Panic+ | |
---|---|
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Weapon type | |
Might | 11 |
Range | 2 |
Required | Panic |
SP | 300 |
Exclusive? | No |
String ID | SID_パニック+
|
Description | After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions. |
Effects
Effects | Targets | Conditions |
---|---|---|
Base weapon | ||
Status effects | ||
Panic | within 2 spaces of Target | Target & FoesAfter combat if Unit attacked |
Skill refine effects | ||
Combat effects | ||
Staff damage like other weapons | Calculates Unit | — |
Skill refine effects | ||
Combat effects | ||
Cannot counterattack | Foe | — |
Notes
If unit attacked
means if the user attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.- This means that if the foe initiates combat and the user cannot counterattack, the effect will not trigger.
- Panic+ applies the Panic status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Panic for their first action.
- Panic does not convert Bonuses into Penalties, it changes the value of existing Bonuses from positive to negative.
- If the affected unit does not have Bonuses or the affected unit has Null Panic, Panic has no effect, but can still be used to trigger skills that require a 【Penalty】 such as Atk/Spd Catch 4 and Gainful Bow+.
Upgrades
Type | Stats | Description | Cost |
---|---|---|---|
— | After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions. Calculates damage from staff like other weapons. |
350 SP, 500, 50 | |
— | After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions. Foe cannot counterattack. |
350 SP, 500, 50 |
Notes
- The skill refines of Panic+ have the same effect as Wrathful Staff 3 or Dazzling Staff 3.
- Panic+ allows the unit to deal staff damage like other weapons instead of halving damage after defenses are calculated, rounded down.
- A foe with Mystic Boost 4, Splashy Bucket, or Splashy Bucket+ will disable this effect.
- For more information, see Damage calculation.
- Panic+ can prevent the foe from counterattacking.
- A foe with skills such as Null C-Disrupt 4 or Null C-Disrupt E will be able to counterattack.
- A foe with Mystic Boost 4 will only be able to counterattack against Staff units.
- A foe with Ice-Bound Brand, Ice-Crystal Spear, Nifl's Bite, or Holy Yule Blade will only be able to counterattack against ranged units.
List of owners
Unit | Skill chain | ||
---|---|---|---|
Assault 3 | Panic 3 | Panic+ 5 | |
Assault 3 | Panic 3 | Panic+ 5 | |
Assault 3 | Panic 3 | Panic+ 5 | |
Assault 3 | Panic 3 | Panic+ 5 |
In other languages
Language | Name |
---|---|
Japanese | パニック+ |
German | Panik+ |
Spanish (Europe) | Pánico + |
Spanish (Latin America) | Pánico + |
French | Panique + |
Italian | Panico+ |
Traditional Chinese (Taiwan) | 慌亂+ |
Portuguese | Pânico+ |