 | Grants bonus to unit’s Atk = total bonuses on unit during combat. | 400 | Yes |
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Tiger Spirit | 14 | 2 | Grants Res+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 to unit during combat, and also, after combat, if unit attacked, inflicts【Panic】on target and foes within 2 spaces of target. 【Panic】 Converts bonuses on target into penalties through its next action. |
400 | Yes |
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Tome of Luxuries | 14 | 2 | Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-2 to unit. At start of turn, if unit's HP ≥ 25%, grants "if unit initiates combat, unit makes a guaranteed follow-up attack" to unit for 1 turn. After start-of-turn skills trigger, if unit's HP ≥ 25%, grants any【Bonus】effects active on unit (including stat bonuses; excluding "unit can move 1 extra space" and【Pathfinder】) to allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and deals damage = 15% of unit's Res (including when dealing damage with a Special triggered before combat). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Pathfinder】 When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.) |
400 | Yes |
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Tome of Order | 14 | 2 | Effective against flying foes. Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 400 | Yes |
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Tome of Reason | 14 | 2 | At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 to unit and allies within 2 spaces for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 during combat. | 400 | Yes |
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Tome of Reglay | 14 | 2 | Grants Atk+3. At start of turn, grants Special cooldown count-1 to any magic allies within two spaces of unit (including unit) that has their Special cooldown count at its maximum value. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 to unit during combat. | 400 | Yes |
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Vafþrúðnir | 9 | 2 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | 400 | Yes |
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Veðrfölnir's Egg | 14 | 2 | Grants Spd+3. At start of combat, if unit's HP ≥ 75%, grants Atk/Spd/Def/Res+4 during combat. | 400 | Yes |
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Wind's Brand | 14 | 2 | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. | 400 | Yes |
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Wind | 4 | 2 | 50 | No | |
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Winds of Change | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if a bonus granted by a skill like Rally or Hone is active on unit or if unit's HP ≥ 50%, grants Atk/Spd+5 and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 400 | Yes |
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Winds of Silesse | 14 | 2 | Grants Spd+3. If unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat. | 400 | Yes |
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Windy War Tome | 14 | 2 | Grants Res+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Res-6 on foe during combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%), and also, if unit's Res ≥ foe's Res+5, foe cannot make a follow-up attack. | 400 | Yes |
Colorless weapons
Colorless Tomes
Main article:
:Category:Colorless Tomes
Sprite | Weapon | Might | Range | Description | SP | Exclusive |
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Achimenes Furl | 14 | 2 | Accelerates Special trigger (cooldown count-1). Grants effects based on the number of movement types on the current team (excluding unit): If ≥ 1, inflicts Atk/Def/Res-5 on foes within 3 spaces during combat. If ≥ 2, reduces damage from foe's first attack during combat by 30%. If ≥ 3, grants "when unit deals damage to foe during combat, restores 5 HP to unit (triggers even if 0 damage is dealt)" to unit and allies within 3 spaces of unit during combat. | 400 | Yes |
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Adroit War Tome | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 to unit during combat and the following effects will occur based on the value of unit's Res minus foe's Res: If ≥ 1, unit makes a guaranteed follow-up attack. If ≥ 5, if foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack. If ≥ 10, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead). | 400 | Yes |
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Atlas | 9 | 2 | 200 | No | |
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Atlas+ | 13 | 2 | 300 | No | |
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Baked Treats | 14 | 2 | Enables【Canto (1)】. Accelerates Special trigger (cooldown count-1). At start of turn, inflicts Spd/Res-6 and 【Sabotage】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit, neutralizes effects that prevent unit's follow-up attacks, and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
400 | Yes |
File:Weapon Brilliant Starlight.png | Brilliant Starlight | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Def/Res+6 and "reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat, neutralizes bonuses to foe's Atk/Res during combat, neutralizes effects that prevent unit's counterattacks, and restores 7 HP to unit after combat. | 400 | Yes |
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Dire Breidablik | 14 | 2 | Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat. | 400 | Yes |
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Duality Vessel | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), reduces damage from foe's attacks during combat by 20% of unit's Def (excluding area-of-effect Specials), and also, if unit's Def > foe's Def, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by difference between stats × 1.5. | 400 | Yes |
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Elstone | 6 | 2 | 100 | No | |
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Exalt's Tactics | 14 | 2 | Accelerates Special trigger (cooldown count-1). If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit and if there is no【Divine Vein (Ice)】 currently applied by unit or allies, applies 【Divine Vein (Ice)】to spaces 2 spaces away from target after movement for 1 turn (excludes spaces occupied by a foe, destructible terrain other than【Divine Vein (Ice)】, and warp spaces in Rival Domains). After unit acts (if Canto triggers, after Canto), or at start of enemy phase when defending in Aether Raids, if there is no【Divine Vein (Ice)】 currently applied by unit or allies, applies 【Divine Vein (Ice)】to spaces 2 spaces away from unit for 1 turn (excludes spaces occupied by a foe, destructible terrain, and warp spaces in Rival Domains). At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Spd/Res = 5 + number of allies within 3 rows or 3 columns centered on unit × 3 (max 14), neutralizes penalties on unit, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, when Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). 【Divine Vein (Ice)】 Applies the following status on space: Foes treat space as impassable terrain while status is active, but status is destructible (with 1 HP). Allies can move into and occupy space. If any allies occupy spaces with Divine Vein (Ice) applied, attacks targeting those spaces will hit the ally over destroying the Divine Vein (Ice). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain. Does not trigger in Pawns of Loki.) |
400 | Yes |
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Fell Child's Might | 14 | 2 | Accelerates Special trigger (cooldown count-1). For allies within 2 spaces of unit, reduces damage from attacks by 30% during ally's combat (excluding area-of-effect Specials). If unit initiates combat or foe's Range = 2, inflicts Atk/Res-6 on foe, inflicts penalty on foe's Atk/Res = 20% of unit's Res at start of combat, reduces damage from attacks by 30% (excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, if unit's Res ≥ foe's Res+10 during combat, unit attacks twice. |
400 | Yes |
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Hvítrdeer | 8 | 2 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 200 | No |
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Hvítrdeer+ | 12 | 2 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 | No |
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Hvítrvulture | 8 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 200 | No |
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Hvítrvulture+ | 12 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 300 | No |
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Inner Wellspring | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants【Null Follow-Up】to unit for 1 turn, and also, if Special cooldown count is at its maximum value, grants Special cooldown count-1. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and if Special triggers before or during combat, grants Special cooldown count-1 after combat. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. |
400 | Yes |
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Jokers Wild | 14 | 2 | Grants HP+5. Unit's Atk/Spd/Def/Res = highest respective stat from among allies within 2 spaces during combat. (Calculates each stat bonus independently at start of combat. If unit's stat is highest, unit's stat will decrease.) | 400 | Yes |
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Joyful Vows | 14 | 2 | Effective against armored and cavalry foes. Grants Atk+3. If【Bonus】is active on unit, grants Atk/Res+6 during combat, and if unit initiates combat, foe cannot make a follow-up attack. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
400 | Yes |
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Juicy Bucketful | 8 | 2 | At start of turn, if unit's HP ≥ 25%, grants Atk+6 and "if unit initiates combat, unit makes a guaranteed follow-up attack" to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and deals +X damage (X = number of【Bonus】 effects active on unit and foe, excluding stat bonuses, × 5; max 25; excluding area-of-effect Specials). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
200 | No |
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Juicy Bucketful+ | 12 | 2 | At start of turn, if unit's HP ≥ 25%, grants Atk+6 and "if unit initiates combat, unit makes a guaranteed follow-up attack" to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and deals +X damage (X = number of【Bonus】 effects active on unit and foe, excluding stat bonuses, × 5; max 25; excluding area-of-effect Specials). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 | No |
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Light of Etruria | 14 | 2 | Grants Res+3. At start of player phase or enemy phase, grants Spd/Res+6 and【Hexblade】to unit and allies within 2 spaces of unit for 1 turn, and also, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Spd-7,【Guard】, and 【Exposure】on those foes through their next actions. If foe initiates combat, inflicts penalty on foe's Atk/Spd during combat = 6 + 20% of unit's Res at start of combat, and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0). 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Exposure】 Foe's attacks deal +10 damage. |
400 | Yes |
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Lightburst Tome | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Atk/Spd/Def+6 and "unit cannot be slowed by terrain (does not apply to impassable terrain)" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, and if unit's attack can trigger unit's Special, grants Special cooldown count-1 to unit before unit's first attack during combat. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-X on foe during combat (X = 16, - foe's max Special cooldown count value × 2; min 8; if foe does not have a Special skill, X = 8). At start of combat, if unit's HP ≥ 25%, reduces damage from foe's first attack by 30% and unit's next attack deals damage = total damage reduced (by any source, including other skills; resets at end of combat), and restores 7 HP to unit after combat. | 400 | Yes |
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Mila's Testament | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat, neutralizes effects that inflict "Special cooldown charge -X" on unit, deals damage = 10% of foe's Atk, and also, if unit’s HP ≥ 25% and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0.) | 400 | Yes |
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Moonlight Drop | 14 | 2 | Effective against armored and cavalry foes. Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+6 to unit during combat, and the following effects will occur based on the value of unit's Res minus foe's Res: If ≥ 5 and ≤ 14, unit makes a guaranteed follow-up attack. If ≥ 15 and unit initiates combat, unit attacks twice. | 400 | Yes |
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New Dawn | 14 | 2 | Effective against armored and cavalry foes. Grants Atk+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Res+6 during combat and unit makes a guaranteed follow-up attack. If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 400 | Yes |
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New Year Treats | 14 | 2 | Accelerates Special trigger (cooldown count-1). If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by an ally with the【Divine Nectar】effect active (excluding unit), grants Atk/Res+6 and 【Charge】to unit and that ally for 1 turn and grants Special cooldown count-1 to unit and that ally (once per turn). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Def/Res = 20% of unit's Res at start of combat + 5, deals damage = 20% of unit's Res (including when dealing damage with an area-of-effect Special), neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Divine Nectar】 Neutralizes【Deep Wounds】during combat. Restores 20 HP to unit as unit's combat begins (triggers after effects that deal damage as combat begins; only highest value applied; does not stack). If it is unit's first combat initiated by foe or first combat initiated by unit that turn, reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials). 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
400 | Yes |
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Nightmare's Egg | 14 | 2 | Grants Spd+3. If a skill like Sing or Dance is used, grants【Foe Penalty Doubler】to target and allies within 2 spaces of target (excluding unit) and inflicts【Panic】on foes in cardinal directions of unit and target. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat. 【Foe Penalty Doubler】 Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently. 【Panic】 Converts bonuses on target into penalties through its next action. |
400 | Yes |
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Óðr of Creation | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants【Empathy】 and "unit can move to a space adjacent to any ally within 2 spaces" to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), neutralizes unit's penalties, deals +X damage (X = number of【Bonus】effects active on unit and foe, excluding stat bonuses, × 5; max 25; excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. 【Empathy】 Grants bonus to unit's Atk/Spd/Def/Res = number of types of【Bonus】effects, excluding stat bonuses, and【Penalty】effects, excluding stat penalties, active on player team and enemy team during combat (max 7). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 | Yes |
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Order's Sentence | 14 | 2 | Grants Atk+3. At start of combat, if unit's HP ≥ 25% or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+5 to unit during combat and grants bonus to unit's Atk during combat = total bonuses on ally with the highest total bonuses within 2 spaces. (Example: if an ally within 2 spaces has Atk/Spd/Def/Res+6, grants Atk+24.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
400 | Yes |
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Phantasm Tome | 14 | 2 | Grants Spd+3. At start of combat, if foe's HP ≥ 50%, inflicts Spd/Res-6 and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat, and also, if unit initiates combat, reduces damage from foe's first attack by 70%. | 400 | Yes |
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Quietus Gullveig | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd = 15% of unit's Spd at start of combat, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If unit initiates combat, reduces damage from foe's first attack by 70% during combat and restores 7 HP to unit after combat. If unit initiates combat, grants another action to unit after combat, and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action (will not trigger again for 2 turns after triggering). | 400 | Yes |
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Radiant Aureola | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against magic foes. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, deals damage = 20% of unit's Res, reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and disables foe's effects that "calculate damage using the lower of foe's Def or Res" (excluding when dealing damage with an area-of-effect Special) during combat. | 400 | Yes |
File:Weapon Rite of Souls.png | Rite of Souls | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, inflicts【Guard】on foes within 3 rows or 3 columns centered on unit with Res < unit's Res. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, deals damage = 20% of unit's Res (including when dealing damage with a Special triggered before combat), and foe cannot make a follow-up attack. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
400 | Yes |
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Sea Tambourine | 8 | 2 | At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25% and it is an even-numbered turn, grants Atk/Spd+5 to unit during combat. At start of combat, if unit's HP ≥ 25% and it is an odd-numbered turn, grants Atk/Spd+11 to unit during combat. At start of combat, if unit's HP ≥ 25% and unit's Spd ≥ foe's Spd - 5, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. |
200 | No |
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Sea Tambourine+ | 12 | 2 | At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25% and it is an even-numbered turn, grants Atk/Spd+5 to unit during combat. At start of combat, if unit's HP ≥ 25% and it is an odd-numbered turn, grants Atk/Spd+11 to unit during combat. At start of combat, if unit's HP ≥ 25% and unit's Spd ≥ foe's Spd - 5, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. |
300 | No |
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Sparkling Sun | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit is within 3 spaces of an ally, inflicts Atk/Res-X on foe (X = 30% of unit's HP at start of combat + 6; max 18) and unit makes a guaranteed follow-up attack during combat, reduces damage from area-of-effect Specials by 75% (excluding Røkkr area-of-effect Specials), and restores 10 HP to unit after combat, and also, if foe can make a follow-up attack during combat, reduces damage from foe's first attack by 75%. | 400 | Yes |
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Stone | 4 | 2 | 50 | No | |
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Sweet Yule Log | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat, the following effects will occur based on the value of unit's Spd minus foe's Spd: if ≤ 9, unit can make a follow-up attack before foe can counterattack; if ≥ 10, unit attacks twice. | 400 | Yes |
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Thunderer Tome | 14 | 2 | Accelerates Special trigger (cooldown count-1). At the start of turns 1 through 3 or if unit's HP < 100% at start of turn, grants Special cooldown count-1 to unit. During turns 1-3, or if unit's HP < 100% at start of combat, grants Atk/Spd+6 to unit during combat, and also, if Special triggers (excluding area-of-effect Specials), deals +7 damage and neutralizes "reduces damage by X%" effects from non-Special skills. | 400 | Yes |
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Void Tome | 14 | 2 | Grants Atk+3. At start of combat, if foe's Atk ≥ 50 or if【Penalty】is active on foe, grants Atk/Def/Res+5 to unit during combat. At start of combat, if foe's Spd ≥ 35 or if【Penalty】is active on foe, unit makes a guaranteed follow-up attack. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 | Yes |
Staves
Main article:
:Category:Staves
Sprite | Weapon | Might | Range | Description | SP | Exclusive |
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Absorb | 4 | 2 | Restores HP = 50% of damage dealt. | 150 | No |
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Absorb+ | 7 | 2 | Restores HP = 50% of damage dealt. After combat, if unit attacked, restores 7 HP to allies within 2 spaces of unit. |
300 | No |
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Aid | 8 | 2 | At start of turn, restores 5 HP to ally that has been dealt the most damage. (Excludes unit.) | 200 | No |
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Aid+ | 12 | 2 | At start of turn, restores 10 HP to ally that has been dealt the most damage. (Excludes unit.) | 300 | No |
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Arcane Charmer | 14 | 2 | Accelerates Special trigger (cooldown count-1; max cooldown count cannot be reduced below 1). Restores 7 HP to allies within 3 spaces of unit after their combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and deals +7 damage during combat (except when dealing damage with area-of-effect Specials). | 300 | No |
File:Weapon Asclepius.png | Asclepius | 14 | 2 | Grants Res+3. Calculates damage from staff like other weapons. At start of turn, if any foe's Res < unit's Res and that foe is adjacent to another foe, inflicts Atk/Res-6 and status preventing counterattacks on that foe through its next action. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 to unit and deals damage = total penalties on foe during combat. (If the "calculates damage from staff like other weapons" effect is neutralized, damage from staff is calculated after combat damage is added.) | 400 | Yes |
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Assault | 10 | 2 | 50 | No | |
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Baton of Dusk | 14 | 2 | Grants Spd+3. Enables【Canto (Rem.; Min 1)】. Calculates damage from staff like other weapons. At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6,【Treachery】, and "grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials; if the "calculates damage from staff like other weapons" effect is neutralized, damage from staff is calculated after combat damage is added), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Canto (Rem.; Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min. 1; if unit used a movement skill that warped them, unit can move 1 space(s)). (Once per turn. Only highest value applied. Does not stack.) 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. |
400 | Yes |
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Caduceus Staff | 14 | 2 | Calculates damage from staff like other weapons. Reduces damage from foes' attacks during combat to allies within 2 spaces by 30%. | 400 | Yes |
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Candlelight | 7 | 2 | After combat, if unit attacked, inflicts status on foe preventing counterattacks through its next action. | 200 | No |
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Candlelight+ | 11 | 2 | After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. | 300 | No |
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Crimean Scepter | 14 | 2 | Calculates damage from staff like other weapons. Accelerates Special trigger (cooldown count-1; max cooldown count cannot be reduced below 1). At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit and allies within 2 spaces for 1 turn: "If unit initiates combat, unit makes a guaranteed follow-up attack." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit and grants bonus to unit's Atk/Spd = highest respective Atk/Spd bonuses among unit and allies within 2 spaces × 1.5 (calculates each stat bonus independently). | 400 | Yes |
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Diplomacy Staff | 14 | 2 | Calculates damage from staff like other weapons. At start of turn, grants Atk/Def/Res+6 and the following status to unit's support partner (if any): "If unit initiates combat, unit makes a guaranteed follow-up attack." At start of turn, if at least one ally has been defeated, grants Special cooldown count-2 and the following status to unit's support partner (if any): "Foe cannot make a follow-up attack." | 400 | Yes |
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Doting Staff | 14 | 2 | Foe cannot counterattack. If unit initiates combat, grants Atk/Spd+4 to unit during combat. After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. | 400 | Yes |
