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Duskstone

Duskstone
Weapon type Red Breath Blue Breath Green Breath Colorless Breath
Might 16
Range 1
Required Flametongue
SP 400
Exclusive? Yes
String ID SID_戦神の闇夜の竜石
Numeric ID 4667
Description
[ExpandCollapse]
Accelerates Special trigger (cooldown count-1).
If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

At start of turn, and at start of enemy phase (except for in Summoner Duels), if unit's HP ≥ 25%, grants【Draconic Hex】to unit and allies within 2 spaces of unit, and if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit.

At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14; if unit triggers Savior, value is treated as 14), unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X during combat (excluding area-of-effect Specials; X = number of allies within 3 spaces of unit × 5; max 15; if unit triggers Savior, value is treated as 15), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, triggers the following effects during combat: inflicts Special cooldown count+1 on foe before foe's first attack and if foe's first attack triggers the "attacks twice" effect, inflicts Special cooldown count+1 on foe before foe's second strike as well (in either case, cannot exceed the foe's maximum Special cooldown).

If unit's HP ≥ 25% at start of combat and unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit after combat.
Accelerates Special trigger (cooldown count-1).
If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

At start of turn, and at start of enemy phase (except for in Summoner Duels), if unit's HP ≥ 25%, grants【Draconic Hex】to unit and allies within 2 spaces of unit, and if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit.

At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14; if unit triggers Savior, value is treated as 14), unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X during combat (excluding area-of-effect Specials; X = number of allies within 3 spaces of unit × 5; max 15; if unit triggers Savior, value is treated as 15), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, triggers the following effects during combat: inflicts Special cooldown count+1 on foe before foe's first attack and if foe's first attack triggers the "attacks twice" effect, inflicts Special cooldown count+1 on foe before foe's second strike as well (in either case, cannot exceed the foe's maximum Special cooldown).

If unit's HP ≥ 25% at start of combat and unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit after combat.

【Draconic Hex】
Inflicts Atk/Spd/Def/Res-5 on foe during combat and inflicts penalty on each of those stats = 5 - current penalty on each of those stats for 1 turn (min 0; calculates each stat penalty independently).

Effects

EffectsTargetsConditions
Permanent effects
Accelerates Special Accelerates Special triggerUnit Unit
Status effects
 Draconic HexUnit Unit & Allies Allies
within 2 spaces
At start of turn
& Enemy Phase* if
Unit Unit's HP ≥ 25%
Map effects
Reduce Cooldown Special cooldown count-1Unit UnitAt start of turn
& Enemy Phase* if
Unit Unit's HP ≥ 25%
& Unit Unit CD
is max value
Reduce Cooldown Special cooldown count-1After combat if
Unit Unit's HP ≥ 25%
at start of combat
& Unit Unit CD
is max value
Combat effects
Temporary debuffs Atk/Spd/Def/Res-X (max: 14**)
X = 3 x Foes Foes within
3 rows or 3 columns
centered on Unit Unit, + 5
Foe FoeUnit Unit's HP ≥ 25%
at start of combat
Damage Boost Boosts damage by X (max: 15**)
X = 5 x Allies Allies
within 3 spaces
Unit Unit
Damage Reduction Reduces damage by X (max: 15**)
X = 5 x Allies Allies
within 3 spaces
Increase Cooldown Special cooldown count+1
before Foe Foe's first attack
Unit Unit's HP ≥ 25%
at start of combat,
Foe Foe has an
offensive special
& Unit Unit's Res
Foe Foe's Res+5
Increase Cooldown Special cooldown count+1
before Foe Foe's second strike
Increase Cooldown Special cooldown count+1
before Foe Foe's first attack
conditions & Foe Foe can
attacks twice Attack twice
Lower Def Res Damage uses the lower
of Foe Foe's Def/Res
Foe Foe's Range = 2
* Excluding Enemy Phase in Summoner Duels.
** If Unit Unit triggers Savior 【Savior】, value is treated as max.

Notes

  • Attacks that "calculate damage using the lower of foe's Def or Res" include attacks during combat and area-of-effect Specials.
  • Duskstone applies the  Draconic Hex status effect.
    • Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If  Draconic Hex is acquired during the enemy phase, it will disappear when the next player phase begins.
Example of Area of Effect

List of owners

Gallery

In other languages

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References

See also