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Absorb+

Absorb+
Weapon type Staff
Might 7
Range 2
Required Absorb
SP 300
Exclusive? No
String ID SID_アブゾーブ+
Description Restores HP = 50% of damage dealt.
After combat, if unit attacked, restores 7 HP to allies within 2 spaces of unit.

Notes

  • If unit attacked means if the user attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.
    • This means that if the foe initiates combat and the user cannot counterattack, the effect will not trigger.
  • The healing calculation will always use the final damage number for the damage dealt.
  • Absorb+'s healing effect will not work if the user is prevented from recovering HP during combat from effects such as  Fatal Smoke 4,  Incurable+, or  Deep Wounds, unless the user has an effect that neutralizes or reduces the effect of  Deep Wounds during combat such as  Divine Nectar or  Breath of Life 4.

Upgrades

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
Restores HP = 50% of damage dealt.
After combat, if unit attacked, restores 7 HP to allies within 2 spaces of unit.
Calculates damage from staff like other weapons.
350 SP,  500,  50
Restores HP = 50% of damage dealt.
After combat, if unit attacked, restores 7 HP to allies within 2 spaces of unit.
Foe cannot counterattack.
350 SP,  500,  50

Notes

List of owners

In other languages

Language Name
Japanese アブゾーブ+
German Absorbieren+
Spanish (Europe) Absorción +
Spanish (Latin America) Absorción +
French Vampirisme +
Italian Assorbimento+
Traditional Chinese (Taiwan) 吸收+
Portuguese Absorção+