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Dusk-Dawn Staff | 14 | 2 | Foe cannot counterattack. Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit, neutralizes effects that prevent unit's follow-up attacks, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and after combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. | 400 | Yes |
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Elena's Staff | 14 | 2 | Grants Res+3. Foe cannot counterattack. At start of turn, inflicts Atk/Spd-7 on nearest foes within 4 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. | 400 | Yes |
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Elise's Staff | 14 | 2 | Grants Spd+3. Calculates damage from staff like other weapons. After combat, if unit attacked, inflicts 【Gravity】on target and foes within 1 space of target. 【Gravity】 Restricts target's movement to 1 space through its next action. |
400 | Yes |
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Exalt's War Staff | 14 | 2 | Foe cannot counterattack. Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). If unit's HP ≤ 60% or if unit has entered combat or used an Assist skill during the current turn, allies can move to a space within 2 spaces of unit. Grants Atk/Spd/Def/Res+4 to allies within 3 spaces of unit during their combat and restores 7 HP to those allies after their combat. If unit is within 3 spaces of an ally, grants Atk/Res+6 to unit, unit makes a guaranteed follow-up attack, and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials). | 400 | Yes |
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Fear | 5 | 2 | After combat, if unit attacked, inflicts Atk-6 on foe through its next action. | 150 | No |
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Fear+ | 12 | 2 | After combat, if unit attacked, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions. | 300 | No |
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Flash | 7 | 2 | After combat, if unit attacked, inflicts status on foe preventing counterattacks through its next action. | 200 | No |
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Flash+ | 11 | 2 | After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. | 300 | No |
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Gjallarbrú | 14 | 2 | Calculates damage from staff like other weapons. At start of turn, if foe's HP ≤ unit's HP-3 and foe is in cardinal directions, inflicts【Isolation】on foe. 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) |
400 | Yes |
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Grandscratcher | 8 | 2 | At the start of turn 1, grants Special cooldown count-1 to ally with the highest Atk. (If that ally does not have a Special skill, this skill has no effect.) | 200 | No |
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Grandscratcher+ | 12 | 2 | At the start of turn 1, grants Special cooldown count-1 to ally with the highest Atk. (If that ally does not have a Special skill, this skill has no effect.) | 300 | No |
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Gravity | 6 | 2 | After combat, if unit attacked, inflicts status on foe restricting movement to 1 space through its next action. | 150 | No |
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Gravity+ | 10 | 2 | After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions. | 300 | No |
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Hliðskjálf | 14 | 2 | Foe cannot counterattack. After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn. | 400 | Yes |
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Incurable | 8 | 2 | Foe cannot recover HP during or after combat. After combat, if unit attacked, deals 7 damage to and inflicts【Deep Wounds】on target. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
200 | No |
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Incurable+ | 12 | 2 | Foe cannot recover HP during or after combat. After combat, if unit attacked, deals 7 damage to and inflicts【Deep Wounds】on target and foes within 2 spaces of target. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
300 | No |
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Joyous Lantern | 8 | 2 | At start of turn, grants Def/Res+3 to ally with the highest Atk for 1 turn. (Excludes unit.) | 200 | No |
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Joyous Lantern+ | 12 | 2 | At start of turn, grants Def/Res+5 to ally with the highest Atk for 1 turn. (Excludes unit.) | 300 | No |
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Kia Staff | 14 | 2 | Calculates damage from staff like other weapons. At start of turn, if【Penalty】is active on any allies within 4 spaces of unit (excluding unit), grants Atk/Spd+6 to ally with the lowest HP among them for 1 turn and neutralizes any【Penalty】on that ally (excluding penalties inflicted at start of turn). (If【Penalty】is not active on any ally within 4 spaces of unit, targets ally with the lowest HP among them instead.) 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 | Yes |
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Kitty-Cat Parasol | 14 | 2 | Calculates damage from staff like other weapons. Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). For allies within 2 spaces of unit, grants Special cooldown charge +1 to ally per attack (only highest value applied; does not stack), neutralizes their foe's bonuses to Atk (from skills like Fortify, Rally, etc.), and reduces damage from attacks by 30% (excluding area- of-effect Specials) during their combat. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+6 to unit during combat and unit makes a guaranteed follow-up attack. | 400 | Yes |
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Kumade | 8 | 2 | At start of turn, inflicts Atk/Spd-3 on foe on the enemy team with the highest Def through its next action. | 200 | No |
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Kumade+ | 12 | 2 | At start of turn, inflicts Atk/Spd-5 on foe on the enemy team with the highest Def through its next action. | 300 | No |
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Melancholy | 8 | 2 | After combat, if unit attacked, resets Special cooldown of foe, and inflicts【Guard】on foe. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
200 | No |
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Melancholy+ | 12 | 2 | After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
300 | No |
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Mystic War Staff | 14 | 2 | Grants Atk+3. Calculates damage from staff like other weapons. At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 and "foe cannot make a follow-up attack" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Res+6 to unit and unit makes a guaranteed follow-up attack during combat. | 400 | Yes |
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Observant Staff | 8 | 2 | If unit is within 3 spaces of two allies in a support-partner pair (excluding unit), grants Atk/Spd/Def/Res+6 to unit during combat and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 200 | No |
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Observant Staff+ | 12 | 2 | If unit is within 3 spaces of two allies in a support-partner pair (excluding unit), grants Atk/Spd/Def/Res+6 to unit during combat and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 300 | No |
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Ovoid Staff | 8 | 2 | At start of turn, restores 5 HP to unit and adjacent allies. | 200 | No |
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Ovoid Staff+ | 12 | 2 | At start of turn, restores 7 HP to unit and adjacent allies. | 300 | No |
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Pain | 3 | 2 | After combat, if unit attacked, deals 10 damage to foe. | 150 | No |
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Pain+ | 10 | 2 | Deals 10 damage to target and foes within 2 spaces of target after combat. | 300 | No |
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Palm Staff | 8 | 2 | Inflicts Atk/Spd-3 on foes within 2 spaces during combat. | 200 | No |
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Palm Staff+ | 12 | 2 | Inflicts Atk/Spd-5 on foes within 2 spaces during combat. | 300 | No |
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Panic | 7 | 2 | After combat, if unit attacked, converts bonuses on foe into penalties through its next action. | 150 | No |
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Panic+ | 11 | 2 | After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions. | 300 | No |
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Punishment Staff | 14 | 2 | Calculates damage from staff like other weapons. If unit initiates combat, grants Atk/Spd+4 during combat. After combat, if unit attacked, inflicts【Triangle Adept】on target and foes within 2 spaces of target. 【Triangle Adept】 If unit has weapon-triangle advantage, boosts Atk by 20% through its next action, and if unit has weapon-triangle disadvantage, reduces Atk by 20% through its next action. |
400 | Yes |
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Rapport Wand | 8 | 2 | At start of turn, grants Atk/Def+3 to ally with the highest Spd for 1 turn. (Excludes unit.) | 200 | No |
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Rapport Wand+ | 12 | 2 | At start of turn, grants Atk/Def+5 to ally with the highest Spd for 1 turn. (Excludes unit.) | 300 | No |
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Repair | 14 | 2 | Calculates damage from staff like other weapons. Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). At start of turn, neutralizes any【Penalty】on unit and allies within 2 spaces of unit (excluding penalties inflicted at start of turn) and restores 20 HP to those units. Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and unit makes a guaranteed follow-up attack. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 | Yes |
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Respite | 8 | 2 | Grants Def/Res+2 and "inflicts Special cooldown charge -1 on foe per attack" to allies within 2 spaces of unit during combat. (Only highest value applied. Does not stack.) | 200 | No |
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Respite+ | 12 | 2 | Grants Def/Res+2 and “inflicts Special cooldown charge -1 on foe per attack” to allies within 2 spaces of unit during combat. (Only highest value applied. Does not stack.) | 300 | No |
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Sacrifice Staff | 14 | 2 | Foe cannot counterattack. Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. Grants Atk/Spd/Def/Res+4 during combat and "if unit's HP > 1 and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP and after combat, restores 99 HP to unit" to allies within 2 spaces of unit (effect only triggers for player's team once per map and does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce unit's HP to 0; when any other such effect triggers on an ally granted this effect, this effect will trigger too). | 400 | Yes |
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Salvage | 14 | 2 | Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). Foe cannot counterattack. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Salvage】, and the following status to unit and allies within 2 spaces of unit for 1 turn: "unit can move to a space adjacent to any ally within 2 spaces." For allies with the【Salvage】effect active, when Canto triggers, if ally is within 6 spaces of unit, ally can move to a space within 2 spaces of unit, even if that movement exceeds the Canto distance limit. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd = 20% of unit's Spd at start of combat + 6, deals damage = 15% of foe's Atk (excluding area-of-effect Specials; calculates damage from staff after combat damage is added), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. 【Salvage】 Enables【Canto (2)】. When【Canto Control】is applied to unit, if unit's Range = 1, unit can move 2 spaces with Canto instead of 1 space, and if unit's Range = 2, unit can move 1 space with Canto instead of 0 spaces. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Canto Control】 Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers. |
400 | Yes |
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Sanngriðr | 14 | 2 | Foe cannot counterattack. If unit initiates combat, grants Atk/Spd+3 during combat. After combat, if unit attacked, inflicts【Gravity】on target and foes within 1 space of target. 【Gravity】 Restricts target's movement to 1 space through its next action. |
400 | Yes |
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Seaside Parasol | 8 | 2 | At start of turn, inflicts【Guard】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and inflicts Res-X on foe during combat (X = number of【Bonus】and【Penalty】 effects active on foe × 4; max 16; excludes stat bonuses and stat penalties). 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
200 | No |
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Seaside Parasol+ | 12 | 2 | At start of turn, inflicts【Guard】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and inflicts Res-X on foe during combat (X = number of【Bonus】and【Penalty】 effects active on foe × 4; max 16; excludes stat bonuses and stat penalties). 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 | No |
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Serpentine Staff | 8 | 2 | Foe cannot recover HP during or after combat. After combat, if unit attacked, deals 7 damage to and inflicts【Deep Wounds】on target. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
200 | No |
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Serpentine Staff+ | 12 | 2 | Foe cannot recover HP during or after combat. After combat, if unit attacked, deals 7 damage to and inflicts【Deep Wounds】on target and foes within 2 spaces of target. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
300 | No |
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Slow | 5 | 2 | After combat, if unit attacked, inflicts Spd-6 on foe through its next action. | 150 | No |
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Slow+ | 12 | 2 | After combat, if unit attacked, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions. | 300 | No |
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Snowman Staff | 14 | 2 | Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). Foe cannot counterattack. Unit can move to a space within 2 spaces of any ally within 2 spaces of unit. If a Rally or movement Assist skill is used by unit, grants【Foe Penalty Doubler】and Special cooldown count-1 to unit, target ally, and allies within 3 spaces of target ally after movement (Special cooldown count-1 effect granted only once per turn). If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd = 6 + 20% of unit's Spd at start of combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials; if the "calculates damage from staff like other weapons" effect is not active, damage from staff is calculated after combat damage is added). 【Foe Penalty Doubler】 Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently. |
400 | Yes |
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Springtime Staff | 14 | 2 | Grants Atk+3. Foe cannot counterattack. After combat, if unit attacked, inflicts 【Gravity】on target and foes within 1 space of target. 【Gravity】 Restricts target's movement to 1 space through its next action. |
400 | Yes |
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Staff of Lilies | 14 | 2 | Calculates damage from staff like other weapons. After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Specials are still effective.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
400 | Yes |
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Staff of Rausten | 14 | 2 | Calculates damage from staff like other weapons. At start of turn, inflicts Res-6 and status preventing counterattacks on closest foes within 5 spaces of unit through their next actions. If unit initiates combat, grants Atk/Spd+6 during combat. | 400 | Yes |
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Staff of the Saint | 14 | 2 | Foe cannot counterattack. At start of turn, grants Def/Res+6 to allies within 2 spaces of unit for 1 turn and inflicts【False Start】on foes in cardinal directions of unit with Res < unit’s Res. (If False Start is inflicted at the same time that start-of-turn effects trigger for the opponent, effects other than healing, damage, or Divine Vein will trigger simultaneously.) 【False Start】 Through their next action, target cannot activate skill effects that trigger at start of turn. (Start-of-turn effects that cause unit to transform or that refresh availability of Duo Skills or Harmonized Skills will still trigger. If this effect is neutralized at start of turn by skills like Even Recovery, Odd Recovery, etc., effects that would have triggered at start of turn, like healing and damage, will then trigger.) |
400 | Yes |
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Staff of Tribute | 8 | 2 | If unit is within 3 spaces of an ally, grants Def/Res+6 to unit during combat and restores 5 HP to unit and adjacent allies after combat. | 200 | No |
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Staff of Tribute+ | 12 | 2 | If unit is within 3 spaces of an ally, grants Def/Res+6 to unit during combat and restores 7 HP to unit and allies within 2 spaces after combat. | 300 | No |
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Staff of Twelve | 8 | 2 | At start of turn, restores 5 HP to ally that has been dealt the most damage. (Excludes unit.) | 200 | No |
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Staff of Twelve+ | 12 | 2 | At start of turn, restores 10 HP to ally that has been dealt the most damage. (Excludes unit.) | 300 | No |
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Staff of Yngvi | 14 | 2 | Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). Foe cannot counterattack. Unit can move to a space adjacent to any ally within 5 spaces. If a Rally or movement Assist skill is used by unit, grants【Empathy】,【Canto (1)】, and the following status to unit and target ally for 1 turn: "If unit initiates combat, unit makes a guaranteed follow-up attack." If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Res = 6 + 20% of unit's Res at start of combat, deals damage = 20% of unit's Res (excluding area-of-effect Specials; damage from staff is calculated after combat damage is added), and grants Special cooldown count-1 to unit before unit's first attack during combat. 【Empathy】 Grants bonus to unit's Atk/Spd/Def/Res = number of types of【Bonus】effects, excluding stat bonuses, and【Penalty】effects, excluding stat penalties, active on player team and enemy team during combat (max 7). 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Once per turn. Only highest value applied. Does not stack.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 | Yes |
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Sunlight | 8 | 2 | At start of turn, inflicts【Guard】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and inflicts Res-X on foe during combat (X = number of【Bonus】and【Penalty】 effects active on foe × 4; max 16; excludes stat bonuses and stat penalties). 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
200 | No |
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Sunlight+ | 12 | 2 | At start of turn, inflicts【Guard】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and inflicts Res-X on foe during combat (X = number of【Bonus】and【Penalty】 effects active on foe × 4; max 16; excludes stat bonuses and stat penalties). 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 | No |
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Sunshade Staff | 14 | 2 | Calculates damage from staff like other weapons. Grants Atk+6 to allies within 2 spaces during combat. Grants Special cooldown charge +1 per foe's attack to allies within 2 spaces during their combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) If unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat. | 400 | Yes |
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Supreme Thökk | 14 | 2 | Enables【Canto (1)】. Calculates damage from staff like other weapons. Accelerates Special trigger (cooldown count-1; max cooldown count cannot be reduced below 1). At start of turn, if unit's HP ≥ 25%, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+X to unit (X = 6 + 20% of unit's Res at start of combat), unit makes a guaranteed follow-up attack, and unit deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials). 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
400 | Yes |
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Tannenbaton | 8 | 2 | Grants Def/Res+2 and “inflicts Special cooldown charge -1 on foe per attack” to allies within 2 spaces of unit during combat. (Only highest value applied. Does not stack.) | 200 | No |
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Tannenbaton+ | 12 | 2 | Grants Def/Res+2 and “inflicts Special cooldown charge -1 on foe per attack” to allies within 2 spaces of unit during combat. (Only highest value applied. Does not stack.) | 300 | No |
File:Weapon Thief weapon.png | Thief | 14 | 2 | Foe cannot counterattack. Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). At start of turn, grants the【Bonus】effects active on the foe with the most【Bonus】effects active (excluding stat bonuses) to unit and allies within 2 spaces for 1 turn, and neutralizes【Bonus】effects active on that foe (excluding bonuses granted at the start of the same turn). Inflicts Atk/Spd/Def/Res-4 on foes within 3 columns or 3 rows centered on unit during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and deals damage = number of【Bonus】effects active on unit, excluding stat bonuses, × 5 (max 20; excluding area-of-effect Specials). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
400 | Yes |
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Thökk | 14 | 2 | Calculates damage from staff like other weapons. At start of turn, if foe's HP ≤ unit's HP-3 and foe is in cardinal direction and uses bow, dagger, magic, or staff, foe cannot move more than 1 space through its action. |
400 | Yes |
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Toasty Skewer | 8 | 2 | If a foe initiates combat against an ally within 2 spaces of unit, grants Def/Res+3 to that ally during combat. | 200 | No |
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Toasty Skewer+ | 12 | 2 | If a foe initiates combat against an ally within 2 spaces of unit, grants Def/Res+3 to that ally during combat. | 300 | No |
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Trilemma | 8 | 2 | After combat, if unit attacked, inflicts the following status on foe through its next action: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%." | 200 | No |
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Trilemma+ | 12 | 2 | After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%." | 300 | No |
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Witchy Wand | 8 | 2 | After combat, if unit attacked, resets Special cooldown of foe, and inflicts the following status on foe through its next action: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) | 200 | No |
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Witchy Wand+ | 12 | 2 | After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) | 300 | No |
Multicolor weapons
Beast weapons
Main article:
:Category:Beast weapons
Weapon | Might | Range | Description | SP | Exclusive |
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Adult (Armored) | 9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. | 200 | No |
Adult (Cavalry) | 9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 200 | No |
Adult (Flier) | 9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 200 | No |
Adult (Infantry) | 9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 200 | No |
Arcane Nihility | 14 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and Atk/Spd/Def/Res+X to unit, inflicts Atk/Spd/Def/Res-X on foe (X = current bonus on each of foe's stats; calculates each stat bonus and penalty independently), and deals damage = 15% of unit's Spd during combat (including when dealing damage with a Special triggered before combat), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. | 300 | No |
Brazen Cat Fang | 14 | 1 | Grants Spd+3. If unit is not adjacent to an ally, grants Atk/Spd+6 during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 400 | Yes |
Bride's Fang | 14 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, inflicts Atk/Spd/Def-5 on foe during combat, and if Special triggers before or during combat and unit attacked, grants Special cooldown count-1 after combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. |
400 | Yes |
Brightmare Horn | 14 | 1 | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of combat, if unit's HP ≥ 25% while transformed, neutralizes effects that prevent unit's follow-up attacks during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
