This page is about skill Panic. For the status effect, see Panic (status effect).
Panic | |
---|---|
![]() | |
Weapon type | ![]() |
Might | 7 |
Range | 2 |
Required | Assault |
SP | 150 |
Exclusive? | No |
String ID | SID_パニック
|
Description | After combat, if unit attacked, converts bonuses on foe into penalties through its next action. |
Effects
Effects | Targets | Conditions |
---|---|---|
Status effects | ||
![]() | ![]() | After combat if![]() |
Notes
If unit attacked
means if the user attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.- This means that if the foe initiates combat and the user cannot counterattack, the effect will not trigger.
- Panic applies the
Panic status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have
Panic for their first action.
Panic does not convert
Bonuses into
Penalties, it changes the value of existing
Bonuses from positive to negative.
- If the affected unit does not have
Bonuses or the affected unit has
Null Panic,
Panic has no effect, but can still be used to trigger skills that require a 【Penalty】 such as
Atk/Spd Catch 4 and
Gainful Bow+.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have
List of owners
Unit | Skill chain | ||
---|---|---|---|
Assault 3 ![]() | Panic 3 ![]() | Panic+ 5 ![]() | |
Assault 3 ![]() | Panic 3 ![]() | Panic+ 5 ![]() | |
Assault 3 ![]() | Panic 3 ![]() | Panic+ 5 ![]() | |
Assault 3 ![]() | Panic 3 ![]() | Panic+ 5 ![]() |
In other languages
Language | Name |
---|---|
Japanese | パニック |
German | Panik |
Spanish (Europe) | Pánico |
Spanish (Latin America) | Pánico |
French | Panique |
Italian | Panico |
Traditional Chinese (Taiwan) | 慌亂 |
Portuguese | Pânico |