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Vouge

Vouge
Weapon type Axe
Might 16
Range 1
Required Silver Axe
SP 400
Exclusive? Yes
String ID SID_プージ
Description Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 50%, unit can counterattack regardless of foe's range.

Effects

EffectsTargetsConditions
Weapon Base weapon
Permanent effects
Accelerate Special Accelerates Special triggerUnit Unit
Combat effects
Distant Counter Counter regardless of rangeUnit UnitUnit Unit's HP ≥ 50%
at start of combat
Refined weapon
Permanent effects
Accelerate Special Accelerates Special triggerUnit Unit
Combat effects
Distant Counter Counter regardless of rangeUnit UnitUnit Unit's HP ≥ 25%
at start of combat
Temporary buffs Atk/Spd/Def/Res+4
Skill refine effects
Map effects
Obstruct Cannot move through spaces
adjacent to Unit Unit
Range = 1
Foes Foes
Obstruct Cannot move through spaces
within 2 spaces of Unit Unit
Range = 2
Foes Foes
Heal Recover 7 HPUnit UnitAfter combat &
(Enemy Phase or
Foe Foe's HP ≥ 75%
at start of combat)
Combat effects
Temporary buffs Atk/Spd/Def/Res+4Unit UnitEnemy Phase or
Foe Foe's HP ≥ 75%
at start of combat
Damage Reduction Reduces damage by 30%
from Foe Foe's first attack
Damage Boost Boosts damage by X
X = total damage reduced
from Foe Foe's first attack
for Unit Unit's next attack
(including other sources)

Upgrades

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
+3 HP Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and unit can counterattack regardless of foe's range.
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat, reduces damage from foe's first attack during combat by 30%, unit's next attack deals damage = total damage reduced (by any source, including other skills; resets at end of combat), and restores 7 HP to unit after combat.
400 SP,  500,  200
+5 HP, +2 Mt Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and unit can counterattack regardless of foe's range.
400 SP,  500,  200
+5 HP, +3 Spd Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and unit can counterattack regardless of foe's range.
400 SP,  500,  200
+5 HP, +4 Def Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and unit can counterattack regardless of foe's range.
400 SP,  500,  200
+5 HP, +4 Res Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and unit can counterattack regardless of foe's range.
400 SP,  500,  200

Notes

  • The stat increase that can be applied by refine Vouge is considered a temporary buff.
  • Vouge affects  Charge, regular movement, and non-warping Canto effects; warping is unaffected.
    • A unit can warp to a space regardless of whether a path that is not blocked by Vouge exists between the unit and the destination.
    • A unit can warp to a space adjacent to a foe with Vouge active.
    • Vouge only prevents movement through affected spaces.
  • Vouge does not affect foes with a Pass effect or sources of unit movement.
    • If  Smite could move an ally 2 spaces away, it always does so regardless of whether a foe with Vouge is adjacent to the space in the middle.
    • A unit can attack a foe with Vouge and then leave the space with  Hit and Run,  Close Call 4, or a Canto effect.
  • "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
    • However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
  • The healing effect is triggered regardless of whether  Vouge's user performs an attack during combat. If foe initiates combat and user cannot counterattack,  Vouge's healing effect will still trigger.
  •  Vouge's user needs to survive the combat for the healing effect to trigger.
  •  Vouge's healing effect stacks with skills such as  Fury 4, that deal out of combat damage to their owner after combat.
  •  Vouge's after combat healing will not work if the foe has a skill that prevents HP recovery such as  Fatal Smoke 4 or  Incurable+, or the user has been inflicted with  Deep Wounds.

List of owners

In other languages

Language Name
Japanese プージ
German Voulge
Spanish (Europe) Guja
Spanish (Latin America) Guja de guerra
French Vouge
Italian Roncone
Traditional Chinese (Taiwan) 佈極
Portuguese Voulge

See also