400 | Yes |
Bunny Fang | 14 | 1 | Grants Spd+3. Effective against cavalry foes. After combat, if unit's HP ≤ 75%, grants Special cooldown count-2. Effect:【Beast (Cavalry)】 【Beast (Cavalry)】 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
400 | Yes |
Closing Florets | 14 | 1 | Enables【Canto (Rem. +1)】. Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants the following effect to unit and target allies (if support partner is on player team, targets any support partner within 2 spaces of unit; otherwise, targets ally with the highest Spd within 2 spaces of unit): if Special cooldown count is at its maximum value, grants Special cooldown count-2; if Special cooldown count is at its maximum value - 1, grants Special cooldown count-1. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res during combat = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage by 20% of unit's Spd (excluding area-of-effect Specials). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and unit can move 1 extra space (that turn only; does not stack). 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
400 | Yes |
Covert Cat Fang | 14 | 1 | Grants Def+3. If unit is within 2 spaces of an ally, grants Atk/Def+3 to unit and allies within 2 spaces of unit during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 400 | Yes |
Crossbones Claw | 14 | 1 | Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, inflicts Spd/Def-6 on foe and neutralizes effects that prevent unit's follow-up attacks during combat. If unit is not adjacent to an ally and unit initiates combat while transformed, unit can make a follow-up attack before foe can counterattack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space (that turn only; does not stack). If unit transforms, grants Atk+2. |
400 | Yes |
Cute Paper Crane | 14 | 1 | Enables【Canto (2)】. Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X (X = unit's max Special cooldown count value × 2, + 5), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by 25% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-Y on foe during combat (Y = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if Y ≥ 5, reduces damage from foe's first attack by 30% during combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
400 | Yes |
Delivering Antler | 14 | 1 | Grants Def+3. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 and【Bonus Doubler】to unit and allies within 2 spaces of unit for 1 turn. If unit is within 2 spaces of an ally, and if unit and allies within 2 spaces of unit have bonuses to Atk/Spd/Def/Res after start-of-turn skills trigger, grants an additional +3 to each corresponding stat for unit and those allies for 1 turn (max 10; calculates each stat bonus independently). If unit initiates combat or if unit is within 2 spaces of an ally, inflicts penalty on foe's Atk/Def = 6 + 20% of unit's Def at start of combat, neutralizes foe's bonuses to Atk/Def, neutralizes unit's penalties to Atk/Def, unit makes a guaranteed follow-up attack, and unit deals +X damage during combat (X = highest total bonuses among unit and allies within 3 spaces of unit; excluding area-of-effect Specials). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and also, inflicts penalty Atk/Def-Y on foe during combat (Y = number of spaces from start position to end position of whoever initiated combat, + 3; max 6), and also, if Y ≥ 5, reduces damage from foe's first attack by 30% during combat. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. |
400 | Yes |
Dream Horn | 14 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-X on foe (X = 50% of highest total bonuses among unit and allies within 3 spaces of unit +6), unit makes a guaranteed follow-up attack during combat, and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 30%. At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. | 400 | Yes |
Ebon-Pirate Claw | 14 | 1 | Grants Res+3. At start of turn, if any foe's Res < unit's Res and that foe is adjacent to another foe, inflicts Def/Res-7 on that foe through their next actions. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Res+5 to unit during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. |
400 | Yes |
Enclosing Claw | 14 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, inflicts penalty on foe's Atk/Spd/Def during combat = number of foes within 3 columns or 3 rows centered on unit × 3 (max: 9), neutralizes effects that inflict "Special cooldown charge -X" on unit, and also, if the number of foes within 3 columns or 3 rows centered on unit ≥ 2, neutralizes effects that guarantee foe's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 400 | Yes |
Enticing Dose | 14 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Atk/Def-7 and 【Sabotage】on foes within 3 rows or 3 columns centered on unit through their next actions. If unit is transformed or unit's HP ≥ 25% at start of combat, deals damage to foe = 25% of foe's max HP as combat begins (activates only when unit can attack in combat; only highest value applied; does not stack with other "deals X damage as combat begins" effects; effects that reduce damage during combat do not apply; will not reduce foe's HP below 1; excluding certain foes, such as Røkkr). If unit is transformed or unit's HP ≥ 25% at start of combat, inflicts penalty on foe's Atk/Def = 6 + 20% of unit's Def at start of combat, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), deals damage = 30% of foe's max HP (excluding area-of-effect Specials; excluding certain foes, such as Røkkr), and reduces damage from foe's attacks by X during combat (excluding area-of-effect Specials), and also, when foe's attack triggers foe's Special, reduces damage from foe's attacks by an additional X (excluding area-of-effect Specials; X = total damage dealt to foe; min 10; max 20). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
400 | Yes |
Fang of Closure | 14 | 1 | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat. Unit's first attack during combat deals damage = X% of unit's Spd (X = the number of foes within 3 spaces × 10; max 30%). Reduces damage from foe's first attack during combat by X% (X = the number of foes within 3 spaces × 20; max 60%). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. |
400 | Yes |
Fang of Finality | 14 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit, neutralizes effects that prevent unit's follow-up attacks, deals damage = X% of unit's Spd (X = the number of foes within 3 spaces of target, including target, × 10) during combat (Excluding area-of-effect Specials; max 30%.), and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = the number of foes within 3 spaces of target, including target, × 20 (max 60%). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 400 | Yes |
Fiery Fang | 14 | 1 | Grants Def+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Def+6 to unit during combat, inflicts penalty on foe's Atk/Def during combat = 20% of unit's Def at start of combat, and foe cannot make a follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. | 400 | Yes |
Fledgling (Flier) | 6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 100 | No |
Foxkit Fang | 14 | 1 | Grants Res+3. At start of combat, if unit's Res > foe's Res, and if foe uses sword, lance, axe, dragonstone, or beast damage, grants bonus to Atk/Spd/Def/Res = 50% of difference between stats. (Maximum bonus of +8 to each stat.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 400 | Yes |
Full Rabbit Fang | 14 | 1 | Enables【Canto (Rem. +1)】. Effective against cavalry foes. Grants Spd+3. At start of turn, if number of adjacent allies other than beast or dragon allies ≤ 1, or if unit's conditions for transforming are met, grants Special cooldown count-1 to unit. If number of adjacent allies other than beast or dragon allies ≤ 1, or if unit is transformed, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit × 3 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and after combat, if unit's HP ≤ 90%, grants Special cooldown count-2 to unit. At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat, + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above + 1 (If unit used a movement skill that warps them, the remainder is 0). (Once per turn. Only highest value applied. Does not stack.) |
400 | Yes |
Groom's Wing | 14 | 1 | Grants Res+3. At start of turn 1, grants Special cooldown count-1 to unit's support partner (if any). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. |
400 | Yes |
Guardian Fang | 14 | 1 | Grants Spd+3. If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
400 | Yes |
Hatchling (Flier) | 4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 50 | No |
Hawk King Claw | 14 | 1 | Grants Atk+3. If foe's HP = 100% and if unit initiates combat, unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 400 | Yes |
Heralding Horn | 14 | 1 | Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+6 to unit and inflicts Atk-6 on foe during combat, and also grants the following effects based on the number of allies within 3 spaces: if ≥ 1 ally, if unit has weapon-triangle advantage or if foe initiates combat, unit attacks twice; and if ≥ 2 allies, reduces damage from foe's first attack during combat by 40%; and if ≥ 3 allies, foe cannot make a follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 400 | Yes |
Heron Wing | 14 | 1 | Grants Spd+3. At start of turn, restores 7 HP to allies within 2 spaces of unit. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 400 | Yes |
Horn of Harvest | 14 | 1 | Accelerates Special trigger (cooldown count-1). Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). For allies within 2 spaces of unit, restores X HP to those allies as their combat begins (triggers after effects that deal damage as combat begins), and reduces the effect of【Deep Wounds】by 50% during combat. (If target's Def > foe's Def, X = 20% of target's max HP + difference between stats × 4; otherwise, X = 20% of target's max HP; max 40% of target's max HP + damage dealt to unit as combat begins; only highest value applied; does not stack.) If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Def during combat = 6 + number of allies within 3 spaces of unit × 3 (max 15), reduces the effect of【Deep Wounds】by 50% during combat, deals damage = 20% of unit's Def (including when dealing damage with a Special triggered before combat), reduces damage from foe's attacks by 20% of unit's Def (including when taking damage with a Special triggered before combat), and restores X HP to unit as unit's combat begins (triggers after effects that deal damage as combat begins). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
400 | Yes |
Horn of Opening | 14 | 1 | Accelerates Special trigger (cooldown count-1). If unit is within 3 spaces of an ally, grants Atk+6 to unit during combat and inflicts Atk-6 on foe during combat. Grants the following effects based on the number of allies within 3 spaces: ≥ 2 allies, unit makes a guaranteed follow-up attack; ≥ 3 allies, foe cannot make a follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. |
400 | Yes |
Horn of the Land | 14 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X during combat (X = unit's max Special cooldown count value × 2, + 5), grants Special cooldown charge +1 per attack (only highest value applied; does not stack), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 400 | Yes |
Hungry Cat Fang | 14 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit × 3 (max 14), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials) during combat. If unit's HP ≥ 25% at start of combat and unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit after combat. At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat, + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. |
400 | Yes |
Icy Ravager | 14 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, and at start of enemy phase (except for in Summoner Duels), if Special cooldown count is at its maximum value, grants Special cooldown count-1. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Def = 20% of unit's Def at start of combat + 6, unit deals +X damage (X = total value of the number of foes defeated by unit's team on the current turn and the number of foes that have already performed an action, × 3, + 10; max 19; for "current turn," player phase and enemy phase are counted separately; excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, and if unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit after combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. |
400 | Yes |
Illuminating Horn | 14 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, deals damage = 20% of unit's Def, and reduces damage from foe's attacks by 20% of unit's Def (excluding area- of-effect Specials). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. | 400 | Yes |
Keen Rabbit Fang | 14 | 1 | Accelerates Special trigger (cooldown count-1). Effective against cavalry foes. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit, neutralizes effects that prevent unit's follow-up attacks, reduces damage from foe's first attack by 40%, and also, if unit's Spd > foe's Spd, grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 400 | Yes |
Kitsune Fang | 14 | 1 | Grants Def+3. Grants allies within 2 spaces bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 400 | Yes |
Lion King Fang | 14 | 1 | Grants Atk+3. If foe initiates combat, grants Atk/Spd/Def/Res+4 during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. | 400 | Yes |
Love of Nerþuz | 14 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Grants the following effects to allies within 3 rows or 3 columns centered on unit, and if unit's HP ≥ 25% at start of combat, to unit: when that unit or ally's Special triggers during combat, reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = that unit or ally's max Special cooldown count value × 30, + 10 (max 100%; excluding area-of-effect Specials), and also, if that unit or ally's max Special cooldown count value ≥ 3 and their attack can trigger their Special, grants Special cooldown count-1 to that unit or ally before their first attack during combat. At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat, + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. |
400 | Yes |
Nectar Horn | 14 | 1 | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Def-7,【Discord】,【Deep Wounds】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on those foes through their next actions. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-6 on foe, inflicts penalty on foe's Atk/Def = 20% of unit's Res at start of combat, reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
400 | Yes |
New Foxkit Fang | 14 | 1 | Accelerates Special trigger (cooldown count-1). If unit's Res > foe's Res, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage.) If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
400 | Yes |
New Year Fang | 14 | 1 | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Def/Res+6,【Hexblade】, and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn. If unit is transformed or unit's HP ≥ 25% at start of combat, deals damage to foe = 25% of foe's max HP as combat begins (activates only when unit can attack in combat; only highest value applied; does not stack with other "deals X damage as combat begins" effects; effects that reduce damage during combat do not apply; will not reduce foe's HP below 1; excluding certain foes, such as Røkkr). If unit is transformed or unit's HP ≥ 25% at start of combat, inflicts penalty on foe's Atk/Def = 6 + 20% of unit's Def at start of combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), deals damage = 30% of foe's max HP (excluding area-of-effect Specials; excluding certain foes, such as Røkkr), and reduces damage from foe's attacks by X during combat (X = total damage dealt to foe; min 10; max 20; excluding area-of-effect Specials), and also, when foe's attack triggers foe's Special, reduces damage from foe's attacks by an additional X (excluding area-of-effect Specials). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). |
400 | Yes |
New Year Talon | 14 | 1 | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, inflicts Spd/Def-7,【Exposure】, and 【Sabotage】on foes that are within 2 spaces of another foe through their next actions. If unit is transformed or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat + 5, unit deals +X damage (X = number of Bonus effects, excluding stat bonuses, and number of Penalty effects, excluding stat penalties, active on foe and foes within 2 spaces of that foe × 3; excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-1 to unit before unit's first attack during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space (that turn only; does not stack) and grants Atk+2 to unit. 【Exposure】 Foe's attacks deal +10 damage. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
400 | Yes |
Nightmare Horn | 14 | 1 | Grants Spd+3. Unit can counterattack regardless of foe's range. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
400 | Yes |
Petaldream Horn | 14 | 1 | Accelerates Special trigger (cooldown count-1). For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5 and Special cooldown charge -1 on those foes per attack during combat (only highest value applied; does not stack), and also, if those foes have bonuses, inflicts a penalty on those foes' Atk/Spd/Def/Res and grants a bonus to foes' combat targets' Atk/Spd/Def/Res during combat = current bonus on each of that foe's stats (calculates each stat bonus and penalty independently). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3 (max 9), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 20% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and also, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. |
400 | Yes |
Polished Fang | 14 | 1 | Grants Def+3. At start of combat, if foe's HP ≥ 75%, grants Atk/Def+6 to unit during combat, and also, if unit's Def > foe's Def, grants Special cooldown charge +1 per foe's attack (only highest value applied; does not stack) and deals +5 damage per unit's attack, including when dealing damage with a Special triggered before combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. |
400 | Yes |
Quieting Antler | 14 | 1 | Enables【Canto (2)】. Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 and【Bonus Doubler】to unit and allies within 2 spaces of unit for 1 turn. If unit is within 2 spaces of an ally, and if unit and allies within 2 spaces of unit have bonuses to Atk/Spd/Def/Res after start-of-turn skills trigger, grants an additional +3 to each corresponding stat for unit and those allies for 1 turn (calculates each stat bonus independently; max 10). If unit initiates combat or if unit is within 2 spaces of an ally, inflicts penalty on foe's Atk/Def = 6 + 20% of unit's Def at start of combat, unit deals +X damage (X = highest total bonuses among unit and allies within 3 spaces of unit; excluding area-of-effect Specials), and reduces damage from foe's attacks by 50% of X (excluding area-of-effect Specials). At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-Y on foe during combat (Y = number of spaces from start position to end position of whoever initiated combat, + 3; max 6), and also, if Y ≥ 5, reduces damage from foe's first attack by 30% during combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Once per turn. Only highest value applied. Does not stack.) 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. |
400 | Yes |
Quieting Branch | 14 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, inflicts Def/Res-7, Panic, and【Sabotage】 on closest foes and any foe within 2 spaces of those foes through their next actions, and inflicts【Assign Decoy】and status preventing counterattacks on foes with the lowest Def with Range = 1 and foes with the lowest Def with Range = 2 among closest foes and any foe within 2 spaces of those foes (status preventing counterattacks is through their next actions). At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Def = 20% of unit's Res at start of combat + 6, grants Special cooldown count-2 to unit before foe's first attack, and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials), and also, if foe's attack triggers foe's Special, reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. 【Assign Decoy】 If foe's Range = unit's Range and foe initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit (that turn only; triggers only if unit is not equipped with a skill that can trigger the Savior effect). 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. |
400 | Yes |
Quieting Claw | 14 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7,【Exposure】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on nearest foe and foes within 2 spaces of them through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and inflicts Atk/Spd/Def-X on foe (X = number of foes within 2 spaces of target with Bonuses or Penalties active on them, excluding target, × 3, + 4; max 10), deals Y damage (Y = total number of Bonuses and Penalties active on foe and any foe within 2 spaces of foe, excluding stat bonuses and stat penalties, x 3; excluding when dealing damage with an area-of-effect Special), reduces damage from attacks by 40%, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space (that turn only; does not stack) and grants Atk+2 to unit. 【Exposure】 Foe's attacks deal +10 damage. |
400 | Yes |
Ravager | 14 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Special cooldown charge -1 per attack on foe and Atk/Def-6 on foe during combat (only highest value applied; does not stack), and also, if unit is transformed, grants Special cooldown charge +1 per attack to unit during combat (only highest value applied; does not stack). If unit's HP ≥ 25% at start of combat and foe initiates combat, reduces damage from foe's follow-up attack by 80% during combat ("follow-up attack" normally means only the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if foe initiates combat, unit can counterattack regardless of foe's range. | 400 | Yes |
Raven King Beak | 14 | 1 | Grants Spd+3. If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 400 | Yes |
Raydream Horn | 14 | 1 | Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit, inflicts Atk-6 on foe during combat, and unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
400 | Yes |
Refreshed Fang | 14 | 1 | Grants Spd+3. At start of combat, if foe's HP ≥ 75%, grants Spd+5 to unit, inflicts Spd-5 on foe during combat, and then, if unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and also, if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
400 | Yes |
Renewed Fang | 14 | 1 | Accelerates Special trigger (cooldown count-1). If unit is within 2 spaces of support partner, inflicts Atk/Spd-6 on foe and grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) Grants Special cooldown charge +1 per attack to support partners within 2 spaces. (Only highest value applied. Does not stack.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. |
400 | Yes |
Resolved Fang | 14 | 1 | Grants Def+3. At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit, inflicts Def-5 on foe during combat, and then, if unit's Def > foe's Def, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. |
400 | Yes |
Royal Hatari Fang | 14 | 1 | Enables【Canto (Rem. +1)】while transformed. Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks or prevent unit's follow-up attacks during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
400 | Yes |
Sabertooth Fang | 14 | 1 | Grants Def+3. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces of unit and target through their next actions after movement. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 400 | Yes |
Sky-Pirate Claw | 14 | 1 | Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk+5 to unit and inflicts Atk-5 on foe during combat and unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. |
400 | Yes |
Sparkling Fang | 14 | 1 | Grants Spd+3. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 to unit during combat, and also, if unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack (only highest value applied; does not stack) and deals +5 damage to foe per unit's attack, including when dealing damage with a Special triggered before combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
400 | Yes |
Taguel Fang | 14 | 1 | Effective against cavalry foes. If unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, grants Atk/Spd/Def/Res+3 during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 400 | Yes |
Twin-Crest Power | 14 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat and unit and foe both cannot make a follow-up attack, and also, if unit initiates combat while transformed, grants another action to unit after combat. (Once per turn.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and unit can counterattack regardless of foe's range. | 400 | Yes |
Wary Rabbit Fang | 14 | 1 | Grants Spd+3. Effective against cavalry foes. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit during combat and inflicts penalty on foe's Atk/Def during combat = 20% of unit's Spd at start of combat, and also, after combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 400 | Yes |
Whelp (Armored) | 4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. | 50 | No |
Whelp (Cavalry) | 4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 50 | No |
Whelp (Infantry) | 4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 50 | No |
Wild Tiger Fang | 14 | 1 | Grants Atk+3. At start of turn, inflicts Atk/Spd/Def/Res-6 on foes within 4 spaces of unit through their next actions. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 to unit and neutralizes bonuses (from skills like Fortify, Rally, etc.) on foe during combat. At start of turn 2, turn 4, and all later turns, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat, but after combat, if unit attacked, deals 5 damage to unit. |
400 | Yes |
Wolf Queen Fang | 14 | 1 | Accelerates Special trigger (cooldown count-1). During combat, boosts unit's Atk/Spd by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. |
400 | Yes |
Wolfpup Fang | 14 | 1 | Grants Spd+3. At the start of turn 1, grants special cooldown count-2 to unit and unit's support partner (if any). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 400 | Yes |
Wolfskin Fang | 9 | 1 | Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 400 | Yes |
World-Tree Tail | 14 | 1 | Enables【Canto (2)】. Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants Atk/Spd+X to unit (X = 9, - 3 × number of allies with HP ≤ 40%; min 0), grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-Y on foe during combat (Y = number of spaces from start position to end position of whoever initiated combat, + 3; max 6), and also, if Y ≥ 5, reduces damage from foe's first attack by 30% during combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
400 | Yes |
Yearling (Arm.) | 6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. | 100 | No |
Yearling (Cavalry) | 6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 100 | No |
Yearling (Infantry) | 6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 100 | No |
Dragonstones
Main article:
:Category:Dragonstones
Sprite | Weapon | Might | Range | Description | SP | Exclusive |
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Ancient Betrayal | 16 | 1 | Grants Atk+3. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of player phase or enemy phase, if unit's HP ≥ 25%, grants Atk/Res+6, 【En Garde】, and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Def/Res = 20% of unit's Res at start of combat + 5, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X (excluding area-of-effect Specials; X = number of staff and dragon allies on the map, excluding unit, × 5 + 10; max 20), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). 【En Garde】 Neutralizes damage outside of combat (from skills like Poison Strike, structures like Bolt Tower, etc.) except damage dealt by area-of-effect Specials. |
400 | Yes |
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Ancient Majesty | 16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of player phase or enemy phase, if unit's HP ≥ 25%, inflicts Atk/Res-7,【Frozen】, and【Guard】on closest foes and any foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 15% of foe's Atk (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Frozen】 Reduces inflicted unit's follow-up ability and increases foe's follow-up ability through unit's next action: Increases Spd difference necessary for unit to make a follow-up attack by X and decreases Spd difference necessary for foe to make a follow-up attack by X during combat (if foe's Def > unit's Def, X = 10 + difference between Def stats × 2; otherwise, X = 10). (For example, if Spd difference necessary increases by 10, Spd must be ≥ 15 more than foe's Spd to make a follow-up attack; stacks with similar skills.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
400 | Yes |
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Ancient Voice | 16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of turn, if unit is within 2 spaces of an ally, grants Spd/Def+6,【Bulwark】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, calculates damage using 150% of unit's Def instead of the value of unit's Atk when Special triggers (excluding area-of-effect Specials). If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 3, + 5 (max 14), deals damage = 20% of unit's Def (excluding area-of-effect Specials), and reduces damage from foe's first attack by 20% of unit's Def during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if unit's Def ≥ foe's Def+5, disables unit's and foe's skills that change attack priority during combat. 【Bulwark】 Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). |
400 | Yes |
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Arcane Fell Arts | 16 | 1 | Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), deals damage = 15% of unit's Atk (including when dealing damage with an area-of-effect Special), reduces damage from foe's attacks by 15% of unit's Atk (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and grants Special cooldown count-1 to unit before unit's first attack during combat. |
300 | No |
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Arcane Fellstone | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
300 | No |
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Arcane Grima | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, deals damage = 15% of unit's Atk (including when dealing damage with a Special triggered before combat), and restores 7 HP to unit after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 300 | No |
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Astral Breath | 16 | 1 | Grants Spd+3. Unit can move to a space adjacent to support partner. If unit is within 3 spaces of support partner, grants Atk/Spd/Def/Res+5 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Aurora Breath | 16 | 1 | Grants Atk+3. If unit initiates combat, grants Atk+6 to unit during combat and unit makes a guaranteed follow-up attack. If foe initiates combat, grants Def/Res+6 during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Awoken Breath | 16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against dragons. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and also, if foe's attack can trigger their Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Blackfire Breath | 10 | 1 | If unit is not adjacent to an ally, inflicts Atk/Res-5 on foe during combat and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 200 | No |
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Blackfire Breath+ | 14 | 1 | If unit is not adjacent to an ally, inflicts Atk/Res-5 on foe during combat and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 300 | No |
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Breath of Blight | 16 | 1 | Neutralizes "effective against dragons" bonuses. At the start of turn 4, deals 10 damage to foes within 3 spaces, and restores HP to unit = number of foes within 3 spaces × 5. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Breath of Flame | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit and inflicts Atk-6 on foe during combat, unit makes a guaranteed follow-up attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50%. (Example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Breath of Fog | 16 | 1 | Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Brutal Breath | 16 | 1 | Grants Spd+3. Grants Atk/Spd/Def/Res+X during combat. (Calculates X based on number of allies within 2 spaces of unit: 0 allies grants +5; 1 grants +3; 2 grants +1; ≥3 allies grants +0.) If the number of allies within 2 spaces is ≤ 1, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Chilled Breath | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat, neutralizes effects that guarantee foe's follow-up attacks and prevent unit's follow-up attacks, and also, if unit’s Spd ≥ foe's Spd+5, foe cannot counterattack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Dark Breath | 9 | 1 | If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat. | 200 | No |
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Dark Breath+ | 13 | 1 | If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat. | 300 | No |
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Dazzling Breath | 16 | 1 | Grants Atk+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-5 on foe during combat and foe cannot make a follow-up attack, and also, if unit is within 2 spaces of an ally, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Demonic Breath | 16 | 1 | Grants Def+3. Effective against armored foes. At start of combat, if a negative status effect is active on unit, or if unit's HP < 100%, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
File:Weapon Devoted Breath.png | Devoted Breath | 16 | 1 | Accelerates Special trigger (cooldown count-1). Neutralizes "effective against dragons" bonuses. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. For allies within 3 spaces of unit, grants Def/Res+5 and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). For allies within 3 spaces of unit, if foe initiates combat, ally's HP > 1, and foe would reduce ally's HP to 0 during combat, ally survives with 1 HP (once per turn; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce unit's HP to 0; when any other such effect triggers, this effect will trigger too). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Def/Res = 20% of unit's Res at start of combat + 5, unit deals +X damage (X = number of allies within 3 spaces of unit × 5; max 15; if unit triggers Savior, value is treated as 15; excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0). |
400 | Yes |
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Dew Dragonstone | 16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against armored foes. Neutralizes "effective against armored" bonuses. If unit is within 3 spaces of an ally, inflicts Atk/Spd/Def/Res-5 on foe during combat, neutralizes penalties on unit during combat, and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Divine Breath | 16 | 1 | Grants Atk+3. Effective against dragon foes. Grants Atk/Spd/Def/Res+X during combat. (X = number of dragon allies and allies that have "effective against dragons" within 2 spaces ×3. Maximum bonus of +9 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Divine Mist | 16 | 1 | Effective against dragon foes. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Divine One's Arts | 11 | 1 | Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and inflicts Atk/Spd/Def/Res-X on foe during combat (X = number of distinct game titles among allies within 3 spaces of unit × 3, + 4; max 10), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Draconic Rage | 16 | 1 | Accelerates Special trigger (cooldown count-1). If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), grants Atk/Spd+5 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Dragon's Fist | 11 | 1 | Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, inflicts Atk/Spd/Def/Res-X on foe during combat (X = number of distinct game titles among allies within 3 spaces of unit × 3, + 4; max 10), and reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) and from foe's first attack during combat by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Dragon's Stone | 10 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 20% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 200 | No |
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Dragon's Stone+ | 14 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 20% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 300 | No |
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Dragonbloom | 10 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, deals damage = 15% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by X% during combat (if it is unit's first combat initiated by unit or first combat initiated by foe that turn, X = 80; otherwise, X = 40; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 200 | No |
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Dragonbloom+ | 14 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, deals damage = 15% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by X% during combat (if it is unit's first combat initiated by unit or first combat initiated by foe that turn, X = 80; otherwise, X = 40; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 300 | No |
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Dusk Dragonstone | 16 | 1 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Duskstone | 16 | 1 | Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of turn, and at start of enemy phase (except for in Summoner Duels), if unit's HP ≥ 25%, grants【Draconic Hex】to unit and allies within 2 spaces of unit, and if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14; if unit triggers Savior, value is treated as 14), unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X during combat (excluding area-of-effect Specials; X = number of allies within 3 spaces of unit × 5; max 15; if unit triggers Savior, value is treated as 15), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, triggers the following effects during combat: inflicts Special cooldown count+1 on foe before foe's first attack and if foe's first attack triggers the "attacks twice" effect, inflicts Special cooldown count+1 on foe before foe's second strike as well (in either case, cannot exceed the foe's maximum Special cooldown). If unit's HP ≥ 25% at start of combat and unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit after combat. 【Draconic Hex】 Inflicts Atk/Spd/Def/Res-5 on foe during combat and inflicts penalty on each of those stats = 5 - current penalty on each of those stats for 1 turn (min 0; calculates each stat penalty independently). |
400 | Yes |
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Eerie Scripture | 16 | 1 | Accelerates Special trigger (cooldown count-1). Neutralizes "effective against dragons" bonuses. Unit can counterattack regardless of foe's range. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Enveloping Breath | 16 | 1 | Grants Res+3. If Sing or Dance is used, inflicts Atk/Res-7 and【Guard】on foes in cardinal directions of unit and target through their next actions. At start of combat, if unit's HP ≥ 25%, grants Spd/Res+6 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
400 | Yes |
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Eternal Breath | 16 | 1 | At start of turn, if an ally is within 2 spaces of unit, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Ethereal Breath | 16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. Reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Everliving Breath | 16 | 1 | Grants Atk+3. If a Rally skill or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, restores 10 HP to allies within 2 spaces of unit and target after movement, then neutralizes any【Penalty】on those allies. (Includes unit and target. Does not stack even if effect ranges of unit and target overlap.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and unit makes a guaranteed follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 | Yes |
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Expiration | 16 | 1 | Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Faithful Breath | 16 | 1 | Grants Atk+3. If Sing or Dance is used, inflicts Def/Res-6 on nearest foes within 4 spaces of both unit and target ally through their next actions. At start of combat, if unit's HP ≥ 40%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat, neutralizes effects that prevent unit's follow-up attacks, and also, if unit initiates combat and has weapon-triangle advantage or【Penalty】is active on foe, foe cannot counterattack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 | Yes |
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Fell Breath | 16 | 1 | Grants Atk+3. At the start of combat, if foe’s HP < 100%, grants Atk/Res+6 during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
File:Weapon Fell Slaystone.png | Fell Slaystone | 16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against cavalry foes. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Grants Atk/Spd/Def/Res+4 to allies within 3 spaces of unit and inflicts Special cooldown charge -1 on their foes per attack during combat (only highest value applied; does not stack). Grants Atk/Spd/Def/Res+4 to engaged allies within 3 spaces of unit during their combat. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 3, + 5 (max 14; if unit triggers Savior, value is treated as 14), deals damage = 20% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and grants Special cooldown count-1 to unit before foe's first attack during combat. |
400 | Yes |
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Fire Breath | 6 | 1 | 50 | No | |
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Fire Breath+ | 8 | 1 | 100 | No | |
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Flamelick Breath | 16 | 1 | Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and foe cannot recover HP during or after combat. If unit's HP ≥ 25% at start of combat, after combat, if unit attacked, inflicts【Deep Wounds】on target and foes within 2 spaces of target. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
400 | Yes |
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Flametongue | 11 | 1 | 200 | No | |
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Flametongue+ | 15 | 1 | 300 | No | |
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Frost Breath | 16 | 1 | Grants Res+3. At start of turn or when Play is used, inflicts Atk/Spd/Def/Res-4 on closest foe within 4 spaces of unit through their next action. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Frostbite Breath | 16 | 1 | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def/Res-5 on foe during combat, and also, after combat, if unit attacked, inflicts status preventing counterattacks on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Frostfire Breath | 16 | 1 | Effective against dragon foes. Grants Atk+3. If【Bonus】is active on unit, grants Atk/Spd+6 during combat, and also grants bonus to unit's Atk = total bonuses on unit's Def and Res × 1.5 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
400 | Yes |
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Ghostly Lanterns | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit and inflicts Atk-6 on foe during combat, neutralizes effects that guarantee foe's follow-up attacks, foe cannot make a follow-up attack, and also, if foe's attack can trigger their Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Glittering Breath | 10 | 1 | During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 200 | No |
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Glittering Breath+ | 14 | 1 | During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 300 | No |
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Gloom Breath | 16 | 1 | At start of turn, inflicts Atk/Spd-7 on foes within 2 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Godly Breath | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def/Res-5 on foe during combat, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 30%, and unit makes a guaranteed follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Great Flame | 16 | 1 | Grants Atk+3. If unit's Def ≥ foe's Def+5, foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Hoshido's Breath | 16 | 1 | Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. At start of turn, if unit's HP ≥ 25% and unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 3, + 5 (max 14), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). If unit's HP ≥ 25% at start of combat and if unit's Special cooldown count value is at its maximum after combat, grants Special cooldown count-1 to unit after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
400 | Yes |
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Ice Dragonstone | 10 | 1 | If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
200 | No |
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Ice Dragonstone+ | 14 | 1 | If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
300 | No |
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Lantern Breath | 10 | 1 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 200 | No |
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Lantern Breath+ | 14 | 1 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 300 | No |
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Light Breath | 9 | 1 | If unit initiates combat, grants Def/Res+4 to adjacent allies for 1 turn after combat. | 200 | No |
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Light Breath+ | 13 | 1 | If unit initiates combat, grants Def/Res+4 to adjacent allies for 1 turn after combat. | 300 | No |
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Lightning Breath | 7 | 1 | Slows Special trigger (cooldown count+1). Unit can counterattack regardless of foe's range. |
200 | No |
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Lightning Breath+ | 11 | 1 | Slows Special trigger (cooldown count+1). Unit can counterattack regardless of foe's range. |
300 | No |
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Lilac-Jade Breath | 16 | 1 | Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Spd/Def/Res+5 to unit during combat and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 40%. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Loving Breath | 16 | 1 | Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk+X to unit and inflicts Atk-X on foe during combat (X = number of allies within 3 spaces of unit × 4, + 6; max 14), grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. If foe initiates combat or foe's HP ≥ 75% at start of combat and if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Maritime Arts | 11 | 1 | Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Atk/Spd/Def/Res = number of distinct game titles among allies within 3 spaces of unit × 3, + 4 (max 10), unit deals X damage (excluding area-of-effect Specials), reduces damage from foe's first attack by X (X = 5 × the total of the number of distinct game titles among allies, excluding unit, and the number of Engaged allies, excluding unit; max 15; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. |
400 | Yes |
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Monarch's Stone | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = 25% of foe's Atk at start of combat, - 4; min 5, max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Moonless Breath | 16 | 1 | Unit can counterattack regardless of foe's range. If unit is within 2 spaces of an ally and deals damage to foe using a Special, restores 30% of unit's maximum HP. (Triggers even if 0 damage is dealt.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Moonlight Stone | 16 | 1 | Accelerates Special trigger (cooldown count-1). At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-2. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit during combat, grants Special cooldown charge +1 to unit per unit's attack and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and reduces damage dealt to unit by 8 when foe's attack triggers unit's Special. (Excludes Miracle.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Moonstrike Breath | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit is within 2 spaces of an ally, grants Atk+6 to unit and inflicts Atk-6 on foe during combat, and also, if unit deals damage to foe using a Special, restores 30% of unit's maximum HP. (Triggers even if 0 damage is dealt.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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New-Sun Stone | 10 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 15% of unit's Atk ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 200 | No |
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New-Sun Stone+ | 14 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 15% of unit's Atk ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 300 | No |
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Nurturing Breath | 16 | 1 | Grants Def+3. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Grants Atk/Spd/Def/Res+2 to allies within 7 rows and 7 columns centered on unit during combat. | 400 | Yes |
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Opposing Stones | 16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. Neutralizes "effective against armored" bonuses. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Unit can counterattack regardless of foe's range. Reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 80%. Grants weapon-triangle advantage against colorless foes and inflicts weapon-triangle disadvantage on colorless foes during combat. At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Def/Res = 5 + number of allies within 3 spaces of unit × 3 (max 14; if unit triggers Savior, value is treated as 14), and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials), and after combat, restores 7 HP to unit, and also, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. Grants Atk/Def/Res+4 to allies within 3 spaces during combat and restores 7 HP to those allies after their combat. |
400 | Yes |
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Oracle's Breath | 16 | 1 | Grants Atk+3. If a bonus granted by a skill like Rally or Hone is active on unit, foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Pale Breath | 10 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 200 | No |
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Pale Breath+ | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 300 | No |
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Primordial Breath | 16 | 1 | Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Spd/Def/Res+5 to unit and grants unit Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 400 | Yes |
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Purifying Breath | 14 | 1 | Slows Special trigger (cooldown count+1). Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Razing Breath | 16 | 1 | Effective against dragon foes. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Remote Breath | 16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit's attack can trigger their Special, grants Special cooldown count-1 to unit before unit's first attack during combat, and if foe's attack can trigger their Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat. (Cannot exceed the foe's maximum Special cooldown.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
File:Weapon Revealing Breath.png | Revealing Breath | 16 | 1 | Accelerates Special trigger (cooldown count-1). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and reduces damage from foe's follow-up attack by 30% of unit's Res during combat ("follow-up attack" normally means only the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Ruinous Frost | 16 | 1 | Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+6 to unit, inflicts Atk-6 on foe, and unit's first attack deals damage = 40% of foe's Res during combat, and also, both unit and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Savage Breath | 16 | 1 | Grants Atk+3. Grants Atk/Spd/Def/Res+X. (Calculates X based on number of allies within 2 spaces of unit: 0 allies grants +6; 1 ally grants +4; 2 allies grants +2; ≥3 allies grants +0.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Serenity Breath | 10 | 1 | If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Res-5 on foe during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 200 | No |
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Serenity Breath+ | 14 | 1 | If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Res-5 on foe during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 300 | No |
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Shadow Breath | 16 | 1 | Grants Atk+3. At start of turn, grants Atk/Res+6 and【En Garde】to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Res-6 on foe during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【En Garde】 Neutralizes damage outside of combat (from skills like Poison Strike, structures like Bolt Tower, etc.) except damage dealt by area-of-effect Specials. |
400 | Yes |
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Silent Breath | 16 | 1 | Accelerates Special trigger (cooldown count-1). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, inflicts Atk/Spd/Def/Res-X on foe (X = current bonus on each of foe's stats × 2; example: if foe has +7 bonus to Spd, inflicts Spd-14, for a net penalty of Spd-7; calculates each stat penalty independently), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attacks by 7 during combat ("follow-up attack" normally means only the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Silent Power | 16 | 1 | Grants Spd+3. Unit can move to a space within 2 spaces of support partner. At start of turn, if unit is within 3 spaces of support partner, grants【Null Follow-Up】to unit and that ally for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. |
400 | Yes |
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Snow's Grace | 16 | 1 | Neutralizes "effective against dragons" bonuses. Grants Spd+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+5 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Spirit Breath | 16 | 1 | Grants Def+3. If unit initiates combat and unit's Def ≥ foe's Def+5, unit makes a guaranteed follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Starlight Stone | 16 | 1 | Accelerates Special trigger (cooldown count-1). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk+6 to unit and inflicts Atk-6 on foe during combat, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), restores 7 HP to unit when unit deals damage to foe during combat (triggers even if 0 damage is dealt), and also, if foe can make a follow-up attack, reduces damage from foe's first attack during combat by 75%. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Stone of Delights | 16 | 1 | Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of turn, grants Special cooldown count-1 to unit and to any ally with max HP < unit's max HP. If unit is within 3 spaces of an ally, inflicts penalty on foe's Atk/Def/Res = 5 + number of allies within 3 spaces of unit × 3 (max 14; if unit triggers Savior, value is treated as 14), unit deals +X damage, and reduces damage from foe's attacks by X during combat (X = unit's max HP - foe's HP at start of combat; max 16; min 8; including when dealing damage with a Special triggered before combat, in which case X is calculated using HP before Special triggers), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack (cannot exceed the foe's maximum Special cooldown). If unit is within 3 spaces of an ally, and unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit after combat. |
400 | Yes |
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Sublime Surge | 16 | 1 | Neutralizes "effective against dragons" bonuses. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Summer's Breath | 16 | 1 | Effective against dragon foes. Grants Def+3. If foe initiates combat, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Sun Dragonstone | 16 | 1 | If foe initiates combat or if a bonus granted by a skill like Rally or Hone is not active on foe, grants Atk/Spd/Def/Res+4 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Surprise Breath | 10 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Res+5 to unit during combat and inflicts penalty on foe's Atk/Res during combat = 20% of unit's Res at start of combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 200 | No |
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Surprise Breath+ | 14 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Res+5 to unit during combat and inflicts penalty on foe's Atk/Res during combat = 20% of unit's Res at start of combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 300 | No |
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Twin Divinestone | 16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and restores 7 HP to unit after combat, and also, if unit's Res > foe's Res, unit makes a guaranteed follow-up attack and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit's HP ≥ 25% at start of combat, unit's Res ≥ foe's Res+5 during combat, and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe (cannot exceed foe's maximum Special cooldown count) and grants Special cooldown count-1 to unit before foe's first attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
400 | Yes |
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Vallastone | 16 | 1 | Accelerates Special trigger (cooldown count-1). After unit acts (if Canto triggers, after Canto), applies【Divine Vein (Stone)】to unit's space and spaces within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def/Res-5 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from attacks by 30% during combat (excluding area-of-effect Specials). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Divine Vein (Stone)】 Applies the following effects on space for unit and allies: Grants Def/Res+6 during combat, reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials), and reduces damage from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain.) |
400 | Yes |
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Water Breath | 10 | 1 | If foe initiates combat, grants Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
200 | No |
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Water Breath+ | 14 | 1 | If foe initiates combat, grants Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
300 | No |
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Wintery Arts | 11 | 1 | Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of turn, if unit is within 2 spaces of an ally, grants【Divinely Inspiring】to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Atk/Spd/Def/Res = number of distinct game titles among allies within 3 spaces of unit × 3 + 4 (max 10), unit deals +X damage (X = 5 × the total of the number of distinct game titles among allies, excluding unit, and the number of engaged allies, excluding unit; max 15; excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Divinely Inspiring】 Grants bonus to unit's Atk/Spd/Def/Res = X × 3 (X = number of allies with the Divinely Inspiring effect within 3 spaces of unit, excluding unit; max 2), grants Special cooldown count-X to unit before foe's first attack, and when unit deals damage to foe during combat, restores X × 4 HP to unit during combat. |
400 | Yes |
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Witch Breath | 16 | 1 | Grants Atk+3. At start of combat, if foe's HP ≥ 50%, grants Atk+6 to unit during combat and unit makes a guaranteed follow-up attack. At start of combat, if unit's HP ≥ 50%, inflicts Atk-6 on foe during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Wizened Breath | 16 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if no effect neutralizes penalties to foe's Atk/Spd/Def/Res, inflicts penalty on each of those stats during combat = 6 - current penalty on each of those stats (min: 0; calculates each stat penalty independently). If unit's HP ≥ 25% at start of combat, inflicts Atk/Spd/Def/Res-6 on foe through its next action after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Zephyr Breath | 16 | 1 | Effective against armored foes. Grants Res+3. If a bonus granted by a skill like Rally or Hone is active on unit or if unit is within 2 spaces of an ally, neutralizes unit's penalties and inflicts Atk-6 on foe during combat, and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | Yes |
Bows
Main article:
:Category:Bows
Sprite | Weapon | Might | Range | Description | SP | Exclusive |
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Aptitude Arrows | 14 | 2 | Effective against flying foes. Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X (X = 25% of unit's level; max 10), deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and neutralizes unit's penalties during combat. | 400 | Yes |
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Arcane Darkbow | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit, neutralizes unit's penalties, and neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 300 | No |
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Arcane Náströnd | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, reduces damage from foe's first attack during combat by 30%, and grants bonus to unit's Atk during combat = 12 - foe's max Special cooldown count value × 2 (min 4; if foe does not have a Special skill, bonus = 4). | 300 | No |
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Argent Bow | 8 | 2 | Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice. | 400 | Yes |
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Assassin's Bow | 7 | 2 | Effective against flying foes. In combat against a colorless dagger foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. |
200 | No |
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Assassin's Bow+ | 11 | 2 | Effective against flying foes. In combat against a colorless dagger foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. |
300 | No |
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Beguiling Bow | 8 | 2 | Effective against flying foes. At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+2 during combat. | 200 | No |
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Beguiling Bow+ | 12 | 2 | Effective against flying foes. At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+2 during combat. | 300 | No |
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Big-Catch Bow | 8 | 2 | Effective against flying foes. If【Penalty】is active on foe, grants Atk/Spd+5 during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
200 | No |
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Big-Catch Bow+ | 12 | 2 | Effective against flying foes. If【Penalty】is active on foe, grants Atk/Spd+5 during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 | No |
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Bouquet Bow | 8 | 2 | Effective against flying foes. If unit initiates combat, grants Atk/Spd+4 during combat. | 200 | No |
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Bouquet Bow+ | 12 | 2 | Effective against flying foes. If unit initiates combat, grants Atk/Spd+4 during combat. | 300 | No |
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Bow of Beauty | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. | 400 | Yes |
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Bow of Devotion | 14 | 2 | Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 to unit during combat. | 400 | Yes |
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Bow of Frelia | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if Special triggers (excluding area-of-effect Specials), deals +7 damage and neutralizes "reduces damage by X%" effects from non-Special skills. | 400 | Yes |
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Bow of Repose | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of turn, if unit's HP = 100% and unit is within 2 spaces of an ally, deals 1 damage to unit and allies within 2 spaces of unit. At start of combat, if unit's HP ≤ 99%, grants Atk/Spd/Def/Res+5 to unit and inflicts Spd/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiates combat × 2, + 3; max 11), and also, the following effects will occur based on that number of spaces: if ≥ 1 space, reduces damage from foe's first attack during combat by 30%; if ≥ 2, also neutralizes effects that prevent unit's follow-up attacks during combat and effects that inflict "Special cooldown charge -X" on unit during combat. | 400 | Yes |
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Bow of Twelve | 14 | 2 | Enables【Canto (1)】. Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat, or if unit's HP ≥ 75% at start of combat and foe uses magic or staff, grants Atk/Spd/Def/Res+5 to unit during combat, and also, if unit’s HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.) 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
400 | Yes |
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Bow of Verdane | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+5 to unit during combat. | 400 | Yes |
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Brave Bow | 4 | 2 | Effective against flying foes. Inflicts Spd-5. If unit initiates combat, unit attacks twice. |
200 | No |
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Brave Bow+ | 7 | 2 | Effective against flying foes. Inflicts Spd-5. If unit initiates combat, unit attacks twice. |
300 | No |
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Breaker Bow | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against beast and flying foes. Enables【Canto (1)】. Unit can move to a space within 2 spaces of any ally within 2 spaces. At start of combat, if unit's HP ≥ 25%, neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.), grants Atk/Spd/Def/Res+5 to unit, and grants Atk/Spd+X × 6 to unit during combat (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Spd ≥ 40 in the same area; max 3), and also, if unit's attack can trigger unit's Special, grants Special cooldown count-A to unit before unit's first attack and grants Special cooldown count-B to unit before unit's first follow-up attack during combat (A = X + 1; max = unit's Special cooldown count value at start of combat; B = X + 1 - unit's Special cooldown count value at start of combat; min 0). 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
400 | Yes |
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Budding Bow | 8 | 2 | Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 200 | No |
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Budding Bow+ | 12 | 2 | Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 300 | No |
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Candlewax Bow | 8 | 2 | Effective against flying foes. Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | 200 | No |
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Candlewax Bow+ | 12 | 2 | Effective against flying foes. Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | 300 | No |
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Carrot Bow | 8 | 2 | Effective against flying foes. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Def-7 and 【Discord】on those foes through their next actions. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+5 to unit during combat, and if【Discord】is inflicted on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. |
200 | No |
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Carrot Bow+ | 12 | 2 | Effective against flying foes. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Def-7 and 【Discord】on those foes through their next actions. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+5 to unit during combat, and if【Discord】is inflicted on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. |
300 | No |
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Carrot-Tip Bow | 8 | 2 | Effective against flying foes. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Def+5 to unit during combat and unit's first attack during combat deals damage = total Atk/Def penalties on foe. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
200 | No |
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Carrot-Tip Bow+ | 12 | 2 | Effective against flying foes. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Def+5 to unit during combat and unit's first attack during combat deals damage = total Atk/Def penalties on foe. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 | No |
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Clarisse's Bow | 7 | 2 | Effective against flying foes. If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat. |
200 | No |
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Clarisse's Bow+ | 11 | 2 | Effective against flying foes. If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat. |
300 | No |
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Cocobow | 8 | 2 | Effective against flying foes. If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. |
200 | No |
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Cocobow+ | 12 | 2 | Effective against flying foes. If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. |
300 | No |
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Coral Bow | 8 | 2 | Effective against flying foes. Inflicts Spd/Def-5 on foes within 2 spaces during combat. | 200 | No |
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Coral Bow+ | 12 | 2 | Effective against flying foes. Inflicts Spd/Def-5 on foes within 2 spaces during combat. | 300 | No |
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Courtly Bow | 8 | 2 | Effective against flying foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. | 200 | No |
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Courtly Bow+ | 12 | 2 | Effective against flying foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. | 300 | No |
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Cunning Bow | 14 | 2 | Grants Spd+3. Effective against flying foes. When total bonuses on unit + total penalties on foe ≥ 10, inflicts Atk/Spd/Def/Res-5 on foe during combat. (Example: if unit has a +5 bonus and foe has a -5 penalty, the calculated total will be 10.) | 400 | Yes |
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Cupid Arrow | 8 | 2 | Effective against flying foes. If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. |
200 | No |
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Cupid Arrow+ | 12 | 2 | Effective against flying foes. If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. | 300 | No |
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Damiell Bow | 14 | 2 | Effective against flying foes. Grants Spd+3. If a Rally Assist skill is used by unit, grants target【Bonus Doubler】and target can move 1 extra space. (That turn only. Does not stack. No effect on cavalry allies with Range = 2.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. |
400 | Yes |
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Daniel-Made Bow | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. Grants Atk+5 to allies within 2 spaces during combat. Inflicts Atk-5 on foes within 2 spaces during combat. | 400 | Yes |
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Deep-Blue Bow | 14 | 2 | Grants Spd+3. Effective against flying and armored foes. If foe's HP = 100% and unit initiates combat, grants Atk/Spd/Def/Res+4 during combat. | 400 | Yes |
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Deer's Heart | 14 | 2 | Enables【Canto (Rem.; Min 1)】. Accelerates Special trigger (cooldown count-1). Effective against flying foes. After Canto (including cases where action is ended due to Canto Control), if unit entered combat on the current turn, grants another action to unit, and re-enables Canto (once per turn; does not trigger when affected by effects of traps in Aether Raids during Canto). At start of turn, if unit is within 2 spaces of an ally, grants【Null Follow-Up】and【Preempt Pulse】 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat + 5, neutralizes foe's bonuses to Spd/Def, deals +X × 5 damage (X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5; excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and restores 7 HP to unit after combat. 【Canto (Rem.; Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min. 1; if unit used a movement skill that warped them, unit can move 1 space(s)). (Once per turn. Only highest value applied. Does not stack.) 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 【Preempt Pulse】 Grants Special cooldown count-1 to unit before unit's first attack during combat. |
400 | Yes |
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Defier's Bow | 8 | 2 | Effective against flying foes. At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. | 200 | No |
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Defier's Bow+ | 12 | 2 | Effective against flying foes. At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. | 300 | No |
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Destiny's Bow | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying and armored foes. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit during turns 1 through 4, grants Special cooldown count-1 to unit and target ally or unit and targeting ally. (Once per turn only.) If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, and unit makes a guaranteed follow-up attack. | 400 | Yes |
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Devilish Bow | 8 | 2 | Effective against flying foes. Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 200 | No |
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Devilish Bow+ | 12 | 2 | Effective against flying foes. Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 | No |
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Dignified Bow | 14 | 2 | Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action. |
400 | Yes |
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Divine Yewfelle | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Incited】, and the following status to unit and allies within 2 spaces for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd = 6 + 20% of unit's Spd at start of combat, unit deals +X damage (X = total number of 【Bonus】effects active on unit, excluding stat bonuses, and【Penalty】effects active on foe, excluding stat penalties, × 5; max 25; excluding area-of-effect Specials), grants Special cooldown count-2 to unit before unit's first follow-up attack, and disables skills of all foes excluding foe in combat during combat. 【Incited】 If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 | Yes |
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Double Bow | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+5 during combat and unit can counterattack regardless of foe's range. |
400 | Yes |
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Doubler Bow | 8 | 2 | Effective against flying foes. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). |
200 | No |
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Doubler Bow+ | 12 | 2 | Effective against flying foes. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). |
300 | No |
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Dusk Rifle | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of player phase or enemy phase, grants the following effects to unit and allies within 2 spaces of unit for 1 turn: Res+6, 【Bonus Doubler】, and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)." After start-of-turn effects trigger on enemy phase, for unit and allies within 2 spaces of unit, converts penalties into bonuses and neutralizes two【Penalty】effects (does not apply to Penalty effects that are applied at the same time; neutralizes the first applicable Penalty effects on unit's list of active effects). If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Res (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and grants Special cooldown count-1 to unit before unit's first attack during combat. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 | Yes |
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Duskbloom Bow | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of player phase or enemy phase, if any foes in cardinal directions of unit have Res < unit's Res, inflicts Def/Res-7 and【Gravity】on those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and the following effects will occur based on the value of unit's Res minus foe's Res: if ≥ 1, unit makes a guaranteed follow-up attack; if ≥ 4, unit deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials); if ≥ 7 and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and reduces damage from foe's first attack during combat by 30%. 【Gravity】 Restricts target's movement to 1 space through its next action. |
400 | Yes |
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Failnaught | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 400 | Yes |
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Fiddlestick Bow | 8 | 2 | Effective against flying foes. Grants Def/Res+4 to allies within 2 spaces during combat against sword, lance, axe, dragonstone, or beast foes. | 200 | No |
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Fiddlestick Bow+ | 12 | 2 | Effective against flying foes. Grants Def/Res+4 to allies within 2 spaces during combat against sword, lance, axe, dragonstone, or beast foes. | 300 | No |
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Firesweep Bow | 7 | 2 | Effective against flying foes. Unit and foe cannot counterattack. | 200 | No |
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Firesweep Bow+ | 11 | 2 | Effective against flying foes. Unit and foe cannot counterattack. | 300 | No |
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First-Dream Bow | 14 | 2 | Effective against flying foes. Grants Res+3. Grants Atk+4 to allies within 3 spaces during combat. Inflicts Atk-4 on any foe within 3 spaces during combat. | 400 | Yes |
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Fishie Bow | 8 | 2 | Effective against flying foes. If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 200 | No |
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Fishie Bow+ | 12 | 2 | Effective against flying foes. If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 300 | No |
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Flame of Múspell | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If【Bonus】is active on unit, grants Atk/Spd+6 and Atk/Spd/Def/Res during combat = 50% of total bonuses on unit and foe (max: +12), and also, if total bonuses on unit and foe ≥ 10, neutralizes effects that prevent unit's follow-up attacks. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
400 | Yes |
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Flamefrost Bow | 8 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. Grants Def/Res+5 and inflicts Spd-8 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) Grants bonus to unit's Atk/Def/Res during combat = 70% of the highest value between the total bonuses of target and the total bonuses of an ally within 2 spaces of unit. | 400 | Yes |
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Fortune Bow | 8 | 2 | Effective against flying foes. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def/Res-5 on that foe through its next action. | 200 | No |
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Fortune Bow+ | 12 | 2 | Effective against flying foes. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def/Res-5 on that foe through its next action. | 300 | No |
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Fujin Yumi | 14 | 2 | Effective against flying foes. If unit's HP ≥ 50%, unit can move through foes' spaces. | 400 | Yes |
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Fujin-Raijin Yumi | 14 | 2 | Enables【Canto (1)】. Accelerates Special trigger (cooldown count-1). Effective against flying and armored foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit has weapon-triangle advantage or unit's Spd > foe's Spd, foe cannot counterattack. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
400 | Yes |
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Gainful Bow | 8 | 2 | Effective against flying foes. At start of turn, if unit's HP ≥ 25%, grants【Null Follow-Up】 and【Null Panic】to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit and【Penalty】effects active on foe, excluding stat bonuses and stat penalties, × 2, + 5). 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
200 | No |
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Gainful Bow+ | 12 | 2 | Effective against flying foes. At start of turn, if unit's HP ≥ 25%, grants【Null Follow-Up】 and【Null Panic】to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit and【Penalty】effects active on foe, excluding stat bonuses and stat penalties, × 2, + 5). 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 | No |
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Golden Yule Bow | 8 | 2 | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 and Atk/Spd/Def/Res+X to unit and grants Special cooldown count-X to unit before unit's first attack during combat (X = number of spaces from start position to end position of whoever initiated combat, max 3; if【Penalty】 effects are active on foe, then the value is treated as 3). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
200 | No |
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Golden Yule Bow+ | 12 | 2 | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 and Atk/Spd/Def/Res+X to unit and grants Special cooldown count-X to unit before unit's first attack during combat (X = number of spaces from start position to end position of whoever initiated combat, max 3; if【Penalty】 effects are active on foe, then the value is treated as 3). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 | No |
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Gratia | 8 | 2 | Effective against flying foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
200 | No |
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Gratia+ | 12 | 2 | Effective against flying foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 300 | No |
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Guard Bow | 8 | 2 | Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 to unit during combat. |
200 | No |
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Guard Bow+ | 12 | 2 | Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 to unit during combat. |
300 | No |
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Guardian's Bow | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit's Spd > foe's Spd at start of combat or during combat, inflicts Atk/Spd/Def-5 on foe during combat. (If unit and foe both have this weapon equipped, effect is calculated first for whoever initiates combat.) | 400 | Yes |
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Gusty War Bow | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against beast and flying foes. At start of turn, if unit is within 3 spaces of an ally and unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by X% during combat (if in combat against a beast foe, or a cavalry or flying foe with Range = 2, X = 60; otherwise, X = 30), and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +7 damage during combat (except when dealing damage with area-of-effect Specials). | 400 | Yes |
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Halting Bow | 8 | 2 | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and foe cannot make a follow-up attack during combat. | 200 | No |
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Halting Bow+ | 12 | 2 | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and foe cannot make a follow-up attack during combat. | 300 | No |
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Hama Ya | 8 | 2 | Effective against flying foes. Grants Def/Res+2 to allies within 2 spaces during combat. |
200 | No |
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Hama Ya+ | 12 | 2 | Effective against flying foes. Grants Def/Res+2 to allies within 2 spaces during combat. |
300 | No |
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Harp Bow | 8 | 2 | Effective against flying foes. If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+4 to unit, deals damage = 15% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by X% during combat (if it is unit's first combat initiated by unit or first combat initiated by foe that turn, X = 60; otherwise, X = 30; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
200 | No |
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Harp Bow+ | 12 | 2 | Effective against flying foes. If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+4 to unit, deals damage = 15% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by X% during combat (if it is unit's first combat initiated by unit or first combat initiated by foe that turn, X = 60; otherwise, X = 30; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
300 | No |
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Heartbroker Bow | 14 | 2 | Enables【Canto (Ally 2)】. Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit (X = 5 + number of times unit has been enhanced using Dragonflowers, max 10), deals damage = 15% of unit's Spd (including when dealing damage with a Special triggered before combat), and neutralizes effects that prevent unit's follow-up attacks during combat. 【Canto (Ally 2)】 After an attack, Assist skill, or structure destruction, unit can move to a space adjacent to any ally within 2 spaces. (Once per turn. Cannot attack or assist. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Granted movement treated as Warp movement.) |
400 | Yes |
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Heired Yewfelle | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, grants Atk/Spd+X to unit (X = 25% of foe's Atk at start of combat, - 8; min 0; max 10), neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces damage from foe's first attack by 30% during combat, and also restores 7 HP to unit after combat. | 400 | Yes |
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Helm Bow | 8 | 2 | Effective against flying foes. If unit is not adjacent to an ally, inflicts Spd/Def-5 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 200 | No |
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Helm Bow+ | 12 | 2 | Effective against flying foes. If unit is not adjacent to an ally, inflicts Spd/Def-5 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 300 | No |
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Holy Yewfelle | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+6 to unit during combat and neutralizes penalties to unit's Atk/Spd and effects that inflict "Special cooldown charge -X" on unit during combat. | 400 | Yes |
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Indignant Bow | 14 | 2 | Effective against flying foes. Grants Res+3. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk+6 to unit and inflicts Atk-6 on foe during combat, and also neutralizes penalties to unit's Atk and bonuses to foe's Atk (from skills like Fortify, Rally, etc.) during combat. | 400 | Yes |
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Instant Bow | 8 | 2 | Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 200 | No |
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Instant Bow+ | 12 | 2 | Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 300 | No |
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Iron Bow | 4 | 2 | Effective against flying foes. | 50 | No |
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Jötnar Bow | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def-5 on foe during combat and inflicts penalty on foe's Atk/Spd/Def during combat = current bonus on each of unit's Atk/Spd/Def. Calculates each stat penalty independently. Effect:【Pathfinder】 【Pathfinder】 When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.) |
400 | Yes |
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Just Bow | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, grants bonus to unit's Atk/Spd/Def/Res = 5 + 15% of unit's Spd at start of combat, unit deals +7 damage (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills during combat (excluding area-of-effect Specials). If unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack during combat, and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+4 during their combat, and also, if ally initiates combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during their combat (cannot exceed the foe's maximum Special cooldown). |
400 | Yes |
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Kabura Ya | 8 | 2 | Effective against flying foes. At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. | 200 | No |
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Kabura Ya+ | 12 | 2 | Effective against flying foes. At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. | 300 | No |
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Keen Coyote Bow | 14 | 2 | Grants Atk+3. Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 400 | Yes |
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Killer Bow | 5 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. |
200 | No |
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Killer Bow+ | 9 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. |
300 | No |
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Kumo Yumi | 4 | 2 | Effective against flying foes. Unit can move to a space adjacent to any ally within 2 spaces. If unit initiates combat, unit attacks twice. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat. | 200 | No |
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Kumo Yumi+ | 7 | 2 | Effective against flying foes. Unit can move to a space adjacent to any ally within 2 spaces. If unit initiates combat, unit attacks twice. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat. | 300 | No |
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Lady's Bow | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Desperation】, and 【Preempt Pulse】to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd = 6 + 20% of unit's Spd at start of combat, deals +7 damage (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and also, if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40). 【Desperation】 Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack." 【Preempt Pulse】 Grants Special cooldown count-1 to unit before unit's first attack during combat. 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |
400 | Yes |
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Lucky Bow | 14 | 2 | Effective against flying foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, grants an additional Atk+7 to unit and inflicts Atk-7 on foe, deals damage = 15% of unit's Atk, and reduces damage from foe's attacks by 15% of unit's Atk during combat (excluding area-of-effect Specials), and after combat, if unit attacked, inflicts Special cooldown count+2 on unit (cannot exceed the unit's maximum Special cooldown). | 400 | Yes |
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Luna Arc | 14 | 2 | Effective against flying foes. Grants Spd+3. If unit initiates combat, deals damage = 25% of foe's Def. (Ignores reductions to Def from special skills like Lunar Flash.) | 400 | Yes |
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Meisterbogen | 9 | 2 | Effective against flying foes. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat). When under player's control, unit gains: "If unit initiates combat, foe cannot make a follow-up attack." | 400 | Yes |
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Mermaid Bow | 14 | 2 | Effective against flying and armored foes. Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat and calculates damage using the lower of foe's Def or Res, and also, if unit initiates combat, unit's Spd > foe's Spd, and unit has weapon-triangle advantage, unit attacks twice. | 400 | Yes |
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Mirage Longbow | 14 | 2 | Effective against flying foes. Grants Spd+3. If unit's Spd > foe's Spd, foe cannot counterattack. | 400 | Yes |
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Monstrous Bow | 8 | 2 | Effective against flying foes. After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions. |
200 | No |
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Monstrous Bow+ | 12 | 2 | Effective against flying foes. After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions. |
300 | No |
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Mulagir | 14 | 2 | Effective against flying foes. Grants Spd+3. Neutralizes magic foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 400 | Yes |
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New-Height Bow | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit's HP ≤ 60%, allies can move to a space adjacent to unit. Allies within 2 spaces can move to a space within 2 spaces of unit. If unit is within 3 spaces of an ally, grants Atk/Spd+6 to unit during combat and deals damage = 15% of unit's Spd. | 400 | Yes |
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Nidhogg | 14 | 2 | Effective against flying foes. During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | 400 | Yes |
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Niðavellir Ballista | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. Enables【Canto (Dist. +1; Max 4)】 during turns 1 through 4. At the start of turns 1 through 4, grants Special cooldown count-3 to unit, grants Special cooldown count-1 to allies within 2 spaces of unit (excluding unit), and grants 【Hexblade】to unit and allies within 2 spaces of unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit, grants bonus to unit's Atk/Spd = 20% of unit's Spd at start of combat, unit deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and reduces damage from foe's first attack by 30% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). |
400 | Yes |
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Niles's Bow | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. | 400 | Yes |
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Ninja Yumi | 4 | 2 | Effective against flying foes. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.) | 200 | No |
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Ninja Yumi+ | 7 | 2 | Effective against flying foes. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.) | 300 | No |
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Parthia | 14 | 2 | Effective against flying foes. If unit initiates combat, grants Res+4 during combat. |
400 | Yes |
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Partnership Bow | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of turn, inflicts【Discord】and【Panic】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and inflicts Spd/Def-X on foe during combat (X = number of【Bonus】and【Penalty】 effects active on foe × 4; max 16; excludes stat bonuses and stat penalties), and also, if any【Bonus】or【Penalty】is active on foe, neutralizes "Special cooldown charge -X" effects on unit and effects that prevent unit's follow-up attacks during combat. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. 【Panic】 Converts bonuses on target into penalties through its next action. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 | Yes |
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Peppy Bow | 8 | 2 | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack. | 200 | No |
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Peppy Bow+ | 12 | 2 | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack. | 300 | No |
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Persecution Bow | 14 | 2 | Effective against flying foes. Grants Atk+3. At start of combat, if【Penalty】is active on unit or if unit's HP < 100%, grants Atk/Spd+5 during combat, and if unit initiates combat, unit can make a follow-up attack before foe can counterattack. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 | Yes |
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Plegian Bow | 8 | 2 | Effective against flying foes. If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 200 | No |
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Plegian Bow+ | 12 | 2 | Effective against flying foes. If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 300 | No |
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Protection Bow | 8 | 2 | Effective against flying foes. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 200 | No |
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Protection Bow+ | 12 | 2 | Effective against flying foes. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 | No |
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Quick Mulagir | 14 | 2 | Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd ≥ foe's Spd+5, foe cannot counterattack. | 400 | Yes |
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Rampart Bow | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7,【Exposure】, and【Deep Wounds】on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), neutralizes unit's penalties, deals +X damage (X = number of foes within 3 spaces of target, including target, × 8; max 32; excluding area-of-effect Specials), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Exposure】 Foe's attacks deal +10 damage. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
400 | Yes |
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Randgríðr | 14 | 2 | Effective against flying and armored foes. Grants Atk+3. If foe's HP = 100% at start of combat, neutralizes penalties on unit and inflicts Atk/Def-6 on foe during combat. | 400 | Yes |
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Rapid-Crier Bow | 14 | 2 | Effective against flying foes. Grants Spd+3. At start of turn, grants Atk/Spd+6 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat and grants bonus to unit's Atk during combat = total Atk+Spd bonuses on ally with the highest total Atk+Spd bonuses within 3 spaces. | 400 | Yes |
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Rebecca's Bow | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. | 400 | Yes |
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Refreshing Bolt | 8 | 2 | Effective against flying foes. At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. |
200 | No |
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Refreshing Bolt+ | 12 | 2 | Effective against flying foes. At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. |
300 | No |
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Rein Bow | 8 | 2 | Effective against flying foes. Inflicts Spd/Def-5 on foes within 2 spaces during combat. | 200 | No |
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Rein Bow+ | 12 | 2 | Effective against flying foes. Inflicts Spd/Def-5 on foes within 2 spaces during combat. | 300 | No |
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Reindeer Bow | 8 | 2 | Effective against flying foes. If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 200 | No |
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Reindeer Bow+ | 12 | 2 | Effective against flying foes. If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 | No |
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Renowned Bow | 9 | 2 | Effective against flying foes. Inflicts Spd-5. If unit initiates combat, unit attacks twice. | 400 | Yes |
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Rose-Quartz Bow | 14 | 2 | Effective against flying foes. Grants Atk+3. If unit initiates combat or if unit is within 2 spaces of an ally, deals damage = 20% of unit's Spd and grants Atk/Spd+6 to unit during combat. | 400 | Yes |
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Sacaen-Wolf Bow | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 and reduces damage from foe's first attack by 30% during combat. | 400 | Yes |
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Sandglass Bow | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At the start of turn 1, grants Special cooldown count-2. At start of turn, if unit is within 2 spaces of an ally, grants the following to unit and infantry and armored allies within 2 spaces: "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "unit can move 1 extra space (does not stack)" for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat and deals damage = 15% of unit's Atk (including when dealing damage with a Special triggered before combat), and also, when Special triggers, deals damage = X% of unit's Spd (X = unit's max Special cooldown count value × 10, + 10). | 400 | Yes |
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Sentinel Bow | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or foe's Range = 2, foe cannot trigger Specials during combat or area-of-effect Specials (excluding Røkkr area-of-effect Specials). If unit initiates combat or foe's Range = 2, grants bonus to unit's Atk/Spd/Def/Res = 5 + 15% of unit's Spd at start of combat, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by 70% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat. |
400 | Yes |
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Setsuna's Yumi | 14 | 2 | Effective against flying foes. If foe uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 during combat. | 400 | Yes |
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Shining Bow | 8 | 2 | Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. | 200 | No |
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Shining Bow+ | 12 | 2 | Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. | 300 | No |
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Short Bow | 8 | 2 | Effective against flying foes. Deals +10 damage when Special triggers. | 200 | No |
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Short Bow+ | 12 | 2 | Effective against flying foes. Deals +10 damage when Special triggers. | 300 | No |
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Silver Bow | 9 | 2 | Effective against flying foes. | 200 | No |
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Silver Bow+ | 13 | 2 | Effective against flying foes. | 300 | No |
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Skadi | 14 | 2 | Effective against flying foes. Grants Spd+3. At the start of turn 3, deals 10 damage to foes within 3 columns centered on unit, and converts bonuses on those foes into penalties through their next actions. |
400 | Yes |
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Slaying Bow | 8 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. |
200 | No |
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Slaying Bow+ | 12 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. |
300 | No |
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Snaking Bow | 8 | 2 | Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, and deals damage = 10% of unit's Atk during combat (excluding area-of-effect Specials), and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). |
200 | No |
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Snaking Bow+ | 12 | 2 | Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, and deals damage = 10% of unit's Atk during combat (excluding area-of-effect Specials), and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). |
300 | No |
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Snide Bow | 14 | 2 | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat and unit deals +7 damage. | 400 | Yes |
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Sniper's Bow | 14 | 2 | Effective against flying foes. After combat, if unit attacked, deals 7 damage to target and foes within 2 spaces of target, and inflicts Atk/Spd-7 on them through their next actions. | 400 | Yes |
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Spendthrift Bow | 8 | 2 | Effective against flying foes. Grants Atk+7 to unit and inflicts Atk-7 on foe during combat. After combat, if unit attacked, inflicts Special cooldown count+2 on unit. (Cannot exceed the unit's maximum Special cooldown.) | 200 | No |
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Spendthrift Bow+ | 12 | 2 | Effective against flying foes. Grants Atk+7 to unit and inflicts Atk-7 on foe during combat. After combat, if unit attacked, inflicts Special cooldown count+2 on unit. (Cannot exceed the unit's maximum Special cooldown.) | 300 | No |
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Springy Bow | 8 | 2 | Effective against flying foes. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. | 200 | No |
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Springy Bow+ | 12 | 2 | Effective against flying foes. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. | 300 | No |
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Spy-Song Bow | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. | 400 | Yes |
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Stall-Game Bow | 8 | 2 | Effective against flying foes. At start of turn, if unit's HP ≥ 25%, grants Atk+6 and "if unit initiates combat, unit makes a guaranteed follow-up attack" to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and deals +X damage (X = number of【Bonus】 effects active on unit and foe, excluding stat bonuses, × 5; max 25; excluding area-of-effect Specials). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
200 | No |
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Stall-Game Bow+ | 12 | 2 | Effective against flying foes. At start of turn, if unit's HP ≥ 25%, grants Atk+6 and "if unit initiates combat, unit makes a guaranteed follow-up attack" to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and deals +X damage (X = number of【Bonus】 effects active on unit and foe, excluding stat bonuses, × 5; max 25; excluding area-of-effect Specials). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 | No |
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Steel Bow | 6 | 2 | Effective against flying foes. | 100 | No |
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Sunflower Bow | 8 | 2 | Effective against flying foes. At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has Def bonus, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus independently. | 200 | No |
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Sunflower Bow+ | 12 | 2 | Effective against flying foes. At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has Def bonus, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus independently. | 300 | No |
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Survivalist Bow | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit is not adjacent to an ally, grants Atk/Spd+6 during combat, and also, if foe's HP ≥ 80% at start of combat, foe cannot counterattack. |
400 | Yes |
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Swift Mulagir | 14 | 2 | Effective against flying foes. Grants Res+3. If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), grants Atk/Spd+5 during combat. |
400 | Yes |
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Tannenbow | 8 | 2 | Effective against flying foes. If unit is within 2 spaces of an ally, grants Atk/Def+5 and bonus to Atk/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. | 200 | No |
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Tannenbow+ | 12 | 2 | Effective against flying foes. If unit is within 2 spaces of an ally, grants Atk/Def+5 and bonus to Atk/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. | 300 | No |
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Tanngrisnir | 14 | 2 | Effective against flying foes. Grants Spd+3. If a bonus granted by a skill like Rally or Hone and/or 1 extra space of movement granted by a skill like Armor March or Armored Boots is active, grants Atk/Spd/Def/Res+3 and Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.) | 400 | Yes |
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The Inexhaustible | 8 | 2 | Enables【Canto (Dist.; Max 3)】. Accelerates Special trigger (cooldown count-1). Effective against flying foes. Unit attacks twice (even if foe initiates combat, unit attacks twice). If unit initiates combat or【Bonus】is active on unit, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Canto (Dist.; Max 3)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position unit moved prior to taking action (max 3). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
400 | Yes |
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Thögn | 14 | 2 | Effective against flying foes. Grants Spd+3. If unit initiates combat and foe uses sword, lance, axe, dragonstone, or beast damage, grants Atk/Spd/Def/Res+4 during combat. |
400 | Yes |
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True-Bond Bow | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. Unit can move to a space within 2 spaces of any ally within 2 spaces. At start of turn, if unit is within 2 spaces of an ally, for unit and allies within 2 spaces of unit, grants Atk/Spd【Great Talent】+2, and also, if Special cooldown count is at its maximum value, grants Special cooldown count-2; if Special cooldown count is at its maximum value - 1, grants Special cooldown count-1. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat (X = total value of Atk and Spd【Great Talent】× 2; max 30; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat. (This skill grants max of【Great Talent】+10.) 【Great Talent】 Adds value of Great Talent (+X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 99, each stat calculated separately and cannot exceed max value for each skill; stat increases are not treated as Bonus effects). |
400 | Yes |
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Unbound Bow | 8 | 2 | Effective against flying foes. If unit is not adjacent to an ally, inflicts Spd/Def-5 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 200 | No |
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Unbound Bow+ | 12 | 2 | Effective against flying foes. If unit is not adjacent to an ally, inflicts Spd/Def-5 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 300 | No |
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Violdrake Bow | 14 | 2 | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), and calculates damage using the lower of foe's Def or Res. | 400 | Yes |
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Volunteer Bow | 14 | 2 | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 during combat, and also, if foe's Range = 2, inflicts Atk/Spd-5 on foe and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 400 | Yes |
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Vulture Bow | 8 | 2 | Effective against flying foes. If unit is not adjacent to an ally, inflicts Atk/Def-X on foe during combat (X = 5 + any current penalty on each of those stats; example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat; calculates each stat penalty independently). | 200 | No |
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Vulture Bow+ | 12 | 2 | Effective against flying foes. If unit is not adjacent to an ally, inflicts Atk/Def-X on foe during combat (X = 5 + any current penalty on each of those stats; example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat; calculates each stat penalty independently). | 300 | No |
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Warrior Princess | 14 | 2 | Effective against flying and armored foes. Grants Spd+3. Grants Atk+3 to allies within 2 spaces during combat. | 400 | Yes |
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Whitecap Bow | 8 | 2 | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit initiates combat and unit's Spd ≥ foe's Spd+10, unit attacks twice. | 200 | No |
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Whitecap Bow+ | 12 | 2 | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit initiates combat and unit's Spd ≥ foe's Spd+10, unit attacks twice. | 300 | No |
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Whitewind Bow | 8 | 2 | Effective against flying foes. At start of turn, if unit's HP ≥ 25%, grants【Null Follow-Up】 and【Null Panic】to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit and 【Penalty】effects active on foe, excluding stat bonuses and stat penalties, × 2, + 5). 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
200 | No |
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Whitewind Bow+ | 12 | 2 | Effective against flying foes. At start of turn, if unit's HP ≥ 25%, grants【Null Follow-Up】 and【Null Panic】to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit and 【Penalty】effects active on foe, excluding stat bonuses and stat penalties, × 2, + 5). 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 | No |
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Wind Parthia | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and if unit also deals damage to foe using a Special, restores 50% of unit's maximum HP. (Triggers even if 0 damage is dealt.) | 400 | Yes |
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Wyvern Yumi | 3 | 2 | Effective against flying foes. Grants Def/Res+5 and inflicts Spd-8 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) | 200 | No |
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Wyvern Yumi+ | 6 | 2 | Effective against flying foes. Grants Def/Res+5 and inflicts Spd-8 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) | 300 | No |
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Ylisse Ninja Bow | 8 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. Unit attacks twice (even if foe initiates combat, unit attacks twice). If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat + 5, unit deals +X × 5 damage (max 25; X = number of【Bonus】effects active on unit, excluding stat bonuses + number of【Penalty】effects active on foe, excluding stat penalties; excluding area-of-effect Specials), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if unit's attack can trigger unit's Special, grants Special cooldown count-1 to unit after first Special trigger per combat (excluding area-of-effect Specials). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 | Yes |
Daggers
Main article:
:Category:Daggers
Sprite | Weapon | Might | Range | Description | SP | Exclusive |
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Abyssal Blade | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that prevent unit's follow-up attacks, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and reduces damage from foe's first attack by 30% during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Arcane Sly Knife | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (min 5; max 14), neutralizes foe's bonuses to Spd/Def, deals damage = 15% of unit's Atk (including when dealing damage with an area-of-effect Special), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-1 to unit before unit's first attack during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | No |
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Arcane Tempest | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = 25% of foe's Atk at start of combat, - 4; min 5, max 14), reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | No |
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Arcane Void | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, inflicts Atk/Spd/Def/Res-X on foe (X = highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently), unit makes a guaranteed follow-up attack, and grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack) during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | No |
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Armorpin Dagger | 8 | 2 | Effective against armored foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200 | No |
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Armorpin Dagger+ | 12 | 2 | Effective against armored foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | No |
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Asura Blades | 8 | 2 | Grants Spd+5. Unit attacks twice (even if foe initiates combat). Neutralizes penalties on unit during combat. If unit's Spd > foe's Spd, grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) Effect: 【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Athame | 14 | 2 | Grants Res+3. At start of combat, if foe’s HP < 100%, grants Atk/Spd+5 during combat, and if foe initiates combat, unit can counterattack before foe’s first attack. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Barb Shuriken | 8 | 2 | Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200 | No |
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Barb Shuriken+ | 12 | 2 | Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | No |
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Blade of Jehanna | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Spd/Def-6 on foe and neutralizes foe's bonuses to Spd/Def during combat, and also, if foe in combat is in a cardinal direction of unit, foe cannot counterattack, but otherwise, unit deals damage = 15% of foe's Atk. Effect: 【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Blade Royale | 9 | 2 | Grants Spd+3. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit and allies within 2 spaces for 1 turn: "neutralizes penalties on unit during combat." If unit initiates combat, unit attacks twice. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Bone Carver | 8 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit attacked, deals 7 damage to target and foes within 2 spaces of target after combat. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200 | No |
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Bone Carver+ | 12 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit attacked, deals 7 damage to target and foes within 2 spaces of target after combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | No |
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Bottled Juice | 8 | 2 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 | No |
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Bottled Juice+ | 12 | 2 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | No |
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Brightwind Fans | 14 | 2 | Enables【Canto (Dist.; Max 3)】. Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants Atk/Spd+X to unit (X = 20% of unit's Spd at start of combat), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if unit initiates combat, reduces damage from foe's first attack by 50% during combat, and unit's next attack deals damage = total damage reduced (by any source, including other skills; resets at end of combat). Effect:【Dagger 7】 【Canto (Dist.; Max 3)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position unit moved prior to taking action (max 3). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Broadleaf Fan | 8 | 2 | Grants bonus to unit's Atk = total penalties on foe during combat. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200 | No |
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Broadleaf Fan+ | 12 | 2 | Grants bonus to unit's Atk = total penalties on foe during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | No |
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Bunny's Egg | 8 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat and reduces damage from foe's first attack during combat by 30%. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200 | No |
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Bunny's Egg+ | 12 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat and reduces damage from foe's first attack during combat by 30%. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | No |
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Caltrop Dagger | 8 | 2 | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200 | No |
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Caltrop Dagger+ | 12 | 2 | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | No |
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Candied Dagger | 14 | 2 | If unit initiates combat, grants Spd+4 and deals damage = 10% of unit's Spd during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Clever Dagger | 8 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat and reduces damage from foe's first attack during combat by 30%. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200 | No |
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Clever Dagger+ | 12 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat and reduces damage from foe's first attack during combat by 30%. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | No |
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Cloud Maiougi | 8 | 2 | Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 | No |
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Cloud Maiougi+ | 12 | 2 | Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | No |
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Constant Dagger | 14 | 2 | Grants Spd+3. If unit initiates combat, grants Atk/Spd+5 during combat. If unit initiates combat and is within 2 spaces of support partner, foe cannot counterattack and unit and support partner swap spaces after combat. (If unit is within 2 spaces of more than one support partner, swap does not occur.) Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Convoy Dagger | 14 | 2 | Grants HP+5. Unit can move to a space adjacent to an ally. If unit is within 3 spaces of an ally, inflicts Atk/Spd-6 on foe during combat and foe cannot make a follow-up attack. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Courtly Fan | 8 | 2 | If unit initiates combat, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks during combat. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200 | No |
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Courtly Fan+ | 12 | 2 | If unit initiates combat, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | No |
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Courtly Mask | 8 | 2 | At start of combat, if unit's HP ≥ 50%, grants Atk/Res+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200 | No |
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Courtly Mask+ | 12 | 2 | At start of combat, if unit's HP ≥ 50%, grants Atk/Res+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | No |
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Dancer's Fan | 7 | 2 | If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action. | 200 | No |
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Dancer's Fan+ | 10 | 2 | If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action. | 300 | No |
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Deathly Dagger | 11 | 2 | After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action. If unit initiates combat, deals 7 damage to foe after combat. |
400 | Yes |
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Dragonslasher | 8 | 2 | Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 | No |
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Dragonslasher+ | 12 | 2 | Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | No |
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Dreamflake | 14 | 2 | Grants Res+3. If【Penalty】is active on any foes within 3 rows or 3 columns centered on unit, inflicts Atk-5 on those foes during combat. Effect:【Dagger 7】 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Dual Sword | 8 | 2 | Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). Inflicts penalty on Atk/Spd/Def/Res for foes within 3 rows or 3 columns centered on unit during combat = 4 + number of combat instances on current turn × 4 (max 12; includes combat instances unit does not participate in; battles on player phase and on enemy phase are counted separately; does not include this current combat instance). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit × 3 (max 14), reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Dusk Uchiwa | 8 | 2 | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 | No |
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Dusk Uchiwa+ | 12 | 2 | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | No |
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Felicia's Plate | 14 | 2 | After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions. Calculates damage using the lower of foe's Def or Res. |
400 | Yes |
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Fireman's Hook | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit, and grants unit Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.) Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Florid Knife | 8 | 2 | Enables【Canto (1)】. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. Effect:【Dagger 5】 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200 | No |
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Florid Knife+ | 12 | 2 | Enables【Canto (1)】. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. Effect:【Dagger 7】 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | No |
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Frozen Delight | 14 | 2 | Enables【Canto (Rem.)】. Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat and total bonuses on unit + total penalties on foe ≥ 12, unit attacks twice. Effect:【Dagger 7】 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Gainful Dagger | 8 | 2 | At start of turn, if unit's HP ≥ 25%, grants 【Null Follow-Up】and【Null Panic】 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit and【Penalty】effects active on foe, excluding stat bonuses and stat penalties, × 2, + 5). Effect:【Dagger 5】 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200 | No |
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Gainful Dagger+ | 12 | 2 | At start of turn, if unit's HP ≥ 25%, grants 【Null Follow-Up】and【Null Panic】 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit and【Penalty】effects active on foe, excluding stat bonuses and stat penalties, × 2, + 5). Effect:【Dagger 7】 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | No |
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Giant Shuriken | 4 | 2 | If unit initiates combat, unit attacks twice. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that grant "Special cooldown charge+X" to foe or inflict "Special cooldown charge-X" on unit during combat. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200 | No |
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Giant Shuriken+ | 7 | 2 | If unit initiates combat, unit attacks twice. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that grant "Special cooldown charge+X" to foe or inflict "Special cooldown charge-X" on unit during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | No |
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Göndul | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk = X and Spd/Def/Res = 50% of X (X = highest total bonuses among unit and allies within 3 spaces of unit), and reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) during combat, and restores 7 HP to unit after combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Goodie Boot | 8 | 2 | During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200 | No |
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Goodie Boot+ | 12 | 2 | During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | No |
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Helping Dagger | 8 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit, grants Atk/Spd+X × 5 to unit (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Spd ≥ 40 in the same area; max 3), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200 | No |
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Helping Dagger+ | 12 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit, grants Atk/Spd+X × 5 to unit (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Spd ≥ 40 in the same area; max 3), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | No |
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Hidden Blade | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7,【Sabotage】, and【Discord】on closest foes and any foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd = 20% of unit's Spd at start of combat + 6, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), grants Special cooldown charge +1 per attack (only highest value applied; does not stack), and grants Special cooldown count-1 before unit's first attack and Special cooldown count-1 to unit before unit's first follow-up attack during combat. Effect:【Dagger 7】 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Hidden Thorns | 8 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200 | No |
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Hidden Thorns+ | 12 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | No |
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Hoarfrost Knife | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat and foe uses sword, lance, axe, dragonstone, or beast damage, grants Def+20 during combat, and if foe can counter, unit makes a guaranteed follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 400 | Yes |
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Honorable Blade | 14 | 2 | Enables【Canto (2)】. Accelerates Special trigger (cooldown count-1). At start of turn, unit can move 1 extra space. (That turn only. Does not stack.) At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+6 to unit during combat. Effect:【Dagger 7】 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Hunting Blade | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against beast foes. At start of combat, if unit's Atk/Spd/Def/Res < that of an ally within 2 spaces, grants +5 to unit's corresponding stat during combat. Calculates each stat bonus independently. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Hurricane Dagger | 14 | 2 | Grants bonus to unit's Atk = total bonuses on foe during combat. At start of combat, if foe's HP ≥ 75% or 【Bonus】 is active on foe, grants Atk/Spd+5 to unit during combat. Effect:【Dagger 7】 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Ice Dagger | 8 | 2 | Calculates damage using the lower of foe's Def or Res. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200 | No |
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Ice Dagger+ | 12 | 2 | Calculates damage using the lower of foe's Def or Res. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | No |
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Iron Dagger | 3 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 50 | No |
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Jakob's Tray | 14 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Jehanna Dagger | 8 | 2 | If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat. Effect:【Dagger 5】 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200 | No |
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Jehanna Dagger+ | 12 | 2 | If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat. Effect:【Dagger 7】 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | No |
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Kagami Mochi | 8 | 2 | Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 | No |
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Kagami Mochi+ | 12 | 2 | Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | No |
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Kagero's Dart | 14 | 2 | At start of combat, if unit's Atk > foe's Atk, grants Atk/Spd+4 during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Kaze's Needle | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Res+4 to unit during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Kindling Taiko | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, grants【Canto (1)】to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and also, if unit initiates combat against a blue, green, or colorless foe, grants bonus to unit's Atk during combat = 20% of unit's Atk at start of combat and inflicts penalty on foe's Atk during combat = 20% of foe's Atk at start of combat. Effect:【Dagger 7】 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Kitty Paddle | 5 | 2 | Effective against magic foes. After combat, if unit attacked and if foe uses magic, inflicts Def/Res-5 on foe through its next action. |
200 | No |
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Kitty Paddle+ | 8 | 2 | Effective against magic foes. After combat, if unit attacked and if foe uses magic, inflicts Def/Res-7 on foe through its next action. |
300 | No |
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Lethal Carrot | 8 | 2 | Deals +10 damage when Special triggers. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200 | No |
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Lethal Carrot+ | 12 | 2 | Deals +10 damage when Special triggers. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | No |
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Levin Dagger | 14 | 2 | Grants Res+3. If【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit and deals damage = 20% of unit's Res during combat. Effect:【Dagger 7】 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Lyfjaberg | 14 | 2 | Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+4 during combat, and if unit initiates combat, foe cannot make a follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions, and if bonus was granted to unit, deals 4 damage to unit. | 400 | Yes |
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Miasma Dagger | 8 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit attacked, deals 7 damage to target and foes within 2 spaces of target after combat. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200 | No |
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Miasma Dagger+ | 12 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit attacked, deals 7 damage to target and foes within 2 spaces of target after combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | No |
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Minty Cane | 8 | 2 | When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200 | No |
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Minty Cane+ | 12 | 2 | When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | No |
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Nabata Kunai | 9 | 2 | Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. Unit can move to a space within 2 spaces of any ally within 2 spaces. Effect: 【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Niðavellir Sprig | 14 | 2 | Grants Spd+3. Enables【Canto (2)】during turns 1 through 4. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that prevent unit's follow-up attacks, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Effect:【Dagger 7】 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Ouch Pouch | 8 | 2 | At the start of turn 1, grants Special cooldown count-2. After combat, if unit attacked, inflicts Def/Res-5 on foes within 2 spaces of target through their next actions. | 200 | No |
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Ouch Pouch+ | 12 | 2 | At the start of turn 1, grants Special cooldown count-2. After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. | 300 | No |
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Pegasus Carrot | 8 | 2 | Effective against armored foes. If unit has weapon-triangle advantage, neutralizes effects that prevent unit's follow-up attacks during combat. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 | No |
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Pegasus Carrot+ | 12 | 2 | Effective against armored foes. If unit has weapon-triangle advantage, neutralizes effects that prevent unit's follow-up attacks during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | No |
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Perspicacious | 14 | 2 | Accelerates Special trigger (cooldown count-1). Grants Atk/Def/Res+4 and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 30% (excluding area-of-effect Specials)" to allies within 7 rows and 7 columns centered on unit during combat. At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Def = number of allies within 7 rows and 7 columns centered on unit × 3, + 6 (max 15), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Peshkatz | 14 | 2 | After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn. | 400 | Yes |
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Playful Pinwheel | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants 【Null Follow-Up】and【Null Panic】to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and grants bonus to unit's Atk/Spd during combat = number of Bonus effects active on unit and Penalty effects active on foe (excluding stat bonuses and stat penalties) × 2, and also, if unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack and Special cooldown count-Y to unit before unit's first follow-up attack during combat (X = number of Bonus effects active on unit, excluding stat bonuses; max = unit's Special cooldown count value at start of combat; Y = number of Bonus effects active on unit (excluding stat bonuses) - unit's Special cooldown count value at start of combat; min: 0). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
400 | Yes |
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Poison Dagger | 2 | 2 | Effective against infantry foes. After combat, if unit attacked, inflicts Def/Res-4 on infantry foe through its next action. |
200 | No |
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Poison Dagger+ | 5 | 2 | Effective against infantry foes. After combat, if unit attacked, inflicts Def/Res-6 on infantry foe through its next action. |
300 | No |
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Pumpkin-a-Box | 8 | 2 | Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200 | No |
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Pumpkin-a-Box+ | 12 | 2 | Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | No |
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Quick Dagger | 8 | 2 | At the start of turn 1, grants Special cooldown count-2 to unit. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200 | No |
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Quick Dagger+ | 12 | 2 | At the start of turn 1, grants Special cooldown count-2 to unit. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | No |
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Red-Fist Blades | 8 | 2 | Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6,【Incited】, and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Effect:【Dagger 7】 【Incited】 If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Red-Hot Ducks | 8 | 2 | If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-5 on foes within 2 spaces of target through their next actions. | 200 | No |
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Red-Hot Ducks+ | 12 | 2 | If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. | 300 | No |
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Rogue Dagger | 4 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. Grants unit Def/Res+3 for 1 turn. | 200 | No |
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Rogue Dagger+ | 7 | 2 | After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action. Grants unit Def/Res+5 for 1 turn. | 300 | No |
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Saizo's Star | 14 | 2 | After combat, if unit attacked, inflicts Atk/Spd/Def/Res-6 on target and foes within 2 spaces of target through their next actions. | 400 | Yes |
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Sæhrímnir | 14 | 2 | Effective against beast foes. Grants Atk+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Def by 50% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 400 | Yes |
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Scallop Blade | 8 | 2 | If【Penalty】is active on foe, grants Atk/Spd+5 during combat. Effect:【Dagger 5】 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200 | No |
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Scallop Blade+ | 12 | 2 | If【Penalty】is active on foe, grants Atk/Spd+5 during combat. Effect:【Dagger 7】 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | No |
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Seashell | 7 | 2 | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action. |
200 | No |
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Seashell+ | 10 | 2 | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action. | 300 | No |
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Shadowy Quill | 14 | 2 | Enables【Canto (Recall)】. Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, calculates damage using the lower of foe's Def or Res, grants Atk/Spd+6 to unit during combat, and deals damage = total of the greater between unit's current bonus or foe's current penalty to Atk/Spd/Def/Res. (Calculates each value independently. Excluding area-of-effect Specials.) Effect:【Dagger 7】 【Canto (Recall)】 After an attack, Assist skill, or structure destruction, unit can return to the space they moved from. (Once per turn. Cannot attack or assist. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Granted movement treated as Warp movement.) 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Silent Yule Knife | 14 | 2 | Enables【Canto (Dist.; Max 3)】. Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and grants bonus to unit's Atk/Spd = 9 - number of allies adjacent to unit × 2 (min 0), neutralizes effects that prevent unit's follow-up attacks, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if unit initiates combat, reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = X × 30 and reduces damage from foe's first attack by percentage = X × 30 during combat (X = number of spaces from start position to end position of whoever initiated combat, max 3; if any space within 2 spaces of unit has a Divine Vein effect applied or counts as difficult terrain, excluding impassable terrain, value is treated as 3; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. 【Canto (Dist.; Max 3)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position unit moved prior to taking action (max 3). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
400 | Yes |
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Silver Dagger | 7 | 2 | After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action. | 200 | No |
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Silver Dagger+ | 10 | 2 | After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action. | 300 | No |
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Sky Maiougi | 8 | 2 | Effective against armored foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 | No |
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Sky Maiougi+ | 12 | 2 | Effective against armored foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | No |
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Small Spade | 8 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit, grants Atk/Spd+X × 5 to unit (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Spd ≥ 40 in the same area; max 3), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200 | No |
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Small Spade+ | 12 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit, grants Atk/Spd+X × 5 to unit (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Spd ≥ 40 in the same area; max 3), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | No |
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Smoke Dagger | 6 | 2 | After combat, if unit attacked, inflicts Def/Res-4 on foes within 2 spaces of target through their next actions. | 200 | No |
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Smoke Dagger+ | 9 | 2 | After combat, if unit attacked, inflicts Def/Res-6 on foes within 2 spaces of target through their next actions. | 300 | No |
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Splashy Bucket | 8 | 2 | Effective against dragon foes. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." After combat, if unit attacked, inflicts Def/Res-5 on foes within 2 spaces of target through their next actions. | 200 | No |
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Splashy Bucket+ | 12 | 2 | Effective against dragon foes. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. | 300 | No |
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Spy's Dagger | 14 | 2 | After combat, if unit attacked, grants Def/Res+6 to unit and allies within 2 spaces of unit for 1 turn. Effect:【Dagger 6】 【Dagger 6】 After combat, if unit attacked, inflicts Def/Res-6 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Spy's Shuriken | 9 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat, unit attacks twice. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat. If a Rally Assist skill is used by unit or targets unit, grants【Null Follow-Up】to unit and target or targeting ally and inflicts【Exposure】on foes in cardinal directions of unit and target or targeting ally through their next actions. If a Rally Assist skill is used by unit, grants another action to unit. (Additional action granted once per turn only.) Effect:【Dagger 7】 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 【Exposure】 Foe's attacks deal +10 damage. 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Starfish | 8 | 2 | If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 | No |
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Starfish+ | 12 | 2 | If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | No |
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Steel Dagger | 5 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 100 | No |
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Summer Strikers | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 25% at start of combat and unit initiates combat, grants Atk/Spd+5 during combat and reduces damage from foe's first attack by 75%. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Sylgr | 14 | 2 | Grants Spd+3. At start of combat, if unit's Spd > foe's Spd, grants Atk/Spd+4 during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 400 | Yes |
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Tailwind Shuriken | 9 | 2 | Accelerates Special trigger (cooldown count-1). Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Temari | 8 | 2 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk/Spd-5 on that foe through its next action. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200 | No |
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Temari+ | 12 | 2 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk/Spd-5 on that foe through its next action. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | No |
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The Cleaner | 8 | 2 | Grants bonus to unit’s Atk = total bonuses on foe during combat. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 | No |
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The Cleaner+ | 12 | 2 | Grants bonus to unit’s Atk = total bonuses on foe during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | No |
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Thief's Honesty | 14 | 2 | Effective against cavalry foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and disables unit's and foe's skills that change attack priority during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Tropical Treats | 8 | 2 | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Res+4 during combat. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200 | No |
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Tropical Treats+ | 12 | 2 | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Res+4 during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | No |
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Vicious Dagger | 8 | 2 | If unit initiates combat, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks during combat. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
200 | No |
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Vicious Dagger+ | 12 | 2 | If unit initiates combat, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
300 | No |
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Wildcat Dagger | 14 | 2 | At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 4 + current bonus on each of foe's stats, inflicts penalty on foe's Atk/Spd/Def/Res = current bonus on each of foe's stats (calculates each stat bonus and penalty independently), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |
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Ymir, Everliving | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+5 during combat and bonus to unit's Atk during combat = 40% of the current HP of the ally with the second-lowest current HP at start of combat (excludes unit; maximum bonus of 20; if number of allies ≤ 1, bonus = 0), neutralizes effects that prevent unit's follow-up attacks, and also, if unit's HP ≥ 25% and foe would reduce unit's HP to 0, unit survives with 1 HP. (Once per combat. Does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0.) Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 | Yes |